Showing Posts For Adamantium.3682:

New rocket turret toolbelt.

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Posted by: Adamantium.3682

Adamantium.3682

Damage is the same? Why are we seeing reports of 5k hits? I confess I never used it much but I’m fairly sure it never did that much before right?

[TNO] Gizmo Gigawatt (Engineer)
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New rocket turret toolbelt.

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Posted by: Adamantium.3682

Adamantium.3682

loving it in wvw

How are you using it? I don’t see how this is good when you have an eternity to dodge it. I’d love to learn something.

[TNO] Gizmo Gigawatt (Engineer)
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New rocket turret toolbelt.

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Posted by: Adamantium.3682

Adamantium.3682

It’s GTAOE and like others have mentioned it flies in the same trajectory as the Rocket Turret overcharge shots. In other words, you’ll never hit anything that is moving with it.

Oh but it has 1500 range (as if you could even hit something at half that)!

[TNO] Gizmo Gigawatt (Engineer)
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Inc Perplexity Rune Nerf...

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Posted by: Adamantium.3682

Adamantium.3682

It’s in the OP of this thread…

Let’s hope near future means one of the upcoming patches. I was hoping it was fixed before the first WvW season, but if it’s in the next week or two that’s good too.

[TNO] Gizmo Gigawatt (Engineer)
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any reason not to run hgh build anymore?

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Posted by: Adamantium.3682

Adamantium.3682

I thought it would be at least 6 sec

Weak right? I mean even with +50% boon duration, we’re looking at 6 seconds of stability which takes significant gear dedication. Not only is this short enough to where you have to predict when you’re going to be CC’d (as opposed to having some sort of protection against it), but in some PvE places even when you know it’s coming 4 seconds isn’t enough. Harpy fractal, you might be able to avoid 1 knockback. Maybe. Tequatl, you won’t get knocked back from 1 wave. Yay. In PvP? Well your opponent now has to wait to chain CC you for all of 4 seconds. 6 if you’re geared for it. Compare that to other classes (there I go again, I know) that can basically be immune to CC for the duration of an entire fight with 1 skill. Grr.

I know it’s a small buff to what is already a great setup with HGH, but I’m just bummed about the measly duration. It’s so short I don’t even see a justification for lengthening the Toss B cooldown.

[TNO] Gizmo Gigawatt (Engineer)
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Is it worth the loss of the zerker stack

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Posted by: Adamantium.3682

Adamantium.3682

Hello there I main an engineer, and while I currently run a full zerk setup I am thinking of switching to this might stacking and vulnerability stacking I believe this will give me 7 blast finishers ( Shield 4, Healing Turret, Elite, Thumper Turret 1 , Thumper Turret 2, Thumper Turret 3, and Bomb) for 21 stacks of might for the group. Do you think the 10% extra condition duration (mostly for vulnerability) for the each givers weapon is worth the loss of the zerker stats off of them or not.

posted this in the dungeon forum too as it is meant for dungeons…

I wanted to let you know that I had a lot of issues getting thumper turret overcharge to use its blast finisher when not in combat. It was delayed roughly 10 seconds from when I pushed it (timed by me putting down my flamethrower fire field and then thumper+overcharge… the overcharge wouldn’t go off in time to blast the fire field).

It has to attack something to do the overcharge, and thus the blast. It will not attack something if there’s nothing in combat with you to attack.

[TNO] Gizmo Gigawatt (Engineer)
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any reason not to run hgh build anymore?

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Posted by: Adamantium.3682

Adamantium.3682

I don’t mean to rain on the parade here, but is anyone else bummed the Stability from Toss B is only 4 seconds? I mean that’s pretty sad. I wasn’t expecting 20, but when you look at other professions (which could be my problem) that are easily getting 30+ seconds of stability, it’s frustrating that this “fix” is giving us 4.

[TNO] Gizmo Gigawatt (Engineer)
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Elixer Gun

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Posted by: Adamantium.3682

Adamantium.3682

To be clear, it only removes the one condition on impact. I think it should remove with each pulse. It says neither on the tooltip but Coglin is right it does remove a condition.

I also think it should stay a light field. Sure a water field could be OP, but my reason is more because it’s our only reliable light field. The only other light fields we have access to are Toss R (which no one is using for the field) and Toss U (which no one can rely on using for the field). I would prefer to have the consistent light field, to pair with our consistent water field from the Healing Turret. Sure, the Turret’s field is short, but with practice you can quite easily fit 4-5 blasts in there on the fly.

[TNO] Gizmo Gigawatt (Engineer)
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New level 80 engineer needs help

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Posted by: Adamantium.3682

Adamantium.3682

I hesitate to suggest Berserker gear for new players, but using the Grenade Kit is just about the best start I can imagine. You can practice timing boss attacks while safely sitting at well over 1000 range away.

For runes you can just use Ruby Orbs for now. They’re under 10 silver each. Weapons should be a couple gold each, or you can get them with COF tokens. COF is very easy to run, and you should have no problem finding a group for paths 1 and 2. Do those once a day for a few days and you can get free weapons.

People farm Champions for money now, I believe Frostgorge is the most popular.
http://wiki.guildwars2.com/wiki/Frostgorge_Sound_zerg

[TNO] Gizmo Gigawatt (Engineer)
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Pistol/Shield HGH (zerker PvE Build write-up)

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Posted by: Adamantium.3682

Adamantium.3682

I’m all for fun builds that are effective, regardless of their status in whatever meta people want to fantasize about. I really can’t agree about the nades, but I see you’ve had that discussion already and made up your mind.

I appreciate clever P/S builds, and even moreso when it strays from the boring HGH and/or Grenadier that everyone runs. I’ll probably try this build at some point, but I’m just not completely sold. I have pretty much everything except Zerker pistols, so I’ll probably pick some up after the patch hits and I play around with Elixir B.

On second thought regarding SD, it may not be better than HGH simply because pistols apply so many conditions. With SD you’re doing nothing for those, but adding a few thousand more damage in your rotation. With HGH you’re adding probably a few hundred on top of all your hits as well as more than a few thousand in extra condition damage. I dunno, I bet they’re pretty much the same in the long run. Oddly enough what would hurt most of all using HGH over SD is probably going to be the crit damage from the Tools trait line.

EDIT: I will say one thing about this build, it will help me finish off that pesky pistol master achievement! 1700 hours and still not done with that… grumble grumble…

[TNO] Gizmo Gigawatt (Engineer)
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(edited by Adamantium.3682)

Pistol/Shield HGH (zerker PvE Build write-up)

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Posted by: Adamantium.3682

Adamantium.3682

I love P/S, and boy I want this to work, but I just don’t see it.

I know you responded to the ideas of using SD instead, but I think that would definitely give you more damage than HGH. You can still get might if you bring a fire field, or creatively use ones you see combined with clever rune/sigil use. I know the damage wasn’t your reason for going down the elixir line, but I think it needs to be since you are using pistol after all. I think you let the blind from pistol and the two shield skills be pretty much all the defense you need.

Even still, I need more convincing

[TNO] Gizmo Gigawatt (Engineer)
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(edited by Adamantium.3682)

Inc Perplexity Rune Nerf...

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Posted by: Adamantium.3682

Adamantium.3682

You sound like you rely on them, that’s what I inferred when you got very snappy just because they won’t make your shield godly anymore. I still don’t quite get how the shield is somehow your only option for damage.

I don’t know how this became an argument in the first place. The runes are being changed in a few days so it doesn’t really matter.

[TNO] Gizmo Gigawatt (Engineer)
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Inc Perplexity Rune Nerf...

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Posted by: Adamantium.3682

Adamantium.3682

The shield skills are two of the best weapon skills in the game. I’m sure they’ll be okay

No ones asking you to like it, or agree, clearly a nerf has you dang near singing gospel. But given our limited weapons choices, I like to have damage benefit for one of my 3 choices. Its not an unreasonable concept really.

Neither of the other two weapons you can equip can do damage? I’m sorry you came to rely on the most broken rune this game has ever seen. It’s getting fixed, and rightfully so. I’m tired of dying to anyone with 10g to spend on them.

[TNO] Gizmo Gigawatt (Engineer)
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Are pistols useful in PvE?

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Posted by: Adamantium.3682

Adamantium.3682

I love the shield, so I use P/S almost exclusively.

[TNO] Gizmo Gigawatt (Engineer)
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Inc Perplexity Rune Nerf...

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Posted by: Adamantium.3682

Adamantium.3682

The shield skills are two of the best weapon skills in the game. I’m sure they’ll be okay

[TNO] Gizmo Gigawatt (Engineer)
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Inc Perplexity Rune Nerf...

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Posted by: Adamantium.3682

Adamantium.3682

HALLELUJAH (glory glory) HALLELUJAH (glory glory)

Since I laaaaaaiiiddd my burdens doowwwnnnnnnn

[TNO] Gizmo Gigawatt (Engineer)
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Real Life Quaggan

in Guild Wars 2 Discussion

Posted by: Adamantium.3682

Adamantium.3682

Those are mammals. Quaggans are fish.

Like this.

Hey that is from the same article I saw these Quaggan!

22 Strange Animals You Didn’t Know Existed

[TNO] Gizmo Gigawatt (Engineer)
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Never make content too hard for Exotics.

in Guild Wars 2 Discussion

Posted by: Adamantium.3682

Adamantium.3682

At least WoW did their gear grind right.

Having so much godkitten RNG and the absolutely ridiculous amount of time-gated materials for Ascended gear is absolutely astonishingly bad.

With WoW you can run content and get drops, or you can do other things to make real progress towards the next gear tier. ANet does NOT understand how to make that next level of gear attainable in a reasonable manner.

Have you ever run fractals? I genuinely ask because it sounds like you have complaints over the idea of it, but don’t have first hand experience. Ascended trinkets are ridiculously easy to get, and they were even before they opened them up to WvW. When my alt hit 80 I was able to get everything but the back piece just from what I had in the bank. Running fractals will get you so many rings you start vendoring them. Guild missions gets you easy earrings. You probably have tons of laurels which you could also spend for amulets and earrings.

While I don’t agree with some of the points of this argument, I can understand the position. That is not the case when you say ascended gear is stupidly hard and random to get. To me that is the opinion of someone who is not fully informed, and they’re knowledge of fractals and ascended items only comes from what they’ve built up in their head.

My comments are obviously about trinkets, as it seems like you were talking about progression in fractals for which you don’t need weapons.

[TNO] Gizmo Gigawatt (Engineer)
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(edited by Adamantium.3682)

Never make content too hard for Exotics.

in Guild Wars 2 Discussion

Posted by: Adamantium.3682

Adamantium.3682

I’m confused why you’re so concerned over something that you admit to not even being an issue in the game right now. Sheesh, you’re acting like you’re getting booted from groups because you don’t have a legendary or something. I’m not saying you don’t have a valid concern, I just don’t get why it seems to be such a hugely volatile topic for you.

I don’t know how anyone could distinguish content “made for ascended gear” anyways. It has been proven time and time again that even when Anet makes hard content, there is always going to be players that surprise them. Recent examples would be Liadri and Tequatl. They said they didn’t expect either of those to be beaten so quickly by the amount of players that beat them. Even if your worst fear comes true and they design something for only the highest tier of gear, it doesn’t mean people in exotics won’t be able to do it.

I’ve looked at a few “build videos” trying to get a grasp of what I may need for certain PVE content, only to be somewhat dismayed at all the Purple stuff I’m gonna need … sorry, not gonna happen!

GW2 is a game I enjoy playing, at the moment.

If you watch a build video, you’re going to see what that person has. If that person has a legendary (what I assume you mean by purple gear) you’re going to see it. I don’t think there’s a build in existence that requires you to use a legendary. I’m not sure how you come to that conclusion.

[TNO] Gizmo Gigawatt (Engineer)
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Real Life Quaggan

in Guild Wars 2 Discussion

Posted by: Adamantium.3682

Adamantium.3682

They live amoooOOOooong us!

Attachments:

[TNO] Gizmo Gigawatt (Engineer)
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Zerker or Rampager for PvE

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Posted by: Adamantium.3682

Adamantium.3682

Well I don’t want to hijack this thread, I guess I’m just missing why we have spread awareness of Zerker Engis. I feel Zerker anything is already pretty pervasive in anything PvE. I’m thinking you had a bad pug that tried to tell you how to play Engi? Just ignore them. I’ve never seen an Engi use grenades without Grenadier. Ever. I’m sure it happens, but no one in their right mind is going to judge you based off that. Definitely not something that requires us to start a campaign.

[TNO] Gizmo Gigawatt (Engineer)
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Zerker or Rampager for PvE

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Posted by: Adamantium.3682

Adamantium.3682

Don’t listen to anyone who claims to have calculated it. The flight time, projectile spread, enemy movement, blocks/blinds, evades, condition application of the rest of your group, and how long the specific enemy is alive all are variables that can’t really be calculated. Just to name a few. I don’t believe the estimations that have been done on the forums are all that accurate, these aren’t insignificant things that you would have to leave out.

Zerker is probably better if you have a heavy condition Necro in the group, making most of your bleeds and your poison moot. If there isn’t a heavy condition damage profession in the group, I would bet Rampager is better. It’s all affected by circumstance, which could change from one group to the other.

Just go with what you prefer, something that could work best with other builds you’re interested in trying.

we just need to make the zerk community aware that zerk grenade engies are worth taking to dungeons and prove alot of debuffs / cc for the group naturally.

This is not a characteristic of Zerker grenades, it’s a property of grenades in general. You could wear Cleric’s gear and you’re putting out just as much vulnerability and blind as a Zerker.

[TNO] Gizmo Gigawatt (Engineer)
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(edited by Adamantium.3682)

Engineer PvE little help :)

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Posted by: Adamantium.3682

Adamantium.3682

You can use pretty much any build in PvE as long as it’s put together well. You’ll hear the praises of Zerker gear because it puts out the most damage, but I find that boring and even if you’re a perfect dodger you’re going to end up on the floor once in awhile. I don’t like that either.

http://en.gw2skills.net/editor/?fcAQJAqelIq6Zn1y3F1LJxoCdGki8yXRFy/nHsVupF-jADBIgAIMg0fgk0A5QFRjtEMalMBpKKsKZJVdDT5CQBLyA-e

Here’s mine. It’s set up for Bombs or Grenades, I usually use the bombs but in certain situations (most high level fractals) grenades are better. The Explosives tree would turn into II, VIII, XI if you changed to grenades. Or V, VIII, XI if your group is already going to cap bleed (just watch what the bleed stacks are for the first few mobs). Of course Bomb Kit would be swapped for Grenade Kit.

Sometimes I switch Flamethrower for something I might need in a specific situation. I chose the hybrid stats because I really like condition damage but I feel it has too many weaknesses in PvE. With the hybrid build I have, my conditions are still okay but I don’t hit like a wet noodle without them.

The sigils and runes are whatever, the sigil is on the ascended weapon I use for WvW so I don’t bother changing that, the other sigil doesn’t matter use something you like there. I have just been experimenting with the Sigil of Luck and it’s kind of fun. Also the runes are just so I get +50% condition duration, allowing the basic pistol bleed (which sucks) to suck a little less. It stacks way better at 3s than 2s. I’m sure there are other ways to do this, and other rune sets could be used here as well.

[TNO] Gizmo Gigawatt (Engineer)
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Sigil of Bursting

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Posted by: Adamantium.3682

Adamantium.3682

Correct. There is nothing that increases the condition damage you deal on bleed/poison/burn/etc besides the Malice stat (AKA Condition Damage stat).

[TNO] Gizmo Gigawatt (Engineer)
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(edited by Adamantium.3682)

thought I was immune to the allure of tools

in Blood and Madness

Posted by: Adamantium.3682

Adamantium.3682

Thanks for the nightmares, Anet.

[TNO] Gizmo Gigawatt (Engineer)
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New engii back- Slickpack

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Posted by: Adamantium.3682

Adamantium.3682

Slickpack is pretty cool. I have a jetpack with rabid stats, and I’ve been waiting for another cool back skin to use with other stats. I think this could be it, wish we could dye back pieces though.

[TNO] Gizmo Gigawatt (Engineer)
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Panzerbeasts Condi Eating Necro Destroyer

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Posted by: Adamantium.3682

Adamantium.3682

Sigils have cooldowns, and they go on that cooldown after proccing on just 1 target. You can’t proc multiple times in AOE.

[TNO] Gizmo Gigawatt (Engineer)
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Condition grenades: Rabid or Rampager gear?

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Posted by: Adamantium.3682

Adamantium.3682

Explain?

Sure. I said Sigil of Bursting is great for condition builds. You’re operating under a subsection of condition builds that does not apply to all condition builds.

You said:

For might stacking builds

I don’t disagree, Sigil of Might is better for might stacking builds, but you brought that up not me. You could still have both if you wanted to, assuming you’re not running rifle in a condition build.

[TNO] Gizmo Gigawatt (Engineer)
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Condition grenades: Rabid or Rampager gear?

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Posted by: Adamantium.3682

Adamantium.3682

I’m not sure if you’re questioning the Bursting sigil or what. It is definitely great, netting you near 100 condition damage in a full condition build. It may even give more after additions like Might and Sigil of Corruption. I don’t know if Bursting is the last thing calculated, or if it’s only calculated off your base amount, or what.

[TNO] Gizmo Gigawatt (Engineer)
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Static Discharge build?

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Posted by: Adamantium.3682

Adamantium.3682

Rifle auto should be hitting 2-2.2k on crits. If you’re as low as 1.5k max you should make sure you have all the right gear/runes/sigils/traits in. Unless this was an sPvP test, as stats are lower there so keep in mind all numbers will be lower in sPvP.

Utility Goggles aren’t bad in an SD build. It’s not the minmaxer’s choice, but I usually don’t care about that I just choose what is effective and what I enjoy. Stunbreak + Fury (and immune to blind can be VERY handy in some places) + 10 stacks vulnerability + targeted SD proc is pretty good, and the toolbelt skill isn’t that long of a recharge anymore.

[TNO] Gizmo Gigawatt (Engineer)
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how do you handle mesmers?

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Posted by: Adamantium.3682

Adamantium.3682

That’s not a lot of AOE, makes it tough.

Remember to dodge forward through any clones you notice running straight at you. They are running at you to shatter, so that’s something you can avoid and take away some of the potency of the Mesmer.

[TNO] Gizmo Gigawatt (Engineer)
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how do you handle mesmers?

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Posted by: Adamantium.3682

Adamantium.3682

I can’t speak to “good” Mesmers, I’m sure a really good Mesmer eats most people for breakfast.

As for Mesmers in general, I have trouble with them but after enough practice you get quicker and quicker at identifying the real one.

What weapons are you running in that build? Utilities? That is essential for me to take down a Mesmer. Since its move to Master tier, I play Coated Bullets on my pistol a lot. This helps me so the clones don’t block the Mesmer when I find it. AOE is key against a Mesmer I think. I’m not the greatest against them, but when I am successful it’s from landing a lot of good AOE. I don’t think they have great condition removal either, so pile those on.

[TNO] Gizmo Gigawatt (Engineer)
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Static Discharge build?

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Posted by: Adamantium.3682

Adamantium.3682

I don’t believe HT is better in this kind of build. With Med Kit you’re going to have Bandage Self every 14s, and the fury is not to be overlooked if you’re going to a SD build. Plus it resets at 25% health, the turret will not. You lose condition removal, sure, but in this kind of build if the fight goes long enough for conditions to matter you’ve likely lost anyways.

The way SD builds work is that you really want to kill them with your initial burst, or you don’t have a lot of options left and you’ll probably die. You would want fury to maximize that initial damage.

[TNO] Gizmo Gigawatt (Engineer)
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Static Discharge build?

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Posted by: Adamantium.3682

Adamantium.3682

SD is with each toolbelt skill used. With targeted skills it fires at your target, with non targeted skills it fires where the camera is facing. It will fire once where your camera is facing when you use mine field.

[TNO] Gizmo Gigawatt (Engineer)
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Hammer Asura

in Asura

Posted by: Adamantium.3682

Adamantium.3682

Surprised I’ve seen no love for the Aetherized Hammer! If Engineers ever get a hammer I am immediately buying that skin off the TP for my Asura Engi.

[TNO] Gizmo Gigawatt (Engineer)
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Rate the Asura Name Above You!

in Asura

Posted by: Adamantium.3682

Adamantium.3682

7/10 Two l’s llooks weird (see what I mean) but I like the name.

My Asura Engineer is Gizmo Gigawatt.

[TNO] Gizmo Gigawatt (Engineer)
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Panzerbeasts Condi Eating Necro Destroyer

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Posted by: Adamantium.3682

Adamantium.3682

I believe your build would be better suited with Dire gear, so that you have more than 4.5k at 25% health. Dire gear would put you at over 6k. Your conditions won’t be hurt much, as crit procs are not adding a significant amount of conditions anyways so losing some crit won’t make much of a difference for this build but you would gain a LOT more tankiness.

I also agree with Healing Turret. You’re missing a potential spot for more condition removal there, as well as a shorter cooldown and more healing. Deadly Mixture could be replaced too, as shouzama says you don’t have much direct damage anyways. Protection Injection, Fast Acting Elixirs (if you want to keep Elixir H, and it helps Elixir C), Formula 409, or Invigorating Speed would all be better options IMO.

It’s a good build idea and structure I think, and most of it is there, and I’m sure you’re very effective as it is. My suggestions are just that, suggestions, and I think it would make the build more effective.

[TNO] Gizmo Gigawatt (Engineer)
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T1 Solo-Roaming Engi - uncut footage

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Posted by: Adamantium.3682

Adamantium.3682

The meta has nothing to do with people publishing their builds. It has to do with what people are actually playing and what is most effective due to current skill balances, published or not.

I just find the idea of keeping a build secret so others can’t use it silly. As if there’s some perceived superiority for making a build.

[TNO] Gizmo Gigawatt (Engineer)
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T1 Solo-Roaming Engi - uncut footage

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Posted by: Adamantium.3682

Adamantium.3682

Secret build? Really? Lol I remember when people did that back in GW1, that’s cute.

[TNO] Gizmo Gigawatt (Engineer)
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Flamethrower or Elixir Gun?

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Posted by: Adamantium.3682

Adamantium.3682

Agree with the above. FT+EG builds are good, because the traits synergize well. Especially now that Juggernaut is just a Master trait. You don’t need to run a full might stacking build to play Juggernaut, you can just use it to be tanky in the FT and stack a bit of extra damage. Choose literally anything for the third utility slot and you’re fine. As mentioned, Bomb Kit is a good choice but if you’re new to the Engineer you might not want to jump straight into 3 kits. Maybe an elixir until you get comfortable enough with FT+EG.

[TNO] Gizmo Gigawatt (Engineer)
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Panzerbeasts Condi Eating Necro Destroyer

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Posted by: Adamantium.3682

Adamantium.3682

Link still bad. Use gw2skills.net it’s much cleaner!

[TNO] Gizmo Gigawatt (Engineer)
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Hey Devs, Detonate Turret

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

So… you acknowledge it gives free blast finishers but then say it doesn’t give any benefit? If it truly gave no benefit why do you even care?

It is exactly like the Static Shield example I gave. If you’re playing an Engineer and truly think blast finishers are meaningless… I just don’t know what to say. Getting free blast finishers that don’t destroy your turrets is incredibly abusable. Heck, you even gave examples of what cool things you can do with all these blast finishers in your guide! I don’t think you’re being very honest with yourself about this.

I get it, you enjoy it. I enjoyed the Static Shield bug. That doesn’t change the fact it’s a bug and should be fixed.

[TNO] Gizmo Gigawatt (Engineer)
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What does an engineer do in melee situations?

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

Well certainly bombs and grenades are an option, but what’s missing is a defensive melee skill. Mesmer swords have blurred frenzy and a block, guardians can grant protection and heal, etc. It doesn’t feel as “complete” as a regular melee weapon skillset. But maybe it’s as simple as if they get too close, throw down the glue bomb and a smoke bomb. Afterwards, drop more bombs or give yourself some distance.

I’m only level 16 so I’m still learning, it’s just a very different style from what I’m used to with other classes.

I haven’t yet tried tool kit, how useful is it? Is it only used in a turret build or is it more universal?

As the previous posters said, Tool Kit is a solid mace/shield type of kit. In terms of surviving in melee range, we have a plethora of options (which is good considering what I said about being a mostly melee profession or “mid range” if you want to put it that way).

Tool Kit – Gear Shield blocks
Elixir Gun – Acid Bomb can get you distance, Super Elixir to heal.
Flamethrower – Smoke Vent for AOE blind, Air Blast to create distance
Bomb Kit – Smoke Bomb for pulsing AOE blind, really helps
Pistol/Shield – Pistol #3 AOE blinds. Both shield skills protect you in one way or another
Flame Turret – Overcharge is also a pulsing AOE blind.
Slick Shoes – AOE CC, helps keep mobs from hitting you
Personal Battering Ram, Throw Mine, Thumper Turret, Rifle #4 – More skills to get some distance from enemies that are hurting you

When all else fails, Elixir S is a nice little moment to catch your breath.

[TNO] Gizmo Gigawatt (Engineer)
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What does an engineer do in melee situations?

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

You really should be up in melee range, or at least close to it, for most builds. Engineer is much more a melee profession than a ranged one. We really only have grenades that are consistently a ranged option, and even those are easier to land up close most of the time. Nearly every other kit has at least one significant skill that requires you to be in melee range. Elixir Gun #3 and 4, all of Bomb Kit, Tool Kit, and Flamethrower.

In terms of weapons, we don’t have a ranged weapon in the same terms that other professions do. Main hand pistol is about it, but whatever you pair it with (either shield or another pistol) is going to be good in melee range. Shield a little better for range than offhand pistol, granted, but still both are most effective close up IMO.

Rifle is much more of a melee weapon than it is a ranged weapon. You can really only range with the auto attack anyways, Overcharged Shot has shorter range than the auto, and Blunderbuss/Jump Shot are much better if you’re in melee range.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

Time to fix engineer downed state abilities

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

I agree with what was said in the other thread. I would prefer to think of other professions’ downed states as too powerful instead of our downed state as too weak. Semantics maybe, but I just think the downed state should be much closer to actually being dead than it really is for most professions.

For the game as a whole, downed state should be weaker IMO. In lieu of that, sure our downed state should be brought up to par with the others so it’s more fair, but I would really rather just make the others weaker so downed state is not as powerful for some as it currently is.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

Can we talk about the downed state?

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

It isn’t relatively terrible. To be honest, I’d rather have all downstates be weak than the alternative.

Couldn’t agree more. I would rather argue other downed states are too good than ours is too bad. I would like to see all downed states as weak as ours.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

Don't nerf engineer underwater

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

I just don’t like the auto attack. It must be the worst auto attack in the game, I can’t think of anything else nearly as bad. I would use FT auto attack underwater 10 times out of 10 in place of the harpoon gun’s auto.

Skills 2-5 all have their uses, I don’t mind them. What I do mind is that our main weapon turns into nothing more than a utility underwater while we’re relegated to finding our favorite kit to use as the main weapon.

Isn’t that the same on land lol.

Not at all for rifle, I can see people complaining about pistol but I’m fine with it. It’s not great, but it does what I expect from an auto attack. A little bit longer bleed would be welcome so it would stack just a bit better, but I don’t really have a problem with it. Maybe because I slot Coated Bullets a lot.

Neither are even close to the league of terribleness that is the harpoon gun.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

Hey Devs, Detonate Turret

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

How is it not an exploit? The word exploit doesn’t have to equal “OMG BANHAMMER FOR YOU”, it’s just an exploit. Something that is clearly not supposed to happen, but you’ve found a weird loophole in the game mechanics.

You can’t really think this should be a feature of turrets… detonating them in mid air just to have them land and be able to detonate again? How on Earth do you think this is okay aside from the fact you’ve been abusing it for months? I mean heck when I read it I thought that was a cool little trick, but come on be honest. It makes no sense and you’re clearly just finding a way around what the mechanics are supposed to be.

This is just like what Static Shield used to be. You could use it, then use other skills while still blocking. Awesome, sure, but clearly not intended and eventually fixed.

When you say that you honestly don’t see anything wrong with this and you think it should stay… it ruins a lot of the credibility you had built up IMO. You’re actually arguing for them not to fix a bug because it’s convenient for you.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

New Utility: Jetpack

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

Your elite looks exactly like the Bounty Hunter Death From Above from SWOTR.

I had this exact thought when I read it.

I like Jet Rush. And I want a jet pack.

Take Off : a 3 sec evade + swiftness + stun break = thief-like escape. And on a 25s CD makes it wickedly OP.

Target Assisted Rocket Volley: An instant 5x attack? At max range…with fury? That’s like a guaranteed crit volley while doing other stuff. OP too imo.

You realize your giving up your F2/F3/F4 slots for this utility? And your kits?
It would be like a powerful utility.

Whoa just had an idea for an elite kit… A kit that not only replaces our weapon skills but also all utilties and toolbelt skills. The kit would act more like a transformation, as you would have limited time in it (say 30s) and it would have a cooldown, but that could be pretty cool. The details of the kit can be one of the hundreds of new kit suggestions floating around.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

Don't nerf engineer underwater

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

the harpoon gun isn’t terrible for pve. i usually crit 4-5k with it and that’s an auto attack.

Are you sure? I’ve never had it do more damage than the rifle does with its auto attack (around 2k give or take with Zerker), and it moves half as fast which is why I hate it so much.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry