Showing Posts Upvoted By shadow.6174:

Merge simple items at the bank

in Bugs: Game, Forum, Website

Posted by: Morbridae.8607

Morbridae.8607

Not really a bug, imho, but I don’t know where to put it…

Simple items that are exactly the same doesn’t automatically merge into only one stack on banks or guild banks, the way they do on char bags. It may be happening because you drop the item directly into a bank slot, instead of “in the bank” as a whole.

With all the extra dyes we got with the update, it will be nice to have some way to merge those items. One idea is that items that are the same automatically merge into one only stack. Anothe idea is that you provide a “merge” button so that we can merge the items if we want to.

Morbridae (Norn Necromancer)
@ Sorrow’s Furnace (VE)

Transmuted Names REDO

in Guild Wars 2 Discussion

Posted by: Sera.6539

Sera.6539

Not to mention this change makes no sense for the items that had no base stats in the first place. All the named backpiece skins, the random armor pieces (Fused/Dragon Helmets/etc.), any SAB weapon. There’s also T3 cultural armor, which you’re pretty much encouraged to transmute, because the stats aren’t even exotic (I think this is affected, but I could only play for about 15 min after the patch hit).

If they were able to display it this way, they clearly already had the data so we could unlock the skins. Why not just take the new name of the item, and have the text in the description be “Original (or Base): ________”

I use equipment names to swap equipment quickly. Can’t really do that as easily now.

Gelda Nebilim – Nagare [NGE] – Crystal Desert
http://youtube.com/user/Royblazer

(edited by Sera.6539)

Transmuted Names REDO

in Guild Wars 2 Discussion

Posted by: maledicus.2360

maledicus.2360

I’m with the thread -starter here, what have you done anet? All items we transmuted before the patch now show the name of the item that delivered the stats instead of the skin-name.

If it was intended, pls change it! If it’s a bug, pls repair it!

Transmuted Names REDO

in Guild Wars 2 Discussion

Posted by: Blix.8021

Blix.8021

yeah, it’s harder to sort through things if your armor came from different sources, like if you have zerker gear from both cof and coe.

Transmuted Names REDO

in Guild Wars 2 Discussion

Posted by: Keal Mindblaster.5783

Keal Mindblaster.5783

Guys, HUGE +1 on this one.

I don’t want a ‘Pearl-Spear of Mother of God blah’ … I want my Al’ir’aska back

Transmuted Names REDO

in Guild Wars 2 Discussion

Posted by: RoyalPredator.9163

RoyalPredator.9163

I would like to see the SKIN’s NAMES clearly. As was before!
For example, “Azureflame” instead of “Zojja’s Greatbow of Fail”
Guess I’m not alone with this… Please support me! w/+1

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: AcidicVision.5498

AcidicVision.5498

  • The intent of the schedule is to:
    • consistently provide access to large scale content for players who want to play it
    • deliver that content in such a way that players can plan and organize to prepare for it
    • help ensure that there are always enough participants in the content
    • help ensure that there is always enough server capacity to for all of the participants regardless of overflows, megaservers, etc
  • There are still and will always be a large number of meta-events and bosses that are not on the schedule.

I see what you guys think you are doing. And I see where you want it to go.

What most of the people are trying to get across (and I have to say I’m honestly surprised it’s stayed so civil), is that it’s not going to go that way.

These changes are not helping the players. Without seeing them. Without playing them. The concepts alone are fundamentally flawed with regard to how people actually enjoy playing and the things they do.

Were there ever any complaints that there were just too many chances in a day to kill Teq? Did anyone ever post that it would be really swell if we couldn’t get any information at all about what was going on in the world from the map? How many communities said they were a-o-k with it being more difficult to get their large guild together in one place because the zones had become a melding pot? And finally, I don’t recall seeing the public outcry for guilds to be able to kick off world bosses in a public zone where they actually have no possible way to ensure they can get enough of their own members there to organize it because there might be 20 people in the instance somewhere AFK at the bottom of a lake.

I know you all worked kitten this. And are pretty proud of its capabilities. But you have your customers here pretty much begging you to not do this because of the detriment it will be to the many different communities they make up and the things in the game they enjoy. These changes are hurting exponentially more people they are going to benefit.

Again, the fact it takes twice as much to travel and two loading screens just to know if you can go to the place you want to go or do the thing you want to do should be a GIANT indication that this is on a horribly wrong path.

Bonus:
Two of my favorite quotes so far, from a notable community outside of these forums:
“We lose so much flexibility just so we can run across four more people in Lornar’s Pass? No thanks.”

and

“So I have to map somewhere before I know where I can map, where I can’t, what’s open, what events have been done, and I may or may not know anyone there. Waypointing is like being in a broken Tardis”

The Kismet
Dragonbrand

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: StinVec.3621

StinVec.3621

Regarding the megaserver changes:

  • But…I like my peace and quiet…
    -
    I like my server because of the low number of players I run into in PvE. I enjoy rarely coming across a single other player and hanging together in silence as we explore and fight enemies before splitting off and going our separate ways to find more adventures. Seeing dozens upon dozens of players running past me every minute ruins my sense of immersion into the world.
    -
    With this virtual server merge, no longer will I be able to play content alone and in relative peace and quiet. Every enemy I face will likely be attacked by several others, or will even already be dead before I can even get to it. Every hilltop I climb for the view will be soured by a dozen other people already crowding the peak. Every remote path through the mountains or forest that I walk along (literally and with the UI off) will no longer be a serene stroll with only sounds of birds, wind and water bubbling in streams. The pleasure of a silent stroll will now be saturated with the unceasing sounds of a dozen other players constantly slaughtering the bunnies and deer nestling nearby and the busy bee line of players running back and forth across my screen.
    -
    Yes, this is an MMO, I know there are other people in the game world and that one can expect to see and interact with other players. However, the frequency of that interaction was a choice players had based on the server they choose to play on. Servers have been specifically chosen by some (many?) players based on the density and attitudes/play styles of other players on that server.
    -
    I like my server because I do not see dozens of players every 15 seconds running around. If I wanted that then I would go to one of the larger, more densely populated servers. The megaserver changes will destroy OW-PvE for me and will take away my choice of playing how I want to play.
    -
    Again, if I wanted to interact with more people in the open world, I’d guest or transfer to a higher pop server. Bringing them to me and forcing interaction against my will sours my game experience. Instead of adding the living feeling to the world, more players thrown across my path only snaps me out of the immersion and reminds me that it isn’t a living world because a person taking a stroll out in the woods shouldn’t be met with the bustling crowds of dozens of people running like mad across my path every 15 seconds.

Regarding the world bosses and events changes:

  • Hinterlands: Ulgoth put on a timer? – Living and dynamic world goes bye-bye?
    -
    First I will be losing my solitude and immersion into my surroundings, now I will also lose the ability to run the Hinterlands dynamic event chain (among others) when I choose to?
    -
    “Static” is not the same thing as “Dynamic”, it is the opposite.
    -
    Removing the dynamic nature of zone events (such as those leading up to confronting Ulgoth) and making them into statically scheduled events is nothing short of pure madness. Arguably the most fun and spectacularly designed event chain and zone boss group event in the game (which other zone events should have been modeled off of) …and you remove the dynamic nature of it and throw it on a fixed timer?
    -
    The “living” feeling and the dynamic nature of the world and what occurs in it is constantly being removed from the game.
  • Why is the implementation and feeling of the “Living World” being slowly and intentionally removed?
  • Why are you intentionally removing the ability for players to bring about and have their own adventures?
  • Why are you forcing us to only have the adventures you want us to have, when you want us to have them?
  • Are you wanting all players of your game to have a uniform, predetermined experience as is gradually being dictated?
| [“I’d really like this…” — Resource for Gifting Strangers] |
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |

(edited by StinVec.3621)

List of 150+ QoL Features

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I would say that some of those features would indeed be nice. Quite handy, I’m sure. However, I could not classify all of them as a ‘need’ or a ‘necessity.’ I’m sure you won’t agree OP, but we’ll simply leave that a difference of opinion. Different strokes for different folks.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

List of 150+ QoL Features

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

A list of everything about the game that can be improved is useful. But I don’t believe everything listed is “needed” though some would be nice. Moving stuff directly from a guild bank to the bank for example would be nice…but I’m not sure I need that feature. I actually prefer some of the features that are coming up in the patch. Better PvP rewards, for example, will make it so that I actually PvP, because I hate spending time in PvP, as it felt wasted. That’s a game changer for me.

The account wardrobe, in a lot of ways, is also a game changer.

A large portion of these suggestions would be greatly welcome in the game. Implementing all of them would probably take a couple of years with the devs doing nothing but that.

It’s easy to ask for stuff to be done. It’s hard to get stuff done. Some of these features may come out or be added to the game at some point. They’ll never all be added in one patch.

List of 150+ QoL Features

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

EDIT 26 April 2014:

Unfortunately, I will not be spending my time discussing the ideas and keeping this list up to date anymore. Anyone who feels like it – you’re free to continue posting here or recreate a new thread and keep it updated. Cheers!

Here’s a list of features which would’ve let me and many other players truly “experience Guild Wars 2 as never before” ©:

1. Improved targeting system: option to display and cast AoE skills at max (“green”) distance even if cursor is out of range (particularly useful for shadowstep skills);

2. option to exclude yellow mobs from closest targets;

3. option to limit closest target to a narrow cone in front of the character (say hello to white moa at Jormag);

4. option to prioritize heaviest mobs over trash;

5. separate key to target heaviest mob (not bound by default);

6. option to always cast AoE on selected target (if it is in range);

7. option to prioritise enemies over allies when clicking to select target (Lyssa surrounded by trash and players);

8. retaining target marker on reappearing targets (Lyssa, Inquest Golem Mk II, Shatterer);

9. reworking the way in which large targets with high target point are losing focus when camera is tilted towards the grown a bit.

10. Queuing of pressed skills (so that I do not have to hold a button to get a skill cast even if I have network lags).

11. Option to turn on highly-visible cursor for aiming in zergs large-scale LS events.

12. Ability to relocate more UI elements, such as target info bar, which would allow players to see visual cues on large bosses on a 16:9 screen, as well as seeing boss buffs (retaliation/protection/condition reflection) next to their skill cooldowns.

13. Ability to relocate weapon skills.

14. Right-click on utility skill brings up skill choice pop-up (easier than aiming into a small arrow while running).

15. Option to turn the red out-of-range bar into a red/gray color tint/red cross on the skill icon.

16. Option to disable tooltips on skills (for people who use mouse to click skills).

17. Option to make buff/condition icons on target to retain their position (can be mitigated by an option to align to left/right instead of center only); an option to always display empty placeholders for boons and conditions.

18. Option to split nourishments/guild banners/bloodlust buffs/consumable timers from boons/signets/attunements, with possibility to regroup and relocate buffs from different categories.

19. Option to make buff/condition icons larger.

20. Option to turn off (or permanently collapse into tiny icons) UI elements, such as Personal Story tracker (and daily/event trackers).

21. Option to adjust camera position (higher-lower).

22. More zoom and FoV (zoom angle/perspective) options.

23. Option to hard-fix camera zoom position and make solid objects semi-transparent instead of constantly zooming in (particularly useful at jumping puzzles).

24. First-person/no character view for taking screenshots and fighting large bosses.

25. Option to change “hold right key for camera” into “click right key to toggle camera usage” (I’m running with right key pressed 90% of time).

26. Option to display player names and armour always in their respective team color instead of “blue=ally/red=enemy” in PvP and WvW. I’m totally confused every time a red enemy comes from a blue base and captures a blue point – this is a consequence of transferring from a different PvP game which always persisted team colors, and I’m sure I’m not the only one with this problem. To make it worse, /team channel is of an enemy-red colour instead of current team color.

27. Slider to adjust amount/intensity of particle effects (which make events like Risen Priestess of Dwayna look like an epileptical disco).

28. Ability to pin a bag/several items from it to be always visible – especially useful for nourishments, consumables, weapons, minis.

29. Option to display bags in 2/3 columns (displaying 18 slots in one row and 2 in another makes it too high; however 20 in a row is too wide).

30. “Compact” function compacts all items in their respective bags if bags are displayed, or compacts everything if bags are merged.

31. Fractal uncommon/rare/exotic gear boxes should work with sorting gear regardless of the order in which bags are put.

32. Invisible bags should not be filled even if placed as a top bag (because it’s where the most useful stuff is stored) unless out of space.

33. Content from invisible bags should not be displayed in Mystic Forge (dear customer support, just how many precursors do you have to manually restore each week because of this “feature”?).

34. A magical bag shared by all characters (may be a gemstore item not to conflict with bank golem).

35. Allow moving items directly from Guild Bank to Bank.

36. Allow direct stacking of items which belong to the same player in Guild Bank.

20 level 80s and counting.

(edited by Lishtenbird.2814)

List of Mesmer Bugs (Older Thread)

in Bugs: Game, Forum, Website

Posted by: Lishtenbird.2814

Lishtenbird.2814

  • Altered 30. Phantasms and Weapon Master.
  • Added 32. Underwater Mimic.
  • Added 33. Underwater Skill Range.

My thread about temporal curtain and why it works the way it works currently. This has been discussed and suggested so many times already, and it is still considered a “good topic for debate”…

20 level 80s and counting.

(edited by Lishtenbird.2814)

forum topics

in Forum and Website Bugs

Posted by: Redstorm.1967

Redstorm.1967

Could we not have a mark all topics read button & an actual time of the last post?This would make it easier to see which toipics are still liveish and then noone has to waste time trawling through irrelevant ones.

forum topics

in Forum and Website Bugs

Posted by: CC Danicia.1394

CC Danicia.1394

Community Coordinator

Could we not have a mark all topics read button & an actual time of the last post?This would make it easier to see which toipics are still liveish and then noone has to waste time trawling through irrelevant ones.

It is on our list of features to add to the forums.

forum topics

in Forum and Website Bugs

Posted by: Edgar Doiron.2804

Edgar Doiron.2804

Are the Actual time of last post coming in with the April 15th Last Logged in in guild menu patch?

Forgeman Destroyers [FORD] – Sorrows furnace

Search feature not working

in Forum and Website Bugs

Posted by: Mash Hog.5672

Mash Hog.5672

This is ridiculous.

15 Charrs.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

List of Mesmer Bugs (Older Thread)

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Posted by: Cayafas.8290

Cayafas.8290

4. Working as intended. Good topic for debate on changing in the future.

This was in regards to Temporal Curtain’s swiftness, and since you’re leaving this topic open to debate, I really really feel like I have to add to this discussion.

As it is right now, Temporal Curtain is rather terrible for teamplay. You used Temporal Curtain to speed up a group or a WvW zerg? Everyone who has 2 seconds of swiftness left gets nothing. This most often includes the mesmer himself who ends up with effectively no speed boosts at all except for the guardian #3 boosts everyone in the group gets. It’s rather frustrating to play. Nevermind trying to be fast as a small group with multiple mesmers in it – timing the curtains so that everyone actually gets a benefit from them is nigh impossible.

It’s really a pity that it discourages teamplay so, especially since IIRC the reason it doesn’t stack is because of people walking back and forth through it in beta, to get a ton of swiftness.

So why not just make it only proc swiftness on any player once? Or put a cooldown of a few seconds on it, that would work too. This way, people can’t abuse the wall to stack huge amounts of swiftness in no time, but it doesn’t interfere with the curtain’s ability to speed up other players who aren’t trying to abuse the curtain but who have some little swiftness from another source.

Big head char & all npc

in Bugs: Game, Forum, Website

Posted by: Shuyin.9275

Shuyin.9275

ok.. reading all these posts about “Booblehead bug” “this joke sucks” let me loose all hope in the community..

1. Do you play 24/7 GW2 so you forgot time and day??
2. Is your IQ same as a baby??
3. You guys dont have any sense of humour?? Its like “GW2 is hard business.. if i dont play well enough or often enough i loose my job, wife and kids” you guys thinking stuff like this?

plz uninstall gw2 and play other games and never come back.

i enjoyed this little “prank” and wish they will do something like this in a year again!! you know why?? bcs its a game!! game is for amusement and not business. and i wouldnt mind if i had this booblehead a little bit longer (like a week)

and for you Acharyn: Devs did a great job!

(edited by Shuyin.9275)

Giant Heads (prank)

in Bugs: Game, Forum, Website

Posted by: Noxaeternam.6214

Noxaeternam.6214

What the hell is with all these people losing their heads over giant heads? Jesus. It’s funny. I laughed so hard I woke my roommate up when my head suddenly blew up to 200% size. I logged in today after class and was genuinely sad to see it was gone. It’s a prank, guys. a PRANK. Think of when your friends put your fingers in warm water while you slept, or put a bucket of water over the door. It’s inconvenient, sure, and it’s not exactly what you’d like. But you look back on it and it’s seriously funny! So deal with it. Laugh. Enjoy the funny things ANet is doing and don’t be a fool about it.

For the love of the Six, fix the Mac client.

List of Mesmer Bugs (Older Thread)

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Offtopic: this thread needs the 4th polearm skill as a mascot :P

20 level 80s and counting.

Emote (new string)

in Bugs: Game, Forum, Website

Posted by: AoshimaMichio.7429

AoshimaMichio.7429

Screenshot tells most of the story already but here’s short verbal description.

During personal quest Victory or Death while entering to Fort Trinity lots of NPC cheers for the player. I happened to have emotes visible on chat so I noticed rather interesting emote: (new string). Company considering it’s probably Mr. Sparkles.

Trivial issue, but issue anyway.

Attachments:

No Repair Costs = Rewarding Unskillful Play

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Yeah if a person is dragging a team down they should be penalised hence The kick player option and group finder function in game for replacing them mid-dungeon.
The change is about not punishing players wallets for playing the game with a practically insubstantial small amount, their armor I assume will still be broken and down penalty will still apply. The repairs cost was more about economy than punishment

I don’t like kicking players. I usually won’t kick a person who’s dragging a team down until several fruitless tries; usually I (and players near me, as I’m not running entirely dungeon meta anyway) finish the content regardless of it’s efficiency simply because I know it’s PuGs and I feel bad at kicking people if I haven’t stated any other requirements apart from “80 exp”. So I feel that repair costs worked far better – regular payments for repairing should make people feed bad about dying (especially since they don’t even want to pay those 1.5 silver for sharpening stones and food, let alone omnomberry bars return from which is greater than investment).

Moral of the story: There will always be players who suck or have no clue what they should be doing, so here’s some suggestions to ease your pain, put requirements on LFG posts, or replace people when they suck, or stop assuming everyone should know all this and take a moment to explain it, help them maybe (just a thought)if it is still driving you mad quit playing with pug teams and do guild stuff which is way more friendly and social

I’m not assuming they should know everything, and I offer tips when I can or link forum build discussions, up to explaining mechanics and strategy which I know to new players (because I know I’ll appreciate help in places which I don’t). I’m generally very tolerant and try to be helpful. But still, I liked it that the game told players “you’re probably doing it wrong” by charging them small fees on dying.

Removing the repair fee is a positive for WvW. Having to pay to get zerged was a complaint I saw often. Now more people will be willing to run against the zerg and play kamikaze style.

Well… Makes sense for WvW.

20 level 80s and counting.