tanky necros and mesmers sacking mid is common sense. Usually biggest brawls happen at mid, you want to make sure you bring guys who can take it.
Yeah, but not worth losing home if they’re your only tanks. Setting someone up to melt and lose a point giving a triple cap seems like a bad idea.
Staff is great, consider switching to marauder since your gain in HP is more than your loss in damage stats, maybe using a couple of zealot pieces (could be trinkets or armor) to get good self-heals and shadow refuge group heals, and keep rotations in mind. Don’t mindlessly vault, save it for telegraphs so you get an attack and dodge in one go. It helps to go under settings and lock AoE under target so you can get the skill in without having to release mouse buttons. Staff is also great for the 3 skill that applies cripple and a dodge.
Sword/dagger is great for interrupts and very useful in Silverwaste. I interrupted countless thrashers, teagarrifs, and others with it.
I’ve been in more than one match where thief of all classes was guarding a point while tanky necros and mesmers sacked mid. I even see condition weak players trying to challenge necros and revenants on point. It’s like even if you’re more skilled than they are you are rock and they are paper. Skill can overcome hard counters but it’s rare to encounter someone that bad. If you ask yourself, “Can a complete noob give me trouble with that class?” and answer yes then don’t engage (always assume they’re running meta unless they have tells otherwise, like the big dragon from a rev being a tell that he isn’t running Shiro and Mallyx together)
So yes, matchmaking does need to improve, I see people senselessly running into mid where the other team has 3 or 4 on the point whereas I’d see the huge number of red name plates I’ll decap somewhere else.
Sometimes PvP doesn’t feel fair but it’s fairer than the other game modes despite the potential to be PUGs overran by an organized group with teamspeak. Yeah you’re going to get creamed in 2v1’s or more, but how many battles have you been on the side with 2? Yes bunker mesmer and Shiro/Mallyx are overpowered but what’s stopping us from rolling them?
You let go of shift too soon. Keep in mind that the elite specs and revenant are brand new so it’s hard to balance stuff until it’s been in players’ hands for awhile and the devs gathered metrics. Players could find some unintended broken combination the devs overlooked.
Also, stuff we think is overpowered we simply haven’t found a counter to yet. I’m doing research into a bunk mesmer killer build, but don’t even know where to start. Necro seems like a logical choice with its conditions, reaper shrouds, and chill but can be kited. Engineer also looks like it has some potential. Such a build will likely have hard counters itself but bunk mesmer is so useful for point holding and group support it warrants having a specialist counter it.
“Is it fair that a you need to get all the way to ruby in this broken system to even start legendary back reward?”
No, but only because it’s broken. In a better system it would be fair like if they had seeding and had its own official teamspeak function that allows voice disguising so PUGs could organize on par with premades.
My rank percentage is 76% last time I checked so I should be sapphire but caught in emerald since my MMR is too high. Ruby looks like it should be 86-92%, diamond 92%-98%, and only the top 2% should achieve legendary.
“Because devs has put legendary back in ranked system and I want it.”
The devs want you to learn to play so you can earn the right to wear it as the entire point is to symbolize your PvP skill. Yes the ranking system has its flaws but should reflect skill and the top players need to invite lower ranked players in order to queue up faster.
I really like to save superspeed Shiro skill for stomping and rezzing but it’s usually on cooldown. Save unrelenting assault for DH traps. I try but get interrupted and pulled in sometimes still.
Your cooldown is your energy so a lot of abilities are on shared cooldown if you think about it. Try to save energy and keep up the Mallyx elite form around classes vulnerable to conditions like thief and guardian.
Shortbow, if not for revenant then for another class It’s long overdue for another class (same with the annoying Dreamer sound but I personally haven’t heard it that often recently).
I’ve had a party with two warriors against a premade, likely because they had MMR tankers with them.
So while the class does underperform it’s really tactics and coordination that matter most with skill up there too. Mechanics matter since the superior class should win if both players are equally skilled but down here in the emerald gutter class doesn’t matter as much as the top tiers.
Forget pro-level, what about people queuing as warrior that wind up on your team when you’re 4 pips away from the next tier and the only teams that make a comeback are always someone else’s team?
Advertise that while far from perfect is the fairest game mode due to how OP specs are within anyone’s reach. WvW is kinda fair but you can get unlucky enough to be in the smaller zerg whereas in sPvP you always have teams of 5 (unless someone AFKs), goals are simple and clear, and there’s a higher skillcap so it pushes you to master your class better.
Another good idea I think is to have separate leagues for Teamspeak and soloQ’ers. That way people with Teamspeak can only play against each other and the GW2 client would check for it running.
This was literally my first ranked game this season. Sadly the pace these guys set hasn’t really ever stopped. The MM system is really screwed in my opinion.
Lucky you! Even though you lost people would typically pay to play against people of that caliber in any other sport or game. Hope you recorded it, any of us could learn so much from those guys.
"
oh, there’s a post here
let me combine mine then
I really shoudln’t lose a pip for this bullkitten
if only they’d get rid of team q"
You did awesome getting a top stat against a team like that and even going as high as you did.
(edited by Agemnon.4608)
" due to the sheer increase of possibilities,"
Those “possibilities” are outside of one’s class mechanics and there’s very little maneuvering space. I personally hate Temple more though due to its verticality.
" as long as you position yourself right you can easily win 1v2 or even 1v3 by launching enemies to their abyss. "
Yeah due to an environmental situation instead of one’s mastery over the mechanics. Launching can be fun though from either end but those kinds of tactics are better in a mode like WvW.
Also, isn’t it weird that the two tankiest classes in the game wear cloth? I mean a mesmer and a elementalist holding off multiple foes and supporting there allies with such little armor? I just think it’s strange how Anet comes up with these things…
You’re right, because this game is super realistic……
Assuming you’re pulling the “it’s a world with magic and dragons so realistic” argument, I refer you to the concept of Willing Suspension of Disbelief.
Essentially, fictional works don’t have to be realistic, they just have to be internally consistent. Magic isn’t realistic, but most fictional works handle it consistently. On the other hand, if people running around in dresses are better protected than people in heavy metal armour, the question becomes why heavy armour exists at all.
But we digress.
Because the people running around in dresses apparently have magical butterflies that gives them +1 more defense and +3 in super duper awesome points than the heavy metal armor people. Also firebird’s argument hit rock bottom when you assumed that it must make sense or have a tiny shred of logic in a video game. But I’m out, I’m going to go into a vegetative state soon enough if I try and explain it to you, or Embolism any longer.
Countless
I always thought of it as the heavy armor is more common and does a good enough job whereas the lighter looking stuff is enchanted and made of rarer materials tougher than real metals.
Besides that you’re put on a team where you need to carry eventually while everyone on the other team knows what to do. Everyone always does predictable stuff, home then mid usually. Discuss tactics and call out targets.
Heroes of Newearth have an entire subforum dedicated to balance.
Balancing new things like elite specs and classes tends to be tough until the community gets a hold of it, when devs can see metrics and balance accordingly.
With that said most people who complain about a class simply don’t wanna figure out a counter to an alleged OP class. Thief used to be considered OP in this game but a bunker hammer and sword/shield warrior gave me trouble whereas I was fine against ele and mesmer, though duels are relatively rare in WvW. Guardian felt fair despite retaliation as it could go either way, but that was many balance patches ago.
Nowadays so much is overpowered that it has come full circle and feels fair so long as you’re on a druid or revenant, haven’t tried any other class this season. Shiro is meta but I personally prefer Glint for the reveal and making big groups blow a dodge with the dragon elite. Some people report that the skill lags though I’d rather it be useful for intended purposes not unsportsmanlike tactics that take advantage of stuff outside the game’s mechanics like FPS drops.
Forest would be such an awesome map without the NPC kills, as it stand Battle of Kylo is best despite the trebuchets.
“But competitive, not SkyHammer/Spirit design.”
I like Spiritwatch, I just don’t like how much carrying the orb slows me down. Should be in ranked. Skyhammer on the other hand is terrible, though I’ve had fun there once on cannon. It’s too vertical with too little space of moving around.
Nothing wrong with the stronghold map as it’s all about one thing: getting the other guy’s lord, not get the other guy’s lord while holding points.
Preferably without PvE elements like kill the lord or NPCs for points and all nodes are as big as graveyard so you can still hold it without the need to eat traps or get off then back on again when it’s halfway gray from them standing on it. I PvP’d for 5 hours yesterday and didn’t even get Temple. I never voted for it but it should tell you something. Map is too vertical.
Solid 8 here too. Great beard, great sunglasses, no wings (they’re so overused so it’s a positive here).
I think a major problem isn’t just the class balance but the nodes seem too small. Dragonhunter traps and some ele skills cover the entire point so you’ll have to eat up some damage to avoid the node from turning towards the other team’s color.
How about the core issue?
Class imbalance
shhhh ….
Introducing ‘’Noobtube weapons ’’ is a way for newer teams can have a chance to win vs old players (with their class/specs they are comfitable and using most of the time)
+ help the sales .
And miraculus it worked -_-
But wouldn’t dragonhunter but our equivalent of the noobtube?
“You should be punished for your bad play, and by doing so it gives more legitimacy to the actual divisions.”
I disagree because if you make it to ruby in the first pace it says you’re good enough to reach it. A serious unlucky streak shouldn’t hurt you since you could be the victim of the MMR algorithm and tankers.
(edited by Agemnon.4608)
Rewards must not be attached to progression in leagues. This give the feeling of “i must grind division to get rewards”
But they should (especially after the system is fixed to ensure you’ll only play with those of equal skill level and naturally progress as you yourself improve) because you’ll have armorsets that communicate you’re good at PvP. Maybe special dyes with cool effects reserved for people who clear legendary a couple of times?
Some rewards need to communicate, “I’m awesome!” instead of, “I could have been lucky or spent hours gathering to afford this stuff.” What would you rather have people think when they see you?
They aren’t bugged I’ve done them all and got all the sinister trinkets except Point of No Return because the guides suggest that they can only be done in a group. All done post HOT.
Easier: yes
Required: noFor the falling rocks one I would recommend not going above 2 people because more people seems to increase the number of red circles.
having good aim also helps on the exploding plant without getting hit achieve. You aim your character towards the middle loop but must be quick. Avoid rocks if possible but realize it’s best going for one achievement at a time. Stopping the little guys from putting out the flames is the easy one, the other two are fair and seem hard but with practice you get a sense of aim and timing to avoid them.
I do an off meta build that uses long bow in place of greatsword:
The monk runes seem appropriate since I’m going for a DPS/healer hybrid but with ranged instead and it gives more healing power, but even with the rune and celestial I can still feel how underpowered healing power is.
Maybe a new WvW map that takes place in Cantha can be introduced?
There are many tiers of ideas in the forums: 1.Great ideas that are practical to implement. 2.Great ideas that are impractical to implement. 3.Bad ideas. DirectX12 falls under the second category because it would add great performance while also enhancing graphics and optimization but the cost relative to that wouldn’t be worth it from the company’s perspective. So many ideas from the first category get ignored whereas things like a reward track for Stalwart skins and certain class balance ideas and MMR reworks (such as rating floors) fall under the first.
The people doing class balance probably aren’t the same guys who add DX 12 support. All of you saying there is more important things for them to do please tell me what their infrastructure team has on their plate that is more important than implementing something that can improve performance. What other thing can they do to help with the lag besides upgrading all their server/network equipment or raising the required specs to run the game. The change to particle effects and animations is one thing they did. While it is a step in the right direction if they keep going that route GW2 will no longer be thought of as one the better looking MMOs. Adding DX12 will compliment that change.
Not more important per se but easier and cheaper to implement. Yes the teams are different but the company overall gives priority to problems it can solve. Yeah you can have perfect class balance but if optimization is terrible it won’t matter since framerates would tank and random DC’s happen. Yes they should improve optimization and have with the 64-bit client but there are less expensive and more practical ways than moving to a whole new API. I’m personally all for them transitioning to DirectX11 or 12 but let’s be realistic.
2016 will be a year of dramatic computer performance improvement on all fronts: you’ll have Arctic Islands and Pascal GPUs that use HBM2 (server and consumer grades), Cannonlake, and the normalization of NVMe SSD’s so server tech should see radical improvements on the hardware front.
The optimization with the 64-bit client has gone from terrible to acceptable, but there are some bigger problems now such as class balance. Agree though that DirectX 9 wasn’t a smart move, I installed my driver CD and it blanked out DirectX 9 and said my operating system doesn’t support it. When I play Guild Wars 2 I run it in 7 compatability mode by default since I’m on 10.
I’m thinking of getting into streaming in 4k when I upgrade my hardware but want to know some potential legal issues. If I record PvP and dungeon footage could Anet DMCA me? In some singleplayer games it happens and don’t appreciate it when it does but want to stay out of trouble. Since the game is rated T for mild language I’ll try not using anything stronger than the b-words (worse than witch and rhymes with it) and even that would be swearing at events (got outplayed and lost the graveyard son of a…) not calling other players names.
So yeah, that’s it in an nutshell.
There are many tiers of ideas in the forums: 1.Great ideas that are practical to implement. 2.Great ideas that are impractical to implement. 3.Bad ideas. DirectX12 falls under the second category because it would add great performance while also enhancing graphics and optimization but the cost relative to that wouldn’t be worth it from the company’s perspective. So many ideas from the first category get ignored whereas things like a reward track for Stalwart skins and certain class balance ideas and MMR reworks (such as rating floors) fall under the first.
Agree too. If you can make t2 and above you’re obviously good enough to reach them in the first place.
I also think future seasons need seeding, so if someone starts off in diamond they’d also be given the prizes from all the previous ranks and tier clearing.
Glorious chest, pants, and boots, Viper’s gloves and shoulders, gas mask. Dyes are shadow abyss and algae.
Maybe you need to tone down some graphic settings to read their trap and pullback animations better?
“Why would you play such inferior kittened build, if you can just Druid DHs down.”
That works well but you need to have the astral force and build up to pull it off (strength of the pack offers good stability but has a charge time).
So yeah, Sapphire here, just came out of a game with Phantaram’s (or whatever his name is) team, 5 pugs, 1 of them was ruby, rest sapphire like me, vs a 5 man premade, 1 diamond, 1 emerald and rest 2 ruby and a sapphire…..
fun times.
Tried to take a screenshot but for some reason they are not saving. Does anyone know where they go? I press PrtSc and nothing happened, I went to Documents, nothing in pictures or a file named Guild Wars 2. Dunno whats going on!
Pictures cap out with 999 so get a program like Bandicam but use its screenshot feature. I don’t know if it’s true but other players might be able to hear a camera clicking sound if you screenshot around you with the in-game camera so Bandicam in addition to not having a picture limit in its folder also takes pictures discreetly.
Is trying to stomp a player literally the most annoying thing ever, especially since no one else on my team seems to try/care…
It’s because we’re waiting for them to commit an interrupt like guardian’s blowback skill or ranger’s lightning and also because stomps have a large cast time and you can be knocked down or dazed while trying. Cleaving just seems more reliable but if I can stomp I will.
It varies depending on your win rate. Even if you have a string of losses it should still see some noticeable progress. I don’t keep count but it feels like it takes me a couple of days to clear a reward track. You’ll be seeing lots of tomes and it’s even the fastest way to level according to my calculations. However, you’ll want to keep a character in the 30’s for wool and cotton and another in the low to mid fifties for consistent linen. Reward tracks give some champion boxes, which give gear based on level of the character who opens them. This way you can obtain mats needed for ascended crafting and/or selling them without relying on RNG farming or potential exploits.
Try doing the dragon quest in Point of No Return with a staff ele and be sure to take mist form. It’s challenging yet fair. The hardest LS 2 quest I did was It’s All About Time, but I managed it solo on a sword/pistol thief and used fire elementalist powder for the second phase and stealthed at a point in the third. I kept kiting a mob in the first outside the circle, and this was all before elite specs too.
chapter 7 is frusterating with the avoid all whirlpools and and blasts, but his tell is a wave. Keep a healthy distance and manage your escapes. Centaur food and sigils help here as well.
Chapter 6 was no problem, and neither was 5 after you learn the gimmicks.
All of you saying no thanks are just being silly. Every game that adds support for the latest DX version still supports its original version. So unless anet is a bunch of morons(which I don’t believe is the case) I’m pretty sure everyone still using win 7 and 8 will still be able to play. Adding DX 12 support will help with CPU lag just like the 64bit client helped with the RAM crashes. Not sure why anyone would be against this as DX 12 support is a great feature
Not only that but it allows devs more creative leeway and flexibility. In DirectX11 or 12 a witch hat could have a perfectly round rim instead of an octagonal one for example. Some people say the game’s graphics are good, but I disagree for the reason given before (in addition to clipping issues). The graphics are good enough but not exactly Crysis 3, so with a higher DirectX version they can improve graphics while making it less of a strain on people’s systems. Combined with Pascal’s dramatic performance boost over Maxwell (to say nothing of Fermi, which many players still have) there’s so much room for radical increases. If a GTX 670 has playable framerates at 4k imagine what a GTX 1080 or even 1070 would have, not just with enhanced processing power but HBM2.
The devs should assume players have a GTX 960 on average and work from there.
yeah in February we will get a complete balance update it is called playing street fighter 5.
Completely different mechanics but yeah looks like a good game especially with Street Fighter’s reputation.
I just picked up Mallyx condition herald and have an overwhelming win record with it. I’m kinda sad since it feels like I’m being carried by mechanics though I always go for deliberate play rather than random button mashing hoping stuff happens (switch away from to assassin when fighting a reaper for example to avoid condition transfers while using demon against DH, daredevil, and druid since they tend to be weak to conditions and go assassin when a druid goes avatar since druid skill 2 is a great cleanse while Mallyx applies conditions faster than staff 4 can cleanse) but even still, I can feel its OPness when playing it.
Duel Magic Toker or any other player at the very top of the GW2 community and I can guarantee you’ll lose. Even if you went bunker mes or condition Mallyx he’d still beat you with a thief or warrior.
“High tier spvp is 30% teamwork, 20% class/build/comp, 50% skill.”
Fixed.
Maybe Anet needs to poach some talent from Heroes of Newearth? It’s a different genre admittedly but they could probably radically rebalance the classes while keeping the core mechanics and gameplay intact.
Why I bought GW2 years ago is it had WoW like mechanics but with active dodge, so legitimate innovation instead of oversimplified gimmicky gameplay. Simplified, but not oversimplified, on the PvE front you had jumping puzzles that took exploration skills just to find while PvP was scaled so there are no gear and level advantages. WoW obsoleted its own raids years ago with the introduction of PvP stats, no longer did you need to raid for the optimal advantages in PvP. But this created a problem in that to get the PvP gear you need to PvP, meaning you’ll have to queue undergeared and everyone hated it. Exacerbating the problem was the honor cap, which was problematic because if you had 4,000 honor you couldn’t keep playing and fully gear yourself when a major patch or expansion came out, so you had to grind a lot of battlegrounds on the first few days just to stay competitive.
And I didn’t even get to WvW. This system was excellent because it didn’t render PvE pointless, you obtain excellent gear in PvE to give yourself an advantage in WvW, and not just personal skill but group tactics and coordination play a big role. The very concept sounded awesome when I read about it.
The core system is great, but so much on top of that desperately needs fixing.
(edited by Agemnon.4608)
They can sell more copies of the game with dx9. However considering the hardware requirements slowly creeping up, it’s not far fetched to redo the engine one day as dx12. But to be honest, I bet we’d more than likely have Guild Wars 3 before ever being faced with a dx12 update for GW2.
Not only that, but unfortunately trends are going towards simplified mechanics and lowered skill ceilings so Guild Wars 3 will very likely not be worth playing unless it’s a Phantasy Star Online 2 clone set in the GW ‘verse and without the excessive instancing of Phantasy Star 2 and controllers wouldn’t be optional (Steam controller would look good for such a game). Dark Souls has simpler mechanics but it works in full on singleplayer action games whereas RPGs, even action RPGs like Guild Wars 2 derive their fun from intricate complex systems that need mastering, but still having player skill itself being the most important thing with gear build and traits only playing a secondary role.
(edited by Agemnon.4608)
I like soloQ better since you can read the map and use your feel to be a gamechanging capper and dueling on points feels fairer whereas premades on teamspeak always seem to be at the right place at the right time knowing just when to interrupt or use certain abilities.
I just wish there wasn’t such a huge disconnect between people who make big money from games and people who play. Even dev blogs could cause radical culture shock with words like, “useless skills” (WoW Cataclysm when transitioning to the inferior MoP system when seeping a little into the other trees actually gave decent QoL improvements after getting a top skill from that tree) or "visual ‘noise’ ", which is more accurately called visual effects since noise has a negative connotation. If a skill has an awesome effect it reinforces how awesome we are.
Yeah after a few games I realize it is dog “kitten” even top players are criticizing it so it isn’t scrubs who cry “cheap” at every reasonably viable tactic. This is really when the development team should take notice. Game was actually more balanced at launch.
Damage is fine for PvE, the real solution is separating modifiers and cool downs across game modes. A four second stun might be great for a vet or elite mob with lots more HP than players, but potentially game breaking against other players combined with a player’s other skills. Cut stun and boon time in PvP, give temporary stability via a meter to avoid excessive stunlocking, rebalance attack and defense modifiers accordingly. PvP is a mess but the numbers seem fine for PvE.
Just keep in mind…that there is kill in skill ^_^
It should be easier now than when I made mine because bots are cleaned up and there are lots more places like Southsun to pick up t5 for conversion and t6 bloods. There’s also lots of stuff you can sell to buy the t5 and dust as well as ascended crafting giving you lots more potential gold to play with if you’re willing to put in the time.
The Dreamer is actually one of the easier legendaries because jewels and wood are inexpensive and easy to gather respectively. I’d make the gift of wood first then sell spiritwood planks.
As for WvW you’ll want to get all the base world hero points (which you will have anyway since you need the gift of exploration) and a couple of HoT ones to max out your druid. The best class overall for WvW seems to be elementalist since reading their telegraphs is hard in all that chaos while staff brings lots of great resources to the table (big combo fields like a chill ice field, meteor storm for scattering, staff 3 firewall and hope pistol/pistol thieves and longbow rangers rapid fire and unlock through it when it’s up) but the problem here is celestial gear is time gated. I have a full set of ascended celestial on my ele, even an ascended cele ring and amulet but some exotic viper and minstrel’s should be okay (I think?)
However, WvW is dead so getting those badges will take awhile, and unlike when I started there are dailies now that reward badges. In 2012 I’d do WvW with a thief and mostly solo roam but took out the shortbow for combo fields and bleeding projectiles. Shadow Arts, Acrobatics, and trickery was a nice combination back then.
Obsidian shards no longer require an Orr event to complete like when I started. Just farm Silverwaste or the Glorious Armor reward track and you’ll get there.
It isn’t necessary to convert karma to gold. Queue up for PvP with characters from level 25-60 to get armor from reward track boxes. It isn’t potentially an exploit since it’s intended behavior for a level 50 to get armor drops that salvage into linen, but since karma is earned and you need lots of it for linen there’s a real cost to converting it so I don’t personally consider it an exploit, but it’s what the devs consider that counts.
I cannot for the life of me figure out what this means.
It means level a character to 20-30 and PvP with it if you want wool, 30-40 if you want cotton, and 40-55 if you want linen. Level ranges are approximate you could still get some jute at 20 and PvPing for the mats is safer than the forge (and lacks the drudgery of Silverwaste and mystic forging) since the forge method is potentially an exploit.
It isn’t necessary to convert karma to gold. Queue up for PvP with characters from level 25-60 to get armor from reward track boxes. It isn’t potentially an exploit since it’s intended behavior for a level 50 to get armor drops that salvage into linen, but since karma is earned and you need lots of it for linen there’s a real cost to converting it so I don’t personally consider it an exploit, but it’s what the devs consider that counts.