Forever known as “that slow guardian who can’t jump worth crap”.
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
Yes, and now we are complaning because the nerfs on Normal mode also affected the Tribulation mode which it should not have done.
Then you should not be posting it in a topic about normal mode being too hard.
I’d go a bit further than that, and point out that NO ONE should be complaining about BUG FIXES. Honestly, had I known the issues with World 2 difficulty were almost entirely due to engine issues, I probably would have been less upset the first night.
I’m willing to bet cash that most of the people saying that Tribulation Mode is too easy are using video walkthroughs with an Infinite Coin.
If they think TM is too easy, maybe they should drop that Coin in the bank.
Any one using a guide is defeating the purpose of hardmode and I’m not going to take them seriously when they complain TM got “nerfed”. They nerfed their own experience if they’re using a walkthrough.
Forever known as “that slow guardian who can’t jump worth crap”.
Um.. where did the OP say a kitten thing about TM? Will you guys just chill the heck out and not assume everyone glad for the polish to NM is oh so happy your precious TM accidently got nerfed?
Forever known as “that slow guardian who can’t jump worth crap”.
WTF is a “Casual” anyhow? I take it as someone who plays maybe 4 hours a week, has no time for lengthy achievements, and plays for an hour to just relax and not expect any skill to be involved because they have none in video games. They don’t do dungeons, events, or much else. Is that it? Because based on the forums – that’s the opinion I’ve gotten.
… and I’ve met all of four players like that. The rest seem to fall into Average or Hardcore.
Trust there are waaaaayyy more than four of them, they are just never online for you to see them. (And then they get mad when they cannot complete something in the 25 minutes of playtime they have per day, if even that.)
Welp then I’m not a Casual. Unless it’s the wise-crack meaning…
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
Is anyone complaining TM is too hard? Because wow, I’d smack them…. that’s the point of TM.
Forever known as “that slow guardian who can’t jump worth crap”.
WTF is a “Casual” anyhow? I take it as someone who plays maybe 4 hours a week, has no time for lengthy achievements, and plays for an hour to just relax and not expect any skill to be involved because they have none in video games. They don’t do dungeons, events, or much else. Is that it? Because based on the forums – that’s the opinion I’ve gotten.
… and I’ve met all of four players like that. The rest seem to fall into Average or Hardcore.
Forever known as “that slow guardian who can’t jump worth crap”.
People who play games need to start growing up. Games should only ever be played on their highest difficulty setting. So many people want a mindless experience of go from point A to point B with no skill added in between. People have to stop wanting that. Basically begging for nerfs is like a fat person begging for fast food to not have negative effects on his body if he eats too much of it. You want the prize, but not the consequences that come with trying to get the prize. The prize really has no meaning if you didn’t do anything to achieve or deserve it. That’s what makes gaming fun, beating something that takes skill and attention to beat.
That said, I think ANet should have made the award for Super Adventure Box: Back To School achievement category be an Infinite Continue Coin and have the Tribulation Mode achievement category award the Yellow Backpack. There would be tonnes less whining. I just don’t understand how people who hit a road block in video games ask for it to be deleted from the game rather than trying to find a way around.
And the award for missing the point of the patch goes to….
Forever known as “that slow guardian who can’t jump worth crap”.
Thank you.
I really despise the “filthy casuals” and “crying noobs” bullkitten going around. Maybe if a group of entitled, whiny players had ruined TM on purpose to purposely take that content away and purposely get the same special rewards without the skill but that’s not what happened – a hotfix was applied to smooth the edges of a mode meant for 90% of the playerbase, making it still challenging but reducing the frustration factor. A side effect was some of these fixes affected TM, which no one was advocating, which no one wanted, and which came as a surprise. NM players still can’t get TM skins unless they play TM – your holy cosmetic grail of awesomeness is still awesome and still something a player like me can never get.
Sure you can, just go to TM and walk through it. It is quite easy now.
Honestly though, i think we “whiners” and you “filthy casuals” can agree that Normal Mode nerf was fine but they should have left TM alone.
No. I can’t. I have trouble with W1 in Normal Mode. I’m not a playform jumper, I have an awful time with timing and a lot of the angles throw my motion sickness and spacial disabilities into such chaos that I get a migraine. I can’t do TM even now, it’s not meant for me anyhow and I’m cool with that.
Agreed that the fixes to NM shouldn’t have touched TM though. I want the hardcores to have their content, the average players to have theirs and these “casuals” you speak of to also have theirs.
Forever known as “that slow guardian who can’t jump worth crap”.
Thank you.
I really despise the “filthy casuals” and “crying noobs” bullkitten going around. Maybe if a group of entitled, whiny players had ruined TM on purpose to purposely take that content away and purposely get the same special rewards without the skill but that’s not what happened – a hotfix was applied to smooth the edges of a mode meant for 90% of the playerbase, making it still challenging but reducing the frustration factor. A side effect was some of these fixes affected TM, which no one was advocating, which no one wanted, and which came as a surprise. NM players still can’t get TM skins unless they play TM – your holy cosmetic grail of awesomeness is still awesome and still something a player like me can never get.
Forever known as “that slow guardian who can’t jump worth crap”.
I am pretty disappointed as well. I guess this game really is catering to less skilled players and criers.
The average player base didn’t ask for your precious TM to be changed, stop that. Josh said Normal Mode was meant for the average player, not “criers and less skilled players” – FYI – They gave up on day one. I’m disappointed the changes made to balance NM bled into TM because this average player wanted you to have your content too.
Forever known as “that slow guardian who can’t jump worth crap”.
I’ve got a great idea. The bugs reported in TM? Don’t fix them. At all. Spawning in lava, spawning in spikes.. the ones being reported now.. leave them. It’s supposed to be “hard mode”, right? Leave all the server-client issues and bugs in TM because maybe it’ll shut up the hardcores.
Seriously though, I’m not happy to hear some fixes to NM bled into TM and I don’t even play TM. I want the hardcores to have their content too (and I’m SICK of every time something like this happens, it’s time to call the rest of the playerbase ‘noobs’ in revenge. No. Cut it out. No one wanted TM nerfed. No one. Talk to the Devs about this – no one asked for TM to be changed).
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
You said SAB would be hard. You said it wasn’t for everyone.
Now you nerf it and dumb it all down for those ‘weakest links’. Everyone who did it the hard way, I hope you enjoy the big [Moto’s finger] you just got.
ArenaNet: No newbs left behind!
He said TRIBULATION MODE would be hard and not for everyone. Normal Mode was intended for everyone to try. NO ONE WANTS TRIBULATION MODE NERFED.
I’m getting tired of this crappy misunderstanding, NO ONE IS TOUCHING YOUR PRECIOUS HARD MODE THAT WAS MADE JUST FOR YOU AND NOT FOR EVERYONE.
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
Made it to World 2 on Infantile Mode by myself.
The changes made me actually attempt a few of the jumping sections and it feels like a bit harder than W1 now – that’s the intent, yes? I suck but it was my first try.
Looks good so far!
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
Impressed by the patch notes – it seems to be all the issues people wanted worked on without nerfing Normal Mode down to Infantile.
Forever known as “that slow guardian who can’t jump worth crap”.
Everytime there’s “hard” / challenging content, they just go and nerf it because of all the people who keep complaining they can’t do it… .
Hard content is not meant to be done by everyone, especially not within the first week of release.
You’re right, hard content isn’t meant to be done by everyone. Normal content is.
Totally okay that normal mode was made easier, especially as most of the challenges came from fighting the engine rather than playing the level itself.
^ This.
The “hard” content is called “Tribulation Mode” and it was made just for the hardcore players. Normal Mode wasn’t. No one wanted TM nerfed, no one wants to take away TM from you guys, normal players wanted changes to NM – most of which involved bugs and game engine issues.
For kitten’s sake, stop acting like all the “hard” content was baby moded. It wasn’t. It won’t be.
Forever known as “that slow guardian who can’t jump worth crap”.
Super Adventure Box Storyline Prediction
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
While reading the Moto-shortstory I got the impression that there is something in the SAB Moto doesn’t know about (the shadow that looks like him).
Maybe there is a software problem (as you can read, Moto has never tested the Box), so we have to fight Moto’s evil doppelgänger or something.
That would be very Zelda II…
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
Whomever designed the final secret room in 1-2 needs a kick in the kitten . Ten lives just to get the first jump, can’t make the second because (surprise) the camera fights you.
I sounded like the AVGN this afternoon, that’s way too hard and luck based for an average player.
The secret room where you have to jump around on the tree roots over a pit of death? The one that was already there at first release? I’ve never seen somebody take more than 3 tries to get there…
I missed first release.
Well now ya seen someone take ten because I either jump over the pit or land wrong on the first jump (thank you infinite continues coin, I love you). Is there some secret to getting it perfect every time? I get pretty motion sick just trying.
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
Screw people Josh. SAB is fine as it is. Is not perfect, I mean, few Buebles around to be honest, but the difficulty is fair.
The problem is people these days: They want everything as easy going as their mediocre lives, accostumed to getting things without any effort. People who are lazy even FOR PLAYING.
They want to have achieve things that are not really achivements. They want to do things their current skills doesn’t allow but don’t want to improve either. They want life to be tuned down to their personal level of comfort.
Screw them man.
I like how we get a post like this….
On a thread discussing game bugs and unintended difficulty where even the Dev has realized the SAB needs a fix.
Yes, please leave SAB glitchy, buggy, and with all it’s rough edges so that this poster can continue to berate all those awful people who want a lag free, glitch free, smooth running and polished game play experience. How dare we lazy scrubs demand something work right as the Dev intended.
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
Whomever designed the final secret room in 1-2 needs a kick in the kitten . Ten lives just to get the first jump, can’t make the second because (surprise) the camera fights you.
I sounded like the AVGN this afternoon, that’s way too hard and luck based for an average player.
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
Just keep in mind you design content for absolutly everyone. So tribulation mode can be near impossible, but the default mode should even be achievable for the housewife next door. From my personal experience with w2z1 I think at least one more re-enterable checkpoint would solve a lot of frustation.
As developer you often loose the distance to your own project, so maybe take the worst SAB player of anet and take him/her as a reference?
LOL I volunteer for that project.
(and honestly, my only gripe after all these days is w1-3.. I still haven’t seen w2 sob )
Forever known as “that slow guardian who can’t jump worth crap”.
I’m pretty sure it will
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
W1 was a fun, colorful lighthearted and challenging homage. W2 could be but isn’t.
W2 suffers from the “Lets make it as hard as we remember those games being when we were five and sucked at playing video games.”I’ve said it several times in this thread so far but I’ll keep repeating it since I don’t expect anyone to read the whole thing. The design intent was NOT to make Normal Mode as hard as it is. There are a combination of factors that are making it so, and we’re currently working on a fix. We want W2 Normal Mode to be slightly more challenging than W1. There are several obvious difficulty spikes that we are addressing by adding check points, removing the buggy waterspouts, making dart traps easier to spot, removing some of them, etc.
All the complaints about the randomness of the rapids, floaty platforming, camera issues, etc. are things I would literally pay a thousand dollars to fix. Maybe even two. I’d cut my salary if we had a way to fix them. We hate them as much as you do. We simply accept the pain of these engine limitations because we feel like the overall content is worth it. I totally understand if other’s find them too annoying to be able to enjoy the content.
I said earlier, we have a great engine for GW2. But making it do platforming stuff is like getting a powerful heavy elephant to win a horse race. It’s not always pretty. Finding the sweet spot between pushing the boundaries of the engine to create new old-school mechanics and keeping the gameplay perfectly smooth is a constant game of compromise. I’m not claiming we’re perfect at it. But we’re trying. Check back after we get the changes in and see if we addressed most of the difficulty spikes.
I’m really appreciative to have this interchange with you guys. Some of your ideas are going directly into our fix. Though most of the warranted complaints are just a limitation of what we can and can’t do with our engine. (Like making the dart traps knock back instead of kill. That was our initial intent, but there’s no way to make it work.)What you need to do, is this:
Go back to the old ways of pre-Gauntlet. Where achievements were fun and relaxing and easy and interesting. Those were the days. Not this gauntlet, Liadri, Tribulation stuff when it’s just stupidly hard content.
GW2 was so much fun when it was nice and casual.
Um.
No.
I want the hardcore players have have hardcore content like the Gauntlet and Tribulation Mode even though I’ll never touch either one and I think a lot of players feel the same. I like that the Devs are thinking of them and giving them non-mandatory content and special cosmetic rewards, I like that this content isn’t forced onto the entire player base, and I like that their needs are considered.
Very few players actually want 100% easymode.
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
I’d like Josh to gather points of view from places other than the forum before he decides to start hacking away at his work of art.
I’ve been developing games since ‘96. I’ve been around the block long enough to know that the forums are not the best place to get accurate readings of most player’s perceptions. The reason I’m adjusting the difficulty is 1. So much of it is from mechanics that surprised us with how poorly they perform out in the field. and 2. I never really felt good about how hard it was but didn’t get the confirmation of it until this thread. We’ve found ways to fix the major difficulty spikes in Infantile and Normal Modes, and we’ll do some more refining and maybe a systemic change (Making bottomless pits and dart traps reset you at the last waypoint with one heart removed.) by the time World 3 comes out.
Josh, I wanna thank you for realizing this, talking to players, havings bugs brought to your attention and staying fairly calm while working with frustrated gamers who aren’t often kind. Eh heh heh…
It’s appreciated that you actually care.
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
When can we expect to see the changes to World 2?
Hopefully never!
I hope world 3 progresses in the same direction, I like it when I have to die repeatedly and find whacky ways to climb!
Completing Tribulation was a blast!
No.
One.
Is.
Suggesting.
TM.
Be.
Changed.
Are we clear? This is about bugs and glitchiness in Normal Mode which needs tweaking because more than 50% of the player base whom enjoy a challenge are having unintended issues.
Good lord…
Forever known as “that slow guardian who can’t jump worth crap”.
The true answer.
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
Go play Ghosts and Goblins, then come post your findings. It’s not too hard, maybe 1 was too easy?
I would have to go dig my Amstrad out of the attic, but what would be the point? The issue is with Super Adventure box, not Ghosts and Goblins.
Ghosts N Goblins is notorious as one of THE hardest NES games to ever exist. Pro-gamers ragequit over that game because it is 100% unfair – http://youtu.be/94Y6y1MOoEo here’s the Nerd upset over it. Why compare that to Normal Mode SAB? Is SAB supposed to be Ghosts N Goblins level hard?
Forever known as “that slow guardian who can’t jump worth crap”.
Oh I also wanted to say this.
In the big huge “Is it too hard post.” I argued against the fact that World 2 on normal mode was too hard. I said that those of us looking for a challenge wanted it that way.
I was wrong. Tribulation mode was so much fun for me and I realized, that is the content I was looking for. Those of you concerned with normal mode difficulty were right. It doesn’t need to be as hard as it is. Tribulation mode is where I belong If I want that challenge and not force the majority of the player base to a similar level of frustration if they don’t want to be there. I apologize.
<3 Thank you for being willing to say this and I’m so happy TM is great for you.
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
Maybe when you get knocked back, they should play this :p
Forever known as “that slow guardian who can’t jump worth crap”.
I find it amusing a line from Twin Peaks got a mention in SAB…
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
Mr. Foreman, the actual truth is that this 16 page thread wouldn’t exist if we all weren’t so in love with the Super Adventure Box. If we didn’t love World 1 so incredibly much, we wouldn’t be complaining about World 2. We’d forget about it and go do something else.
So before you say you wasted your time, or feel bad about making World 2 too hard, remember that behind every angry person in this thread is a younger inner child that is absolutely giddy about a new world to explore, play though, and laugh out loud about.
I’m gonna agree. Despite complaining and being snotty, I actually like how this content was implemented and how it looks and I wanna play it – not to win but to have FUN
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
As far the owls that litter the World, do they need to be infinitely spawning? They aren’t difficult, just annoying. The owls add no additional challenge, they only serve to make the game less rewarding.
The owls are not what they seem.
I hate it when people are mysterious, trying to intrigue me.
And succeed.
Without chemicals, he points.
Forever known as “that slow guardian who can’t jump worth crap”.
No one asked for default SAB to be hard
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
Nobody asked for it? Here we go. Another person suffering the delusion that what ever his opinion is, somehow so is everyone elses. I LOVE the hard mode. I was ecstatic when they announced it. I guess that makes me the 0%, since I do not exist apparently.
Tribulation Mode is exactly what people demanded.
Normal Mode should not have nearly as many show-stopping areas as it does.
I don’t understand why so many people are confusing requests to tone down NORMAL mode with Tribulation Mode.
TM is what was demanded and it’s no where near what genuine 8-bit games were like, it’s based off modern fan-made torture platformers like Kaizo Mario. It’s not a “throwback” but rather a re-imagining with a heavy dose of trolling sadism.
I’m not getting why people aren’t understanding no one wants TM toned down, it’s Normal Mode that’s broken.
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
Please don’t water down the SAB just because an extremely vocal group of people don’t like it. I love the grueling difficulty of it and have been having more fun in GW2 than I have in a long time. One of my favorite things about the Living Story events is that they don’t have to cater to every player since they come and go so fast. Not every living story event is for every player. I personally play every single one that involves a jumping puzzle, but I don’t really do much with the dungeons. It doesn’t bother me that the dungeons don’t cater to my specific tastes because 1, I enjoy the base game a lot, and 2, I know that there’s always more content right around the corner.
If you don’t like the SAB, just don’t play it. If you feel World 2 is too hard for you, just play World 1. Games are supposed to get harder as you go along, and the SAB should be no exception. I had a ton of trouble with World 2, but by the time I got through it, I had gotten really good at it. That feeling of mastery is so much more rewarding for gamers like me than any item or title – although those are nice too. (Please make a title for Tribulation Mode.)
The main thing I’m trying to say here though is please don’t make the SAB any less difficult. I honestly hope that World 3 is more challenging than World 2 too.
There’s a hard mode for people who want punishing difficulty. This thread has NOTHING to do with it. Your punishing difficulty is perfectly safe.
We’re requesting fixes to Normal, which should be Normal.
^^^^
In fact, I will defend TM until I’m blue in the face. This is about Normal being buggy and in need of fixes, no one wants to nerf TM!
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
Hmn… while I was grouped in Normal Mode, I got a yellow message if someone reached a checkpoint before me telling me I’d spawn there if I died. I did die once before reaching a checkpoint and was able to hit the keys with the group because I spawned right on it where they were waiting. I’m not sure if this works in World 2 though…
Oh, yeah, perhaps, but needing to die/sacrifice a life to reach the others during a challenging part isn’t very “helpful” for less skilled players. It’s counterproductive and you don’t end learning anything.
Note also that lives become very important in World 2, so avoiding sacrifice (except if you bought infinite coin) would be a good thing.Like you said, normally you could just pass the gamepad to somebody else to complete it for you, it wouldn’t require you to sacrifice yourself to skip a part. There is no proper way to help other players in jumping puzzles and this is an important issue in something like the SAB.
Like I said in an earlier post, if only we could climb on someone’s back, we could not only study the path he takes, but less skilled players could go through challenging paths more easily without much loss AND more experienced ones could physically help others. It’s a win win scenario.
Ala New Super Mario World’s feature? If you failed a level too many times, you had the option of the game actually taking over and showing you how to do it then asking you if you wanted to try yourself. It’s a neat concept but I don’t think it could have been implemented here Closest thing you can get is a guide. I had a great one for 1-1 and 1-2 and I actually made the jumps! Still, it was nice to know that if I failed, I could be “carried” by skipping ahead. Took the pressure off, made it fun but challenging.
I’m not at w2 yet (and I likely won’t be. 1-3 is giving me vertigo and migraines, even in baby mode) so I can’t say how important lives are.
I hate how infinite coin is looking better and better :c
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
My problems all stem from attempting it solo. Fighting assassins solo is a grinding experience. When I’m grouped up with guildies we can often kill them quickly, but when your fighting 2-3 of them alone its really hard to avoid taking damage.
It ends up being frustrating and tedious. With a group its much easier to deal with the assassin mobs.
This is as designed. Dungeons are designed for up to 5 people. If you choose to solo a dungeon you should expect this sort of thing. At leas that’s how I look at it. Maybe because SAB doesn’t look like a dungeon there are different expectations? We did clearly communicate when you enter a world that 5 are recommended.
People in the SAB are telling others to solo it and not group – I’ve found out this is a BAD idea. The group mechanics in this are a hundred times more forgiving – kinda like when you’d pass off the controller to your friend to get you past a bad part since checkpoints apply to everyone and as long as someone is alive in the instance, you can pop back in. Nice mechanic there.
I’ve been offering this advice because in all honesty this was true in W1 for me. I can’t speak for everyone but I can speak for the few dozen people I consistently play this game with and that seems to be the consensus. None of the mobs were complicated to take out solo, and the frog’s HP was scaled so that you only had to hit him with the chipped ruby 3 times to get him to go down. And with the checkpoint system, solo you just moved on when you got there.
Apparently this is bad advice for W2 however lol. I’ve finished solo W2, but haven’t tried grouping it yet. Perhaps for some of the later achievements I’ll give grouping a go.
Might be worth a test to see if the checkpoint mechanic I saw is only a w1 normal mode thing. I recall guildies also saying that only one player had to reach the checkpoint for it to count as the new spawning spot.
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
People in the SAB are telling others to solo it and not group – I’ve found out this is a BAD idea. The group mechanics in this are a hundred times more forgiving – kinda like when you’d pass off the controller to your friend to get you past a bad part since checkpoints apply to everyone and as long as someone is alive in the instance, you can pop back in. Nice mechanic there.
… Except all need to reach the said checkpoint to activate it and you can’t really “pass off the controller” for the difficult parts.
Maybe they updated it though, but back in April when SAB 1 was there, all 5 needed to reach the checkpoint.
Hmn… while I was grouped in Normal Mode, I got a yellow message if someone reached a checkpoint before me telling me I’d spawn there if I died. I did die once before reaching a checkpoint and was able to hit the keys with the group because I spawned right on it where they were waiting. I’m not sure if this works in World 2 though…
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
My problems all stem from attempting it solo. Fighting assassins solo is a grinding experience. When I’m grouped up with guildies we can often kill them quickly, but when your fighting 2-3 of them alone its really hard to avoid taking damage.
It ends up being frustrating and tedious. With a group its much easier to deal with the assassin mobs.
This is as designed. Dungeons are designed for up to 5 people. If you choose to solo a dungeon you should expect this sort of thing. At leas that’s how I look at it. Maybe because SAB doesn’t look like a dungeon there are different expectations? We did clearly communicate when you enter a world that 5 are recommended.
People in the SAB are telling others to solo it and not group – I’ve found out this is a BAD idea. The group mechanics in this are a hundred times more forgiving – kinda like when you’d pass off the controller to your friend to get you past a bad part since checkpoints apply to everyone and as long as someone is alive in the instance, you can pop back in. Nice mechanic there.
Forever known as “that slow guardian who can’t jump worth crap”.
Didn’t the devs outright state that Tribulation is basically Cat Mario mode? Cat Mario is meant to have very little skill and basically be rage inducing. Seriously, watch PewDiePie play and it you will get a good idea of what Tribulation is supposed to be xD
Or watch I Want To Be The Guy or Unfair Mario or Kaizo Mario.. it’s meant to be EXTREMELY unfair, cheap, and rage inducing – an artificial, overblown, stupidly hard imitation of “Nintendo Hard” games that relies purely on learning where the traps are and following movement patterns.
People wouldn’t complain about the trial and error so much if everyone had infinite lives to begin with. Just like in I wanna be the guy and Cat Mario, etc
Well…
If you give TM players infinite lives that’s not fair to Normal or Infantile players who still have to grind away for continue coins or make certain to be grouped.
Honestly, I’m no fan of grinding for lives or the Infinite Continue Coin either but TM is for maybe 5% of the GW2 population? Go in with a group but don’t expect Anet to pop out a special favor when you already get unique rewards.
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
my old NES cart still has my original saves though I’m real sure the battery will die shortly.
That’s amazing. I remember reading the instruction manual as a kid and seeing that the battery life was supposed to be 5 years and being worried about losing my saves!
Yeah, I recall that too but every year I plug it in, the save is still there. 25 years and still there… Nintendo is amazing.
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
Really? I accept that challenge. I play Zelda 1 100% through every November, takes me 6 hours. Game on. The last dungeon dungeon in Zelda 1 doesn’t require perscision perfect jumping for one thing and by then, you have a full complement of hearts plus a red potion plus the vest which cuts damage and the best sword in the game. I can clear that dungeon in 15 minutes tops, how does that even compare to laggy design, instant death, cheap enemies, messed up hit boxes, pixel perfect jumping and the heck I’ve heard others going through?
I will find a group to play world 2 with and we shall see if I clear it in under an hour then.
Awesome. You play through every year? That’s still my favorite game. It’s responsible for my career. I’m working on a re-make with my own high res graphics. Here’s some of the sculptures I’ve done for it so far.
http://scrybe.deviantart.com/gallery/?offset=24As to my challenge…. all I know is that I run through SAB over and over constantly and find it very easy. But like I told someone above, I’m very used to the engine problems like camera, lag, weird hit detection, etc so I hardly notice them and have developed strategies for getting through the levels without running into most of the problems described by most. And I’m not a super great jumper. I don’t find the “pixel perfect jumps” accusations to be accurate at all. But I know last time I played through LoZ it took a long, loooong time. And some of those later dungeons were BRUTAL. The rooms with 8 darknuts you can only hit in the back? That seems WAY harder to me than SAB. But I see where you’re coming from. You’re super familiar with LoZ. I’m super familiar with SAB. I’m sure that plays into both our perceptions.
And thats what I was trying to say to him, hes comparing a game hes beaten over and over to a game brand new to him. Was Zelda super duper easy for him the first time through with no guides or google?
Those are Iron Knuckles you mean, the ones you can only hit in the back : P I hate the Wizrobes and they also scared me lol OO the Like-likes, I hate them. The scared me the most, I am like AMG I just bought this bloody shield!
EDIT: AMG YOU DIRTY RAT.
I didn’t know where to go after the bridge with the ninjas, so I said out loud leap of faith thinking Indian Jones Style and just jumped blindly and made it by complete RNG
it’s Her.
Yes, the mythical gamer girl exists.
/sarcasm.. for fun :p
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
Really? I accept that challenge. I play Zelda 1 100% through every November, takes me 6 hours. Game on. The last dungeon dungeon in Zelda 1 doesn’t require perscision perfect jumping for one thing and by then, you have a full complement of hearts plus a red potion plus the vest which cuts damage and the best sword in the game. I can clear that dungeon in 15 minutes tops, how does that even compare to laggy design, instant death, cheap enemies, messed up hit boxes, pixel perfect jumping and the heck I’ve heard others going through?
I will find a group to play world 2 with and we shall see if I clear it in under an hour then.
Awesome. You play through every year? That’s still my favorite game. It’s responsible for my career. I’m working on a re-make with my own high res graphics. Here’s some of the sculptures I’ve done for it so far.
http://scrybe.deviantart.com/gallery/?offset=24As to my challenge…. all I know is that I run through SAB over and over constantly and find it very easy. But like I told someone above, I’m very used to the engine problems like camera, lag, weird hit detection, etc so I hardly notice them and have developed strategies for getting through the levels without running into most of the problems described by most. And I’m not a super great jumper. I don’t find the “pixel perfect jumps” accusations to be accurate at all. But I know last time I played through LoZ it took a long, loooong time. And some of those later dungeons were BRUTAL. The rooms with 8 darknuts you can only hit in the back? That seems WAY harder to me than SAB. But I see where you’re coming from. You’re super familiar with LoZ. I’m super familiar with SAB. I’m sure that plays into both our perceptions.
Yep! It was the first video game I ever really beat. It took me a month and about two hours a day, it’s sort of a tribute to what really got me into gaming to play it once a year – my old NES cart still has my original saves though I’m real sure the battery will die shortly. Woe for old technology but I owe that game a lot.
And awesome models I know I sound snotty at times but I gotta give credit where credit is due. Ah Lynels… always loved those guys.. until they sworded me..
The Darknuts are kinda kittens… it took me a while to learn how to move around the room, make use of bombs, and take them down before they knocked my hearts out. Like I said, I have a great adventure game skill set.. platformer not so much… and figuring out how to beat Ganon was really fun. I knew I had to use the arrow but not when to use it. I was used to the games of my childhood kicking my butt, when I finally KOed Ganon, it was a party.
I’m just not a platformer/insta-death person. I will admit, playing today, I did make jumps I thought I never could. World 2 will hopefully be patched by the time I see it and hopefully the sort of challenge I can have fun with. I actually don’t care about achieves, I just want to enjoy the content. You don’t have to finish a game 100% to love it.
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
Well I would challenge anyone who thinks SAB W2 is harder than Zelda 1 to beat the last couple of dungeons! Zelda is WAY harder. Even so, I certainly don’t want to punish anyone for playing anything I make. Quite the opposite. I really, truly, honestly only want to make people have fun when they play my content. Some people have fun with brutal instant kill stuff like Tribulation Mode. But Normal Mode should not feel like that.
…
Really? I accept that challenge. I play Zelda 1 100% through every November, takes me 6 hours. Game on. The last dungeon dungeon in Zelda 1 doesn’t require perscision perfect jumping for one thing and by then, you have a full complement of hearts plus a red potion plus the vest which cuts damage and the best sword in the game. I can clear that dungeon in 15 minutes tops, how does that even compare to laggy design, instant death, cheap enemies, messed up hit boxes, pixel perfect jumping and the heck I’ve heard others going through?
I will find a group to play world 2 with and we shall see if I clear it in under an hour then.
I think he means when you played Zelda back in the day without cheating ie guides and google. Nowadays Zelda is a joke, back in the day it was not.
You mean when I originally beat it in 1988?
I give him that Zelda was a challenge but it didn’t make me ragequit then or now. But like I said.. no perfect jumping, no instant death, no lag, no latency, no tiny hitboxes.. etc etc…
Well this is easier then Zelda for me. I just ran pass all the assassins on the bridge without getting hit once and without stopping first time through. I played games where you have to be near perfect in hitting. Then again Zelda wasn’t a platformer, this is.
Yeah, I don’t think the comparison flies for that reason alone. Zelda was a top view adventure game that didn’t rely on timing or perfect reflexes – it uses a different gaming skill-set, one I happen to have in abundance. W2 of SAB requires platforming and reflex skills – which I have trouble with thanks to disabilities. I’m having enough issues in 1-2 and 1-3 ATM, I’d liken it more to Wizards and Warriors TBH…
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
Well I would challenge anyone who thinks SAB W2 is harder than Zelda 1 to beat the last couple of dungeons! Zelda is WAY harder. Even so, I certainly don’t want to punish anyone for playing anything I make. Quite the opposite. I really, truly, honestly only want to make people have fun when they play my content. Some people have fun with brutal instant kill stuff like Tribulation Mode. But Normal Mode should not feel like that.
…
Really? I accept that challenge. I play Zelda 1 100% through every November, takes me 6 hours. Game on. The last dungeon dungeon in Zelda 1 doesn’t require perscision perfect jumping for one thing and by then, you have a full complement of hearts plus a red potion plus the vest which cuts damage and the best sword in the game. I can clear that dungeon in 15 minutes tops, how does that even compare to laggy design, instant death, cheap enemies, messed up hit boxes, pixel perfect jumping and the heck I’ve heard others going through?
I will find a group to play world 2 with and we shall see if I clear it in under an hour then.
I think he means when you played Zelda back in the day without cheating ie guides and google. Nowadays Zelda is a joke, back in the day it was not.
You mean when I originally beat it in 1988?
I give him that Zelda was a challenge but it didn’t make me ragequit then or now. But like I said.. no perfect jumping, no instant death, no lag, no latency, no tiny hitboxes.. etc etc…
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
Well I would challenge anyone who thinks SAB W2 is harder than Zelda 1 to beat the last couple of dungeons! Zelda is WAY harder. Even so, I certainly don’t want to punish anyone for playing anything I make. Quite the opposite. I really, truly, honestly only want to make people have fun when they play my content. Some people have fun with brutal instant kill stuff like Tribulation Mode. But Normal Mode should not feel like that.
…
Really? I accept that challenge. I play Zelda 1 100% through every November, takes me 6 hours. Game on. The last dungeon dungeon in Zelda 1 doesn’t require perscision perfect jumping for one thing and by then, you have a full complement of hearts plus a red potion plus the vest which cuts damage and the best sword in the game. I can clear that dungeon in 15 minutes tops, how does that even compare to laggy design, instant death, cheap enemies, messed up hit boxes, pixel perfect jumping and the heck I’ve heard others going through?
I will find a group to play world 2 with and we shall see if I clear it in under an hour then.
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
sofar these devs have been nothing but rude kittenbags to the playerbase. Great customer service you have going on here
Howso? I apologize if I’ve come off as rude. I was using the ‘protip’ line a couple times, but I apologized for that and explained that I forgot it’s used to insult people. I was actually trying to be funny and reference the era of gaming SAB is referencing. I really do appreciate the feedback I’m getting here and want to encourage people to share their opinions. That’s how I grow as a designer.
The feedback I like the least is the accusations that I’m basically trying to sell stuff. Since it’s not true it’s not helpful to me. But stuff about difficulty spikes, specific mechanics problems, etc. Those are very helpful.
I kittening love you josh. Don’t listen to the vocal minority, 95% of the game is designed for poor players to be able to cope, let us have our 5%. The first world wasn’t even complex platforming, and now that some good stuff that reminds me of platformers of olde gets in we get endless complaints about it on the forums.
News flash: You are under zero obligation to complete SAB. If it’s too hard, just don’t do it. Move on. Please for the love of god, move on.
Based scrybe.
You HAVE yours, it’s called “Tribulation Mode”.
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
@everyone: they made it this hard just to sell more infinite coins off the gem store. Don’t fall for this trap.
We made it so that it’s fun to play. It’s quite possible that we are just THAT much better at jumping than the average player, but I doubt it. I want it to be fun. If MOST people think it’s too hard to be fun then I’ll reduce the difficulty. But like I said above, we don’t have good numbers on that yet.
NO! Don’t touch the difficulty! You know how many people died to that first goomba in mario? This brings back the days when super simple games felt far harder then then super complex games today!
Um…
Have you read this thread because there’s a huge difference between “This is my first time playing, how do I jump? Oh no goomba! DEAD.” and “I know the controls, I’m a skilled player… but WTF camera angles?? Lag?? Instant death before I can react?? F THIS GAME!!!”
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
Finished W2S2 today and also managed to grab all the secrets.
I’ll list what i personally felt annoying/need more work.
-The first instant kill trap made me feel like i was playing rick dangerous/IWBTG. Almost impossible to avoid it, cheap as can be. Unless you played infantile at least (and even if you played it you’ll try going through and get one shotted for the lol).
-Well i’ll be honest, i got killed by easily half the trap of the level, they are kinda hard to see imo but whatever.
-There’s an instant kill trap with a weird angle when you jump above another using a cube you moved. Again, this felt like Rick Dangerous.
-The gong… Ok i’ll be honest, to go through it, i killed myself when activating it, then rushed back and waited it to go down to the last floor. The mechanic wasn’t that bad, imo it was even interesting but the fact that a fail resulted in going all the way back up, then all the way down hoping you make it while trying to see where the one shot trap are all that in a hurry is frustrating as hell. It was probably the only part of the stage i hated with all my might.
-A bit after the eagle secret regular path, there’s a frog waiting after a jump behind a cliff, honestly the first time there’s a high chance it will instant kill you. Again that feels like playing Rick dangerous.
-Sometime i felt there wasn’t enough checkpoints in that stage.
-As expected from infantile fast run the stage is massive, this is not really a negative in my point of view but i can see it being an issue for others.On a positive note I really liked the diversity in mechanics of the stage, pushing blocks, feeding the octopuses, the teleport maze (solution being given by a ninja in a secret location), even the gong if i didn’t took that much time to have another attempt at it were all pretty decent. Also the game crashed near the end so i had to do the whole thing again, it felt great to go through it with ease once i knew what to do, were all the traps were, etc… The secrets were also well hidden and the secret ninja one was interesting.
I dunno if doing well in the secret eagle stage brings you further, but if it’s the case it was a good idea.Overall, i think this stage needs more clarity with the trap being far more visible, more checkpoints, the removal of that hidden frog and maybe a nerf to the red sword ninjas.
Edit: i said W2S2 was alot more harder than W1 in it’s globality, i felt W2S2 did the same with W2S1.
Just have to say I youtubed Rick Dangerous and.. wow. The grandfather of IWTBTG found at last.
Forever known as “that slow guardian who can’t jump worth crap”.
Didn’t the devs outright state that Tribulation is basically Cat Mario mode? Cat Mario is meant to have very little skill and basically be rage inducing. Seriously, watch PewDiePie play and it you will get a good idea of what Tribulation is supposed to be xD
Or watch I Want To Be The Guy or Unfair Mario or Kaizo Mario.. it’s meant to be EXTREMELY unfair, cheap, and rage inducing – an artificial, overblown, stupidly hard imitation of “Nintendo Hard” games that relies purely on learning where the traps are and following movement patterns.
Forever known as “that slow guardian who can’t jump worth crap”.
Tribulation mode is not for everybody!!! Please get it, geeeeet it thanks.
Agreeing with this.
While I’ll talk about scaling “normal” for a casual player, I’m not going to suggest ’dumbing down" the mode created for the hardcores.
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
I tip my hat to you Josh.
Thank you for making this hard. I can’t wait to complete World 2 and move on to the agony of tribulation mode!
I welcome anyone who is complaining to go play old games such as Ghosts n Goblins, Metroid, Zelda 1 & 2 which were VERY hard, and couldn’t be nerfed.
This really makes me want to blow the dust off my NES and fire it up for some Ghosts and Goblins nostalgia…Josh ,now I challenge you to make me a keyboard/mouse that is as virtually indestructible as the NES controller was!
What Metroid and Zelda games were you playing? Ghosts N Goblins I’ll give you as it’s unforgiving but the other three just required persistence and skill. Metroid and Zelda are also adventure games, not platformers! Adventure games with health restores, no lag, no camera angle issues, etc etc etc.
I think you should dust off that NES and replay them – you’ll find the difficulty level doesn’t hold up.
And LOL, couldn’t be nerfed? All I have to say is Game Genie and Justin Bailey.
Forever known as “that slow guardian who can’t jump worth crap”.