Showing Posts For A Massive Headache.1879:

Is Mad King evil, or just mad?

in Blood and Madness

Posted by: A Massive Headache.1879

A Massive Headache.1879

The Mad King comes off to me as being like Sheogorath from the Elder Scrolls games. He’s a bit random and chaotic, and loves to keep things interesting.

Sheogorath kind of can get away with it because he’s an actual god. Plus I kind of quit paying attention to much to the elder scrolls stuff after Shivering isles, I played skyrim but didn’t hold my interest or stick with me. It just seems like Sheogorath was just mad with violence just coming with it. MKT seems to be violent with madness coming with it.

Skeletal Lich - Impossible or Bugged?

in Blood and Madness

Posted by: A Massive Headache.1879

A Massive Headache.1879

Doesn’t he also give retaliation to the minions he summons? which doesn’t help btw.

<3 Bloody Prince

in Blood and Madness

Posted by: A Massive Headache.1879

A Massive Headache.1879

I don’t know, I’m kind of disappointed they keep bringing up the MKT past. Like in GW1, it was just fun, we knew he was a mad king who killed a number of his subjects, but now we keep learning just how vicious and cruel he was and it really removes the humor from me, and it’s like, now yeah I want a successful uprising against him. I’m growing sick of this kitten y psychopath the MKT is being developed as, but I’m not fond of the prince either, but at least through some of his dialogue he doesn’t remember his cruelty and seems somewhat “remorseful”

What happened to Kessex Hills?

in Living World

Posted by: A Massive Headache.1879

A Massive Headache.1879

YAY Krait living story could mean we get to see them metamorphosis meteamorphasize?

gargoyle ranger pet

in Blood and Madness

Posted by: A Massive Headache.1879

A Massive Headache.1879

Used to be that devourers were only a charr thing. Personally, if ogres have them tamed, that’s precedent that they’re tameable. I expect the reasons why we don’t have raptors, rock dogs and griffons is that they ran out of ideas of ways to make unique pets.

Functionally, how would raptors be different from moas? Charr are a major collaborative race, ogres have not yet achieved that. I could believe rock dogs being a potential in the future but not so much griphons

The wild raptors might share activated skills with moas, but the underlying stats and automatic skills can be different (there are already a number of activated pet skills that are functionally equivalent to one another). Moas are essentially support pets – raptors would be more aggressive, possibly closer to felines in behaviour, and definitely lacking the healing shout that moas have as a family skill. Similar to drakes (and, I think, moas, which almost invariably use Stunning Shriek in the wild regardless of what their tamed equivalents use), some of the tamed raptors might also have activated abilities that neither moas nor their wild cousins use – screeches that inflict vulnerability, poison, or confusion, for instance.

I can certainly accept that ArenaNet intended to introduce these as pets but basically didn’t have the time to figure them out, but the option is still open to them to introduce new pets and families of pets.

With regard to the ogres not being a collaborative race: They show it can be done, and knowing it can be done, rangers of other races will probably figure out how in fairly short order – or get an ogre from one of the friendlier tribes to teach them. There are also other NPCs that have pets of types unavailable to rangers, such as Shrieksy.

Fair enough. Also. was it a time constraint? I know they mentioned maybe a tamable branded pet, but then cut it as there were too many pets. at least that was my understanding of it.

Is Mad King evil, or just mad?

in Blood and Madness

Posted by: A Massive Headache.1879

A Massive Headache.1879

He is just Mad. He still has enough morals to follow the rules of his return but not enough to be crazy and kill everyone he knew.

By all accounts, halloween is the only time the barrier is weak enough for him to escape, not so much a rule he set. Not to say he’s weak; we all know the power he holds.

Is Mad King evil, or just mad?

in Blood and Madness

Posted by: A Massive Headache.1879

A Massive Headache.1879

He also has an invisible pony. I wish I was making that up.

How could I have forgotten his invisible pony. But yeah, fairly confident in saying mad king is very evil

Is Mad King evil, or just mad?

in Blood and Madness

Posted by: A Massive Headache.1879

A Massive Headache.1879

Yeah, he’s definently chaotic evil, while entertaining and fun, is pretty horrible. Which is why I so much more like Palawa Joko who’s lawful evil, who MKT seems to have a war with, or had and will probably resume.

Mad King says:

in Blood and Madness

Posted by: A Massive Headache.1879

A Massive Headache.1879

he chose to do it, nothing says sylvari HAVE to do their wyld hunt

Actually the bit with scarlet kind of shows that sylvari’s destinies are predetermined.

New Screenshots Not Posted on Release Page

in Blood and Madness

Posted by: A Massive Headache.1879

A Massive Headache.1879

No no no no more instanced dungeons, this is an mmo, make something in the world for a change.

Did you not notice the living stories?

Mad King says:

in Blood and Madness

Posted by: A Massive Headache.1879

A Massive Headache.1879

Wait, Getefix, that was actually a joke? the Kormir and Lazarus one? that is great. I loved Mad King Thorn, still have a fondness for him; however, to me, Palawa Joko will be the most beloved villian. OH MAN, I hope when we go to Elona that we can have another player split for that years holloween, and choose sides between MKT and Palawa, or not, that’d be too close.

New Screenshots Not Posted on Release Page

in Blood and Madness

Posted by: A Massive Headache.1879

A Massive Headache.1879

the first pic might be a misleading thing. Didn’t they say the bloody prince would have a costume?

Mad Memoires: Complete Edition

in Blood and Madness

Posted by: A Massive Headache.1879

A Massive Headache.1879

I really hope so, it is a nice back item. I didn’t do it more than once as I was strapped more for time last year, so this year I hope to get it on a more fitting character

gargoyle ranger pet

in Blood and Madness

Posted by: A Massive Headache.1879

A Massive Headache.1879

Used to be that devourers were only a charr thing. Personally, if ogres have them tamed, that’s precedent that they’re tameable. I expect the reasons why we don’t have raptors, rock dogs and griffons is that they ran out of ideas of ways to make unique pets.

Functionally, how would raptors be different from moas? Charr are a major collaborative race, ogres have not yet achieved that. I could believe rock dogs being a potential in the future but not so much griphons

gargoyle ranger pet

in Blood and Madness

Posted by: A Massive Headache.1879

A Massive Headache.1879

Btw as you maybe don’t know – Gargoyles and Mergoyles are both inelligent species of spellcasters in Tyria. They don’t fly, they look like made of stone. I can’t really say what were the things in MK ealm last year, but not real Gw lore gargoyles, that’s for sure.
And I can’t see Gargoyles as ranger pets… Intelligent spellcasters performing “Protect Me!” ? They would most likely hex you to death instead :p

But molten candy corn griphons and rockdogs would be great pets for ogres and centaur. but yeah I completely agree with you. They were intelligent?

Collaborative Development

in CDI

Posted by: A Massive Headache.1879

A Massive Headache.1879

I hope this is an appropriate thread to ask this, but will we see some living stories about past things, like in guild wars 1. Examples being like what happened to kraits vast transformations, where the original gargoyles and mergoyles went, what happened to guild wars 1 giants, or the fate of Menzies The Mad? it just feels like so many loose ends still, that I feel would be fitting of living story updates. I could be very wrong though I suppose. I’d also love to see the aquatic nature of karka

EDIT: I should have said can we see some of those living stories instead of will. I just wonder if it’s a possibility.

(edited by A Massive Headache.1879)

gargoyle ranger pet

in Blood and Madness

Posted by: A Massive Headache.1879

A Massive Headache.1879

What the GW2 gargoyles are is truly debatable… but I’m doubting that they’re the same as the GW1 gargoyles. They not only appear much more different (no longer bipedal, no on fire), but honestly their appearances – especially the reskinned rockdog appearance – makes me think “Destroyer” rather than “creature of stone that likes to climb things.”

Actually yeah, they do sort of have a destroyer quality to them.

gargoyle ranger pet

in Blood and Madness

Posted by: A Massive Headache.1879

A Massive Headache.1879

Wow, such an aggressive conversation that is not even on the topic, which is new ranger pet skins…

As per Zhaitan, risen are his minions, this doesn’t make him a risen. It would be like saying a necromancer is undead (when they are very much alive) or an elementalist is made of whatever element they raise into an elemental minion, which is absurd. Now, whether or not he is, is something that could be debated til everyone is blue in the face and we’ve gotten nowhere, but as to the “he raises them thus he is one of them” arguement, it just doesn’t work.

As to the topic on hand, I have no rangers atm, although it’ll be the next profession I get after I finish out my current 5 (guardian, thief, and elementalist remaining), so I really do not know what the situation on pets is.

All player necromancers that got all their elites in GW2 are undead, Lich form yo.
(For Zhai – http://images.mmorpg.com/images/galleries/formatted/152012/9fa389d1-c245-4216-a6cc-44b2d0443c1c.JPG)

For Bmoa and Rphoenix you really have to be stupid not to understand the concepts of evolution and what the Lazarus tax is on extinct animals (also no extinction means that we/a dominant and sentient pecies has no known record of a life form being… well alive anywhere anymore, not that they are deleted from existence and record).
By the way a species (that used to be “extinct” before they got discovered again) being bred and found nowhere else is something i gave you examples of above and is one of the prime things that state the rare status of it.

For a last comment before i send a few reports, if you read but dont understand whats written (or develop weird headcanon about it that makes no sense in any way), you might not wanna use what you read as a weapon since it tends to backfire.

Prove they’re endangered. As for the gargoyles, I’ll say again, those are not gargoyles. And what Konig said is true, the mists can create or recreate anything.

Also that link said clearly zhaitan is a dragon made of dragons with no hint or trace to him being undead.

gargoyle ranger pet

in Blood and Madness

Posted by: A Massive Headache.1879

A Massive Headache.1879

I feel there isn’t enough information to actually discuss black moas and rainbow pheonixs. As for gargoyles, as far as I’m concerned those are not gargoyles and someone called them that as a joke and it stuck, they are not gargoyles, they are reskinned gryphons and rock dogs. Gargoyles vanished for some reason and I hope to one day learn why.
Now, if you want tamable rock dogs and gryphons, that’s cool, they’re neat pets, but they seem to be ogre and centaur specific so I can’t imagine that changing.

Oh and the rainbow pheonix, they really never say it’s rare, just that you’ll never see it unless your by yourself, I mean I’ve never seen a coyote, they’re really common where I have lived for the past 11 years, and were also common where I had lived prior. Still have never seen one. That doesn’t mean it’s rare per se, but over all I do think it’s a pointless arguement

(edited by A Massive Headache.1879)

Well, ANet It's time to think about this.

in Suggestions

Posted by: A Massive Headache.1879

A Massive Headache.1879

I’m doubting you have the technical expertise to say whether or not it would be easy, especially when you compare it to a games that are specifically combat games. That, and even if they were to work on one or be working on one, you can’t expect it in the near future when they have other and, quite frankly, more important things to build.

Well, ANet It's time to think about this.

in Suggestions

Posted by: A Massive Headache.1879

A Massive Headache.1879

This game is already in third person. and other than that, I don’t really understand what it is you’re asking. For the skill customization, you’d be better off buying a customizable mouse.

What's in the box guessing thread!

in Blood and Madness

Posted by: A Massive Headache.1879

A Massive Headache.1879

Honestly? I hope it’s Grenth.

Remember GW1 when Grenth would show up to ban people? Think of something like that. Everyone gets a box in their mail with some ominous letter. They open it, it falls on the ground at their feet, and Grenth shoots out and hacks you with his Scythe like in GW1 and you die.

I honestly hope it is that, cause I want to see the rage flood the forums.

I just hope it’s not another RNG Lottery Box is all. It could contain anything at all, as long as it’s not some RNG box with a “cold day in hell” chance at winning something.

That was Dhuum

Mini Smite Crawler??

in Blood and Madness

Posted by: A Massive Headache.1879

A Massive Headache.1879

Not close enough to a Smite Crawler to me, but I still want it.

What's in the box guessing thread!

in Blood and Madness

Posted by: A Massive Headache.1879

A Massive Headache.1879

I’m so glad the first post was a reference to seven, that just made my day.

3~4 hours dungeon?

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

wait. 4 hours? how?

Cannith back?

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

I see a male with sylvari hair with a nose and mouth, not a muzzle

Cannith back?

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

I think it looks more like a sylvari looking upwards. I don’t see Cannach in it though, unless his appearance has changed again

[BUGGED]Who's In Charge Achievement

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

That’s the wrong achievement.

My achi log begs to differ. Besides, didn’t you see the massive “[BUGGED]” in the thread title?

Well that’s all well and good for you; however, the predominant sentiment of the people in this thread are about the bugged nature in acquiring it through difficult means, not the obtainment through what would appear to be sheer luck.

[BUGGED]Who's In Charge Achievement

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

1. Kill all the mobs.
2. Let the boss tear your whole group apart.
3. Use waypoint and run back to the boss.
4. Kill the boss.
5. Enjoy achi.

That’s the wrong achievement.

Will Miss you F/U Path

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

I don’t feel the F/U path fits as a fractal when we still have the dungeon available to us. That would be insulting. especially as the devs said it was all a what if scenario, not an event in Tyrian history. on a side note, yeah, no more voting please. however, I think they liked the bickering among players so it’ll probably be back.

Dungeon is not too hard

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

I like the dungeon a lot. as long as people listen to each other it’s cake. as for the legnth, I feel it is a little long, deserving of 1.5-2gold, but it’s also fairly engaging so it’s not like it’ll put you into a blank stare at the screen.

Will Miss you F/U Path

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

I am still holding on to hope ANet will bring this one back. At first, I thought they were going to use the physical location of fw/up, fill it with other things and call it the new path, so that’s why it went. But that’s not what they did at all – the new path is entirely new. This means that nothing was gained by removing it.

The path itself I found the most interesting and fun of all the TA paths. It used to be perfectly fine before they made the spiders never stop coming at the end boss. Even with that, if they made them reset after a wipe so people could try again if they fail the first time without running the dungeon, it would have largely fixed it. I sometimes ran this when the group was good enough and it was always a ton of fun.

I am honestly perplexed by this decision to remove perfectly fine / easily fixable content. OK, maybe it was the least run TA path, and even one of the least run dungeon paths in the game, but it did have it’s audience, and those people, myself included, can’t run it anymore because it was removed for the sake of removing it. Nothing was gained by this, as nothing would be lost by adding it back. Please, reconsider this rather strange decision and bring this path back. There are some dungeon runners who still like to run something that’s not skip-stack-skip-stack-skip-omg stack you noobs-kill boss-10 mins later ty bye.

Everyone who wants this added back should post their opinion on why this is the case. If there’s enough people maybe they reverse this horrible, ill thought decision.

While I agree with you, I do wanna say, it does really look like this path does overlap the F/U path, doesn’kitten I’d need to look at a map.

Slick and Spark mini pets please!

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

Sparki is kind of a lot like the mini Molten Firestorm, if not the same model but smaller. but I would like minis of them regardless

Will Miss you F/U Path

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

Dear ArenaNet,

PLEASE BRING BACK THE FORWARD/UP PATH OF TWILIGHT ARBOR. There was no reason to remove it. You removed it because it was unpopular. It was unpopular because it was imbalanced to insanely difficult levels, and only at the boss. If you just fixed the boss instead of removing the whole path, the path would be run on a regular basis. I can promise that.

Besides, of all Twilight Arbor paths prior to this update, F/U was the most interesting (excluding the boss fight). You got to fight alongside Laurant, possibly even save him – there was a rumor I heard that if you did save him in the fight against Vevina, you’d get a special extra dialogue; sadly, I never saw this and there’s no documentation of this known (to me). This is also the one and only place that connected Torrential Husks and Flametouched Husks to the Nightmare Court – the only place they’re seen in the entire game is Crucible of Eternity. Furthermore, The Defiler uses a unique model shared with the Evolved Husk of Crucible of Eternity and the Avatars of Blight in Wychmire Swamp – both implied tied to an Elder Dragon. The lore implications this one Twilight Arbor path that you removed gave were huge compared to the others. And even excluding the plot and lore potential and implications, you had the most interesting mechanics out of all paths – the invisible nectar and the insta-kill bees, a simple yet also challenging thing befitting an explorable dungeon path.

And the one and only problem with this path was the boss fight. Yet you removed the whole thing.

Why?

Because you were too lazy to fix an easy-to-fix boss fight? Because you wanted to make “one path” to the Nightmare Tree (okay, that can be done… by having the choices going to the Nightmare Tree all possible within a single dungeon path, which would make it the most fascinating dungeon path of all since it wouldn’t be so linear)? There was no real need to remove it, not after it had existed. If you wanted there to be “one story” for how the Nightmare Tree is fought and destroyed, why make the extra two in the first place?

Personally, I want to see F/U path returned with a fixed boss fight. You only need to reduce the spawns, and it is fixed. It could be made better, of course, but it needn’t be just to make it popular again.

Nop u dun get extra loot :/

He said extra dialogue, not loot.

I’m really sad to see F/U be removed. Considering how it starts I actually thought they had removed it simply to remove it, not realizing that it does overlap where F/U used to go so I don’t have much hopes for them to bring it back, which is a real shame.

[BUGGED]Who's In Charge Achievement

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

I was able to obtain the achievement with killing the steam watcher, and 3-4 mobs close to where you fall down at the start and then pulling the guy along through the back under where the waypoint would spawn. So I think that method has a high success rate.

Tasmanian Devil

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

I don’t know where you get off calling him the tasmanian devil, he’s an axe/axe warrior whos whirlwind attack is closer to a daggerstorm.

Instant Trait Reset?

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

This is actually useful when you have to switch gears and traits while in the middle of Fractal and if you’re the instance owner you can’t leave because the dungeon will reset. Or you can never leave an area (like in Teq or the next revamped bosses) because if you did, you will end up in an overflow.

That is an outright lie, at least for fractals, you can go to the character select screen and then back to LA and talk to the trait trainer to retrain traits. I think for dungeons you can still go straight to wvw then character select menu and then back to the dungeon.

TA F/U path is being removed

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

My god, people here can throw some impressive hissy fits.

Oh please, I’m willing to bet that few of the vocal complainers here consistently ran F/U. TA is farmed very intensively, but almost never that horrid path because it just isn’t worth it.

But it’s the principle right? They could have fixed it.
But they didn’t. Instead we get a new, challenging path, with potentially better rewards. And that is a far better deal. So suck it up. Must everything always be a plan to ruin the game?

Pfsh, in a couple of days the drama is going to peter out and things will return to normal, as it always does. I’m even convinced it’ll become the favourite dungeon of at least a portion of the heavy complainers.

… I just can’t grasp these reaction. Is anyone here really going to state, with a straight face, that they only logged in any more to do the wonderful F/U path, which was all of the good that was left in the game?

Yes, why make a game great, let’s just let it fester in mediocrity. Is that really what you want? Because I’m tired of squandered potential in this game.

The Big F/U

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

No… what you said was “good for you for being able to do a path I don’t like. Ta sucks. Them replacing a single path doesn’t stop it from sucking. I only did it for the title” Now I said what you just said

Which still doesn’t solve the problem of they might remove stuff simply because they want to. That is very troubling.

Oh you’re one of those guys… got it.

How about they are removing and changing the game because a portion of it was garbage and needed to be fixed ? I suppose that’s not rational enough for you and you’re rather play that content than better polished and more refined content.

Sorry but again just because you liked bad content doesnt mean the player base agreed with you and Anet has decided that the best path is a new path (and it wasn’t because they said so it was because the players said so by not playing the dungeon to begin with), and frankly i agree with them. It’s not my fault you fear the change but its my opinion that im utterly glad they blew up F/U for this new path and i hope they take the same approach for more dungeons going forward.

I’m sorry your opinion of content is so skewed.

The Big F/U

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

No… what you said was “good for you for being able to do a path I don’t like. Ta sucks. Them replacing a single path doesn’t stop it from sucking. I only did it for the title” Now I said what you just said

Which still doesn’t solve the problem of they might remove stuff simply because they want to. That is very troubling.

The Big F/U

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

@TexZero just because you don’t like TA doesn’t mean you’re the majority. Plus Leif already said in the other thread like this that current content may be replaced at whim

TA F/U path is being removed

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

Sounds like they’re simply morphing the path, updating it and making it better. I never even played the path, yet I have little care it’s being removed…

It sounds like someone or a group of people are VERY clingy.

no, it’s a completely new path, completely unrelated to what had been there.

TA F/U path is being removed

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

My, my, are MMO players complaining that their content is being replaced with newer content? This is quite a shock, considering every MMO has, at some point, replaced content with newer content.

Godforbid the horribly buggy (no pun intended) and neigh impossible Spider boss at the end of F/U was replaced with something (hopefully) far more interesting, challenging and GASP! rewarding!

Or are you all crying because A) you’re looking for something to complain about and/or you’re all Nightmare Court RPers from Team Fyonna?

Get over yourselves and either enjoy the game or go someplace else.

Arachnids are not bugs. We’re kitten ed because what was a good challengeing dungeon path, that had an update bug it, is being needlessly removed.

TA F/U path is being removed

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

For starteres, ESO isn’t going to crush anything. Second, I don’t see why NCSoft would kill any of their money makers. so I don’t believe that theory either, I think this was just a poor decision made.

City of Heroes was, based on what I’ve read about it, still in the black when it was shut down.

Touche…

On the topic of ESO, I really get the impression that it’s not worth playing from everything I’ve seen so far.

But on the topic at hand, No one is complaining about there being a new path, we all welcome it. We’re just a bit upset because a path is being removed for it. This couldn’t even be written off as a change to the path, as it’s clearly nothing to do with Faoyrin and everything to do with scarlet, it’s obviously a new path. It’s really annoying that the path is being removed for something new. I don’t see how people don’t understand that.

TA F/U path is being removed

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

For starteres, ESO isn’t going to crush anything. Second, I don’t see why NCSoft would kill any of their money makers. so I don’t believe that theory either, I think this was just a poor decision made.

TA F/U path is being removed

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

I don’t see it as removing content but more like an evolution of TA’s story. After so much racing to reach the Nightmare Tree and getting crushed under its fist, there’s bound to be a big loser and F/U just happened to be it. They’re not taking away your normal token rewards with this replacement path either.

Except this IS NOT an evolution of the path being removed, this is a separate event that will take place so why should content A be replaced with content B, when there would be no harm in simply fixing the boss of content A and just adding in content B

TA F/U path is being removed

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

It’s lazy in that, all that was wrong with forward/up was that the boss was bugged pretty bad, and it would have been easy to repair, as it had been working fine before a certain update. I like how one person put it somewhere earlier in this thread, “they’re chopping the arm off because of a broken finger” they designed the new dungeon path anyways, the reason given for replacing the path instead of just adding it doesn’t seem good enough.

So, doing MORE work is being lazy? I would say that sounds quite backwards.

Sure they could have fixed the bugs. But then people would have complained about something else in there.

They were making this path anyways right? so what does that have to do with removing a path that just needed fixing. I don’t see what you’re not getting about that.

TA F/U path is being removed

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

Very likely it was least played simply because of the final boss issues. Which means you killed it not because people didn’t like it, but because you didn’t bother to fix the bugs.

So instead of fixing a few bugs (probably wouldn’t take much time if someone was dedicated on only those bugs) they created a completely new path with new mechanics and new bosses and that is a bad thing?

People seem to imply that ArenaNet took the “lazy way out”, which really doesn’t make any sense at all, due to the fact that fixing the bugs would most likely take way less time than doing the new path.

Arah P4 is also bugged (in a way that made it impossible to even complete, unless they have fixed it), and yet that was apparently not the least played, so most likely the issue was more than just bugs.

It’s lazy in that, all that was wrong with forward/up was that the boss was bugged pretty bad, and it would have been easy to repair, as it had been working fine before a certain update. I like how one person put it somewhere earlier in this thread, “they’re chopping the arm off because of a broken finger” they designed the new dungeon path anyways, the reason given for replacing the path instead of just adding it doesn’t seem good enough.

TA F/U path is being removed

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

and this really terrifies me about Crucible of Eternity, as I think that dungeon is perfectly balanced, you can nearly run it with anything you want and, with experience, everything is down to just timing. but the first half is all the same for all paths, and then 2 and 3 are the same except for the nightmare husk/destroyer boss. That dungeon sounds like it’ll be next to be nuked.

TA F/U path is being removed

in Twilight Assault

Posted by: A Massive Headache.1879

A Massive Headache.1879

@KOPPER. I feel the only constructive way of saying it would be, don’t get rid of an existing path for a new one, but they outright don’t seem to want to do that so, i’m out of other ideas.