Showing Posts For Amicable Pugs.4503:

Sigil of Accuracy

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

There’s literally zero reason to use it with a druid in your squad.
Zerk Fresh Air Ele: 102.5%
Zerk Staff Ele with 2x Assassin: 97%
Zerk Thief: 98.52%
Zerk Warr with 2x Assassin: 100.2%
These are the main power classes that use Air sigil, others use different sigils for obvious reasons.
So I don’t see why you’d ever use Accuracy.

Sigil of Accuracy

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Yes, Hammer Guard is the only build that currently uses it.

Endless Fractal Tonic?

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Drops from lvl 51+ daily chest, friend got it a month ago.

Why Sesshi quit.

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Meanwhile I got 14k hours and still haven’t quit yet.
Why? Friends.
I’ll try BDO too but doubt that’ll keep me hooked enough to drop GW2.
Everyone has the so called “burn out phases”.
I had it too right before BnS launched and thought I’ll quit and play that, make new friends and enjoy a better game.
Guess what? Their devs are FAR worse than Anet and the pricing models a complete joke.
Sure, 90% of current games content is messed up and seems like alien rats on wheels designed it but at the end of the day, content isn’t what makes it fun for me, it’s who I play it with.

Dps guard now viable in raids?

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Would Hammer Guardian’s DPS ranking drop if there were no quickness for the duration? Cause I’m thinking of gearing out my guardian as well for fractals (pugging mostly)

If you’re in a proper group that can properly dps then gs / lb build can reach up to ~40k dps for few secs then goes under hammer dps after (this assumes fully buffed).
Basically it’s a burst build that you mix with the +50% dmg from break bar.
If fight is long and or low dps group then stick to hammer.
Sooo, in your case, yes stick to hammer for fractals.

Actual DPS Comparison between classes

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Man I can’t even get close to those numbers. I’ve watched the video like 10 times and I can’t figure out why. My ele is consistently at 18-19k dps on Sabetha, the only difference in buffs is that we don’t have a druid and we have a rev instead. This guy’s dps hits 28k in the first 0.5s of the fight. When I start sabetha my dps starts around 6k and climbs up. I wonder if it is a meter problem. I noticed he had time stamps running, maybe that’s my problem.

Time stamps have nothing to do with it as seen here
Druid buff is 35% flat damage and the extra precision adds up at ~40%.
Check your food too, we used seaweed salad on Ele’s.
Basically just recheck your buffs.

GW2Raid.com

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

I like the idea, only problem that I can think of is that maybe Weth will update his website soon also with Raid stuff.
But if that’s not the case then I fully support this

Actual DPS Comparison between classes

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Axe camping is 10k less dps than Thief, Dual Wielding not stacking with Quickness doesn’t help it either.

[vC] 6 man Sabetha

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Could’ve done it without enraged but meh this’ll do, had enough of Sabetha for a while :P

War PoV
Mes PoV
Ele PoV
Ele PoV
Guard PoV
Druid PoV

(edited by Amicable Pugs.4503)

Dear raiders - a question

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

And yeah, as “Amicable Pugs”(why does your nickname have to be kitten?!?)

Anet didn’t like my previous name so they changed it.
Previously it was MagicalPubes xD

Dear raiders - a question

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Yes, hammer guard is 3rd best dps.
No, revenant isn’t better if you want protection.
Revenant kittens up his rotation hard by focusing on protection and thanks to the marvelous balance team it barely reaches 20k dps after patch.
Hammer guard is 23k+ while losing nothing from using protection.
Currently only reason to bring a revenant is to throw him in a 3rd sub group with mesmer at VG. Everywhere else it’s useless in raids.
Also Feel My Wrath helps mesmer keep up perma quickness easier so the 50% boon duration stops being a must.
Even without Feel My Wrath you can keep perma quickness but it just makes it easier.
So bottom line is, if you don’t care about a minor dps loss and want perma protection and bit more healing then get a hammer guard.
You won’t even notice the difference in an average group, you’ll maybe notice it if you try to do no updraft gorseval but it won’t cause it to fail, others doing bad rotation will most likely be the reason you’ll fail.

About Fresh Air PvE

in Elementalist

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

250 Ferocity is 5-6%.
Wildfire hits 2x as Firegrab but takes longer, less cd, basically use it every 2 air overloads.
Lightning Orb is main dps of warhorn and got buffed hard recently.
The area increase makes it hit 13 times on normal boxes and 20+ on big boxes and it’s on a 16s cd only.
So really, not much to compare, warhorn wins easily.

[EU][vC] Vis Invicta - Hardcore PvE

in Looking for...

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Hey guys im looking for a raiding guild are you still recruiting?

As BlackDragon said above, yes we’re still recruiting.
But please read our post as we aren’t a raiding only guild.

[EU][vC] Vis Invicta - Hardcore PvE

in Looking for...

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Happy new year!
2016 should be a good year for GW2.
Second wing coming soon and Anet stated they plan for 6 wings/year so plenty to do.
We’ll of course have videos of our 1st kills in each new wing then aim for record times after, looking forward to it!

Arah P3 Duo 13:29

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Speedclearing for the sake of challenge? We already have something new for that called raids.

There’s barely any challenge in raids or room for interesting strats, everything that could be done has already been done.
In dungeons you could always find something new to do, ways to be faster.
Now with HoT I still do dungeon tours sometimes and there’s few nice new strats to do and most of us wanna make them into records but knowing that no one will care or just make fun of us for doing it only pushes us away.
It’s sad but it’s the truth, dungeons are dead.

[EU][vC] Vis Invicta - Hardcore PvE

in Looking for...

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

(edited by Amicable Pugs.4503)

[EU][vC] Vis Invicta - Hardcore PvE

in Looking for...

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

We managed to get a quite fast and clean kill on Sabetha with 2:23 left on timer.
Ele PoV
Also our Dungeons and Raids threads are fully updated now.
Dungeons & Fractals
Raids

(edited by Amicable Pugs.4503)

[EU][vC] Vis Invicta - Hardcore PvE

in Looking for...

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Spirit Vale cleared!

Vale Guardian:
Engi PoV

Gorseval:
Ele PoV
Mes PoV

Sabetha:
Ele poV
Mes PoV

Check another players Fractal Level

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Ok, under the Fractal Tab? Or the specific Fractals levels like 1-20?

Any scales. So yes, like 1-20.

Breakbar facts

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Fun fact:
Gale is 2x 2s KD, that’s why the 66.7%.
You can notice it in open world mobs and pvp npc’s. It knocks them down twice, each for 2s.
Great design….

Check another players Fractal Level

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Go in LFG Tool and under fractals, once you hover over any of the scales you will see your group members levels listed there.

Unshakable and the Breakbar

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

If it makes you feel any better, i got an Air sigil now instead of Frailty.
Also got Peril on all ooc only weapons but that’s a different story.

Question to Anet about Fractal Changes

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

After seeing the recent news about Fractal changes I think I’m speaking for a lot of people here when I ask, will we get 71+ and 91+ dailies?
What you guys are planning for December is a step into the right direction but there needs to be a reason to run 71+ and 91+.
Also those dailies need to require at least 3 different fractals in that scale to remove this Swamp only monotony.

Upcoming Fractal Changes

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

As many others have said, please add a 71+ daily to give people reasons to actually run higher levels.
Everything else looks great and can’t wait

Am I the only one?

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

A lot of people had fun but very few wanna do stuff for fun without any rewards.
A full tour is still more rewarding than doing fractal dailies and is more fun but hey, that’s just me…

Post-dungeon nerf blues

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Technically no one stops you from doing them.
Find few friends who actually play this game for fun and enjoy your tours again with the new elite specs.
I know that’s what I wish my friends would feel like but sadly the term “play for fun” is not that common and get slapped in the face with “x farm is better than dungeons”.

Break Bars

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Breakbars and skills do not function with these % numbers you guys are applying. Break bars are made of up units and each skill removes a certain amount of units. Some boss (due to design or due to scaling) have breakbars with more or less units. A particular skill will not remove a %, it will just remove a fixed amount of breakbar units which can either be a huge chunk or a small amount depending how many units make up the breakbar. that said, the balance of how many units each skill removes isn’t very good or intuitive though launches and knockbacks seem to remove the most.

Well so far it seems all Break Bars are the same in Dungeons and Fractals.
Obviously in open world and raids it’ll be different.

Break Bars

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

I’ve been looking around for a while to see if anyone did any proper research on this but couldn’t find anything so just tested it myself.
So i found out 2 things:
- Using only one soft cc will remove like 0.8% / sec of break bar. I’m not sure of exact percentages so I’m approximating. This looks bad right? Yes, but, if you add a 2nd soft cc it seems to almost triple the speed at which it goes. So for example on ele, if you Frozen Ground into Shock Wave then Auto Attack few times you will break ~50% of bar in 4-5 seconds. Yes, Weakness seems to remove a bit but alone it removes nothing, kinda weird.
- After breaking the bar the boss gets a Vulnerable debuff which seems to increase received damage by 50%. Seems to work on condies also.

Would be nice if someone could double check these things and do proper percentages.

Why does this matter? Well, seeing as high level Fractal bosses are just HP sponges I’d guess focusing bursts around break bar would speed up things a bit.

Edit Seems that the Break Bar constantly regenerates even if not broken and 10% / sec after broken. Any soft cc stops the bar from regenerating before broken but doesn’t damage it, only 2nd soft cc starts damaging it by ~5% / sec.

Knockbacks are 25%
Launches are 40%
Stuns, taunts and fears are 10%/sec and you need 6s to fully break it.

Theres 2 weird skills tho, Gale and Overcharged Shot remove 60% each for no reason.

(edited by Amicable Pugs.4503)

Revenant Facet Bug

in Bugs: Game, Forum, Website

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

After entering a new area Facets turn off.
This applies to literally every new area of open world maps from what I noticed.
Made a video to properly explain this too:
https://www.youtube.com/watch?v=Zi0n4lQN_0g

Heat Sync still bugged

in Bugs: Game, Forum, Website

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

It doesn’t copy any boons at all.
Please fix it as it’s a big deal to Tempest.
Also Phoenix doesn’t blast in Wildfire.
Thank you in advance Anet.

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Tempest Warhorn #4 Skill, Heat Sync, doesn’t copy any boons at all.
Only gives 3 might to yourself.

Engie >>>>> Thief in dungeons/fractals

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Personally I still believe Thief is way above what people think of it right now. I don’t mind having an Engineer in the party but lets face it instant blinds, smoke fields, blasts, unlimited cc, dps, boon removal and ability to skip ahead to activate the endless monologues in dungeons should not be so easily discarded. And yes Engi can provide all but not as fast as Thief (CM, TA, Arah).
HoT is not out just yet :P !

The marked parts can be done by an engineer as good as by a thief or even better.

Engi can’t outrun thief, period. Unless you’re one of those l2p issue people who rely on toy axes then sure you can outrun everyone with super speed.
You can’t replace Thief in CM and Arah without being slower.
Engi is better everywhere else unless you aim for a record then Thief mobility might still be better in few places.

I didn’t highlight the mobility part.

Oops xD

Engie >>>>> Thief in dungeons/fractals

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Personally I still believe Thief is way above what people think of it right now. I don’t mind having an Engineer in the party but lets face it instant blinds, smoke fields, blasts, unlimited cc, dps, boon removal and ability to skip ahead to activate the endless monologues in dungeons should not be so easily discarded. And yes Engi can provide all but not as fast as Thief (CM, TA, Arah).
HoT is not out just yet :P !

The marked parts can be done by an engineer as good as by a thief or even better.

Engi can’t outrun thief, period. Unless you’re one of those l2p issue people who rely on toy axes then sure you can outrun everyone with super speed.
You can’t replace Thief in CM and Arah without being slower.
Engi is better everywhere else unless you aim for a record then Thief mobility might still be better in few places.

A skill based enrage system

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

This, 100000000000000000% this.
If any Anet Dev actually reads this please do it.

[BW3] Feedback Thread

in Elementalist

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

To add to my previous post, the Static Charge from Air Overload can’t crit.
Making it Crit would be nice :P

[BW3] Feedback Thread

in Elementalist

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

PvE review:

Overloads seem fine, maybe shorten the cast on fire and air and buff air overload damage by like 5%. Also, allowing us to swap attunements while casting would be nice.

Traits:
Harmonious Conduit needs a desperate duration increase on the 10% buff, 8s-10s would be perfect.
Imbued Melodies currently works with ONLY warhorn, the second part of trait. Boon duration on warhorn only is fine but second part should work with any weapon set.

Weapon Skills:
Wildfire needs faster cast time so can actually blast it with D Tooth and Phoenix.
Lightning Orb needs a damage buff.
Dust Storm, make it pulse every 1s instead of 2s.

Overall after Ice Bow nerf Tempest will be meta in PvE if Harmonious Conduit gets a decent duration buff, so gratz on making this Specialization work

(edited by Amicable Pugs.4503)

New Ranger vs. PvE

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Posted by: Amicable Pugs.4503

Amicable Pugs.4503

  • Storm Spirit now functions a lot like Frost Spirit, except it’s a 75% chance to apply 3 vulnerability for 10 seconds.

Erm no, it has 10s cd. Just tested after reading your post to be sure.
So no perma 25 vuln :P

Meta with the Icebow Nerf?

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Meta can change to 3 eles, since thief is not useful for IB burst anymore. And who on earth will want engi in party with its clunky damage rotation? Seriously expecting average player to be able do it properly, nah.

Why does everyone think Engi rotation is so hard?
Go try it yourself, once you get what to prioritize and get used to cooldowns its kitten easy.
That takes you 1-4 days.
Also Meta is based around organized groups, pug meta is another story.
So if Engi is best DPS instead of 2nd Ele then that will be meta.

Meta with the Icebow Nerf?

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

If we are not going to bring icebow, which skill will we bring? If we bring arcane wave and brilliance, is elemental surge better or worse than bountiful power? In pugs, where might often isn’t capped, more frequent blasting could be nice too.

Bountiful power is always better.
As for Water vs Arcane, can keep above 90%? Use water.
Can’t for whatever reason? Then use Arcane.
No more fancy attunment swaps to water now without Ice Bow so….RIP.

Meta with the Icebow Nerf?

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Tempest Defense will be only useful after they add Break Bars for that 5s stun.
If you won’t need a 2nd fgs for mesmer/whatever mobility then 2nd ele will be a waste.
Generally best replacement should be engi.
I don’t see ranger being better due to its long cds.
Enjoy farming sinister gear guys, anets plan all along to break zerk meta!1

(edited by Amicable Pugs.4503)

Chain Deep Freeze, worth it or no?

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

- Thief spams Headshot stripping defiance

That’s 1 bad way to do it.
There’s literally no reason to use pistol in combat after trait rework.
Just Basilik Venom, Scorpion Wire + Steal and guard/mes/war remove last stack.
You can even drop Scorpion Wire if better coordination and other people remove last 2.
This way Thief loses no dps.
And to answer your question, if your group has proper dps then a 2nd freeze isn’t needed but if average group then 2nd freeze will help a lot dps and surviability wise.
There’s of course obvious exceptions where double freeze is a must, like Mossman.

(edited by Amicable Pugs.4503)

play how u want...good or bad?!

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

No offense but this is too much of a pain to read.
I mean typing like this is fine in normal chatting but if you plan on writting a novel on a forum then you should use proper grammar and formatting else 70% of people won’t read it.

BWE 3 Tempest Specialization Changes

in Elementalist

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

1. Please don’t nerf fire overload, it’s only thing that’ll make Tempest anywhere near viable in PvE. Nerf the burn application or might but leave the damage as it is.

2. Heat Sync, might, fury and swiftness would fit more instead of only might.

3. Harmonious Conduit, please make that 10% to 15-20%, buff duration to 10s to be on par with Berserker’s Power and move it to Grandmaster tier.

4. Overloads really need a -20% cd trait, don’t think reworking Harmonious Conduit trait is a good idea. Should leave it where it is now, as master tier and rename the new Harmonious Conduit to something else, buff it and move it to Grandmaster tier.

5. Warhorn needs a -20% cd trait too so I’d suggest:
Imbued melodies: Warhorn skills cd reduced by 20%, while wielding a warhorn your boon duration is increased by 20%(or more since Grandmaster tier?).

(edited by Amicable Pugs.4503)

[BW2] Feedback Thread

in Elementalist

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Copy paste from my other thread, [BW2][PvE] Tempest Feedback.

The number buffs helped a bit but there’s still issues crippling Tempest.

Fire Overload:
Damage needs a bit more buff, something around 10%
Cast time halved or allow dodging while channeling.
Might per pulse duration buffed by 20%

Air Overload:
No one will ever channel this, not cause of damage or vuln but because it forces you into that animation.
Nerf damage and/or vuln but get rid of channel time.

Earth Overload:
Blast finisher should be at start of cast, atm it’s impossible to blast any of your fields with this.

Overloads in general:
Allow attunement swap while channeling.

Tempest Traitline:
Needs a shout cd trait desperately, maybe mix it with Unstable Conduit.
Needs a damage modifier somewhere, maybe swap Speedy Conduit with something like 10% more damage while overloading. Would have good synergy with other channeled skills like Meteor Shower, not to mention it would make Tempest a viable contender to Water in PvE.

Utilities:

Rebound:
Needs huge buff, something like from 25% to 35% or 40%.

(edited by Amicable Pugs.4503)

Tempest Meta Hype

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Just remember that the video above only shows it with 3 players. Now imagine you have a Revenant in addition to those three. The Revenant will give all of this +50% boon duration and can also supply Fury/Might/Swiftness/Protection on his own. It gets insane really quickly.

Added Revenant last night :P

Tempest Meta Hype

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

In 2nd video might is 20s, but duration is irrelevant as PS War will always be there, if you can get 25 for 5s then it removes the need to prestack, which is what I wanted to showcase.
You can get all the boons you need before a fight like this along with enough Quickness to last enough for 90% of PvE encounters.

[BW2][PvE] Tempest Feedback

in Elementalist

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

True, Rebound doesn’t fit but at this point I doubt Anet will completely redo an utility skill.
And it does work, you’re maybe wasting it on auto attacks which hopefully is a bug.
Best bet would be to hope for some sort of huge buff so it’s viable for PvE in records or other scenarios. Doubt it’ll ever be of any use in PvP.

[BW2][PvE] Tempest Feedback

in Elementalist

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

The number buffs helped a bit but there’s still issues crippling Tempest.

Fire Overload:
Damage needs a bit more buff, something around 10%
Cast time halved or allow dodging while channeling.
Might per pulse duration buffed by 20%

Air Overload:
No one will ever channel this, not cause of damage or vuln but because it forces you into that animation.
Nerf damage and/or vuln but get rid of channel time.

Earth Overload:
Blast finisher should be at start of cast, atm it’s impossible to blast any of your fields with this.

Overloads in general:
Allow attunement swap while channeling.

Tempest Traitline:
Needs a shout cd trait desperately, maybe mix it with Unstable Conduit.
Needs a damage modifier somewhere, maybe swap Speedy Conduit with something like 10% more damage while overloading. Would have good synergy with other channeled skills like Meteor Shower, not to mention it would make Tempest a viable contender to Water in PvE.

Utilities:

Rebound:
Needs huge buff, something like from 25% to 35% or 40%.

(edited by Amicable Pugs.4503)

Tempest Meta Hype

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Notice how I said before fights, so you retrait after…. also Tempests not as bad as you’d think DPS wise.
They really buffed Fire Overload so maybe can see some use.

(edited by Amicable Pugs.4503)

Tempest Meta Hype

in Fractals, Dungeons & Raids

Posted by: Amicable Pugs.4503

Amicable Pugs.4503

Should be really useful for using before fights
https://www.youtube.com/watch?v=UMvOm5YD9lI
With Herald:
https://www.youtube.com/watch?v=0-obGv3etfA

(edited by Amicable Pugs.4503)