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Please fix deathly chill

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

I thought about this thread the last day, or two, and, finally, after a few beers, decided that complaints about conditions inflicted by a power weapon on a hybrid build trait (instead of taking another major master trait) just do not earn enough sympathy.

First, the power weapon is crippled by condi gear. There is a definite trade of power dps for condition dps.
Second, if the bleeds on greatsword are killing you, sceptre would own you even more. You should blame death on bleeds and poison and corruption but you blame it on just bleeds.
Third, face-tanking a Necromancer without condi cleanse and CC is not supposed to be easy, according to the dev’s.

Re-evaluate your build to take conditions more seriously. Necromancer mains do, believe it or not, because of the Corruption skills where we inflict conditions on ourselves.

Observation,conclusion of current necro

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Anchoku.8142

Give mobs boons which are constantly applied and u have a good time.

Living World Season 1 had this with the Aetherblade invasion. It was a refreshing pace for the Necromancer of then.

New qT benchmark.

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Posted by: Anchoku.8142

Anchoku.8142

Spamming ice fields whenever the skills are off cool down can be a problem when other professions are counting on being first, or only, down with another field.

I do not see how solo dps can be accurate if fields play a significant role. After all, only Necromancer can make much use of ice, anyway. Waiting for a field everyone can use for dps seems better. In group play, avoiding using an ice field might be better dps.

Favourite necro skill

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Posted by: Anchoku.8142

Anchoku.8142

Epidemic is my favorite, though it is usually of little or no benefit. It does help with add’s, which can be a huge crowd control skill.

Observation,conclusion of current necro

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Posted by: Anchoku.8142

Anchoku.8142

ANet needs to make fundamental changes to how Necromancer works, since they tried to port over mechanics from GW1 to GW2 while introducing far more direct counters without any benefits. The idea of “weakening” the enemy is cool, but it doesn’t work when so many things to counter conditions exist, which just wasn’t the case in GW1 when Necromancer’s theme worked.

I agree. Shroud makes Necromancer a square peg where all other professions are round.

Also, fear was actually very useful for groups in PvE at game release. Why not make it a thing, again?

New qT benchmark.

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Anchoku.8142

On the bright side, months of complaints about the greatsword and the Deathly Chill over-nerf were heard.

I just hope the new elite line addresses sub-par group utility.

Mystic Coin Price

in Guild Wars 2: Heart of Thorns

Posted by: Anchoku.8142

Anchoku.8142

Personally, I like the higher prices for materials despite the expense in crafting. It helps all players make gold by gathering and salvaging. I still remember how low materials had gotten after release and season 1.

This way, you can get gold for playing.

Deathly Chill

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

I am testing Superior Rune of the Reaper, tonight.

Is the new Condition Weapon Viper GS?

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Posted by: Anchoku.8142

Anchoku.8142

I tried a hybrid build last night.
Viper’s equipment, Deathly Chill, and plenty of chill sources felt decent enough that a hybrid power-condi build did not feel like a dps nerf versus pure berserker and pure sceptre bleed spam.

February 22, 2017 Changes / Feedback

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Anchoku.8142

I did a little bit of open world PvE last night and felt Deathly Chill was actually worth building a hybrid Reaper for. Greatsword may be traitable into a hybrid weapon, again.

I plan to run berserker-scholar with Reaper’s Onslaught, tonight.

February 22, 2017 Changes / Feedback

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Posted by: Anchoku.8142

Anchoku.8142

Necromancer: “Hey, I’d like to bring a Reaper wells bui-”
Raid leader: “No!”
Necromancer: “But the light and dark f-”
Raid leader: “No!!”
Necromancer: “What if I stand next to-”
Raid leader votes to kick

February 22, 2017 Changes / Feedback

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Posted by: Anchoku.8142

Anchoku.8142

Reaper and wells…

Will condi-copter be good enough for a raid slot?

Necro nerfs incoming

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Anchoku.8142

Transfusion now transfers health from the Necromancer to up to 5 allies.

Soul Comprehension’s effectiveness has been increased from 20% to 25%.

Reaper’s Protection now additionally corrupts 1 boon.

Are Vamp Runes Good?

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Posted by: Anchoku.8142

Anchoku.8142

Keep in mind that there are no runes that will suddenly let you win more fights, faster. Do not waste your Scholar runes or your berserker armor just to hunt for a slightly better option unless you are comfortable with the expense.

Berserker-scholar can help you kill mobs faster in PvE if you also pick max dps traits and have experience in both dodging and avoiding mobs linking. However, no rune set will keep you from winning, or from dying. They just do not influence your performance that much.

Many players choose runes and sigils for their added effects, such as 25% movement speed increase on the sixth bonus. Keep options like this open, too.

For now, I do not use Berserker-scholar in Lake Doric because mobs’ ranged damage is strong. One set of armor cannot fill every role or environment but most of the core game areas work well with Scholar or Strength, if you have the build and experience to run a full glass build.

Necro nerfs incoming

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Anchoku.8142

Arenanet balance updates

All professions will be normalized to the same base health: 15,922 for level 80.

Epidemic now copies 5 conditions on the casting Necromancer to three enemies within a 360 radius.

The tool tip for Epidemic has been updated.

(edited by Anchoku.8142)

Axe vs Dagger Mainhand?

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Anchoku.8142

Both runes are good for power Necro so no one can complain about you wearing the wrong one. If I know I am going cap Might even without duration improvement, I use Scholar. The extra Ferocity does not go to waste if I drop below 90% health. On the other hand, if I know I will be short on Might, Strength makes more sense. They both cost close to the same – 2.5 to 3 gold.

You can easily try-before-you-buy, too. There are some really cheap runes that give good results. Want to be a Pirate? Try Privateer. Want a little extra healing? Try Vampirism. There are many runes that provide 175 power for a few silver that you can try, then crunch other runes over them when you get bored.

I try lots of weird stuff like adding Superior Rune of the Thief to cheap Carrion armor for the precision and 10% damage bonus in groups with a tank. Almost nothing I try makes a huge difference in game play but it is fun to experiment, sometimes. (I tend to carry around a lot of armor to support many build types.)

Skill Balance Coming

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Anchoku.8142

As a Necromancer main, I expect tool tip updates and nerfs.

Do NOT make those vending changes that....

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Anchoku.8142

For players who think leveling a few crafts to 500 is too expensive and takes too long, one set of ascended equipment utterly dwarfs getting to 500.

I know the change does not make people happy but ascended equipment is about game economy.

Changes to Ascended Vending

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Anchoku.8142

I crafted all three classes of ascended armor. The time and materials required were more than I can begin to describe.

Arena net will still offer ascended equipment at a discount to the pure crafting path.

Do NOT make those vending changes that....

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Anchoku.8142

Ascended equipment was too easy to obtain compared the enormous time and material sink of crafting. The change is about fairness but also about the BLTP and economy.

Edit: I expect legendary armor is also a factor. It will likely require at least some crafting, too.

(edited by Anchoku.8142)

What is this?

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Anchoku.8142

Ghostly outfit from Halloween 2016.

You can preview it in your outfit tab. It will be back in the gem store.

Explain Signet Of Vampirism's Passive?

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Anchoku.8142

Spotter is a Ranger trait that gives allies precision allowing them more frequent critical hits. Crit rate scales dps up a lot more than siphons.

Edit: with SoV, you should be using it as much as possible, and in the presence of allies, for the dps increase to be effective. Use it even if you do not need a heal.

(edited by Anchoku.8142)

Explain Signet Of Vampirism's Passive?

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Anchoku.8142

The passive was meant to be a minor damage reduction in line with vampiric traits so Ookami understands it correctly.

I rarely use SoV anymore. Its heal was an early experiment in providing Necromancer with group utility through shareable siphons. However, SoV did not change Necromancer’s meta ranking. Likewise for Vampiric Presence. Spotter was, and is, far more popular.

Signets of Suffering was an attempt to give Necro might stacking and was the only reliable source until Reaper made it look insignificant. The boon corruption is good but ultimately unnecessary given the amount of stripping in the game while CtD is a solid dps increase in PvE and SS is good in PvP.

(edited by Anchoku.8142)

Why the GS reaper is garbage ?

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Posted by: Anchoku.8142

Anchoku.8142

Pretend the next elite is torch.

If it is main hand, it will have a short range that does slightly more dps than AA. If it is off-hand…

Axe, why all the hate?

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Posted by: Anchoku.8142

Anchoku.8142

I rank axe skills this way.
1 Unholy Feast
3 Ghastly Claws
99 Rending Claws

Axe is a lot better since it’s last buff, though, so RC move up a few hundred spots. If only it could do something besides being an irritant like, say, corrupt a boon every second hit, or proc burning on an ICD.

Necro build/help

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Anchoku.8142

In my opinion, you do not need Viper’s to have a decent condition duration build so do not think 1000 gold will change a condi build from bad to good. It will just make it a bit better so you can use other runes and sigils but still not meta.

You will get about 14% duration from exotic trinkets and 13% from exotic armor.

Ascended armor increases duration by about 1% over exotic while ascended trinkets increase almost 5% to just under 19%.

Investigate the cost of exotic versus ascended before crafting or buying Viper’s and compare it to other sources of duration, unless you have plenty of time and gold. The recipes require more expensive components.

Exotic Carrion equipment with consumables, runes and sigils is a good way to get into a condition damage build for at expense. Sinister is a glassier build for higher dps.

Keep also in mind that all condition damage builds have less sustain and variety than power builds because LF generation is slower and you get fewer defensive CC skills.

There is also a way to play power, yet still use condition duration. This is an old idea from back at game release. Feel free to try it in world events. Start with your favorite power build, eat pizza and use a toxic focusing crystal, then slot Epidemic instead of a normal utility. Proc off a boss with other players’ conditions and watch the add’s melt. Make, or buy, a couple of exotic Giver’s weapons and add Malice for another 30% (60% w/consumables).

That is 60% condition duration on, for example, a berserker-strength shout Reaper for a weapon swap and one utility. Purists and min-maxers may not like it but for PvE events it works as well as anyone really needs.

Necro build/help

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Posted by: Anchoku.8142

Anchoku.8142

For a condition damage build, there is only one weapon set that makes much sense: scepter/dagger. Scepter is the only significant source of condition damage in Necromancer’s toolbox. Dagger has both a condition transfer, which is extremely valuable if you use corruption utilities, and a boon corruption of its own.

Lingering Curse extends base bleed duration. From there, equipment with expertise like Viper’s (and Giver’s weapons), along with sigils, runes, food like pizza, and toxic focusing crystals will get you capped at double-duration (base + 100%).

Whether you need equipment for a condition damage build, or not, it is good to have one to switch to.

Contrary to what many assume, you do not exactly need Viper’s armor but it does help to get to 100% duration. The armor, itself, gives something like 20%. The rest comes from other sources so you can wear Carrion, Sinister, Dire, whatever, and still get close to the duration cap.

Food and toxic focusing crystals get you 30%, which is more than ascended Viper’s armor.
Rune of the Krait gives you 45% bleed duration where most of your dps comes from
Superior Sigil of Agony is 20% also extends bleed duration
Superior Sigil of Malice is 10%

These things, alone, will get you to the cap without spending a single silver on black diamonds.

Even a pair of single-handed Giver’s weapons with a Superior Sigil of Malice add 30%, though the Giver’s weapons sacrifice stat’s for the potent duration increase (10% duration vs. about 5% for a one-handed ascended Viper’s.)

(edited by Anchoku.8142)

Why the GS reaper is garbage ?

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Anchoku.8142

the most innately durable professions in the game provide top-tier damage.

Lol.

Necro defensives are non-scaling. Great against things that deal low damage like trash mobs, terrible against anything with real dps.

% damage mitigating effects such as protection gained from Spectral armor and the bonus mitigation from Rise! are more potent the larger the incoming hit is.

The effective HP on the class is also roughly 2-4x that of all others given shroud.

If Necromancer has 2x to 4x more EHP than any other profession, then it stands to reason Necromancer gives up 2x to 4x more EHP than any other profession. This is a four and a half year old discussion and is why Life Force generation (and capacity) has been increased over the last several years.

There are other ways to mitigate damage than sucking it up in shroud. Minion Master builds are particularly tanky not because of Death Magic but because minions divert damage from you to them. A minion constitutes a wonky kind of damage immunity skill where you take no damage at all as long as your opponents ignore you and attack the minion (and you avoid AoE). Almost every profession has pets but Ranger, Mesmer, Scrapper, and Necro have pets that do very well at reducing incoming damage, so long as the opponent cannot lock onto the playing character and minimize the pets’ effectiveness.

(edited by Anchoku.8142)

Reaper GS at PvE and pvp

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Anchoku.8142

Greatsword was designed to provide cleave. Necromancer did not have cleave before greatsword. It works best in PvE open world and dungeons.

Dhuumfire?

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Anchoku.8142

Since raids were introduced fractals seem more casual.

Why the GS reaper is garbage ?

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Anchoku.8142

What should anet balance around, if not the meta?

End game meta is my vote, too, though “meta” is a tricky term.

CPC was also on my mind. Like Transfusion and its ‘almost good if you look at it sideways’ heal, CPC is half as good as a damage reflect.

Necromancer still has a lot of its original “selfish” design philosophy buried in weapon skills despite the massive trait rework. The breadth of support skills Necromancer lacks is still holding the profession back.

Why the GS reaper is garbage ?

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Posted by: Anchoku.8142

Anchoku.8142

Or

Other professions still need group utility or dps nerfs.

I do like the idea of boon corruption (as opposed to stripping) being a necessary squad capability but it will only be a partial fix because it makes Necromancer as much a one-trick pony as other professions.

Honestly, Transfusion was a step in the right direction but it is just not as capable or needed as, say, an AoE reflect. Maybe adding another skill with group utility will be enough to reduce the bias against Necromancer’s lower dps.

Why the GS reaper is garbage ?

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Anchoku.8142

Necromancer does not have big on-demand party utilities. Boon share, stealth share, teleport, reflect, control effect, fire field, high condi dps, high power dps, AoE block, big AoE heal… I am sure there are others.

Without sufficient group utility, it does not matter whether Necromancer can solo open world better than some professions.

Do Necromancers have a REAL elite skill?

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Anchoku.8142

Lich and Plague both need huge utility buffs but Necromancer cannot be the only profession that has skills made irrelevant by power and defense creep.

Reaper breaking bar

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Anchoku.8142

Knockdown – Flesh Golem’s Charge
Stun – War Horn 4
Fear – shroud 3, Spectral Wall, staff 5 (not recommended)
Chill – various sources
Pull – Greatsword 5, Spectral Grasp
Push – Lich 3 (not recommended)

Are the complaints on forums valid?

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Anchoku.8142

I enjoy playing condi-ranger.

Why the GS reaper is garbage ?

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Anchoku.8142

I could understand lower dps if Necromancer brought some other utility to raids.

I joined a squad forming for Vale Guardian this afternoon. The organizer waited for 12 players to join the squad, then asked the other Necro and myself to drop out leaving raid without a Necromancer or a Reaper.

Personally, I am tired of Arenanet. They buff too hard, then they nerf too hard and leave it that way for another year. Necro has more utility than it did in the first couple of years. For that, I am grateful. However, raids still require specific mixes of professions and there is no room for a Necro in cooperative play.

hidden nerf by tonic change

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Posted by: Anchoku.8142

Anchoku.8142

I have no issue with the change

Do Necromancers have a REAL elite skill?

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Anchoku.8142

Use Lich for Tequatl burn phase and AA standing in the right spot.

Do Necromancers have a REAL elite skill?

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Anchoku.8142

Flesh Golem and Chilled to the Bone are useful most often.

Leather Farm

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Anchoku.8142

This makes me want to run it. GW2 is normally unfriendly for grouping. Most other maps are extremely solo-friendly where players just do whatever and loot.

(edited by Anchoku.8142)

Leather Farm

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Anchoku.8142

A leather farm locked behind a group and LS3 story?

For the GW2 team this is innovative. It is far better than the Bitterfrost berry-loot farm.

Relentless Pursuit change suggestion

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Anchoku.8142

Yes, a split is the only good option and it is all Necromancer’s fault for being different.

Another shroud rework idea.

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Anchoku.8142

Making detailed descriptions for major profession changes for the Dev’s to work on has never resulted in that “suggestion” being implemented.

It is often better to describe why the changes are necessary.

Your f1-4 descriptions are interesting thought exercises, though. Please keep sharing.

Advice on a more supportive Necromancer?

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Anchoku.8142

Use support builds in casual open world or pug dungeons. Here are some examples: Jormag gets a cleric wells build (1) because shroud forces a bundle drop, Orr temples get either a zerker or cleric shroud transfusion Reaper (2) to heal after AoE, Heart of Maguma event chains get zerker shroud shout with plenty of CC, and minions (4) occasionally get pulled out when soloing champs.

Advice on a more supportive Necromancer?

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Anchoku.8142

Hahaha!! You posted just a day before this guy called WoodenPotatoes uploaded this video about Reaper Healing.

Check it out: https://www.youtube.com/watch?v=9whN4CCcd-0

Just watched WP’s video. I use those same traits for build 2, though I use cleric’s gear and rune of the grove. The protection duration can work with spectral utilities or wells.

Why is the endgame so "unrewarding"?

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Posted by: Anchoku.8142

Anchoku.8142

End game has become unrewarding for me because there is less social interaction and more impersonal grind.

The newest areas, HoT+, do not encourage grouping, social dialogue and dependency, cooperative adventure, whatever keeps players chatting.

A defence of "trench coats"

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Posted by: Anchoku.8142

Anchoku.8142

I’m fairly certain the medium armour mesh has an inbuild longcoat anyway, hence all the “buttcapes”.

Plenty of buttcapes on heavy. Light tends more towards the weird half skirts.

Half skirts with a poofy bottom. :/

I want my original monk’s outfit back! Thank Grenth for pirate and chef’s outfits.

Edit: Also khaki shorts, Ascelonian pants with normal skirt, town clothes, and many other old skins.

(edited by Anchoku.8142)

necromancer

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Anchoku.8142

Alas, the human race was nerfed. I can no longer pop Prayer to Lyssa like candy for a random boon every few seconds. It was like having an endless bag of Skittles for a rainbow of boons, though it was useless in most situations and Necromancer was far underpowered at the time.

Relentless Pursuit change suggestion

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Anchoku.8142

It is a good idea. I will take anything that will make greatsword good for more than blending trash mobs.

Maybe it will get buffed once a year until it socks less, like axe.