Zraiyya – Asuran Elementalist | EVOS
Akkodi – Asuran Engineer | EVOS
A team posted a 5 man Sabetha on reddit recently and posted the dps values of all members in the raid. Thief did 28k+ autoattacking, Ele did 30k+ while in air attunement alone and Mesmer was doing a average of 8-9k spamming all his skills.
balance and skill mate, balance and skill…
Uh huh, sure…
Just use the quickness sharing build on metabattle. There really isn’t anything else you can use cause mesmer has no build diversity.
If Chrono shield 4 and Well of Precognition both got emergency nerfs weeks before the balance patch I expect emergency buffs to wells.
That’s debatable, that still doesn’t obligate them to do what you ask. Anet could consider wells to be good how they are now since they are in a good position in PvE and buff the mesmer in another way to make it more on par with other profession for PvP.
Well here is an incentive. Chronomancer is currently the WORST elite spec in the game, worse than Berserker. If you aren’t going to play with the wells you are, what, going to make your clones run faster when you shatter them? How is Anet going to pander to 2 character slot f2p players that have mesmer as a main?
Ah yes, famous high level analysis between reaper and chrono wells. I mean, you can do this comparison because, clearly, both classes are on similar power levels. That average chrono dps is just overwhelming, imo they should nerf it a bit..actually, i think reaper is way too weak and its dps too small for comparison to hold.
I mean, even assuming you can compare two different classes because their utilities are called the same, reaper is clearly weaker. Necro wells last 5 sec(comparing to 3 sec of mesmer wells) and have shorter casting times, and you can trait wells into giving prot, life-steal and shorter cd.
But think about it, you can trait mesmer wells so they give alacrity! 2 sec of the most OP buff in the galaxy! Cuts out about 0,5 sec from cooldown per well! Incredible! We all know mesmers have 12 utility slots, so its at least 50 sec of alacrity to everyone and their family!
Not only that, but they look stylish, that purple, that clock graphic, pure delight! Every enemy will complement you on your choice of utilities!As you can clearly see from this very detailed and in-depth comparison, it turns out that actually chrono wells in their current state are overpowered, as well as all related and unrelated skills and traits.
Imo all chrono wells should get recharge time doubled, and decreased mesmer sword dps by 69%. All necro wells should corrupt up to 3 boons per tick to compensate.
All jokes aside, Mesmer does 8-9k dps in a raid in full zerk.
(edited by Ananeos.4587)
Devs don’t read profession forums.
Chrono gets a duration buff to alacrity applied to self so the cooldowns of wells could very well have been balanced with that in mind. At the moment the cooldowns are reasonable though, similar to necromancer wells.
The duration buff is 2 more seconds than eveyone else.
And fyi, necromancer wells aren’t played at all in raids or dungeons, except maybe the aoe blind one, all of which do much more than mesmer wells and are reduced by 20% with a necro trait.
Idk if its just me then, but i always carry around 2 wells on my necromancer in dungeons and raids, then like suffer or the power signet
Running around with wells is a significant dps loss. Your survivability goes up though.
What would ya suggest instead? I dont think ive ever not had well of suffering and corruption on my bars
I use blood is power, the power signet and spectral walk for skips, but that’s just my preference.
Chrono gets a duration buff to alacrity applied to self so the cooldowns of wells could very well have been balanced with that in mind. At the moment the cooldowns are reasonable though, similar to necromancer wells.
The duration buff is 2 more seconds than eveyone else.
And fyi, necromancer wells aren’t played at all in raids or dungeons, except maybe the aoe blind one, all of which do much more than mesmer wells and are reduced by 20% with a necro trait.
Idk if its just me then, but i always carry around 2 wells on my necromancer in dungeons and raids, then like suffer or the power signet
Running around with wells is a significant dps loss. Your survivability goes up though.
This has been stated multiple times – either a rework of the wells is in order (because right now most of them see little to no use outside of raids), a damage buff to bring us at least to some extent up to speed (and no, that pathetic buff to scepter hardly applies) or simply make the outgoing alacrity 33% and self-alacrity 66%.
I agree that 66% alacrity was stupidly broken and could be maintained forever as well. But they just went too far with the nerf without giving us anything else.
Yep and like I said it’s a balance issue. My point was with the OP. He linked a post from Gaile talking about bugs issues and complain that this is not yet fix. But it’s not a bug issue, it’s a balance issue that will probably be take care of (at least I hope) in the next balance patch.
If Chrono shield 4 and Well of Precognition both got emergency nerfs weeks before the balance patch I expect emergency buffs to wells.
What, buff mesmer? You kiddin, gotta be carefull to not overbuff scepter, whatya expected, +66% dmg buff to clearly underpowered, never used weapon? Phah!
But dont worry guys, next +5% incoming in just a few months, assuming all 4 people that will stay on mesmer will yell loud enough. Gonna probably remove quickness from time warp though, to compensate. Mes is huge dps boost to a team, you see, my dog did calculations that clearly show chrono support, and Quickness sharing in particular, is way too OP.
Anyway, swapped my main pve class to ele, now semi afk doing 3x more damage than before, and still retaining some support abilities.
And pvp..screw that. You wait 4 min in queue and fight necros, necros, and more necros.
A team posted a 5 man Sabetha on reddit recently and posted the dps values of all members in the raid. Thief did 28k+ autoattacking, Ele did 30k+ while in air attunement alone and Mesmer was doing a average of 8-9k spamming all his skills.
Chrono gets a duration buff to alacrity applied to self so the cooldowns of wells could very well have been balanced with that in mind. At the moment the cooldowns are reasonable though, similar to necromancer wells.
The duration buff is 2 more seconds than eveyone else.
And fyi, necromancer wells aren’t played at all in raids or dungeons, except maybe the aoe blind one, all of which do much more than mesmer wells and are reduced by 20% with a necro trait.
I don’t see that as an unintended consequence. The wells were balanced around this actual cooldown and the nerf to alacrity affect them as much as every other profession.
It’s a balance issue, it’s not a bug or anything like that.
So according to your logic every other profession is balanced around alacrity too?
I know that alacrity is a special ‘boon’ that can only be applied by mesmers
Next patch notes:
Devs obviously don’t read class forums so I made a thread in the general dicussion forum https://forum-en.gw2archive.eu/forum/game/gw2/Chrono-CDs-still-aren-t-reduced/first#post5977943
All Chrono wells were balanced around 66% alacrity, after the nerf to 33% the cooldowns on wells still were not reduced as compensation after all these minor and major patches.
What is even worse is that we were promised by Gaile that she would take a look into the situation (she was even unaware that there was even a problem in the first place, says a lot about communication https://forum-en.gw2archive.eu/forum/game/gw2/Skill-Changes-Coalescence-of-Ruin-and-Scorched-Earth/first) and then there was no more word after that after receiving notifications and suggestions from her “Thoughts on balance patch” thread.
Thief has the worst heal in the game. Mesmer has the worst sustained damage in the game. Actually come to think of it Mesmer is the worst class in the game. Go teefs I guess.
Melee weapons cleave. On large hitboxes that’s 3x more damage than normal.
Haven’t the glow and noises always been there?
Hi. I am interested in learning what other’s think about using Commander’s armor in a Solo PvE situation
Are you sure you are on the right forums? This is MESMER. Play another class if you want to solo stuff.
I’m just imagining her compiling information, discussing with people on forums and Mesmer feedback while being enthusiastic and promising to make a change.
And then she will present her hard work to the to the balance team, and they look at each other and the whole room erupts in laughter at Gaile.
Gaile – “Hey, I’ve made some rough sketches on some balancing to mesmer that you guys forgot about, can you take a look at them?”
Balance team – LAUGHS
Developer – wipes eyes “Oh, that was completely intentional. Sorry we didn’t tell you!”
Balance team – LAUGHS HARDER
(edited by Ananeos.4587)
The highest place possible should be the mountain where the Priory is, which is only accessible through void jumping. Gliding down from the mountain takes more than 4 minutes to reach the ground assuming you have unlimited gliding and are using speed increases.
https://youtu.be/99kwKYlZUXI
(edited by Ananeos.4587)
The thread for people that don’t know:
https://forum-en.gw2archive.eu/forum/game/gw2/Skill-Changes-Coalescence-of-Ruin-and-Scorched-Earth/first
Maybe things will be better for us in the end?
Is there a reason why I would ever play this verses a 2 button 20 poison stack necro?
Necros get focused
Mesmers drop focus?
You’re going to focus 3 necros at the same time?
Remember that this guy’s post history says that he thinks thief is unchanged, ele is dead without celestial and that mesmer’s scepter is amazing.
I’m feared that dat guys not even trolls…
Chrono was heavily nerfed ( even chrono shatter – alacrity, nerf, quickness stomp/rezz nerf, Sigil of energe nerf, etc) +buffed thief . I have feelings like chrono is low/mid tier now.Btw, Chip Skylark.2367 wanna try some BO5 where you on chono shatter (with moa) and me on any other class on your choice (build choice is still mine though)
I’m not trolling. These roleplayers are trying to use clever mesmer misdirection tricks on us to make this thread about trolling and not about how broken their class is.
And no, I don’t play mesmer. I don’t like the idea of hiding behind stealth/clones like a coward and using dirty broken tricks like Moa! Not my style.
Oh, so it’s just a l2p issue then. Got it.
Is there a reason why I would ever play this verses a 2 button 20 poison stack necro?
Jesus Christ you people need to stop being kittened and stop feeding the troll.
These are the threads, wich make us all feel like this:
:p
Thief? lol. Melee thieves instadie to a field stack and even ranged ones suffer from not having three decoys doing damage while hero himself runs around in stealth laughing his behind off.
What version of mesmer are you playing? Cause it sure isn’t post 2016.
Mesmer is the only class that haves a sPvP totally unkillable potential. Not feeding enemy a bunch of fives can turn the close game.
That is a very strange way to say thief.
You can always craft the Oni Blade from the forge, only costs around 30g.
Devs don’t read posts it’s a waste of time. That being said, I still put my thoughts on the forum.
you are the one who doesn’t understand anything……
if you have 1 crono yes, it may be something like 66% more dps.
But to have 2-3-4 would still be 66%.
i don’t know why someone would add the alacrity together. I guess are you the incompetent plain and simple one.
Read my post again. The enire post was in satire of what Karl thinks of Chronomancer, who specifically stated in the livestream that “raid groups might have to start using two Chronomancers instead of one for 66% alacrity”.
Of course alacrity doesn’t work like that, but the joke flew over your head.
(edited by Ananeos.4587)
Mesmers were given unreasonable and mind boggling nerfs to traits both massively used and nerfs to traits that were barely used. Despite with the Mesmer community and some others all chiming in that “the math has been done, nerfs to alacrity would render Chronomancer inefficient in all game modes” there was no word from any employee from ArenaNet explaining the changes and it is quite clear that no forum moderator or any game developer whatsoever has glanced at the Mesmer forums in a year, or they would delete the threads that are popping up about moving to Blade n’ Soul and their superior game designs.
Mesmer cooldowns on wells were not decreased as compensation to alacrity changes, boonsharing took a nosedive with the addition of squadgroup limitations, Well of Precognition was changed to 3 pulses of Aegis with a cooldown of 45 seconds which made no sense to anyone and is now unused.
In all, most of the Guild Wars community are frustrated and there is quite literally no communication between the players and the developer team besides them commenting on random Reddit threads which have nothing to do with game mechanics. The balancing is unusual, heavily biased and is clear there was no testing done whatsoever. This has to stop or ArenaNet will be digging its own grave.
Karl thinks a Chronomancer brings a 66% dps increase to the team. Alacrity was nerfed because of incompetent developers plain and simple.
So if I take 9 other Chronomancers with me on a raid, apparently we will all be getting a 660% increase in “dee pee ess” pre-nerf to alacrity. According to Karl.
I mean, 10 Revenant raids have been done and 10 Guardian raids have been done, Anet wants to make Mesmers more like Guardians with all the downside and none of the upside, so there is no reason why a 10 Chrono team shouldn’t work.
I mean, it’s not like there was a reason that only one Chronomancer could fit in a team, gotta cash in that “330 perrrr cennnnt dee pee ess”.
In all seriousness though, has a 10 Chrono team ever been tried before? At least test this out before half of you leave for Blade n’ Soul.
I don’t know about you but I normally only fight +1 fights anyway. I don’t try to 1v1 on any class because this game isn’t set around 1v1’s. When I started doing this I saw my win-rate go up.
I will continue to play shatter mesmer as it is what I like. I like portaling back and forth and decimating people while still defending my node. At the end of the day shatter mesmer wasn’t touched that much by the nerfs so I will continue to play it ;o
Allow me to tell you a fun story about win rates.
My win rate as a shatter mesmer has fluctuated, for a very long time, around 53%.Do you want to know my win rate on engineer?
Literally 63%.I’m not even a dedicated engineer.
The only class I actually perform worse on than my main, is Ele.
Now, you tell me. Am I garbage, or are other professions easier and stronger than my main?
I’ll give you a kittening hint.
I literally AFK my brain when playing Engineer.“I don’t 1v1, I only do +1s” NO kitten? It’s almost as if THAT’S THE ONLY THING SHATTER MESMER CAN DO.
EXCEPT, DEAR HOUSTON, THAT WE CAN’T EVEN DO THAT WELL.
All of our ganking kitten is on massive cooldowns. YOU ARE NOT A GOOD +1 WITHOUT GRAVITY WELL/MOA.
90 seconds & 180 seconds, respectively.
Compared to thief’s 40 seconds of downtime for Bassy or similar elites.
“Oh, but mesmers elites are stronger”
I don’t disagree, but a stronger elite IS BETTER FOR A TEAM FIGHT, THAN IT IS FOR ROAMING.
ROAMERS HAVE TO NEVER STOP MOVING, NEVER STOP GANKING.
IF WE HAVE A BLOODY 3 MIN COOLDOWN TO WAIT ON, WE’RE NOT EXACTLY BEING EFFICIENT, ARE WE?
ahem Sorry for the caps, but I had to get that off my chest.
Our shatters are not strong enough as a +1 by themselves. Why?
1. They’re easily avoided. No, seriously. Just 1v1 a mesmer for a bit and realize how easy it is.
2. We have no sustained damage, and therefore no pressure when mind wrack is on cool down.
3. As I’ve mentioned previously, our defensive skills like Blurred Frenzy have an after cast delay that is abuse-able. Every decent thief I’ve fought, has capitalized on blurred frenzy fully casting.Also, the quickness nerf hurts Chrono Shatter. A lot.
Win-rate on my mesmer is 65% Win-rate on my ele is 59%
Win-rate on my engi is 60%
Win-rate on my DH is 47% o_oI mostly pvp with those classes, my warrior has a 57% win rate aswell. IMO right now im only having issues with reapers.
I mean the nerfs suck, but i still think we are on a competitive level relative to other classes, just not relative to reapers
You want to give us your API code to prove that? In fact, your API would also tell us how much unranked you’ve been using mesmer on.
Can’t be worse than Mesmer nerfs.
http://www.twitlonger.com/show/n_1so82e7?new_post=true
“I’ve played around a little with mesmer post patch. People spam whisper me in game for my thoughts so here they are:
These are some of the laziest nerfs I’ve seen since the time when arenanet nerfed quickness by half. How is this a hard concept to grasp? If you completely halve the effectiveness of a certain thing you need to look at the skills tied to this and balance them around the current value.
Well of alacrity was a high cd utility slot skill for the extremely powerful alacrity tradeoff. It was 100% worth the util slot and could be argued to be too strong.
The entire chrono line was balanced around alacrity and was only a problem in pve and in tanky mesmer builds. Alacrity by itself was never overpowered, the wells gaining alacrity to the point they did were.
So what about shatter gives alacrity? What about the trait that makes alacrity last 50% longer? What about all wells that ends well?
You balance the entire chrono line with multiple traits ALL around your new little mechanic and then you kittenING halve it.
The obvious result? Every single skill tied to alacrity, from the well to the traits boosting your duration on alacrity all take a ridicilous hit in effectiveness.
To the dev who proposed and went through with this change: Would you design flow of time (3/4th of a sec alacrity on shatter) with the current state of alacrity? Would you design improved alacrity around this? When you first designed alacrity in the first place you balanced all these cds around the previous state of alacrity.
You would never, ever have nerfed Improved alacrity to 25% but that’s more or less what you did now.
The whole kittening point of chronomancer line is that you don’t get buffed stat wise but that it’s all in utility. Not a single trait boosts your damage, toughness or anything. The only stat modifier is the movement speed(utility) and the 30% crit on slow (trash).
I could type about this forever but here is the golden notes you only need to care about:
ESL added a rule that class stacking is not allowed anymore. I suppose this means that PU chrono could MAYBE see play. This build is literally inferior in every single aspect to DH/rev/thief and would never be picked if the latter two werent allowed to be stacked. The only reason I’d ever play this is because portal+moa can still be abused on it. Stealth, portal, moa. If moa misses you disengage and try again.
The shatter mesmer with duel is completely dead, don’t even bother trying to play it. The CDR hit on alacrity is so big that you actually gain more CDR playing illusion shatter mesmer over chrono which obviously isnt viable due to the powercreep of the game. I’d put that build on the same level as warrior.
Condition mesmer is shockingly not a thing despite the 5% scepter aa buff. Huh.
For those of you that don’t know about the quickness nerf mentioned above, a very long time ago quickness used to have double it’s current effectiveness. Warriors played a build completley built around this using the frenzy utility which made them take double damage but gave them quickness for a few seconds (Can you imagine that the game has powercreeped so hard that quickness for 6ish s while you take DOUBLE DAMAGE as punishment used to be a high tier utility?) and thieves used quickness in exchange for losing their endurance.
Anet nerfed the quickness without even touching those skills, wars still took double damage but now they had half the quickness effectiveness.
I guess it’s worse in this case since they butchered an entire traitline but yeh."
http://www.twitlonger.com/show/n_1so82e7?new_post=true
“I’ve played around a little with mesmer post patch. People spam whisper me in game for my thoughts so here they are:
These are some of the laziest nerfs I’ve seen since the time when arenanet nerfed quickness by half. How is this a hard concept to grasp? If you completely halve the effectiveness of a certain thing you need to look at the skills tied to this and balance them around the current value.
Well of alacrity was a high cd utility slot skill for the extremely powerful alacrity tradeoff. It was 100% worth the util slot and could be argued to be too strong.
The entire chrono line was balanced around alacrity and was only a problem in pve and in tanky mesmer builds. Alacrity by itself was never overpowered, the wells gaining alacrity to the point they did were.
So what about shatter gives alacrity? What about the trait that makes alacrity last 50% longer? What about all wells that ends well?
You balance the entire chrono line with multiple traits ALL around your new little mechanic and then you kittenING halve it.
The obvious result? Every single skill tied to alacrity, from the well to the traits boosting your duration on alacrity all take a ridicilous hit in effectiveness.
To the dev who proposed and went through with this change: Would you design flow of time (3/4th of a sec alacrity on shatter) with the current state of alacrity? Would you design improved alacrity around this? When you first designed alacrity in the first place you balanced all these cds around the previous state of alacrity.
You would never, ever have nerfed Improved alacrity to 25% but that’s more or less what you did now.
The whole kittening point of chronomancer line is that you don’t get buffed stat wise but that it’s all in utility. Not a single trait boosts your damage, toughness or anything. The only stat modifier is the movement speed(utility) and the 30% crit on slow (trash).
I could type about this forever but here is the golden notes you only need to care about:
ESL added a rule that class stacking is not allowed anymore. I suppose this means that PU chrono could MAYBE see play. This build is literally inferior in every single aspect to DH/rev/thief and would never be picked if the latter two werent allowed to be stacked. The only reason I’d ever play this is because portal+moa can still be abused on it. Stealth, portal, moa. If moa misses you disengage and try again.
The shatter mesmer with duel is completely dead, don’t even bother trying to play it. The CDR hit on alacrity is so big that you actually gain more CDR playing illusion shatter mesmer over chrono which obviously isnt viable due to the powercreep of the game. I’d put that build on the same level as warrior.
Condition mesmer is shockingly not a thing despite the 5% scepter aa buff. Huh.
For those of you that don’t know about the quickness nerf mentioned above, a very long time ago quickness used to have double it’s current effectiveness. Warriors played a build completley built around this using the frenzy utility which made them take double damage but gave them quickness for a few seconds (Can you imagine that the game has powercreeped so hard that quickness for 6ish s while you take DOUBLE DAMAGE as punishment used to be a high tier utility?) and thieves used quickness in exchange for losing their endurance.
Anet nerfed the quickness without even touching those skills, wars still took double damage but now they had half the quickness effectiveness.
I guess it’s worse in this case since they butchered an entire traitline but yeh."
Do yourself a favor and build it yourself. Save yourself a hundred bucks or more along the way.
Balance changes have been added. Mesmer is not viable anymore and there is a definite pattern with Anet and mesmer. Time to re-roll.
I honestly don’t see the point of playing Mesmer anymore. Just for jumping puzzles I guess.
Mesmer is gone.
#dedclass
Healing scalling with healing power. Not the amount. (its a pothole “buff”)
Oh. So it’s still royally useless. Got it.
Why did they put 400% then? Big numbers sound cool?
So the healing on mantras is increased from 2600 to 10,400?
Guess I’m not playing with the Chrono tree anymore. Or did I do my math wrong?
Combine that idea with https://forum-en.gw2archive.eu/forum/professions/mesmer/Enchanter-Doing-Something-fun-with-Phantasms and create something truly awesome
Actually his ideas still rotate around having clones as sort of Ranger pets, this idea just takes the AI out completely. Cause some people just hate AI.
Wear our Phantasms? That sounds so creepy…
Not so different from wearing the skins of our enemies
By Jove, I think I’ve found a way to make Mesmer’s dps much more viable! Instead of having AI do out work for us, an elite specialization in the future could make us wear our phantasms instead of summoning them and treating us like the phantasm instead.
Think about Mesmer this way: Mesmer has 3 clone slots to throw up phantasms and each of those phantasms deal a portion of our damage. So essentially, Mesmer’s dps is divided into 4 parts meaning without any phantasms up hitting our target we only do 25% of our damage instead of the full 100%, like how Rangers are split 50/50 between their pet.
So instead of that limiting factor, activating a phantasm skill will put a larger purple transparent version of a phantasm over you that will occupy one of your phantasm/clone slots (you can have up to three). When you have a phantasm you will be treated as if you were phantasm, gaining all buffs applied to phantasms instead (http://wiki.guildwars2.com/wiki/Phantasm#Related_traits), and you gain access to the skill that the phantasm uses in-game in whatever skill-slot you activated your phantasm in (replacing the skill). When you use this skill you lose the phantasm aura that you got it from. For example, Illusionary Berserker does an attack that is the exact skill that Warriors use with Whirlwind Attack, so you gain access to this one time skill, and then the phantasm is removed and placed in cooldown.
Activating more than three phantasm auras will destroy the one that you activated first and place it on cooldown. Shattering 3 phantasm auras will only apply damage as if you had no phantasms, but will deal damage as if you had three (so you will be the only one that is shattered/doing shatter damage and to compensate for the flat 15% damage increase you get from Domination and near permanent fury uptime from Dueling).
Let me know what you think!
(edited by Ananeos.4587)
Basically, shatter mesmer will be as it is right now (not good), with added nerfs.
That’s a bit wrong, sigil of energy was nerfed as well, making power mesmers lose their third clone off the dodge roll when they switch to s/t.
Ok, NOW you’re allowed to complain.
I’d rather say “I told you so” in person to everyone who denied that ANET had a personal vendetta against Mesmer.
This is Anet. You cannot deny that they have some sort of grudge against Mesmer and everything they do (which isn’t much) and tend to overnerf. Take Well of Precognition, which was used widely before, now is no longer used because it loses 75% of the point you stand on and has a 0.75 second cast time, making it the worst non-offensive/damaging stunbreaker with the highest cast time in the game. Don’t believe me? Look at every other stunbreaker each class has and compare it to Precognition.
As for understanding, Mesmer is my main. All masteries grinded, map completion, raids completed (besides Sabetha, still looking for a raid guild), and a hell of a lot of time played in pvp. I’d say I understand this class well enough.
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