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Don't nerf engineer underwater

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Posted by: Adamantium.3682

Adamantium.3682

I just don’t like the auto attack. It must be the worst auto attack in the game, I can’t think of anything else nearly as bad. I would use FT auto attack underwater 10 times out of 10 in place of the harpoon gun’s auto.

Skills 2-5 all have their uses, I don’t mind them. What I do mind is that our main weapon turns into nothing more than a utility underwater while we’re relegated to finding our favorite kit to use as the main weapon.

[TNO] Gizmo Gigawatt (Engineer)
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engineer/thief/ranger

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Posted by: Adamantium.3682

Adamantium.3682

If we’re talking single target DPS, the ranger can match a theif’s and is far superior to an engi.

Hahahahahahaha. Ranger? DPS? Are you sure? My ranger is full zerker and I still need 40+ seconds for veteran undead giant in orr while my celestial engineer needs below 30 seconds. Yes, my celestial engi beats my zerker ranger in dps by far.

You should stop putting people down, you don’t actually know everything.

[TNO] Gizmo Gigawatt (Engineer)
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engineer/thief/ranger

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

If we’re talking single target DPS, the ranger can match a theif’s and is far superior to an engi.

Hahahahahahaha. Ranger? DPS? Are you sure? My ranger is full zerker and I still need 40+ seconds for veteran undead giant in orr while my celestial engineer needs below 30 seconds. Yes, my celestial engi beats my zerker ranger in dps by far.

You should stop putting people down on these forums, contrary to what you might think you don’t actually know everything.

[TNO] Gizmo Gigawatt (Engineer)
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new bag kit

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Posted by: Adamantium.3682

Adamantium.3682

I think he likes kits.

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The Engineer's Guide to Turrets

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Posted by: Adamantium.3682

Adamantium.3682

Cool guide, never seen such work put into turrets. I even learned a few things that I plan on putting to use after the big balance update.

[TNO] Gizmo Gigawatt (Engineer)
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underwater build

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Posted by: Adamantium.3682

Adamantium.3682

Grenadier, a couple elixirs, and SD is pretty cool. I’m curious are you building for underwater combat?

[TNO] Gizmo Gigawatt (Engineer)
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Condition grenades: Rabid or Rampager gear?

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Posted by: Adamantium.3682

Adamantium.3682

Bursting is an amazing sigil for a condition build. Probably not preferable for a hybrid build since you won’t have as much condition damage to boost, but for pure conditions it’s great.

[TNO] Gizmo Gigawatt (Engineer)
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engineer/thief/ranger

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

I started a Ranger alt and they’re pretty good. I’ve never liked the archer arch type in games for some reason, but I do enjoy the longbow on Ranger in addition to all the melee options. They can do great group support, and pretty good combo fields also just from my limited experience. Massive damage potential also.

[TNO] Gizmo Gigawatt (Engineer)
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Condition grenades: Rabid or Rampager gear?

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Posted by: Adamantium.3682

Adamantium.3682

Don’t take Sigil of Strength and Battle. All sigils that have a cooldown share that cooldown with each other. Both Strength and Battle have cooldowns, so they will only hurt each other. Generally you want to look for 1 sigil with a cooldown (they tend to be more powerful), and 1 that does not.

[TNO] Gizmo Gigawatt (Engineer)
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Engineer WVW issues

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Posted by: Adamantium.3682

Adamantium.3682

If you want to improve your skills sPvP is the place to do it. Be a decent human being and drop the perplexity runes too, the less people ruining everyone elses fun the better.

Couldn’t agree more with this. I hate that I put so much time into a good solid build, getting all the gear I need for it just to get smashed by someone who slapped 6 of these runes together. It’s your game and you paid for it so play what you want, but for the love of god please want something else.

Speaking of gear, Dire is straight awesome in WvW!

[TNO] Gizmo Gigawatt (Engineer)
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Engineer WVW issues

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Posted by: Adamantium.3682

Adamantium.3682

I play a condition / perplexity Engineer.

I’ve never felt so terrible, useless, and demoralized.

Maybe don’t play the cheesiest build possible and you’ll feel better about yourself

In all seriousness though I can’t imagine why you’re having trouble using those runes. No one can keep up with that amount of confusion application, are you just having bad luck running into zergs or something? You never really said specifically what kind of fights you’re having trouble with.

[TNO] Gizmo Gigawatt (Engineer)
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A useful turret build

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Posted by: Adamantium.3682

Adamantium.3682

In PvP Turrets are quite awesome. 1k Hit with Knockback, 3 Times in a Row on an Stun-Warrior while your Conditions tick? Yes please.

In PvE – Meh. Nuff said.

Agreed. Due to all the talk of turrets lately (and the fact I change sPvP builds a lot) I have been playing sPvP with a turret build the past few days. It’s quite fun, sooooo much CC. I can also heal a LOT in a pinch by detonating all my turrets and using a Jump Shot.

Not competitive, but I don’t care it’s fun. I like to see how well I can do with fun builds in sPvP rather than just run the latest cheese.

[TNO] Gizmo Gigawatt (Engineer)
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New Utility: Jetpack

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Posted by: Adamantium.3682

Adamantium.3682

So if I slot this and get the jetpack appearance, do I get 50 gold back for the one I bought?

[TNO] Gizmo Gigawatt (Engineer)
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Rocket boots, or elixir gun?

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Posted by: Adamantium.3682

Adamantium.3682

It depends on the rest of your build and which would work best with it.

[TNO] Gizmo Gigawatt (Engineer)
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Five Gauge- MLG

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

Oh right. Lord Teldo. Dude is good and knows his stuff, but I have no idea why so many treated everything that came out of his mouth as gospel. People should think for themselves more.

[TNO] Gizmo Gigawatt (Engineer)
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(edited by Adamantium.3682)

Five Gauge- MLG

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

Proved that slick shoes are viable.

Was there ever an argument otherwise? I’ve always thought it was a pretty cool skill, made only better when it got a stun break as well. Great for bomb builds, or anything where you need to be in melee range really. Allows you land big spikes quite nicely with the knockdowns, and the mobility from the toolbelt is nice also.

P.S. I hate the word “viable” in this game. It’s so… “played out”

[TNO] Gizmo Gigawatt (Engineer)
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Oh come on, seriously???

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

You realize this doesn’t actually work, right? If you detonate a turret, it goes on it’s full cooldown. That is, you do not get your heal back after you detonate your healing turret. You must wait 20 seconds before deploying it again.

I think you misunderstood me and went off on a tangent from that misunderstanding. When the turret is detonated, it goes on cooldown allowing you to get your heal back when the cooldown is up. I only meant that you get your heal back (eventually), compared to not getting it back while the turret is down. I never meant you get to heal immediately after detonating.

It was also awhile ago, and turrets didn’t work how they do now. I don’t even know if they had toolbelt skills. It was just a fun build to be able to knock people back while you were stunned, which is what I was replying to. I never said it was an ultra competitive build, but it was pretty effective and fun to ping pong people around.

[TNO] Gizmo Gigawatt (Engineer)
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(edited by Adamantium.3682)

Oh come on, seriously???

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

It’s absolutely not required to choose “either/or”, though you could do that if you really wanted to for some reason. You have two cooldowns to manage per utility slot, as someone who has primarily used kits you should be very familiar with this. You can use the toolbelt skills before you place the turret (beginning of fight). Once they’re back up you can detonate the turret (in a field for blast finisher, next to enemy for damage and knockback) and have the toolbelt available again.

[TNO] Gizmo Gigawatt (Engineer)
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One Race vs. The Other?

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Posted by: Adamantium.3682

Adamantium.3682

Aesthetics are all that matter. Find a race you like the look/animations of. Also take into consideration which cultural medium armor you like, you may think you’ll never get to t3 armor but if you do you want to at least have the coolest option.

[TNO] Gizmo Gigawatt (Engineer)
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Oh come on, seriously???

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

The toolbelt skills on turrets are for when they are down so you won’t be completely defenseless. Turrets also will proc static discharge twice because of the way their tooldbelt works. And in a moment where you would need to pop a stunbreak, destroying thumper turret might not be a bad thing, as it can also knock back your opponent (if you trait for it) and nullifying the need to break the stun, letting you have 1 more stunbreak when you need it

Indeed. I used to have a sPvP build awhile back that used a couple turrets (Healing and Net I think) with that trait. I didn’t pack a stun break, because what I would do is drop my Healing Turret as the fight started, then just fight right on top of it. Warriors/Thieves would come stun me, then I just detonate the turret, getting my heal back and stopping their spike also. It would work a little different today, but the idea you have explained here is more effective than one might think!

[TNO] Gizmo Gigawatt (Engineer)
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Oh come on, seriously???

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Posted by: Adamantium.3682

Adamantium.3682

OP: Poses question. Preemptively mocks anyone who tries to answer question.

Serious question: Do you only have 1 character slot? You keep talking about deleting one character to make Engineer, and now you don’t want to try anything else or all your hard work on the Engineer will go to waste. I’m confused. You can have at least 5 characters without deleting anything. I’m wondering what your other 4 character slots are doing. Probably out having a party because they don’t have to be an Engineer am I right!

The most common gadget build I believe will be based on SD because most gadgets have targeted toolbelt skills, and condition damage on them is pretty much non existent so you’ll likely want rifle as well.

[TNO] Gizmo Gigawatt (Engineer)
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Engineer stealth?

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Posted by: Adamantium.3682

Adamantium.3682

Perhaps I have been exceedingly fortunate in the players I’ve fought with this build. However, here are my considerations when I do:

Thank you for taking the time to write that out. I do apply most of that already, I know how to PvP (not being defensive just explaining where I’m coming from). The problem is that you can’t preemptively blind, block, and evade all interrupts. It simply won’t happen. Your opponents are also going to be doing all they can to land these interrupts, and they don’t even have to be good at it. The sad truth with these runes is that you don’t even need to land all of them, only a couple will completely decide the fight.

Conservatively, at some point in the fight you are likely to have 15 stacks of confusion on you. It may not be for a long time, and you may be able to clear it quickly and notice it right away if you’re a good player. Still, just taking 1 tick of that is over 3200 damage. Just 1 tick. Now what if you’re not perfect? What if a couple of auto attacks go off before you can cancel them? What if you clear the stack of 15 perfectly but then here comes 10 more?

I can’t believe I’m writing this much about what is such a blatantly broken set of runes, but you took time in your post and I’m willing to do the same. So much has to go right (plus luck) just to get the upper hand against someone running Perplexity. They don’t need the same, if they’re a halfway competent player it’s over before it begins.

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Engineer stealth?

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Posted by: Adamantium.3682

Adamantium.3682

You’ll notice he was using Perplexity runes, so the enemies never had a chance. Perplexity runes are EXTREMELY OP, just watch how fast those guys drop.

This guy is good but this is no skill gameplay, fortunately that sort of bullkitten isn’t possible in sPvP

Wish my ping was as low as that guys though…

Actually, he no longer runs with perplexity- because they aren’t the most powerful. There’s been a lot of unwarranted hype about them, and they are not a build I fear to face. However, people will always need an excuse, and perplexity is one of the current favorites.
All of this is, of course, my opinion, which is merely based off my experience playing with and against these runes.

If the person is playing them correctly you really don’t stand a chance. I’d love to be proved wrong and find away to beat people that use them because it annoys the heck out of me (and I’ll keep trying, I don’t go into WvW just to run away from people), but I just don’t see it. Every ~10-15s you’re getting 3 stacks of confusion just from them attacking you. If they slot the right skills they can easily spike multiple iterations of 5 stacks of confusion with interrupts.

Also consider in a build using those runes they likely have around 2k condition damage, you’re taking over 200 damage per stack when you do anything. As an Engineer, much of our condition removal is layered under multiple skill activations as well, so to even remove conditions you have to take 2-3 ticks of what is likely 10-15 stacks of confusion. That’s about 4300 – 6450 damage just for trying to remove the confusion that is probably protected by other conditions anyways.

Again, I’m not one to just give up, throw my hands in the air and say it won’t work. I’d love to get some advice on how to beat these noobs running this junk if such a way exists. I’m all ears!

[TNO] Gizmo Gigawatt (Engineer)
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Engineer stealth?

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

It’s 3 seconds per blast. When my group needs it in a dungeon or something, or I’m getting that pesky Orichalcum by the Champion Karka, I will slot Healing Turret, Bomb Kit, Thumper turret, Rocket Boots and use P/S.

Place the turrets first. Go into Bomb Kit. Use Big ’Ol Bomb, Smoke Bomb, then drop the kit and use Magnetic Shield. When the Smoke Bomb goes off, hit the shield again for Magnetic Inversion. Detonate both turrets, pressing the one for Thumper twice because the toolbelt Rumble is also a blast finisher. Finally, use Rocket Boots to get a headstart on wherever you have to go. This can be replaced with Throw Mine or Elixir Gun – Acid Bomb if your group is too slow to keep up (remember to face backwards if using Acid Bomb.

BOB + Magnetic Inversion + Detonate x2 + Rumble + Rocket Boots/Throw Mine/Acid Bomb is 18 total seconds of stealth, when you count how long it takes to activate it all you have about 15 seconds to work with which I believe is what stealth caps at anyways.

P.S. Perplexity runes suck. I try to make a good build that takes people down with skill, then I run across every ol’ noob with Perplexity runes and I wonder why I even try.

[TNO] Gizmo Gigawatt (Engineer)
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Elite: Elixir X.

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Posted by: Adamantium.3682

Adamantium.3682

I REALLY wish we had a tool belt skill for our elite. It would be excellent and would definitely make up for all this RNG bs.

For supply drop let us drop the bandages dropped in the drop as the tool belt.
For Elixir X give us a 3-5s tossable stability.
For Mortar let us pick it back up. (Also make it not suck in general)

Do that and every engineer in the entire world will love you forever. You’re welcome.

Considering Toss B is going to get Stability on top of Might, Fury, or Swiftness, your suggestion is pretty weak for Toss X

I don’t know if it would be worth toning down the elites to the extent that would allow toolbelt skills to accompany them.

[TNO] Gizmo Gigawatt (Engineer)
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Elite: Elixir X.

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

Remember you are not stuck in the form you can pop in and out as your pleasure.

This is my point. If you get the one you don’t want, the best course of action is to pop out of it an there goes your elite. That’s not designed very well. That’s really all I’m saying. The forms are fine, each have their own use though I would prefer a unique one I’m okay with them. I’m not fine with the best course of action after using my elite is to then cancel that use of the elite because it didn’t give me what I wanted.

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Elite: Elixir X.

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Posted by: Adamantium.3682

Adamantium.3682

Didn’t turrets used to do that way back in beta but they fixed those? If you change the utility of a turret while it’s active, now it will explode but I’m pretty sure it used to just stay out.

Can’t say I recall that in beta, but then again I can’t remember where I put my keys half the time, so it’s likely they did.

Though in the spirit of staying on topic, I don’t feel Elixir X is any less useful than either of the forms available to the classes it draws it’s RNG from. I think that Elixir X is actually more powerful as it can be traited for both cd reduction and longer duration in contrast to Warrior and Elementalist that can do neither.

I agree with some of the positives Elixir X has going for it, again I don’t think it’s useless just not very good and in need of improvement.

What about my most significant concern, the RNG? When you’re fighting against someone and you want a boost to grant stability and take them down quicker, you want Rampage. What do you do if you get Tornado? In my experience you can’t really hurt them with Tornado, they just stay out of the circle. The Stability is great, but they can just pick you off from about 600 range and you can’t do anything about it. Even if they have no range whatsoever they can literally stand outside the circle and watch you waste your elite.

Sadly, I have found the most effectively thing in that situation is just to cancel Tornado, and no elite skill should ever be most effective by cancelling its use altogether.

If I’m missing something I’d love to be enlightened, but in a 1v1 situation I can’t understand how I would ever want Tornado and that is a good example of why Elixir X is frustrating to me. I don’t have a problem with either form individually, but getting one when you need the other is just infuriating.

Dude, try and keep your opponent in the circle. If they stay in there longer than three seconds, they get knocked down. Personally though, I’d never pop Elixir X on a 1v1.

Dude, why would anyone stand next to a Tornado for longer than 3 seconds. Even if they get hit once somehow (maybe I immobilized them ahead of time, just in case I got Tornado) what’s stopping them from stun break then just standing outside the circle for the rest of it?

I would use Elixir X in a 1v1 because 9 times out of 10 your opponent is using an elite, and because Rampage is awesome.

[TNO] Gizmo Gigawatt (Engineer)
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A useful turret build

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Posted by: Adamantium.3682

Adamantium.3682

That’s a lot of traits being sucked up, leaving you for little to no choices beyond the elixir and turret related traits that you need for what you have slotted.

I agree that healing over time can be awesome. For anyone that played LOTRO I played a Warden. You don’t need direct chunks of healing to stay alive, not at all. The problem with leaving the Healing Turret out is that it gives the same generic regeneration boon that a hundred other skills can put out. You can’t really stack up on the over time effects with the turret, so it doesn’t quite work as well as you’d think which is why everyone blows it up. It’ll work, just not very well. At least it has a large area.

[TNO] Gizmo Gigawatt (Engineer)
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A useful turret build

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

No kits? You have Elixir Gun, even mentioned in one of your damage combos O_O.

I think saying it’s “impossible for players to play healing turret like other turrets” is a bit… dramatic. You can certainly leave it out (make sure it’s behind you so it doesn’t die as easily) for permanent regeneration and a small heal and condition removal every 15s. There are others who have this morale aversion that Arkham does, and they play it this way.

I do agree it was designed to not play like other turrets, unintentionally or not that’s just how it works. Aside from any considerations for blast finishers, or cooldown reductions when picking it up, the dang thing heals when you place it! Why would there be a heal for placing it if we aren’t expected to… you know… place the thing all the time instead of just letting it sit there?

[TNO] Gizmo Gigawatt (Engineer)
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(edited by Adamantium.3682)

Wing Back Skins - More "Lifelike"

in Suggestions

Posted by: Adamantium.3682

Adamantium.3682

Not necessarily stretching out, just something where they move enough for you to know they’re not stiff, but not as if they’re trying to get you up into the air like they are now.

Like our character idle animations, just enough motion to know we’re not a stiff lifeless object.

[TNO] Gizmo Gigawatt (Engineer)
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Wing Back Skins - More "Lifelike"

in Suggestions

Posted by: Adamantium.3682

Adamantium.3682

Moving forward I have a humble suggestion regarding wing back skins. I think it would be nice if we’re going to keep getting different wings as achievement rewards or whatnot, that in the future we could get wings that didn’t perpetually flap. I was thinking the other day what it is that I don’t like about the wings, because they do look pretty cool and the idea is fun for a back piece, then I realized it was because they flap all the time and that looks kind of silly. It’s not like we’re lifting off! If we just had some wings that hovered with very subtle movements that might be cool, and more people would find them attractive.

[TNO] Gizmo Gigawatt (Engineer)
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Elite: Elixir X.

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

Didn’t turrets used to do that way back in beta but they fixed those? If you change the utility of a turret while it’s active, now it will explode but I’m pretty sure it used to just stay out.

Can’t say I recall that in beta, but then again I can’t remember where I put my keys half the time, so it’s likely they did.

Though in the spirit of staying on topic, I don’t feel Elixir X is any less useful than either of the forms available to the classes it draws it’s RNG from. I think that Elixir X is actually more powerful as it can be traited for both cd reduction and longer duration in contrast to Warrior and Elementalist that can do neither.

I agree with some of the positives Elixir X has going for it, again I don’t think it’s useless just not very good and in need of improvement.

What about my most significant concern, the RNG? When you’re fighting against someone and you want a boost to grant stability and take them down quicker, you want Rampage. What do you do if you get Tornado? In my experience you can’t really hurt them with Tornado, they just stay out of the circle. The Stability is great, but they can just pick you off from about 600 range and you can’t do anything about it. Even if they have no range whatsoever they can literally stand outside the circle and watch you waste your elite.

Sadly, I have found the most effectively thing in that situation is just to cancel Tornado, and no elite skill should ever be most effective by cancelling its use altogether.

If I’m missing something I’d love to be enlightened, but in a 1v1 situation I can’t understand how I would ever want Tornado and that is a good example of why Elixir X is frustrating to me. I don’t have a problem with either form individually, but getting one when you need the other is just infuriating.

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Elite: Elixir X.

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

Didn’t turrets used to do that way back in beta but they fixed those? If you change the utility of a turret while it’s active, now it will explode but I’m pretty sure it used to just stay out.

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Elite: Elixir X.

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Posted by: Adamantium.3682

Adamantium.3682

You’re right it is no different. If people use Mine Kit in an interrupt build with Perplexity runes to great success, it doesn’t mean Mine Kit is good. It means the rune is good because without it you probably wouldn’t be using Mine Kit. Same with Altruism runes, if Med Kit was rarely used without them then yes I would also be saying Med Kit is not good because it’s only the runes making them useful. Clearly that isn’t the case with Med Kit, but I think it is with Throw Mine and Elixir X.

If the skill is only good because of a certain rune, I think that suggests the skill is probably not very good and needs to be looked at.

Just in defense of Mine it has it’s uses outside of perplexity in WvW / sPvP the damage it does in power heavy builds is quite acceptable as well the knockback use is fairly obvious and in WvW putting it at portals along with the thrown mines and with all the necro marks stacked up it helps keep people out and instagibs squishies. It’s also nice when scouting/defending camps/bloodlust node. All this assuming of course you have forceful explosives trait otherwise its garbage due to the small radius.

IIRC Mines are getting the same radius increases bombs are receiving next balance patch as well.

Pro Tip: when it comes to Mine, use the tool belt and the utility, then swap it out. They stay placed for their duration. The FT tool belt is also something I’ll cycle that sticks around after you swap out the utility to something you actually want to use. Incendiary Ammo in a build that doesn’t use a flame thrower? Yep, I do that.

Thanks for the tip. Doesn’t change my opinion on Mines, using them for free is nice (and surely a bug) but that doesn’t magically make them a good skill to me.

[TNO] Gizmo Gigawatt (Engineer)
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Elite: Elixir X.

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Posted by: Adamantium.3682

Adamantium.3682

Well sure it has it’s uses (as does Elixir X), I didn’t mean to say it’s totally useless. I only said it wasn’t very good and rarely used. I believe both of those statements are true.

I also said Mine Kit, and that statement is definitely not true!

[TNO] Gizmo Gigawatt (Engineer)
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Elite: Elixir X.

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Posted by: Adamantium.3682

Adamantium.3682

QFT

I don’t have the desire to keep repeating myself, but at least I know the combo to get access to a nearly 30 second stability in a form I can activate every 84 seconds coupled with a condition clear and every boon that will last 50% longer and grant 9% more damage will never get nerfed since it’s so under utilized.

I don’t think it’s fair to use Rune of Lyssa to explain why Elixir X is good. Sure they’re a good combo, but just because Rune of Lyssa works well with Elixir X doesn’t make Elixir X a good skill. It makes Lyssa a good rune.

I just don’t like the RNG. There is a place where both forms work great, though I mostly prefer the Rampage, I just usually get the one I don’t want. This is why I just don’t slot Elixir X that often, I don’t like needing one thing and getting another. Even in builds where it would work well, I’d rather just have the AOE stun and some extra immobilize/heals from Supply Crate than have to blow my elite for something that isn’t helpful.

I hope at some point we can just get 5 unique skills so it’s an actual Engineer transformation. I don’t think that would be overly hard to implement.

It’s no different than using a rune set like perplexity to justify a build with a lot of interrupts, or altruism for a build that uses a med kit rotation for permanent swiftness, might, fury, and vigor. Engineer builds are not critters you can isolate from their gear choices and expect them to perform. It is and remains only as good as the person using it. If only more skills and classes could be that transparent…

You’re right it is no different. If people use Mine Kit in an interrupt build with Perplexity runes to great success, it doesn’t mean Mine Kit is good. It means the rune is good because without it you probably wouldn’t be using Mine Kit. Same with Altruism runes, if Med Kit was rarely used without them then yes I would also be saying Med Kit is not good because it’s only the runes making them useful. Clearly that isn’t the case with Med Kit, but I think it is with Throw Mine and Elixir X.

If the skill is only good because of a certain rune, I think that suggests the skill is probably not very good and needs to be looked at.

[TNO] Gizmo Gigawatt (Engineer)
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Elite: Elixir X.

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Posted by: Adamantium.3682

Adamantium.3682

QFT

I don’t have the desire to keep repeating myself, but at least I know the combo to get access to a nearly 30 second stability in a form I can activate every 84 seconds coupled with a condition clear and every boon that will last 50% longer and grant 9% more damage will never get nerfed since it’s so under utilized.

I don’t think it’s fair to use Rune of Lyssa to explain why Elixir X is good. Sure they’re a good combo, but just because Rune of Lyssa works well with Elixir X doesn’t make Elixir X a good skill. It makes Lyssa a good rune.

I just don’t like the RNG. There is a place where both forms work great, though I mostly prefer the Rampage, I just usually get the one I don’t want. This is why I just don’t slot Elixir X that often, I don’t like needing one thing and getting another. Even in builds where it would work well, I’d rather just have the AOE stun and some extra immobilize/heals from Supply Crate than have to blow my elite for something that isn’t helpful.

I hope at some point we can just get 5 unique skills so it’s an actual Engineer transformation. I don’t think that would be overly hard to implement.

[TNO] Gizmo Gigawatt (Engineer)
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New turret grandmaster trait!!! (EXCLUSIVE)

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Posted by: Adamantium.3682

Adamantium.3682

Those aren’t spinners.

Also, those tires are lumpy.

[TNO] Gizmo Gigawatt (Engineer)
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Always Ready Engi (WvW Video)

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Posted by: Adamantium.3682

Adamantium.3682

I played around with this, but using the unclassified+Rabid ascended trinkets and Rampager weapons. It got me up to 33% crit with about 1800 condition damage, keeping pretty much all of the defensive stats. It was fun and the rare times I found myself 1v1 against non perplexity runes I did great.

I love that this build is something fun and effective without being cheesy. The problem is no one else plays like this. During my 2 hours roaming tonight every warrior I ran into was a mace stun locker with perplexity runes, and every Engineer had perplexity runes. Every. Single. One. Not one of either profession I saw did something different, and yes there were quite a few different ones. Conservatively that was 75% of all the fights I had. Sigh.

I try so hard to get into WvW but this is why I just can’t do it consistently. I don’t know how you guys who roam for thousands of kills do it, I really don’t. Kudos.

[TNO] Gizmo Gigawatt (Engineer)
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Bring back the mine kit!

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Posted by: Adamantium.3682

Adamantium.3682

I would prefer we move away from kits that have multiples of the same skill. That’s not really fun or engaging gameplay IMO.

[TNO] Gizmo Gigawatt (Engineer)
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Engie a Button Mash Profession?

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Posted by: Adamantium.3682

Adamantium.3682

Gah! Why do people keep suggesting certain fields take priority over others!? It does not happen, the oldest field is always used.

[TNO] Gizmo Gigawatt (Engineer)
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Always Ready Engi (WvW Video)

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Posted by: Adamantium.3682

Adamantium.3682

My only “critique” about this build is that it lacks a reliable stomp. W/ FT, u can smoke field before stomp. W/ Elixir S, u can toolbelt or pop it and guarantee the stomp. But there were a few stomps here that were missed cause u got interrupted. All that hard work would have to be redone to down the person again.

I agree, though he did have pretty good use of Acid Bomb to finish off a downed person a couple times. FT or Elixir S would be preferable, but I don’t see a way to get either of those in, all 3 utilities in this build seem to be mandatory. Can’t have it all!

[TNO] Gizmo Gigawatt (Engineer)
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Engineer Changes in the last 5 months....

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Posted by: Adamantium.3682

Adamantium.3682

Oh you silly guys and your bad memories

Rocket boots is pretty awesome now, it is a large leap forward with no self CC. The stun break has been removed.

Some turrets got their cooldowns reduced to be a bit more user friendly, I believe it was Net and Flame. Turrets in general still have a ways to go according to most people (myself included) as some more bugs have been introduced to them, most notably attack durations are much longer than they should be making it really hard to utilize them effectively.

Some other skills got cooldown reductions as well. Personal Battering Ram is now a 25 second cooldown, the Launch is just 15s. Analyze (Utility Goggles toolbelt) was reduced to 30s. Super Speed (Slick Shoes toolbelt) has been reduced to forty-five seconds and is now a stun break. Rumble (Thumper Turret toolbelt) is also a stun break, with a short 1s stability included. Speaking of stun breaks, Healing Mist (Elixir Gun toolbelt) is now a stun break as well.

Throw Mine removes a boon.

Traits: Explosives I – Acidic Elixirs now removes a boon as well. Firearms has had some work done, Coated Bullets and Juggernaut were moved to Master level replaced by two new Grandmaster traits, one increases damage dealt by guns by 1% per unique condition on the target, the other increases burning duration by 33%. The Adept immobilize and the cripple traits were combined into one pretty awesome trait, Sitting Duck.

This is all I can think of off the top of my head I’m sure someone else will fill in something I missed, I apologize if any of this was longer than 5 months ago and I inundated you with things you already knew! As ukuni said keep an eye out for more updates in the next few weeks when another balance pass is supposed to be going over all the professions.

[TNO] Gizmo Gigawatt (Engineer)
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(edited by Adamantium.3682)

Always Ready Engi (WvW Video)

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Posted by: Adamantium.3682

Adamantium.3682

I use a very similar build, I’m glad to see someone using Coated Bullets. I know it’s not the greatest, and I know it only affects 2 skills, but I just really like it. I love the life steal, reminds me of a vampirism build I made a long time ago that frustrated the heck out of opponents. I may try to make a modern reproduction of that now. I may also try to modify your build for P/S as I just love that combo.

Elixir Gun + Rocket Boots = very good in combat mobility topped only by Thieves/Mesmers IMO.

I really like the “always ready” idea. It’s cool that you can stack Might and get sigil stacks up to crazy amounts of damage, but I like being able to play my build to the fullest at any given moment like you do here. Thanks for the video!

Does the rune have a cooldown for the 4-set bonus that you know of? Also can you confirm that your stats match the builder and Sigil of Bursting is increasing your condition damage by 6% and not just 6?

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

(edited by Adamantium.3682)

Super Elixir needs to be a water field.

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Posted by: Adamantium.3682

Adamantium.3682

I just tried to drop it over my water field, got aoe retal. When stacking in WvWvW, u could screw the zerg.

Your water field is so short that by the time you cast the water field, switched to Elixir Gun (if not in it already), dropped Super Elixir, and then hit a blast finisher, that the water field has likely expired which is probably why you saw AOE Retaliation.

Again, fields are first come first served. No one type of field overwrites another. The only way you could screw a zerg is by preventing them from using other types of fields after you used Super Elixir, not interfering with a field already down.

[TNO] Gizmo Gigawatt (Engineer)
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Acidic Elixir + Static Discharge

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Posted by: Adamantium.3682

Adamantium.3682

This build is one of the better ideas for SD with elixirs because you have to be close to your opponent when you throw elixirs, so there’s more leeway to get SD to land.

As others have said though, SD is still hard to land on toolbelt skills that do not target. If you have points in tools and can’t think of anything else to use I don’t think SD is a bad idea with this build but it’s not an optimal use of SD.

[TNO] Gizmo Gigawatt (Engineer)
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FT-Not a weapon kit akittens current state

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Posted by: Adamantium.3682

Adamantium.3682

I do really enjoy using FT as a utility. For 1 utility slot it’s really great. Burning from toolbelt, spike damage on #2, short cooldown knockback #3, fire field #4, blind #5. I just can’t figure out a way to enjoy the auto attack so I don’t use it for anything beyond utility, and I never stay in it more than a second at a time when I have it slotted. I’m open to suggestions because I do like the idea of Juggernaut, but I haven’t seen a way to make the auto attack good for me.

[TNO] Gizmo Gigawatt (Engineer)
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Super Elixir needs to be a water field.

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Posted by: Adamantium.3682

Adamantium.3682

I don’t understand how it makes no sense though, light/water fields are both associated with healing. It’s not like Super Elixir is an anomaly.

[TNO] Gizmo Gigawatt (Engineer)
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Super Elixir needs to be a water field.

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Posted by: Adamantium.3682

Adamantium.3682

I would rather see it pulse condition removal as it heals rather than just have it on the impact. Water field would be nice, but I would rather see that change.

EDIT: I would actually almost rather it stay a light field. We don’t really have access to a light field otherwise, not reliably at least (just Toss R and U half the time) and it’s nice to stack retaliation or have condition removing projectiles.

If your suggestion is just to have another good water field, I would rather they look at changing the Healing Turret. It was never meant to be the most optimal to just detonate it right away, so they could add something like 10-15s water field on deploy and/or overcharge but only as long as it stays alive. Kill two birds with one stone.

[TNO] Gizmo Gigawatt (Engineer)
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Engie a Button Mash Profession?

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Posted by: Adamantium.3682

Adamantium.3682

Don’t water field and smoke field override each other?

The newest combo field takes priority unless this has been changed in one of the recent patches.

This is not correct. TheGuy had it right, it’s always first come first served with combo fields.

In general the first field laid down takes priority over any field laid down on top of it.

[TNO] Gizmo Gigawatt (Engineer)
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