7. Portal Entre/Exeunt.
- Received a skill fact in tooltip in 15AprFP.
- Has no range indicator. Impossible to tell whether it is in range or not.
- Has no “cast time left” indicator for Exeunt. Impossible to tell when it times out.
Solutions: - Introduce 2 icons for portal in the same way that conjured weapons have. One icon will have a timer, another will toggle between active/crossed out/grayed out icon for displaying the range. And this can even be a single icon.
- Semi-solution: disable casting of Exeunt if out of range; enable it back when in range.
8. Illusions and invulnerable mobs. DEV: “Intended, same reason as LoS… Counter-play.”
- An illusion skill gets totally wasted if cast onto an invulnerable mob (many Orr events, Marionette, etc). No illusion cast, skill goes onto a full cooldown.
- Extremely annoying for PvE players. Discouraging to be a mesmer in large-scale events, especially with lack of AoE skills and a lag between the time an illusion is cast and the time it starts attacking.
Solutions: - Cast an illusion on target and let it hang around it. If the mob is still invulnerable when e.g. a Berserker is whirling through it, it still will not die and will not break anything, but the illusion is not wasted and can scratch vulnerable nearby mobs.
- Disable casting with a “skill requires a target” text.
Trollution: - Just waste as well all classes’ AoE skills which get casted under invulnerable mobs and which melt those down that fast that an illusion can’t even touch them.
9. Blink not blinking. DEV: “Intended, follows standardized shadowstepping rules. No repro otherwise.”
- Not blinking when it should, just teleports you where you already are and enters a full cooldown.
- Possibly caused by uneven terrain and anti-exploit mechanics paired with lazy blocking volume placement on maps. However, this behaviour is extremely inconsistent: you may be able to blink over stairs and fences in Lion’s Arch but then fail to move forward through a presumably flat surface.
Solutions: - Fix it to always work.
- At least inform us (change the indicator to red) when your broken pathing system decides that we will not be blinked – BEFORE we try to.
- At least block casting and do not force a cooldown when you know the skill will not be able work.
10. Phantasms and enemy pets/mobs. (reported by frifox) DEV: “Fixed some now, will fix some later.”
- Phantasms will NOT attack a pet/mob that has been summoned by an enemy mob. Video: http://www.youtube.com/watch?v=qj24fR7zN48
11. Phantasmal Haste. Fixed in 15AprFP!
12. Friendly projectile reflection bug. (reported by Xaylin) DEV: “Intended. Those skills bounce to allies and only grant the POSITIVE effects “boons” its not attached to reflect. (Trick: use your reflect to grant extra bounces:D:D:D)”
- Friendly projectiles are reflected.
- Happens with Mirror and F4 with Masterful Reflection.
- Negatively affects the use of Staff Clones, iMage and iDisenchanter.
- Probably also affects other friendly projectiles.
- More info here and here.
13. Warden’s Feedback trait. Broken in 15AprFP.
- May damage only the target but not other reflected enemies? Repro.
- May not reflect (block instead) unless the target is on top of Warden?
- May reflect projectiles upwards?
- Temporal Curtain is too short (most projectiles will fly over the curtain) and is unreliable (some of the ground projectiles do not reflect, even at point-blank range)?
- Warden will continue reflecting even past its whirl animation?
- Video: http://www.youtube.com/watch?v=DWU6s5EBrz4
14. Illusions not spawning after weapon swap. (reported by Reesha) DEV: “Server-side, can’t fix at this time. “Lag related” Blame living world updates:D”
- If an illusion (like Leap or Berserker) gets casted instantly after weapon swap, it does not get spawned, but triggers a full cooldown.
- May be caused by starting a same-button skill on the first weapon set and then swapping to cast the same-button skill on the second set.
- Video: https://www.dropbox.com/s/tnbspsl2a8o478p/Mesmer%20not%20spawning%20bug%28s%29.mp4
15. Torch phantasm’s and scepter clone’s projectiles miss._15. Intended. This is how projectile/missile “tracking” works._
(edited by Lishtenbird.2814)
