I say make them flails. I think it would be nice to have a few.
how does the faction provisioner work?
in Guild Wars 2: Heart of Thorns
Posted by: A Massive Headache.1879
just a provisioner token, need 50 for gift of craftsmanship. but there’s also exotic equipment satchel (Which equipment, Idk, maybe selectable) an something else. also, bloodbound weapons require 250 tokens.
I feel the need to chime in, I was able to obtain this achievement after finally killing out a bunch without dying; though, getting downed was fine. I also would like to mention, there were still 3 vets chak letf, 2 shield ones and 1 lobber, and 4-5 little chak left. I recommend doing this slowly if going for it before it’s fixed, also careful with the lobbers, if you get the tenth stack of goo on you while downed, I believe it just kills you instantly.
Trapper runes concern me. I don’t think they’ll actually be around for too long.
Rexx, I have to thank you for explaining shiro in proper terms, I have a harder time doing so, so I’m going to have to keep this as a reference if this issue ever comes back up.
and yeah, Shiro was infinitely better than scarlet.
Not to sidetrack the thread, to the guy who said rurik, I hope we actually do get that.
Name a specialization for your profession
in Guild Wars 2: Heart of Thorns
Posted by: A Massive Headache.1879
this is purely because I play a dungeon crawler, and highly unlikely but,
Elementalist> transmuter, with a bow, but only 900 range, and moderate damage.
they could have an sand blast auto-attack(short range, highish rate of fire, weak-ish), Sticks to snakes(if this shot hits, summon a snake at the enemy that poisons, squishy) Iron shot(a slower shot that does more damage), Ignite poison(if it hits something poisoned, it inflicts burning), crystal spear(1200 range, pierces), Ignite poison(if it hits something poisoned, it inflicts burning).
Instead of attunements they’d have imbuements. Think of it like an adrenaline bar, where the more damage you deal the more imbued you become. the first rank of imbuement would be beastly appendage(you randomly obtain either might, fury, or swiftness depending on which appendage you aquire), if instead progressed the rank 2: statue form(protection and stability and attacks apply weakness and vulnerability), and last if instead progressed to rank 3: blade hands( similar to conjure _, lose the bow and instead have what would effectively be daggers) and have a set of 5 weapon skills, an auto attack chain with normal cleave, lacerating claws: inflict bleeding for x seconds, knee swipe: inflict cripple and maybe torment, empowering strike: gain might and fury if attack hits, quick stikes: gain quickness for 2 seconds if it hits)(this may work better as an elite or something),
the utility skills: neurotoxin: aoe, enemies that are poisoned are also confued, if already confused dazed for 1/2 s; Liquified ground: aoe or line, enemies that cross it are immobilized 1s, crippled for 5; Petrify: target gains protection but is stunned like deep freeze, the damage is not applied until the duration ends; Fracture: apply 10 stack weakness and damage to a target, if they have protection it is removed and the fracture is also applied to nearby foes.
the elite would be necromutation: immune to conditions and a cloud of malaise that travels with you poisons, chills, and weakens enemies that pass through it.
I feel the endurance meter would be completely necessary. this isn’t fast travel or anything, it’s about moving from place to place, fighting and positioning, and more. It’s not flying.
As much as I like Trahearne’s character (as opposed to most GW2’s characters) I think it would be a nice finale of his story if it turned out that after the Pact fleet’s crash we know nothing about him for a while only to find out later that he got corrupted by Mordremoth and became his lieutenant, leading a new army of mordrem sylvari. And at some point in the living story we would get to kill him. What do you guys think?
corrupted trahaerne would be too op. Have you seen caledbog? We could never win.
In the hot trailer, when they were fighting that fire breathing wyvern, you can see a revenant using a mace, at 1:53. or that’s not a mace I guess.
I’d recommend changing the title of the thread to legendary bows for boys, as there’s nothing nonmale about the current bows.
Need more than 1 Specialization to make sense
in Guild Wars 2: Heart of Thorns
Posted by: A Massive Headache.1879
I would have been happier with being able to choose skills 6-10 from a second profession of my choice.
Yeah, that’s where gw1 fell apart, this game would collapse if we were able to do that, and they won’t make that mistake twice.
Which Mastery will u master first?
in Guild Wars 2: Heart of Thorns
Posted by: A Massive Headache.1879
it’s too soon for me to know, even given the few examples we have. It all sounds so exciting.
However, I think I’d end up picking fractals of all things first.
Legendary Weapons - an appeal to ArenaNet
in Guild Wars 2: Heart of Thorns
Posted by: A Massive Headache.1879
if they do another firey legendary, that one had better be a joke one, i’m sick of all the freaking fire crap.
Dev Question: Accumulated skill points
in Guild Wars 2: Heart of Thorns
Posted by: A Massive Headache.1879
they did say that higher level content would reward skill points specifically to offset the balance. what that means in laymens terms, Idk. My concern is will scrolls still give the skill points,or become useless after hot is released.
like glory boosters, if you didn’t use them all before that one patch they became junk. will the same happen to those scrolls.
also, no, accumulated skill points won’t become mastery points.
Orpheal, assuming thieves got longbows and from the skills you mentioned, there should still be an element of risk/reward. Oathshot would to have a penalty if blocked or otherwise avoided. Needling shot shouldn’t be the auto attack, unless it did minimal damage, but moved faster when the target is below %50 health or something. Marauders shot should daze you after using the skill, or only if it hits. Splinter arrow should still be 1 projectile, but upon hitting does aoe damage. Poison arrow as you mentioned would be alright. Keen shot may as well be the same as long range shot, instead I propose Called Shot, which simply can’t be blocked and removes blind before it’s fired. Dark escape doesn’t need the stealth element, give it swiftness and snare removal, and a large aoe blind would be just fine.
Utility skills I like your suggestions, Grappling hook would be awesome if it pulled you to said location, Cat Eyes would be more reasonable if it only applied revealed buff, maybe in an aoe location. I think they should get Iron Palm, to cripple and knock someone down. The thrown weapon would be awesome if it stunned.
Shadow form I believe should inflict self weakness, but as well as giving swiftness, protection, stability, and vigor. Maybe be an actual form that has various escape tools available to them.
I don’t know how I feel about stigmas, the ability to deny passives sounds great, but would it be game breaking. Though now that I think about it, maybe they could steal the passive effects, not limited to signets(say if used against a guardian, maybe borrow one of the adept traits or depending on what you use stigmas on have a set bases for what gives what depending on each stigma. idk how you’d feel about that.
TL;DR, if you toned down your skills, added more risk while still being at range, and, while I didn’t actually mention this in my post, give them a little more for the team. I feel you have an excellent idea.
I hope we freaking get polymock arena, I was excited when I read that too.
Not a new word. 0_o and I have no idea what you’re talking about.
you know how last year the word of the year was “soon”, “reimaginating” is looking to take it’s place this year.
I’ll be one to speed level it, the npe is a pain in the backside, and being able to finish what ever trials I need for the traits quickly. Something I noticed in the first page, is that people think by speed leveling you won’t get a grip of the class. This game isn’t difficult at all, playing it boils down to reading all the traits, reading your skills and getting used to said skills, and then forming your build with what you’ve done. So, no, speed leveling shouldn’t cause anyone issue with learning the class.
HoT Worries: Powercreep and irrelevancy
in Guild Wars 2: Heart of Thorns
Posted by: A Massive Headache.1879
Good catch Konig, I didn’t even think about power creep, but that could easily become an issue. I’m glad I noticed this post. I do have to say, I’m not worried about it being able to get as bad as it was in gw1, but it could still get out of hand. I wonder if they do touch up previous areas so they’re adjusted to what expansions brought, if they’d still be fair to those without said expansions.
if thieves ever get scythes, assuming those are ever implimented, the specialization has to be farmer. Has to happen, provided scythes happen.
tex, I have to commend you alone for reminding me of the word defiler. Also, good speculation.
Again i want to mention, if the thief specialization does get rifle, they might wholly remove stealth outside of smoke field+ leap or blast finisher, and might not use initiative.
so they’d remove dagger offhand, and all traps and deceptions, on top of shadow arts as a trait line.
and then they’d remove initiative, which not only implies redesigning like, half the thief traits on every line, but every single weapon skill the thief has, around the idea of no initiative.
yeah, no, that’s not happening.
What’s wrong with you? they’d only have to remove 2 deceptions, of course runes of the trapper would work, remove part of the shadow trap, the specialization very well might not be able to use off-hand dagger.
where did you even get your line of reasoning?the entire shadow arts line is based on stealth, including a bunch of traits that trigger stealth. meanwhile, trickery is entirely based on initiative, and a bunch of traits in every trait line involve initiative gain and loss. plus, if initiative is removed, every single thief weapon skill would have to be redesigned and rebalanced to take into account cooldowns.
if they’re going to remove utility, it’ll be by types, not “oh you can’t use this specific deception skill, but you can use this other one”. and they’re not going to redesign a skill (shadow trap) just so they can get a stealthless specialization.
you guys are way, way overstating how much a specialization will change. removing initiative alone would be as much effort as making a whole new profession. removing stealth on top of that? not happening.
Sorry i was going to edit out my rudeness, I apologize for that. when i said they could remove initiative, I as thinking steal in my head and it didn’t click. anyways, if they do remove stealth from thieves, they probably would remove all deception, but the three skills i Mentioned are the only ones that provide outright stealth.
Again i want to mention, if the thief specialization does get rifle, they might wholly remove stealth outside of smoke field+ leap or blast finisher, and might not use initiative.
so they’d remove dagger offhand, and all traps and deceptions, on top of shadow arts as a trait line.
and then they’d remove initiative, which not only implies redesigning like, half the thief traits on every line, but every single weapon skill the thief has, around the idea of no initiative.
yeah, no, that’s not happening.
What’s wrong with you? they’d only have to remove 2 deceptions, of course runes of the trapper would work, remove part of the shadow trap, the specialization very well might not be able to use off-hand dagger.
where did you even get your line of reasoning?
Will we get an extra character slot?
in Guild Wars 2: Heart of Thorns
Posted by: A Massive Headache.1879
eye of the north also did not add any professions. but yeah, it would be nice, but don’t know at this point.
Again i want to mention, if the thief specialization does get rifle, they might wholly remove stealth outside of smoke field+ leap or blast finisher, and might not use initiative.
Legendary Weapons - an appeal to ArenaNet
in Guild Wars 2: Heart of Thorns
Posted by: A Massive Headache.1879
i’m fine with shooting flowers, yes. i’m ok with themes that aren’t realistic. But quip is a confetti gun, it is a joke weapon. Moot is also a joke weapon, however, it’s effects hadn’t been bad, until they made them even more prominent. Dreamer, as much as I dislike it, mostly the noise, it is the one I have to give the least grief about as it does have it’s own theme. If dreamer instead just shot some other kind of horse or creature, different noise, personally would say different trail than the rainbow, I’d be all for it.
Guild halls and wvw are kind of basic things. Also. you can’t deny that anet has done a lot of questionable things in the past 2 years. You have to understand a lot peoples skepticism
To be fair one can claim that [insert any announced feature here] is kind of basic things. So basically everything should be made available for free? What point would people have in buying the expansion in that case?
WvW and presumably guild halls will have an access menu in the current menus, for wvw, they might make the new map a tab only people with the expansion can access. I don’t know. Guild halls are another beast, this has been a requested feature before launch, the people saying you’ll need the expansion to make the guild hall are more than likely right. Skills, profession, map, specializations, skills; all those are of course going to be behind the expansion, not just a feature.
I’ve been saying this a lot, but what don’t you understand?
their deadly arts skills from gw1 do seem to be missing, they could get magic.
Guild halls and wvw are kind of basic things. Also. you can’t deny that anet has done a lot of questionable things in the past 2 years. You have to understand a lot peoples skepticism
Legendary Weapons - an appeal to ArenaNet
in Guild Wars 2: Heart of Thorns
Posted by: A Massive Headache.1879
OH SHOOT. i forgot about diamond aegis, I never see anyone with it anymore, and mine is on a character I don’t use. I guess i"m actually happy, I do have the hom weapons. also I have some weapons that were magic find primary, that I don’t think drop anymore. like the jeweled staff(delusion) Still. I don’t want another dreamer type legendary. that noise is worse than nails on chalkboard to me. at least quip i can barely ever hear.
Where did throwing daggers come from? Also, rangers aren’t really popular, unless you mean in pvp, if so that’s because they can either spam condis blindly, or longbow people at range, and when someone does get near them, they melt.
Legendary Weapons - an appeal to ArenaNet
in Guild Wars 2: Heart of Thorns
Posted by: A Massive Headache.1879
Shiren, I agree completely. as of now, the closest legendaries that has that are the flameseeker prophecies and rodgort
Moo, that doesn’t sound op at all.
actually BladeRain, if it worked like that, I’d be ok with that.
Legendary Weapons - an appeal to ArenaNet
in Guild Wars 2: Heart of Thorns
Posted by: A Massive Headache.1879
I hope Arenanet doesn’t listen to you people. If you want more options that is fine but I for one like the dreamer too bad I hate the ranger and thief enough that I will never make it.
more options makes the world go round. Btw when they introduce The dreamer, the concept was to kitten off certain types of players at least that was what the Then Director implied.
did you not read anything in this forum page? More options are fine, but the shortbow and pistol are just awful, and the greatswords are just blades of light that just scream kitten a kitten i’m wielding sunshine or darkness.
maybe read the other comments.
Yeah, we’re for legendaries that aren’t flat dumb. I don’t think it’s a difficult concept. there’s a joke and then there’s just annoying crap.
Need more than 1 Specialization to make sense
in Guild Wars 2: Heart of Thorns
Posted by: A Massive Headache.1879
I feel the need to also mention now, You can please some of the people some of the time, but you can’t please all the people all the time. So maybe the first specialization won’t appeal to some players, ok? Sorry, sucks for you, but sometimes that just happens. Maybe the next specialization will cater more to your interests.
Thieves are fine with condi, main hand pistol and you’re set. Also, let’s not forget, most likely the base thief won’t get to use the new weapon, rather just the specialization. As it stands there’ still much of the assassin they could still pick up. Mace actually would fit really well for some specializations. And actually yeah, an offhand focus could work too really. If they do get a rifle, maybe they’ll lose stealth skills in the process. who knows.
Legendary Weapons - an appeal to ArenaNet
in Guild Wars 2: Heart of Thorns
Posted by: A Massive Headache.1879
longbow, axe, before they added even more effects mace, shield, sword and dagger are fine. that is a fine level of exuberance.
I think mace is most likely, as a club is often standard gear with thieves; however, I’m not entirely sure what thief specialization will be, even with mace.
Need more than 1 Specialization to make sense
in Guild Wars 2: Heart of Thorns
Posted by: A Massive Headache.1879
I also have to point out, underwater combat was supposed to be this big awesome thing, pre launch. it flopped, it flopped hard. Personally, I don’t want that to occur again. I like this game, I don’t want to be frustrated because something isn’t right. Is it a slow pace, absolutely, but is it worth at least getting more right than wrong, at this point I have to say yes.
Oh how I love underwater in gw2. Shame they’ve abandoned it, along with dungeons and probably fractals for the expansion…
I wish they would just work on underwater combat, they had the basics down, needed a bit work but… T_T
Oh it needs a ton of work. the aiming is off for a lot of projectiles, float and sink can bypass stability, movement is slow and akward, some professions just don’t have any good underwater options(engi may as well never enter water, outside of bombs), they don’t actually use the fact that there’s a z-axis to move in there and it’s not like they really could(the aetherblade beginning section with the mines in water is awful, with their unclear hitbox), and there’s more that I don’t remember off the top of my head. I don’t want that long a list of problems with specializations, that would do so much more harm than good if they were to release multiple specs. and they just weren’t balanced, or tested among the masses.
Also, I agree on the dungeons/fractals. I really don’t like that they’ve just stopped with that; however, with “speed clearing” being popular, it’s really just made them tedious.
Legendary Weapons - an appeal to ArenaNet
in Guild Wars 2: Heart of Thorns
Posted by: A Massive Headache.1879
I hope Arenanet doesn’t listen to you people. If you want more options that is fine but I for one like the dreamer too bad I hate the ranger and thief enough that I will never make it.
more options makes the world go round. Btw when they introduce The dreamer, the concept was to kitten off certain types of players at least that was what the Then Director implied.
did you not read anything in this forum page? More options are fine, but the shortbow and pistol are just awful, and the greatswords are just blades of light that just scream kitten a kitten i’m wielding sunshine or darkness.
Need more than 1 Specialization to make sense
in Guild Wars 2: Heart of Thorns
Posted by: A Massive Headache.1879
I also have to point out, underwater combat was supposed to be this big awesome thing, pre launch. it flopped, it flopped hard. Personally, I don’t want that to occur again. I like this game, I don’t want to be frustrated because something isn’t right. Is it a slow pace, absolutely, but is it worth at least getting more right than wrong, at this point I have to say yes.
For Raids: A way to interpretate masteries.
in Guild Wars 2: Heart of Thorns
Posted by: A Massive Headache.1879
DevilLordLaser is spot on.
For Raids: A way to interpretate masteries.
in Guild Wars 2: Heart of Thorns
Posted by: A Massive Headache.1879
Oh yes, we’re definitely getting acclimated to raids, I like teq, I also like greater jungle wurms, but there are issues with that in an open instance. Which is why I really like that guilds can do them at their own time, via a super expensive, influence-wise, guild mission thing. i hope the new maps also have such features.
As for the “raids” themselves, I don’t think role will really matter too much, but rather, more importance on groups doing tasks to lead up to boss(es).
silverlily, I watched all of bleach. I don’t think there’s something I regret more than that. So I hope you’re wrong. Also, I had believed that in the trailer, that in the pvp scene a light class was using a bow(I’ve now determined it was medium radiant armor), that that was an ele. However, in that same thread it was pointed out, the ice bow eles have really does cover all the elements the bow has.
I miss air guitar, and the other instruments.
not only for those skill i mention. these only sample. my point is. if those skill only 1~5% player will use. what’s the point keeping it.
just bring some more useful skill to replace.
i like Tazza’s (SE Part 1 Final Boss) Clone skill. why not think about use on mesmer elite skill
mesmer elites are fine, all the skills do have a use.
the sylvari hound is actually kind of useful, bleeds and cripples target. I’ll use it on my guardian from time to time to prevent burning or blind being cleansed before it’s used.
mortar has it’s uses
the tome of wrath i’ve seen used in wvw, i don’t recommend it, but you see it sometimes
I like elixir x
reaper of grenth is actually pretty useful, it chills everyone near you, useful for melee
Need more than 1 Specialization to make sense
in Guild Wars 2: Heart of Thorns
Posted by: A Massive Headache.1879
again, that all means, you don’t need multiple specializations. I think for the way they’re going this is to be expected. had this been 2 years ago, I would have actually believed we should have gotten more; however, it’s been very obvious they’ve slowed down.
Also, there’s nothing saying the specializations have to take on a trait line.
Also, it really still isn’t asking too much for them to have had more information available to give us, that was a dumb move, but it happened.
Need more than 1 Specialization to make sense
in Guild Wars 2: Heart of Thorns
Posted by: A Massive Headache.1879
They said more healing skills
they said it would get new healing skill, utilities and a new ult.