Showing Posts For Agemnon.4608:

Nerf Human Females...

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Agemnon.4608

People would hate you for making their character “weak”.
Also, it would make race relevant for optimisation, what is not intended and complicated.

I think he was being sarcastic. Problem is most class balance complaints in this game are valid. This isn’t WoW where everyone complains about rogues and not learning to counter.

And if serious this is a fantasy game. There are people in fantasy such as Lara Croft and Wonder Woman who could beat up lots of IRL men. Even bears and sometimes even tanks are squishy by fantasy standards.

Go to a level 10 zone and fight bandits in full exotic gear at least. A level 80 character of any race or gender is quite superhuman by real life standards. Bandits and seperatists use guns, and Batman takes considerable damage from rifles. Even in Arkham City this is reflected, even feeling fragile if you spec into bullet defense, even then it’s suit improvements.

So female level 80 characters (or any PC) are far hardier than Batman, who in turn has obtained the absolute peak level of fitness for a human. Despite being roughly level 20-30 (hard to definitively scale for comparison but low levels we can assume are real life ordinary and work from there) I still think Batman would solo all the Elder Dragons, even if he’d need the Justice Buster (which would likely bump him up to the thousands since he was able to injure Superman in the thing) to do so.

Upgrading of Divinity's Reach

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Agemnon.4608

I like old Lion’s Arch much better personally. Problem with new Lion’s Arch is it’s too sterile with too many smooth clean lines and lots of white whereas old Lion’s Arch had lots of wood, dirt streets, and had that gritty Caribbean pirate feel to it.

“The thing I’d like to see in DR would be the Canthan district. Yes, I know there was an original design for one, but, you never know, could be a launch platform for a potential Cantha release. Perhaps. One day.”

Unfortunately, there’s a radical disconnect between player wishes and what they give us story wise. The base an expansion off the least interesting race experiencing prejudice, even needing to play or have a member of that race open a story instance to complete an achievement, politically loaded story arcs, forgettable characters (mostly, Taimi was good), death of a major character like a punk, and overly vertical maps that aren’t that rewarding where the masteries are only useful for those specific maze like vertical maps with choke points and mob density.

What players wanted however was Cantha or Elona, continuing some GW1 arcs, balanced PvP (so much for that lol it’s to the point now where thief isn’t even wanted in PvE), more focus on non-Sylvari races (living story 1 and 2 spotlighted them enough, their day in the limelight should pretty much be done by now) like charr or Asura getting some major players and members getting focus (you even play as Caithe in part of LS 2), PvP balance, challenging yet fair content that relies more on the mechanics and skills themselves than the environment (open world only?), rewarding content that correlates with difficulty (logging and mining in base game Tyria feels more rewarding than grinding events since you need T2-4 mats for crafting ascended mats, which go for a good price on the TP) and reliable (a grind just for green vendor trash feels unrewarding…yay a rare I have the CHANCE at some ectos…yay…), and more audio cues* instead of player freedom. Instead of destructible environments (even if temporary I understand MMO’s have limits) we get…well the HoT flaws are well known. On a positive note we at least have gliding, although it’s locked behind masteries, which require mastery points (some needing mastery unlocks to obtain) and lots of EXP. Lots of events, lots of kills.

*Problem with having to rely on audio cues is it punishes players who wanna listen to music while playing and character voices are typically indistinguishable from ambient talking anyway so we hear voices not words. Audio cues are fine for explosions and such but not actual words.

Arenanet's failing ESports ideologies.

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Agemnon.4608

I think stronghold was a step in the right direction, though it’s missing some components that made Isle of Conquest and Alterac Valley great from that other game.

" ‘What can I tell about a team in GW2 involving a thief, a ranger, a mesmer, a necromancer and a revenant?’

That they are idiots for bringing the thief."

Yet the most vital and important thing of all, class balance was not even mentioned. Thief being largely confined to situational single target damage should have the highest DPS in the game due to the high skillcap. I think damage should revolve around a class’s other bonuses.

Ranger: has range, pet holds aggro. Should have good DPS, but with druid should be a 30% power turns into healing power to avoid imbalance while also avoiding crippling non-druid ranger DPS. Tune healing skills to compensate.

Guardian: Lots of group support with healing, boons, stability, aegis and such. However, their mobility and HP are relatively low, but their damage more than makes up for that.

Warrior: Stability, great HP and defense, good support with banners, mobility is lacking however. While some ranged options are decent (talking PvE here) they’re primarily meant to main melee. Their damage should be higher than what it is given what other classes have in both damage and utility.

Engineer: The shaman of Guild Wars 2. Their turrets can be destroyed, which should factor into balancing damage. They really shine in conditions. Firearms, inventions, and scrapper make a deadly combo anywhere. Great for healing, cleansing, crowd control, and condition damage. In DCUO Rifle and gadgets was the best overall build in PvP and PvE, and looks like Guild Wars 2 is following that formula. I’m confident the Punisher would solo Mordremoth or any elder dragon. I hope though Marvel doesn’t cross over with this game unless they keep it to Punisher or Captain America’s power tier since if Galactus were a villain they’d need to raise the level cap to the thousands, and I don’t want to grind that much.

Elementalist: Great mobility, decent healing, burning, and CC, and AoE damage. Something is always off CD. Dagger/dagger has faster proccing skills than staff, which due to being telegraphy makes it inferior to d/d unless in zerg vs. zerg in WvW. Is too tanky and damaging considering its utility and versatility.

Thief: Just stealth that requires traiting steal for it (which means you have to give up the other traits like group boons upon stealth for it) actives with long cooldowns and counters (even in PvE you can be knocked out of a shadow refuge complete with the reveal debuff) or initiative cost where you accept lower movement speed while in stealth. Some CC, but again who doesn’t have that and others like ele’s frost staff chill field are simply better than anything thief has access to. With initiative everything shares a CD, and while thief has mobility it isn’t good enough to justify the ludicrously bad damage or survivability. You only have two casts of shortbow 5 then you’re defenseless for a few more seconds. Considering what all the other classes have in utility without giving up damage it’s time thief receives a damage buff in light of their low base HP, toughness, group utility, or even AoE options. Thief needs to be in melee to do any decent damage, so that alone should suggests buffs. Range has easier and more convenient ways of delivering damage. Has anyone hit a mob with ranged attacks hoping they’d chase you off a cliff (in any game) but instead of that they counter with ranged? Due to the relative inconvenience of melee it should hit harder.

Help me choose an alt for PVE !

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Agemnon.4608

Threads like this should serve as a big screen communicating, “This class is underpowered do something!”

With a thief I managed to solo LS 2 chapter 8’s timed mission without exploiting (there aren’t any). I had to bring in fire elemental powder and am starting on the keep the turret standing achievement in HoT. If thief can’t do it then I’ll work on my guardian’s hero points for dragon hunter then attempt with him. He’s half crusader half marauder in stats with some LS 2 achievement jewelry (condition damage, power, and precision) so his burning can have meaningful damage though isn’t a dedicated burn guardian. He runs staff in case he runs into an event with many mobs + swiftness and greatsword, sometimes switching to sword and shield for more versatile play.

Actually, just go dragon hunter, you have heavy armor, good range, good heals, shadow step with sword and shield, and group stability.

What each class feels like in GW2!

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Agemnon.4608

Well, I had to finish it when I found the mesmer one. Thief makes more sense if you know the character. He does ‘death-blossom’ acrobatics, but I can’t find a picture!

Why is Luke a necromancer! He’s a guardian more than anything because he has the force (making him closer to guardian than warrior).

Cuz lightsabers kill in one hit and they can use the force to levitate.

Wouldn’t Darth Vader be a better example though since necromancers are supposed to be a bad guy class?

Still no balance patch...

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Agemnon.4608

Learn to play dragon hunter.

Fixed ^_^

What each class feels like in GW2!

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Agemnon.4608

Well, I had to finish it when I found the mesmer one. Thief makes more sense if you know the character. He does ‘death-blossom’ acrobatics, but I can’t find a picture!

Why is Luke a necromancer! :D He’s a guardian more than anything because he has the force (making him closer to guardian than warrior).

I'm Sorry Thieves

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Agemnon.4608

“ANet can either nerf 6 out of 8 professions, which would probably be better for the sake of this game or they just buff warrior and thief. The problem though is that thief only fits into 1 specific role, whereas warrior has always been a more versatile class.”

I agree with your post except for here. I disagree with nerfing the other classes but only because there’s no segregation between PvP and PvE skills like WoW having skills that lasts a certain time in PvP or PvE. If cooldowns, skill power, and duration in PvP and PvE were different then I’d agree with nerfing the other classes but the problem there is you’d make their story instances and events harder.

I agree with buffing thief and warrior however, they need it. Thief mobility just isn’t good enough to justify the power deficit and even then relies on spending energy, shortbow 5 twice means initiative needs to build up to do something other than autoattack. Other classes have big AoE utility, CC, damage, invulnerability, attunements assuring something is going to be off CD, stability, shrouds, etc., yet we have to “give something up” if we wan’t survivability and/or damage buffs?! Lol! The fact that we only have single target damage suggests that damage should be pretty big. Not just single damage but conditional, and people can mitigate it with reveal so reveal being introduced itself would justify damage buffs for thief.

Goodbye Anet!

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Agemnon.4608

Thread will be closed in minutes but before it is I may as well add that if more players only played thief as they do guardian maybe the class would be in a better place. Anet keeps chipping away at ele bit by bit but guard is untouched. The thief is the only class I can’t justify taking in a raid and that’s sad.

So, I don’t raid or anything, but I actually recently put my Guardian away in favor of my Thief. The lack of mobility bothers me, the gameplay as Guardian feels slower paced and DPS (especially aoe) is pretty faceroll compared to playing my Thief. I feel like I actually have to work for what I get while using the Staff, and that keeps it interesting for me. My Thief’s DPS is lower, but the CC is a lot less dependent on the enemy running over a trap.

Considering that guardian has loads of group utility, healing, and group stability and buffs thief’s single target damage especially considering its conditional damage thief damage should be much higher than guardian. Due to very poor balancing it isn’t though -_- People say if thief wants more damage it should “give something up” but ranger, necro, and others didn’t give anything up for their buffs.

Likewise warrior damage should be more than what it is. Yes they have the best passive defense (base HP and heavy armor) but no real mobility (greatsword forward is creative use of mechanics and is meant to be a linear attack skill for tagging lots of mobs in a small area not for pure mobility) and their best DPS comes from melee. Sword/shield + hammer is good for interrupts and gap closing (sword 3 I think leaps to the opponent I know sword 3 on guardian shadowsteps) but too many ignores block invalidates a lot of shield’s utility.

So yes, thief and warrior need damage buffs to compensate for other classes having excellent utility with none of the sacrifice. Yes daredevil gets an extra dodge, but it’s still a resource that requires some management, superfluous dodges are bad, but damage mitigation is so terrible you need to dodge when you can and not just big attacks like on other classes, likewise base damage is so poor that at a lot of marauder or ‘zerker gear isn’t optional. if you’re going power. Dire or trailblazer would be perfect for condition thieves in PvP, but those amulets aren’t available.

Why did they make Maguma so hard?

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Agemnon.4608

Its really not that hard. You just have to be competent.

The base game is designed very plainly. After a couple of NPE updates, it became so easy that you win by default. No, really, try it. Go to Cursed Shore, walk up to any mob, and only use auto attacks. Don’t even move. You’ll win, no matter what gear you are wearing. Add on all the various abilities that come with the class, and the enemies aren’t even remotely close to a threat.

In HoT, that is only true sometimes. There are enemies who will beat you if they ambush you, or simply outright. Because of this, you need to take advantage of all of the little goodies that your class comes with. Things ranged weapons, CC, situational awareness, and defensive utilities/traits.

Mordrem snipers get a lot of flak for being OP, but they’re actually pretty easy.
-They’re utter glass, and die very quickly to counterburst
-You can juke their regular attacks
-Their damaging attack has a gigantic windup with a target over your head followed by a gigantic bright glowing trail on the ground. You can CC them, kill them first, juke the hit, walk sideways and wait it out.
-Reflection shreds them.

The only way to die to a sniper is if you just sit there and take it. This is an enemy you can defeat by walking.

When people say snipers are hard they don’t mean in a vacuum but rather in the specific context they find themselves in. Snipers aren’t hard, snipers in a small room with lots of punishers (where you can dodge into their big range sweep attack) and maybe some hounds are with risks of falling or other environments. Even then it’s only tough if other players seem clueless as to the mechanics and don’t seem to care about kill order priority.

This is an oversimplified list taking into account role only as health and armor contribute to the actual formula but nevertheless kill order very generally goes like this: healer-big damager-crowd control-tanks. Dogs can hit hard but have medium health and cripple is trivial to cleanse so they’re one of the lowest priority mordrem (On a scale between husks and menders they’re certainly closer to the husk end of the scale) whereas thrashers can group heal but it depends on careless players standing in their lifesteal fields, so their heal requiring bad positioning on the player’s part makes them lower priority, but still relatively high due to their cheap ability to trivially hit players even a floor above them or through line of sight all while ignoring stealth and auto hitting . However, in closed quarters the thrasher leaps dramatically forward in the kill priority list, even number one due to life steal fields (damage + healing in the same move, and it’s AoE yeah stomp those things fast in closed quarters.), but menders and trolls being dramatically squishier and having big healing and damage respectively means one may want to kill them before AoE lifesteal fields activate. Also normal mobs have priority over vets and elites.

Why is it easy to get a hot post here?

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Agemnon.4608

Throws another tomato (with grenade)

Why are you throwing Faolin at people! :D She’s at least a grenade on the inside.

Why nerf spider?

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Agemnon.4608

“The no loot argument is not making it any less an exploit. They just don’t care about central Tyria exploit is all I understood.”

Right…because killing things is an “exploit”. Soon enough simply logging in will be an “exploit” too.

You are trying way too hard to make that strawman. the exploit was never to kill anything. The exploit is to never fulfill the condition to end the donjon subquest despite the fact it obviously supposed to be done as fast as possible in order to get an unintended advantage out of it.

You’d still need hours of grinding just to get anything out of that method and still no loot however. I remember when fighting Orr giants was fun then they got nerfed, now they just give champ boxes with some green gear usually. Still an improvement over the first nerfed version but the original was better because more grubs equaled more loot tables, which means that theoretically you will eventually earn a precursor and some black lion keys if you do it long enough. Sure it’d take weeks in real world time assuming no MF (it’s only incremental so heck let’s assume MF anyway) and DR but chances of getting something improve with prolonged play. If someone has a million scratch tickets and the big prize is a million to one then his chances of winning are much better than the guy who only has one ticket.

Why nerf spider?

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Agemnon.4608

“The game was specifically designed to discourage people from standing in one place and killing the same mobs over and over. The entire game is designed around moving around maps, exploring, and doing exactly the opposite of standing in one place killing respawning mobs for hours.”

Then I could do all that stuff after achieving my gold/loot/experience/whatever goal. Isn’t the game supposed to be about fighting things anyway? Sometimes when mining or logging I don’t wanna fight because the accruing seconds from all that battles aren’t worth their accumulative EXP and loot, especially mobs with daze, cripple, and/or relatively heavy defense or could burrow.

“It was specifically designed to reward participating in events, which have natural beginnings, endings, actual stories, and are actual content”

Let’s see, 18,000 EXP for an event vs. 5 million EXP for a mastery? That’s a slap in the face “reward” you’d need to do that quest 100’s of times especially if mobs give no experience. Unfortunately, you actually need some of the masteries to progress either in adventures, map completion, or the story itself. It isn’t some cool bonus stuff you save for like extra damage or defense for QoL reasons or a 20% bonus damage buff vs. certain HoT mobs (which assume you don’t have the buff, but if you have the buff it means you could defeat them without it hence the mastery kind of a if you have it you don’t need it but it makes your experience much better kind of a deal.) Instead of that however, we get everything gated behind mushrooms and gliding, even vendors, mastery points, and certain champs are gated behind masteries.

“The no loot argument is not making it any less an exploit. They just don’t care about central Tyria exploit is all I understood.”

Right…because killing things is an “exploit”. Soon enough simply logging in will be an “exploit” too.

Why did they make Maguma so hard?

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Agemnon.4608

Why did they make it so hard? Because you haven’t adapted yet. Consider changing some gear, traits, and utilities.

“And if everything was as face roll easy as the original game open world, it would be extremely boring (which is not really what veteran players of the game want). If you want face roll easy, core game stuff is for you.”

The thing is however our experience with the content combined with at least full exotics, and usually mostly ascended too skews our perception of the difficulty. It’s easy to say something is easy when we mastered it, then we must master something else, even if that something else assumes you’re in exotics at least (so anything less would feel underpowered even if it’s level 80 gear.)

What each class feels like in GW2!

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Agemnon.4608

I put Mario, Blossom, and Yui under warrior because they’re leaders, Chibiusa and Bubbles under thief because it feels underpowered, Superman could have gone under warrior easily but chose guardian since he’s appropriate there too, Punisher as an engineer because he is a demolition, firearms, and infiltration expert, Martian Manhunter as a Mesmer because he can shapeshift, Sailor Scouts as elementalist because they control elements, Palpatine as a necromancer because he’s evil and creepy, and Green Arrow as a ranger because he’s dashing and uses a bow and arrow.

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The SW-effect?

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Agemnon.4608

I like Silverwaste better than the HoT zones personally because it’s mostly flat and you could dig chests between or sometimes even during events if your gold rank is secure and things seem safe in your spot for some extra coin purses and obsidian shards. Verdant Brink at least has some claustrophic event chains where space is too little and you have little space to maneuver in. Snipers aren’t bad themselves, but put them with punishers in a closed space and you’ll dodge their bullet just to land in a punisher’s knockdown field, which always seemed timed for the worst possible moment…where you need to be in a closed space to finish the event. Not only closed spaces, but closed spaces with a risk of falling. The big problem with even a single one of these elements is restricting freedom of movement and positioning, combine these elements and you simply won’t dodge everything effectively. Your escape paths are very narrow, and you’re much easier to hit when you have to run for a door instead of a random direction in an open field since you need to aim your character towards the door. Though on a positive since you’d likely be chased if you make it out then you could take advantage of choke points with traps.

HoT is mostly only good for flax, guild hall, gliding, and story achievements. Other areas (Silverwaste and Orr for example) seem far more rewarding.

As a best warrior in the world, I am doing..

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Agemnon.4608

“Can you guess what i do now?”

Best warrior in the world…since the class is simply the best at passive defense with good active defensive options and lots of single player interrupts practicing your sword/shield and hammer rotations?

“lol”

I’ve heard a lot about that game but never played it myself.

“everytime I get into match, I absolutely do not get out of that match, but just talk and do many kittenty stuffs to lose purposely not to get ditched by its server’s rule to get any dishonours.”

Wow, and I am always a little sad over finishing off a beautiful character wearing a beautiful outfit or cute Asura character, but do so anyway over a moral imperative to help my team win (though not always winning).

Your tactics in the game aren’t conducive for informing them about egregious class imbalance. Anet simply has to look at the metrics and actually test classes. Since you’re a top warrior perhaps you could volunteer for a test group in controlled settings involving various top players and their classes?

“I will not ditch warrior like Tarcis or Crysis or ROM did… my soul should lies in warrior.. so i should do like them…”

They did so out of pragmatism and logic. If another class can simply do a job better and is overall more useful why handicap the team by picking a subpar class? They jumping ship communicates to Anet that something’s wrong with warrior than hurting your teammates.

Share your thief armor set!

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Agemnon.4608

I really hope legendary armor has the same effects as the luminescent set mixed with a poly refractor:

Yes that’s an ascended celestial dagger. While not all stats are created equal (especially for a thief) all are still useful nevertheless.

The hat is enameled solitude (simply the best shade for the hat), armor is blacklight on the straps and algae everywhere else. The hat doesn’t just look cool but tells other players I’ve been around since the beginning.

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For god sake, the horses need to go!

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Agemnon.4608

I haven’t been noticing the sound lately, thought they patched it.

Let's see some thief pics

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Agemnon.4608

I’m considering changing to the second picture but aren’t quite 100%. The gas mask is cool but I wanna go for something scarrier. First picture is with flame dyes and the Hylek potion. Looks really cool with algae and blacklight dyes.

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pvp and wvw grinding for the new precursors

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Agemnon.4608

They should make those shards account bound with an official message from Anet that would read along the lines of:

“You wanna new legendary? Then you’ll have to earn it by playing WvW and PvP so play on and earn that thing!”

Event Participation - Healing

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Agemnon.4608

I think if you heal or boon someone and they kill something you should get credit for it too.

Next thief elite!

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Agemnon.4608

Awww rifle would be amazing! :D second-hand-sword could be, too :) also thought that we might get a shuriken-shaped focus with foo-level abilities to match the nerf history :P jokes aside, shuriken-shaped focus with some long range/stealth skills and AOE utilities would be cool :)

I like F—uu from Samurai Champloo ^_^

Wintersday petition: flying reindeer piece

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Agemnon.4608

I disagree with the fractal requirement because I don’t like them and they’re random. Maybe an instance like Mad King’s Labrynth but Wintersday themed? At the very least make them tradeable.

The 250 ectos should be manageable with enough Silverwaste farming and even rare weapon crafting. I think icy runestones and/or glacial lodestones would be a better alternative.

I like the endless dolyak tonic for it or maybe a Ho-Ho Tron mini for part of the final recipe.

The meta event would be better in a Wintersday exclusive instance or if in the open world in Norn territory like Dredgehunt Cliffs. A Grinch themed dredge would be pretty cool actually.

Wintersday petition: flying reindeer piece

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Agemnon.4608

Make it like Nightfury but with little flying reindeer and snow in place of the bats! :D

/signed

Post a pic of your character only if your armor is mix-n-match

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Agemnon.4608

1) my dragonhunter (still has the same look now): Wreath of cooperation; protector’s shoulders, draconic coat; council guard gauntlets; dark templar tassets; banded greaves

2) my daredevil: Viper’s jerkin; falconer’s shoulderpads; council watch gloves; aetherblade leggings; strider’s boots; initiate’s backpack

Oh…My…GOSH they are so beautiful! :D

Impossible 2v1

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Agemnon.4608

Let’s use a clear analogy here for a second. If you play against the world champion in chess and he lacks a queen you should still be able to beat him as the correct strategy for forcing your win should come to you: trade pieces off, get your pieces out, and reinforce lanes leading to entry points, even giving up the queen for a rook (especially if only you have a piece after sacrificing) to further simplify things to snuff out any faint hope of him recovering somehow and minimizing careless mistakes on your part (get those knights off the board they can screw things up when looking ahead!)

Likewise in GW2 if a game is balanced properly then the two should win with best play. I practice 1v2’s (both as the 1 and the 2) with the expectation I’ll lose, the real “win” is holding out for a long time and putting up a good fight and not trivially going down like a punk. It isn’t enough to know how to down players in 1v1. sometimes you’ll need to know when to play defensively and apply those tactics. When you do win a 1v2 situation you just kinda feel sad that people could be that bad or that the win wasn’t quite deserved since they’d likely start the battle down on some health and with so many critical skills on cooldown.

Haha, I would like to see you beat the chess world champion with only a queen handicap, hahahaha. Video please.

The point is sometimes overwhelming resources trump skills and those with the resources from a theoretical standpoint would win in a perfect play scenario. Yeah people aren’t perfect but one person has half the skills as two people. Two people have twenty abilities between them, that’s more interrupts, knockbacks, pull ins, heals, etc., than the one person has. Yes people have won 1v2 before but only because the two were inexperienced, in a non-optimal state (below max health and abilities on CD), or simply careless while the one’s skill more than made up for the two’s resources.

I’m still confident the world champion could beat me down a knight, but a queen is a bit much.

[Suggestions] Gemstore Items

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Agemnon.4608

Ok, I think we are all wondering what the status of the “Infinite Tonic of the Taco” is? I would still like to be a Taco.

I’d like to be a tree ^_^

Who is the best dressed?

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Agemnon.4608

The charr and Asura from second to last picture.

" but the horns are clipping through the helmet which looks a bit stupid in my opinion."

To me it looks like it’s designed to allow the horns through.

What is the ultimate goal?

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Agemnon.4608

(….) grinding millions of exp for illusionary goals which will be shattered with the new expansion because you will never ever reach the ultimate best but instead you will return back to your noob status just feeling better then a super noobs (aka new players)

You just described any MMO, every MMO, ever. There is no ultimate goal. It’s an MMO. But I hear The Legend of Final Mario Fantasy and CODfish Modern Halo have clear cut, neat, ultimate goals.

The only ultimate goal we may have is when they have an idea for GW3.

The Legend of Final Mario Fantasy sounds like a cool game! :D Kicks turtle shell at some random main bad guy that fangirls love, win, and invites them to go-karting and golf ^_^

Next thief elite!

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Agemnon.4608

I think shadowmancer would be a cooler name. It would have AoEs, skills similar to ring of fire and ice staff 4 (the chill field), and group stealth that can be traited for complete reveal immunity, or maybe introduce something like stealth scaling with precision and reveal scaling with healing power but theoretically max stealth can hide from max reveal and reveal skills would be effective only against those with not enough precision (or not using optimal stealthing skills so shadow refuge might get cut through but another group stealth skill that’s stronger wouldn’t)

This game does not value your time

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Posted by: Agemnon.4608

Agemnon.4608

I do not let game value time for me. I play what I think fun. If not fun I do not play it. Take break some time when need. Play again for fun later. That is why it is call game and not work or job. I do not play to chase some reward. I find it make game more fun to not worry so much about what I can get or can not over time. If you make game like work or job because you want some thing game has then you lose fun. If you play GW2 play what enjoy you will have much better reward at end of day than if play to get some thing just because it exist.

Anet I think has number of who do what in game. If GW2 has some thing you hate do not do it. It is like vote. If Anet see many people do not do some thing maybe they change it. If it is work and time waste for you ignore and that is you vote to say Anet we do not like this and will not do until change.

Yes it can be fun in places but a lot of the time it simply feels like mindless repetition. I do agree though that you must earn the really good stuff. When you don’t play you simply lose ground instead of staying level. Let’s say when you quit you made a legendary, looking awesome with a prestige item that isn’t yet on the trading post. You quit, come back, and find out that nearly everyone has a legendary so you don’t really stand out anymore, you have lost ground. So many great skins came out as well as ascended. To gain your old ground you must do lots of work and unlock more exclusive stuff. Soon enough you’ll need full legendary armor and a new legendary just to be considered cool. I don’t want people to think I’m a noob so I’ll need to grind this stuff out.

What is the ultimate goal?

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Posted by: Agemnon.4608

Agemnon.4608

Goals are determined by the player himself and old legendaries aren’t “obsolete” but rather newer options will be on the table. I’m on the verge of completing a crafting goal (all three ascended armor sets) and just need the insignia for light shoulders left.

You could aim for a certain WvW or sPvP rank, tracks (obtaining all glorious armor pieces), story achievements (I like ascended trinkets and the luminescent set so I did those), save up for a weapon like infinite light (my newest long-term goal), etc.

But the true ultimate goal is winning that glorious hero armor, since earning it means I’ve truly mastered the game. Since I really want the champion genius title I’ll likely queue in tournaments as an engineer (needing to win 150 matches = around 300 games played total on the class) especially since scrapper somewhat counters dragonhunter. Since I don’t wanna be carried and actually contribute in a meaningful way I’ll have to watch some ESL videos of engineer and practice 1v1 and 1v2 in guild fighting halls testing different builds and strategies. Even if the information is dated (scrapper didn’t exists before HoT obviously) mechanics and strategies would still be somewhat similar. So research, practice, and when I feel I wouldn’t be a liability on that class go out in the “field” (unranked and eventually ranked arena matches) as Tybalt would put it.

Well this is happening already...

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Posted by: Agemnon.4608

Agemnon.4608

So many thief skills are single target interrupts. Not good against trash (single target) and not good against champions (can’t stunlock something that’s immune to CC)

Thief really needs better group utility or more damage to compensate for its lack of utility.

I hope the devs are aware of people’s attitudes towards thief, why, and actually do something about it.

They really need to separate PvP and PvE balancing. The skills required are different. In PvP for example if you pelt someone with arrows from a large distance they aren’t just going to stand there and take it, stupidly run off a cliff, or cheaply automatically regenerate depending on the game or situation. Players don’t have these huge HP sinks that wear down your CD’s, not a big group of trash mobs. Players can actually know you’re crouched down under that jeep and act accordingly, and players in general lack weaknesses that AI has.

So the need for two separate balancing pools is obvious.

What changes i would liked to see/have made.

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Posted by: Agemnon.4608

Agemnon.4608

What I would personally change:

1.Give ascended armor more stats (just two more power over exotic on some pieces? Seriously?) so people who type, “Upgrading to ascended is a waste of money” will lose their case. Otherwise I’d keep ascended armor expensive to craft but bump up the stat % to match the price and effort.

2.WvW and PvP shards account bound, that way someone equipped with an item that requires one would communicate to other players he does that content. Shards are only awarded if you win, I’ve got some in matches where I lost so theoretically one can lose all their games and still make the weapons and armor so I’d change that.

3.Champion whatever class rewards will be much bigger, like lots of shards in addition to two pieces of ascended armor with unique champion title only exclusive skins (with luminescent effects but improved dye and effects, medium based off Stalwart so champion shadow gives chest and gloves, champion genius mask and legs, and champion hunter gives glowy Stalwart boots and shoulders). Rewards would be retroactive so that those with the titles already have their gear automatically mailed to them.

4.Raid precursor drops will be tradeable.

5.Finished ascended crafted armor would be salable but account bound upon equip. This is so people who don’t wanna craft can buy it.

6.Skinning ability for extracting cloth from humanoid enemies and skin from ambient mobs.

my wishlist for guild war 3

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Posted by: Agemnon.4608

Agemnon.4608

My whislist :

1. FLAT maps .. Shiverpeaks style .. so mostly a Jormag expansion.
2. no more maze running
3. have i said Flat maps ?

Oh .. just noticed it was about GW3 not next expansion … however, quite the same ^^

It’s why Ascalon maps are my favorite. They have so few inclines and the ones that are there are clear. I hardly ever visit the Straights of Devastation for logging because the time wasted with being vertical and so many walls not worth it. I mostly just still to Melchoir’s Leap and Cursed Shore for logging.

Thief.. some questions

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Posted by: Agemnon.4608

Agemnon.4608

Sword/pistol is great for time sensitive story quest like LS 2 chapter 8’s eight minute achievement. You’ll want to do some unorthodox strategies and bring some fire elemental powder for it (use that in the second phase, it has a 30 minute cooldown) or bursting things really fast like the HoT quest with the turret (spike trap and dagger storm are decent there).

The good thing about thief is you can stand back in stealth, make sense out of the dynamic chaos, then tactically strike when you see an opening or ready otherwise. Death obviously should be avoided since you’ll look like a noob and hamstrung in your goal. Thief is a tactical class that requires good observation. Things love to run up attacking the fire bucket guy, so put a spike trap on the stairs that are the only way to reach you. Dagger 5 then sword 1 trolls and single menders, shortbow 4 mender groups as poison reduces healing effectiveness, scorpion wire single menders, dagger throw fire fields from ele staff 2 or 4 to help stack burning, etc. You have so many options but require improvisation and observation.

Impossible 2v1

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Posted by: Agemnon.4608

Agemnon.4608

Being so powerful while downed is a good thing™ in PvE ;)

I felt like such a noob when I confronted the shadow leaper and his bow and arrow buddy at the chokepoint. I went after the archer frog since if it has a bow and arrow it likely has knockbacks and AoE cripple too (as a daredevil cripple isn’t as meaningful to me but I shouldn’t have to blow a dodge just for cleansing) so I went after him first. I noticed my health rapidly going down. I shadow refuge, reengage, shadow leaper in stealth triggered a spike trap, I do some S/D #5 and 1 daze chaining, take out the archer, I go down, and just beat the shadow leaper in downed. Could have gone either way was way too close of a fight for just two trashmobs :( Daredevil elite came in handy but I’m typically stingy with it since it can be interrupted or whatever I’m beating up can get knocked back wasting so much potential DPS. Also wait for interrupts to proc so I can unleash it properly without interruptions.

Impossible 2v1

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Posted by: Agemnon.4608

Agemnon.4608

Let’s use a clear analogy here for a second. If you play against the world champion in chess and he lacks a queen you should still be able to beat him as the correct strategy for forcing your win should come to you: trade pieces off, get your pieces out, and reinforce lanes leading to entry points, even giving up the queen for a rook (especially if only you have a piece after sacrificing) to further simplify things to snuff out any faint hope of him recovering somehow and minimizing careless mistakes on your part (get those knights off the board they can screw things up when looking ahead!)

Likewise in GW2 if a game is balanced properly then the two should win with best play. I practice 1v2’s (both as the 1 and the 2) with the expectation I’ll lose, the real “win” is holding out for a long time and putting up a good fight and not trivially going down like a punk. It isn’t enough to know how to down players in 1v1. sometimes you’ll need to know when to play defensively and apply those tactics. When you do win a 1v2 situation you just kinda feel sad that people could be that bad or that the win wasn’t quite deserved since they’d likely start the battle down on some health and with so many critical skills on cooldown.

[Suggestions] Gemstore Items

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Posted by: Agemnon.4608

Agemnon.4608

I would love to see many more Outfits added to the Gem Store. Specifically, an “Adventurer” or “Explorer” line of clothing, tailored for the various climates/landscapes found throughout Tyria.

I realize there are already a few that would fall under this theme, like the Pirate Captain’s Outfit (which I already own), and the Arctic Explorer Outfit and Jungle Explorer Outfit (both of which I plan to get when they’re available again). But why not expand on this?

I’m not an RPer, but I’m finding that I have an irresistible urge to “dress for the occasion” while exploring the world. And nothing makes me open my wallet faster than clothing choices. Backpacks for each theme would be most welcome as well, either bundled with the Outfit or sold separately.

Also, it would be fantastic if we could have more than one choice per climate/landscape theme. And they could be rotated in and out of the Gem Store (limited-time availability) throughout the year. Don’t like the Spelunking Outfit that’s available right now? Wait a few months until an alternate design for that theme rolls around.

Examples of climates/landscapes that I’d like to see Adventurer/Explorer clothing tailored for:

Desert/Desolate/Arid
Jungle/Rainforest (currently 1 choice: Jungle Explorer Outfit)
Plains/Prairie
Spelunking – General
Spelunking – Winter/Ice
Tropical/Coastal/Oceanic (currently 1 choice: Pirate Captain’s Outfit)
Wetlands/Swamp/Marsh
Woodlands/Forest
Mountain Range
Winter – General/Snowy
Winter – Frozen/Tundra/Glacial (currently 1 choice: Arctic Explorer Outfit)
Volcanic/Lava

I mostly just use the Jungle Explorer outfit and dye it to the appropriate color scheme.

Speaking of outfits…Princess/king outfit! :D Here are some pictures for inspiration. I originally was only looking for Long Live the Queen’s coronation dress but found some dresses from other pictures in the Google search that’d be great.

Big potential problem though is clipping issues. I do think the military, tutu, and scholar outfits would be great for other outfit sets.

The male equivalent is the king outfit. It’d be inspired by the uploaded picture but with some modifications.

don’t we already have the fancy winter outfit that fits the ballroom-princess?
And the human male wedding outfit looks a lot like a classical fairytal prince design.

Kinda but one can never have too many variations ^_^ The male wedding outfit has a military look to it (a good one) and doesn’t really have a crown. I mean like a robbed king with the white and black fuzzy stuff at the edges. Like I said though a poofy sleeved elegant princess outfit would be great but clipping issues mean it’d have to be somewhat toned down but still fabulous.

I like the Fancy Wintersday outfit but it’s very wintery themed and doesn’t have that silky or satiny texture to it. Equestrian clothes would be nice too and people want more pant options for female characters anyway. I’d like a good crown for my male charr without his mane completely disappearing :(

my wishlist for guild war 3

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Posted by: Agemnon.4608

Agemnon.4608

Too early for GW3…… yet….

Agree but it’s fun to speculate. I think on a technical standpoint:

1.No fall damage

2.Air combat

3.Vehicle mounts with two bars, one for fuel (replenishable) and when the fuel one runs out an endurance bar (can’t be fixed, if it breaks you must build or buy a new one) starts going down. Once this one runs down the vehicle is gone for good until you buy or build a new one.

4.Simplified crafting that takes place in a portable home instance, can manufacture goods that reduce crafting time too. Growing food, decorations, vehicles, and vehicle fuel, just no weapon or armor crafting (that’d be a separate system.)

5.More of our abilities able to be binded so no ability lies there useless in a list. Like WoW Cataclysm (don’t know about after) we could bind countless abilities to our keyboard, A for autoattack, S for second most used attack, V for gap closer utility, W for this, B for something else, even needing to use shift + W or whatever for even more abilities. The WASD keys would by default be binded to weapon abilities to strongly discourage keyboard turning but could still be binded if the player is more comfortable with it, but gameplay would assume mouse movement and therefore keyboard turning puts the player at a disadvantage.

Atmosphere wise:

1.Darker and grittier. For many centuries there was peace after the dragons were rent asunder, but a new threat to Tyria has emerged. The end has already come, but the world, characters, and players want to stop it.

2.Pockets of light and magical areas, giving hope.

3.GW2 player character lost to history to avoid canonizing a particular race/gender combo (though signs point to male sylvari warrior, sylvari because they get so much special treatment even needing them for certain achievements and warrior because lead heroes in stories and video games are typically warriors like Link, most Final Fantasy heroes though one was a Paladin and another one a thief, Luke Skywalker, King Arthur and his knights, etc.)

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Agemnon.4608

Agemnon.4608

I would love to see many more Outfits added to the Gem Store. Specifically, an “Adventurer” or “Explorer” line of clothing, tailored for the various climates/landscapes found throughout Tyria.

I realize there are already a few that would fall under this theme, like the Pirate Captain’s Outfit (which I already own), and the Arctic Explorer Outfit and Jungle Explorer Outfit (both of which I plan to get when they’re available again). But why not expand on this?

I’m not an RPer, but I’m finding that I have an irresistible urge to “dress for the occasion” while exploring the world. And nothing makes me open my wallet faster than clothing choices. Backpacks for each theme would be most welcome as well, either bundled with the Outfit or sold separately.

Also, it would be fantastic if we could have more than one choice per climate/landscape theme. And they could be rotated in and out of the Gem Store (limited-time availability) throughout the year. Don’t like the Spelunking Outfit that’s available right now? Wait a few months until an alternate design for that theme rolls around.

Examples of climates/landscapes that I’d like to see Adventurer/Explorer clothing tailored for:

Desert/Desolate/Arid
Jungle/Rainforest (currently 1 choice: Jungle Explorer Outfit)
Plains/Prairie
Spelunking – General
Spelunking – Winter/Ice
Tropical/Coastal/Oceanic (currently 1 choice: Pirate Captain’s Outfit)
Wetlands/Swamp/Marsh
Woodlands/Forest
Mountain Range
Winter – General/Snowy
Winter – Frozen/Tundra/Glacial (currently 1 choice: Arctic Explorer Outfit)
Volcanic/Lava

I mostly just use the Jungle Explorer outfit and dye it to the appropriate color scheme.

Speaking of outfits…Princess/king outfit! :D Here are some pictures for inspiration. I originally was only looking for Long Live the Queen’s coronation dress but found some dresses from other pictures in the Google search that’d be great.

Big potential problem though is clipping issues. I do think the military, tutu, and scholar outfits would be great for other outfit sets.

The male equivalent is the king outfit. It’d be inspired by the uploaded picture but with some modifications.

Oversized Fuzzy Boots

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Posted by: Agemnon.4608

Agemnon.4608

I have celestial, shadow abyss, and blacklight so I can have white, black, and/or purple fuzzy boots ^_^

I just want them to release too :(

Druid is way too underpowered.

in PvP

Posted by: Agemnon.4608

Agemnon.4608

Treat bunker druids like you would PU mesmers. Just walk away.

You may not be able to kill them, but If you die to them then you’re just bad.

What about Spirit Watch? I hate capture the flag type of maps because you can’t ignore the tank when he’s the one carrying the flag. Other battlemodes yeah ignore the tank, works well in PvE too since husks are lowest priority due to their lack of cheap mechanics and very heavy armor.

Stronghold

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Posted by: Agemnon.4608

Agemnon.4608

Yo, Dawg. I heard you like PvE in your PvP – so I put more PvE in your PvP so you can ignore each other and attack doors.

I don’t care for conquest but Alterac Valley and Conquest Isle in WoW were very fun and mixed PvP and PvE. Lots of fighting players in between the zerg rushing too. GW2 needs maps like those. I know WvW kinda tries emulating them to an extent but it isn’t the same, we need big groups like that.

“Stronghold on the other hand uses PvE in the opposite fashion by making the PvP aspect nearly useless by requiring players to facilitate the PvE mechanics of the game mode to then fight more PvE elements in taking down the lord.”

In other words I’ve been doing it wrong by engaging other players Still happy to see the occasional highest damage or healing though.

LF a 1440p 144hz Capable Screen Recorder

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Posted by: Agemnon.4608

Agemnon.4608

I think Shadowplay that comes with a GTX 980 or 980 Ti has the feature but I’d look it up just in case. With those framerates you want an excellent card anyway but I’d personally hold out until Pascal, which is being released next year.

Cost of Ascended Gear

in Guild Wars 2: Heart of Thorns

Posted by: Agemnon.4608

Agemnon.4608

I remember a thread asking how they could get the phoenix finisher without going into sPvP. It comically missed the point because the entire point of the finisher is to say, “I have achieved this rank in sPvP.”

For ascended crafting if you aren’t willing to put in the work required to make the gear then you don’t deserve it. You must earn your ascended gear. I have sacrificed many great weapon skins and dyes for the sake of completing ascended crafting, and I only have two pieces left. With four bolts of Damask and Elonian squares I’m so close to the finish line for completing cloth gloves and shoulders. Just put in the work and the ascended will come.

Uhm, I just ask the price and I am getting grind lectures.

I just want to know is it a bad time to do this or not?

When I will PVP enough I will get the mats again, I don’t need a mindless grind, it will happen when it will happen.

It’s slower than grinding but yeah if you PvP for them then you’d certainly deserve them. As far as price goes I sold a precursor (the longbow) and still only completed a fraction of one armor set. Lots of Silverwaste grinding for the silk and gold.

For a price you’re looking at 13g per damask and 9g per leather square. You’re looking at 600g per complete set, 7 or 800g for the light. That’s including ecto cost and thread costs too.

Druid is way too underpowered.

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Posted by: Agemnon.4608

Agemnon.4608

“The current..annoyance (I won’t say strength really) of a druid is rather scary for me haha. I’ve said it before. But I am worried the base ranger specializations will be toned down to account for the druid. "

I think for druid since it’s explicitly a healing spec it should have something like “20% of power is converted to healing power” for its first trait. This way DPS rangers aren’t punished while druid gets pulled in line to still have some viable damage but for the sake of balance accept a tradeoff.

I need help picking a main

in Guild Wars 2: Heart of Thorns

Posted by: Agemnon.4608

Agemnon.4608

If you have to ask then elementalist. They have great access to crowd control, combo fields, healing, defense, and something is always off cooldown due to having four attunements. A weakness with it however is charged attacks, so air staff 1’s ricochet lightning might not hit the mob since things die very fast.

Ranger is good for solo roaming too, pet takes aggro while you just stand back and shoot. It’s not a fun class but I’m leveling one up for PvP druid. But since champion genius is a really cool title I’ll work on leveling engineer after my short term goals are settled. I’m torn between human and asura engineer. I really like the asura male’s necro shouts (especially, “Your soul is mine!”) but already have a light armor asura. Then again I have a medium Asura too (female) so balancing armor type with race distribution is hard. Male human thief is already leather, male asura elementalist is already cloth. I have a charr and norn (both heavy) so maybe I’d make a norn engineer or whatever in the end.

All the new outfits are not worth it.

in Guild Wars 2 Discussion

Posted by: Agemnon.4608

Agemnon.4608

The wedding dress outfit is cute too, all that’s left is a princess outfit (males can dress like kings with the traditional robe and crown I’d totes buy that! :D ) which would be amazing on asura and human females ^_^

Excuse me.

If there’s going to be a princess outfit, it kitten well better make my burly Norn ranger look like a bloody princess.

I would buy the kitten out of that outfit, by the way. XD

It would but how would the Norn theme work out for it? Maybe something similar to Princess Peach’s outfit since she’s very tall (I’d guess 5’7" or 5’8" but very tall for human is very short for Norn so…)? The coronet outfit from Long Live the Queen would be a great option for any race too ^_^