Showing Posts For Ameno.6813:

My charr mesmer!

in Charr

Posted by: Ameno.6813

Ameno.6813

Can warbands ever contain non-charr?

in Charr

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Ameno.6813

I was exploring with my Asura and I found some Iron Legions charrs in a cave, after talking to one of them he let me join his warband and gave me a bandana. Lore-wise, has it ever been known for Charr legionnaires to recruit any of the other races of Tyria into their warband?

Can Flamethrower come even CLOSE to Grenades?

in Engineer

Posted by: Ameno.6813

Ameno.6813

I’m enjoying flame thrower w/ Carrion amulet + juggernaut trait and toolkit. The decent power on carrion amulet + might stacks from juggernaut makes your FT #2 hit like a truck, make sure you get the initial hit in first before exploding it though for the extra damage. Additionally, I like to drop FT #4 and use throw wrench on the toolkit to proc that really nasty burn damage, Power wrench also packs a mean punch and I try and use it as often as possible.

I also like to grab Elixir gun with this build for the added utility and condi removal and I pick up the trait that improves damage on FT and Elixir Gun + the one that reduces cooldowns.

(edited by Ameno.6813)

Ready Up - share your content!

in WvW

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Ameno.6813

Bunker engineers have an unfair advantage

in Engineer

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Ameno.6813

Not just toolbelt, also applies to medkit.

Also, I’d play proper SPvP, but sadly I don’t have any friends to queue with.

You don’t need friends to play ranked matches. You can join team arena as a solo player (which a ton of people do now), and of course solo arena is randoms vs. randoms.

Yes, you can use any skill from any kit out of combat and then switch to something else with no waiting. That’s useful for fields sometimes in WvW. It’s useful for bandages if you’re playing hotjoins really seriously, maybe, although waiting on a point is very rarely a good strategy.

Not to derail the topic, but what’s the school of thought on just sitting on a point? If you move somewhere else roamers can decap, whereas if you don’t budge an inch and manage to keep yourself a live you’re ensuring your team a steady stream of points all game. Of course, maps with objectives outside of points you wouldn’t want to sit in a single spot all game.

Well it’s different depending on the skill level of people you’re facing. If you’re facing bad players, they might keep throwing themselves at your point without being able to kill you or decap. That would really help your team. If you’re playing vs. good players, they’ll leave you alone on your homepoint and focus on the other two points. The steady stream of points doesn’t matter too much when your four teammates are outnumbered on the rest of the map and they eventually all die.

Are bunkers supposed to be on their home or enemy home? I always go to enemy home.

Bunker engineers have an unfair advantage

in Engineer

Posted by: Ameno.6813

Ameno.6813

I don’t know about spvp, I only play hot-joins as I’m not interested in the 5 minute waiting queues. If it doesn’t apply to Spvp then maybe it’s a non-issue?

Mate, you can queue up for tourneys from the PvP tab while in hotjoin or PvE/WvW.

Muck about in hotjoin while you wait for the queue to pop.

Oh didn’t know that, thanks for the tip.

Bunker engineers have an unfair advantage

in Engineer

Posted by: Ameno.6813

Ameno.6813

Not just toolbelt, also applies to medkit.

Also, I’d play proper SPvP, but sadly I don’t have any friends to queue with.

You don’t need friends to play ranked matches. You can join team arena as a solo player (which a ton of people do now), and of course solo arena is randoms vs. randoms.

Yes, you can use any skill from any kit out of combat and then switch to something else with no waiting. That’s useful for fields sometimes in WvW. It’s useful for bandages if you’re playing hotjoins really seriously, maybe, although waiting on a point is very rarely a good strategy.

Not to derail the topic, but what’s the school of thought on just sitting on a point? If you move somewhere else roamers can decap, whereas if you don’t budge an inch and manage to keep yourself a live you’re ensuring your team a steady stream of points all game. Of course, maps with objectives outside of points you wouldn’t want to sit in a single spot all game.

Bunker engineers have an unfair advantage

in Engineer

Posted by: Ameno.6813

Ameno.6813

I don’t know about spvp, I only play hot-joins as I’m not interested in the 5 minute waiting queues. If it doesn’t apply to Spvp then maybe it’s a non-issue?

Aaaand /thread!

It’s true that the toolbelt mechanic is slightly abusable in hotjoins and WvW. Theoretically, I shouldn’t be able to open with incendiary ammo and toss elixir S while still keeping all three of my real utilities off cooldown in WvW. But it’s so much fun.

Ooo, forgot about Elixr S, I always use that and swap to something else! Also it’s not just toolbelt skills, also applies to medkit.

Also, I’d play proper SPvP, but sadly I don’t have any friends to queue with.

(edited by Ameno.6813)

Bunker engineers have an unfair advantage

in Engineer

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Ameno.6813

I don’t know about spvp, I only play hot-joins as I’m not interested in the 5 minute waiting queues. If it doesn’t apply to Spvp then maybe it’s a non-issue?

Help Me With a Bomb PVE build?

in Engineer

Posted by: Ameno.6813

Ameno.6813

Here’s the build that I use that primarily uses bombs, it makes you really, really, really hard to kill and gives you a pretty decent amount of damage:
http://intothemists.com/calc/?build=-V;4Z;09-o5VQFx0;9;49-TT-2;307A18A;16o0;0o0-pLQhpytba-kgVL;1V_-Vq5rar5sas5t5050D-6V;9;9;9;9;9;9;0VB-6n

I’m a huge advocate of Celestial armor, it could be getting a damage decrease nerf in the near future I still thinks it’s worth picking up for all the versatility it offers that really excels with the traits I use in the above build. If you’re not interested in celestial, Soldier’s, Cleric’s will also work with this build.

I like to run 10/0/30/30/0 when using bombs.

I picked up 10 in the Explosives line for two things, 5 points gives you Evasive Powder Keg which grants you a bomb on evade. This gives you that extra bit of damage and healing when leveraged with Elixr Infused Bombs which I’ll mention later. Also, I like to pick up the Elixr R utility which refills endurance so if you’re really in a tight spot for health you’ll have access to those extra dodges for extra damage and healing (and not to mention evades). The adapt trait Forceful Explosives boosts your bombs AOE, ensuring that you’re in range for the heal and your enemies are in range for the damage/conditions. The aoe is actually large enough that you can run in the opposite direction of your enemy while dropping bombs and you’ll still be in range for the heal (unless you have swiftness).

In the inventions line gives you access to several nifty passive traits including a damage modifier based on your healing attribute (could be great if you decide to roll Cleric’s) and a regen + health slot recharge at low health. The first Adept trait is Protective Shield which gives protection when critically hit, yes, mobs do crit from time to time and while this might not be useful in a 1on1 scenario it can mean the difference between life and death when encountering multiple enemies. For PvE roaming I like to pick up Power Shoes, this trait was recently buffed to work both inside and outside of combat for the 20% speed boost. If you like to take it slow, you can swap this one out with Energized Armor if you want a decent power boost based on your toughness (which you’ll have quite a bit of!). Finally Elixir-Infused Bombs grants us a decent heal (~250-300 per bomb with above traits) when your bombs explode. With the ½ second cooldown on bombs + the bombs on evasion this works out to being a pretty significant source of healing. With all the Toughness and Vitality you have access to you rarely have to use your heal skill to keep yourself alive, as your bombs can usually out-heal any damage you’re receiving.

In the Alchemy line our three passive traits grant us an Elixr B when less that 75% health, a passive that converts ANY incoming condition into boons with a very short (15 sec cooldown), and a 1% damage increase for each unique boon you have on you. Since I primarily use Elixrs for utilities it makes sense to pickup the Fast-Acting Elixirs adept trait which gives a 20% c/d on Elixirs, currently there’s a bug that prevents this from working on toolbelt skills but maybe that’ll be fixed one day too. If you’re into the whole immortality thing then Backpack Regenerator is what you’ll want to pickup for your Master trait, it gives a static 175 hp/second in addition to all the other healing you’re getting. If conditions are warring you down you can swap this out with Cleaning Formula 409. You can try Potent Elixirs, I haven’t tested myself but it seems like it could be good for the might stacking. Last, but certainly not least is the Grand-Master trait HGH, this grants Might on Elixir use. You’ll get 2 stacks for each Utility Elixir you drink, and 1 stack for each Toolblet Elixir for both you and your allies. If you have at least 2 Superior Altruism runes you and allies get 3 stacks of Might when you use a heal. This build allows you to easily squander your heal for those extra boons and might stacks due to all the tertiary healing you’re receiving + the high toughness and Vitality. Couple with the Sigil of Battle and all the boon duration you’ll get from the Altruism and Water runes it’s pretty easy to maintain 20+ stacks of might, not to mention all the other boons you’re getting from Elixr R and Elixr H which synergies great with the boon damage passive trait.

If you happen to be soloing a champion/legendary bosses (which can totally be done with this build, seriously go to AC with this build and you’ll be able to solo pwn Lieutenant Kholer and all his mobs no problem) and things start to go south you can Toss an Elixir R for a self-rez.

(edited by Ameno.6813)

A.E.D. Test

in Engineer

Posted by: Ameno.6813

Ameno.6813

I wish Liadri was still around, I feel that might be one of the really niche instances where this heal would actually be pretty nifty to have.

Why are there not more engies?

in Engineer

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Ameno.6813

I can only speak for PvE where he is an awesome teammate: Most engis A) don’t know what they are doing or are annoyed by grenades. And sometimes even C) they know what to do, but forget about their skills and just keep spamming a skill.

Seriously I rarely see a random engi use his fields, spreading heal and 15 stacks might. I know just one engi that does that – a friend of mine. But randoms? No, just annoying dps suckers with rifle and elixiers or dual pistol condition fuzzies …

You realize Elixirs are one of the best might stacking tools in an Engin’s kitten nal right? They aslo grant boons + might to allies.

Bunker engineers have an unfair advantage

in Engineer

Posted by: Ameno.6813

Ameno.6813

From http://wiki.guildwars2.com/wiki/Med_Kit :
Each skill stays activate on the ground for a fairly long time. Bunker engineers can repeatedly place them at PvP capture points before any enemies arrive so there is a 9,000-12,000 heal, 1-3 condition removals, fury and swiftness ready.

Basically I can lay down all my bandages and then swap to Healing Turret. This also applies to the Mine toolbelt skill Mine Field , and if you really want to milk the system Incendiary Ammo . Do people not know about this? This makes us extremely OP as bunkers, honestly surprised I rarely see other Engi bunkers.

Experimental gametype: No downed state

in PvP

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Ameno.6813

I vote No. Downed state is awesome and I love the extra element it adds to gameplay. I mean, I love that a fight against a good ranger using the elite spirit can be made or broken on how good the timing of the ranger is on activating the rez as well as how good the attacker is at stunning/dazing the spirit at the right time to prevent the rez.

A smart player would actually just focus the elite spirit first and then the ranger. I would actually vote yes in the case of spirit rangers, it’s simply wayy too easy for them to rez themselves with their insta-cast, low-cooldown, insta-rez.

(edited by Ameno.6813)

Experimental gametype: No downed state

in PvP

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Ameno.6813

Furthermore, many builds can cleanse those conditions

This might just be an Engineer’s perspective, but it’s just so easy to proc conditions in this game and the means to cleanse them reliably is severely lacking. This is the exact same problem I have with stun breaks.

The same could be said for managing condition removals/healing. ;-P

This is true! Granted, it’s much easier to save, for instance, a mist form in reserve compared to being frugal with one of your (and possibly only) condition cleansing utilities in the heat of a battle with a necromancer spamming conditions like it’s going out of style.

Experimental gametype: No downed state

in PvP

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Ameno.6813

Without down state everybody would have the mentality of “kitten everything, I’m going to build as glassy as possible to burst down whoever I’m fighting as quick as possible”.

You don’t see glass cannons constantly putting everyone in downed state now

That’s because not everyone is running full glass nowadays, taking away downed state basically incentivizes more reckless play-style because when the opponent runs out of health they’re dead

You assume people would optimize burst because players become easier to kill. You conclude this effective because most people will build burst/glass cannon specs.

This is circular logic/illogical; the basis for your premise exists in the conclusion.

You’re misconstruing my words a bit there. I’m not saying people are going to run burst specs because everyone is glassy. I’m suggesting that people have more incentive for running burst/glassy specs because there’s no downed-state. I fail to see how that’s illogical.

Experimental gametype: No downed state

in PvP

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Ameno.6813

You don’t see glass cannons constantly putting everyone in downed state now

That’s because not everyone is running full glass nowadays, taking away downed state basically incentivizes more reckless play-style because when the opponent runs out of health they’re dead, nothing else too it so you don’t need to leave anything in your arrrrrsenal (censor lol….) in reserve. Basically promotes spamming all your skills/cooldowns as fast as possible.

The other really annoying thing would be conditions. Imagine having a really close fight with a necro, and ultimately winning but using all your condi removal in the process. The necro is dead, but now you’re down to < 5K health and you have 10 stacks of bleed on you. That would be kind of like cooking nades in older FPS games, e.g., using a grenade just as you die. You were outplayed, but just by virtue of hitting that grenade key just as you die (or running conditions) you’ve eliminated the other player from beyond the grave. It might not happen that often, but it would be annoying as hell the odd time that it did. I’m pretty sure conditions are removed upon down-state so condition specs don’t have a complete advantage when those scenarios do happen.

(edited by Ameno.6813)

Experimental gametype: No downed state

in PvP

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Ameno.6813

I think the game is more exciting with downed state. It premotes build diversity if anything, now instead of picking up nothing but damage oriented utilities you’ll be more inclined to pick up one or two stability or immunity granting utilities to help out with those stomps. It also forces you to play smart and save your blinds/immunities/stabilities for a stomp. As a bunker Engineer, the Elixir R toolbelt has granted me countless clutch (and very hard to time if I might add) self-revives. Not to mention those epic moments where you revive a teammate in the heat of the battle.

Without down state everybody would have the mentality of “kitten everything, I’m going to build as glassy as possible to burst down whoever I’m fighting as quick as possible”. And then every fight lasts < 20 seconds. Where’s the build diversity/fun in that?

(edited by Ameno.6813)

Exploit in Snowball mayhem

in Bugs: Game, Forum, Website

Posted by: Ameno.6813

Ameno.6813

I accidentally found a potential exploit in snowball mayhem that lets you get under the map, how do I report it? Also I won’t get banned if I report this will I?

Attachments:

(edited by Ameno.6813)

what is engineer "imba" sPvP

in Engineer

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Ameno.6813

Immobilize maybe? As in rifle w/ net turret? Possibly a Bomb kit? Can you be a bit more descriptive?

Why engineer can't be meele class?

in Engineer

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Ameno.6813

Only good at range? You’ve obviously never used bombs. They require a lot more skill to be effective with than grenades though.

[PvP]Roflbunker Build

in Engineer

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Ameno.6813

I don’t like the Elixr Gun anymore, they kinda nerfed the initial pulse heal. There’s better options.

Engi Control/Elixer Bomb/Utility 10th Dec

in Engineer

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Ameno.6813

I use a very similar but but it’s built around Exlirs and Evades, can definitely vouch for it nothing more clutch than reviving yourself with Elixr R Toolbelt 1v4 and then persisting to distract the enemy team for the 30 more seconds it takes to kill you. I think this build could benefit more from the Vigor trait + Speedy kits, IMO that’s more important than the 3 second flamethrower knockback reduction.

Remove downed state from PvP.

in PvP

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Ameno.6813

If you stop to stomp somebody in the middle of a team fight and get downed it’s your own kitten fault.

Insane DPS Guardian Build?

in Guardian

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Ameno.6813

I do remember being grouped with some other Engi’s last night, however they weren’t specifically my friend. Yes the Engineer I fought against was using bombs and dodging everywhere leaving trails of mines(?) or something.

Yeah we likely fought each other then, I’m going to steal your build now.

The build I was using gave 100% vigor up-time, Sigil of Energy (50% endurance restored on weapon swap – which is probably only good on Engineers) and a utility skill that refills endurance 100%. So yeah, basically endless amount of evade. I wasn’t using any mines, but you might be thinking about the bombs that I was dropping everywhere. They heal me when they explode which is why I was spamming them everywhere.

(edited by Ameno.6813)

How do you use A.E.D?

in Engineer

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Ameno.6813

If you like using the Elixir R toolbelt skill in PvP and you’re actually good with it, you’ll love this skill. Unless you get stun locked you’re basically immortal.

Elixer Infused Bombs Bugged?

in Engineer

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Ameno.6813

Doesn’t sound like a lot, but I’ve been doing much better than usual with it.

Insane DPS Guardian Build?

in Guardian

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Ameno.6813

Hey there Ameno, I play a Guardian named Brenn Ildereen. I had an encounter with a bunker engi last night on Legacy of the Foefire. It was just the two of us on the map, or there may have been one more person but they never joined the fight. It lasted a very decent amount of time, both of us going back and forth between having the upper hand before I finally was able to end it. It really was a great fight and I made mention of the fact that I wished someone had been recording it XD.

I am running 3x Meditation build, with a few modifications to the traits (not 10/30/30/0/0, I don’t even know what that meditation build would look like?). I typically run with a Soldier’s Ammy for the defense and Runes of the Pack to supplement my offense. GS – S/F are the weapon sets. Focus 4 has a beam of light that shoots out and could be mistaken for a scepter. Anyway If you are the Engi I fought, many props to you and I hope we indeed meet in the ring again. And if you’re not, then I just typed this out for nothing and am an idiot!

GLHF Regardless.

Hmm, I don’t recall anybody saying anything about recording a video, but you name does sound familiar. Also the Guardian I was talking about was usually with an Engineer friends most of the time and this went on for a few games. Was the engineer you were fighting an Asura using bombs primarily?

Insane DPS Guardian Build?

in Guardian

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Ameno.6813

I was playing PvP the other night with my bunker Engi and I ran into a Guardian that didn’t seem glassy whatsoever but was hitting me like a truck consistently despite my really high toughness and near constant protection. The spec I was using relies mostly on dodging and making opposition put all their damage dealing skills on C/D, but this spec just wouldn’t stop dishing out damage without taking a lot themselves. They seemed to be using a sword and scepter if it helps any.

Is there a meta-guardian build that falls under that description? I would be interested in trying it.

So what's the "Go to" these days?

in Engineer

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Ameno.6813

I’ve been having a lot of fun with the standard elixr-infused bomb bunker build lately, though there’s not a lot of people using it (not sure why). You can 1v1 and more often than not 1v2 any class with little effort. I once spent an entire PvP match against a ranger and a thief without dying (granted, the ranger was very bad and only auto attacked with shortbow). Downed once, but managed to pop a rez with Elixir R toolbelt. The only exception is other engineers, not sure why, but they really screw up this build (possibly because low vitality). It’s getting a pretty big buff in the next patch as well.

(edited by Ameno.6813)

How do you use Slick Shoes?

in Engineer

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Ameno.6813

God, it would be so cool if Slick Shoes + Rocket Boots left a fiery trail of knockdown and death. Or even cause an explosion at our feet knocking back enemies and giving us more distance. This is what Guild Wars 2 combo fields should be like.

Engi's targeting engi's.

in Engineer

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Ameno.6813

I only focus other Engis cause they’re always focusing me! kitten OP class of good for nothings… oh wait.

Flameseeker of Prophecies clip through face?

in Asura

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Ameno.6813

In case anybody is interested it doesn’t clip into the face. Not sure if it was a patch for all shields, but I recently got one and 0% clippage.

Engineer vs Mesmer-Thief tactics help

in Engineer

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Ameno.6813

Bombs are your best defence against thieves, unless you’re up against the especially cowardly shortbow 1/clusterbomb spamming variety then you’re just SOL. The only way to take care of these ones are high bursts when their many evades are down. Mesmers are pretty simple once you dodge their very predictable bursts.

Last I checked engineers beat shortbow thieves at range, especially pistol engineers. Clusterbombs are pretty easy to avoid and are block-able if you use shield off-hand anyway. Not to mention shortbow gives thieves no stealthing option on their weapon skills, so if you see a thief switch to shortbow, all-in him and force him to burn initiative on using disabling shot and infiltrator’s arrow. If you can’t beat him while his shortbow is out, then you’re just playing that fight poorly.

Maybe it’s just my play style, I’m built for node defense so anything that deals high, consistent damage from a distance is bad for me.

Engineer vs Mesmer-Thief tactics help

in Engineer

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Ameno.6813

Bombs are your best defence against thieves, unless you’re up against the especially cowardly shortbow 1/clusterbomb spamming variety then you’re just SOL. The only way to take care of these ones are high bursts when their many evades are down. Mesmers are pretty simple once you dodge their very predictable bursts.

RIP grouch :'(

in PvP

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Ameno.6813

Hmm I know that guy, is HoTM server based or is it more like an overflow?

The Engineer Appreciation Society (Guild)

in Engineer

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Ameno.6813

Considering most engineers rock condition builds wouldn’t this hurt your damage when running dungeons/doing events? Though I’m salivating at the thought of 5 Engineers running runes of Altruism and bomb kits in a dungeon dem might stacks.

I'm horrible at killing people (PvP)

in Engineer

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Ameno.6813

I’d say pick up Incendiary Powder instead of Sharpnel so you get the extra condition coverage, but that’s going to be rendered counter-intuitive with grenade builds in the next patch. I generally run bomb and toolkit with grenades, drop a BoB, Magenet pull and when they’re knocked on their kitten throw grenades at them. Also unless you’re in a good position where they can’t really get you avoid fighting people from long distances – it’s better to be closer to reduce travel distance.

Bunker engi is so OP/lame

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Ameno.6813

Well this prompted me to try AR, LOL

Bunker engi is so OP/lame

in PvP

Posted by: Ameno.6813

Ameno.6813

AR? isn’t that only good against condition builds? Besides, I don’t see how useful it can be at 25% health…

Racial toolbelt?

in Engineer

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Ameno.6813

It occurred to me today that racial utility skills each have a corresponding toolbelt skill to go with them. This also goes for the new heal skill that gives you a toolbelt skill that gives you a thrown elixir that clears conditions similar to the medkit 4. Has anybody found any decent racial toolbelt skills? One of the Asura ones grants 3 stacks of confusion, which is decent, I guess.

Build: Advice on bomb/grenade hybrid

in Engineer

Posted by: Ameno.6813

Ameno.6813

Cloaking device will only get you killed, take an Elixr S instead, reliable 3 second AOE stealth on the toolbelt on your own terms so you know exactly when to expect it (might accidentally reveal yourself otherwise), plus the 4 second damage immunity is nothing to sneeze at and you don’t have to spend traits on it. With that said, don’t waste traits on the 25% health Elixr S either – that’ll get you killed as well (I know you didn’t have that, just throwing it out there). Explosion radius is only useful for WvW Zerging, don’t need it for any PVE content. Also, I see that you have access to a lot of bleeds, but you don’t take advantage of this as much as you could (other than the weapons, back item and corruption sigil – sigil of battle might give you more bang for your buck btw). I suggest swapping out berserker trinkets with Rampager trinkets or build towards a more power-based build (e.g., swap out shrapnel with EP). Also I wouldn’t recommend grenades in WvW if you’re planning on zerging, bombs are good though.

(edited by Ameno.6813)

Engineer, what can be changed:

in Engineer

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Ameno.6813

@JonPeters
Explosive Descent This should be in explosives tree, adept tier.

YES! I hate having to kitten my build just so I don’t die to fall damage in WvW. Having it as an adept explosive trait not only makes more sense semantically, but also more accessible since most people are going to have points invested into that tree anyways.

My Hammer skills Idea for engi's

in Engineer

Posted by: Ameno.6813

Ameno.6813

character progression, meta game, various attack styles (AOE, single-target, cleave, cone, etc.), stun-breaks/cleanse, conditions, buffs, mainhand and utility slots, elites.

You just described most action games and a large portion of the more recent MMO’s.

This actually goes toward my point here. there is nothing that makes Smite anymore similar to GW2 then other games, yet because you want it to be, you justify it in your own mind, and expect others to do the same, similarly to how many claim the hammer is themed for the engineer, when it is not.

I’m really confused as to whether or not you agree that they’re similar or you disagree. Anyways I think you missed the point big time. The only point I was trying to make was that the idea of Engineers in Guild Wars 2 using Hammers reminds me of something I saw in some other game. I didn’t even suggest it should be done necessarily so calm your kittens.

Running away in PvP?

in PvP

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Ameno.6813

I probably should have called this “Warriors running away in PvP?” What’s the community consensus on this? Personally I think it’s OK to reset a fight if you’re outnumbered, but it really irks me when 1v1ing warriors who promptly blow every cooldown they own to put as much distance between them and you the second the fight isn’t in their favor without a shred of hope of ever catching up to them. It’s pretty ridiculous how fast and how far they can get away after popping a Frenzy -> Bulls rush -> GS #3 -> GS #5. I don’t mind as much if say, a Thief did it, because usually they’ll be out of the fight for a little while before they’re healed and back on their feet. Plus this puts their heal on cooldown giving me or somebody else the advantage in the next engagement. But with warriors by the time you catch up to them (if even possbile) or by the time they made their way to their next engagement they’re just about fully healed and don’t have to worry about their heal being on c/d (assuming of course they’re using regen signet). Just feels like a really kitten move.

(edited by Ameno.6813)

Rarely see flamethrower used in PvP?

in Engineer

Posted by: Ameno.6813

Ameno.6813

The idea is not bad. But the FT is just too weak to be the main weapon. Only the last hit of FT#1 makes your target burn and it is very easy to evade. Additionally the December patch hits your build like a truck.

Yeah, it’s unfortunate but the december 10th patch will certainly neuter it. FT is only there to take advantage of the Juggernaut trait. Most of the damage comes from the Incediary Powder trait – I believe this has a chance to trigger on any of the FT 1 critical hits right? The whole idea is to have a 100% burning damage uptime with this build, the perma-swiftness and slickshoes gives me the ability to stay on the enemy and spam my 1 skill applying burns relentlessly. The rifle comes in handy for foes who are at a range giving me an immobilize and a leap as well as a knockback to keep them under presure. If they’re particularly evasive (thiefs or warriors) I can use the FT toolbelt along with the rifle auto to range and burn them from a distance. The only class that I seem to have a hard time killing are tanky Guardians – but they can’t really kill me either so it cancels out.

My Hammer skills Idea for engi's

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Posted by: Ameno.6813

Ameno.6813

Why would the engineer have hammers? We are alchemist, explosives experts, and inventors, not railroad workers, mountain barbarians, or farriers. To this day it baffles me how anyone could come to the conclusion that hammers fir with engineers thematically.

When I think of Engineer’s with hammers I think of Vulcan from the MOBA game, Smite. The combat in Smite is actually similar to Guild Wars 2 as it was based on MMO PvP combat, you have 3 primary attacks, an ultimate and utility skills based on items that you purchase. Vulcan is based on the Greek god of the same name and he carries a hammer and setups turrets as his main source of damage and C/C.

I have played Smite. I do not see how anyone would consider the combat similar.

You must not have played for very long then, as somebody with well over 500 hours clocked in for both games I can tell you that they’re definitely similar. Lots of skills in Smite are largely skill-shot based, similar to Guild Wars 2. Smite has character progression, meta game, various attack styles (AOE, single-target, cleave, cone, etc.), stun-breaks/cleanse, conditions, buffs, mainhand and utility slots, elites. The only difference I can think of is Smite is more holy-trinity based, doesn’t have dodge roles, and you can’t swap out your main weapon. Anyways we’re kind of derailing the topic of discussion a bit, but while they’re not exactly the same game you have to admit there’s a lot of similarities.

Engineer wishlist

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Posted by: Ameno.6813

Ameno.6813

Definitely to fix the turrets, I really like the idea of using these things.

wvw gvg gzerg engi build...is there one?

in Engineer

Posted by: Ameno.6813

Ameno.6813

Forget about Grenades if you’re sticking close to the pin, they’ll only distract you and get you killed via Retaliation damage. Instead pick up the bomb kit and trait towards maxing bomb damage/efficiency.

I wouldn’t recommend turrets either, except for Healing Turret which is pretty much mandatory when zerging for the water field and blast finisher.

My Hammer skills Idea for engi's

in Engineer

Posted by: Ameno.6813

Ameno.6813

Why would the engineer have hammers? We are alchemist, explosives experts, and inventors, not railroad workers, mountain barbarians, or farriers. To this day it baffles me how anyone could come to the conclusion that hammers fir with engineers thematically.

When I think of Engineer’s with hammers I think of Vulcan from the MOBA game, Smite. The combat in Smite is actually similar to Guild Wars 2 as it was based on MMO PvP combat, you have 3 primary attacks, an ultimate and utility skills based on items that you purchase. Vulcan is based on the Greek god of the same name and he carries a hammer and setups turrets as his main source of damage and C/C.

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