The sloppy targeting struck again last night. I was in the Thaumanova Reactor in Metrica Province, and I was climbing the tower of the cold room. There was one Ice Elemental standing right in front of me, within melee range, and there was another out of range, on the other side on a ledge, behind it.
I press “target closest”, and guess which of the two got targeted? You guessed it!
It also happened to me while fighting The Shatterer. The dragon is right in front of me, I choose “target closest”, but it refuses to select the dragon. I hit tab, but it targets everything but the dragon. I directly click on the dragon multiple times, and it just won’t select the dragon. Finally I had to tilt the camera upwards, and directly click on those targeting crosses that appear, to select part of the dragon.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
(edited by Mad Queen Malafide.7512)
I was doing a Charr PS yesterday: 3 risen spiders drop down from the roof of a cave onto me and the NPCs. I hit Target Closest, and it selects none of the 3 red named spider mobs…it chose instead to have me attack an invulnerable Egg Sack while I and my NPC helpers are dying of poison. My Target Next/Previous hotkey bindings don’t help because (you guessed it) that just chooses the NEXT useless Egg Sack instead of any of the myriad spider hatchlings that popped out on me.
Melodic Whisper, Thief :: Mephelotic Phantasm, Mes :: Xoboda, Guard :: Plikkik, Engi
Jade Quarry since launch then I started wandering the borderlands of Yak’s Bend
still happens a lot… Here area few examples I Love about it…
Dredge Fractal… non bomb side, you come around the corner / fighting by the sonic towers, and “C” keeps targeting the yellow Door that is barely in view, while Dredge are chewing on your face.
Ascalon Fractal… coming up on door with Dulfy, ballistas, burning oil…. “C” keeps targeting the Arrow Cart on the very room of the place, that I believe you can only AOE hit.
Dredge Fractal… Boss in middle room, where vets try to push down the town folk… “C” keeps getting yellow Earth Totem even if it is on other side of room…
Dredge Fractal part 2… End “Ele Shaman” boss… many times, only when she shells, no matter how hard you try to click on her to target her, you cant… so if you don’t all target on him someone in party probably will not be directly attacking him.
Mai Trin – Randomly times in the end room, when you press “C” you will get a Vet on the wall that isn’t even in combat… Or, you will be in mid face to face combat with Mai Trin, and it will retarget a Vet or the guy with the cannon….
The list goes on and on….
Has happened twice now on Underworld. No golems spawn, making it much much harder to complete.
After dozen of kills I finally figured why the Veterans priests in Straits of devastation are chain resetting on spot during fight.
I mostly soloing on my condition thief and I chain Death blossom, which have an evasive component, and I guess some position data based on XYZ axis.
When I death blossom the mob AI consider me out of range and automatically resets, resulting in instant regeneration.
This is particularly notable on the Vet risen priest of Grenth.
I can land 25 stacks of bleed on it all day by spamming Death blossom and the priest perma regens.
(Since I have a heal build, it could last forever).
I finally found out how to kill it, I just remain in auto attack, with caltrops to speed up a few.
This mob reset issue is another example of something I’ve always complained about: The procedure used by mobs AI to decide if they should reset needs some serious tuning.
As a soloer of champions, I find it particularly frustrating to get mob resets for no reasons other than a shadowstep or an evasive skill.
I would strongly suggest a few more checks from the mob AI to LIMIT mob regeneration while remaining dissuasive enough to prevent whatever exploits you want to prevent.
A wounded mob standing on its spawn point with tons of condition on itself could maybe check TWICE before deciding that there are no opponent left around and regen ultra fast…
This problem occurs in most champ fights for me, or world bosses, it just refuses to target the champ/boss, it will scroll threw every other selectable target in the area but never the target needed.
worst thing is ranger axe 1 bouncing off of yellow or white creatures, kittening trees in tixx workshop, or even dead bodies of already beaten enemies, instead of REAL threats.
just because of MAJOR bugs like these, which EVERYONE notices, this game still looks beta. so much of a shame.
Latest while mapping Hirathi Hinterlands. I’d already hit the two ghosts attacking me with rebounding shots from the ghost on the floor. Instead of auto target finishing them off, I target a ghost I can’t see because it’s completely behind a wall.
targeting is def.weird. also in wvw, it will target pets and turrets first and then the players the furthest away from u. even if u are attacked by someone directy u will have to manually target in order to get the right target and not some critter or something random.
[AVTR]
Isle of Kickaspenwood
There is already a thread here called “Slaying Potions, the double-edged sword” with 25k views which issued the same thing. Arenanet has responded once 2 months ago but have been silent ever since.
Also, please do not see this as a minor thing. A lot of people are unaware of this bug.
These are typically used when people expect a challenge. And wiping because you took precautions against wiping is painful…
Nobody use them? Every good PvE player will have hundred of every of them, 10% damage multiplier make a huge difference, and the 10% damage reduction would be extremely nice too in some cases.
The “late starter” function doesn’t work correct.
I think it should be removed because it isn’t necessary any longer, each sprinter has to wait anyway ’til 0:00 to get the daily achievement…
Sometimes I’m entering at 5+ minutes and it makes me a late starter.
I guess one is a late starter if he/she enters with a specific time distance after the last sprinter…
So fast sprinters are punished with getting no reward for getting in little late, and still have to wait 2+ minutes ‘til counter expired to get the daily achievement. Additional you have to move while waiting or you’ll be removed from Sanctum sprint…
Some of us are able to finish the sprint even when we get in late! And with multiple “light travels” one can catch up many positions…
Bump. Getting the same problem. No logic to how the snapping works. Driving me bonkers.
This has been annoying me for weeks.
It will keep snapping back to being centred on you until the stupid white patch shows up (the one that shows the direction you’re facing)
Fix this garbage.
It also happened to me, continuing while I was standing still. I’m not sure this has much to do with running…
Please fix. iWarden just stands there doing nothing. It might even chase the target but it still does nothing.
Angry Intent [AI] | Yak’s Bend |
I love watching it run and die and be on cd without doing a thing. Any news on a fix/revert?
I hope this is being slated for a fix on the next patch.
To be honest, I hope this gets fixed quickly. I feel like we need a bit of a rework with how our phantasms calculate proximity. Maybe that’s hard to do, but it very clearly needs to be done as an AI improvement. Its impacting our ability as Mesmer’s to compete play-wise with other classes. Lately I have been playing an engi partly because I don’t want to deal with Mesmer having bugginess with out phantasms, its too impactful to good play.