Showing Posts For Aktium.9506:

Meet the Reaper!

in Necromancer

Posted by: Aktium.9506

Aktium.9506

Especially nothing slower than what we already have.

You say that like Necro’s current slow skills and slow everything isn’t already a problem.

Meet the Reaper!

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Posted by: Aktium.9506

Aktium.9506

Let’s all calm down and remember they want the reaper as big bad unstoppable boss like a PvE boss

You mean the same kind of big bad unstoppable PvE bosses people stack on in corners and never get hit by ever.

Attachments:

Hard counter - Necro/Reaper

in PvP

Posted by: Aktium.9506

Aktium.9506

Guardian’s Hammer hits slow as hell yet they’re great in PVP.
Just wait and see?

Necro doesn’t have Judge’s Intervention for instant mid cast teleport Mighty Blows. Maybe one of the shouts will be a teleport like JI. Yes, I can see it. One of the new Necro shouts will be called “Gotta Go Fast!” a 2000 range teleport that gives you 20s of Super Speed and colors you blue.

Necro's still bring nothing..

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Aktium.9506

Reaper will have trouble dealing with condi removal depending on weapon setup, as the only weapons that remove condi’s are o/h dagger and staff. We have nothing else but our heal. I’m hoping a shout has a condi clear on it if we have some way to shed them

Maybe we get a version of this shout from GW1

so now that we have our Chryomancer

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Aktium.9506

and wasn’t slow-as-balls like I thought.

I don’t know about that. The hand pull thing and the soaring spinny attack thingy looks slow enough that you’d have time to go and make coffee during the wind up and come back in time to dodge it.

You sure make some quick coffee. I’d suspect the quality of it since it takes so little time.

sanic the hegehog himself taught me how to make coffee

so now that we have our Chryomancer

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Aktium.9506

and wasn’t slow-as-balls like I thought.

I don’t know about that. The hand pull thing and the soaring spinny attack thingy looks slow enough that you’d have time to go and make coffee during the wind up and come back in time to dodge it.

“Rise!” Shout

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Posted by: Aktium.9506

Aktium.9506

6k Direct damage base, plus whatever damage the shout itself deals, and 15 stacks of poison, plus whatever bleed they do AAing. Yes, it very easily can, and requires exactly 1 stat to do that damage, you can be a full tank and still do it.

Oh right, Poison will also stack intensity like Burning in HoT. I forgot about that. With intensity stacking Poison you might reach damage close to a Well of Suffering. Though it would require someone to pump out some rather hard hitting aoe to trigger them all at once. Would be better if we could kill our Jagged Horrors on demand. I’m against the sort of passive play a trait like Death Nova promotes if it actually becomes a good trait.

“Rise!” Shout

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Posted by: Aktium.9506

Aktium.9506

Rise! is easily the best part of this entire specialization. Each minion applies bleeds, when they die they each can proc Death Nova for 1.2k direct damage and poison. They can very possibly deal more damage than Well of Suffering.

I find that very hard to believe. Well of Suffering will tick for 2000-2500 × 6 with PvP stats. 5 Death Novas doesn’t even come close even when you factor in the 15 or so bleeds 5 jagged horror will apply.

Did ANET promise group-support?

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Posted by: Aktium.9506

Aktium.9506

and if I wanted to support my group, I wouldn’t be playing my Necro, I’d be playing my Guardian or Elementalist.

And as long as this is the case, Necro will not be wanted in dungeons.

What dungeon runners even care what profession joins up? I’ve yet to see a single lfg complain about any profession that joined. Whatever elitist mentality these players (you claim to refuse Necros) have isn’t a healthy one that promotes the fun nature of games like this. “We must run this dungeon 15.2 seconds faster than the last time.”
Ok no, that’s not the overwhelming majority of players definition of fun.

I’ve never been refused or kicked because I’m a Necro. But I have all classes at lvl80 and geared. And I know objectively for a fact that when I play my Necro main I bring nothing of worth that I couldn’t do better on another class. And completing the dungeon runs fast is the only fun to be had in GW2’s PvE. The content itself is about as fast as watching paint dry.

Do you fear the Reaper?

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Posted by: Aktium.9506

Aktium.9506

-snip-

Whatever you say

I’m glad you feel enlightened and agree with me.

Did ANET promise group-support?

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Posted by: Aktium.9506

Aktium.9506

and if I wanted to support my group, I wouldn’t be playing my Necro, I’d be playing my Guardian or Elementalist.

And as long as this is the case, Necro will not be wanted in dungeons.

Do you fear the Reaper?

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Aktium.9506

From my experience the skill doesn’t miss that much in sPvP skyhammer.
I think people are reading into it way too much. People read “slow attacks” and immediately think “omg…. easy to dodge”. Hammer warriors are a nice example of fairly slow attacks that can be deadly. Now picture being perma-chilled with a hammer warrior on top of you… easy to dodge? No.

A pull (especially if the target is chilled) —> easy hits. You only have 2 dodges, not infinite dodges.

You don’t even need a dodge for Spectral Grasp. You can sidestep it without any larger hassle. It’s even slower and easier to see than Imbued Shaman’s arrow in Volcanic Fractal. And nobody who isn’t afk or terrible gets hit by Shaman’s arrow. Your experience must be rather brief if you think Spectral Grasp doesn’t miss, hits terrain, or just jerks the opponent to you slightly instead of pulling 9/10 times.

Spectral Grasp only ever finds itself on my bar in WvW when someone is being cheeky and is trying to attack me from on top a wall or when I put on the soundtrack to Jaws and position myself in a nice body of water where I can pull down an unsuspecting enemy passing by and pretend I’m a shark.

(edited by Aktium.9506)

Do you fear the Reaper?

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Posted by: Aktium.9506

Aktium.9506

Mix in Spectral Grasp…

You mean Spectral Miss.

And no, most of what I saw in the trailer looked like it would really easy to dodge and avoid in general. Even more so than a Warriors GS, and Warrior GS is hilariously easy to avoid.

“Rise!” Shout

in Necromancer

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Aktium.9506

It is awful. Even with Death Nova this is awful. I don’t see this being good unless the shout itself has like a base damage of 1500~ and a really short cooldown. Even then its awful.

Or are Jagged Horror being buffed so it will actually be worth taking?

air fire air fire air fire air fire air fire

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Posted by: Aktium.9506

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The whole point of a shoutbow now, is to either hold 1v1 or support team fights, cleanse conditions, land your pin down, heal your teammates and land your banner.
poison is only a bonus, in fact if your team plays it right, you shouldn’t even be worrying about poison application.

You underestimate just how much mileage builds like D/D Cele Ele and Shoutbow get out of Poison access against any manner of build with sustain..

does it matter? you are not going to 1v1 any of the dps class because you can win them without poison. and you will be 1v1 another shoutheal or ele who can cleanse the poison insanely easy and even with the poison the fight would last long enough for some one to plus one.
and as a shoutheal you shouldn’t even be 1v1ing to begin with.

As shoutbow you will be forced into 1v1s regardless until someone can come and help you. But really, I can’t take you seriously when you ask whether Doom sigil matters. By all means I implore you to do a few dozen matches as a shoutbow where you use Leeching or Energy as a substitute for Doom. And then you can tell me how it went.

When you are forced in a 1v1, it’s either another shoutheal or a DD ele or any of the bunkers, you think poison will kill them?

Of course not. Poison won’t kill anyone, but when you calculate the loss of healing as damage inflicted due to the poison even with relatively low uptime due to frequent cleanses the damage is up there with Air and Fire. And most D/D Eles won’t instantly blow one of their cantrips just to cleanse conditions they got from a swap, so that Poison will most likely be there until they have enough conditions on them to warrant blowing cantrips for cleanse or until water is off cooldown.

It won’t matter, because the point is to have your DPS plus one you. and bunker spec can cleanse poison almost immediately, that’s like part of why i said they won’t die, so i don’t get your argument.

What bunker sets? I almost never run into bunkers these days. Last time I saw a proper bunker guard was ages ago. And no one who is relevant is wasting a cleanse to remove just the conds from a wep switch. What hotjoin-tier players do you play with where they immediately blow cleanses as soon as they see poison on their bar.

Shoutbow and DDs are the bunkers nowadays, is it that hard to comprehend after i already said shoutbow dds countless times.
and DD and shoutbow removes tons of conditions just from basic skill rotation….and none of them have high varieties of condition to keep the poison going.
seriously..like do you even play any of these classes.

like i already said, it’s about the plus ones, nobody is going to die or not die just become there’s poison application in a duel between two bunkers.
and it’s even least of a matter in team fight, stop trying to make poison sound like a big deal for shoutbow. it’s not the poison that made shoutbow used and good and important in anyway and thats the topic and you already lost, now go back to your soloq…

Neither D/D Ele nor Shoutbow are straight up bunkers. I believe the correct term is bruiser. And no, D/D Ele will not remove conditions with basic rotations. They remove conditions by going into water or using cantrips. Shoutbow may have condi removal up every 5sec or so but D/D does not. And never once did I claim that Doom Sigil made Shoutbow good on its own, I claimed that it was more than just a slight bonus as you claimed. And in that you have failed to prove me wrong.

air fire air fire air fire air fire air fire

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Posted by: Aktium.9506

Aktium.9506

The whole point of a shoutbow now, is to either hold 1v1 or support team fights, cleanse conditions, land your pin down, heal your teammates and land your banner.
poison is only a bonus, in fact if your team plays it right, you shouldn’t even be worrying about poison application.

You underestimate just how much mileage builds like D/D Cele Ele and Shoutbow get out of Poison access against any manner of build with sustain..

does it matter? you are not going to 1v1 any of the dps class because you can win them without poison. and you will be 1v1 another shoutheal or ele who can cleanse the poison insanely easy and even with the poison the fight would last long enough for some one to plus one.
and as a shoutheal you shouldn’t even be 1v1ing to begin with.

As shoutbow you will be forced into 1v1s regardless until someone can come and help you. But really, I can’t take you seriously when you ask whether Doom sigil matters. By all means I implore you to do a few dozen matches as a shoutbow where you use Leeching or Energy as a substitute for Doom. And then you can tell me how it went.

When you are forced in a 1v1, it’s either another shoutheal or a DD ele or any of the bunkers, you think poison will kill them?

Of course not. Poison won’t kill anyone, but when you calculate the loss of healing as damage inflicted due to the poison even with relatively low uptime due to frequent cleanses the damage is up there with Air and Fire. And most D/D Eles won’t instantly blow one of their cantrips just to cleanse conditions they got from a swap, so that Poison will most likely be there until they have enough conditions on them to warrant blowing cantrips for cleanse or until water is off cooldown.

It won’t matter, because the point is to have your DPS plus one you. and bunker spec can cleanse poison almost immediately, that’s like part of why i said they won’t die, so i don’t get your argument.

What bunker sets? I almost never run into bunkers these days. Last time I saw a proper bunker guard was ages ago. And no one who is relevant is wasting a cleanse to remove just the conds from a wep switch. What hotjoin-tier players do you play with where they immediately blow cleanses as soon as they see poison on their bar.

air fire air fire air fire air fire air fire

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Posted by: Aktium.9506

Aktium.9506

The whole point of a shoutbow now, is to either hold 1v1 or support team fights, cleanse conditions, land your pin down, heal your teammates and land your banner.
poison is only a bonus, in fact if your team plays it right, you shouldn’t even be worrying about poison application.

You underestimate just how much mileage builds like D/D Cele Ele and Shoutbow get out of Poison access against any manner of build with sustain..

does it matter? you are not going to 1v1 any of the dps class because you can win them without poison. and you will be 1v1 another shoutheal or ele who can cleanse the poison insanely easy and even with the poison the fight would last long enough for some one to plus one.
and as a shoutheal you shouldn’t even be 1v1ing to begin with.

As shoutbow you will be forced into 1v1s regardless until someone can come and help you. But really, I can’t take you seriously when you ask whether Doom sigil matters. By all means I implore you to do a few dozen matches as a shoutbow where you use Leeching or Energy as a substitute for Doom. And then you can tell me how it went.

When you are forced in a 1v1, it’s either another shoutheal or a DD ele or any of the bunkers, you think poison will kill them?

Of course not. Poison won’t kill anyone, but when you calculate the loss of healing as damage inflicted due to the poison even with relatively low uptime due to frequent cleanses the damage is up there with Air and Fire. And most D/D Eles won’t instantly blow one of their cantrips just to cleanse conditions they got from a swap, so that Poison will most likely be there until they have enough conditions on them to warrant blowing cantrips for cleanse or until water is off cooldown.

air fire air fire air fire air fire air fire

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Posted by: Aktium.9506

Aktium.9506

The whole point of a shoutbow now, is to either hold 1v1 or support team fights, cleanse conditions, land your pin down, heal your teammates and land your banner.
poison is only a bonus, in fact if your team plays it right, you shouldn’t even be worrying about poison application.

You underestimate just how much mileage builds like D/D Cele Ele and Shoutbow get out of Poison access against any manner of build with sustain..

does it matter? you are not going to 1v1 any of the dps class because you can win them without poison. and you will be 1v1 another shoutheal or ele who can cleanse the poison insanely easy and even with the poison the fight would last long enough for some one to plus one.
and as a shoutheal you shouldn’t even be 1v1ing to begin with.

As shoutbow you will be forced into 1v1s regardless until someone can come and help you. But really, I can’t take you seriously when you ask whether Doom sigil matters. By all means I implore you to do a few dozen matches as a shoutbow where you use Leeching or Energy as a substitute for Doom. And then you can tell me how it went.

air fire air fire air fire air fire air fire

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Posted by: Aktium.9506

Aktium.9506

The whole point of a shoutbow now, is to either hold 1v1 or support team fights, cleanse conditions, land your pin down, heal your teammates and land your banner.
poison is only a bonus, in fact if your team plays it right, you shouldn’t even be worrying about poison application.

You underestimate just how much mileage builds like D/D Cele Ele and Shoutbow get out of Poison access against any manner of build with sustain..

air fire air fire air fire air fire air fire

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Aktium.9506

tbh imo it’s not the sigil that makes shoutbow good.
sigils are bonus for shoutbow.
and every single other warrior build is bad with 4 sigil proc.

Shoutbow without access to Poison from Doom sigil would be a lot weaker. I wouldn’t write off that access to a condition that Warrior isn’t even supposed to have as just a bonus.

air fire air fire air fire air fire air fire

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Aktium.9506

Fire Sigil can critical (which ironically, can also trigger air sigil itself).

Neither Flame Blast or Lightning Strike from Sigils can be criticals. Feel free to go test it with 100% crit chance.

air fire air fire air fire air fire air fire

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Aktium.9506

PvE mobs don’t dodge… Try to stay focused on PvP here xD

Pretty sure there’s a handful of svanir mobs who actually actively dodges stuff as a leftover from before they dumbed down the AI to make PvE easier back before launch.

Rampage and Lich Form

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Aktium.9506

WHY would you sacrifice elite slot to transform to something that can be CCed/Cannot cleans and heal, thats just plain stupid

The alternative is slotting Flesh Golem.

intended behaviour?

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Yeah, I was wondering what exactly he reflected since Mirror blade wasn’t blockable, therefore you couldn’t reflect it. If he indeed reflected it, then it must be a bug.

Its an old bug and it’s tied to Magnetic Aura and not Mirror Blade. You can even create Lich clones by sharing the aura with a Necro if I recall correctly.

Well, the point is that Mirror blade isn’t blockable, so it shouldn’t reflect.

Just the projectile. The clone spawn is probably a separate function.

intended behaviour?

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Aktium.9506

Yeah, I was wondering what exactly he reflected since Mirror blade wasn’t blockable, therefore you couldn’t reflect it. If he indeed reflected it, then it must be a bug.

Its an old bug and it’s tied to Magnetic Aura and not Mirror Blade. You can even create Lich clones by sharing the aura with a Necro if I recall correctly.

(HoT) Massive sustain is needed for Warriors

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More mobility would be a better solution. And the problem might already be solved. .

Warrior’s one of the most mobile professions what’s wrong with you people.

I know. That’s why more mobility is a good idea. Warrior mobility is already great enough that there’s not a single class or build that can catch a Warr specced for mobility. Just saying tho, if Warrior ends up being kited endlessly come HoT I’d rather see the class get more of something that doesn’t directly boost their combat strength like more sustain would. I don’t think Warrior needs either, but more mobility is the lesser of two evils.

intended behaviour?

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Posted by: Aktium.9506

Aktium.9506

Working as intended. Magnetic Aura isn’t a block, it’s a reflect.

(HoT) Massive sustain is needed for Warriors

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Aktium.9506

It definitely isn’t. More mobility would be a better solution. And the problem might already be solved. Remember, Physical skills are getting changed. With them becoming stronger depending on how much adrenaline you have skills like Bull’s Rush might become 2k range or Bolas might become faster with longer range when you have full adrenaline or maybe something like being able to cast a Bolas for each pip of Adrenaline for a total of three at max adrenaline. More sustain is not the way to go.

I play a necro, but I traid a warrior for one play session...

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Aktium.9506

don’t talk like you are one of them for you are not…and probably not even close…and chances are you could lose to me in a 1v1
(not going in discussion wheter that’s correct or not, just saying you’re not even close to toptier)

Actually, I’ve won several 1v1s against top players. But I don’t see why that is relevant. 1v1s don’t mean much and its not an area where Necro is lacking. The problem is entirely in the context of Conquest as a team centric game mode where Necromancer is much weaker to focus from several players than the majority of classes.

I play a necro, but I traid a warrior for one play session...

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LOL, biggest weight, there will always be a biggest “weights” in any team.
but it means kitten, because they would totally pick some thing that doesnt give them better chance to win matches when theres money involved. it’s a team game bois, get real, not random soloq hotjoin.

Go watch the WTS again. Nos is a free kill for Frae and Tage.

Pay to win?

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most impactfully in PvP.

The elite specs will be available to everyone in PvP regardless of whether you got HoT or not.

We are the chosen one! [Elite spec.]

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Celestial GS Necro anyone?

With our awesome Might uptime outside of spamming 1 in DS with Reaper’s Might? Aight.

We are the chosen one! [Elite spec.]

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Mesmer scepter.

That was easily one of the worst weapons in the game before they added Torment to it though. Staff is pretty lackluster as well if it weren’t for Reaper’s Mark.

We are the chosen one! [Elite spec.]

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Aktium.9506

Most likely Greatsword will be condis/bleeding based.

We already know the greatsword auto attack chain. It only inflicts Chill. A condi weapon with no damaging condi application on auto attack would be god kitten awful.

Pvp Poison community

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Aktium.9506

In a match we are winning, I been holding home hole game.
Random engineer with 1/2 my points start trash talking me.

If you were simply sitting close all match without ever rotating his irritation was completely understandable. Also, score means nothing. You can easily get 200+ score every match by simply being a kitten and sitting in caps being capped by someone else and just running between fights tagging players, grabbing objectives like beasts and ferocity buffs without actually helping.

What have you guys done?

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Aktium.9506

To conclude, what I’m trying to say is you shouldn’t come on here with things like, " I don’t have mobility to get away when i’m ganked 2v1" as if any other class would have…

That’s precisely what most classes can do actually.
Please, do play a couple of other classes like Ele and Engi for a few weeks and see how it is for yourself.

"Skilled Play" and HoT thoughts

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OK Dears, here’s one of the best of the “skilled gameplay” players. ADVOCATING CLONE DEATH in one of those “skilled” builds. This is a current post in the Mesmer forum.. not sure how to make the snip work:

“Make sure you’re running with Debilitating dissipation in Chaos, AoE weakness is nothing to overlook. Bountiful Interruption is obvious. "

The level of hypocrisy really kittenes me off. Is Chaos Archangel a bad player? a whiner? a bad person? Is the “skilled” interrupt build “cancer?”

I don’t think most of the posters here really know what they are speaking of. Please play Mesmer and learn it before you post here claiming I’m bad. I’m sorry, y’all are just dead wrong.

He advocates those traits in the context of a lockdown build. Not the actual clone death build.

These two builds here and here don’t exactly play the same way.

If it's in range...

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Why do my ports say no valid path

They fixed teleports and blinks a while back.

"Skilled Play" and HoT thoughts

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TBH, the OP plays memser, looking behind doesn’t help since the damaging attack to mesmer from ranger is usually the autoattack rather than the infamous 2 skill. The autoattack can hit mesmer for 2k damage if it is a critical hit.

The only way to counter play is to LOS. If it is an open field, you are basically just doomed.

He said one-shot kill though so I assume he means Rapid Fire. Which technically still won’t one-shot anyone. Highest Rapid Fire I’ve ever seen in sPvP was 13k. There also ain’t a lot of open fields with nowhere to LoS in sPvP either.

"Skilled Play" and HoT thoughts

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Aktium.9506

Then realistically you need to accept that power ranger should be eliminated from the game. It has the same basic objections. There really isn’t a counterplay for a one-shot kill from behind at 1200 range. Nor for a fire and forget guided missle.

There’s a Look Behind button you know. If a Ranger manages to sneak up on you from behind and fire off a Rapid Fire without you noticing in time to dodge then you sorta deserve to get hit. I do think the range on Longbow is far too long though. In my opinion longbow projectiles, all projectiles for that matter, should magically go poof immediately after reaching the stated range. The 2k~ range on traited LB has always been kittening dumb. Damage is fine though, it’s not that high to begin with.

"Skilled Play" and HoT thoughts

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Aktium.9506

Well, I’d say that’s part of the problem with the game in general. That aside, the reality is that most of the players spam aoe.

Ranger, War, Thief , ele ( non DD ),engi and Mesmer all have focused single target attacks that can melt a Mesmer fairly quickly. Rapid fire, bow and rifle skills, pistol skills, thief dagger skills, staff skills, engi rifle pistol and shield, multiple mesmer modes.

So, your argument doesn’t really fly.

All those things you mentioned will hit clones by accident and blow them up more often than not. Your argument is the one that doesn’t fly.

"Skilled Play" and HoT thoughts

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The counterplay is simply to focus the real Mesmer instead of mindlessly spamming AOE.

I want you to list all the single target only damage skills in the game, no projectiles that can accidentally hit clones when you’re aiming for the real mesmer either. Go on.

Heavy Speculation on Zaishen Elite Spec

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Aktium.9506

stuff

Dagger is still the most fitting candidate out of all the remaining weapons. It could easily just be two offhand skills like one that does more damage the more toughness the target has and one that is like a finishing blow thing that does more damager on low hp targets.

"Skilled Play" and HoT thoughts

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Aktium.9506

itll probably be a lot easier to press different buttons if youre not pressing hte same one 500 times lmao. bad habit and really bad if you play thief since weapon skills will q.

Nonsense, mashing auto attack ten times per sec while random dodging non-stop is the best way to play any class.

"Skilled Play" and HoT thoughts

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Aktium.9506

I’m sorry, but this is not how you are playing Guild Wars 2. And if it is, then I don’t understand why you’re doing it, because I don’t think it’s helping.

That guy presses a lot more different buttons and with asian precision and stuff. I just tap the same 15~ keys really fast to activate skills quicker even though it’s unnecessary. I’m basically vibrating rather than tapping on my healing skill key when I need to use it.

"Skilled Play" and HoT thoughts

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Aktium.9506

If you’re pressing a half-dozen buttons per second, you’re at 360 APM, which is well above a professional RTS player who is spamming actions that don’t matter. I’m assuming you mean “half a dozen buttons” (the end), but I was just amused by the irony of the wording.

I do a lot more button presses than 6 per sec tbh. I always spam whatever skill I want to use at max speed and a second is pretty long. Add movement keys and right mouse button to rotate camera to that and it’s not exactly amazing.

New Traits show the Mark of the Beast?

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Aktium.9506

The spoken languages among the Jews of that period was Hebrew.

You got proof of that?

New Traits show the Mark of the Beast?

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Aktium.9506

That’s better. Of course, Hebrew is an irrelevant language that no one cares about so the Latin thing is right.

New Traits show the Mark of the Beast?

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Aktium.9506

Cool copy pasta. Not sure I’d place much stock in the blog you found that on.

"Skilled Play" and HoT thoughts

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Aktium.9506

He was apparently beaten by a clone death
Mesmer in PvP. That comment has led to a great deal of dislike for the build.

Pretty sure I and most of everyone who encountered PU and Condi Clone Death disliked the build prior to any comment made by a dev .

What you have to understand is that builds and classes with a high skill ceiling must have a larger pay-off than for example builds like Clone Death and MM Necro. If a build that requires little mechanical skill and coordination can compete with one that does indeed require such things then it is unhealthy for the game. Very few people like being aware of the fact that they are pushing themselves to the limit to beat someone who ain’t pushing much more than half a dozen buttons per second and achieves a similar level of efficacy.