Did you talk to the vender? There is a vender that gives you back costumes or toys. He gives you a consumable as well for a regular town costume. I had to talk to him to get my flying broom and boxing mitts. There’s one in rata sum in the bank and trading post area.
Ok I was just wondering. Mesmer’s iWarden does cease to function on terrain that is not flat. Of course there could be more to it with iWarden than just the terrain but its is always bugged on uneven terrain. A prime example is the happy fractal with the tilted platforms and the entire last boss room is on a slant.
@ Tesumia. Your information is incorrect. When the player falls at a seal they are always put in a downed state at the current and uncompleted seal. It has always worked this way. They were not put in a downed state a level lower. You are only put in a downed state a level lower when you fall off the side on the way up to a new seal. In that case you can reset the hammer because it is floating in the air somewhere. This bug can occur at any level for the seals but it is most likely to occur at arms because of the holes. You don’t have to go through the hole you could also simply jump off the side and the bug would still happen.
@digitalruse. That is good to know. I suspect when the game moves you to a downed state at the seal it actually takes you off the map in the process. That is when the hammer gets permanently lost. I believe that the hammer respawns on wipe when you fall with it before a seal phase because it is still on the map floating in the air somewhere. If you DC it’s obviously off the map as well and can’t be reset with a wipe.
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I’ve noticed some posts recently in the forum about rock dogs as well as minions standing around and not attacking. I personally have not played my mesmer much because of all the bugs but I have been wondering if iWarden has gotten worse recently. Maybe these bugs are some how connected. It might be a good thing if they are connected some how because it would be even more likely this bug would be addressed.
Also thanks allot to frifox for creating and keeping this thread up to date. You are the best.
I’m just curious if you have tested this on even terrain versus uneven terrain. Mesmer has always had problems on uneven terrain. Interestingly this seems to be affecting rock dog too from another post in the forum. If there is a time they consistently work that would be great to know in trying to find out what the problem is.
Do you notice it happening more on uneven terrain? I’m just curious because that is where mesmer always has had problems. The same issue seems to be occurring with necro minions in looking at other posts in the forum.
Thank you. Please note this bug occurred when you changed how close you have to be to the seal to hit it. Some players were exploiting the first two seals by hitting them both at the same time with one hammer charge. I believe this is why the distance to hit the seals was adjusted and this is when the hammer became bugged at the seals when a player falls off with it. Please refer to my longer post above for the specifics of this bug. It should be easy to replicate. (17th post down)
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You are on different servers
This is still happening. At arms the seal knocks you back when you are too close. I warn people about this and the bug but they still get right on top of the seal and end up getting knocked back into a hole. The hammer is permanently lost. This needs fixed asap
The hammer needs to respawn with the downed player who fell off at the seal. This is how the fractal used to work. Or please take this out of the rotation until you have time to fix it.
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Can you be more specific? Did you wipe at all before killing the boss? Did you try full party wipe and respawn after killing the boss? Did scarlet do her little commentary before the boss fight started? Did you notice anything out of the ordinary?
If you don’t know I hope you sent a ticket as anet can then go back into your logs.
I think there have been some server issues. Over the past few days I’ve had chat lag and some random lag spikes. in talking with other people, there has been a fair amount of chat lag, lag spikes and DCs just these past few days. You can even check other recent posts in the bug forum about chat lag problems. But who knows its hard to tell.
What they need to let us do is be able to keybind /dance. Because typing that out just takes too long. Hitting a key quickly to fix it would be fine by me. Obviously that isn’t ideal but it is much better than what we have.
Are you on the same sever as your guild? Are you guesting to your guild’s home server? I know with the new mega server it was supposed to make doing things like guild missions easier, but if you don’t guest there can still be problems.
I’ve had this bug three times now and posted in these forums about the bug with no response a couple weeks ago.
However, I believe these posts need to be more specific to help Anet fix this bug if they choose to fix it.
I’ve had this happen to me only at the chest and the arms. Specifically this will happen when you are at the seals. If you drop it getting to the seals you can still reset it (if someone else has had a different experience please reply). The game mechanics change a bit for falling off when you are at the seals. If you fall at the seals the game mechanics move you to a spot near the seal and put you in downed state. This makes it possible for your party to come rez you. This is also where the problem occurs. A player with the hammer who falls while at the seals will lose the hammer. It will disappear. I believe the hammer used to spawn on top of the downed player before the last major patch. Regardless, before the last major patch, this was not an issue because the whole party could wipe to respawn the hammer. Obviously this doesn’t work anymore as other’s have pointed out it only spawns for a short time before disappearing from the platform.
This is also slightly different than losing the hammer on your way up to a seal. If someone falls off the hammer usually ends up floating in the air somewhere near where they fell. This doesn’t happen when someone falls off near the seal because they don’t actually fall, they are just moved close to the seal in a downed state as explained previously.
If anyone else has any more specific details – or if you find that some of my info here is incorrect – please let me know with a reply.
Note to OP: It might be helpful to update your first post with the more specific details and put (updated/date) after the title, that way it might get a dev’s attention as we get more details on the bug. I don’t know if they actually go through all the replys and read all of them.
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During the seal hitting phases a player who falls off the side of the cliff is automatically put in a downed state near the seal so the party can rez. However if the player who fell was holding the hammer the hammer will disappear. This happens once and awhile as some seals mechanics knock you back if you are too close to the seal while hitting. The hammer used to spawn with this downed person if I remember correctly.
However since the patch you lose the hammer. This used to not be a problem because the hammer could be reset by having the entire party wipe and retry from checkpoint.
Unfortunately since the patch this no longer works. Upon full party wipe and reset you see the small platform the hammer is supposed to spawn on with about 2 seconds of gold glitter animation. But no hammer ever spawns. Normally the hammer spawned on the platform upon full reset and was surrounded by gold glitter animation until you pick it up.
I tried full party wipe multiple times and we checked the other platforms where the hammer spawns at previous checkpoints. This has happened to me TWICE now. The result is always a party disband as you have to start over but everyone is frustrated.
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I’m concerned the devs won’t even bother looking at this thread and use this as an excuse:
3. Do not post more than one bug per thread: lists of bugs are not very helpful to us because we’re frequently sending thread links to specific people who may not be able to address the other bugs you’re reporting. Please make a separate thread for each bug you’re seeing. [edit] This is with the exception of a staff request for bugs to be consolidated.
This is under the sticky on how to report bugs. If I’m mistaken let me know and I’ll delete this reply. But at the moment there is so much other stuff in here besides just a plan bug report.
A lot of these can be explained by the “most times there is a slope” rule. In particular, Harpy Fractal and Arah have a lot of fun locations where the ground slopes. Those seem to confuse the wardens very often.
In the harpy fractal at the end on the golems there isn’t a slope. I believe its because they start out as friendly before attacking the asura boss. That is when they become aggressive but the wardens do not pick up on that.
My wardens otherwise have few problems in that fractal, they work alright on the small sloped platforms that the harpies are on. If they don’t attack at first they will at least start to at some point.
I’m not as certain on the grubs with lupi but yes it could be terrain.
Edit: they also glitch on immobile targets, especially targets that are not aggressive like the totems in HOTW that gives buffs to the boss. This could also be why they don’t attack the golems as they start out as immobile targets before attacking the asura in the harpy fractal. I also forgot to mention they never attack mossman if he is near the water in swamp fractal. I think this is because they have tried numerous times to fix the glitch people do with him and it results in failed iWardens, but they will not attack, and they will not move when summoned in that area.
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Maybe you guys are the ones who don’t understand the playstyle and are getting mad because Anet isn’t conforming it to your incorrect notions. PvP is the one format Anet actually balances around, I think they generally know what they’re doing better than a bunch of randoms with questionable experience in the class.
You guys sound like the Smash players who complain about Sakurai “ruining” Smash by catering to casuals and making it less hardcore when it was never a hardcore game to begin with. Just because something happened to turn out the way you liked one time doesn’t mean it was intended or in conformity with the overall vision.
If the skill would have been fixed in the first place (the tracking corrected) there would much less discussion of this problem. The fact is Anet completely ignored mesmer’s requests to fix a huge list of bugs including iLeap and tracking and instead went and nerfed iLeap. My guess is they couldn’t fix it so they just made it even more unusable.
Also anyone claiming that this is a bug according to the tool tip needs to revisit past updates where Anet changed the tool tip to more accurately reflect the skill itself. They could have just as easily made the tool tip reflect what the old iLeap was doing which would make it no longer a “bug” which by the way was never reported by such by the community (from what I have seen) and was in the game since launch.
Lastly, this is also a huge hit to PvE especially in high level fotm. The leap clone constantly dies on mobs that move such as moss man or the Archdiviner or even just some mobs like dredge. Which in turn makes iWarden even more useless. IF he actually decides to attack it doesn’t matter unless someone else immobilizes because it will just move away. I’m sure there are several other instances of this same problem in other dungeons as well.
iWarden will never attack the 4 golems at the end of the harpy fractal. Unfortunately, I still use focus for the relfect from curtain otherwise I would use pistol.
Also iWarden does not attack grubs spawned by Lupi.
As Veruah Posted, I agree these are the times when iWarden normally will bug.
However I wouldn’t get your hopes up, I doubt Anet will fix them. Also if you end up putting this in the bug forum create a new thread. The instructions they have for the bug forum explain they wont look at long threads like the mesmer bug compilation thread we have going on there.
Ok so I’m sure there has to be something I’m overlooking here, please know I’ve only been a 80 ranger for a few weeks and have only been reading the forums for that time. It’s my 4th Character.
The basic idea is this: Pet “Classes”
Different pets would be given different classes which would affect how they take damage and some of their basic mechanics. Such as a bear pet would be a tank class, and would work like the current system works. But a cat pet would be a damage dealer class, and would only take damage when the ranger takes damage (or something to this affect), however it can not take hate from any mobs. This could go further to include boon pets, and maybe for those pets specifically the f1-f4 skills could be changed so you can manage the boons.
Feel Free to shoot this down, someone has already thought of this probably… but hey I have only been reading the forums for a few weeks and off and on at that.
Blowing people away in WvW with longbow is currently the easiest possible thing you can do, since it’s 1800 range and the DPS is extremely high for an accurate ranged weapon. The only other weapon that deals comparable damage at 1200 range or more are grenades and guardian scepters, and scepter requires the target to stand in AOE. Not happening in WvW.
I agree LB 5 is awesome for a zerker build, especially in WvW… but it does not justify the low damage the weapon does overall, especially in PvE. In comparison, in PvE I can do at least (rough guess) 3-4 times the amount of aoe damage using Firestorm and Ice Bow 4 one after the other, and then I also have lava font, can chill and cripple. LB can’t come close that damage. Yes the range is not as long, but that doesn’t matter often in PvE.
*Note this takes into account no one stealing my ice bow :p
Sounds good, but I think it will result in a similar problem as just having them take no aoe damage at all. It would take some skill in that you need to know what these attacks look like, or just notice the red circle, however then you just set the pet back on target and basically you have made the pet invulnerable to all aoe. Devs have already said its too powerful to make pet invulnerable to all aoe. Unless I am missing something here and in that case let me know
Edit: I guess you would lose some DPS during the time you are calling your pet back, but it would be pretty minimal. I’m also wondering how this would work if your pet is tanking.
Well I was all excited but it did not work for me still cant purchase, same error message.
I’m having the same issue, however I did not DC or leave instance early. I did not receive an ingame mail on where to find the suspects. I’ve tried redoing the instance on other characters, destroying the kit, and wasting a lot of time. I am only prompted to leave while holding the kit/ scanning with it while talking to any of the NPCs…