Showing Posts For Adamantium.3682:

Tpvp Turret Engineer (videos)

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

I’m bringing this topic to the front page one last time because I think there is still some more build exploration to be done. Does anyone have a twist on a Turret build they want to share?

Since you asked, here’s one I’ve been theorycrafting. There’s a lot of people with good experience using turrets here I want to post a build I came up with the other day. I have not tried it, but I would like advice from those of you who can comment from experience better than I could on this particular part of the Engineer.

http://gw2skills.net/editor/?fcAQJAqelIqyWnry3F1LJxoCMOUhED6RexLf/ogt0F;ToAAzCoogxUkoIrPOYk+MqYGA

Copy/paste. The stats were a bit better balanced in my PvE version, but this is the best I can do with sPvP available options. Definitely weaker to conditions without that extra ~2k health the PvE version has.

I want to keep constant pressure with conditions, and just annoy the heck out of them with knockdowns and immobilizes. To be honest this was adapted from a PvE build that I really made it for, using Rifle Turret (or possible Flame, but I think I’m already getting perma burn) instead of Net Turret but that’s a swap I would make for PvP. I’m also not 100% sold on the 3rd utility slot, but I do I think Rocket Boots fills a need in this build (stun/slow break, blast finisher, escape skill) while still sticking with the condition pressure nature of the build.

I built for pistol damage, with the idea that losing the turrets won’t hurt too much. I’ll still be pumping out tons of bleeds, poison, and perma burn. I’m going to see if I can try it tonight, of course with any tips given here before then.

What do you who are more experienced with turrets than I am think?

[TNO] Gizmo Gigawatt (Engineer)
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(edited by Adamantium.3682)

Things to improve

in Super Adventure Box

Posted by: Adamantium.3682

Adamantium.3682

I know Devs say they don’t like giving dates, which is understandable, but if there’s anything concrete here I would love it if you could share.

I try not to speak to things that are not in my control. So I can’t say.

I am disappointed but I can respect this. I hope it’s very soon and thanks for all the transparency you’ve been showing!

[TNO] Gizmo Gigawatt (Engineer)
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Things to improve

in Super Adventure Box

Posted by: Adamantium.3682

Adamantium.3682

how long until we can expect hard mode and world 2?

Yes please tell us this Josh! I love reading all your replies. The Dev interaction here is so great. I know Devs say they don’t like giving dates, which is understandable, but if there’s anything concrete here I would love it if you could share.

Especially because I hope it comes with my beloved pistol skin!

[TNO] Gizmo Gigawatt (Engineer)
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Engy forum so quiet, many left?

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

Elixir gun and lame thrower need big buff, especially when engineer has like 5% a many weapon choices as some classes.

And you wonder why no one feels like posting here anymore.

Do you really think when you write stuff like this you think you’re coming off as constructive?

This pretty much sums up why I don’t use these forums very often. It’s depressingly negative, I have plenty of fun and success on my Engineer I don’t feel the need to come here and be told how useless I am.

[TNO] Gizmo Gigawatt (Engineer)
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Disappointed in the lack of skins

in Super Adventure Box

Posted by: Adamantium.3682

Adamantium.3682

I sure hope they see how much everyone loves it and either keep it around longer or bring it back frequently! If they were waiting to see if it was worth spending resources on the rest of the weapon skins, then heck yes it is!

[TNO] Gizmo Gigawatt (Engineer)
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Disappointed in the lack of skins

in Super Adventure Box

Posted by: Adamantium.3682

Adamantium.3682

Choosing “between making more skins or making the SAB itself” makes it sound like we aren’t getting any other skins because they chose to finish the box instead. I think a more accurate description is that they put the emphasis on making the box amazing, because they can add in the skins for World 2 and 3 updates without taking up too many resources once the SAB is mostly done.

Assuming Josh is going to be able to do the skins, I don’t want to spread a rumor that it’s confirmed or anything but it does seem likely.

[TNO] Gizmo Gigawatt (Engineer)
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Disappointed in the lack of skins

in Super Adventure Box

Posted by: Adamantium.3682

Adamantium.3682

Not 100% confirmation we are getting them, but it seems very likely that all the weapon skins are not in for World 1.

For World 2 I absolutely want to make rifle and dagger skins.

https://forum-en.gw2archive.eu/forum/livingworld/sab/World-2-bugged/1743928

[TNO] Gizmo Gigawatt (Engineer)
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World 2 bugged?

in Super Adventure Box

Posted by: Adamantium.3682

Adamantium.3682

For World 2 I absolutely want to make rifle and dagger skins.

Thank you for this. Does this also include the other weapons that were left out? I reeeeeeeeally want a pistol!

I think this would please a lot of people if you posted in the appropriate thread that people are using to vent their frustration over the lack of other weapons. I linked it but if it is official an official response would go a long way.

[TNO] Gizmo Gigawatt (Engineer)
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(edited by Adamantium.3682)

Disappointed in the lack of skins

in Super Adventure Box

Posted by: Adamantium.3682

Adamantium.3682

Completely agreed, but if we consolidate all our complaints about the lack of weapon skills in one thread:

https://forum-en.gw2archive.eu/forum/livingworld/sab/Disappointed-in-the-lack-of-skins/first#post1743173

it might help get more attention.

[TNO] Gizmo Gigawatt (Engineer)
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Disappointed in the lack of skins

in Super Adventure Box

Posted by: Adamantium.3682

Adamantium.3682

I also very disappointed in this. I won’t be so dramatic as to say it ruins this new adventure box they’ve done, I’ve stepped in it and it just brings a smile to your face.

Unfortunately that excitement is tempered because I can’t really get rewarded from this like those that play — surprise — Greatsword warriors. We really need all the weapon skins here.

[TNO] Gizmo Gigawatt (Engineer)
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(edited by Adamantium.3682)

Super weapons

in Super Adventure Box

Posted by: Adamantium.3682

Adamantium.3682

Y U NO MAKE SUPER PISTOLSSSSSSS.

Okay but seriously. Where are the other half of the weapons in super form?

[TNO] Gizmo Gigawatt (Engineer)
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I feel forced into using only grenades. (PvE)

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

You will probably be constantly disappointed if you try to use only main hand weapons.

Completely disagree. You do not need kits to be an effective Engineer.

I haven’t done a whole lot of fractals but from what I’ve done it doesn’t seem to be a good idea to go melee-only. That would mean you should probably keep using grenades.

Completely agree. You spend a lot of time (in higher level fractals especially) keeping your distance. If you have enough survivability you can get in there for a Blunderbuss + Jump Shot, or a rotation through the Wrench skills, but not for a prolonged duration against many fractal bosses.

[TNO] Gizmo Gigawatt (Engineer)
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Ever thought about Legendary Kits?

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

On topic! I would pick the Toolkit (That’s the kit I use the most, and it’s my fav.) Not quite sure what can beat a toolkit with a Prybar tho…

Chainsaw! Power Drill! Dream big!

Super Giga Drill Breaker, is that dreaming big enough? :O
http://www.youtube.com/watch?v=AbDPjrICgVM

That’ll do, pig. That’ll do.

[TNO] Gizmo Gigawatt (Engineer)
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I feel forced into using only grenades. (PvE)

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

Elixir U does have some wonky problems right now. Sometimes it will go on cooldown and not give quickness. I have no idea why or how to reproduce it. Still a fantastic elixir for PvE now that it breaks stuns. Projectile stopper, two good fields to shoot through, quickness, stun break? Yes please! On top of all that in an HGH build it gives might and can potentially remove a condition.

[TNO] Gizmo Gigawatt (Engineer)
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I feel forced into using only grenades. (PvE)

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

^^^ Don’t listen to naysayers who have nothing productive to add ^^^

You’re better off going Elixirs if you only want to be in another kit “for a couple seconds”. An HGH build focusing on power sounds like it will be good for you, and it offers great group support with all the buffs you’re throwing out. Grenades are more of a main kit, they’re not worth traiting into if you’re only using them for 1 grenade skill or something which is what it sounds like you want to do.

If you still want to use a kit you just want it to be a nice compliment to your rifle you may want to look into Tool Kit, can’t say enough about it. Worth going into just for Pry Bar and using Throw Wrench from tool belt when it is up. Also comes with utility of AOE slow, block, and pull for any situation you find yourself in. Synergizes great with power in PvE because all its skills hit hard. Condition damage does wonders for that confusion as well, but in PvE it won’t tick as much as it would in PvP.

If you are not dead set on using a kit, either an HGH build sounds like it would be good for you like I mentioned above, or a Static Discharge based build. This is a good damage build. Take anything that has a very low cooldown targetted tool belt skill like Rifle Turret, PBR, Rocket Boots, Tool Kit. Goggles work great for this as well even though they’re on a bit longer CD, gives a good vulnerable debuff and stun break.

Don’t discount turrets completely. Rocket + Rifle can do some decent damage in PvE, though while you’re moving through trash you don’t always have them up, good for bosses though. At least with Rifle Turret you will always have something because of how low the tool belt cooldown is, Rocket is a bit more of a problem but still a good turret. Net is great for PvP, not so much PvE I don’t think. Thumper too long cooldown. Flame is also pretty good now, but you have a power build so I assume the burning wouldn’t be doing a lot of damage.

[TNO] Gizmo Gigawatt (Engineer)
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(edited by Adamantium.3682)

Is this a bug? (Evasive Powder Keg)

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

You can check for sure by visiting the Drakes in Southsun. They liberally apply confusion.

[TNO] Gizmo Gigawatt (Engineer)
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Ever thought about Legendary Kits?

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

On topic! I would pick the Toolkit (That’s the kit I use the most, and it’s my fav.) Not quite sure what can beat a toolkit with a Prybar tho…

Chainsaw! Power Drill! Dream big!

[TNO] Gizmo Gigawatt (Engineer)
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Is this a bug? (Evasive Powder Keg)

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

It is not by design nor does it happen to all characters. The OP is correct that this only happens because dodging produces a bomb, that is in turn defined as a “skill”, which in turn deals confusion damage. This can happen to other professions only when they have a similar trait that does something on a dodge. Take out that trait and you will not see confusion damage when you dodge.

I agree that it should be fixed though, I don’t like not being able to even dodge just because I have a passive trait that I didn’t even have a choice in taking.

[TNO] Gizmo Gigawatt (Engineer)
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Tpvp Turret Engineer (videos)

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

One thing that I have used in the past to counter the lack of a stunbreak in a turret build is to try to stand near a turret. In this build that is likely to be the healing turret. When that Thief or Warrior stuns you to set up massive spike, you can detonate the turret and knock them back, interrupting their spike and allowing the time for the stun to expire. Not fool proof by any means, but better than no protection at all.

This is also a good trick when reviving, place the turret down and it can protect you and give you that extra second if anyone gets too close.

[TNO] Gizmo Gigawatt (Engineer)
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How to Bomb Kit?

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

Since you said people are moving, what application are you using them for? Sounds like PvP, sPvP or WvW?

In sPvP if you try to roam with bombs you’re gonna have a bad time. However bombs are great at point fights, which is what most of sPvP is. It quickly becomes obvious what type of build you have to any competent opponents, but it still leaves them in a bind: do I stand outside the point and try to kill this guy letting him cap it or rush in there and try to contest? Bombs are (obviously) good for point capping as long as you have some defense and can live through ranged pew pew. Tool Kit is great synergy with Bomb Kit, you can Pry Bar while you wait for bomb cooldowns and the Gear Shield can keep you alive while you run into the fray our away from ranged attackers. Also the Box of Nails helps keep people in the area and of course the Magnet pulls them straight into your bombs if they get out.

Net Turret works great with Bomb Kit, it can do the Immobilizing and you don’t have to do much of it yourself. You still have the toolbelt Immobilize though. Glue Bomb is great, and Slick Shoes like you said all for keeping people near your bombs. Rifle is a good weapon to pair with bombs because of yet another Immobilize and the Jump Shot can help you close that initial gap. Pistol is not bad either for another AOE Immobilize or if you’re using Shield a nice reflect for the aforementioned ranged pew pew and a nice little daze to keep people from reacting as well.

One note about Slick Shoes. Turn off melee assist in general options! I didn’t even know that existed and for months I was so frustrated that I couldn’t actually run through people. It was so frustrating, but once I turned that off Slick Shoes became awesome again.

[TNO] Gizmo Gigawatt (Engineer)
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What build I am now using.

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

You have a very low amount of condition damage (345), and you use pistol and EG.

You seems to be “power” geared with conditions weapon.

I don’t want to speak for the OP, but let me answer this in terms of my own build. It is not really similar to this one except with respect to having a power based build using pistol and Tool Kit. I use Tool Kit for most of my damage. The #1 hits harder than rifle’s #1, and Pry Bar when it’s up is obviously awesome. Also obvious, I don’t run a pure DPS build but something more tanky and support oriented. This is how power + pistol works for me, but I do have decent condition damage too when Might is stacking up.

[TNO] Gizmo Gigawatt (Engineer)
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Detonate turrets and area healing

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

It’s a very short interval that the water field from Regenerating Mist is up, this might be the problem you’re seeing. Any blast finisher should work, I’ve gotten the shield, Supply Crate, and other turrets to work with it it just takes weird timing.

[TNO] Gizmo Gigawatt (Engineer)
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So I did FotM 38 today..

in Fractals, Dungeons & Raids

Posted by: Adamantium.3682

Adamantium.3682

Tell this to the group that wouldn’t invite me because I wasn’t…

“a heavy” -_-

I agree with you though, player > profession every time.

[TNO] Gizmo Gigawatt (Engineer)
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Hammer Engineer

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

I’ve always been a fan of hammers, and I see no reason why Engineers should not have one.

I approve!

[TNO] Gizmo Gigawatt (Engineer)
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Engi March State of the Game

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

Uh no, at a good range #2 hits like truck thats actually optimus prime, and its on a 4s cd if you trait it, #1 is awfully slugish but Im pretty sure thats to balance #2. #3 is a good rupt and is for getting out of melee range, #4&5 are good too.

But #3 doesn’t get you out of melee range, because it drags the mob with you. I also don’t think #2 hits like a truck, it hits hard but like you said it requires precise positioning which is often impossible under water. Anywhere outside of that precise distance it’s nearly useless. More mines would help with this. Divide the damage if you think it’s OP, but not too much. If you spend any amount of time in the Grenade Kit you’ll see how #2 on the harpoon just doesn’t add up to the Grenade Kit. There is no required range to be at to be effective, and even untraited it really just dishes out more damage without really trying. That bugs me, I would much rather see our harpoon gun be a proper under water weapon. Playing some alts and unlocking their underwater skills it’s just night and day how much better and useful they are. Not to mention they have a choice, I think we really suffer from only having one underwater weapon. It’s like ANet had good ideas about our underwater combat but they forced themselves to cram it all onto one weapon and it just didn’t work out. To be clear I don’t at all feel this way on land, even just the 3 combinations we have all work well and fill different roles. Underwater having no choice for main weapon does hurt us and it shows in the skills I think.

I don’t think you can make an excuse for #1 being bad to make up for other skills being good. Isn’t that still poor design? It’s the attack we use the most, it shouldn’t be bad just because another skill is good in a perfect situation. #1 is spammed by everybody, it shouldn’t be making up for anything I don’t think.

[TNO] Gizmo Gigawatt (Engineer)
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Engi March State of the Game

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

I’m also hoping for a big buff to harpoon gun. It’s such a cool concept to use a harpoon gun but it takes a back seat to the grenade kit. The Grenade Kit isn’t even that good underwater, it’s so one dimensional. It’s just that the harpoon gun is so… bad.

Skill #1 needs to be sped up about double speed and hit about 1.5x harder I think for a good start. Also adding a couple more mines to #2 would be nice, 5 in total sounds better. #3 is just… I don’t even know. It’s fun sometimes but I don’t really get the point of it. #4 and #5 I like, they feel very Engineer-y as is.

[TNO] Gizmo Gigawatt (Engineer)
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(edited by Adamantium.3682)

Engi March State of the Game

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

I also listened to it but…
But I cringed in pain, when Karl said that, when you place your thumber turret you could still defend yourself with your toolbelt skill. I think he got some stuff confused there.

Sorry if I misspoke, I was more referring to the overcharge ability that blows enemies back, the next time the turret fires.

I really like the discussion moving forward on improving Engineers. I love mine, been playing it since BWE1, and haven’t even had interest in an alt past level 10 yet, but I can’t deny that some improvements would put us on the same level as other professions in a lot of the ways listed.

If I could add one suggestion for turrets while we’re talking about the overcharge skill. Could we please make it so when you use the overcharge it works immediately? Yes this would make a possibility for 2 turret attacks in a very short time but so what? It would take a lot of micro managing, and even when you can pull it off it’s not something I would ever classify as overpowered, as the basic turret attacks don’t affect the battle much. I think this would be a fantastic quality of life improvement to turrets, letting us use the AOE heal + condition removal from Healing Turret the instant we need it, knocking someone down right when we need it with Thumper/Rocket, and instant blind and smoke field with Flame Turret, or even instant daze with Net Turret.

The over charges are nice and all, but the fact that we can’t really predict when they will happen with any amount of consistency really limit the effectiveness (unless we’re staring at the turrets and using a stopwatch… which I hope we can all agree should not be an acceptable option).

[TNO] Gizmo Gigawatt (Engineer)
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(edited by Adamantium.3682)

Fix Ride the Lightning on Spirit Watch!

in PvP

Posted by: Adamantium.3682

Adamantium.3682

Orb specific skills is the best idea by far. Even better would be orb specific skills, a lockdown of utilities and a normalization of HP/armor when picking up the orb to allow all players to pick it up instead of just eles or bunkers.

Yes, ride the lightning is incredible strong for this map. Movement skills in general need to be looked at for all classes. The worst part about this is that I think it was addressed before the map was even released, so the devs obviously knew it was there. They just didn’t do kitten about it.

Best idea so far. Just make it a transformation.

It definitely should take lots of teamwork to get the orb back, not just 1 or 2 skills and almost no help from your teammates.

[TNO] Gizmo Gigawatt (Engineer)
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Spirit Watch Thoughts

in PvP

Posted by: Adamantium.3682

Adamantium.3682

I don’t like the idea that certain professions are required to win this map. By and large Anet has stayed away from that for all PvE and PvP content I can think. Sure there are many situations where one profession is really great for a group, but this map just pushes it over the line IMO.

The map itself is fun I agree with your thoughts of pacing and awareness. The orb mechanics need work though, not that I pretend to have the answers because I can’t think of a simple fix that will make it so Eles/Rangers aren’t insta win.

[TNO] Gizmo Gigawatt (Engineer)
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Only an engineer...

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

Only an Engineer would think the best thing to do when he’s about to die is to make sure all those spare land mines don’t go to waste.

[TNO] Gizmo Gigawatt (Engineer)
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Feb 26 - Engineer Patch Notes discussion

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

Well that’s just plain stupid and I take back what I said about not that big of a deal.

Maybe I’ll just take it out of my build and try something else instead. I don’t know if it will be worth slotting when you can only use it at best once per 20s, and that’s if you don’t mess up the Kit swapping you want. I’ll have to see how it works out now.

[TNO] Gizmo Gigawatt (Engineer)
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Feb 26 - Engineer Patch Notes discussion

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Posted by: Adamantium.3682

Adamantium.3682

Must’ve read them notes with my glasses on the back of my head then, thank you. That still leaves Tool Kit as a bit of nuiscance though (I run 0/30/0/10/30 SD build with medkit, toolkit, EG and rocket boots).

You’re welcome. I agree, I have an all kit tank build for PvE. I think what I’m going to have to get used to is hitting Elixir Gun before I go into any of the other kits to make sure I get Super Elixir when I want it. Weird, but I’ll get used to it.

[TNO] Gizmo Gigawatt (Engineer)
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Feb 26 - Engineer Patch Notes discussion

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Posted by: Adamantium.3682

Adamantium.3682

I am now basicaly COMPELLED to jump every time I switch on my MedKit, because refinement skill on it is the most useless skill ever and will only buck up cd for insta Super Elixir.

The shared cooldown is only on Elixir Gun, Grenade Kit, Tool Kit, and Flamethrower. The Med Kit won’t block anything, so you don’t have to abandon it.

[TNO] Gizmo Gigawatt (Engineer)
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Feb 26 - Engineer Patch Notes discussion

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Posted by: Adamantium.3682

Adamantium.3682

@Adamandium

Who are you fighting? Any pro oponent won’t let you lend the 100nade combo on you. Man, it has been a long time since another 100nade landed it on me.

And by the way, I was for the 100 nade nerf. You can check my history.

But this isn’t a 100 nade nerf. You can actually use it more often if I’m not mistaken! They might have buffed it.

They nerfed it the worse way they could : They nerfed every other kit refinement build, and only affected 100nade that now you can’t use the nails proc.

How is that a good nerf?

I don’t use it, so I can’t answer those questions but you’re right it’s not a fix. I am encouraged that they want to fix it, they just had the unforseen jumping bug pop up. I’m hoping it will be completely fixed soon.

I do not like the unforseen side effect nerf of multiple kit builds. To me, the Kit Refinement skills were always a bonus (besides Super Elixir, I did use that a lot). So if I’m careful I can still get Super Elixir. I understand others didn’t play their kit builds the same way I did and actively wanted all the free skills, and that is a bummer for you I can’t deny that.

I wish a less heavy handed fix was applied, but I still don’t think this is the end of the world. It wasn’t a fix at all you’re right. Hopefully it will be once the jumping thing is fixed.

My preferred fix is just to make the Kit Refinement for Grenade Kit just not cast Barrage and go back to individual cooldowns. Make it Flash Grenade or something, but what do I know.

[TNO] Gizmo Gigawatt (Engineer)
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Feb 26 - Engineer Patch Notes discussion

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

If you are always talking like that to people, no surprise you don’t come often.

Everything you don’t use seems to be for newb and kitten Everything that is different from you.

Didn’t you get my message about 100nade? The build will still work. The burst is still there. And a build with more then 20+ skills to use, and I mostly use all of them during a fight, is a newb build? A good playing won’t falll from a 100nade burst. You have to use everything.

So kit refinement was an OP ability? Please direct me to anyone that cried about it?

Let me be clear. The 100nade build is a very noob build to me. 1 click can kill almost anyone without any downside and it’s nearly impossible to dodge because it’s instant. It was also brought up in this thread before I ever even visited it. Yes, that is a bad build that should be fixed. Look at the history of patches in this game. Anet does not want builds that can do this, and good for them. This patch was a great first step to erase the 100nade build or at least fix it to not 1 shot so easily, but I’m willing to bet the jumping bug was unforseen to them. I bet it will be fixed soon.

There are many builds I don’t use that are great, most better than my own. I am under no illusions about my builds being supreme.

Kit refinement is a bit of a bummer, I’m under no illusions about that either. I will be able to get past it because while it was awesome to instantly cast 3 free skills every 10s or so, I didn’t really need more than one of them (Super Elixir most of the time). I can appreciate others may have needed them, but careful kit swapping will hopefully still let you get the most important one first.

You’re right I came off like a jerk, I get that and I’m sorry. It just really grinds my gears that a BROKEN build is trying to get fixed but people complain about it, saying it’s one of the only effective Engi builds. That takes SO much away from the profession. If people would stop trying to find the FOTM builds with every new patch and just explore the entirety of the profession I feel like it would be so much more rewarding. To each their own I suppose.

[TNO] Gizmo Gigawatt (Engineer)
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Feb 26 - Engineer Patch Notes discussion

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

People like you are the reason that ANET thinks they can do whatever they want such as lying to us about a “HUGE PVP PATCH” every month which they ALWAYS disappoint on.

Now think about this for a second. Do you honestly think jumping to get around this nerf is “working as intended”. Think about that one for awhile.

Absolutely not. But I’m sure people will still use their 100nade builds, and then cry even louder when they fix that jumping bug.

As for the first part of your post… what. I promise I’m not making any decisions for Anet, in fact it would be great if they could give me a job.

[TNO] Gizmo Gigawatt (Engineer)
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Feb 26 - Engineer Patch Notes discussion

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

This is why I rarely come to these forums. So much doom and gloom. I do great without 100nade noobness in PVP and I do great without relying on 1 consumable in PVE/WVW, but these forums have shown me it’s pointless to try and be positive when anything in this game gets changed, or dare I say fixed.

I make builds that are effective without relying on 1 borderline broken aspect of the game. It’s actually pretty fun that way. Yes, no cooldown on life steal food was borderline broken, if you thought that was actually intended given how the rest of the game works… I’m sorry.

[TNO] Gizmo Gigawatt (Engineer)
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Feb 26 - Engineer Patch Notes discussion

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

I sense someone was angry that they’re point and click noob cannon 100nade build is dead. Except it’s not really dead as others have pointed out. You simply have to jump now. Jumping is unacceptable? Right… it’s better when you don’t have to think and can kill anyone with 1 click. I wish they would have gotten rid of it completely, it’s a terrible build. People that think “it’s the only good build for Engi” need to expand their horizons.

Changes look great! I’ve been tearing it up with Flamethrower, can’t believe it’s getting better! Also my tanky build with Elixir Gun got better as well. Great update, can’t wait to go try them.

[TNO] Gizmo Gigawatt (Engineer)
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(edited by Adamantium.3682)

[Build & Video] Diving Into Zergs

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

I think one the best parts of this build is the big target you become by dropping those bombs. You can likely soak up much more damage than any of your teammates, so let the whole team focus on you all they want. More time and space for your teammates.

If you don’t like to be a target this definitely isn’t the build for you. This build is made to take major abuse and to be a major distraction. And I love it

[TNO] Gizmo Gigawatt (Engineer)
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[Build & Video] Diving Into Zergs

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

The repair bug is easily fixed by removing all your armor after you revive, then re equipping it. Takes about 5 seconds while you’re running back from that rally point in WvW, and in sPvP I don’t think the bug would occur. The mist itself won’t occur if you’re taken from >10% to death in 1 hit I think, that’s what’s happened in my experience. That’s why it’s good with a build where you are slowly being killed and not super squishy. It’s easy to think it doesn’t work because 10% health the way GW2 displays it in that circle looks very, very small.

EDIT: I think the 4-piece bug also occurs in sPvP. The bug is related to going down, not having armor damaged. You can go down in PvE and it will stop working even if nothing is damaged.

I also played the build in sPvP tonight. So fun! I’m thinking about what tweaks to make for 1v1, but as long as you run to the cap point you force them to (a) engage you at range (and you can live plenty long enough to take the point) or (b) contest the point with you and your bombs. Or just Magnet them to take the choice away Very fun so far.

[TNO] Gizmo Gigawatt (Engineer)
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(edited by Adamantium.3682)

[Build & Video] Diving Into Zergs

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

Found this thread linked from another thread. I really like the build. One of the first ones I want to try “out of the box” and not tweak anything. Except that condition damage sigil. After giving it a shot I will try to tweak it a bit for sPvP.

As for the health steal, I don’t believe it expires so you don’t have to worry about using it up fast. I use the Runes of Vampirism + Sigil of Blood in my PvE build and I just love it. So much healing without having to do anything. Too bad this build doesn’t have higher crit chance for those sigils, but that’s not taking anything away from it because it looks awesome.

[TNO] Gizmo Gigawatt (Engineer)
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Collector's Ed/DDE Item Questions [merged]

in Account & Technical Support

Posted by: Adamantium.3682

Adamantium.3682

I received my refunded items in the mail today. I immediately sent Rytlock to my collections to make sure I didn’t lose him again!

Thanks for the very quick response and the concern over this issue, it makes me feel very important even though I’m just one customer in a million.

Thanks again!

[TNO] Gizmo Gigawatt (Engineer)
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Collector's Ed/DDE Item Questions [merged]

in Account & Technical Support

Posted by: Adamantium.3682

Adamantium.3682

I have not received the redistributed items yet. My original ticket is 120825-008885 which was filed 08/25. I sent in another ticket a couple days ago because of Gaile’s posts here, I was worried I wasn’t entered into a queue and it seems as if I wasn’t if the items were sent out 6 days ago. My second ticket to try and get into this queue and confirm I still do not have the items is 120926-004079.

I have the DDE purchased through the official site. I have the Mistfire Wolf skill, and the Golem Banker. At one time I had the Rytlock, so I am sure that I did not order a different edition. I should be among those getting the items back.

Thanks for helping us, I hope to see my Rytlock soon!

[TNO] Gizmo Gigawatt (Engineer)
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Collector's Ed/DDE Item Questions [merged]

in Account & Technical Support

Posted by: Adamantium.3682

Adamantium.3682

You also did not update your ticket 120920-001266. Please indicate in your ticket that you still need the items. As the ticket explains, you need to update in order to get in the replacement queue.

First time posting in this thread because I thought it was just going to get taken care of, but this is the first I’ve seen of needing to get into a queue. My original ticket is 120825-008885.

I’m a little concerned. I submitted an original ticket a month ago, and was never told I needed to do anything to get into a queue to get my items back. We went back and forth a bit on my ticket, so I didn’t just submit it and forget there was a response. I don’t know if I am in this “queue” now, it is the first I’ve heard of it.

I can no longer reply to my original ticket because it is closed, so I made a new one referencing this post of yours and my original ticket. Are there any other steps I need to take to get my items back?

[TNO] Gizmo Gigawatt (Engineer)
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Dungeon Tokens = Collectible items

in Suggestions

Posted by: Adamantium.3682

Adamantium.3682

Also the transmutations stones, please!

While we’re at it, recipes too, maybe? I tend to buy any recipe for my professionsI find, but can never use them for ages because my skill is too low.

While I would like more stuff in the collectible slots across the board, I’m not sure that’s a good idea, just because of what I mentioned in my post: we need to have a use for the vault and reasons to buy more space. Of course it would be great if everything had a collectible slot, but I think these two examples you have should remain how they are to be fair.

The more we use the collectible slots, the more trivial the actual vault (and thus vault spaces) become. I think the remaining crafting tokens and dungeon tokens are fair enough.

[TNO] Gizmo Gigawatt (Engineer)
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Dungeon Tokens = Collectible items

in Suggestions

Posted by: Adamantium.3682

Adamantium.3682

It would be great if all dungeon tokens could be deposited into the collectible slots. I assume the crafting items that don’t go into collectible are just bugs, but aside from that I think the dungeon tokens are the most important items to be made collectible.

I understand and appreciate the need for vaults and for us to want to buy vault space, but dungeon tokens (especially being account bound now) are something everyone is going to be building stacks of for many different dungeons, if not all of them. This would be a nice change!

[TNO] Gizmo Gigawatt (Engineer)
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Arah rushing ? authorised or not ??

in Fractals, Dungeons & Raids

Posted by: Adamantium.3682

Adamantium.3682

I agree, Garenthal. It really cheapens it for those of us who want to play the game as intended.

[TNO] Gizmo Gigawatt (Engineer)
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Lots of Clipping Issues with Asura in Medium Armor

in Bugs: Game, Forum, Website

Posted by: Adamantium.3682

Adamantium.3682

As the title suggests, I am having lots of clipping issues on my Asura Engineer. I don’t expect all gear to look 100% realistic in terms of clipping, but it’s at the point where it’s almost impossible to even preview any kind of weapons. Over half of almost any shield I put on is buried into my back, and every pistol is hidden under the armor I’m currently wearing. Rifles are a little better, but still the majority of them are half hidden under my coat in the back. I have tried this with all different types of armor (in the PvP bank I previewed lots of combos as well as previewing armor I can craft and the dungeon vendors) and pretty much all of them cover a lot of any rifle/pistol/shield I could put on. I don’t use other weapons, but this would also be true for other classes that have things like swords, axes, torches, even a lot of greatswords are covered up.

I don’t know if any other medium armor users have this issue, but it’s definitely a problem with Asuras.

As you can imagine, in a game based on cosmetic rewards this is very frustrating! I know this might be a tough thing to fix and very time consuming, but it would be great if this could get fixed. Maybe just lifting the items off of the back by a little bit (we don’t want them to be floating) would be a good start in the meantime. I don’t know how to even suggest a solution to fix the pistol being hidden under almost every medium armor chest piece.

[TNO] Gizmo Gigawatt (Engineer)
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