I guess the difficulty depends on the class then. As a human thief, at lvl 79 quest now, I haven’t had big problems. I’ve had about 5-6 deaths in the whole story. Sure lots of tight spots and lots and lots of jumping and kiting but nothing too hard. Overall it’s been really fun and challenging, exactly the right tune for my thief. Gives the feeling of really accomplishing something
Yes it is pretty strange when it suddenly switches your side. Our team was winning at about 300-450, and suddenly it threw me to the losing side :P
Hehe yeah that double heartseeker really is annoying. I’ve lost count how many times I’ve jumped down the hills, bridges, towers, piers etc because of that..
But since i had made the officer rank pretty harmless i figured he could get it so as to stop any whining.
That must be one of the worst reasons to promote someone.
But yeah, all you can do is contact Arenanet and somehow try to prove them what has happened.
Or make a new guild and do not ruin it again with wrong kind of people. To be honest,
if you were promoting people like that, the guild was doomed already.
(edited by Ameepa.6793)
I picked up one yesterday in a dragon fight! I was pressing F as I was trying to resurrect a downed player :P Dropped it immediately tho.
My black powder pistols drop shell casings when shooting 4 round per second.
You can see zone level ranges on the map.
The deleveling should be optional and toggled on or off as the player desires. If he wants to go back and do content he had difficulty with at earlier levels, he should be able to. And if he wants to get good exp and play with friends then he should be able to toggle on his deleveling. I just don’t understand why the player doesn’t have the choice, it seems like a win win to give them the option.
It only takes one player with deleveling off to ruin the event/zone/dungeon/whatever for everyone in there, so its not a win win. It’s a 1 win, 100 losses situation.
You just cannot have optional core elements in MMO if they affect everyone else too. Story instances are the only place where deleveling could be optional.
Downleveling is indeed awesome feature. Having the whole world for meaningful play at all times instead of only 1-2 high end zones like in most other games.
No matter where you are, it’s always fun for you and others around you.
It is also kinda more “realistic” this way. Lvl 5 bandit should not be so much weaker than a same kind of lvl 50 bandit. After all they’re both same species and graduated from the same school of banditry.
You should try to forget the meaning of levels as a meter for how powerfull you are.
Meaning of levels here is more of an indicator for how much of the world is open for you to play. And I mean open for meaninful play, not oneshotting 90% of the world kinda play.
Haha thanks for the laughs indeed
Imagining when warrior is getting ready for battle, carefully planting his banner and someone suddenly swoops in, picks up the banner and runs off, warrior staring confused as his banner disappears into sunset.
“hey.. I might have needed that later..”
“16. The mails u receive when u complete a heart are not just mails….take the money inside”
Hehe I didn’t notice the money in them until second or third area