(edited by Agemnon.4608)
I wanna see Logan and Rytlock rap. They have heavy armor and swords (Rytlock’s is even made of fire! :D ) so they’re kewl enough to pull it off I think.
The sad thing is if people didn’t want to impose their views of “morality” on others then others wouldn’t need to find creative ways of circumventing such filters just to communicate what they want. In Singleplayer RPGs it’s common for people to give their characters funny names. But why are such words “funny”? It is simply due to the fact that the words have a taboo nature and are the Kryptonite for the kinds of people that look down on us. Sure needless swearing is unwarranted but there is a certain cultural context between why people do so. I remember my parents not wanting me to swear, then I swore in class back in first grade to test if the taboo applied elsewhere…it did.
Hashbrown however is totally innocent from what I can see…and they’re delicious ^_^ Ever go to McDonald’s and have theirs? Yummy! :D
Me too. It won’t even load the recovery page.
Build: 55511
Error Code: 11:1000:7006:1243
Is what I have when attempting to log in.
I like the idea of a 50 slot bag because it would offer the player so much relief from worrying about inventory management (more space means stuff is more easily managed while having to throw away fewer runes and piles of dusts or even silver ore on occasion)
There’s no good reason why they shouldn’t exist so I say why not?
Only change I’d make is make them craftable with bolts of Damask and Elonian leather while requiring two superior runes of holding.
… but do something long enough and you increase your chances of a good outcome.
Many a gambling addict has said the same thing haha. You do increase your chances of a good outcome, in the sense that you have multiple “chances” to get a good outcome. The odds don’t get any better, but you certainly get more chances!
At the time T5 mats were dirt cheap in addition to me gathering them so the risk/reward ratio encouraged the gambing.
In real life if lottery tickets were $.02 then you could buy 50 tickets for a dollar, and surely 50 tickets have a better (if marginal) chance of winning than just one. If a ticket costs a dollar then buying 50 is a real risk with considerable investment. Significant resources that could have gone into other things are flushed gambling.
Likewise today if I were to try the precursor gamble all over again it wouldn’t be worth it because manufacturing and selling ascended mats is far more reliable, and would be a significant investment considering how the price of elder and mithril went up.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Agemnon.4608
Agreed F2P is a bad policy. Keep in mind a company needs to make money to survive, and that means income. Customers generate that income with their purchases. The problem with F2P is rooted here because game designed would be based around “encouraging” players to part with their money, even making the game or any hint of progress unplayable without spending real life money. In other games it’s much worse, you’d spend literally over $100 upgrading a sword, and that’s only factoring in guaranteed progress, other games you need to buy real life items just for the CHANCE to improve your weapon or even have a downgrading risk.
Here new accounts are just very limited compared to paid accounts.
What part of Dr Hashbrown is considered inappropriate?
Google the Urban Dictionary for hashbrown.
If urban dictionary is the reason then that’s just stupid. Urban Dictionary makes EVERYTHING inappropriate.
It’s like banning something because 4chan did it.
Like making Guild Wars 2 popular to begin with? It was /v who hyped this game to no end. And 4chan is intentionally inappropriate to scare away certain types of overly sensitive and educated people. You know the kid in class who’d report another kid for swearing or someone who wants everything changed to accommodate their tastes like wanting animes or video games sanitized and censored for “the children” (when I was “the children” I liked the cool gritty edgy stuff and felt cheated when I discovered so much good stuff was left out because of overly sensitive parents)? That is why 4Chan is inappropriate.
The problem with real life places is if you talk about certain things or use certain words you could be confronted on it instead of simply being able to ignore it. In places like work or school you can even get suspended or fired. I don’t even mean anything serious like the N-word (highest tier swear, I won’t write it out off principle but everyone knows the word anyway) but just for anything in a tier above just hell.
What part of Dr Hashbrown is considered inappropriate?
Google the Urban Dictionary for hashbrown.
Every Urban Dictionary word has some inappropriate definition attached. You don’t wanna know what Zune is a euphemism for (spoiler alert: it’s only in the writer’s mind and was obviously trolling)
Since Divinity’s Edge got wrecked by Kralkatorik and they had Glint’s help. Seems only logical that we would kill the other elder dragons, feed baby glint, then fight Kralkatorik with baby glint.
Killing is immoral and unjust and Batman takes serious issue with it. Instead, how about we steal all their magic then transport them into another dimension where they’d be flying around an abyss for the rest of eternity?
I freaking hope so, the game is on so many things in a dire need to receiving a significant balance patch, it isn#t funny anymore:
- Base Health needs finally to be rebalanced, the game is still on that in 2012 state, where all the powercreep the game got lately didn’t exist. Base Healths needs finally to be rebalanced around all those changes!
- Condition Durations on all Skills need to get reduced and rebalanced around the new introduced now official Condition Duration Stat Expertise, so that players actually NEED to use this stat to get significantly good and long lastign conditions and not some kind of gifted super extra bonus on top of the current overpowered state…
Condition Builds need finally get to become rebalanced around the fact, that Condition Builds also need to use multiple stats for receiving the best DPS through conditions, like Direct Damage needs 3 Stats for maxing out DPS, so should Conditions finalyl require at least 2 Stats and not only one, so that a Condition build who wantsd to not have only strong, but also very long lastign coditions finally needs to sacrifice something else somewhere significantly, like having therefore lesser vitality or lesser toughness.- Damage Modifiers from torment, Confusion and especially Burning need to get rebalanced!
- The Efficiency of Toughness and especially Vitality need to get buffed, so that finally defensive builds give you also a sigificant much better defensive performance compared to player builds with significantly lesser toughness and vitality.
For example the Health Increase from Vitality needs to get boosted from +10 per point to at least +25 per point, so that a heavy vitality build also will have significantly alot more health, than somebody with much lesser vitality. Thats just a god darn NO BRAINER thats 3 years now overdue!!- Alot of useless traits should get merged finally to create new space for better and overall more useful new traits that fill up the created gaps
- Alot of useless sigils and runes should get merged finally, the game has already way too much sigils and runes, and like over 90% over them are use and worthless compared the the handful of 10%, that are actually useful and define player builds in a significant way. Other compeltely useless sigils, liek those damage sigils vs. specific enemies should get completely removed and reworked as slayer masteries
- Anet needs to think over it to add finally for all the skills PvP-versions, so that they finally stop screwing over WvW/pvE builds, only because they wanted to nerf somethign for PvP. That was god darn it 3 years ago the main reason for it, for why they massively reduced the amount of skills, so that the game becomes alot easier to balance for Pvp and that it would be alot easier this way to give all skills own PvP-Versions.
- They need to add to celestial gear without nerfing all the other stats the need stats with same values. A celestial amulet gives + 72 to all stats
by simple mathematic logic this means, they need to add also +72 to Expertise and +72 to Concentration. And yes, this means a logical straight buff to celestial gear, because celestial gear shouldn#t get nerfed in its stats only because Anet decides to add two more new Stats to the game. All Stats simply means all stats, so its simply a must that this gear should add also points towards Expertise and Concentration.If they would balanced around these bullet points, the game would be a great step forward.
1. Yes a base health boost would be great but we also have marauder’s so there’s still a way to get it up. With marauder and crusader health can reach an appropriate level with only a few pieces.
2. I strongly disagree. Burning without any special traits lasts only a tiny fraction of a second while poison and bleeding durations are weak when not traited for it. Condition duration was added specifically because base conditions don’t last long enough and is more for dedicated condition builds rather than someone who is primarily power but still wants the occasional viable condition damage.
Yes power builds need more stats for bonus damage (crit and ferocity) so why not bonus condition duration for those willing to give up some power or survivability for it?
3.The problem here is it would make fights last much longer (I’m thinking mostly PvP here).
4.Problem with adding expertise and concentration to celestial is they’d have to reduce some of the other stats. I run a full celestial ele in PvP, WvW, and PvE and don’t really feel the extra burning or chill duration would be worth taking an overall survivability and sustain hit, especially if they wanna even out all the stats the old stats would need a significant cut to accommodate them. Maybe a version of celestial with expertise and concentration in place of crit and ferocity?
When I got a precursor from a Silverwaste bag I was quite relieved, and selling it only made me a fraction closer to fully completing ascended armor (rather than fully completing all 3 with some coin left over).
“- give players stuff for free” Happens, albeit in an RNG way. I got three ascended weapons from Teq (greatsword, staff, and hammer last two I didn’t even need to stat change since they were celestial and soldier’s respectively) and got the precursor. I won’t say the first I got was “free” since I got it in the mystic forge years ago.
“- players with more stuff have somehow cheated or used unfair advantages to get where they are now”
Nope, that’s a ludicrous assumption. I know I didn’t cheat for the money I have, just do lots of gathering, events, used the mystic forge for mats, and even the occasional getting lucky.
“- rng is bad”
It is on average, but do something long enough and you increase your chances of a good outcome. I exploited this when I made my first precursor. I would run around Orr gathering mithril, elder wood and the T5 stuff for inscriptions, mass produce shortbows, and in a few weeks eventually got my shortbow.
Somethings in the game should be hard to obtain, it gives those items value. If you need a certain PvP win record and kills to obtain a certain armor set then that’ll say you’re good in that area, or certain PvE armors, etc.
Okay, how about this everyone: a random rare mob that isn’t necessarily region specific, has adaptive AI, puts healing power reduced effectiveness on the player, fast, scales with player density so goes to legendary powerlevel with more than 10 people around, and has no timer so they can potentially strike anywhere at anytime and could be any mob type from any part of the game.
Let’s say people are running around in Orr, and all of a sudden a teagariff more powerful than usual who learns and adapts from previous experience randomly just plowed through a Plinx or temple event? In the closed quarters of the Grenth Temple for example it’ll add that environmental difficulty that plays to its strength (though that particular place at random with that particular mob would be very rare but it’s a hypothetical situation like I said any random ultra mob anywhere yes even a land shark ultra mob). Or a super poison or fire imp randomly invading a HoT map?
If you die when engaged in combat with it then you’re locked out of its rewards and fighting them reduces healing power automatically. They wouldn’t overcommit, but intelligently factor into account player builds, utilities, stats, and classes for employing their abilities. Since it’s assumed more than one player will be around they’d have more abilities than us.
I’m sure lots of people are trying to adapt but still haven’t bothered switching traits, stat sets, and/or utilities.
The problem however isn’t the mob mechanics, but relatively poor balancing. Yes there should be challenging world events like the Tangled Depths meta, and yes rewards should scale with difficulty. Cursed Shore and Silverwaste are drastically more rewarding and reliable than the Tangled Depths meta, so to logically reconcile this the meta could obtain a reward buff reflecting the true mastery over the content.
Another thing is masteries are too much EXP. It isn’t the gating that’s the problem, just the sheer number of experience needed especially given the scarcity of mastery points in HoT. I got one for diving over a waterfall near a vista so who knows maybe I need to look more (thought there was a jumping puzzle in the area needing to hop on stones, jump to a helicopter, fly to a helicopter blade, climb that, etc., no jumping puzzle but the dive was cool).
Grinded. Sold planks and then ingots after fully crafting ascended heavy. I got the light armor chest from LS 2 chapters 5-8 achievements because that was most expensive, and did a komba of manufacturing myself and buying mats off the TP.
Why do you say Tangled Depths has horrid map design? Rata Novus is cool, and the diving near the waterfall vista is epic. You need to glide from a helicopter to a helicopter blade, jump to the nearby cliff, jump up a ramp, get the vista, etc. Then some of the quests are great but no one does the meta.
Since mobs and events in HoT zones are harder maybe they need to buff the EXP, karma, and droprates and make Cursed Shore look bad by comparison (without actually touching Cursed Shore, which is totally fine as is.)
The reason Anet killed off Eir was pretty simple. Out of all the member’s of DE, she had the least potential to become an interesting character. I don’t think it is arguable that her personality had little-to-no depth and that she was generally pretty kitten cliché. Her purpose in the end was only to help characterize her son and add some depth to his personality in the way he dealt with her death. She was a lost cause and Anet clearly recognized that. RIP Eir.
Then why not kill off Zojja, since they’re never able to include her because Felicia Day seemingly doesn’t have time to record?
Also, the devs previously said that there were stories behind how she met Garm and why he’s the only black wolf in Tyria. Garm’s missing on top of everything, so I guess those plot threads are as dead as Eir.
Because Zojja’s too cute and brilliant to die.
Or…… she Obi-Wan’d it! That’s what I’m going with for now. That maybe Wolf didn’t abandon her after all.
Obi-Wan’s ghost was in the rest of the trilogy so it wasn’t like the character was killed off, just killed.
Problem with warrior is its biggest strength is its tankiness, so unless you’re in Spirit Watch and one is carrying warriors tend to be ignored. When there’s a blood death knight (or any heavy armored really) standing in the middle of the road common sense and experience suggests run past him and do the objectives.
Tanks are very low kill priority, and since warriors lack cheap mechanics and aren’t healers them being low kill priority is for a reason. Elementalists always have something off cooldown, good AoE and condition damage, decent healing, good crowd control and light armor so it’s pretty obvious that they have to go although can complicate things in earth and armor of earth and mistform.
Maybe they keep trying because they think it’s a learn to play issue and not a gross class imbalance issue? A dagger/dagger ele vs. reaper is even an uphill battle.
Considering thief’s lack of utility and squishiness it needs a big damage boost to compensate. Melee only, from behind, in stealth for the big hits but when boosting thieves they shouldn’t assume thieves are going to pull off the backstabs all the time especially with reveal. Backstab should hit very hard, maybe even the hardest hitting skill in the game since you’d need great skill to pull it off you’d earn that victory. Stealth lasts a limited time, can be revealed prematurely by other players, and movement can be abused to avoid giving players an easy backstab.
That’s only for very high risk play, more stable options like sword/dagger need a buff too where you could totally hold your own without needing to stealth since it should be assumed if you do stealth someone will just reveal you anyway so that should be taken into account when boosting.
Raids-the final nail in the GW coffin for me
in Guild Wars 2: Heart of Thorns
Posted by: Agemnon.4608
Sometimes you just need a different approach. Against Lich in groups we’d actually fight I discovered the little skeletons damage you upon hitting, so my strategy was: 1.Do enough damage to secure gold 2.Dedicate myself to support afterwards (I was a staff guardian with access to full group heal and stability in the Labrynth) and some raid mechanics can draw from that.
Different raid tiers would be great, in some games if you beat it on easy mode it’ll say, “Congratulations! Now play for real.” while holding out the real ending for the hardest mode. In an MMO however where rewards are expected for easy mode you can get, say 30 flaxseeds or whatever but rewards improve until you reach the top with exclusive skins and legendary ingredients.
I think the best solution is separating PvP and PvE more thoroughly, like switching ability power and duration. Like a 4 second knockdown in PvE can be 2.5 seconds in PvP or even adjust traitlines like reducing power by 20% in PvP only added to the minor adept traitline so that PvE won’t be compromised since balance doesn’t really matter in PvE since mordrem snipers can’t rage in chat over how “OP” you are or request class nerfs. In short AIs don’t care if you beat them whereas your team losing in PvP can be blamed on you picking a non-meta class.
I just wish GW2 did some player housing. Wildstar did it.
without adequate rewards , your basically running around in circles until you get sick of the game and never play it again.
which leads me to my question, does A-net not like money?Since the game isn’t sub base but B2P, they got their money. But you have to understand that sexy stuff is designed to be acquired over months not days or weeks. A lot of disappointment comes from that.
Long term acquisition can be done right. It isn’t the time gate that’s the problem but the simple grind or temptation to spend real life money that is. In WoW there was a quest chain where you’d obtain a flameward hippogryph at the end, the quests themselves were reasonable and there were branching options, and the quests to open up that chain were fun (flying mount jousting, enough said) too. It wasn’t “Do this quest everyday for months and eventually you’ll get the item”. I’m sick of logging and mining just to save up the gold for the stuff I want.
Raids-the final nail in the GW coffin for me
in Guild Wars 2: Heart of Thorns
Posted by: Agemnon.4608
I think we need 100 man raids where some trash both has 1 hit kills and will kill you in one hit if you hit them unless they go for their heavily telegraphed attack, but must be hit by 10 players within a 3 second window. Also the boss can only be harmed by certain crsytaline weapons. There was a legendary (not rarity tier but original definition) sword that was used to slay this particular raid boss in ancient times, but could only be manufactured by gods with very rare materials vastly harder than diamond and Deldrimoor steel. Not even Superman could break the stuff let’s put it that way. Anyway, the Pact discovers a long lost land where dwarves still thrive and have some connection to the human gods.
With Pact and Asura technology they build a factory (instanced dungeon like quest to unlock the raid where materials are needed) where dwarves and gods work machines to mass produce materials that’ll infuse your ascended or legendary weapons (so story wise you’re wielding a mass produced exaclibur). Since there are typically many reasons why there’s only one exalibur or whatever those conditions can be studied and emulated to enable mass production.
The raid would be in a very inaccessible place, so you’d need to fill a rocket ship (with a Charr steampunk flair) with 100 other players. I think 100 man raids sounds awesome! :D Especially if there’s some lore created around it even if it’s a sidestory.
(edited by Agemnon.4608)
If people don’t like a vampire themed bow (vampires tend to be very popular) then what about a ghost dog themed longbow? It would have a faint light bluish-white glow with friendly yet ghostly barking on a 30 second cooldown. Footsteps would be ghostly paw prints ^_^
I was in Tangled Depths and it seemed to have a reasonable number of people. Tried taxiing people and someone asked where to meet for the meta and someone said if you have to ask then it’s already going to fail.
With that said however I noticed more people in Cursed Shore and Straits of Devastation.
When the game came out you would get all zone level appropriate drops, and thus zone level salvages. People requested via these forums that at least some of the drops be of the characters level and not the zones level.
This change is due to Anet actually listening to their customer base. So, players now have exactly what they asked for.
With the advent of ascended crafting however that solution is no longer valid and its implementation creates more problems than it solves.
" The question on how to break Jormag’s tooth is the answer to killing dragons."
Martial arts. I think a new fighting game mode based off Virtua Fighter 5’s engine, mechanics, and balance should be introduced along with Cantha. They visit Cantha because the Pact needs to learn martial arts in order to defeat that expansion’s dragon. Masteries give various martial arts abilities in the open world that can be added as utility slots or autoattack augments. Guild Wars 2: Journey to Cantha or Guild Wars 2: Karate Masters have good rings to them. Zojja would be featured heavily because she would know the land quite well and is already a black belt herself.
I say keep sPvP but add in a fighting game mode. Poach some of the talent behind Virtua Fighter 5 since Virtua Fighter has a reputation for solid mechanics and balance.
The thing is that it’s predictable, unlike a lot of things that are governed by the RNG, so you can plan for it.
If you were complaining about something that was RNG governed I’d be a lot more sympathetic. For example the Enchanted Map scraps. I’ve gotten 3 of them, all number 2. In a year and a half of playing. As far as I can tell I will never ever be able to complete this map.
Likewise the stuff in Black Lion Chests. I just don’t buy keys any more. I will never get the 5 ticket scraps I need for a nice skin.
Etc.
I get everything but 2. What chests are you opening for them?
because my Ranger is not a Sylvari or a female char or whatever Kudzu is supposed to be for.
A flower bow, a pony short bow, a confetti pistol, a rainbow staff, a disco ball mace?
I honestly think the target audience for some of the legendary weapons are six year old girls. Well, considering Quip maybe although female clowns.
Please anet can we get a legendary weapon of every type a male character can wear without getting laughed at?
I like The Dreamer and I’ll have you know that I’m mature for my age. It’s a game it isn’t supposed to be taken seriously. I like my suggestion of a vampire bow, it’s awesome without being too masculine or feminine, just dark yet mystical.
The bottom line is in all things cosmetic, legendaries and outfits etc, we need less ‘Friendship is Magic My Little Pony’ items and more ‘Death Metal Viking Riding a Flaming T-Rex’.
We don’t need less per se but rather have enough but agree a T-Rex themed legendary would be awesome. It would make for an excellent theme for a sword since T-Rex is king of the dinosaurs…but lions are king of the jungle so a greatsword would be good for lions. Either way would be alright since both are leadership animals and a cool T-Rex not this feathered stuff like they did with the raptors.
I’m personally satisfied with the pony references we already have, maybe give other fandoms a legendary? We already have a Batman sword and pistol (though they aren’t legendaries) so maybe a longbow that shoots out Supermen, but lawyer friendly.
Or quaggans, when in doubt always go with quaggans.
SBI community is still waiting for bowbear legendary bow which fires out bears. :3
No, bear themed weapon will be a mace. It will combine with moot in a similar manner to dawn/twilight for a party bear theme ^_^
Well, I shouldn’t say “will” but rather is just my personal vision, which means nothing :(
I like the idea of a bear themed bow, but some vampire or werewolf themed legendary is needed and werewolf dagger and vampire longbow seem to fit.
Football and soccer are very complex yet they’re popular worldwide. You have countless formations, techniques, need tactical awareness in addition to elite standards of physical fitness to be watched at an international level.
“Do you think showing off a complex build is entertaining?”
Some people like knowing the underlying mechanics behind what they watch. I’m pretty sure lots of tennis fans would like to know Federer’s exercise routine and diet. The actual match itself is the most glamorous thing, but there are lots of underlying details spectators miss or don’t understand, in any sport.
Death to all of Destiny’s Edge!
Except Zojja, she’s nice ^_^
Taimi can replace Eir and the rest of Destiny’s Edge 2.0 can drop dead for all I care they’re all wooden and Canath I actively despise just like Faolin before him.
Well, I had to finish it when I found the mesmer one. Thief makes more sense if you know the character. He does ‘death-blossom’ acrobatics, but I can’t find a picture!
Why is Luke a necromancer!
He’s a guardian more than anything because he has the force (making him closer to guardian than warrior).
Cuz lightsabers kill in one hit and they can use the force to levitate.
Wouldn’t Darth Vader be a better example though since necromancers are supposed to be a bad guy class?
Not in Tyria they aren’t, per canon! Go Luke go.
But necromancers summon demons while thieves take what doesn’t belong to them by definition. To summon demons you need to get on their good side and forsake the good gods. At least traditionally, apparently lore is different here regarding them.
Bobba Fett would be a ranged warrior I think, he has no supernatural powers so guardian is out while he wears heavy armor.
I have the Dreamer and like it. I got it when it had the original projectiles (new projectiles are a welcomed change though) but it’s a short bow and some people are still complaining about the obnoxious noise spam. I can’t hear it anymore but apparently some still can
Need more weather, supernatural (I don’t mean the show although Abaddon is a cool reference) and animal themed legendaries since those tend to be epic yet safe. A lion themed greatsword and tiger themed hammer for example.
The game itself is fine and the fundamental problem with streamlining is it takes options and potential depth away. If you play WoW at all you’d know that GW2 isn’t complex enough if anything since you’re only limited to 10 skills (utilities plus weapon skills) at a time in combat whereas in WoW you could fill your entire keyboard with abilities and getting good means knowing when to use what ability.
If things simplify too much it just degenerates into old school overly simplistic damage and healing. no conditions, CC (or very limited), and becomes like an uninteresting trash mobile game.
Dark Souls may be fun as a singleplayer game, but no one respects it (or DS II) as a serious PvP game. Same with GW2 but because class balance is weak. This is Guild Wars 2 not League of Legends. If people want to play that or DOTA II they’d play them. People are drawn to play GW2 because of the mechanics unique to it. You can do stuff in GW2 that you can’t in LoL or WoW and that’s a good thing.
And they gave nothing to compensate so they could bring it back to an appropriate reward level too
Thieves need a new mechanic that enables better AoE and group play. I call this friends of the quaggan. Thief summons quaggans for AoE healing, stability, and burn fields. Why this?
1.Quaggans are cute and I like them.
2.There are times on my thief when I think, "Wow I wish shadow refuge healed these people better if I wanted garbage healing I wouldn’t be wearing a crusader piece and two zealot pieces)
3.Sometimes I see a situation where stability fields would be great, but because I don’t have access to the mechanic I can’t make other players immune to knockdowns.
4.Thief has no regular access to burning so a burning field would help that along. Quaggans can pop up out of the ground, throw some matches, and dive away for an example animation. Size would be roughly the same as ring of fire.
So both Eir AND Traeherne are dead thanks to Mordremoth.
Things aren’t looking so good for the Pact and Destiny’s Edge, we still got 4 Elder Dragons to go and one of them is underwater [ironically, there’s some old concept art of Eir fighting a huge creature underwater with a sword].
Who is next on the chopping block? Likely Zojja. Who else could die after Eir of all people but her?
Noooooooo!!!! I will protect Zojja even if it kills me! :( That cute magnificent genius is too good for killing off. If Anet made Zojja plushes I’d buy all my relatives Zojja plushes for Christmas, I don’t care about the 12 dollar shipping! :D Playing through the Asura story line a few times made me really wanna get justice for her and she seems quite sensitive and easily hurt. Despite being an Asura she seems like the most human member of Destiny’s Edge.
What about a vampire themed bow? I think bats trailing smoke and sparkles would be great projectiles while the footsteps give sparkles. The character would emit a pale glow with sparkles. Juggernaut shouldn’t be the only legendary to give cool armor effects. The bow itself would look silver with gargoyle and bat wing accents.
In singleplayer games you have optional content that’s harder than the base game. In very old school games like Final Fantasy VIII or Star Ocean: The Second Story you have optional bosses and even an entire dungeon that’s very unintuitive to even reach. Yet it’s fun unlocking new attacks and weapons or even just a badge of Omega that communicates that you mastered the game.
However, MMOs are different in many ways because it’s all about balance and player retention. What are the two most important things in an MMO?
1.PvP balance above all. All classes should have a PvP spec with high skillcap classes reaping the best overall rewards for the skilled. A rock papper scissors (or medium beats light while heavy beats medium but light beats heavy) type of system combined with low skill druid trumps low skill rogue but high skill rogue trumps high skill druid is an ideal medium to strive for.
2.Economy. Guild Wars 2 here is mostly good, silk and T5 leather have value now. Sure, silver is still worthless (I’m holding onto it since it seems like it’d be next on the list to give value) and other mats go for near vendor value and you don’t get as much gold per hour relative to time spent in events, but overall it’s balanced.
In a single player game since there’s no PvP (except for certain modes in certain games) and economy (while there could be a well thought out “economy” in a single player game you aren’t cheating any real people by reducing the need for grind in a rebalance mod) the priorities are different:
1.Challenge. In PvP it widely varies based on opponents’ skill and tactics, but in PvE it tends to be fixed. Since we’re talking strictly singleplayer in this context however different people have different skill levels so different difficulty levels can be done. In Phantasy Star Online 2 you have different “difficulty levels” but they’re more like repeating zones for a certain level range than traditional difficulty levels. Can’t see it working for an MMO like GW2 except for instances.
Back to single player: you can keep easy mode players from progressing past a certain point while giving the hardest mode players access to secret levels and endings to reward their mastery of the game.
Controls: Very important in multiplayer too. Responsive, intuitive, and customizable. If you can’t mouse move then at least have controller functionality, though it’s still inferior to a mouse due to how tapping a thumbstick lightly does nothing while a micron of more effort means a crosshair speeds off so there’s no good control. Improve thumbstick sensitivity and controllers become a good alternative to keyboard and mouse.
So we have challenge and controls being the most important elements in a singleplayer game in general while still retaining importance in MMOs. Specific mechanic importance depends on genre while something like “fun” is too vague. Why is it fun or unfun?
Maybe the new maps and riads aren’t made for you? You can obtain better skills and learn the game better, but even if you do the reward-effort ratio isn’t good compared to much of base Tyria and it’s way less flat than better maps. There are just so many chances to fall off a cliff or get choked in the new zones, not too much wide open space.
But it’s that potentially rich complexity that makes the game appealing in the first place. Everyone brings different strengths and weaknesses to the table.
The complexity is exactly what stopping GW2 from going e-sport. You cant balance something so complex, and spectators cant understand what’s going on either with all the different builds.
The complexity is good for PvE or WvW, but for an e-sport? Not really.To evolve a genre you need to ask what is it missing and add it. MMO’s in general lacked an active dodge, so GW2 took a step in the right direction there. Though it also took a step back when you couldn’t bind all your utilities and had to choose, meaning you could be in a situation where a certain utility would be good, you have the sense and skill to know to use it…but it just isn’t available due to artificial limitation. The only people who really care about watching are other players themselves for technical tips and pointers.
With VR technology coming out hopefully there’ll be some kinetic input devices that move with our characters so that even keyboard and mice get obsoleted. That would be great for the genre I think but would mechanically be closer to fighting games.
Dodge system isnt new in MMORPG. Other games such as Tera, RaiderZ, etc have them too and they still werent able to go e-sport.
As I said, the flaws that prevent MMORPG to go e-sport is the amount of complex, flexible and game changing factors.
There are too many things for game developers to balance.Plus, shooters, MOBAs and RTS are e-sport because most, if not all, of the game changing factors are visible to the viewers. It’s just not the same for RPGs, they’re too complex, and most of them are hidden from the spectators and casters.
Mechanics that work for some games can be great on their own by not work for others. Skyrim for example is a good game because of its modding, flexibility, and control in the player’s hands. However, in an MMO the mechanics that make Skyrim great would need to be sacrificed in the name of balance and fair play and a mod that mitigates fall damage for example would be a banworthy offense.
The RPG genre has been dead for sometime. An RPG is a game with menus enabling lots of good options and strategic depth. Is there a very tanky boss who’ll rage? Ahh, that spell I don’t normally use because of 1% damage loss per tick seeming small suddenly can drastically shorten the length of this battle. The battle screens give a larger sense of scale to the world and skylines can be seen. Yet these mechanics also wouldn’t work in an MMO environment since it isn’t active enough. Great for singpleplayer however.
Problem with “advances” in gaming is they aren’t advancing in the right direction usually. Instead of destructible environments, meaningful paths with lots of alternate endings, and building on the menu-based combat games add cutscenes, voice acting, verbal cues (so listening to music would be a disadvantage), ditch menu based combat entirely (if I want to play an action game like Link or Dark Souls I’ll play one) and are either way too deterministic (Final Fantasy XIII though its combat system is a bit gimmicky) or open ended (Skyrim), either too linear and structured or not structured enough. What makes things worse is the RPG label getting thrown on stuff that’s nothing of the sort. Mass Effect isn’t an RPG, it’s a third person shooter. Shoot, cover, shoot some more, sniper rifle to minimize surprises, etc. It just doesn’t feel the same as the old school shooters you can just buy off Steam and since they’re first person you have no character obstructing your view.
Guild Wars 2 doesn’t have to be an Esport game, just offer good skill based team PvP. The infrastructure is already there, they just need a radical rebalancing of classes and separate PvP cooldown and durations on skills from PvE like what WoW does.
The Charr deserve nothing. #TheSearing #NeverForget
Charr deserve everything! :D
But it’s that potentially rich complexity that makes the game appealing in the first place. Everyone brings different strengths and weaknesses to the table.
The complexity is exactly what stopping GW2 from going e-sport. You cant balance something so complex, and spectators cant understand what’s going on either with all the different builds.
The complexity is good for PvE or WvW, but for an e-sport? Not really.
To evolve a genre you need to ask what is it missing and add it. MMO’s in general lacked an active dodge, so GW2 took a step in the right direction there. Though it also took a step back when you couldn’t bind all your utilities and had to choose, meaning you could be in a situation where a certain utility would be good, you have the sense and skill to know to use it…but it just isn’t available due to artificial limitation. The only people who really care about watching are other players themselves for technical tips and pointers.
With VR technology coming out hopefully there’ll be some kinetic input devices that move with our characters so that even keyboard and mice get obsoleted. That would be great for the genre I think but would mechanically be closer to fighting games.
“Why cant Guild Wars 2 do it? Well, because the whole class system is TOO complicated for a e-sport game. Classes have different gear set, different weapons, different skills, different skill trees, etc.”
But it’s that potentially rich complexity that makes the game appealing in the first place. Everyone brings different strengths and weaknesses to the table.
PvP is already separate gear wise since it uses amulets and not different armor combinations. Your suggestions would make gameplay bland and shallow.