As someone playing on a 4:3 monitor, I’d also really want to make it disappear, a lot of space wasted
So Anet are now on a mission to fill the top right of my screen with adverts for things they are apparently insisting I read constantly.
Is there any way to get rid of “Forsaken Thicket” this and “pvp leagues” that? Now with extra “ESL blah blah pro league” I really couldn’t give a monkeys about these things
How do I get rid of them and I dunno maybe suppress all future spam that I don’t want up there? Adblock plus plus maybe?
How can I make it go away?
2-3 people aren’t even a full party you can’t call them a “guild”
I’ve been able to since launch. If they didn’t want small guilds, they could have put a required number of members like many other games.
I’m genuinely getting more and more baffled by the complaints on this forum.
You can’t expect content to be balanced around 2-3 person guilds. That doesn’t even qualify as a full party!
The game type should clue you in… Massivley-Multiplayer-Online.
If you can’t stand the rest of the community to thebpointbyou have hamstring your enjoyment of the game… Well, that’s your issue and not Anets.
And for the love of Dhuum. Does ever single tiny tangential complaint need a new thread?! This forum is already hard enough to navigate without “I’m quitting HOT because X” thread number 9000.
You should all start an anti hot support group guild, then you will have plenty of people to get a guild hall.
/rant
I’m so tired of this argument. I’ve been playing GW2 since launch and they have inarguably made a HUGE change to the very point of their game and content and, in doing so, have completely annihilated the reasons I was playing this game. It’s completely within reason for me to be upset. I’m not speaking for YOU or for people who actually like hanging out in big guilds. I do not and have had no need to until this huge let-down of an expansion.
I think Anet underestimated the number of people who keep coming back to their game BECAUSE it was very casual-friendly. It is no longer so unless you are able to completely ignore the content you won’t ever see (like Weaponsmith 2 – skins I can never have because Anet put them behind a wall of friends I don’t have (or want). I can’t ignore that and am stating my valid argument for why this sucks. Of course people who are in big guilds won’t get this at all – I don’t expect you to.
GW2 is No Longer a Refuge :(
in Guild Wars 2: Heart of Thorns
Posted by: MaximillianVonSchatten.6278
So before HoT you had no guild hall and you were happy…… now you have a chance of having a guild hall, but can’t get it …. so having no guild hall now makes you unhappy?
why do you suddenly feel the need for a GH if you don’t like people… just find a cool area to meet and call it a hideout!
Well to be fair he did pay a large amount of money for HoT, and I can see how the guild hall is all but impossible to upgrade for all but the largest guilds.
So before HoT you had no guild hall and you were happy…… now you have a chance of having a guild hall, but can’t get it …. so having no guild hall now makes you unhappy?
why do you suddenly feel the need for a GH if you don’t like people… just find a cool area to meet and call it a hideout!
Before HOT a guild earned the ability to get banners etc. which was taken away by HOT and locked behind the guild hall’s front door in the form of SCRIBING.
Small guilds lost everything they had because HOT makes it nigh on impossible for them to re-earn what they already HAD!
I am a huge GW2 fan – I’ve brought many people to the game and have been playing since beta, but the reasons I’ve had to come back to this game between every other MMO are pretty much gone.
I’ve played every major MMO from it’s launch through it’s content at launch. Some games (SWTOR, for instance) I get done with all available content before they’ve even finished the intended starting content, so I leave… and I don’t come back. Ever. Other games take a while longer (like WoW expansions, which I stopped buying after Cataclysm or Rift), but when I left, I left. It was done. Finished. Over. GW2 has been my mainstay since it’s launch and, sadly, it won’t be for much longer due to the fact that I can no longer experience all it’s content without being in a guild. A big guild, at that.
The primary reason I kept coming back to GW2 was that I could see all of it’s content without having to deal with people (I’m always a guild/raid leader in other games and that just wears me down) and still be as relevant as I was when I started a break – sometimes a couple of weeks, sometimes a couple of months; I knew the same great game would be waiting for me when I came back. And I put a lot of hard-earned cash into this game because I loved it so much and it earned it.
That has changed and this is why:
https://goo.gl/ZXBiva
I made a little spreadsheet of the required materials just for Resotration 1-affiliated builds in the Guild Hall. This isn’t nearly a quarter of the materials needed to get to the actual content like Weaponsmith 2’s, which require completion of nearly all builds in restoration 2 and a guild level of 40.
So, basically, not only can my small guild not even claim it’s own Guild Hall with it’s 2 or 3 people (family – pretty much the only people I can stand any more), but we have to get to guild level 40 and get an insane amount of materials – like completely impossible within the expected lifetime of this game (my kids will be through college before I was able to grind out all materials)- in order to fully experience the game.
I’m done.
I’ll play until I leave (again) for another game, but this time, I’ll have a WHOLE LOT LESS reason to come back. Right now, the MMO field is pretty sparse and dry, so I’m good for a while…. But I’m extremely disappointed that my refuge game is now just another game in a pile of grindy games that require I pretend to like other people. I just won’t do it. Unlike some people, I’m not a pretender… I really am incapable of feigning interest any more.
(edited by Dejavu.2349)
Grind is optional
In order simply to play through the story it is, let’s not even think about gearing for raiding or other end-game-like stuff.
In the total absence of pre-HOT questing (aka. ‘hearts’) the only way to get XP to unlock Masteries (let’s not even talk about how MPs are obtained) is grind the zone metas endlessly .. that’s as good a definition of ‘grinding’ as any.
(edited by Kraggy.4169)
The worst part is that a month after release there is NO fix for this! They are under a kittenload of bugs, POOR design decisions and god knows what else. Good job on destroying the game!
You have right for you opinions. We will respect your choices, but we won’t respect you forcefully shoving your ideology down our throats.
Leave identity politics out of games. There are websites meant for that, but not here.
If you think that this “will affect others” making them “oppressive”.
Well, news flash, you’re the one affected by this and treating people according to it, since you have the problem with fictional depictions, not others. Problem is with you having issues with mixing reality with fiction…
You do know that there are missions that involves helping skritt and some skritt have taken good positions, since those individuals wanted to do so. Or is individual choice “oppression” to you?
This topic has no meaning, it ought to be locked, since only thing you’re trying to achieve, is segregation of people according to their looks and choices.
And I would suggest you to stop playing video games, since you clearly are unable to discern reality from fantasy, and you’re more likely to hurt people because of it. But that is up to you.
We who play video games, atleast most of us (mean people are here and there, can’t get rid of them, impossible task unfortunately), will not bring anything related to your identity into the game, since we just want to play video games.
I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)
Toppling their art towers only creates more materials to create more art.
Their art needs our chaos. If no one toppled their shiny totems, they will stack them ad finitum but will stop stacking them when no other patterns can be formed, which will need the oldest ones to be toppled.
we are advancing Skritt art.
Praise the RNGeesus! And Anet team of course! Thank you for the patch.
I got all my missing rewards just by logging into the affected characters (had them all in Lion’s Arch). If simply logging in doesn’t get you rewards, try getting to the maps you miss rewards from (with a character that has it completed and didn’t get reward). If this doesn’t help then I don’t know why you have this problem.
I for one would like to see Anet add smaller halls as options for smaller guilds – and scaling services/utilities accordingly.
I still remember guild halls in GW1; they didn’t take much at all to purchase/maintain/upgrade. Certainly gold (or rather, platinum), but everyone accumulates that. Not sure why the mechanic changed so much, since it’s the same world/lore/setting. Seriously, this is Guild Wars, not just Alliance Wars or Server Wars; there should be more support for continued guild play for guilds of all sizes.
For you big-guild chaps: come on, you don’t need to act so important. Glad you’ve got a big guild. Good for you. You’re probably getting the best-optimized experience.
For you little-guild/bank-guild chaps: yeah, you’ll probably always be hamstrung by the fact that you need a few more than 1-10 people to get serious progress without being left far behind. If Anet does ignore you, you might need to look into recruiting…
For the rest of us: we ought to be urging Anet to improve gameplay for everyone. It shouldn’t be about giant complaints or about flaming people who suggest changes, it should be about constructive criticism. Glad to see that most people do include legitimate suggestions.
Ehmry Bay Guardian
(edited by Swift.1930)
I think it’s best to give up arguing the point. Anet has made it clear that they consider a tiny group to barely even count as a group, much less a guild. They want people to zerg together, I guess.
And it’s not worth the time and energy arguing with all the people who insist that it’s fine for inexplicable reasons, when many of those same people are probably yawning in a big guild, getting benefits from the work of tons of other people.
I remember in the raiding game I used to play, every so often, you’d see one of those people who played in a hardcore-ish guild and acted like they were god’s gift to creation, but if you got in a raid with them, their skill level was incredibly mediocre. I imagine it’s much the same thing here. Lot of people who think they’re amazing because their guild has good progress, when they’re mostly being carried.
Do you know what major issue with Silverwastes shovels is? You are grinding an old map with zero depth of gameplay. I am in a wvw guild. I am resigned to grinding a PvE map to get wvw upgrades.
What is particularly annoying is missing new content in PvE which at least has new scenery and some new mechanics so I can stand in a fort and do the same three events for hours on end.
From a purely factual standpoint, it is though. I’ve pretty meticulously laid out why. Influence costs scaled up as you unlocked things, but earning did not. Your ability to use your upgrades depended heavily on having larger guild populations and more highly active players on a daily basis.
{snip}
These are all statements of fact, not opinion.
Ummm… No, they’re not really. Banner A cost X. Much better Banner B cost Y. Think, oh, XP banner vs Heroes banner or something. The item costs were fixed, not scaled. Those are facts. They had nothing to do with the guild size. If you’d unlocked the pre-requisites & you had the influence, you could buy them.
Whether you think that’s better or worse than the system now? That’s opinion.
If you were a small guild, and you had & you did… You can’t now. Anet took that away. You’ve got to go through a huge grind to unlock the ability to purchase those consumables now; consumables that you had access to before. Now, once you’ve done that, it might well be that the cost for the consumable is the same whether you’re small or huge; X number of Y materials. But for Banner B, which you had access to prior to HoT, you have a kittening great wall to climb over to get the access that you had already unlocked once… Hard for a small guild.
Now that I understand your point a bit better, I think nothing has really changed. Instead of the wall of “I have access to this but need X amount to make it”, we have a wall of “I need X amount to access this, and then I can make it”. That isn’t easier for a small guild, it just puts the same effort in a different, earlier place. If you see what I mean?
No, you don’t have to go through a grind to unlock them if you already had them unlocked. That’s the central point of misinformation I keep seeing.
The acquisition method is only changed for guilds that didn’t already have access to these consumables.
If you had them unlocked previously, you walk in to the guild initiative, and hand the NPC some favor, though one poster has said that NPC is temporarily disabled, that’s how I have been spending all of the excess favor we don’t use for hall upgrades because it’s actually cheaper and faster than making them via the new scribing system, and that level of cheap and easy actually can’t be obtained by new guilds who hadn’t unlocked them in the old system.
You keep repeating that and it’s not true. My guild and many other guilds like mine had +5 supplies unlocked and it’s gone now unless we get a guild hall and grind out all the upgrades to get it back. I can try talking to that temporarily disabled npc till I’m blue in the face, he won’t be giving me back my upgrade even though I had it unlocked.
So maybe instead of repeating your “upgrades aren’t lost” mantra, how about you start reading what other people are saying to you? Not every player wants banners!
Also, not every player wants to have to grind some pve maps to get the materials needed for upgrading guilds halls (silverwastes shovels, anyone?). That’s why the old influence system was superior to what we have now – you could play the content you enjoyed and were still able to upgrade your guild. Now, if you don’t like pve, you’re out of luck. And you keep acting as if the players who complain about the new system were unreasonable.
Guild halls could have been a nice addition to GW2, but instead we got a system that seems to be purely designed to be a gold and time sink.
He is being purposely daft and obtuse so that he can continue supporting anet when he knows he is wrong. I really wish we had a mute or ignore option on the forums, so we could hide certain players comments. I get very tired of being told that our opinion is wrong and we should just all be happy to play the way they tell us to.
Simple reply to this thread – GW1 Guild Halls…….of course those that didn’t play GW1 won’t know what I’m talking about, but devs should. Let’s keep some integrity here.
I hear you. This was a point I argued in the CDI about guild halls, and small guilds had their concerns shot down there by the larger guilds as well.
Most of the staff behind GW1 and launch GW2 left the company a bit before LS1 started. Why else did you think the last several years have been nothing but changing or removing stuff from launch?
I never understood 100% thief only players. They complain the most about their profession, constantly saying how thief is garbage, yet refuse to play other professions.
there are 8 other classes in the game you know. Why not give those a shot instead of sticking to a class you don’t even like?
Yip.. welcome back to CrashWars
At this point, they should delay raids and the other new stuff until they get some of the bigger game breaking bugs (like missions, map rewards, missing scribing mats) fixed. \
There are big chunks of the game that just arent working right now.
I believe it is intended that players cannot join a map that has completed the meta (maybe to prevent people from selling spots for noxious pods and hp’s etc).
I can understand that impulse, but it’s not worth the down side of people who earned those rewards missing out on them.
I think there is a fairly basic solution, Agony. -ish. Just have it so that when you kill Mouth, it floods the entire map with “Leyline energy” or something. This is toxic and will rapidly kill you. But, if you did kill Mouth yourself, if you get complete credit, then you have a buff for about 5 minutes past reset, making you immune to this damage. This would allow anyone who beat the boss to come and go as they please until the map resets, while people who didn’t kill the boss and taxiied in would be wiped out.
Did 100% map completion in Verdant Brink and got no reward!
Did 100% map completion in Auric Basin and got no reward!
This is a known issue, supposedly fixed by Tuesday.
you spend complaining about it on the forums, you’d be
done by now.”
Just wondering if its a ban worthy thing? you get loot from doing it unlike the CoF farm
the spider farm needs a nerf at the least. You can get t6 and usual loot from doing it the map rewards hurt t6 prices enough don’t need masteries doing it too.. Its not as if its an unknown method there are a few videos on the subject.
So is it ban worthy Anet?
To give some perspective to the time investment, not gold. 100 Silverwastes shovels is required for mining excavation 2 which you need to unlock to increase aertherium capacity large enough to build war room 2.
My guild averages 5 shovels per 2 hours, well, a little less. That forty hours just for the shovels.
We are a wvw guild. We used to spend 90% of our time in wvw. We now spend less than half our time in it so we can grind to get back what we had before HoT released.
Well, not quite. If they don’t fix scribe, we will have permanently loss the ability to make guild catapults because making them makes zero economic sense right now.
Had worked our way up to a few boosts and had guild catapults going, no left over influence.
Can Pope tell me how I go about gaining influence and getting guild catapults now? Bear in mind we had these before, don’t play pve, and don’t have enough players to trigger and complete guild missions (and not interested if they are pve based).
As I see it the new guild system is just one big gate, much like the rest of the H0T expansion (with a nice bugged to hell story at the end).
I bought myself a guild charter thinking I’d get it just far enough to get storage out of it. Personally I don’t want a hall, at all I’m happy with my single solo guild being based in lions arch. How ever, in order to get my storage, I have to build a hall. to build the hall I have to do a mission once a week.
let me state again. I don’t want a hall. My complaint if I may add to this discussion is that I am required to build one in order to build a market, in order to get storage. I don’t want a guild hall, I don’t want a market or an arena, or any other of those perks.
Perhaps while we’re discussing peoples preferences we might acknowledge that some of us want some simple things that for us as individuals makes the games interesting to us and that we’re happy to let your bigger guilds get the bigger perks out of it.
I like to run the mission, I don’t mind that its one mission per week per account in the guild. I like to have an extra space with a few vendors that are already accessible to me. I want to put on my guild armor with my guild emblem and run around the world mental roleplaying my own game, my way. I want to put banners up in my little lions arch pseudo hall and play. I just want my guild bank access without having to build all the extra stuff I don’t want.
(edited by malachi.7503)
Guild halls aren’t just for large guilds.
If they were, then I’d imagine there would be an actual requirement to pertaining the hall like “you need 100 members participating to obtain the guild hal”
Alot of the things in the guild hall are cosmetic, just because you have a huge guild does not mean you will have a fully upgraded hall.
Small guilds can do exactly what big guilds do, only it might take them 10x longer, but it can be achieved, time willing.