I am confused on the “focus on new content over anything” situation…. here is why I am confused on it all….
Dedicated long term players
1. Want the game to play as “designed / described” – focused on enjoying the game when it works correctly, new content is good, but rather be able to press “C” and actually be the closest hostile enemy…
2. AP farmers – deal with randomness as long as new content = new AP = who cares about old content not working as designed I have to keep up with everyone else…
Casual Players
1. Don’t really know what are flaws and what is broken… You see a lot of these players in Lions Arch asking why they cant complete their story mission, or if everyone else just got disconnected…
2. Gave up on AP earnings some time ago because the gap is so huge and just want something to do with 30 mins or so of their evening…
New Players:
1. Got the game on sale, and wanted to try it out… like the idea of new content every 2 weeks, but once the honey moon is over will they stay around?
2. Friends told them about the game and thought they would give it a go.
I see the following has been happening and will continue to happen…
1. Dedicated players leaving the game or venting on the forums because they want to love GW2 and want it to work as “designed”
2. AP Farmers praying to keep up with the new content, but are going crazy because the only way it seems to keep up is to find the latest exploit / glitch… because so much of the new content is falling into the broken content category..
3. Casual Players – will notice that the teams they use to run with are dying out… there are whole map areas in game that are already empty, if there isn’t some event up, good luck finding others to join you on some things.
4. New players will become less because less friends of theirs playing, and the game has been out for a year and a half already. Or, when they attempt to make a party to do stuff they will find no one in the zone, and shift back to whatever they were doing…
I think ANet better start acting quick or they will soon find they have lost the player base that is still dealing with the punches…
There will always be other games out there, and the next fresh one (which is sure to have problems too) may just grab the eye of some of the dedicated players who really wanted to see Guild Wars 2 succeed.
Few Suggestions:
1. More rewards for helping others with their hearts and missions…. This could be “you are in party with a player who just completed this Heart or Personal Story, you receive X amount of Karma and or coin”
2. Fix the content so that you don’t have everyone finding work arounds and or glitches to actually allow them to complete tasks. “Work Arounds and tricks are not the answer, especially when it comes to wanting to patch the work around instead of making the game playable”
3. Adequate rewards – this is a very wide open topic… one thing that is bothersome is how can a lvl 35 fractal land you only 1.3 gold (can expect this to take 2 hrs or so) Yet a dungeon you can non speed run under 30 minutes due to ease of it lands you 1 gold. Both are only 1 time per day.
