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Elementalist and Ring of Fire

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Aktium.9506

Wait…are people actually using this as evidence for why it should be nerfed?

You know, sometimes I just get the irresistible urge to run in and out of very visible AoEs that do damage when I cross them. Might as well make a video of someone trying to beat Unsteady Ground or Ring of Warding just by taping down the W key.

Honestly if you ever get more than 6 stacks of burning from Ring of Fire, there is literally nothing I can say other than l2p. I guess Wells and Purging Flame are OP too because I can’t just stand there like an idiot and not take damage. It is literally as simple as either stay in the ring, or dodge out of the ring. Heck, 3 stacks of burning won’t kill you so you could even walk out of the ring if you wanted to. Stacking burns on yourself with Ring of Fire is just incredibly poor situational and environmental awareness.

As stupid as the video is, there is the very real problem of the way the ring AoE functions. When you get RoF dropped on you, you will quite intuitively try to skirt the edges of the ring inside to at least maintain some manner of kiting ability. Trying to skirt it will however yield similar results to what happened in OP’s vid. Telling someone to “Just stand still” when the skill in question has a 10 second cooldown is out of the question.

There’s a number of ways to fix it though.
1. Widen the ring so that there’s more room to move around inside.
2. Internal cooldown on the Burning application from it
3. General PvP-exclusive Burning nerf like what was done to Retal and Confusion
4. Reduce the Burning stacks applied by it
5. Buff the effect and increase the cooldown accordingly

The current 10s cooldown it has in the meta build makes this skill quite spammable and removes the incentive for thoughtful use of it since you gain more by simply having a higher uptime of it. So comparing it to Unsteady Ground and Ring of Warding, both of which have 30 and 40 seconds cooldowns isn’t quite sound as an argument.

Elementalist and Ring of Fire

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Aktium.9506

Nah, just bad hitboxes. Reminder that player characters have the same hitboxes as max size malecharr and malenorn even when they’re much smaller on top of RoF’s own hitbox being bigger than the actual animation.

Sick Of The Disrespect To NA Teams

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Aktium.9506

2. 55 cannot touch The Abjured.

Lolwut, do you know a single thing about the EU scene? 55 was the top team EU and won ToL3 plus several monthly finals right before they split in order to form a WTS team with TCG. They destroyed oRNG in ToL3.

And? That means they can touch Abjured?

Well it certainly doesn’t mean 55 cannot touch Abjured which is what you said in your post.

I don’t think they can.

That doesn’t make any sense. 55 are on the same level as oRNG.

So A can beat B therefore A can beat C because B can beat C?

No.

You seem to be under the impression that oRNG/TCG are to EU what Abjured are to NA. Many people here have told you that we have multiple teams that can perform on the same level as our WTS teams and have shown themselves capable of doing so by winning over said teams. If anything I would put more stock in 55 being able to win over Abjured than oRNG with their deathmatch-esque playstyle that has a very exploitable weakness. Especially since oRNG lost the ToL3 with 1 – 3 to 55.

(edited by Aktium.9506)

Sick Of The Disrespect To NA Teams

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Aktium.9506

2. 55 cannot touch The Abjured.

Lolwut, do you know a single thing about the EU scene? 55 was the top team EU and won ToL3 plus several monthly finals right before they split in order to form a WTS team with TCG. They destroyed oRNG in ToL3.

And? That means they can touch Abjured?

Well it certainly doesn’t mean 55 cannot touch Abjured which is what you said in your post.

I don’t think they can.

That doesn’t make any sense. 55 are on the same level as oRNG.

Focus needs some love?

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Aktium.9506

I don’t see a need for any outright buffs. There are some QoL changes that could be made though.

The focus 4 bounce should be able to bounce back at 1200 range instead of just 600 range. The bounces stopping if you’re outside 600 range makes it unreliable against a kiting enemy. Focus 5 does need to be sped up slightly as well.

Deadly Strength

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Aktium.9506

Try removing Signet of Spite from your utility bar.

Fear is not useless in PvE

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Aktium.9506

Drop wells in staff, go into shroud and use LT, drop shroud and switch to dagger.

And it’s flawed to bring utilities or shroud skills into this. You can cast them in staff or dagger. Therefore staff is better against 5 targets, period.

You’re trying to justify taking focus for the tiny bit of extra damage every 15 seconds and you totally forget that putrid mark has a 1.2 damage coefficient and hits 5 targets so staff starts off with good damage before you swap to dagger and stay in dagger the whole fight. By the time you’d have made overall gains by working focus into your rotation the fight should be long done.

Putrid Mark doesn’t do anything even close to the amount of damage Reaper’s Touch does when all bounces connect.

And no, it’s not flawed to bring utilities into it. Every part of a build serves a purpose. Bringing a staff when wells+shroud/icebow is enough to deal with pretty much any group of trash means you have a weapon on your build that is obsolete in its purpose because the only redeeming thing about it is a single skill that has no valid use outside of hitting 5 targets. Much like bringing BiP when you have a Phalanx Warr and Eles willing to prestack with S/D. The skill is good, but it will serve no purpose. By the time you’re within staff range you should be casting locusts, wells, vamp sig before you reach daggering range. Setting up Chillblains and Putrid Mark will end up costing you dps for minimal gain while also kittening up your rotation.

Fear is not useless in PvE

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Aktium.9506

With staff you can start every fight with AoE weakness and then immediately swap to dagger. That is much better than having two offhands to swap between.

It definitely is not. Focus 4 and Warhorn 5 are both valuable for dps. You get plenty of Weakness from Weakening Shroud when you flash as well, not that it is needed. Staff is quite useless for PvE.

Staff gives you more damage vs 4-5 targets since dagger only hits 2.

Cleaving 5 targets with staff auto is still slower and weaker then just dropping Wells and using Life Transfer and doing dagger rotations to kill. The only times you fight 2+ mobs are when they’re trash mobs and die within seconds anyway. If they’re damagesponge trash your Ele should be dropping an Ice Bow for you anyway.

Fear is not useless in PvE

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Aktium.9506

With staff you can start every fight with AoE weakness and then immediately swap to dagger. That is much better than having two offhands to swap between.

It definitely is not. Focus 4 and Warhorn 5 are both valuable for dps. You get plenty of Weakness from Weakening Shroud when you flash as well, not that it is needed. Staff is quite useless for PvE.

Fear is not useless in PvE

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Aktium.9506

But, Dagger build doesn’t let me get transfusion and then I can’t summon downed people in front of killshots

Dagger build uses Blood Magic tho. You can just drop Well trait for Transfusion.

Who can hardcounter eles 1v1 on point?

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Aktium.9506

Well the thing with EU is that no decent necros currently exist. You know things are dire when the most well known necros in EU are Leeto and Prince Vingador.

It’s not so much that no good Necros are on EU, its more that those that mained Necro either switched to another class or stopped playing.

Besides, people forget that Phantaram himself even said that Nos’ main objective during the WTS was basically just to die slowly and keep Tage busy, so they could go around and backcap and not get completely obliterated in fights while oRNG were busy slapping Nos around.

Bhawb's Reaper Feedback

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Aktium.9506

I think most people are in agreement Reaper is too slow and does too little damage. Greatsword is unimpressive. Shouts are also rather uninspired especially against fewer foes. RS is really fun and pretty close to being good. It just needs some numbers tweaks but feel wise its there.

Heres the feedback i wrote and passed along through Miku to the devs if anyones interested.
http://pastebin.com/az4WCN6r

What about the minors?

I dont really think theres anything wrong with the minors other than maybe adding a bonus 10-20% damage to chilled foes somewhere. But that doesnt have to be on a minor. And that just comes under the category of necro/reaper lack damage modifiers and damage. So they either need to buff base damage or give us more/better damage mod traits somewhere.

What if there was a trait that made Chill we apply double the effectiveness of Vulnerability on the affected foe?

Why is PvP holding rest of the game hostage ?

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Aktium.9506

Apparently mobs were actually more intelligent during the first beta weekend, but it was “too hard” and ANet nerfed it.

The old AI from those times is still present in some parts of the game. A few of the Svanir mobs in nornland never had it removed and some of the class npcs you can fight in the mists use it as far as I’m aware.

Bhawb's Reaper Feedback

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Aktium.9506

5k is low as hell. Dagger auto 3rd chain does 9-10k while being faster as well.

5k last hit from AA is too low? I didnt see 9k last hit from dagger AA even when using everything for zerker in pvp tbh

You never did specify which mode. 5k is pretty decent in PvP, about the same as Life Blast on another zerker assuming PvP stats.

Bhawb's Reaper Feedback

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Aktium.9506

RS I just love. Maybe the AA could do with a slight damage increase again just to bring our Base AA’s in line with other classes.

with valkyrie amulet you can hit for 5k last AA from RS I dont think its too low

5k is low as hell. Dagger auto 3rd chain does 9-10k while being faster as well.

Death Shroud F1 and Reaper F2

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Aktium.9506

Mesmer F5 gets added on top of F1 through F4.

Ele overload gets added on top of attunements.

RS should get added on top of DS.

DH should receive similar treatment.

The general train of though behind Ele and Mes getting upgrades instead of sidegrades is because they just get offhand weapons while we get a greatsword. Pretty sure Anet even said they they would try to compensate the classes that get offhands.

Olde School Balancing

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Aktium.9506

I don’t agree. Turret engineer was available and moderately effective before it became fashionable.

It wasn’t until it turrets became fashionable that they rose to dominance. This, I’d argue, was because a certain population of players took it up, seeing that a simple button routine could be repeated fast.

The people who picked up Turrets after several buffs and bug fixes had been applied to them were the bad players who could suddenly do well with a very easy build.

As to technical skills; That is precisely what I’m arguing in one sense. The game, as it currently stands, appears to reward button speed more than it does overall skills or strategy.

Tell that to oRNG. They lost to Abjured because the Abjured had better tactics and outrotated them. oRNG were getting kill after kill and won the majority of all their fights but they still lost in the end due to the enemy team having better tactics and outplaying them.

You know, there are plenty of slower paced MMOs that you could play instead of GW2. GW2 won’t and shouldn’t change its action based and fast paced combat just to suit a handful of players who can’t keep up. I’d tell you to git gud, but since you had a handicap or whatever that’s probably asking too much. But really, you should consider switching to another game that can accommodate the skills you do have instead of trying to change this one.

That said, I would love me some cast bars or better visual cues. Telegraphs in this game are hard as kitten to see due to visual clutter a lot of the time.

Olde School Balancing

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Aktium.9506

The super players moved on and now the turrets are UP.

Turret Engis were anything but “super players”. Your entire theory falls apart considering Turrets was a build that required very little in terms of mechanical skill. Not to mention leaderboards weren’t topped by the best players. It was topped by the ones who simply played an ungodly amount of time daily.

Necromancer is Now Meta in Spvp

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Aktium.9506

Out of all the members of Abjured, I’d say Nos did the least to win them that WTS.
I 100% believe he would have been better off running any other bruiser specc on another class.

That said, he did have some clutch moments of stalling oRNG at crucial moments. But the win was without a trace of doubt due to Toker and his rotations. They definitely didn’t have the upper hand in fights, that’s for sure.

PEASANTS > KINGS

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Watching oRNG lose games when they were winning all the fights really highlights the fact that winning fights is so much less important than controlling the caps.

It felt like oRNG got caught up in the mindset of just trying to win all the engagements at the cost of slowly losing caps and score. A lot of oRNG’s rotations looked nonsensical when they prioritized the stomps and fights over the caps. And Toker just exploited this weakness 100%. Towards the end it felt like they realized this but it was too late to salvage the situation.

Who is Abjured's MVP?

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Aktium.9506

Toker is without a doubt.

Without his rotations Abjured would never have gotten close to winning.

World tournament series..

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yes, yes, yes after nos face tanking 2 members of TCG on point for so long and push far point win every 1v1 against DD ele.
yes need more survivability.

No one thinks Necro’s survivability is bad in small scale, quite the opposite. But when you ain’t got Plague up and you’re being wailed on by 3 or more enemies that 100% DS might as well not be there. We’ve seen Nos blow up plenty of times more than any other class in teamfights with 100% DS during this WTS.

PEASANTS > KINGS

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This WTS was pretty good. I look forward to the next one.

OL > A

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Aktium.9506

Anyone counted Nos states?

About 30+ I think.
I stopped counting.

OL > A

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Aktium.9506

What lost Abjured that series is bad rotations and other people losing one-on-ones they shouldn’t have lost.

That’s rubbish. Abjured’s rotations were amazing due to their Thief.

They lost because oRNG took almost every single fight.

OL > A

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The comebacks were real.
oRNG doesn’t disappoint.

What's your WTS prediction??

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I’m rooting for oRNG.

I do hope the China team ends up placing 2nd tho.

Reaper looks amazing

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Aktium.9506

Your standards seem unrealistic. What hits for 10k with no cooldown or resource gating? Even with thief you end up having downtime.

Assuming we’re talking about PvE, dagger auto for one hits for about 10k on the last hit, Life Blast can be pushed to about 11k per hit and Deathly Claws puts you at about 14k a hit.

Necrotic Bite is every 3 hits, not every hit.
Lich and Shroud are both gated.

Well, you just asked for a skill that hits for 10k with no cooldowns, I just provided.
I also wouldn’t call DS “gated” in PvE. You basically never run out. If you ever feel like doing nothing but spamming 1 in DS you can do that pretty much indefinitely.

Reaper looks amazing

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Aktium.9506

Your standards seem unrealistic. What hits for 10k with no cooldown or resource gating? Even with thief you end up having downtime.

Assuming we’re talking about PvE, dagger auto for one hits for about 10k on the last hit, Life Blast can be pushed to about 11k per hit and Deathly Claws puts you at about 14k a hit.

Gamescom 2015 necro footage

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Aktium.9506

Patience only lasts so long. Reaper looked like an improvement despite not addressing any core issues. Then they basically nerf everything good about it before it gets released. Can you really blame us?

Your slaves to numbers and don’t understand concepts. From my POV. Its holding you guys/gals back.

Concepts are meaningless, numbers are not. Not to mention Anet themselves are inconsistent in their own conceptualizations. You know our little profession info thing on this site and the part that reads “Necromancers feed on life force, which they can use to bring allies back from the brink or cheat death itself.”? For almost three years until the recent change to Transfusion that was blatantly false.

Our entire profession suffers greatly from the concepts Anet forces on us. Our lack of mobility, our lack of useful group support and our lack of active defences are all caused by their inane concepts.

Ele, Burning and after Meta is not bad

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What is there to refute? D/D Ele is incredibly easy to play and perform well with. Disregarding the top 0.1% percentage of players, who are good enough to play the class they like and still get results, Ele when played by bad players still allows them perform at a level above them.

Necro, the weakest light armored class

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Sword 1? Really? GS3 with 1 boon removal?
Only Shattered Concentration is somehow relevant. Though with tendency of illusions to die very fast is more likely you would mostly 2-4 boons been removed through shatter combo. Vigor nerf hits DE fueling hard.
Necros are more reliable at boon ripping imho.

They’re more reliable only if you factor in more than just weapon skills. GS3 on Mesmer is infinitely better than Axe 3 on Necro. Ain’t even a contest. I will admit though, through my own experience when playing Mesmer you very rarely auto attack with Sword, but if you really want those boons gone and shattering isn’t available the option is there. Spinal Shivs is great though, no complaints there.

Make Necromancer viable!

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Aktium.9506

and IIRC its actually 3 seconds.

I got it to 2s last time I counted. But it might just be me being awful at counting seconds.

Make Necromancer viable!

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Aktium.9506

And there’s a 2s delay?

The actual finisher doesn’t trigger until the little green cloud animation from the explosion wears off.

Necro, the weakest light armored class

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Necros are the best at boon conversion man IDK what to tell you it just is. We’re talking about actual possible builds…

I know. That’s why I said on paper. No Mesmer runs Null Field and Arcane Thievery at the same time. If they run either at all. The point is that Mesmers get a decent amount of boonrips from Shattered Concentration, GS3, Sword 1 with very little investment. Necro absolutely needs PoC and SoS to have decent rips, both being traits that require you to invest a lot more to be good than Shattered Concentration. Without these investments Necro has worse boonrip capabilities.

Boon conversion is extremely relevant considering how many classes use boon stacking

It wasn’t very relevant pre-Might nerf, it ain’t very relevant now.

which is the reason why Warriors and Necro don’t share the same role and you said it yourself all you need to counter CC is stability.

Warrior CC and Spectral Wall are not quite the same thing. Spec Wall does absolutely nothing if you have Stability, Hammer CCs still do a good amount of damage even when the CC isn’t doing anything.

If you go boon stack for boon stack then you end up with a stalemate situation where eventually someone will have to come +1 assuming both players are at the same level.

This just means the team with the better rotations and strats wins.

Axe/Focus with Sigil of frailty stacks vulnerability pretty fast.

Yeah but it’s Axe and you’re wasting a sigil slot on Frailty. Steel-Packed Powder for Engi and Illusion of Vulnerbility+Dazzling for Mesmer are just sort of there.

Necro, the weakest light armored class

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Aktium.9506

On topic you can’t compare Mesmer boon removal to Necro because Necro just plain does it better. Mesmer has a total of 4 skills both weapon and utilities that remove boons and 1 trait that can remove up to 3 at a time in comparison to Necro that has 6 weapon and utilities that remove or convert boons and 2 traits that both convert 2 boons to conditions.

Shatters can remove up to 4 at a time due to baseline IP, not 3. Also, by pure math Mesmer can remove 98 boons per minute if you were to grab everything boonrip related and have 3 clones for every shatter. Necro in comparison can only rip 65 boons per minute. On paper of course. The point is, boonrips are mostly irrelevant aside from when Stability needs to be removed. And Mesmers can deal with that part easily either through burning the stacks with cc’s or ripping them with the few boonrips they have from Shatters/Sword auto/GS3.

and we both know as Necro players that the second we start using life transfer more times then not we get CC’d.

Well, if you sacrifice a sigil slot for Rage sigil you can switch to that set just before you hop into DS and use it with Quickness.

Warriors are very good counters to Necros because they have their own form of invulnerability (lol) and high CC which is a complete counter to Necros but Spectral Power Necros have good damage mitigation so can counter most classes because of others classes reliance of boons. Like I said before I’ve always thought Warriors were great counters to Necros with amazing CC but they aren’t as effective against boon heavy builds which Necros can basically melt.

I didn’t really bring up Warrior as a counter to Necro. I brought them up because without the niche use of Wells, Power Necro and the current iteration of Ham/GS Warrs end up doing the same role. Except Warrior’s CC and mobility is more valuable than Necro’s boonrips on pretty much any comp. It’s better to just bring your own boons to level the playing field and then outplay the opponent than to try and remove the enemies boons.

Well Power Necros are better at team fights because of the AoE pressure but their chances to miss are a lot higher then Spectral Power Necros which can be just as effective imo in teams fights but are more single target focused and have a lot more sustain. But let me just say both are completely viable the playing styles are different I’m just giving my opinion on why I think Spectral Power Necros are a bit more reliable

I’m not saying Spectral Power Nec is flatout bad here, I’m saying it competes with other classes for a role that the other classes do better. That makes it bad for anything but casual fun. I had fun once, it was awful.

Necro can apply more vul then both Engi

Ay have you you ever seen the amount of Vulnerability Engis kitten out with Steel-Packed Powder? Axe and traited Life Blast doesn’t hold a candle to that trait.

Make Necromancer viable!

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Aktium.9506

I really really would love just one reliable blast finisher that isn’t a mark that has to be tripped to trigger. Maybe the reaper 5 greatsword skill instead of the stun on it make it a blast finisher. Maybe one of the new shouts could be a blast finisher.

Bone minions?

That activation time tho.
First the 1½ cast time to summon and then the 2s delay on the actual combo blast after using Putrid Explosion.

That’s useless for a lot of short duration fields.

Necro, the weakest light armored class

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Aktium.9506

Necros excel at inv stacking, boon ripping/conversion and condi transfer also fear applications thats why they would be desired. AoE constant pressure is Engi territory

What’s inv stacking? I’ll have you know my inventory is stacked enough as it is. As for boon ripping, Mesmer brings that on top of portal, great burst and mobility. Boon corruption is nice though, we should have more of it. Condi transfers are dependant on the enemy setup, Even with the current Ele/Ele/Mes/Thief/Engi setups we see on EU top tier no one brings a Necro for the condi transfers or boon rips. I also never said constant AoE. I said heavy aoe pressure, Engi AoE doesn’t come close to the amount of damage 2 wells + life transfer does in a short period of time.

Mostly because they are stationary and for a total of 11sec using both Wells and once you’ve used those two Well your basically dead.

Or the opponent is dead instead, which is arguably the point of the build.

Spectral Wall can be just as effective to get a stomp or fear enemy allies from reviving

Spectral Wall is countered by something as small as a single stack of Stability, ain’t stopping no ress against half decent opponents with Spec Wall. I do like the skill though. I feel it should do something more. Maybe move around with you like the Revenant projectile reflect thing. Or destroy projectiles.

Corrosive Poison Cloud and poison applications on down opponents because it affects the speed of heals but poison applications aren’t really a power thing.

I tried CPC for a whole day once. The self-inflicted weakness is worse than hitler on a power build.

The power build posted on MetaBattle is a one skill burst build once your done you really don’t have any defenses which is not using the attrition style of Necro

I’ve said it before and I’m saying it again, the general sustain of other classes is too great for an attritive playstyle to work well.

and your not really holding down a point too long with Well Power Necro because well duration is very short in total you have 11 sec of control and then your in CD which is really ineffective imo and leaves you completely open to be ganked.

Well, the general idea is to +1 fights to end them quickly, not to be a bruiser like Ele.

Power build doesn’t mean 1 hit burst only. Power builds can be many things and can still be preferred over thief or mesmer for example because they have a lot more sustain EVEN on a Marauder Amulet while still having massive damage and boon/condi manipulation

Or you could just grab a Warr and get some great CC and mobility instead on top of some pretty good ressing/stomping capabilities. With better sustain as well.

but Thief and Mesmer will always win the 1 hit burst race against Necro because of all the disengages (but power necros can do what they can’t by staying in combat) they have they just plain do it better. In fact Spectral Power builds are way more effective in winning fights

Not in my experience(Edit: the second part that is). Though 4k~ matches is pretty lackluster compared to a lot of the folks here. Still enough to form an opinion imo.

in PvP then Well Power builds because they offer a lot more survivability/mobility and thus can stay in the fights longer with its massive LF generation (DS uptime), boon conversions and inv applications all while still hitting like a truck.

I will assume you mean Vulnerability when you say “inv”, which Mesmer and Engi both do better on top of doing other things. Warrior has great sustain to stay on point, hits like a truck while also being incredibly mobile. Why bring a Necro over either of those?

In summary Well Power Necro offer 1 skill burst with no mobility because once the Wells are used they are stationary whiles Spectral Power Builds have a lot more mobility DS uptime and consistent pressure.

And none of that is worth taking over what another class can offer.

(edited by Aktium.9506)

Necro, the weakest light armored class

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Aktium.9506

power Necro builds being stubborn and having the one skill burst kill mentality and that is most definitely NOT how Necros should be played. We are attrition class we should be the best 1v1 “slowly kill you” fighters not burst. My advise to those Necros…. Don’t blow your load too quickly :P lol!

m8 u wot

Unless the necro is running the spectral variant of power nec with no wells(pls don’t), letting fights turn into battles of attrition is the worst thing that can happen imo. Ending the fight quickly before attrition kicks in and all your kitten is on cooldown while the enemy heals like wolverine on steroids and does a steady of amount of damage that depletes your health and ds faster than you can replenish either is somewhat important.

The only Necro build that feels even remotely attrition-y is Condi since there’s no way to burst condis on people anymore. I suppose MM fits into the attrition playstyle too, until your minions are dead and you have to resummon them all while low on hp.

Wells imo are best used in WvW or in holding points where the size and static nature of wells is best highlighted by number of players hit and control of an area. One skill kill burst builds on a class thats whole concept is based around attrition I think is not using the class to its full potential. Now if your going for a more tank route then yeah wells are a better option because tank builds are all about holding points or areas.

Slapping down wells on a point or on a downed person about to be ressed and doing loads of ranged AoE damage is more or less the only reason to take a Power Necro over say a Mesmer, Warr or Thief in Conquest. When all your damage is tied to DS, Lich and wep sets and your niche use of heavy AoE pressure is gone you’ve simply got less to offer than other classes. Necromancer’s attrition won’t work as intended for as long as other classes can regain health and/or disengage at the rate they currently can. This may or may not change with Reaper. We’ll see I suppose, not that Reaper possibly being good helps base Necromancer though.

Necro, the weakest light armored class

in PvP

Posted by: Aktium.9506

Aktium.9506

power Necro builds being stubborn and having the one skill burst kill mentality and that is most definitely NOT how Necros should be played. We are attrition class we should be the best 1v1 “slowly kill you” fighters not burst. My advise to those Necros…. Don’t blow your load too quickly :P lol!

m8 u wot

Unless the necro is running the spectral variant of power nec with no wells(pls don’t), letting fights turn into battles of attrition is the worst thing that can happen imo. Ending the fight quickly before attrition kicks in and all your kitten is on cooldown while the enemy heals like wolverine on steroids and does a steady of amount of damage that depletes your health and ds faster than you can replenish either is somewhat important.

The only Necro build that feels even remotely attrition-y is Condi since there’s no way to burst condis on people anymore. I suppose MM fits into the attrition playstyle too, until your minions are dead and you have to resummon them all while low on hp.

Make Necromancer viable!

in Necromancer

Posted by: Aktium.9506

Aktium.9506

That’s nice. Though I wouldn’t necessarily call it trash talking. I’ve watched NA team in action and none of the teams except Abjured seem even remotely serious in their efforts.

Make Necromancer viable!

in Necromancer

Posted by: Aktium.9506

Aktium.9506

Cool edits son. Took you a while to figure it out.

Make Necromancer viable!

in Necromancer

Posted by: Aktium.9506

Aktium.9506

NA top teams

You mean team? No need for a plural form there.

Can't Anet just sell all skins in its store?

in PvP

Posted by: Aktium.9506

Aktium.9506

In PvP there’s the option to win tournaments for legendary skins.
Playing PvP 2~3 rounds per day casually does not make you entitled to legendary skins.

But if you really want one of those skins without putting in any effort there’s always the option of buying 15 000~ gems for real money and converting to gold and then buying the skins on the TP.

Why do necro start with no life force ?

in PvP

Posted by: Aktium.9506

Aktium.9506

and is inevitably going to be hit

wurm.

Why do necro start with no life force ?

in PvP

Posted by: Aktium.9506

Aktium.9506

Constantly referred to as a second health bar but doesn’t regenerate out of combat…..it should at least stay at 50% out of combat.

That wouldn’t solve our survivability problems in teamfights the least bit though. It would just be unnecessary added power.

What is needed is iframes. In a fictional scenario where every class has no stamina left for dodges and is inevitably going to be hit by an attack that will do, say 500 000 damage if it connects, Necro is the only class that has no way of living through the scenario through the use of traits, weapon skills or utility skills. Every other class in the game has a way to live through said scenario in some way. As long as this is the case it will be a glaring and fundamental weakness of the class, self-regenerating Death Shroud would not solve this. Starting with 10-20% in PvP would be nice though.

Tempest Discussion Thread

in Elementalist

Posted by: Aktium.9506

Aktium.9506

So to recap.

Huge fire field to procc Blinding Ashes on everyone in a mile wide radius that you can combine with Dust Storm for never-ending blinds
Auras heal you
Overloads give auras
+7% extra damage reduction from Protection
Weakness spam from shouts
Break Bar
Lots of kiting potential with the cc skills on air and water
A skill that lengthens all boons on you by 2 seconds
A skill that copies all boons on you to allies
Aoe Super Speed + Stunbreak that you can get automatically on being CC’d

This feels a bit excessive.

(edited by Aktium.9506)

Did everyone forget about new aoes?

in Elementalist

Posted by: Aktium.9506

Aktium.9506

The cool movable cascades

It’s not actually a new type of AoE. It just wasn’t used in the final game.
https://youtu.be/GH7k-6ZdQWA?t=63

Leaked Tempest gameplay

in Elementalist

Posted by: Aktium.9506

Aktium.9506

Can necro axe please get attention

in Necromancer

Posted by: Aktium.9506

Aktium.9506

https://wiki.guildwars2.com/wiki/List_of_revenant_skills

Revenant sword 1 does more damage and stacks more vulnerability against 3 targets simultaneously and is significantly faster than Necro axe 1. Revenant sword 1 also has a 3 hit combo and does more dps per second than Necro axe 1. When comparing these two skills, Necro axe 1 is so pointless you might as well be throwing the toilet paper from the trick or treat bags at an enemy. In pvp, considering weapons only… necro axe versus revenant sword will be a completely uneven fight. Necro axe needs a buff. It needs to hit multiple targets. Nobody wants to use it as it is now regardless of the animation.

Necro axe 1 should have the same combo as revenant sword 1. Revenant sword skill 1 is like necro axe 1 on steroids.

You would have had a point if it wasn’t for the part where Necro axe is not a melee weapon whereas Revenant sword is. Might as well compare Engi pistol to Thief dagger. It’s about as relevant a comparison.