Small addendum:
The hearts are repeatable, but they function only once. In one go, you need to complete all 5 hearts to credit the ‘map completion’. so I suggest getting all PoIs, WPs and Vistas first and then do all 5 hearts. Then you get the map reward like you do with all the old maps (with a black lion key if you’re lucky). After that completion will reset to 68% (or something) and re-reaching 100% won’t renew the reward (sadly)
And what about cantha? ain’t exactly south pole material
Pact Commander is useful. Legendary crafting only if you actually plan to craft a legendary
Addendum on your experience suggestion:
Look for Bloodstone Feasts: https://wiki.guildwars2.com/wiki/Sous-Chef_Seimur_Oxbone
The meals cost only 8 copper (cheaper than the suggested 2 silver product) and give you a 30 minute buff that increase ALL exp by 5%, this includes kills, events and story-step rewards. https://wiki.guildwars2.com/wiki/Poor_Nourishment
- Fearsome was Gwen – Elite Skill. Carry a Relic of Gwen Thackarey, causing Allies’ Critical Hits to deal AoE damage and Burning around their primary target. Effect Intervall: 3s. Relic Radius: 600. Relic Duration: 90s. Cooldown: 120s.
- Drop Gwen’s Relic – Consume the Relic, summoning a Massive sword over each nearby enemy that deals Massive Damage, removes All Boons and Finishes Downed Targets. Activation Time: 1s. Radius: 300. Targets: 5. Cooldown: 60s.
Useless was Gwen – Elite Skill. Carry the broken flute of Gwen. It does absolutely nothing but prevent you from using your offhand skills.
*Drop Gwen’s Broken Flute* – good riddance, now you can use your weapon again. Forget Gwen, and just fight.
Easiest raid? there’s a heart in Fireheart Rise where you raid a flame legion encampment. Should take you about 2 minutes
Agreed. I like the three logs you get. But I was surprised that I needed to complete all the hearts again to do map completion.
you only do map completion once. the first time you hit 100% on the map you get the reward. Subsequent times you only unlock the merchant. So unless you’re someone who’se annoyed at not seeing a 100% icon on the world map, there’s nothing you need to do after initial completion to consider the world completed
I love that hearts made a comeback, not a huge fan of them being repeatable though.
you dont have to, though. Do them once for the map completion reward. And then only if you want 3 free petrified wood logs
Nothing new here, it’s living story, not expantion. The story is cut in pieces to built up to the next expantion. Along the way we get new maps and achievements to keep us busy and fully explore and get immersed in the new world.
How long till HoT goes on sale for like $15?
in Guild Wars 2: Heart of Thorns
Posted by: Amaimon.7823
Propably won’t be for a while because it was on a 50% discount just this summer.
you might try online key store if the GW2 main store is too expensive for you.
HOT will propably also be discounted or core-included when the second expantion hits
Ok but why is it not a hostile creature? I’m invulnerable to damage…. so why make the creature non-hostile? It could attack me and I’m just invulnerable… but that isn’t what happens.
The dismissal of my argument seems to focus on the fact that A-Net wouldn’t make a thing like that hostile if your skill bar is locked… but if you are invulnerable than does that matter?Like I said, the destroyer crabs are hostile to you even when in Mursaat Armor. Not sure where you got it from that they’re friendly.
yea, they also appear red on my screen. I can however not interact with them in any way and they ignore me, too, completely
The thing is, we don’t even really know what being chosen meant. I’m pretty sure all the talk of purifying and rituals was just to make it all seem more important while the Eye goes around and identifies targets. Then they all got rounded up and slaughtered on the bloodstone. It’s entirely possible that it is some mursaat relic, but I doubt we’ll be seeing it again. Or maybe we will; ArenaNet has sprung a lot of surprises on us lately.
We do know, being chosen simply meant being a good or high-quality sacrifice for the bloodstone to power the gate of Komalie. What other qualities comes with it are unknown. Being ‘Chosen’ only says whether you were useful for that task, and nothing else.
It is generally believed that it measured how much magic a person has in their soul, but thats just speculation.
No. All you can do is change the stats by using the mystic toilet (iirc 1 Anthem of Heroes, 5 Ectos, 1 exotic insignia of the desired stats and the item itself), but the armor class will remain the same.
https://wiki.guildwars2.com/wiki/Ascended_equipment#Changing_attribute_prefix < for details on how to change the prefix
And no, you cannot change the quality of the armor. Heavy will always be heavy. you CAN however use an ascended salvage kit for a guaranteed preservation of the rune/sigil used in crafting, and then use that to change the stat of a light piece to your desired prefix. But then you would still need an ascended light piece.
While I understand your sense, please do note that ingame the gods are real. The humans have lived with them for aeons, and they’re a fact. They’re not a questionable presence like in our world.
I dont think I’ve heard other races uses ‘god’ as a reference of exclamation yet
The other races do refer to what is important to them. The Charr refer to their legion or their warband, the Asura refer to the Eternal Alchemy and stuff like that, the Norn do refer to the gods here and there but also their heroes, and the Sylvari refer to the Pale Tree.
Norn:
By Raven: if something doesn’t make sense
By Bear: if they’re about to enter a harsh fight
Asura:
By the eternal alchemy: equals ‘for the love of god’
Charr:
(x) my tail: screw that ( City of the future my tail – was a good example)
Sylvari: .. I surprisingly can’t remember any sylvan explitives
All signs point to us going nuts. Started seeing that ghost again too. Watch us turn into the new ‘god’ at the end of all things.
The God of Madness.
did somebody say ‘all signs point to us going to that ghost party’ ?
Its been 4 years and I’m quite curious. Is this still on the table. And I don’t mean the dev default answer “Nothing’s ever completely off the table”.
The portal is still there in rata sum, mocking my GW1 polymock skills every day for the past 4 years.
They wouldn’t even have to animate the polymock pieces, as they can just use the mini’s we have now.
Of course we can’t use the quality system from GW1 for mini’s but maybe have a mini-level. Acountbound. All mini’s are lv1, and after winning 10 battles they turn lv2, 25 to lv3, and 50 to lv4. To represent the 4 qualities they had in GW1.
But maybe you should unlock them as miniature so you can’t just haphazourdly use your 4 years collection of minis. To make a polymock piece take a miniature token with 3 expensive items to the forge, or polymock smith in RS (or something like that)
And then you enter the arena with 3 miniatures. You can queue random against people who have the same level sum of miniatures (which is 3 to 12 in any distribution) or against guildies in the guild hall.
Maybe tie some collections and achievements to it.
While I understand your sense, please do note that ingame the gods are real. The humans have lived with them for aeons, and they’re a fact. They’re not a questionable presence like in our world.
I dont think I’ve heard other races uses ‘god’ as a reference of exclamation yet
I was logging a petrified tree:
WHAAAA!!!
And I wasn’t even on my Sylvari, now ain’t that just quackers
But I do wonder.. is it a bug.. or is it part of the Bloodstone Madness?
While I initially agree that they should’ve never been put there, there’s not much that they’ll do about them within the timespace you’re thinking. You’ll propably have finished the Chalice before anet adresses this
There’s always the choice to not pay the 12 MP, thus avoiding the ‘disadvantage’. There are easy ways to avoid Ley-lines. It just takes some practice with gliding. One can drop out of the Ley-line for a second, or two, by utilizing the space bar.
As far as other Masteries with ‘disadvantages’, I suppose the Treasure Mushroom one might be considered a ‘disadvantage’; if you can see it, I guess it could attack you, should you wander too close. I don’t know.
I hardly ever use the leylines, so I wished I could un-pay them. Then I can buy the next hekate mastery (or whatever those bullfrogs are called)
MF only increases the chance for an item to drop.
Say an item drops with 1% chance, having 802% MF might increase that to 1.2% or 3.1% I dont know the math.
But if you want guaranteed drops, do content that makes that item. You want T6 mats? take a look at map event rewards. You can see the bonus reward table by hovering over the map title.
MF isn’t a scam, it just increases the chance an item drops. It doesn’t guarantee a drop. RNG is RNG and will always remain RNG. if you would play a year with 0% and then a year with 802% and then compare the loot you’ve got, you should see a clear difference. the road to 802% is long and ordious, so you don’t notice the increase of loot along the way.
I don’t find them obstacles. Nor did I see any statements that they are conveniences. Now, I do find them convenient, sometimes. And sometimes, not as much. (At least there are no floating portals to turn me into a Moa, lol.) Just like when traveling on foot. Sometimes, the path is clear; sometimes, there is something in my way, like a big Veteran Stonehead. I either deal with the Veteran Stonehead, or go around. /shrug
I believe it’s called ‘game play’. And I like it!
Ah, fair enough reasoning, I consent.
nonetheless, a veteran stonehead can also be run through, while a leyline cannot
That’s sort of what gliding is though isn’t? It’s non powered flight where you’re at the mercy of strong winds (Ley lines). You take advantage of updrafts when you can and watch out for hazards that get in your way.
They’re not really everywhere like you’re saying and you can see them in the air to avoid them. If you do get caught and dragged off, watching for bends and turning away from the Ley lines path will let you glide out of it.
I get what you’re saying, but in that case its weird you need a mastery to be affected by them. That means you’re not at the mercy of them, they’re at the mercy of the player.
In your scenario, people without the mastery unlocked are better off as they don’t have to worry about being at the mercy of the elementsWell, no analogy is going to be 100%. If you had to unlock wind in real life maybe it would.
But there’s one thing I keep on seeing in the forums is people asking for all types of hazards or irritants to be removed. All waypoints unlocked because it’s too much trouble to run your alts through the maps, or even just to the wps needed for dungeons and guild missions. WvW removed from making Legendaries, because they don’t like WvW. PvE removed from making Legendaries because they don’t like PvE. Remove this or that gameplay because it’s boring or a trouble in some way.
But is the game improved if all the bumps are smoothed out to the point where there’s no effort? Nothing you have to try that you don’t want to? Should every annoyance have a button that you push instead of looking for a way around instead?
With Ley lines you can see them. They’re not invisible lines that grab you all unsuspecting and drag you away. You can fly over if possible or under. If you’re in one you can drop gliding for a sec or you can get to a bend and fly out. I don’t think it calls for a special button to release you or that the game is improved with every annoyance smoothed away by adding a button instead of actively doing something instead.
You misunderstand. The leylines were implemented to be a fast way to cross big distances and get somewhere. But in the new map they counteract on that purpose. They cross the roads you want to glide and effectively function as walls because you have to stop gliding so you can go underneath them or high enough so you can go over them.
If I were to complain about carts and boxes being places all over city roads so you have to zigzag and jump all the time to get anywhere in ratasum or divinity’s reach, would you repeat all that, the same? And brining up that waypoint argument means nothing here because unlocking waypoints is a part of the exploration aspect. avoiding objects meant to be places as convenience does not count as an exploration aspect. Its kind of like, what if the purple jumping pads in LA.. were all over the place, that you can’t make one misstep or you’re off flying to the trading post.
And you say you can always see them. Well, I have bad news for you. Sometimes they’re invisible until you’re so close you’re already snatched up in them.
Should every annoyance have a button? no. But this is beyond an annoyance, this in an obstruction, a wall, a physical object that only blocks your path, but pushes you away if you run into it.
They just want to invite you to their party, but shy away when you look at them.
Nah, but seriously though, any updates on theses guys? anyone got the juice on their existence?
That’s sort of what gliding is though isn’t? It’s non powered flight where you’re at the mercy of strong winds (Ley lines). You take advantage of updrafts when you can and watch out for hazards that get in your way.
They’re not really everywhere like you’re saying and you can see them in the air to avoid them. If you do get caught and dragged off, watching for bends and turning away from the Ley lines path will let you glide out of it.
I get what you’re saying, but in that case its weird you need a mastery to be affected by them. That means you’re not at the mercy of them, they’re at the mercy of the player.
In your scenario, people without the mastery unlocked are better off as they don’t have to worry about being at the mercy of the elements
I’m not saying the leylines themselves are bad things. They’re great, really. They help you get somewhere fast, and can sometimes even serve as an only way to get somewhere.
My problem is: YOU HAVE NO POWER OVER THEM!
Its really hard to get out of a leyline if you want to leave it earlier. Of course I could just disable my glider, but that summons a ton of new problems.
But in some cases, especially the new map with Rising Flames introduced this problem. The map has so many leyline roads that they become obstacles. I try to get somewhere, but everytime I glide I get caught up in leylines I don’t want to take. And they throw me to places I don’t wanna go. So more than helpful, these leylines can serve as EXTREMELY OBNOXIOUS obstacles.
So please, give us some way to control if we want to leyglide or not. Ever since LS3Ch2 I am getting more than not the negative aspects of their existence.
Of course having an activation button would also be weird for people that do want to leyline glide, so how about toggle with the new Action Button?
I think the default is ‘C’ key? make that a toggeable button. When you glide, it appears and like a Signet you can turn it on and off. On of course being ‘get caught up in leylines’ and off means ‘negate the leylines’
Of you have better solutions, please do whatever you think is best BUT LET US GLIDE IN PEACE!!
They’ve already teased the new Necromancer elite spec by Spoiler going with Spoiler to Spoiler to do Spoiler.
it is their game, they can dictate how it is played. lazy people are always lazy. if you want something work for it, including vendor access.
Did you read the thread? I’m guessing not.
Lazy people will be lazy people, I agree. it takes less than 2 minutes to complete the heart. Its a way to introduce more reward to a map. If you can’t be bothered to take 2 minutes to unlock the merchant, you’re not worth what the merchant sells.
I’m more than willing to unlock my merchant, thank you very much. I did that with every other heart merchant in the game and I didn’t complain about it. But let’s see how you like doing that every day over and over and over for a year.
That’t not the mark of a busy bee, that’s just masochism.And again, it’s not about being lazy, it’s about being a kitten Sisyphos. I’m running map completion on my alts, and my mesmer had hearts partially finished, before I dropped out to bed. Now I can go ahead and do it AGAIN, because my progress was reset. That’s not “having to work for something”, that’s “being a kitten to players for having a life”.
That means these hearts are not part of map completion. If something is repeatable, it’s not clearable. So why are you bothered by them ruining your map completion? Think of them not as hearts but as daily tasks.
But its not about doing it every day again and again for a year. you gather your resources, and unlock the merchant when you need to buy something. you could gather all the petrified wood and then unlock the merchants and buy everything in one go. no one is forcing you to re-unlock them everyday.
So unless you need the merchant specifically, think of them as events you can do or ignore. Events don’t count to map completion either.
You really are not getting the point. I couldn’t give a flying kitten about the merchants. If they were events, then that would be no problem. But they’re not events. They’re hearts that count towards the map completion percentage, that resets daily. This is poor design, regardless of what you say. It’s effectively raising a middle finger to completionists who like to see everything complete. It’s got nothing to do with us being lazy. It’s got everything to do with how, no matter what you do, you’re never going to be able to permanently 100% Ember Bay.
Like I’ve said before, yeah, it’s a small issue. Yeah, it may not be worth getting this irritated about, but it’s still an issue. It’s still a design flaw. Hell, think of it this way, when every other heart event in the game saves your progress, even if you don’t complete it, why now is there a map where the hearts that count towards 100% map completion reset everyday, whether you completed them or not? You shouldn’t have to repeat them to always show the map as completed. That’s not being lazy. That’s just every game with map completion, ever.
I remain at my point that the flaw is that you consider them to be the same hearts like the mainland hearts. THEY’RE NOT, THEY’RE COMPLETELY DIFFERENT THINGS THAT JUST HAPPEN TO HAVE A HEART-LIKE ICON. They do not count towards map completion. They reset because they’re events with a heart-shaped icon the map.
sorry to say but that model for the dragon is but ugle. would have to have a total makeover.
its a baby, humans are living proof that babies can be the most ugly, vile and repulsive creatures to ever walk the planet
Red means (usually, if the bug is not active) ready to be ‘up-voted’.
Grey means (usually, if the bug in not active) already been ‘up-voted’.
You can check whether a post has been ‘up-voted’ or not (by you) in your Forum Profile page, if that option has been selected.
Good luck.
Ah, you’re right, thanks!
My main gripe with this game is, there are many great, exciting and fun events out there. BUT – I don’t know where they are, when they are, or how they trigger.
So I recently got back to WoW, and since Draenor they added something really nice:
On the map there’s a list of the big quest chains (the ones that lorewise matter or are long and intensive)
So I was thinking, maybe we could have something similar in GW2, like a log of areas and their quest-chains.
For example, I go to queensdale
LOG: #003: The Boar
——??—— (Turns into Escort Hunters after first completion)
——??—— (Turns into Kill the Giant Boar after first completion)
At first the log will say —--??—— with an eye icon to give a suggested area of where to go. After your first completion the —--??—— turn into the quest title.
That way people can go out of their way to find quests they might not even know existed.
And secondly, maybe add a log per map to show the status of big quests, like the temples in Orr (I really like the Orr temples, but I rarely do them because its nigh impossible to know when to go there, when an event chain starts from the very beginning, all i’ve ever done is the last stage, or a defence)
Suggestion: Hearts of Thorns added a quest log for the meta chains to the achievements, so you could tell which events you missed and still have to do. Extend that to the events in the core game, and new LS3 maps as well. Maybe start with lv 60+ zones since they have the biggest chains, and see how the people like them. later add up to the lower level zones as well
(edited by Amaimon.7823)
it is their game, they can dictate how it is played. lazy people are always lazy. if you want something work for it, including vendor access.
Did you read the thread? I’m guessing not.
Lazy people will be lazy people, I agree. it takes less than 2 minutes to complete the heart. Its a way to introduce more reward to a map. If you can’t be bothered to take 2 minutes to unlock the merchant, you’re not worth what the merchant sells.
I’m more than willing to unlock my merchant, thank you very much. I did that with every other heart merchant in the game and I didn’t complain about it. But let’s see how you like doing that every day over and over and over for a year.
That’t not the mark of a busy bee, that’s just masochism.And again, it’s not about being lazy, it’s about being a kitten Sisyphos. I’m running map completion on my alts, and my mesmer had hearts partially finished, before I dropped out to bed. Now I can go ahead and do it AGAIN, because my progress was reset. That’s not “having to work for something”, that’s “being a kitten to players for having a life”.
That means these hearts are not part of map completion. If something is repeatable, it’s not clearable. So why are you bothered by them ruining your map completion? Think of them not as hearts but as daily tasks.
But its not about doing it every day again and again for a year. you gather your resources, and unlock the merchant when you need to buy something. you could gather all the petrified wood and then unlock the merchants and buy everything in one go. no one is forcing you to re-unlock them everyday.
So unless you need the merchant specifically, think of them as events you can do or ignore. Events don’t count to map completion either.
Mount incoming {insert dead horse here}
it is their game, they can dictate how it is played. lazy people are always lazy. if you want something work for it, including vendor access.
Did you read the thread? I’m guessing not.
Lazy people will be lazy people, I agree. it takes less than 2 minutes to complete the heart. Its a way to introduce more reward to a map. If you can’t be bothered to take 2 minutes to unlock the merchant, you’re not worth what the merchant sells.
So, Scarlet doesn’t have a dream. She enters the machine and learns the truth of the world, and thus of mordremoth. Much like all the other elder dragons, she is a catalyst for awakening (remember the dragons have a tough hibernation since the seers made the bloodstones).
She drills into the greatest leyline node she could find which causes a flood in the leylines. hence, mordremoth awakes. nothing ambivilent about scarlet’s actions. Everything she did since she left omadd’s machine was to awaken mordremoth.
Would be nice if it turnt into a trophy pedestal like it does in the skritt camp, so you can place it in the guild hall
Btw, did anyone consider this;
During LS2 and the early HoT story we get to see how some of the elite specs start.
Braham (guardian) picks up Eir’s Bow,
Marjory gets a greatsword infused with Belinda (or some other transmaterial mumbojumbo)
So maybe Marjory following Lazarus is the next ‘teaser’ for the Necromancer elite spec.
Maybe.. Aggrator? All minion skills are replaced by agonized minions
It does work. There’s a bug, though, that sometimes the +1 indicator shows the opposite of what is really there.
For more information about the feature: https://forum-en.gw2archive.eu/forum/info/news/Updates-to-the-Forum-1-System/first#post1393636
You’ll notice on that post, an indicator that it has been ‘up-voted’ a lot. You can usually see the indicator on Patch Notes, etc., as well.
Good luck.
Thanks. The notes dont say whether the red box or the grey box is the ‘active’ +1, but refreshing a page from either always returns the button to its red state.
So since HoT came out, I thought these would be adressed when we got to leave the maguuma jungle, but I’ve not heard any of it yet:
- What happened to the nightmare court? They’re ‘leaderless’ now since Faolain used to be a nightmare courtier until she took an Eir-row to the knee
- What happened to the Zephyrites? After mordremoth awoke, a sylvari travelling with the group caused an accident that made them crash. Until this day they are still picking up the pieces and collecting their dead. Maybe in a future Current Event we can help them rebuild a base south of the Dry Top, there’s a thin-ish unused area we can use to make a small town map.
- Zojja (and Logan), I’m surprised that we havent visited them yet. At the end of HoT Zojja is left blind, and Logan comatose, yet we took the time to visit Eir’s remembrance, but not them?
Maybe are still more un-adressed gaps after HoT, discuss?
I can think of about a hundred story plots that anet either forgot, or had no idea where they were going to go with it anyways. ANyone remember the locket? or how about the identity of E? What about the second pale tree? See all anet does is set up useless plots that they will never ever finish.
Sometimes a locket is just a locket. The only reason the mordrem was after it, was because it was a powerful magic item.
I don’t remember any lockets in HoT, only the one from the the human PS where a soldier gets a locket and then wants to kill the queen
Is this function actually functional? I sometimes click the +1 button on great topics, or good replies, but when I return the +1 button is deselected again. I also never see any posts with a +1 indication when I read other topics saying they +1’d a post.
I tried googling it, but apparantly the +1 button doesnt even exist… was this an abandonded feature they forgot to remove?
Yes.. YES
+1, +1
I apologise if this has been discussed before, but after the Commander mentioning that Taimi is 16, I got to thinking: just how old do asura live? When do they graduate from a college, usually? And of course, a question like that stretches out to the other races as well. We already know the sylvari are pretty young, so we can’t know their lifespan (if they even have a natural lifespan), and I recall it mentioned that norn generally don’t live to old age, and I imagine those that do are rare and possibly shunned for it. If we assume humans are much like ourselves, that just leaves the asura and charr. So, what do people know about their lifespans?
Graduating age for an asura, I don’t know. But I suppose the asura grow the oldest as they’re supposedly most evolved. Humans don’t really care I suppose.
Norn do not despise their elders, they love heroes and hunters. When a norn becomes too old to continue hunting he often turns to scholarly, artistry or campfire storytelling. Its at that point you start feeding of the glory you’ve made in your young years. The husband of Eir was a darkskinned norn, who was a scholar on a young age. Had he accomplished something against Jormag, it would’ve made him famous, too.
There’s a difference here between the Norn and Charr. Charr love war, so an old man is either a very good fighter.. for a sleazy one, so old charr have to get famous ifnthey want respect on old age. A norn only gains heroism if he. Completes the hunt, there is no value for them in getting killed while hunting.
its not out of place at all. When Orr rose, many ships including canthan trade routes got thrown off-course. One of them happened to be a circus. When you look at the attentees closely, you’ll see they look very canthan.
Maybe we’ll help them off the island and in return, they’ll help us get to Cantha?
Mayhaps. I always had hopes that Zhu Hanuku was the ‘S….’ Dragon Champion, you know. I mean, how else can it be that a creature is so strong that a large seafaring warring clan can’t kill it.
My thesis: its weak because the sea, it’s home, was petrified. By then the magical spear of the Luxons was enough to break the constantly trying to rally dragon champion. Now that the jade sea is melting and the Luxons aren’t around to tame it.. BOOOM
Really? I thought the problem was with our character to be honest. Usually we are more willing to let our team members do their own thing and meet back later. Now it suddenly was an issue.
Personally i don’t think my toon should be ordering everyone around and having Marjory go off with Lazarus to keep an eye on him seemed like a good idea. Not sure what our objection was – she can clearly handle herself and Lazarus wanted to harm her, well he would have done so by now.
That changed with Caithe, its because of Caithe that the commander changed from ’we’re a team’ to ’I’m the boss, follow orders’
Well maybe, but we let Taimi do her own thing since then and as a child it would be much more appropriate to be ordering her around. And we wouldn’t dream of ordering Rytlock around. If Canach had said he was going along with Lazarus, I doubt we’d have fussed much either.
To me Marjory’s reaction felt more appropriate than mine.
I think taimi’s a special case since, because we know she’s a cripple she won’t go outside and do weird stuff. Plus we know for a fact she wouldn’t let the world end because that would be bad for her research papers
Really? I thought the problem was with our character to be honest. Usually we are more willing to let our team members do their own thing and meet back later. Now it suddenly was an issue.
Personally i don’t think my toon should be ordering everyone around and having Marjory go off with Lazarus to keep an eye on him seemed like a good idea. Not sure what our objection was – she can clearly handle herself and Lazarus wanted to harm her, well he would have done so by now.
That changed with Caithe, its because of Caithe that the commander changed from ’we’re a team’ to ’I’m the boss, follow orders’
We’re Dragon’s Watch, not Dragon’s Babysitters, I say we throw it out in the wild. If it survives, good, if it doesn’t; it was gonna be useless anyway
its not out of place at all. When Orr rose, many ships including canthan trade routes got thrown off-course. One of them happened to be a circus. When you look at the attentees closely, you’ll see they look very canthan.
I disagree, if you say ‘one minigame is free’ then people will demand the same for others. I found the wintersday jumping puzzle really easy after some practice, but disliked the pvp bouts. So when you get your pass on the jumping puzzle, can I have my pass on the snowball fights?
yea, I guessed not.
Look, I understand you don’t like jumping puzzles, but they’re a part of the activity and event, and to exclude parts is the same as completely negating the value of the reward. Everyone has someone they dislike to an extend to consider not bothering, but if we give everyone their passes, then we end up nowhere. might as well not have halloween or wintersday at all since there’s always something that will offend, displace or otherwice incapacitates someone.
But not to sound like a stick’n’the’mud here, I can offer an alternative:
Every event/minigame you complete awards a currency, that decreases over the day, but resets the next day. That way people who don’t want do one thing can still compensate in the other minigames, but will take longer to get to their goal. That way people who can absolutely not jump at all can still have the value of the rewards.