Hi, I know it’s not a real bug in the game, but it is one for me.
I spend all my money (for example 2k for mini Karka I wanted for over a year) and time to collect minis.
I love the minis, I really would hope there would be a farm like in gw1.
And now you decided to switch them off when ever I enter a HOT map.
And not only fade them out, so that they reappear on another map, as you do when the player numbers are too high. NO a real switch off so that I have to reactivate them every time I play.
Whyyy o Whyyy, there is absolutely NO REASON FOR THAT.
You could hide them on every HOT map, no problem with that.
But why did you have to switch them off?
So PLEASE change that.
(I don’t think it’s a big deal for the programmers, every thing you need already exists in the code.)
greetings from a sad and lonely mini collector
So, GM Awesomeness, got an awesome update for us? This issue still isn’t on the issue tracker – are you still compiling your list? Anything we can do to assist?
Hi ArenaNet,
I’m re-advertising my LFG after not touching it while it was up, and I get this? wth?
Your message was suppressed due to excessive messaging.
Latest incident of this was someone purposely joined my party to then leave and break it up, and then i couldnt re-adv.
This is causing me some annoyance.
icy`
Bug Fix:
- Fixed a bug that prevented party-member and squad-member health bars from displaying in PvP, WvW, and raids.
This seems like a really poor way to inform the player base that a trait has been disabled. I only stumbled upon this due to coming here to look for info about a different issue. An in game mail would probably work better, so that people aren’t running around with a disabled trait selected.
I like the new NPE. It’s faster and there’s more loot.
And several people don’t, mostly due to the NPE having severely genericized the game and making the whole leveling up process a huge Forced Tutorial. So…
Maybe ArenaNet keeps it because metrics show a different outcome than the forums, rather than ‘willfully’ being stubborn (-ful). Only they know what works best.
Meh, having played SWTOR extensively, where “bbbbbbut metrics!!!!!!” was used to justify everything wrong with that game, I’m sure you understand if I don’t take the “the developers are only doing what’s best for the game” argument with a grain of salt.
I remain furious.
I’m watching to see if they throw everything upside down again and change systems randomly, like what happened with traits.
The NPE is done and dusted. It’s not going to be changed now, and there’s little reason to change it. Most of the stuff people complained about has been fixed and that stuff that hasn’t been fixed isn’t likely to be fixed.
Really? The only things that were changed were traits and the personal story. I don’t think 2 out of 15+ things qualifies as “most.”
Though you may be right that ANet plans to stick their fingers in their ears and scream “LALALALALALALA!!!!” until all the detractors just give up and go away, that’s hardly any points in ANet’s favor. Just shows that pride and stubbornness are just, well, prideful and stubborn-ful.
There’s too much to do to go back and fix every individual thing that a group of people don’t like. This is a ship that has sailed long ago. Hard to believe anyone necroed a thread on an update that most people have since accepted.
Meh, ANet has been spoonfed dozens upon dozens of suggestions on how to address the issues here. If they can’t (or won’t) do it, then that’s not on us.
And when these issues no longer exist, then you can complain about “necroing.”
And yes, I really do believe most people don’t even think about this anymore.
Surely you aren’t of the inclination that, if someone doesn’t go on a huge angry rant against ANet and the NPE here or in-game, (s)he must love it (or at the very least be nonchalant about it)? I’m sure you can see why that doesn’t work.
I have never used instant leveling tools in other games. In gw2 I level new characters exclusively via tomes. This is, in no small part, due to the effect of the npe. It made the game smaller, for me, by making the leveling process something to skip.
The current NPE is absolutely abysmal, because instead of inviting players into the game, it locks them out of it. I think others here have said it far better, but I’m low on time.
The loss of interesting Hearts and Events in Starter Zones drives away the higher-level players who’d normally welcome the new ones, and new players are turned off by the boredom. The tedium of leveling up (Everything you get by level 20 should be gained by level 5 at most. Seriously.) ALSO drives new and returning players away, because why play something that’s boring?
End game used to start at level 1. They should bring that back.
Omg let it go and get on with your life.
I agree. Any faults of the game should just be excused by “OMG GET OVER IT!!!!” Heaven forbid anyone ever wants to improve anything.
I’ve made threads about this topic before but even with the change in the height of temporal curtain that was made months ago, there are still lingering issues that I’ve decided to make a topic about again
This is regarding the height of the mesmer focus skill, “Temporal Curtain”, when traited with “Warden’s Feedback”, which makes all focus skills reflect projectiles.
The height of the curtain was increased a few months but it still fails to reflect projectiles sometimes, especially when the projectiles are coming from a target on a different elevation than the mesmer.
Basically, the height of the curtain is still too low. Especially when compared to the guardian skill, “Wall of Reflection.” I often see no reflect at all, even when the curtain is placed directly on top of a small sized enemy or directly on top of a teammate.
The two places where I especially notice the height issue is in two areas in fractals where Temporal Curtain will fail, while Wall of Reflection does not:
Molten Furnace Fractal – At the end with the weapons testing facility when the party is trapped in a large caged area. During the fireball barrage phase, Temporal Curtain will often fail to reflect those fireballs while Wall of Reflection will. In rare cases Curtain will reflect but this depends on how lucky you are with placement. Wall of Reflection suffers no such issue.
Uncategorized Fractal – Harpies. Un-reflectable with Temporal Curtain. These harpies make the lack of height of the curtain especially noticeable since the harpies are fought on floating platforms at very different elevations. Once again, Wall of Reflection behaves correctly while Temporal Curtain does not. In this situation, the ability of the curtain to reflect is even worse than in the Molten Furnace Fractal. It essentially does nothing during those fights.
With the new fractal changes, I’ve decided to bring these issues up again.
(edited by Fiennis.4387)
Personally, I keep all my personal “stuff” at the bottom of my inventory exclusively because you can’t keep it in the starter backpack without it being sorted/deposited.
I’d prefer to have the option to move my safe bags to the top (above the starter backpack) and have loot fill from the bottom up because the top has the fastest access (which is probably why the shared slots go there).
They should just remove it from people’s accounts who have a problem with it and stop offering free items altogether.
So apparently the way you organize your equipment is the only correct way and people who offer suggestions to be able to customize where the slot is are simply complaining and should not have the slot? That’s a pretty close minded way to think. There’s absolutely nothing wrong with offering suggestions. They’re not criticizing the slot but instead asking for a way to customize where they are located.
Did I say that? No. I am also not the one complaining. But yours and other people’s attitude is ‘If you don’t give it to me in the manner I want than I am going to pout like a baby and complain’.
And yes, they are in fact criticizing it because it’s not exactly how they want. What’s so ironic is that the people who criticize Anet for not making each and every little thing customizable in every single possible way also tend to be the ones who whine about why it takes so “long” for new content to come out.
You’re implying it. People are suggesting improvements and you’re taking it as them complaining. You’re even going as far as to justify why it’s fine the way as it is. As I’ve stated multiple times, there’s nothing wrong with people offering suggestions to improve upon the slot. This same suggestion was actually mentioned when those slots were first offered on the gem store so this has nothing to do with whether they are free or not.
If you don’t like people offering suggestions then simply ignore the thread. There’s nothing wrong about asking for a feature that you would like to see.
They should just remove it from people’s accounts who have a problem with it and stop offering free items altogether.
So apparently the way you organize your equipment is the only correct way and people who offer suggestions to be able to customize where the slot is are simply complaining and should not have the slot? That’s a pretty close minded way to think. There’s absolutely nothing wrong with offering suggestions. They’re not criticizing the slot but instead asking for a way to customize where they are located.
(edited by Ayrilana.1396)
Being at the top makes sense as it’s designed for things to be used across all characters, such as bank access, merchants, TP, etc. Being at the top makes it easier and faster for the items to be accessed.
Just amazes me people can always find ways to complain about being given something for free…
Some people have things organized differently on their characters. There is no one correct way. Some prefer to have everything on the bottom and there’s nothing wrong with that.
For weapons and such that are character specific, yes, I can see that. I do that myself with invisible bags. However, putting things like merchants in the bottom just adds more work to scrolling down to get them.
Besides, we are still talking about people complaining about something given to them absolutely free. If it’s so inconvenient for someone, ignore it. They literally are no worse off than they were before.
I have my inventory window expanded so there’s no scrolling. There are a lot of people who have everything they use on the characters at the bottom. I do it since all loot populates from top to bottom and it’s easier to keep them separate. Just because you don’t do that doesn’t mean that those that do and prefer the option to do so are wrong.
There’s nothing wrong with wanting the ability to move the location of the slots from top to bottom or vice versa. They are not criticizing the free slot but asking for an additional feature that would be nice for those that prefer everything to be at the bottom.
you do know that people make the Inventory big so that they dont have to scroll.
but I do get what you mean if you have salvage kits in the middle of the inventory and not at the bottom you dont have to move the mouse as much.
yes people got this for free but not everyone has just 1 you may or may not have buyed one or 2 or 5 or what ever, so why you are talking about hateing on free stuff I really dont know, and we also never said it was bad that they gave us one for free but there is room for improvement on the shared inventory slot thats all
Besides, we are still talking about people complaining about something given to them absolutely free. If it’s so inconvenient for someone, ignore it. They literally are no worse off than they were before.
Well, that is your opinion. But it is not possible to just ignore it. It is there, it uses space and even if you don’t have it expanded, the tab for it uses space. So your inventory is not using the same space anymore. Meaning you need to either expand it or scroll to reach things that are now not visible anymore because of that thing.
And well, just because it was free, doesn’t mean I wanted to have it.
Being at the top makes sense as it’s designed for things to be used across all characters, such as bank access, merchants, TP, etc. Being at the top makes it easier and faster for the items to be accessed.
Just amazes me people can always find ways to complain about being given something for free…
Some people have things organized differently on their characters. There is no one correct way. Some prefer to have everything on the bottom and there’s nothing wrong with that.
The pads’ new functionality is also annoying to those of us that can use them. As soon as you jump on them, BOING! off you go, even if your intention is to go over the pad to get to an enemy. The pads really need to only work if you interact with them (like they used to), not as soon as you touch them (as if they were bouncing mushrooms).
The Elementalist Staff skill #3 “Flame Burst” (Fire Attunement, of course) has been broken for some time now. It seems to be getting worse all the time. I was standing toe-to-toe with a single lousy Skritt in a Queensdale field, and the game told me I couldn’t use Flame Burst because I didn’t have line-of-sight.
This is happening a LOT anymore. Please fix!
It would be awesome to include this in the upcoming Spring update… wink, wink – nudge, nudge…
This isn’t a problem with Flame Burst per se — it’s an issue with how line of sight is determined generally; it happens with all sorts of skills. And for a variety of reasons, it isn’t easy to resolve.
One of the most helpful things we can do in addressing this is to file an in-game /bug report when it happens (this gives ANet important technical details useful for fine tuning the mechanic). Of course, this is always annoying to do, since of course it mostly happens during combat when it’s not safe or convenient to file a bug report.
The event Bauxite Alchemist has been bug since over 2 years. They fixed one of it but there are still many bug in the current event. I understand that it takes time but what I dont understand is why if the event cant really be “resolved” why has it been put in the legendary collection. As I can see only the map with the ip ending by 228 is bugged. only a simple reset would make the job to get the even unbugged.
I agree with you that they should have done a much better job of reviewing the events that are included as part of the legendary collections (e.g. “hey, Jimbo, we want to include Bauxite chain — could you check if there’s any bugs related to it? Oh? There are? Can we fix those before HoT ships? No? Oh, ok, we’ll use a different event, Rats.”)
However, for whatever reason, they didn’t and we’re in the current situation, with poor and worse options:
- Wait for ANet to re-review the events and fix stuff as quickly as feasible (they seem to have prioritized this).
- Wait for a game update and try then (most events don’t bug out the first time out; something decays over time to cause the issue).
- Guest to another server — this can get you to a different map, although no guarantees that you do (and if you get there, no guarantees that the event isn’t also bugged there).
- Pester ANet to reset the one server (that has implications for other maps and doesn’t solve the issue for any of the other people who come after, so it’s apparently only used as a last resort).
tl;dr ANet missed the opportunity to avoid the issues with events tied to collections. Given that, all we can do is wait it out (or try/retry inconvenient workarounds).
The best part is there are so many threads on this and they don’t even respond to one as far as I can tell.
Actually, they’ve said they are looking at all events upon which legendary collections depend. They say it helps if you use the in-game /bug reporting tool when you are at a bugged event, so that they can collect additional data helpful in troubleshooting the issue.
Stuff like this usually isn’t trivial to resolve. I expect a lot of them to be resolved with this months patch, many to be still in limbo, and a few to remain bug (despite being “fixed”, since there might be other bugs they didn’t catch in the same event).
…
Thankfully I don’t have to make time to do any of this.
The eternal struggle.
On a similar topic: Now that HoT is out, is there any update to be had regarding Season 1 being made permanent content?
Not at the moment.
Well do you mind if I speculate?
I’m assuming a permanent Season 1 will be largely new content using old assets. Some of the later content could be ported in verbatim, but there’s large chunks that would have to be built within an instance and built to scale to one player.
If you’re rebuilding Season 1, it might also make sense to take a mulligan on some aspects of the story that weren’t well-received; bridge the gap between the personal story and Season 2 better, by having Traherne, the Pact and the Orders visibly recede in importance, and backfill some of the earlier chapters so that Scarlet looks smarter in hindsight. (This’d also allow for removing some of the visible anxiety from the first go around, where introducing Scarlet was rushed forwards to respond to players who felt the storylines weren’t going anywhere.)
The trick here is that for pacing reasons you want a big finish halfway through, and Tower of Nightmares fits that better than anything else – you’ve got the Scarlet cutscene setting the stakes, and you’ve got that great cutscene of the Tower blowing up as one hell of a show-stopper.
So: Tower of Nightmares on episode 4 (assuming 8 episodes). That means Flame and Frost is episode 1, Dragon Bash/Sky Pirates of Tyria is episode 2, and Queen’s Jubilee/Clockwork Chaos is episode 3. That means Bazaar of the Four Winds get pushed back, and this is where you start retconning a little, by having your character do a deal with Ellen Kiel to use the fractal research to dig into Thaumanova. The Southsun arc gets a little disconnected here – the only really important thing is that Secret of Southsun happens after Flame and Frost, it’s not when Lord Faren and Kasmeer have places to be, and that Canach’s billet is purchased by Episode 7.
I’d fill in some of the gaps with new material where Traherne and the player part ways (also an opportunity to mulligan the perception that Traherne doesn’t acknowledge the player’s work), the Orders are increasingly out-foxed by Scarlet (thus justifying bringing together a new guild), and a sequence where players dig through Scarlet’s history as Ceara and the history of the Bazaar. (If I had my druthers, I’d also add special content for asura who designed the infinity ball – and bring back the original tragic ending just for those characters, as an alternate history they undo. Maybe also other races closely affected by Ceara.)
Thankfully I don’t have to make time to do any of this.
I know this is really late but I just want to say thank you for listening to players in this particular matter. I watched my husband do the personal story long ago, and when I finally got to start doing it I noticed scenes that I remembered were no longer there. Characters I know had some background chapters just appeared there like they knew you and everything seemed….disconnected. Discouraged, I stopped doing the Personal Story. Now I am very eager to start my personal adventure from the beginning. Thank you Arena, for listening to players that appreciate and value this immersive solo experience.
Ok, so this new squad system is quite frankly amazing. I love it. Sub groups, luitenants, shiney symbols, all great.
But theres been this really niggling annoyance that happens if the commander disconnects suddenly. In our guild we have a typical set up that if the comm disconnects, one of the luitenants takes over the raid. but there can be issues here. ( fyi, our server uses TS3 for the borderland communications, but not all PUGS join it out of preference.)
Last night was a great example. We were running a 50 man squad on WvW EB, the comm had 2 luitenants ( me and another guildie). Comm suddenly disconnects because he’s lost internet in his area and is no way gonna come back into game to command (no reflection on the game, purely a domestic internet issue).
we now have a dilema. There are 50 people in the squad with no commander tag, and the game has not figured that the leader has left for someone to tag up (this is a usual thing, and after 10 minutes the game figures it out so someone can tag up) But we are on EB during primetime, and there are 50 people without a comm.
so there are several things we could have done in the meantime;
1. get everyone to leave the old squad and join onto a new tag that needs to be made. but if you have 50 people that need to do this, and then get the comm and/or luitenants to sort out subgroups it is gonna take time. last night half the squad were formed of PUGS and wouldnt neccessarily know what the guild does in this situation. there are chances that objectives will be lost in the few minutes the squad is being sorted out, or the group gets jumped by the enemy cos everyone is focused on swapping squads.
2. wait for the 10mins for the game to figure that the original comm has left for someone else to tag up by popping a symbol over the sub-comm’s head. (and pray that the squad doesnt get trolled by someone sneaking in a tag-up) problem is, the symbols are not a dorito that everyone recognises as a commander on the map. (then we have to get people flipping TS channels letting other borders know whats going on)
I would like to suggest some changes/add ons to the squad system, and would like to hear peoples opinions whether this would work.
1. make a way in which the commander can assign sub-comm duties to luitenants. So, usually a commander would assign luitenant duties to someone they trust to sort out the sub-groups, so why not put a tick box for commanders to allocate luitenants to take over the squad in an emergency as a sub-comm? a choice tick box for the comms to say “i’ve DC’d and have no way of allocating another squad leader, but one of my luitenants have the coice to take over straight away”…. ok, so people are thinking “but luitenants could take advantage of this” again, it would be a choice for the commander to tick up one of the luitenants, someone that is trusted, and I’m sure not every commander will do this. but in the case of organised raiding, it would stop a lot of annoyances.
2. being able to choose what colour tags for commanders that take over. its plain annoying when people were following a blue tag (which our server usually indicates as an open invite raid) and then the next person that leads ends up using a red tag.
Here are a few threads designed to gather your input about in-game items. Whether it’s a new item idea, or a request for the return of an item that we’ve offered in the past, these threads are a great place to share your thoughts!
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
General
- Conditions have been rehauled.
- Bleeding: 5 stacks and above now requires the use of a blood transfusion pack or your character becomes incapacitated for a day. Packs are sold in the Black Lion Trading Company for 50 gems each
- Poison: 30% chance each second to make your character do a vomit emote for 5 seconds. This emote is immune to stun breaks/stability.
- Confusion: Now makes you attack your teammates.
- Blind: Turns your screen completely black for a period of time. Can be removed by Black Lion’s Cleansing drops, bought in the trading post for 50 gems each. Requires two per stack.
- Cripple: For each second your character moves, he builds crippled stacks. At 5 stacks, your character’s leg is broken and enters downed state immediately.
- Chill: Your character is automatically teleported to Southsun Cove’s beach and enjoys a day off.
- Immobilize: In addition to current effect, automatically puts you in 1st person view and disables camera controls.
- Agony: In addition to its current effect, agony has a 25% chance of making your character commit suicide.
- Burning: Damage increased by 50%. Your character now runs in circles and can spread burning to close teammates. Elementalists in water attunement are immune to burning and burning can now only be removed by casting a water field onto an ally.
- Fear: Instead of running away, your character will slowly and curiously walk to the unit that applies fear. The next attack you do to your feared enemy does 3000% damage.
- Slow: Now raises your ping by 500ms.
- Vulnerability: Now has different effects depending on race.
Charr: Water fields instantly downs.
Asura: +500% damage from Norn and Charr. +100% Damage from Human and Sylvari.
Sylvari: +1000% Burning damage.
Norn: 90% miss chance against Asuras. 50% Miss chance against everyone else.
Human: +100% damage from all sources. +300% if enemy is wearing centaur runes. - Weakness: Now reduces movement speed depending on weight of armor/items on inventory. Asuras who are weakened will do only 10% of normal damage.
- You can now cast Continuum Split while under the effect of Continuum Split, but it will fracture space time, destroying all life as we know it.
- New content.
- Promises followed through.
- Honest and open communication.
April Fools!