Forever known as “that slow guardian who can’t jump worth crap”.
Forever known as “that slow guardian who can’t jump worth crap”.
Nice that I can’t get into TC the day I need to and it’s my home server.
Complete bullkitten, kick the afkers out.
Forever known as “that slow guardian who can’t jump worth crap”.
Congratulations Desolation!
Go TC! We are doing this today, I can feel it in my roleplaying bones!
I’m still stuck in overflow tough.
Yeah me too and I KNOW TC is getting it today.
All AFKers need to die.
Forever known as “that slow guardian who can’t jump worth crap”.
TC almost had it. It was epic and awesome and didn’t melt my computer.
Forever known as “that slow guardian who can’t jump worth crap”.
Cautionary temp ban for those who did it once or twice.. permaban for all after. Doesn’t sound fair but I’m real sure people in-game know it’s a bug now because map chats don’t tend to be quiet when this crap goes on.
This is an actual exploit, I expect to see people banned considering a friend of mine got banned for breathing wrong and this is game breaking and griefing behavior.
>breathing wrong
…..I’m sorry, what?
A friend got permabanned and had to appeal to get their account back basically for doing nothing. Anet never explained why they were banned aside from “you used an exploit” which was never named or explained. Said friend doesn’t use exploits, grief, or do anything but play the game.
So, they might as well have been permabanned for breathing wrong, with no warning.
If Anet isn’t permabanning these trolls for spamming the crash code and giving little slaps on the wrist, something is SERIOUSLY wrong with the system. Two week bans for people who tried it out means I expect to see permabans for anyone who used it repeatedly.
Forever known as “that slow guardian who can’t jump worth crap”.
Cautionary temp ban for those who did it once or twice.. permaban for all after. Doesn’t sound fair but I’m real sure people in-game know it’s a bug now because map chats don’t tend to be quiet when this crap goes on.
This is an actual exploit, I expect to see people banned considering a friend of mine got banned for breathing wrong and this is game breaking and griefing behavior.
Forever known as “that slow guardian who can’t jump worth crap”.
Get names. Anyone using it more than once isn’t “testing” at this point and deserves a perma-ban. Anyone using it in WvW deserves a kick somewhere private too.
Forever known as “that slow guardian who can’t jump worth crap”.
At this point the only reason why they don’t change it imo is the amount of QQ from people who had to suffer through it in the past- and it is suffering, I can’t think of a single instance where someone said wow that was fun.
No, the whining would be coming from the WvWvWers desperate to have easy targets. Forcing PvE players into PvP gives a steady stream of fodder for the WvWvWers.
That seems to be the idea.
“Suck it up”, “touch luck dude” or “get better n00b” seems to be what I hear from the wvwers while the majority of pvers who don’t like wvw completion would just be happy to see it gone. I wouldn’t care if after I finished it if WvW completion was removed. It’d be a “Well.. kitten me..” moment but it’d make it easier for any alts I might have.
I’ve stood absolutely still in wvw, not fought back, and still gotten gang destroyed by people out for an easy kill. I’ve gone in armorless and weaponless. Still the same result. That isn’t fun. At all. Especially when you’re 2 steps from a vista, skill point or POI and you just want to get what’s held by your server and GTFO so others who actually wanna play can get in.
Also – why is it needed for PvE world completion? Maybe I can grasp why for a Legendary (though it honestly still stinks – I can understand why you need PvE for WvW – WvW is like a mini-game but the other way around?) but why is a PvP area needed to even get the title? WvW has nada to do with PvE.
Forever known as “that slow guardian who can’t jump worth crap”.
Apart from Tequatl I am just testing the other boss fights. And so far I love them.
Just fought Golem Mark II and the Fire Elemental. I did both without dieing BUT I had to move a lot and heal and avoid stuff and it was not easy.
I had a lot fun with them and I try out all the other boss fights again.If all of them are so good now this patch was way better than expected.
Improved difficulty with improved rewards is is a good thing. Pls give us more of that.
(Liadri and SAB TM are also good examples)Anyone else also happy with the new stronger bosses?
Constant moving around is another punitive change to these fights for classes that are rooted by various attacks they have. Removing the rooting on the various attacks and constant movement is great…far far better then just standing and autoattacking.
Golem
I did plenty of damage but got no chest for golem. The randomish pattern of the electricity was a nice change from static circles. Fight seemed ok, was semi close even with quite a few people. Probably needs a few more minutes on the timer otherwise off hours people are screwed.FE, SB
Fire elemental, Behemoth were both fine.Wurm
Too many HP for a newbie zone. Attacks seemed to hit more often then not from how it used to be. Vet Husks just make this fight drag out as they’re usually eaten.Maw
Maw has far too many hp for the zone he’s in (again a newbie zone) and that just makes his fight a snoozefest. Also the tornados didn’t seem to move around, he just spammed aoe circles that dropped ice on everyone.No added loot bags for the updated bosses (sb, fe, etc..) is really crappy. “Lets make these fights take longer, be a bit more dangerous and give NO NEW LOOT”…sounds fun! Not.
Hate to say it but the MAW loot still was awful, just more crap to salvage for luck and.. oh look.. more bloodstone dust to take up bank tabs.
Forever known as “that slow guardian who can’t jump worth crap”.
A fail condition would achieve the exact same thing and, IMO, is a better tactic and makes more sense than slapping a timer on a boss
Forever known as “that slow guardian who can’t jump worth crap”.
I did MAW. Loot pinata. No moving. No dodging.
Very sad
Forever known as “that slow guardian who can’t jump worth crap”.
No amount of challenge will matter if the event can never fail.
Remove the timer? Ok, maybe, but the event needs to have a fail condition or, as I said, no amount of challenge will matter, and they intended this to be a challenging open world piece of content.
I agree on a fail condition. A timer is just the cheap, artificial way to add difficulty. It makes players rush, be clumsy, constantly whine they won’t get it in time and give up early.
Forever known as “that slow guardian who can’t jump worth crap”.
You’re probably going to have to guest.
TC took out MAW in 5 minutes with no effort, it’s still a loot pinata.
Forever known as “that slow guardian who can’t jump worth crap”.
Oh seriously? They resorted to one hit KOs? That’s beyond cheap. The lag with 80 players, culled or not, has got to be awful and no one anywhere in the entire history of video gaming has thought one hit KOs were awesome. I bet latency is pretty horrid too which means you have players, skilled players, fighting the game engine – not the actual encounter – and getting kittened by it. Just beautiful.
Also, “get a new computer”? Great. Give me the $700 I need since money grows on trees for you.
Oh wait, people on newer computers are STILL having lag issues. Make it $2000 for whatever set up Anet has.
Forever known as “that slow guardian who can’t jump worth crap”.
Eh, I have like 20gb of video game music that I can go turn to when I want an epic feel.. and I honestly mostly do that. No modern tune is going to scare me as much as “Dancing Mad” because of the nostalgia attached – seriously, a lot of the reason we get attached to these older tunes is because it was one of the first times we felt genuine fear and anxiety in a video game. Modern tunes can still be epic but they’re going to lack that “first time” feel and the nostalgia element.
Forever known as “that slow guardian who can’t jump worth crap”.
I am, was quite amusing to watch everyone in zerk gear stack under golem like usual only to either run away or get downed and die right off lol. So I am loving the fact that you have to actually move, dodge and heal now instead of stand in one spot and spam 1.
Seriously? Wow, I remember almost a year ago during MAW where you had to watch those red circles and actually push to finish it. It was GREAT – if this has returned the world bosses to that – pretty cool.. I still dislike the timer though and still think it’s going to summon zerging but…
I look forward to using SKILL again during these events!
Forever known as “that slow guardian who can’t jump worth crap”.
The reasoning behind time limits is stopping people from zerging everything.
Now please go back to your champion farming, because it’s obvious you can’t handle any content that requires more that spamming your autoattack for one hour.
How does a time limit discourage massive amounts of people from gathering to take down something as quickly as possible?
Also.. LOL, I don’t Champ farm aside from Scarlet and boy do I wish I could just autoattack spam during that instead of dodging, rezzing other players and darting around to avoid direct hits. I remember when MAW was the same and staying out of the red circles actually mattered.
Forever known as “that slow guardian who can’t jump worth crap”.
It’s artificial difficulty. It’s what an innovative design team has become after a year of trying to please everyone instead of sticking to their vision.
Incorrect, it now can actually be difficult. Before a handful of people could do the events without any chance of failure. Large groups could simply auto attack and ALT+Tab away for the event. The rewards were increased but now their is a chance to fail. This system should have been in place before the game launched.
Really? Because on my server, these “events” take five minutes if that and the heck with you if you didn’t get in a hit through the massive lag, no reward, they’re all farmed to death by massive zergs and no challenge at all.
All this is going to do is reward the zergs who swarm these events and take them down as quickly as they can. Trust me, on my server, you better be there for MAW because it’ll be over before the loading screen is done if you’re not.
Are you directing your response too me? Because it did not make much sense. One of the benefits of the bosses having more health is Maw and Wurm with not get destroyed before people arrive. I too am on a large server, JQ. While I have yet to experience new Tequatal but from what I’ve seen in the videos you can no longer just charge in and kill. The event requires coordination and teamwork.
I was not discussing the difficulty or lag or anything like that. I think a chance to fail (timer in this case) and added difficulty is a step in the right direction.
Nah, it’s not going to put a dent in being “more difficult” on my server. They’ll still be loot pinatas and you still better run to get there and pray the lag doesn’t eat you alive. Can’t tell you how many times I’ve done MAW, not gotten a hit on the Champ.. and gotten NOTHING. The timer will just encourage bigger zergs to take it down even faster. Short timers are usually BS anyhow and artificial difficulty. I know when I see a game with a short time limit, it’s asking me not to take the time to be skilled and thought out but to be rushed and clumsy, take bigger risks and not think about other people.
And if the timers turn out to be too short and server populations too small, these events will go unfinished.
And as to Teq…
Teq won’t even be attempted by me. My system can’t handle it, my video card would melt, people on my server are talking about crashes from just setting foot in Sparkfly and the sheer amount of graphics to be loaded would send me into a BSOD. Not worth it for an event I know will fail because it’s only day one and no one knows exactly how to win. You sadly cannot talk about this subject without also addressing lag because it’s going to make that timer all the more annoying.
Forever known as “that slow guardian who can’t jump worth crap”.
I gotta agree with the OP.
I expected a lot of complaints and problems with this new content but not even 24 hours in? Come on, guys, give it a few days and a several more tries then kitten what’s wrong and what’s fine. Personally, I think the large number of people needed and the co-ordination will be the issue. It’s very hard to organize even large groups of dedicated players, let alone a huge group of casuals, dedicated, hardcore, trolling and clueless ones.
But we shall see, right?
Forever known as “that slow guardian who can’t jump worth crap”.
It’s artificial difficulty. It’s what an innovative design team has become after a year of trying to please everyone instead of sticking to their vision.
Incorrect, it now can actually be difficult. Before a handful of people could do the events without any chance of failure. Large groups could simply auto attack and ALT+Tab away for the event. The rewards were increased but now their is a chance to fail. This system should have been in place before the game launched.
Really? Because on my server, these “events” take five minutes if that and the heck with you if you didn’t get in a hit through the massive lag, no reward, they’re all farmed to death by massive zergs and no challenge at all.
All this is going to do is reward the zergs who swarm these events and take them down as quickly as they can. Trust me, on my server, you better be there for MAW because it’ll be over before the loading screen is done if you’re not.
Forever known as “that slow guardian who can’t jump worth crap”.
Wow, I’m surprised by how polite some folks are being (everyone thus far actually). Thanks guys.
I think removal would benefit the hardcore wvw players as well, tbh. I’ve seen a lot of times on forum and in wvw where people are furious that not enough people are there who actually want to wvw and those spaces are taken by those of us waiting for pois and vistas to be captured so we can run in and get them. I’ve been told not to go into wvw on certain nights so my server can play and win territory – it shouldn’t be like that. I, who have no interest in wvw, should be able to opt out and leave it to those who love it.
I’m on a great server, we only do poorly against a few others, but it’s still maddening to wait.. and wait.. and wait.. or be gang rushed by ten people when you’re alone and just after a poi or vista then have a repair charge hoisted on you on top of being beaten into the ground. I’m only going to get completion on one character at this rate, it’s not as awful as it must be on low population servers, but I still don’t get it. If we need to sample all the game has to offer, maybe have one poi there not.. 50 plus vistas plus skill points.
It’s not fun =/ Three identical maps, dealing with people out for their next kill point, being yelled at for not helping capture towers… just makes no sense to me.
Forever known as “that slow guardian who can’t jump worth crap”.
Looking for a Dev to give a valid reason why a PVP area is needed for PVE World Completion and why people with no interest in playing war games have to go into WvW if they want to craft a Legendary for PvE.
I’m frustrated with dealing with the Call of Duty Tea Bagging crowd just to get PvE world completion – can’t WvW world completion be removed or tied to a special WvW reward?
Why do I have to deal with a part of the game which isn’t PvE, which I’m not interested in playing, and which is completely against what PvE stands for to get PvE world completion?
Forever known as “that slow guardian who can’t jump worth crap”.
Why I’m no fan of Charr:
1. Ascalon is ugly, their technology is ugly, it all looks like blighted and ugly land to me
2. Don’t like what they did to Ascalon in the past
3. Don’t like they are responsible for Orr sinking
4. Absolutely don’t like what they did to Gwen in GW1
5. Hate their society
6. Hate the Flame Legion being sexist
7. Didn’t want to be called a “furry” or any of that BS
8. Find the male designs unappealing and visually ugly to look at while the females are all cute and housecat like. Any reason for this?
9. Hate how they view the ghosts in Ascalon
10. Camera issues while jumping
That said, I do have two female Charr as “for fun” characters and because I was curious what the Charr personal story was.
Forever known as “that slow guardian who can’t jump worth crap”.
So people are asking for bans on getting killed in WvW? Are you guys kidding me pvp is pvp there should be no punishment for pvp unless your hacking. If you can’t stand dying then leave if you can’t stand being punished for choosing not to just leave and Waypoint somewhere else then leave.
I can’t understand the people who want to report things like this.
Tell Anet to remove world completion from WvW then. We “pve noobs” don’t want to be in WvW but their design forces us to go there and deal with the WvW E-egoists.
Also, spamming siege weapons on dead players sorta is an exploit and being a donkey’s behind. It could be considered griefing but the one thing it does for sure is makes your entire server look bad, cheap, cheaters, and a bunch of jerks who can’t win fairly :p
Forever known as “that slow guardian who can’t jump worth crap”.
Who in their right mind is going to sit there and just keep #1 skill on auto-attack without using all of those wonderful other skills we have(all of 4 other SKILLS). The only time I’m spamming #1 is while waiting on the cool-downs from all our other skills activations.
I only spam one in zergs when it’s pretty pointless to try anything else.
Forever known as “that slow guardian who can’t jump worth crap”.
Better than the WoW community but steadily heading down the same path it took. Less friendly and playful than it was when I joined in November – lotta disgusting sexism came out during Cut Throat Politics content and a lot of disgusting jokes I thought I’d never hear in GW2 were made towards Scarlet. Elitism has gotten worse and I’m pretty afraid to join random dungeon groups just like I was in WoW because I’ve never run dungeons. I fear these players don’t have the patience for someone with non-legendary/ascended gear who might need to learn the dungeon paths and who hasn’t perfected her builds yet.
Basically, I’d rate the community as fair.
Forever known as “that slow guardian who can’t jump worth crap”.
You don’t get loot at Tequatl until the event is finished based on your participation. Clockwork, as Saden said, was a huge problem because you got loot with or without completing the invasion. ArenaNet learned from that horrid mistake that made a living world event be nothing but a farm for failing.
I don’t think they “learned” anything from it based on what’s still going on. The event still occurs every three hours (or something) in a random zone and people still zerg aetherblades. Hell…I still go and zerg myself because I feel like I’ll be that ‘one guy that didn’t do it’ and fall behind. Also…it can sometimes be extremely fun if you happen to get away from the zerg and find a nice 10-15 man-group that runs around and catches a couple champs each time.
ArenaNet learned from that horrid mistake that made a living world event be nothing but a farm for failing.
One can only hope.
Though this update was in the works for 3 months approximately before the Jubilee and Clockwork content went live. So it’s hard to tell.
However, the Claw of Jormag event champions don’t drop loot, so it they adopted that philosophy then there’d be no distraction to the event.
I don’t like what they did to the champs in the Jormag event. Now people just completely ignore them and they are right to. I mean…why spend 5 minutes to kill a champ (NOT even contributing to Jormag) just to get absolutely nothing? There’s one extreme (farming champs for boxes) and the other extreme (champs drop nothing). They’re both extremes and they’re both extremely silly game-mechanics.
This is why I will never do Jormag again. He drops garbage and the Champs aren’t even worth fighting – just a nuisance.
Forever known as “that slow guardian who can’t jump worth crap”.
-Exciting news for The Frozen Maw! Since the event seemed to be not challenging enough and too short for players, we have introduced a new foe. The world event for Wayfarer Foothills will now be a battle against a new Dragon – Lahg the Blue Screened.
Forever known as “that slow guardian who can’t jump worth crap”.
I am expecting out of memory crashes, fatal error on disc read and BSODs that take several restarts to fix. I know my rig is out of date by a year or so… but I also know people with high end rigs having these same issues due to the game engine itself. Even with character models and all settings on low – I still get slow down to 3-5 FPS and, best of all, INVISIBLE ENEMIES! The game engine can sure load all those vanity backpacks on every generic model it displays but sometimes, it’s 2 minutes before I see the actual monsters.
This is going to be a nightmare and I still have six months to go before I can afford a new computer.
Forever known as “that slow guardian who can’t jump worth crap”.
Dye undies, yes please.
Forever known as “that slow guardian who can’t jump worth crap”.
PLEASE REMOVE IT
Either that or add a freaking no combat tag where people who have no interest in jerks and their kittens can just go there, get the freaking map completion and leave without being able to be attacked or able attack anyone else. I have to go in there naked, unarmed, and alone and I still get no life jerks who gang pile me for a kill – I’m not even freaking armed! Plus, I’m taking a space on the server that could be filled by someone who actually wants to play wvw – my own server blames world completionists for losing in wvw because they can’t get in. Not my fault! Blame Anet’s poor design!
I don’t give two kittens about wvw, why the heck am I forced to go through it if I want world completion for PVE? What’s next, needing PVP points for world completion?
Forever known as “that slow guardian who can’t jump worth crap”.
(edited by Aerlen.5326)
I have Garfield the Fat and Gordon of Ramsay as my silly names but I don’t intend to roleplay either of those – they’re toons I have for fun and a few silly remarks in map chat now and then.
Then again, I have three toons with video game inspired names, another Charr with a name that’s a cat related in-joke and two Sylvari with flower inspired names. I think only one toon I have actually has a “real” name that would pass for “Lore appropriate” but to be honest?
This. Is. A. MMO. If you like running around with a toon named Celestia Fluttershy or Justin Case, more power to you.
Forever known as “that slow guardian who can’t jump worth crap”.
It’s how all games work and when you get punished hard for not knowing what to do (yet) or not being able to do it, it’s called difficulty.
This division you make between supposedly “mechanical difficulty” and “real difficulty” is imaginary.
It’s subjective, not imaginary. For example, to protect yourself from the absurd knockback physics, you can learn to conduct battles in more advantageous locations, and put your back to a wall. At this point, though, it certainly feels like you’re fighting the design more than you’re fighting the enemy, who is otherwise not so threatening.
Whether you choose to acknowledge it or not, people are able to perceive the causes of difficulty differently, because in fact the causes are different. You are seriously underestimating players if you think we can’t tell the difference between something that is hard because the enemies are hard and something that is hard because gameplay is broken.
This existed all along in World 1 also, but that content was, overall, easy enough that the bugs and other problems could be overlooked. That’s no longer the case in World 2, which uses any excuse to throw you off a cliff. Even Ninja Gaiden was not this blatant, and like all of the good classics, that game had a variety of powerful weapons that served to both balance the gameplay and add fun factor. Even Mario could spam fireballs.
It seems to me that this indie-driven interpretation of the genre is not so much trying to recreate the feel of the classics so much as they are trying to one-up each other in seeing who can distill the entirety of the gameplay experience into difficulty and nothing more. On the other hand you have modern games that do higher difficulty the right way, like Demon’s Souls or the perennial shmups whose gameplay principles have not changed in the last two decades – games that keep the fun factor high even as they turn up the difficulty. Instead of daring people to play the game just so they can say they finished it. Which is precisely the area where World 2 and TM have gone.
I am amused that throughout this entire LS content, I’ve gotten to read replies defending glitchy content as “retro gaming” and “real difficulty” by people who weren’t even alive or old enough to hold a controller yet when the golden age of NES was going on. If they were, they’d understand the games they keep referencing are the best of the NES library and games that had glitchy knockbacks and IWTBTG type deaths were the ones that ended up in the bargain bin and had their titles forgotten because they were that incredibly broken and not fun for the majority of gamers. Jeckyl and Hyde, Athena, Back to the Future, Wizard of Oz, Friday the 13th.. all games with broken and glitchy game play. Ever hear them mentioned as classics in the same high regard as Metroid or Mario? NO! Because the glitchy punishing game play and poorly designed levels weren’t fun!
I really agree with the quote of trying to “one up” each other and make indie games about soul crushing difficulty. Guys, this isn’t “retro” gaming, it’s really not. I see Ninja Gaiden brought up a lot. Well here’s the thing about that game – yes it had a high difficulty level… but it was also fun. Lately, it seems people make hacks and indie games just to create the “impossible” game. I’ve watched LP’s, these people aren’t having fun, they are beating the game to say they beat it and nothing else. Back in the NES era, these games would be tossed in the bargain bin and never heard from again. The average player wants a good degree of fun mixed in with the difficulty. I never finished Ninja Gaiden but I didn’t need to, Ninja Gaiden was fun to play. I’ll never finish TM and it’s not fun at all for me to play, I’m not missing out on a thing by skipping it either.
But seriously, as a gamer of 35+ years, I can tell when I’m fighting the game and when I’m fighting the game engine/design and a good designer always makes sure a player is only fighting the first one.
Forever known as “that slow guardian who can’t jump worth crap”.
I dunno, if I was a Dev – I’d be afraid to fix anything after the massive QQ from the last patch =/
Forever known as “that slow guardian who can’t jump worth crap”.
Wow. I actually like SAB post-patch. It feels more like an old school homage to me now.
Forever known as “that slow guardian who can’t jump worth crap”.
Okay. Here’s what happened.
The fixes to NM for some reason also affected IM and TM. That may be how the game engine works and the only way to do a short-term fix.
“Because you decided to nerf TM (by listening to the majority casual that cried instead of paying attention to the people who actually finished it) " – this is NOT what happened at all and you can quit whining and blaming the part of the player base not up to your stupid standards right kitten now.
What happened was changes to NM to fix bugs, changes Josh intended, also affected TM. That’s it. No one whined and cried about TM and “made” Josh buckle.
Forever known as “that slow guardian who can’t jump worth crap”.
This thread makes me wish Anet would put ‘suggested: 5 players’ nest to the post button.
You need 5 players to access the forum.
Forever known as “that slow guardian who can’t jump worth crap”.
Bauble Bobbles are pretty easy to get, 4 per day for me finishing 1-1 and 1-2 then another for finishing 1-3 in Infantile and playing the mine cart game. The mini Moto is only 20 so in my case, it only took four days.
Forever known as “that slow guardian who can’t jump worth crap”.
No.
TM is the hardmode and meant to be unfair.
There’s enough whining because of bug fixes in NM.
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
Dev talks to players.
Dev realizes bugs are in his content.
Dev realizes content doesn’t play as he wanted it to.
Players make reasonable requests to fix bugs.
Dev considers only reasonable requests and fixes those bugs in the way the game engine allows.
Dev also smooths difficulty to match his original vision of playability.
Dev is happy.
Players are happy.
Hardcores cry that casuals ruined their perfect content without caring that the bugs were bad enough that some players couldn’t progress at all due to fighting the game engine itself.
Dev can’t win.
Seriously, shut the kitten up. I hope no one fixes the bugs in TM at the moment because of this BS QQ fit you guys keep throwing. You like buggy unfair content? Super. Leave all the bugs in TM and refuse to touch them, Devs, apparently the hardcores don’t like their game to run smothly.
Facepalm Combo x 1000
Forever known as “that slow guardian who can’t jump worth crap”.
Actually this is the minority, those that cry because the patch fixed things.
Things work closer now to what was intended by the designers, are you telling us you know better than the people who actually made the adventure box?
Of course they are. Half of these folks didn’t even read the patch notes or research to find out why the changes were made. Josh was very clear and he only fixed what was broken, sadly that involved leaving the geysers up because ATM there was no other way to deal with latency and knockback that was keeping a lot of players from being able to progress. I think the Devs did a great job with fixing what was buggy but not making SAB “Super Easy Box”.
But shh.. don’t tell these guys that.
Forever known as “that slow guardian who can’t jump worth crap”.
What is the point of thrusting flowers when you don’t have to navigate? What is the point of geysers when you don’t have any fun finding out their patern?
After this nerf there could be just teleporters instead of flowers and pillars instead of geysers.
Just bring their functionality back… At least into tribulation mode.
There was no “nerf”.
There were bug fixes for players who couldn’t even do Normal Mode due to lag and latency issues and the content not playing as Josh intended.
Forever known as “that slow guardian who can’t jump worth crap”.
Well since the last “hotfix” TM have turned from hard and challenging to somewhat similar to Infantile mode. So be happy, now its no longer “cool” to beat it.
You’re full of kitten. Get out.
Drama queens everywhere.
The gap in skill required to beat infantile is vastly different than what it is to defeat normal mode. And normal mode is vastly easier than tribulation mode.
I have to agree. Extremeist on either side are why the Devs can’t, or shouldn’t take any opinions on the forums constructively.
Tribulation mode is still fine. But like I said, the reason why people react so strongly to the nerf is because it sets a scary precedent for those of us that want challenging content in the game.
The scary precedent that fixing bugs might happen?
OH GOD NO.
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
People who claim to like uber-difficult content shouldn’t want “convenient”.
Going to have to agree with that. If you bought the ICC you really have no right to call yourself hardcore. Josh even compared it to using a Game Genie. If you did everything without it… well, hats off to you.
I feel the same way if you used a TM guide.
If you used a guide and the ICC and are complaining TM mode is now “too easy”.. kitten off. You made it easier on purpose, you nerfed your own content.
I would agree on the guilde, but not the ICC.
It just sounds like sour grapes to me, saying that because you completed it with the ICC you cheated, or it is not a real accomplishment. And as I said before, chances are most of the people saying that have not completed it at all otherwise you would know differently.
Trying to take the glory away from someone else because you can’t or are unwilling to earn if for yourself is petty.
I have about 6 stacks of [250 baubles] in my bank. I have over 30 continue coins with out doing a single jumping puzzle. It didn’t take me that many lives to beat Tribulation mode.
I even considered buying a continue coin after I had completed it in order to farm it with out having to stop to farm coins.
That is all it does, is saves you time to buy coins, it does not help you beat the content.
I am proud to have beaten Tribulation mode, and expecially proud now to have done it before the patch, and I think no less of the people who did the same with an ICC.
People might have said it is too easy now. I don’t think that is true, but it IS easier now and that is not what those of us who IMO Tribulation mode was made for want.
Did the Tribulation/World 2 nerf ruin the content? No. But the reason why some of us are reacting strongly toward it is because it sets a scary precident.
There is no shortage of easy/casual/light/fun whatever you want to call it, cotent in guild wars 2. But why the people that can’t complete the one piece of challenging content out there begrudge those of us who want it that challenging is beyond me.
Not begrudging you and no sour grapes. I admire people who complete TM and aren’t kittens about it.
Just tired of the kittening because BUG FIXES applies to Normal Mode affected TM and now there’s screaming of TM IS TOO EASY and a lot of hatred and disgusting name calling towards anyone who isn’t a hardcore elitist. Seriously, we are being blamed for changes to TM none of us wanted or advocated for.
So… the ICC and guides make TM easier too and if fixing bugs in Normal Mode which needed to be fixed ruined TM, shouldn’t ICC and a guide be seen as ruining it too? Both are Game Genie type items – giving players an easier time with something meant to be hardmode. Where’s the kittening about that?
Oh wait, there is none.
You want hardmode? Sure. ICC should no longer work in TM and using a guide is a cop out. There ya go, elitist hardmode.
Did the Tribulation/World 2 nerf ruin the content? No. But the reason why some of us are reacting strongly toward it is because it sets a scary precident. There is no shortage of easy/casual/light/fun whatever you want to call it, cotent in guild wars 2. But why the people that can’t complete the *one piece of challenging content out there begrudge those of us who want it that challenging is beyond me.*
NO ONE ASKED FOR TM TO BE NERFED. Do I have to scream this before people get it? WE DIDN’T WANT TM NERFED but we get blamed for it, told it was our fault, treated like “skill-less casuals” for “taking” TM away. Seriously, what the kitten? No one wanted that! We didn’t know needed fixes to NM were going to affect you guys too. We want you to have your challenge. I’m upset TM got changed but I’m more upset to be constantly blamed and the whining from the hardcores.
Kitten. Just Kitten.
Forever known as “that slow guardian who can’t jump worth crap”.
Tribulation Mode no longer deserves its name
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
I can’t even beat the stupid frog at the end of world 1 on easy mode. HAHA maybe that will make all you hardcore types feel better.
Haha this was me a few days ago too. I finally got his pattern down but BOY was that tricky.
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
People who claim to like uber-difficult content shouldn’t want “convenient”.
Going to have to agree with that. If you bought the ICC you really have no right to call yourself hardcore. Josh even compared it to using a Game Genie. If you did everything without it… well, hats off to you.
I feel the same way if you used a TM guide.
If you used a guide and the ICC and are complaining TM mode is now “too easy”.. kitten off. You made it easier on purpose, you nerfed your own content.
Forever known as “that slow guardian who can’t jump worth crap”.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
Devs please stop listening to the people who whine about this… Or atleast if you are making default mode easier ( which makes easy mode pointless) make TM even harder.
God, yeah, stop fixing bugs or caring about players on the EU servers. They deserve latency!
/sarcasm
Seriously, did you guys even read this thread, Josh’s replies, or the patch notes? Having to leave the geysers up was unfortunate but 95% of the fixes were lag, latency, and bug related and the other 5% were fixing difficulty spikes the Dev never intended in the first place.
Josh didn’t “buckle”, W2 now plays the way he pretty much intended and every time you guys whine and point fingers at the playerbase, you’re really smacking him in the face too. How dare he want something he designed to play as intended and be enjoyable. How dare. He didn’t listen to the complaints about nerfing the difficulty 100%, did you bother to notice that? Good for him on that too.
Personally, W2 is still hard for me but not in the unfair, fighting the game engine and bugs way. It’s hard in the way it was intended to be.
As for TM… with all the kittening, I think no one should fix the new bugs like spawning in lava and dying on spawning at the checkpoint. Nope. Leave it. You guys don’t want bug fixes. Have a buggy game.
Forever known as “that slow guardian who can’t jump worth crap”.
I said I would defend TM till I was blue in the face and I will.
It’s meant to be unfair and sadistic, this is the content made for the 5% of the GW2 population that LOVES frustrating challenges. It’s supposed to stress you and test your patience and it absolutely should.
If you can’t complete it, that’s okay, you have the regular SAB.
Forever known as “that slow guardian who can’t jump worth crap”.
Tribulation Mode no longer deserves its name
in Super Adventure Box: Back to School
Posted by: Aerlen.5326
Forever known as “that slow guardian who can’t jump worth crap”.
Whys everyone take a forum post as a personal affront. The water spout section in particular I found very enjoyable in normal, and very disappointing in tribulation.
Your answer is in your own words – Kids cant do a little platforming and they take to the forum with nothing but whine.
You basically insulted everyone who was giving Josh feedback about W2 problems and bugs and blamed them for nerfs to TM they never asked for.
Forever known as “that slow guardian who can’t jump worth crap”.