Weapons
Sword MH: Feels great now. I know players are still getting used to Unrelenting Assault, I think it is balanced but stil in flux of course. I love the idea I saw here on the forums about backloading the damage (remove ~10-15% from each of the first six strikes, add all of that to the 7th strike) and make it so the final attack always hits whatever was targeted when the skill started. I don’t see any downsides to that change, it creates better counterplay and makes it a little more predictable to use in AOE situations. Win/win. Auto attack chain is still great, Precision Strike is still “meh” I never wanted to use it.
Sword OH: Block is cool, I like the that you get to retaliate with an attack if you block. Those skills have always been fun to me. Grasping Shadow… just what? I don’t get at all needing to be in melee range for this. The way I see it you take an enemy next to your party and remove it from all their AOE. You can’t even really use it to pull without running in first or using Shiro teleport which seems backwards as well. I get that it could be used to pull people off point in PvP or away from their support but still, it’s weird. I would like to see some range on this skill so you don’t already have to be on top of them.
Mace: My only complaint is that I feel it lacks in true condi generation. It’s a great weapon otherwise, all the skills work nicely together and I never actively avoid using them like I do on other weapons/legends. However being the Rev’s only condi weapon I feel it needs better generation. Adding bleeding to the auto, or a slightly longer fire tick on Searing Fissure (not preferred because burning is too much) or add torment to Searing Fissure. Overall a minor complaint because the Rev can be good without it, but it lacks a true condi build I think.
Staff: MVP for me this weekend. Every change made to it was great, and it’s a really fun weapon to use. Punishing Sweep/Debilitating Slam feels rewarding to use now, the auto attack chain animations are great (I feel I have to say that now because of Daredevil). Surge of the Mists has got to be the best looking skill in the game, and on top of that it’s definitely worth using! (I’m looking at you, Chaotic Release). Great job on the staff!
Hammer: Still great, the evade is really helpful thank you. If I’m in a tough spot and just need a few seconds for legend skill recharge I find it’s worth swapping to hammer even in melee range just to use Phase Smash to give me those few free seconds. Great job on this weapon.
Axe: Not much to say, keeping the streak alive here of great weapons. I still have the complaint that Frigid Blitz needs to face the camera the opposite way, and sometimes it would put me out of auto attack range. Both of these things are annoying and I believe warrant QOL improvements but the skills themselves are great.
Shield: Ah, the shield. Envoy of Exuberance is great. It’s not quite “there” to me though, I think it needs some damage. I know the shield is not there for damage, it should be equal to or less than an auto attack just something to proc traits and gear. Doesn’t “need” it, just how it feels to me. Then Crystal Hibernation… it’s bad. The idea was great and I know I was excited when it was revealed and we were told it had a breakbar and everything… but it’s bad. It needs a buff to the breakbar, soft CC should not break it so easily (if at all). Even more importantly it just can’t root you. In PvP this allows your enemy to queue up their best skills and disables for when you get out, in PvE you used this to save your life in a tough spot but you’re left unable to actually get away from danger so you are still in trouble when you get out of it. A 4k heal is likely not going to save you from that trouble. Magnetic Shield for Engi is a great skill that once upon a time you couldn’t move while using. Even though it was great I don’t think it saw much use (besides for blasting) because it was so detrimental to use. That’s what CH is now, except it’s not even good because of the breakbar problems. It does more harm than good, which is disappoint for such a great idea. There’s been many topics on this skill so I’ll leave it at that.
Spear: Another new weapon. I have to admit the choice of auto attack is a nice QOL thing. I thought (and still do kinda) it was gimmicky to package that as a great choice for us when in reality it takes the place of what should be a useful skill… but it is nice. Underwater is so far on the backburner it doesn’t matter to lose that skill, and I like the options provided for the purpose of underwater combat. Skills 3-5 are all pretty cool, I like Igniting Brand and Rift Containment a lot.
Traits
I think I’m going to add traits feedback in another thread focused more specifically on traits because there’s a LOT that I feel needs feedback. It is by far the weakest aspect of the Revenant.
Jade Quarry