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Grieving Set for Engineer

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Posted by: Adamantium.3682

Adamantium.3682

Condi builds are all about duration until you hit the cap. I doubt Grieving will displace Viper.

Yes Viper is a “hybrid” prefix and Engi has power skills in Condi build, but the vast majority of damage is from condis. We’re talking like a 5:1 ratio.

[TNO] Gizmo Gigawatt (Engineer)
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Tanking with Holosmith

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Posted by: Adamantium.3682

Adamantium.3682

I still think Engi shield is “skill for skill” is one of the best weapons in the game in terms of what it brings to the table… The cooldowns have unfortunately let it fall into disuse because it can’t keep up with the power creep nowadays.

Chop off 10 seconds from each cooldown and it’s back in business. Until then it’s sort of in a weird “it could be good if…” limbo.

Not completely dissimilar to Supply Crate.

[TNO] Gizmo Gigawatt (Engineer)
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Tanking with Holosmith

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Posted by: Adamantium.3682

Adamantium.3682

Not in PvE… there’s no reason to do such a thing.

In PvP this could end up being viable… I don’t know what combination of traits and amulet exactly, but if you get some tankiness through traits and gear you can still deliver good damage through PF. That sounds like potentially a good balance, and the Exceed skills seem generally good in PvP.

[TNO] Gizmo Gigawatt (Engineer)
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Holosmith Gearing Preparation?

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Posted by: Adamantium.3682

Adamantium.3682

From PvE perspective:

Viper’s is really good, almost ideal. The only thing that may be better is if Power and Expertise were swapped. +++Condi, +++Expertise, +Precision, +Power. So if that prefix is introduced in PoF I will say that might be the new condi meta.

For power Grieving looks good… but it would be better if Prec or Fero were major instead of Condi. Berserker may still be king. If Destroyer was a PvE prefix I would vote for that, but until then I’m leaning toward Berserker but wouldn’t be surprised if Grieving became meta.

[TNO] Gizmo Gigawatt (Engineer)
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Expectations of Holosmith

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Posted by: Adamantium.3682

Adamantium.3682

The only thing I really expect is for Holosmith to swap in for Tools in the meta PvE condi build and provide a sizable dps boost.

There are many other things I want to happen with Holosmith but I’m not sure enough on any of them to expect it.

[TNO] Gizmo Gigawatt (Engineer)
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What is a good base Engi build?

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Posted by: Adamantium.3682

Adamantium.3682

He may not have seen the WvW part

[TNO] Gizmo Gigawatt (Engineer)
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Power Scrapper Roam WvW Build Recomendations?

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Posted by: Adamantium.3682

Adamantium.3682

Again I’ll preface this by saying I’m no expert…

Mesmer: Sussing out their trickery has always been a must. It should come pretty quick when you notice movement and animation patterns. In WvW I find they invuln… A LOT. Be patient and make them blow everything they have before you use everything you have. When they stun you and clones start running toward you it means burst is coming and you will die if you don’t get out of it. If you survive that you have a good chance to kill

Necro: Tough right now, lots of condis. Take advantage of their horrible mobility, if you have Elixir X toss it on them when they go to shroud then burst them down.

Thief: Engi has always been a good counter to Thief, I still find that to be true. Out last initial burst, bait them into overextending, then stun a burst them down. Either elite choice is nice for keeping them out of stealth for a moment.

Warriors have always been strong, once you make them pop both Endure Pains it’s not so bad. Just be patient.

Guards are annoying, avoid burst if it’s DPS build then you can burst to win they don’t have great defense. If healing just ignore.

Biggest thing overall is just be patient and mindful of what skills you have available and when to use them. Don’t button mash, be calm. Not every Target is a good Target, if they go too tanky just ignore

Yes elixir gun is great against condis so is adaptive armor

[TNO] Gizmo Gigawatt (Engineer)
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(edited by Adamantium.3682)

Holosmith weapon choices.

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Posted by: Adamantium.3682

Adamantium.3682

Read the most viewed thread on the front page of these Engi forums.

[TNO] Gizmo Gigawatt (Engineer)
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Power Scrapper Roam WvW Build Recomendations?

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Posted by: Adamantium.3682

Adamantium.3682

I’m still trying to learn how to play / find a build that works for me, which i’m sure the first part is way more important.

It seems like even with maurader/soldiers I either get steamrolled by a single person or i take absolutely no damage. I’ve tried gyros but they just seem to instantly pop

Any tips?

Also, i seem to have an issue with keeping swiftness up. If i do hammer 5 + heal turret / eg 4, then all that stuff is on CD if i happen to see an enemy

thanks!

I’m learning to be more effective roaming myself, here is what I have learned. My playstyle is to look for 1v1, 1v2, maybe small groups if I can pick someone off and RB away. I’ll join small skirmishes if I see them but I generally stay away from zergs. I run to camps when map chat calls out small groups attacking them. That’s the scale I am commenting for.

I don’t find a lot of use for gyros in WvW. I try to stay very mobile and they can’t keep up is the biggest thing, but also like you said they will just die in bigger fights. Other utilities shine more IMO.

You talked about stats, but what about build? You need to check some boxes for a good roaming build: burst damage, escape/chase, stun break, damage avoidance, condi clear.

Tools traitline will help with your speed issue, assuming you’re using a kit which you should. I also find Tools traits are more useful overall than Inventions in my build so I take that out. You definitely don’t want to be stopping to blast fields for speed in WvW.

I use a mix of Commander’s and Berserker’s armor. Commanders gives a lot of boon duration which is good for Elixir U in my build. Berserker’s helps me stay dangerous.

I linked my build below it has worked pretty well for me. Open to any improvements, like I said I’m no WvW guru just sharing what I landed on that’s made me most effective at roaming. Elixir X is also good in this build.

http://gw2skills.net/editor/?vdQQFASnUUB9dhlXBubBEqilJjac9qgzS8ZKgAg+vr79G-TFCEABtphgJlfJcBA4X9H43fAgHAA76A2SJIpAiYrF-w

[TNO] Gizmo Gigawatt (Engineer)
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Holosmith overheat

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Posted by: Adamantium.3682

Adamantium.3682

Rocket Boots breaks immob, chill, and cripple. That is enough for it to do it’s job 99% of the time for me. It’s job being: get me out of danger or chase down a low health target. Or both one with each charge

It may not evade but it puts you out of range really fast. It has good synergy with other Engi stuff (stealth, fields, Rapid Regen). I’m not a pro in WvW by any definition… but while roaming I have found it to be MVP of my skill bar on many occasions.

I think it would be OP if RB had stun break or evades, and it would end up being a worse skill if cooldown, range, ammo, or ammo reload got nerfed to fit in what you’re asking for.

Other gadgets? No argument from me! RB is a good skill if a situational one, the other gadgets aren’t so much. Slick Shoes is another very situational skill which has been nerfed repeatedly. Gadgeteer tried to help AED but it’s still nowhere near taking over HT or rarely the gyro/elixir H. Maybe Holo can save it somehow.

I guess to try and get back on topic to Holosmith I would say it does have pretty good mobility just considering it’s exclusive stuff not RB. Two low cooldown leaps I think is fair to define as “good mobility”, not many specs or weapons or builds or whatever you want to define have that.

[TNO] Gizmo Gigawatt (Engineer)
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(edited by Adamantium.3682)

Holosmith overheat

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Posted by: Adamantium.3682

Adamantium.3682

I don’t want to nerf the self damage at all. It allows them room to tune the damage from PF higher. Bigger reward for a bigger risk.

If anything I could stand to see it go up a little if it brings the skill damage output higher (especially in PvE where PF is nerfed due to the way transforms work).

I think when balancing these specs in the coming months the devs should take every opportunity to go further into what makes the spec unique rather than just nerfing the unique things back towards vanilla.

[TNO] Gizmo Gigawatt (Engineer)
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Turret Balance suggestion

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Posted by: Adamantium.3682

Adamantium.3682

I always thought they should be like Ritualist spirits from GW1. Up turret damage and attack speed for a start.

Make the traits more impactful too. Like one that buffs turret damage against targets you hit (again like Ritualist). A Grandmaster trait or new skill to teleport to your location would be awesome.

Turrets have gone through so many iterations to still be useless. Must be really difficult for Anet to figure out how they want them to function and be viable. Even healing turret, while being a great heal skill works nothing like a turret should.

[TNO] Gizmo Gigawatt (Engineer)
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Heat Mechanic

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Posted by: Adamantium.3682

Adamantium.3682

You are blind.

There are already graphics like Guardian virtues on top of the meter, and your PF avatar changes colors as heat goes up…

I believe there were also audio cues but even if there weren’t this is a non issue.

[TNO] Gizmo Gigawatt (Engineer)
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Rifle change that could make it competitive

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Posted by: Adamantium.3682

Adamantium.3682

This is one reason why comparing two professions to closely without considering the big picture is misleading.

Revenants have a better long range main hand weapon for power damage than Engis, but what else? Can they equip grenades? Mortar? Buff groups condi damage?

Engi cDPS > Rev cDPS
Engi pDPS >>> Rev pDPS

Revenants need the hammer to be as good as it is, without it they are seriously kitten. Engi’s do not need the rifle to be anywhere near as good as the Rev hammer when you consider what each class is capable of when the rest of the profession is considered.

To be clear I agree that the rifle could use some love, especially Jump Shot that nerf never made sense to me. But comparing it to the best alternatives out there is not an accurate comparison to me. It’s a solid utility—because that’s what Engi weapons are—and the fact that Engis are balanced for kits means you’re not stuck with your weapon. Whether or not you like kits being required for balance can be up for debate but that ship sailed 5 years ago.

[TNO] Gizmo Gigawatt (Engineer)
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(edited by Adamantium.3682)

Holosmith Mid-Adept

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Posted by: Adamantium.3682

Adamantium.3682

Some kind of synergy with core Engi is welcome… this would be a small step toward that.

I also think that describing it sounds more like a bug than intended behavior. Not that it isn’t intended and will remain… but just doesn’t seem right, it’s counter intuitive.

[TNO] Gizmo Gigawatt (Engineer)
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PLEASE let heat benefit more than just sword

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Posted by: Adamantium.3682

Adamantium.3682

Sword being intentionally weak to justify the heat bonuses is just about the worst argument against this topic I can think of.

The thing to me is they chose to have the trait line exclusively affect PF. Which is cool, it’s an interesting design choice but I’m not against that. It’s unique and at least the general feeling in the first few hours was the trait choices are meaningful.

The reason why I feel strongly about this topic is because you do not only need to compare to other PoF elite specs, but no other trait line in the game period is so isolated from the rest of the profession. The fact they chose to go with PF exclusive traits is okay in and of itself, but without also spreading the heat mechanic to the rest of the profession—at the very least the other weapons—it is a big reason of why people say the Holo feels very disjointed from Engi. It’s not just the playstyle is a bit different, it’s that it is literally disjointed from the rest of Engi like no other trait line is.

[TNO] Gizmo Gigawatt (Engineer)
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(edited by Adamantium.3682)

Engineer Elite Speculation: The Technomancer

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Posted by: Adamantium.3682

Adamantium.3682

Okay so minions are a bad idea! What about signets? Shouts? Do you at least like the idea of having a mace?

Mace is okay, it makes sense thematically (like a small tinker’s hammer) but now that we have 2H hammer is pretty redundant so I’d like to see some further creativity there.

I do like the dual skills part of what you had though.

Theme wise you’re a little all over the place, you got some boons, some condi damage, some direct damage, condi cleanse, but not enough to build around and no real identity. And if you’re theorycrafting a new spec let’s see some traits! And what’s the unique mechanic, how does it change the Engi? What are you giving up from core Engi to get in the Technomancer?

[TNO] Gizmo Gigawatt (Engineer)
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Engineer Elite Speculation: The Technomancer

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Posted by: Adamantium.3682

Adamantium.3682

You lost me at minions. Honestly you don’t even have to search to find an Engineer complaining about AI. I’m shocked someone would even suggest such a thing TBH. I’m so beyond even trying some new way to make AI work. There are so many other cool types of skills we could use from other professions (Signets, Mantras, Shouts), or invent a new one (Exceed) that I never want to see more AI on the Engineer ever again.

I like the dual skills idea though.

[TNO] Gizmo Gigawatt (Engineer)
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Rifle change that could make it competitive

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Posted by: Adamantium.3682

Adamantium.3682

It’s not fair to judge Holosmith by watching Chaith play… and yeah it was against someone testing Spellbreaker… but that was really cool.

Overcharged Shot becomes a very powerful skill when you have on demand stability and auto stun breaks!

[TNO] Gizmo Gigawatt (Engineer)
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Rifle change that could make it competitive

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Posted by: Adamantium.3682

Adamantium.3682

Can someone give me a low down of what’s the real deal with Engie? This forum seems to be lots of complaints, most people say the rifle is useless but browsing other forums, people seem to say engie is OP.

I’m still trying to learn the game, it’s complicated as all heck. I’d love to try rifle out again, but it seems everyone is split if it’s viable or not (and meta battle doesn’t have rifle stuff)

Engi is awesome, it has a solid place in PvP and is one of the highest condi DPS in raids.

Don’t come to the official forums for real discussions about professions. Inability to downvote really hinders the forums, you can’t separate the ridiculous from the constructive and threads often get derailed into the same pointless whining. “Upvotes” and “downvotes” are your hint of where to go for GW2 discussion.

About rifle… the power Engi build in Metabattle (or qtfy) uses rifle not sure what you’re looking at. It’s just not as good as condi right now, Holosmith may disrupt that.

[TNO] Gizmo Gigawatt (Engineer)
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(edited by Adamantium.3682)

PLEASE let heat benefit more than just sword

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Posted by: Adamantium.3682

Adamantium.3682

I completely agree. Engineer only has a few weapons, the heat mechanic really should do something to all of them. This to me is the last missing piece of Holosmith, otherwise I think it’s a really solid spec.

Oh and Holosmith works underwater so let’s add to speargun also

[TNO] Gizmo Gigawatt (Engineer)
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Base Engineer weapon swap

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Posted by: Adamantium.3682

Adamantium.3682

Topics like this must make it difficult for the devs to take feedback seriously.

5 years later and people really think the Engi needs weapon swap? Or somehow turn this into a conversation about free skills by adding kits without talking up utility spots?

[TNO] Gizmo Gigawatt (Engineer)
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Holosmith Feedback for Heat Mechanic

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Posted by: Adamantium.3682

Adamantium.3682

Like the idea, think your examples are a little OP but much more interesting overall than “+5% damage when heat above 50%” or something like that.

I would add that the heat mechanic would be great if it affected other types of skills besides just Exceed. I think it could be done in a way that’s not overpowered but makes it not feel like you’re missing out to use anything but all Exceed skills.

Elixirs = AOE damage when drinking or throwing Elixirs (old explosive elixir trait)
Turrets = Overcharge lasts twice as long
Gadgets = Activates Static Discharge on use
Kits = Drop a trail of burning light on the ground when entering kit (toned down version of Prime Light Beam field)

And Exceed skills really should get something above 100%! Not a deal breaker if they don’t, I just don’t like how ECSU only adds extra heat mechanicns to sword.

Ecsu adds to adept middle condition removal over 100%

Thanks, didn’t see that.

Doesn’t change my opinion or suggestions at all

[TNO] Gizmo Gigawatt (Engineer)
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Meta Holosmith Build? Power or Condi?

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Posted by: Adamantium.3682

Adamantium.3682

Grieving might be the new Berserker for builds like Power Holosmith (pholo?) because of all the extra burning and bleeding even when you trait full power, but I don’t think it will replace Viper for Condi Holosmith (cholo?).

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Holosmith Feedback for Heat Mechanic

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Posted by: Adamantium.3682

Adamantium.3682

Like the idea, think your examples are a little OP but much more interesting overall than “+5% damage when heat above 50%” or something like that.

I would add that the heat mechanic would be great if it affected other types of skills besides just Exceed. I think it could be done in a way that’s not overpowered but makes it not feel like you’re missing out to use anything but all Exceed skills.

Elixirs = AOE damage when drinking or throwing Elixirs (old explosive elixir trait)
Turrets = Overcharge lasts twice as long
Gadgets = Activates Static Discharge on use
Kits = Drop a trail of burning light on the ground when entering kit (toned down version of Prime Light Beam field)

And Exceed skills really should get something above 100%! Not a deal breaker if they don’t, I just don’t like how ECSU only adds extra heat mechanicns to sword.

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Holosmith OFF-HAND?

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Posted by: Adamantium.3682

Adamantium.3682

I’m thinking pistol for meta DPS PvE builds in raids/fractals.

Shield for everything else.

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Meta Holosmith Build? Power or Condi?

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Posted by: Adamantium.3682

Adamantium.3682

Not sure what will be meta, but it certainly looks like both power and condi will have high damage viable builds.

Holosmith trait line is lots more condi damage than Tools, so to me that pretty much confirms it will improve the current Engi condi meta. I doubt that build will be changed much otherwise, weapons and utilities probably will stay pretty much the same.

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first impressions: holosmith

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Posted by: Adamantium.3682

Adamantium.3682

Toolbelt
Okay so I split these up because my feedback is pretty similar for all of them. Cooldowns are so long!

Heal – I like the idea, but the execution didn’t really work out. You need additional condi removal to make it work, like traiting to drop condis coming out of PF. Just doesn’t feel good when I can just take Healing Turret. Cooldown is too long. Maybe add to the heat threshold some amount of resistance to counter the burns? My thoughts are counterplay wise that this allows boon removal to still make the burns hurt us? I dunno, just something more is sorely needed on this to compete with HT.

Flash Spark – Might be the worst offender. One AOE Blind, and sometimes a short Light Aura is just not worth a 30s cooldown. If it could pulse the blind maybe 3-4 times and up the light aura to 6s it might be worth that, but in current functionality I think it needs to come down to 20s tops.

Primsatic Singularity – Awesome. By far my favorite toolbelt skill, and the only one I don’t think needs changes.

Blade Burst – 30s CD!?!? This should be 12 MAX, cut the bleed down to 3 or 4s if that’s what it takes but right now this is just bad.

Particle Accelerator – Decent skill, doesn’t hit very hard which feels weird, and the swiftness thing is just gimmicky. We will never get that swiftness effect, and if an ally does they will never notice it. Take it off to give something useful. It also feels weird that this is paired with the shield block/reflect skill, doesn’t seem to match but that’s the least of its problems.

Photon Forge
Love it, it’s very fun. Skills #3 and/or #5 could stand to be blast finishers I think. They certainly seem like blasts.

Traits
I won’t hit them all, by and large these traits are very well done and definitely change how you play your Holosmith. I thought it was weird at first that they all modify PF, but it plays pretty well and feels like I’m really building my version of PF which is cool. The biggest thing I want to say is about the GM Enhanced Capacity Storage Unit. As soon as I equipped it I went combing through all my Holosmith skills to find out what was affected by ECSU… and I was quite disappointed to find it was only the sword (and even then only the bonus on #3 is really measurably better). If our build doesn’t use sword then we’re stuck missing a large part of this trait! If the might has to be toned down a little to also give second tier bonuses to the all the Exceed skills (heal/util/elite) I think that would feel a lot better (in addition to buffing the bonus to other types of skills/weapons in core Engi from feedback above). It just doesn’t feel very satisfying to have only a few skills affected and get a ton of might. I would rather tone the might back a little to make the trait more unique and interesting.

[TNO] Gizmo Gigawatt (Engineer)
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(edited by Adamantium.3682)

first impressions: holosmith

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Posted by: Adamantium.3682

Adamantium.3682

Seems like this might be the mainfeedback thread…

Holosmith overall feels awesome. Once the initial novelty of the animations wore off a little I found myself really enjoying managing the heat mechanic.

Heat
I really like this mechanic, I like balancing it. It’s what I first liked about Revenant in HoT beta testing… but that profession has sort of evolved away from it which is too bad. I think it would be really valuable and open up a lot of opportunity if all skills had some sort of heat effect for being over the threshold. Not even necessarily unique per skill, just something per skill type would be great. Like kits give some effect for a few seconds when entered… elixirs do something… gadgets get some buff, etc. Pistol skills 2-5 do 1s of burning, rifle skills add 10% damage, just something to make Holosmith affect core Engi. Right now it feels like you are missing out if you use any utilities that aren’t Exceed, a different weapon, or a different heal skill. That doesn’t feel good from the player’s side.

Sword

  1. is little lackluster, it needs to hit harder than bomb kit auto for a few reasons. It’s locked behind an elite spec, it’s usually going to be in a glass cannon build, and Holosmith only buffs itself through heat mechanic so you don’t have an incentive to go outside Exceed skills for utilities or use a different weapon. It would be a real shame if the best filler for a glass cannon Holosmith is to use bomb auto.

In addition I don’t like the % crit chance from heat thresholds. It just feels too easy/boring and will be wasted in places like raids. I think it would be better to change this to crit magnitude instead of crit chance. Or anything else really that we won’t be wasting when we’re looking at 80% crit chance in raids anyways.

  1. is okay, just sort of boring. A small bleed, not a big incentive to use heat, just sort of bleh.
  1. is a great skill stuck behind a faulty animation at the moment. Really needs to be a leap finisher. Give the finisher and fix the animation and this is the best part of sword by far.

Utilities
Heal – Bleh. I think a lot of Holosmiths wanted to find a reason to stop using Healing Turret and I can’t speak for everyone… but I didn’t find that. It just isn’t exciting and while the heal over time is nice and sets it apart from other heal skills, something that doesn’t remove condis is just not viable nowadays. I’ll get to the toolbelt later.

Spectrum Shield – I like this skill. It could be a tad longer. Although it’s a little harder to manage your heat level for this skill (you use it when stunned which is tough to plan for usually) I think that balances the really good CD reduction.

Hard Light Arena – Love it. It’s weird that it only gives the boons to the Engi, but I’m sure it would have to be nerfed otherwise which I am not in favor of. Cooldown is a bit rough, could be 30s or 35s. Gives a real Thunderdome feel to it, step into the arena and fight me! Two men enter, one man leaves!

Laser Disk – Fun skill, it’s what Shredder Gyro should have been really. Seems to be worthwhile damage wise, that needs to play out when we can theorycraft in raids a bit.

Photon Wall – I wanted to like this skill… I really did. But it’s so short! I mean duration not size. I think because it’s a smaller size it really can stand to gain 2-3s on the duration. It’s just too short to be useful right now, especially due to it’s cooldown. I know comparing professions is never apples to apples, but I look at the Revenant hammer skill… 6s duration 12s cooldown. There are reasons this skill shouldn’t be a copy of those times… but 3s duration 35s cooldown is just not good enough to use this skill, and really hurts the flip ability of the skill as well.

Prime Light Beam – Feels like a real elite finally! Love everything about it. It would be OP if we could move when using it, and I think standing still gives a nice risk/reward for its strength. I understand the burning field is not a real field, which is fair, but it’s a little hard to see when other effects are around. Maybe adding just the generic white circle border around its effect area (I assume enemies see red, I didn’t play against it).

[TNO] Gizmo Gigawatt (Engineer)
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Enhanced Capacity Storage Unit ...

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Posted by: Adamantium.3682

Adamantium.3682

I thought it was good for power build, made the utility heat thresholds really easy to hit. Sword might need a bit of work but I don’t understand the logic that says anything that helps the sword is pointless. I like 6s of quickness.

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We need our heal back !!

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Posted by: Adamantium.3682

Adamantium.3682

The cast increase really screws up the anti-melee uses of the skill with accelerant packed turrets, which really sucks.

Agreed, this is my biggest adjustment. Much more difficult to use it as a reaction type skill.

It’s a fine fix though, just something to adapt too. It makes the other heals more of an option. I share the sentiment that this type of balancing could be more frequent.

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Final Salvo Not Working With Function Gyro

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Posted by: Adamantium.3682

Adamantium.3682

Not much to expand on beyond the title. The trait Final Salvo should be applying stability to the Scrapper and each gyro as they are summoned. This works for all gyros except the profession mechanic Function Gyro.

I have tested this in PvP only, both in matches and against the profession NPCs. I have never gotten stability from using Function Gyro with Final Salvo equipped. All other gyros give stability as expected.

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Is Pistol/Shield now viable???

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Posted by: Adamantium.3682

Adamantium.3682

Shield is in a weird position where it’s a really good weapon but just doesn’t have a solid place. It can fit in many builds, but you would mostly be better off with hammer or offhand pistol. Hammer is basically the super shield now, it does everything the shield does just better (except blast).

I also think that if it had a better main hand to pair with it would see a lot more play. I really like the shield it’s one of my favorite weapons in the game it just doesn’t have a good spot in the game right now IMO.

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Does hammer works on condi builds ?

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Posted by: Adamantium.3682

Adamantium.3682

No it doesn’t.

Will you kill things? Yes. Will you be good at it? Maybe. Is there a much better alternative to what you’re doing simply for the purpose of being different? Yes.

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Post BWE3 Scrapper Changes

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Posted by: Adamantium.3682

Adamantium.3682

At this point we’re not going to be able to change the elite specialization mechanic very much. There are still going to be changes to it with the possibility for expansion of functionality post-launch.

What is the status of this? Even assuming the possibility of expansion of functionality post launch is gone, this post still says there will be changes to the mechanic that we’ve heard nothing of since.

I know this is why devs don’t like to say their plans very often. I get on people all the time for holding feet to the fire. Rather than demand changes that were “promised” I would like to hear from Irenio on if he still plans to make Scrapper mechanic changes and if there is any possibility for the expansion of functionality he hinted at.

[TNO] Gizmo Gigawatt (Engineer)
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Thermobaric Detonation viability

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

Thanks for writing that out and explaining your point of view. My conclusion is going to have to be to agree to disagree. Dodging to proc blast finishers is not getting you any more blast finishers than an Engi would be able to use otherwise, and in fact maybe even less since fields only last so long and dodges are using the limited time you have to use blast finishers. My interpretation of your point is that using Thermobarric Detonation with no cooldown leads to some unstoppable force of blast finishers everywhere which I just don’t think is true.

The rest of your post pretty much defines a bunker build to me, I don’t see much of an issue with it. Again, thanks for writing it out. Let’s just agree to disagree on this one I guess.

[TNO] Gizmo Gigawatt (Engineer)
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Thermobaric Detonation viability

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

Could you explain specifically how this breaks the game? I don’t see it at all and I would like to see from your side what makes you so sure of how bad this would be. It’s just a blast finisher (which comes at a cost), those are everywhere anyways.

[TNO] Gizmo Gigawatt (Engineer)
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Thermobaric Detonation viability

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

I’ve said it before I’ll say it again:

Dodge activated traits should not have cooldowns. The gate is your endurance. If you want to use up your endurance to activate a trait instead of avoiding damage you should have that choice.

That holds true if there was a limited impact effect involved. No other trait in the game has the potential to effect OUR presence (or any other) on the field so completely. This is not a debatable context. Having no CD on this trait breaks the game. EPG should NOT have a CD since it does not fit into the scenario I just explained. Thermo absolutely needs a CD to be kept in check, although 10s is TOO heavy of a limitation. As suggested, lowering this to 5s is more than fair.

I don’t get how a 10s CD is too long, 5s CD is fair, but no CD breaks the game.

A blast finisher on a dodge is not breaking anything. I think you’re going a little overboard with the effect this trait will have.

[TNO] Gizmo Gigawatt (Engineer)
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Thermobaric Detonation viability

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

I’ve said it before I’ll say it again:

Dodge activated traits should not have cooldowns. The gate is your endurance. If you want to use up your endurance to activate a trait instead of avoiding damage you should have that choice.

[TNO] Gizmo Gigawatt (Engineer)
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Adaptive Armor and HGH just nerfed

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

If it’s a problem in PvP why not split the skill :/

[TNO] Gizmo Gigawatt (Engineer)
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Trailblazer exotic insignia

in Guild Wars 2: Heart of Thorns

Posted by: Adamantium.3682

Adamantium.3682

Trailblazer is one that I have also not been able to find. I am trying to keep a list of all the new stats here:

https://www.reddit.com/r/Guildwars2/comments/3qd5ep/quad_stat_prefix_recipes/

It will be updated as I am able to fill in the blanks, please help if you can!

[TNO] Gizmo Gigawatt (Engineer)
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Adaptive Armor and HGH just nerfed

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

I wouldn’t call HGH a nerf, that’s an understandable change.

Adaptive Armor is a nerf, and a poor one. I’m looking at doing raids, and there are two outcomes because of this nerf:

1) Engineers will still be able to tank with 250 less toughness. Does this make the content too easy if 250 toughness is that trivial?

2) Engineers will not be able to tank raids. It’s obvious why this is bad.

If the trait is too powerful in PvP then SPLIT THE SKILL. I don’t often get irritated by changes like this, I get that evolution is a part of the game. This one just grinds my gears.

[TNO] Gizmo Gigawatt (Engineer)
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Asura and hammers... THEY ARE SO SMALL!

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

I have the largest possible Asura, and I agree it’s a bit small but no more than any other weapon.

I do agree that an increase in size of maybe 10-15% for all Asura held weapons would be good.

[TNO] Gizmo Gigawatt (Engineer)
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Blast Gyro Bugged

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

Player minions don’t carry over their player’s critical chance; phantasms are a special case.

Isn’t this part of why Blast Gyro is so bad? Engineers are so reliant on utilities that it’s not really viable to use one on a skill like this.

I think Blast Gyro really should just be a “following” Gyro (and I have to use that term loosely right now) that periodically drops bombs for high damage + blast finisher on your target. After all, Scrapper doesn’t have a blast finisher in itself and this would separate Blast Gyro from existing utilities (Battering Ram) and give it a unique place where players might actually use it.

[TNO] Gizmo Gigawatt (Engineer)
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Scrapper-what am I missing?

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

What builds have you tried, and what game mode?

[TNO] Gizmo Gigawatt (Engineer)
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Scrapper with dual pistol problem

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

Not everyone can get what they want? Some skills just don’t go well together.

[TNO] Gizmo Gigawatt (Engineer)
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New Stats

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

This is from memory when I was looking for Commander’s gear last night, forgive me and please correct if any of it is wrong…

Viper’s – Exalted vendors
Wanderer’s – Nuhoch vendors
Minstrel’s – Itzel vendors
Crusader’s – Crafting vendor
Marauder’s – Crafting vendor

The rest I couldn’t find…

Trailblazer’s – ?
Vigilant – ?
Commander’s – ?

[TNO] Gizmo Gigawatt (Engineer)
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New Stats

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

If anyone finds the vendor for Commander’s recipes could you please let us know here! I guess this would be a good place to list any of them that you find, I’m particularly interested in Commander’s right now.

[TNO] Gizmo Gigawatt (Engineer)
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Scrapper post launch feedback

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

Gyro following is not good, as said a lot since launch.

Superspeed not stacking kills a lot of Scrapper traits and turns what would be good synergy into traits that hurt each other more than help.

Blast, Purge, and Shredder gyros have very very minimal use if any. The ones I think are okay (heal, bulwark, stealth) are hard to judge right now because they can’t follow you at all but those other 3 are just not useful under any circumstances. I won’t say what I would do to those other 3 because I already have a few times and I’m sure that if Irenio is looking for feedback on how we’d like them improved he has a long list by now.

Hammer is fantastic!

Traits are overall good, I still don’t like the minors and the adepts though. Need better choices there, and all the minor traits feel way too niche to be applied to every Scrapper automatically. Decisive Renown should be a minor because it’s practically required to make any use of the Function Gyro.

Function Gyro… bleh. It comes in handy once in awhile, but it’s difficult to target friendlies and it’s just not fast enough on enemies. In PVE it’s just… really not useful hardly at all. The little floating gyro is incredibly cute though, so it has that going for it.

[TNO] Gizmo Gigawatt (Engineer)
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New Stats

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

What do people think of marauder on scrapper? I suppose the vitality should help a lot

Personally I don’t think Vitality is very good. If you have 200 extra vitality for 2000 health, one hit for 2000 and it’s done it’s job. Healing can only help your vitality if it heals you up to that extra 2000 you have.

Toughness on the other hand does much less per hit, but can stack up and total much more damage reduced. In addition every single heal you receive makes Toughness better.

Of course Vitality helps against conditions, but I don’t think it makes it better than Toughness. Conditions can only hit so hard, but direct damage can be really high. Just my opinion.

[TNO] Gizmo Gigawatt (Engineer)
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