Actually the way the question is phrased shows a lack of understanding. You ….
If I’m asking it’s because I don’t know and therefore I do have a lack of understanding, your reply isn’t helpfull. Just asking if I can have more then 5 characters.
Yes, it is possible to have more than 5 per server. Each extra characters will cost you 800 gems I believe.
Thank you for your reply Fourrunner, I will try to find out how to get that extra characters with costumer support.
Yes, you can have more than five characters. I currently have eight.
All you have to do is go to the gem store in-game and buy character slots.
As far as I know there is no limit.
COLIN JOHANSSON HAS STATED THAT FUTURE CONTENT WILL CONTINUE BOTH THE LS AND THE PERSONAL STORY.
I think you may be relying on outdated information here. While ANet hasn’t ruled out other forms of story continuation in the future, at the moment their main focus is on living story.
https://forum-en.gw2archive.eu/forum/game/gw2/GW2-Expansion-targeted-for-2013/first#post1391159
While I haven’t read anything that rules out additions to the personal story someday, my point is that if they’re going to be focusing primarily on the living story for the foreseeable future, the living story needs to somehow integrate with the overarching plot. I think there are signs that is in the works, which I hope is indeed the case.
would that also apply to volunteers? i mean if you are by yourself volunteering to take time out of your own schedule to come down and voice a character, wouldnt that be our choice as a volunteer? you as a volunteer are aware that you wont be paid
Yeah, labor laws don’t easily allow for “volunteer” work for a for-profit business (unless it’s a small family business or self-employed, etc.) There would be too much room for exploitation.
There would be SAG issues too if ANet bypassed using their talent for non-union actors.
you could simply ask for volunteers to voice characters! id voice act for free if given the chance! im sure others would as well!
Voice actors are unionized, and union rules make this almost impossible for a non-indie developer to do.
i think ANet’s logic goes like this:
personal story (aka main story) deals with dragons. living story deals with everything else that’s happening in the world meanwhile. the world didn’t just freeze in time because of dragons, other things still happen.
Since the main method of future content delivery appears to be living story, though, even if ANet thought that at one point, the evolution of their vision would have led to the main plotline getting stalled if they continued that line of thinking.
If so, they need to do some rethinking in my opinion. Freezing the main plot in time isn’t really preferable either.
Well with the notion of the game being this intention of killing the dragons and the fact that the dragons are awake meaning that their is too much magic in the world, what will happen if and when the dragons are all killed?
I’m not convinced that killing the Elder Dragons would cause magic to go dramatically awry in Tyria.
Reason being… we killed one. That means that approximately 1/6 of the Elder Dragons are now dead. (Or 1/5, or 1/7, etc. depending on which theory a person subscribes to.) There has been no indication in-game of any significant magical upsurge, and if the Elder Dragons are really crucial buffers, I would expect that removing a buffer of that magnitude should have had an effect that was at least slightly noticeable over the course of almost a full year.
So while we know the Elder Dragons absorb magic, practicality makes me think that 1.) there are other natural mechanisms to keep magic under control, and 2.) any change that would result from killing the Elder Dragons would probably be slow enough that Tyrians could develop ways to compensate.
why would she be immortal? or evil?
Livia showed signs of a ruthless streak, and that could have increased over time as distance from her mortal lifespan meant she had less and less to lose.
That said, I don’t think she would have become Scarlet even if that were the case.
Livia’s motivations don’t appear to have changed much over time, and those motivations don’t match Scarlet’s actions at all. Even though Livia is probably capable of doing everything Scarlet has done, in my opinion it wouldn’t be a logical development for her character.
Scarlet’s actions have ranged from negative to neutral-at-best for Kryta, and Livia’s goals have always been exactly the opposite of that. I just don’t think Livia as Scarlet makes sense from a character standpoint.
When it comes to dragons… remember all the build up and preparation that went into killing Zhaitan? Assuming that the other dragons are equally or more difficult to destroy, facing down all the Elder Dragons would take a significant length of time even if we got started on it right away.
Not that I want the story to focus exclusively on the Elder Dragons, of course. It’s nice to have other things to do in between, and to have other stories taking place in Tyria.
I’d just like to have a balance. Not exclusively dragons. But not never dragons, either – and with almost a year of no clear movement on the dragon plotline, it feels kind of stalled.
(edited by Anakita Snakecharm.4360)
Some 40 or so permanent events were added around the game in our very first content update. They were met with little interest or fanfare. Granted, Halloween may have stolen the show. But those events are still in the game today. I’ve seen very little reaction to them, however, positive or negative.
While the reason he gives is probably true, I also think part of the issue there may have been that so early in the game’s lifespan (the Halloween release was only a couple of months in,) most people hadn’t done all the original events enough times to recognize when something was new.
I suspect that a dynamic event release of that magnitude now would be more noticed.
I find I’m repeating the same events not because I want to farm them, but because… well, I know where they are, and I know if I go there I’ll have something to do.
Exploring is more fun for me than repeating, but if I wander off in a random direction I may not get my dailies done, and if I waypoint off in a random direction I’ll also be spending money.
ANet could significantly improve my willingness to stop repeating events by making it more clear where on the map I could go to find different ones.
While Livia and Anise would both have the capabilities to be Scarlet, I don’t think either of them actually are because it would go against their motivations.
Livia has, from all we’ve seen, devoted her (long) life wholeheartedly to defending Kryta, even with major obstacles in her path and seemingly with little reaction to being insulted or belittled by her peers. It wouldn’t make sense for her to have suddenly switched loyalties and focus, particularly without some major event having turned her from her course – which we’ve seen no indication of. It would be a complete 180 switch of her character without sufficient justification.
Even if Anise is just faking devotion to the queen (and there’s no evidence to suggest that’s the case,) if something were to happen to Jennah it would seriously weaken Anise’s own position too. Anise’s political power derives from the queen, and she has seemingly been quite successful under Jennah’s regime; putting someone else on the throne or weakening Jennah offers no clear advantage but a major disadvantage in that Anise would earn the reputation of being the Shining Blade leader who failed to protect her monarch, and be less trusted and respected in the future.
I don’t think Scarlet is either Livia or Anise because neither of them would gain anything – at least as far as I can see – through Scarlet’s actions. Scarlet would be someone working to advance her own goals, not someone working contrary to her own interests, so the motivations have to match up with potential candidates.
(edited by Anakita Snakecharm.4360)
And Evon Gnashblade has it?
O_O
Stunned.
No, he just hasn’t given me any active reason to distrust him yet, and she has.
If we could do write-in ballots, I wouldn’t pick either of them.
So in other words, you feel like helping Kiel to prevent Lion’s Arch from getting destructed after the consortium stirred up the karka, sink the settler contracts on Southsun and capture Mai Trin and strike against the aetherblades was more out of neccesity than your charatcers deep personal conviction? The Canach situation may have been a different thing, but we’ve helped Kiel numerous times now and more often than not it felt like we did it because it was the right thing to do and not because it was the less bad alternative.
Um… no, when I said Southsun I meant Southsun, not everything ever.
It was just an example of why a character might do something not totally representative of his/her own opinions and desires.
My character doesn’t necessary disagree with Kiel about every issue, either. Again, that more-than-one-dimension thing.
Because of the Southsun incident, though, Kiel has very much lost my character’s trust. She may win it back at some point, but that hasn’t happened yet.
I would be very surprised if Evon didn’t already own multiple ships. He’s the head of a trading company in a setting where a great deal of commerce appears to be conducted by ship. I would imagine he already has a fleet of his own, because from an in-character standpoint that would be required for the running of his business regardless of his political ambitions.
But that creates a problem for the story. If you’re trying to tell a story, you have to make sure that the characters (and in the living story the PC is a character) have a consistent mindset, so that their actions have meaning. If you’re going to say that the player can inscribe each and every possible mindest to a character, that means their motivations for their actions and as a consequence their actions will become random and therefore meaningless for the story, unless of course it’s your own story that you are trying to tell (in which case of course the protagonist will have a fixed mindset again, namely the one that you have inscribed to him).
That’s not necessarily true, I don’t think.
In the real world, I often have to make decisions that I wouldn’t make in an ideal world. My actions don’t always exactly match up to my internal monologue because I’m influenced by external as well as internal factors. That’s part of being a three-dimensional human being.
Likewise, my character may feel it is necessarily to go along with events she is not in full agreement with (like helping Kiel at Southsun) because circumstances dictate it and the alternative would be worse. I really don’t see any inconsistency there, personally. Not every possible mindset would fit every scenario, but there’s a fair bit of leeway.
To use the Southsun example again: My character helped Kiel, in my view, not because she likes Kiel or thinks Kiel made good decisions in that situation, but because letting the refugees suffer just to spite Kiel for being a hypocrite would be kind of awful too.
(edited by Anakita Snakecharm.4360)
What you are saying about kiel there may be true, but the other side of that coin is that every single time she did something that made her feel self-righteous, (for lack of a better term) the PC was there assisting her as her henchman.
Whether you like Kiel or not is part of your personal assesment, it does, however, not seem to reflect the cognition of the character we’re playing. At least I couldn’t see an indication of it so far.
The entire narrative of the game so far has moved in a very tolkien-esque fantasy-world of light and shadow. There’s either bad or good, no real grey areas (which is why Canach, for example, ended up in prison, instead of becoming Tyrias version of Edward Snowden.) And that’s where I have to situate the character that I’m playing. He or she doesn’t go so far as to evaluate who would be the better suited candidate for the ship’s council from a political or economical standpoint. Or at least he didn’t in the past. If he’d take those aspects into consideration all of a sudden, I would expect to be given a really, really strong motivation for him to do it. Otherwise it’s just inconsistent narration that violates my perception of the character according to the possible world theory.
That’s totally valid take on the story… but also a totally different explanation than what you originally said. What you originally said was pretty accusatory.
Other players have very different views on the situation based on how we view the story from our own lens – neither is better or worse, and the fact that other people view the story and characters differently than you do doesn’t mean we’re less influenced by the story and characters or are more focused on pure game mechanics.
I tend to view events through who I know my character is, rather than having events dictate my character’s personality and opinions. That’s just preference, though, not some sort of universal mandate.
That vote Kiel vs Gnashblade is essentially going to be a vote on whether the players value story over gameplay.
If you have followed the storyline and are interested in it, there is no way you could possibly endorse Evon Gnashblade in any way (the terms ‘ludonarrative dissonance’ keep revolving in my mind).
Could you clarify what you feel Gnashblade did that was so awful?
Because from where I’m sitting, back in Southsun, Kiel refused to help the refugees until Canach forced her hand, and then she essentially carried out the completion of Canach’s plan but threw him in prison anyway because there’s got to be a scapegoat when something goes wrong.
Gnashblade is without a doubt a ruthless businessman, but he gets things done. Kiel, on the other hand, seems to me to be a stickler for the rules even if they hurt people and a rather major hypocrite. Of the two, I’d go for the corporate shark for a position of power, especially for a jurisdiction like Lion’s Arch, personally.
ETA: For the record, I think Kiel has the better offer mechanics-wise, but I wouldn’t vote for her because I strongly dislike Kiel herself for the above reasons.
(edited by Anakita Snakecharm.4360)
The Grawl refugees’ dialog stated that they did not trust the Consortium, and the Consortium apparently had no particular desire to deal with them either, so it makes sense that the Grawl would stay in Lion’s Arch instead of going to Southsun.
Yeah, they fought with Glint in the “fought alongside” sense, not in the “fought against” sense.
I hope you’re able to get a copy of the book; it’s well worth a read if you’re interested in the lore of Tyria.
I think it’s a nice courtesy for people who already have the title to hold back and let someone who doesn’t have it win, but I don’t think it’s an obligation. No one should feel bad about not wanting to do that, or doing their best to win each time – it is, after all, a competitive mini-game.
Likewise, there’s nothing wrong with asking if you’re having trouble, but demanding it or being mean to someone who wins is rude and just makes you a poor sport.
People who feel like being extra-kind and letting other players get their title are deserving of gratitude, but people who don’t do that aren’t doing anything wrong and shouldn’t have to feel guilty about it.
I think Scarlet is the nemesis.
Which, of course, begs the question of who is Scarlet.
At present I’m leaning toward someone we haven’t seen yet.
I don’t see how it could be anyone from the personal story, because the timing wouldn’t work for players who haven’t finished it, and the writers have said in the past that they want to avoid that.
I like the idea of it being Livia, except for one thing… why would she do something like this? She would certainly have the ability needed to pull it off, but I don’t see how the outcome would benefit her based on her established motives. If Livia was still around, I would more see her trying to help Kryta than causing chaos in other parts of the world.
Yeah, that was hilarious, one of the times this game made me LOL – that doesn’t happen very often.
I’m so glad this made it into the game!
…to get you excited about WvW?
I just can’t see myself ever getting excited about WvW, for one simple reason: I want there to be a storyline-based justification for the actions my character is expected to take in-game, because I’m more of a roleplayer.
There really isn’t a sufficient plot-based or lore-based incentive for my character to travel to some other random dimension and try to kill people and have people trying to kill me for no real reason other than that our icons are different colors.
WvW simply isn’t story-driven enough for me; that isn’t a criticism, but it also isn’t my preference. I can’t think of any good way ANet could make it so or any logical reason they would do so, so I just accept it as not my thing and stick to what I do enjoy.
I ran across Gulik Oddson at Killeen’s grave in Fields of Ruin the other day. I haven’t read the GW2 novels, but his dialogue heavily implies that he was romantically involved with Killeen, making it a Norn-Sylvari relationship.
It doesn’t really come off that way in the novel, sorry to say. They seem to be just friends and traveling companions, or at most more like brother/sister than romantically involved.
I have one character of each profession, so eight. I have at least one of every race.
My only level 80 is my main, a human Ranger.
I do play all of them from time to time, but my main is definitely my go-to the majority of the time.
I’d much prefer a linked story to a disconnected episodic one. It gives the writers more time to develop and flesh out the plot, and it provides a forward momentum to the gameplay.
I would add that, gender issues aside, personally at a glance I would read “outmanned” as “overpowered” rather than “outnumbered” – and the dictionary definitions would suggest that interpretation is equally plausible.
So yeah, the new wording is just flat out clearer too. If the intention that you’re outnumbered, it makes more sense to just say that rather than using a more ambiguous wording.
And another thought occurs, does their current schedule cause you to spend more real money in game, and play more?
I answered the question about playing more (no real change, here) but I realized I didn’t answer the part about spending money.
I spend less real money because of Living Story.
It’s not something conscious or planned. It’s just that in the past, stuff in the gem store was either 1.) upgrades and conveniences I knew I could get whenever I felt like it, or 2.) items for big special events that I would budget a certain amount for. I bought both of these categories from time to time.
Because the LS stuff rotates in and out so fast, though, I just can’t keep track of what’s available at any given time, and there’s no particular big event (like Halloween, before) that makes me feel like I should set aside a little special spending money. So I’m pretty much not doing #2 anymore at all.
I’m not purposely spending less. The gem store just doesn’t suit my buying patterns as much anymore so I’m not naturally gravitating toward it – it’s just too hard to keep track of what I might want when I’d have to check so often to figure out what’s even available when I have some entertainment money to spend.
(edited by Anakita Snakecharm.4360)
because there is an underlying assumption that there’s someone being discriminated against here.
That’s a big stretch. Discrimination is a serious thing.
If you’re personally going to interpret “We didn’t word this as well as we could have” as “Whoa discrimination!” – well, that’s not really on ANet, that’s your own choice to view this in an exaggerated manner.
When you read things into it that weren’t said, you can’t expect everyone else to buy into your extreme interpretation and avoid things they would otherwise do to accommodate your assumption.
I think the new wording is better. Calling the old wording discrimination frankly strikes me as pretty silly nonetheless.
(edited by Anakita Snakecharm.4360)
I’ve despised Kiel since Last Stand at Southsun because I think she’s an enormous hypocrite, so…
There are a number of arguable practical reasons, like that there’s a second definition of “outmanned” that involves the other party being more masculine rather than more numerous, and that the game isn’t human-centric, but with that said…
Why was this change so important?
If it in fact isn’t an important distinction, why not err on the side of trying not to hurt people’s feelings?
It’s kind of illogical to state that the wording doesn’t matter in a thread complaining about a change to it. If it doesn’t matter, then who cares? If you care, then apparently it matters on some level.
That being the case, isn’t sensitivity generally preferable to insensitivity, especially when it’s an easy change?
(edited by Anakita Snakecharm.4360)
I have no intention of quitting regardless of the timing of the update cycle.
Depending on what’s going on in my real life, I may have more or less free time to play at any given point, but I can’t picture a scenario where I’d give up the game entirely.
I do hope there are a decent number of “easy” to obtain rewards. But I do want some gated content, it gives something for people to work for (at whatever pace they want to).
I’m expecting there to be both, actually. They won’t want to make it too easy, because they do want you to keep playing. I’m sure some things will be gated at pretty high levels.
I just don’t think everything is going to be. I think that anyone who has some points on their account is going to get some sort of reward, even if it’s small. I just can’t see them gating it so that the majority of their playerbase gets nothing at all, is all I’m saying.
They have to find a balance between providing a challenge but making sure people who play more casually don’t just give up on it entirely.
it seems to me people just don’t want to play anymore and yet stick around because they have nothing better to do. If you don’t like the stories and being there watching the world be built. Go play another game. I can name 50 other games that have a simple quest chain and you can just simply dungeon crawl and enjoy your own time. The fact is people love this game and GW2 gets new players every week and then they love the game. If it’s not the game for you, then it’s not the game for you, it’s as simple as that. You don’t have to like, you don’t have to do anything. It’s your life, but please don’t try to spoil it for the rest of us that do like it.
I love this game. But at the same time, if ANet only got positive feedback, how would they ever know what was working well for the playerbase and what wasn’t?
Developers need honest feedback to be able to make their game the best it can be; providing that feedback isn’t malice or disloyalty, it’s the player’s part of the player/developer equation.
I agree – it would be nice to have that info all in one place, especially when trying to figure out overlapping or multi-part events.
It’s more then just a game, it’s a world.
That’s the whole point, though. It’s a world that is threatened by dragons! And I’d like to be able to do something about that, please.
Given the urgent scenario presented to us by the personal story and all the losses suffered in “these dragon-haunted times” per the game and the books, the side-stories feel to me rather like fiddling while Tyria burns.
As I said, I don’t want it to be all about the dragons. I like having other challenges and experiencing other stories. A balance can be struck between all and nothing, though, and for me as a player who takes seriously how the story affects my character, the nothing-for-months-and-months thing isn’t really making the world very believable to me.
In short, if your content is temporary then actually yes, it does need to be “faceroll easy” or, as we casuals like to call it “normal difficulty.” If content is permanent then make it as challenging as you like, we’ll have all the time in the world to go back and practice if we want to.
I agree. I also think that temporary basic story content in particular needs to be pretty accessible. It’s one thing when the dungeon is something extra, but when this dungeon pretty much is the story for this chapter, I think players should be able to have a reasonable expectation of just being able to play through it to see the plot.
That said, I’m excited to see what comes of this. Hopefully the reward tiers aren’t ridiculously high. As in only the people that are like top of leaderboard can attain at release (10k points). Hopefully they are a lot more reasonable. Looking forward to it at least.
My guess is that anybody who has put basic effort into the game will get something - much like with the HoM. Of course, having more points will give you shinier items and bonuses, but it wouldn’t make sense to gate this too harshly when the point is to give us as a general playerbase a reward for our efforts in-game.
I would assume it’s going to be that if you’ve played a little, you’d get a little, if you’ve played some more you get more, etc., based on how it’s been described in the info they’ve released so far.
This is the first Dragon Bash. GW2 is not quite a year old yet.
So in a sense, we’re all “new” to it this year.
Typically festival events in the GW series are annual, though, so I would expect Dragon Bash to return next year. If you have limited time and have to choose, you’re better off focusing on completing Sky Pirates, as it’s definitely a one-off.
While I agree it would be nice to fight more elder dragons, other things happen in the world. The elder dragons are still local in a sense. If you read Destiny’s Edge you’d get this.
Zhaitan was the dragon bothering the Tarnished Coast and Kryta. Other dragons invaded different areas. The Krytans aren’t straight up affected by Jormag at all. He’s up in the Northern Shiverpeakes.
They’ve just had a major war against the dragons, one would think there would be time to celebrate and or deal with other matters. It’s not like other things aren’t problems too.
Take the alliance between the Flame Legion and the Dredge. That’s a problem. And a more immediate problem than the elder dragons, who are dangerous, but not quite as active.
That’s the in game explanation. But the dragon scenarios will take time to create and other projects are being worked on.
I know everyone wants everything NOW, but that’s not the reality of programming or game creation.
Guild Wars 2, like just about every MMO in recent memory, released far too early (the exception was Rift which was relatively small at launch). The game needs to be worked on BEFORE another dragon is worked on.
The Living Story is filler content to keep people playing. Nothing more. There’s no monthly fee. If you don’t like what you see, take a break until the next dragon comes out.
But don’t blame the living story because programming stuff takes time, or because the game needs to be strengthened before it moves on.
Even from a story telling point of view it’s important for everything not to be epic.
Couple of things:
1.) The people who are asking “What about the Elder Dragons?” are not, for the most part, suggesting that we need to have epic battles with them on a regular basis. What we’re saying is that the story does not appear to have any forward motion in that direction at all.
I don’t expect us to go off and attack Jormag right now.
It would be nice to do a Pact mission now and then, though – and that doesn’t need to be any more difficult to program and implement than any random side story.
People seem to forget that the Zhaitan story wasn’t just the Arah dungeon. There were lots of other small steps leading up to the confrontation. What we’re currently lacking, in my opinion, is not the epic battle but instead those small steps.
2.) What you’re saying about the dragons being less of a direct threat than the other issues we’ve been dealing with only really makes sense from a human perspective. This isn’t a human-centric world anymore. What is most threatening to Kryta doesn’t make sense as the primary focus of everyone all over the world.
I mean, think for a moment about the difference in scale between the incursions of the Sons of Svanir and the Icebrood as compared to the Molten Alliance. Jormag made refugees of the entire Norn nation, not just the inhabitants of a few farmsteads, and Jormag’s minions are (in lore) a major threat all over the Shiverpeaks. You say you’ve read Edge of Destiny. Remember how it starts?
Also, bear in mind the effect the dragons are having on the world’s magic. If we wait to address that till it reaches a crisis, addressing it will no longer be possible, so moving preemptively is really the only option.
As I said, I’m not suggesting we need to go kill a dragon in the next two-week patch. What I’m saying is that there needs to be some sense that 1.) the Pact is still active and scheming against the dragons, and 2.) the existence of the dragons still affects people.
If the Elder Dragons are a threat we can safely ignore for a year or so, what was the point of all the effort and sacrifice that went into taking down Zhaitan even after pushing him back from Claw Island?
The writers can’t really have it both ways on this, is the thing.
Introducing new temporary content every two weeks is fine, as long as said content is around for at least a month so everyone has a chance to do it.
This is how I feel too. I don’t really care how often the content drops, but two weeks doesn’t give me enough leeway to complete it. A month would be much better.
This is especially the case if it’s something involving a time commitment and finding a group (like a dungeon) as opposed to single-player instances. If I can do something in, say, half-hour chunks before work, that’s one thing – I’ll probably get it done. If I actually have to sit down with a block of time, including the time it takes me to get a group together as well as run the actual content, it’s a lot less likely that I’ll have time to complete it because I have to arrange my schedule to accommodate it.
2 weeks. Seems pretty crazy to invest in an MMO and not be able to log on at least once every 2 weeks.
It’s not quite that simple, though. I’ve logged in several times in the past two weeks.
I just haven’t had a solid block of time where I could focus on finding a group and doing a dungeon, because of busy work schedule and family commitments.
It’s as I said above… if I’d been able to do an instance or two a night on my own like with the personal story, I’d be done. Because of the way the content is structured, I just haven’t had the time to devote to the Aetherblade stuff – and I’m not sure I’m going to get to, which is disappointing.
(edited by Anakita Snakecharm.4360)
Patience dude…. as if they forget the Dragons xD Colin said in one video that they did a lot of testing the last few months and fighting against another elder Dragon is a BIG thing…
That’s the thing, though. Fighting a dragon is a big thing, and requires a lot of IC prep work (at least as indicated by the personal story previously.) But there’s been no apparent movement on even the more minor aspects of the preparatory story that wouldn’t take massive amounts of time or developer resources.
The question isn’t “Why haven’t we fought Jormag?”, because that’s obvious. The question is more, “Why are we fighting random pirates the Lionguard should be able to take care of, or sending all the heroes of Tyria after one irritated Sylvari, instead of even talking about Jormag anymore?”
Even if we were getting, for example, a small Pact mission now and then interspersed with the side stories, it would seem less like that major plot was completely dropped. At the moment it feels like all side story to me.
I think what people want is a coherent LONG story campaign with expansive contents, and not these tiny updates with massive grinds built into it.
They are trying to compare these “episodic release” as TV shows, well too bad none of the current content has any quality climax to make people wanting to see the next thing. There isn’t any real goal. Who are we fighting now? Some pirates? GIVE people a purpose in your storyline, and not some random weird out of nowhere bs.
This. So much this.
Personally, I wouldn’t really care whether content is delivered as an expansion or in smaller living story style increments, if the end result was a coherent storyline with challenges that made sense and affected the state of the in-character world.
So far, the living story hasn’t achieved that. I’ve enjoyed each individual piece, but taken together there’s no coherent larger narrative emerging. Flame & Frost came closest, but then suddenly it was on to the next unrelated thing with no real resolution of the broader hows and whys.
The GW1 campaigns had that driving narrative, as did the GW2 personal story… and I miss it.
I’m still having fun, but I’d be having more fun if I had the sense of an unfolding story rather than just semi-random story parts being tacked together with little exposition and then disappearing again.
Even if it turns out that all these chapters are interrelated, there’s still a lack of forward narrative motion at the time to provide the epic adventure feel I’d like the story to have.
I mostly play alone. I have a guild, but it’s made up of real-life friends, and for the past few months we just haven’t been on at the same time that often. Sometimes I wish I was in a more active guild, but it’s also kind of nice to just be able to pick up and play when I have a random chunk of time and not have to worry about whether my availability fits with anyone else’s plans or needs.
Ahh yes, an MMO finally lives up to the challenge of producing content faster than players can consume it, and someone still manages to complain…
But it’s not really that they’re producing it faster, because that would imply that given enough time the player could eventually catch up.
Any given time I actually log in, there will not necessarily be more new content than I can consume, because prior content has disappeared.
So from a player’s-eye view of the game in the moment, the overall speed of content generation is moot, because the concern is about the availability of that content.
I’m assuming most people here watch TV and have a series they like to watch. I’m sure no one complains when there is a new episode every week.
It’s not really the same. I miss episodes of Game of Thrones all the time – but no big deal, I just watch them later. I haven’t lost anything by not tuning in when it airs, because I’ll have other chances to see it.
If I miss a GW2 living story episode, it’s missed forever. I can go back and read summaries and watch videos, but I’ll never be able to experience the content myself.
The TV analogy would only work if once an episode had aired, the best you could do would be to go read a summary. But of course, TV doesn’t work that way. It’s just different.
I disagree that all story should have to do with the elder dragons.
I don’t think many of us want the story to be all about the Elder Dragons. I agree – doing one thing all the time would be boring.
I think the issue here is that there has been hardly any clear movement on that storyline in almost a year.
I agree that a balance would be nice, but I don’t feel that a balance has been achieved between long-term plot and short-term plot yet. I’d be perfectly happy with doing dragon stuff and other stuff, but I’m getting a bit weary of that plot seeming totally stalled while we run off doing one random thing after another.
Our characters developed as dragon fighters in the personal story. This living story has us dealing with matters for police officers. (Pirates, consortiums etc.) When do we get back to dealing with the big problem? It feels like this world wide threat is being forgotten about.
I’ve been feeling that way too.
While I’ve enjoyed each individual living story chapter on its own merits, overall I’m starting to get one-shot story fatigue. It’s starting to seem like just random thing after random thing with no real continuity.
It’s also straining my suspension of disbelief that our characters are repeatedly focusing on isolated regional problems that could reasonably be handled by the local authorities, and in the meantime we’re not getting the chance to focus on the global menace threatening everyone.
It’s nice not to have the story be all dragons all the time; that would be boring. I feel like the pendulum has swung way too far in the other direction, though, and the plot is just meandering all over the place – which doesn’t make sense in the context of urgent peril that ANet put in so much effort establishing.
Please, ANet… don’t forget the dragons?
I hope they’ll at least continue the plot that began in the personal story. I’m disappointed that the whole Elder Dragons plotline seems to have fallen completely by the wayside in favour of one-shot stories. I like having other things to do too, and I’m not saying they should focus on the dragons all the time, but it begins to strain credibility that all the heroes of Tyria have better things do than start making a concrete effort to deal with the world-destroying menace on our doorstep.
Those questions are a little too broad for me.
Me too. I think it really needs to be narrowed down quite a lot to provide useful answers.
For example, the class I find most enjoyable to play is Ranger – but I don’t find it particularly balanced at all. The class has some major issues but for various reasons I like it anyway… and that’s not a scenario the survey as worded can really account for.
Like/favourite/balanced and dislike/worst/unbalanced aren’t necessarily the same thing, but they’re kind of being conflated in the survey questions.
The living story stuff is stuff to do, while an expansion is worked on. It doesn’t replace an expansion.
It actually seems like the plans have changed regarding that:
https://forum-en.gw2archive.eu/forum/game/gw2/GW2-Expansion-targeted-for-2013/first#post1391159
(The last paragraph in Martin’s post is what I’m referring to.)
Which… I have mixed feelings about.
I don’t have an issue with Living Story as a method of content delivery; I’ve actually been enjoying it.
My hesitation is that so far, the Living Story chapters have been essentially one-shot plots that don’t have anything to do with what was previously set up as the main narrative – that is, the defeat of the Elder Dragons. Which, in the short term, I’m actually okay with; in a realistic world not everything is going to revolve around the same limited set of issues, and it’s cool to explore some new storylines.
In the long term, though, I really hope the Elder Dragons plot doesn’t get ditched in favour of primarily self-contained temporary plots. It’s going to increasingly strain credibility that all the heroes of Tyria are constantly rushing off to focus on a set of pirate attacks at a holiday event or a disturbance on an obscure island when literally the whole world is supposedly threatened with destruction by much larger forces.
I hope that regardless of how they decide to deliver the content, ANet won’t lose sight of the narrative they originally established. I think we need a balance between Elder Dragon/main plot stuff and one-shot stuff, not all just one or the other.
(edited by Anakita Snakecharm.4360)