@ Aidan. Check out the bug forum we get new bugs all the time. What Anet said in the past about the system working correctly may or may not be true today. Also you’re quote from Anet doesn’t say anything about DR which we know affects drops.
As I asked in the other thread.
Why are some people (Astral, Fleshwound, etc) so opposed to having Anet look into this? What do you personally have to lose if they look into this.
And yes I know they looked into this before, however I’d like them to look into DR as well. And of course the game gets new bugs every patch so it could easy have been working well “before”.
I don’t really expect a response. I think at this point they are here to derail the thread to make it close. Everyone has heard your points over and over. This still doesn’t dimiss the fact that there COULD BE a problem.
It is possible there could be a problem, but I haven’t seen any evidence to suggest that there is a problem.
Sorry I know you haven’t read the other threads. But there is no way to gather evidence to show this isn’t problem. If you want to suggest something go ahead but I’ll easily be able to pick it apart to show you its not possible as there’s too many unknown variables. So the argument goes that those saying there could be a problem have to show evidence. When you can’t show any valid evidence because we don’t know enough to run any tests that would give us valid data.
And what makes you think that I haven’t read the other threads?
Of course there is no way to gather evidence that shows it isn’t a problem.
And there is no way to gather evidence to show that it is.However, I have no reason to believe that RNG is broken, and in some way favors certain accounts over others. Why do some people get multiple precursors, while others get none? The moon was full on a thursday the month before and the stars are aligned to their astrological sign. Plus they happened to be playing Barry Manilow at a volume setting of 11 when the wind was blowing 4 knots to the east?
I think it really comes down to human nature. It is within our nature to think that some force is acting against us when things don’t go our way. Many use religion to try to explain that. “The devil is attacking me!” or “God doesn’t want me to have it”. “The flying Spaghetti monster is mad at me because I didn’t like a post on facebook” or whatever it may be.
So those of us with lots of play time haven’t yet seen the particular items we want, tend to look for an explaination as to why that isn’t happening. “RNG must be broken.” “I didn’t spend enough money on gems this months” “I have an unlucky account thats been flagged to control the precursor market” etc.
Thank you for your opinion. You said you haven’t seen any evidence so I was explaining why you haven’t seen any. So facepalm. Why did you refer to seeing evidence of the problem when you knew we couldn’t provide that lol. Anyway again thank you for you’re opinion on this matter. Again it could still be a problem. You also have no evidence that it isn’t. And discussing psychology really isn’t the point of this thread. If you’d like I can do the same thing in PM but I feel that it is kind of low (especially because it has been used over and over, we already know). I think we can move past the psychology argument which basically says everyone not opposed to this possible RNG issue is ignorant. I’m not ignorant. This could still be a problem no matter what anyone says here.
I like that there’s so much stuff to avoid and doge in open world. Making open world harder… Since they are most likely not making any new end game dungeon content…. Is definitely something we need more of.
Chuck that isn’t what this thread is about. Also you’re mis interpreting what Anet said. They are doing the next beta by both random email and by the portal drops. So if you didn’t get a portal drop there’s still a chance you get in through selection from email.
As I asked in the other thread.
Why are some people (Astral, Fleshwound, etc) so opposed to having Anet look into this? What do you personally have to lose if they look into this.
And yes I know they looked into this before, however I’d like them to look into DR as well. And of course the game gets new bugs every patch so it could easy have been working well “before”.
I don’t really expect a response. I think at this point they are here to derail the thread to make it close. Everyone has heard your points over and over. This still doesn’t dimiss the fact that there COULD BE a problem.
It is possible there could be a problem, but I haven’t seen any evidence to suggest that there is a problem.
Sorry I know you haven’t read the other threads. But there is no way to gather evidence to show this isn’t problem. If you want to suggest something go ahead but I’ll easily be able to pick it apart to show you its not possible as there’s too many unknown variables. So the argument goes that those saying there could be a problem have to show evidence. When you can’t show any valid evidence because we don’t know enough to run any tests that would give us valid data.
As I asked in the other thread.
Why are some people (Astral, Fleshwound, etc) so opposed to having Anet look into this? What do you personally have to lose if they look into this.
And yes I know they looked into this before, however I’d like them to look into DR as well. And of course the game gets new bugs every patch so it could easy have been working well “before”.
I don’t really expect a response. I think at this point they are here to derail the thread to make it close. Everyone has heard your points over and over. This still doesn’t dimiss the fact that there COULD BE a problem.
Please. My future arthritis will thank you. I know you can work around this by binding clicking to your scroll wheel but that is kind of a pain to bind and unbind. That and I never figured out how to do it with my razer mouse….
So pretty pretty please!
Move quickly to prevent being burned.
Get burned anyways.
Fix it.
My guess is it’s coded to just tag you in location X at each time interval, if they match then you burn, so moving too tightly will often have you in the same spot on that tick. At least I haven’t had it happen when I move a bit more and not just wiggle.
Nope it’s just bugged. It didn’t do this like a year ish ago.
I’ve done over 2000 fractals and have 4.5 berserker sets, 2 defender sets, and 2 condi sets. I crafted 1.5 of the berserker sets. And got one of those coats through the luminescent armor. But 2000 fractals is a lot..
Really it’s not expensive to craft them. Sure leveling costs maybe 200g but then you can farm a majority of the matts yourself really easy. Now if you are paying upfront to skip time gated crafting then yes it’s expensive.
If you got selected to play the beta. But didn’t play it. You still would have gotten the chest/ upgrade. You can’t say it’s a thank you for testing the beta. It’s a thank you for getting selected by RNG.
The car example by segman is also great but you left out the part where some customers gets randomly selected to drive a brand new camero. Some of them decide to test drive it because hey it could be fun. They test drive it and then get a new set of rims for their car. Some don’t test drive it but since they were invited to, they get new rims anyway.
There’s no entitlement here just craziness and probably some type of issue with the way accounts work or something so that when people who had beta access had the beta character slot removed, Anet would have had a harder time of trying to revert the account to something that was dated and no longer offered. But if they were to be fair they should have done this for everyone.
Think I’m done in this thread. Someone says I said RNG is working perfectly. I never said that. I keep saying the same thing… RNG/DR/loot could be bugged. You can’t argue that it isn’t because you don’t know the code. There’s nothing wrong with Anet looking int this. Yes they looked into it before but the game bugs with every patch it could be bugged currently/recently. And since it’s impossible for us to test this then we can only ask Anet to look into this. Unless someone quotes me I am done here lol.
(edited by Andraus.3874)
I’ve put some more thought into this. I really admire the OP’s persistence. However it just won’t work. We don’t know enough about game mechanics to take into account all the variables because we don’t know all the variables to take account for. A great example of this is DR. We don’t know if there is some type of monthly or bi-monthly+ DR on characters or accounts that limits the amount of exotics or precursors that account or character can get. So you could test the “RNG system” and get some results but without knowing everything that affects drops and loot then the results aren’t valid.
I’m not saying to not go for it. I’m just saying no matter what you do, you will have no idea how valid your results are.
Here’s the bottom line.
You can’t argue that the RNG system is for sure not bugged or does not purposefully favor newer accounts. The same can be said for DR. You DO NOT know the code. You CAN NOT argue this.
You can state your opinion that you don’t think its bugged and then start linking things like confirmation biase. But you can’t say with certainty that there isn’t an issue.
You can’t test that RNG/DR/loot drop tables (w/e) to show that it is bugged or not bugged. There are simply too many confounding variables and to do this on such a large scale to show statistical significance would be pretty much impossible. Also if you would figure out a way to do this and on a large scale that data would not be valid because we do not know all the variables such as how DR works exactly. So the data would not be valid. With that being said it is not a terrible awful thing to ask Anet to look into this.
Anet in the past said there isn’t a problem with it. Meanwhile in the past random people didn’t get random chest(s) in the mail. The game bugs and these bugs change.
There’s really no reason to get upset about asking Anet to look into this. Unless you’re on some type of ego trip where you want to prove everyone else is wrong even though you have no data and no code then say it’s up to the OP and players that think there could be a problem to provide this data. When it is pretty much impossible to get this data.
So lastly you can ask others if they think it could be bugged too, get replies, and hope Anet looks into it. Of course that means you can’t say it is for sure bugged. And there’s really not much you can do outside that except maybe collect data that won’t be valid nor statistically significant.
(edited by Andraus.3874)
Is it possible that the grandfathering of the newer Magic Find system was bugged and new accounts are not affected by it.
Or perhaps the bug is on the new account side and they are getting positive benifits.
There are all sorts of possibilities. That’s the reason I focused the thread on “loot” and not “rng”. Rng could be working flawlessly for all we know, but when acted upon by other variables in the “loot” algorithm the outcome (loot) becomes unexpected.
Or DR or a hundred other things which is why it is so hard to test on a large scale. And only having a couple accounts show there is a problem means nothing statistically no matter how much some people argue that you should have done some work before hand. I can’t believe the same people are still argueing against Anet looking into this. I’m going to keep asking this
Why is it such a problem for these consistent dissenters for having Anet look into this? Please we are all wondering why you are still posting here. You’ve made you’re points but there is no reason for them not to look into it.
I swear if you use the argument they already looked into it…. While there is a random chest mail bug… You’re obvious ego trip will start showing.
The ego trip is strong here. again there’s no reason for Anet not to investigate this as well as DR. They said they did in the past sure. Meanwhile there’s lot of people get random heroic chest(s) mailed to them for no apparent reason ie bug. Maybe just maybe, DR or RNG is bugged. We’re people always getting these random chests? Nope. So it’s entirely possible that RNG/DR is buggd now when it wasn’t in the past. There’s no point in arguing against having Anet look into this.
Fact: DR is possibly bugged (or maybe has intentional overarching effects to accounts/characters) or/and RNG is possibly bugged. There is nothing wrong with asking Anet to look into it.
Why such opposition into having Anet look into this?
(edited by Andraus.3874)
I feel this thread should be locked on the grounds that it’s worthless.
When I was a fresh young forumite, a mere 2 years ago, I didn’t know I needed to be able to prove what I said. I would make some statement or other and get called out with, source? Proof? If I said I didn’t know, the the response was always, don’t post things you can’t prove or aren’t willing to prove!
So, OP has stated not only that one account gets better drops but is using this to call the RNG system into question, yet when asked to do some work to at least show that one account does get better loot when doing equivalent content over equivalent play, he refuses.
I’m sorry, but when someone makes a claim of this nature, it’s worthless without even minimal data supporting it and the OP should have done some work before he brought it to the forum.
I get your point but that wouldn’t be different than linking this http://www.youtube.com/watch?v=qQQqJo4LDoI and having you watch it then having me make a video where I throw in 20 exotic gs and get junk. You need more data than just 2 accounts to prove anything.
Check this thread out. Apparently DR affects different accounts differently. Now figuring out why would be awesome. But again that could be so many things like how old the account is. How old the character is which way the wind is blowing ….. Etc
This might be a better starting point because it would be more easily reproduced as in getting less karma crests and silver/copper if you can figure out why it happens.
what’s the problem if people give it a go and there’s only a sample size of 10? Why get so upset about it? Sure it’s not statistically significant but who knows maybe it will get enough hype for Anet to look into it. And what is wrong with that? And if they don’t look into it then oh well try to get a bigger sample size and try again. It’s nothing to argue about. At worst 10 people wasted their time
@ tolunart: You aren’t understanding how hard it is to gather evidence relating to this possible problem. Sorry you can’t understand…. Also this issue has nothing to do with rolling dice. Anet having a bug is much more likely than a dice being malformed or something to always roll a 1 or 6… There isn’t an outside variable with dice where the dice can be bugged.
(edited by Andraus.3874)
Sorin is saying you’re proposed design in recording someone looting a few exotics and a precursor is really not an experimental design at all. There’s YouTube videos of guys pulling back to back precursors out of the forge but that doesn’t mean anything is broken.
OP they are actually talking about defending Diminishing Returns. And everyone thought slyvari were evil…. Turns out it’s Queen Jenna
You need more rules because of DR. And since we don’t know how it works exactly this will make your results less valid but we do know some ways to prevent it. The character doing this should always be the same and played the same amount of time in game and zone and do the same amount of events outside of world bosses or loot gathering. Furthermore, to make sure DR is reset I would propose this character has been sitting for at least one week without use. I wouldn’t have these characters salvage or buy anything either from like a vendor. Only sell or save items you obtain during this time.
(edited by Andraus.3874)
This thread is better. The OP offers all sides of the argument and isn’t dead set on pointing the finger saying you’re wrong. Being only for or against in a debatable topic is not constructive which is what I pointed out earlier. Striving for the gray area on topics where people want it to be black and white is always the best.
There’s 4 threads on page 1 relating to this issue. I don’t care much because honestly I grinded out everything and I’m done grinding as I have everything I’d want. Maybe that makes me somewhat biased but I do feel there is some type of issue occurring here
Yes, there is an issue. It is however not a game issue, but a psychological one.
Really? Black and white thinking is also a psychological issue. What do you have to lose by this being investigated? Besides a ego trip in proving everyone else is wrong. Otherwise why post something trollsy like this that does nothing to add to the conversation. If you’re so sure then go test it yourself otherwise neither side has room to say this is a definite issue or definitely not and issue.
(edited by Andraus.3874)
This possible issue isn’t outside the realm of possibility. With that being said, some responses in this thread are on the verge of being rude. Dissenters of this thread have nothing to lose if this issue would be investigated. Well nothing to lose besides their ego trip by “proving” everyone else is wrong.
There’s 4 threads on page 1 relating to this issue. I don’t care much because honestly I grinded out everything and I’m done grinding as I have everything I’d want. Maybe that makes me somewhat biased but I do feel there is some type of issue occurring here but as I’ve said in other threads to test this would be difficult and a grind so I’m not gonna bother. It doesn’t matter to me personally if anything comes out of it either way. But anyone who is saying its a totally non issue is annoying because there’s no way you know that. And if you are so set on it being a non issue then you put effort into testing it.
(edited by Andraus.3874)
People there is no possible way for us to collect data to test this because of multiple confounding variables. So stop suggesting that. It’s not possible and any data we would get would not be valid nor reliable to actually draw any conclusions. Please read my other posts on this page (pg 3) if you don’t understand how this is impossible to test. If you seriously figure out a way to test this with taking into account every variable please let me know.
This has already been addressed back in the old Black Lion forum, and Essence knows this because he was around when John Smith said “give me enough information to theoretically indicate something is wrong and I’ll investigate.” It’s happened at least twice before on the forums, players were posting “something is wrong with X” and the devs weren’t concerned until someone said “here’s some numbers…” and they investigated the issue and fixed the problems.
Track every drop and record the contents of every loot bag for a month. Get a handful of other players to go around with you, doing the same content at the same time, and record their drops too. If you can show that “the guildie who trips over a Dusk every three steps” really does get proportionally more loot than seems normal, or that you get hit with DR faster/longer than other players doing the same content, then you have an argument.
That won’t happen, though, because the devs can check the game logs and see what you were really doing during those times and what loot actually dropped. If you giving them kitten data they will know it.
The same threads have been going on for years, with many of the same names behind them, and never once have they produced any real data more meaningful than “this feels wrong.” Twice, someone stepped forward and produced data and the reaction of the devs was immediate and meaningful.
Until you produce some data more concrete than feelings and second- and third-hand loot bragging (guildie can buy a precursor or even just post the chat code and pretend he just got it, that doesn’t mean anything unless he has video of opening the loot chest) then nothing is going to happen.
See that is the problem. Who is going to run around and do the same exact things with you. You’re going to have to use the same class, do the same damage, kill the same number of mobs and do this for months and months. Who seriously is going to do that. Otherwise your results have no validity. It was easy to do this when fractal drop rates were messed up. Everyone gets an end chest regardless of damage delt, their class, their time spent in the game etc, how many things they killed etc. this would be much much harder to test to the point it would be a chore/job and even then you still have varibles that could possibly come into play that most people aren’t going to account for like your amount of gold you have on you or your karma or maybe already having one or more legendaries. We don’t know what affects this phenomenon and to take into account for everything is on the verge of impossible.
Maybe you could call it laziness then on the advocates of this thread and that’s why we won’t ever get an answer. But seriously you can’t expect for a large group of people to test this and try to take into account every variable. If one person can’t log in one day out of the couple months you plan to do it then no one can log in or you already borked your experiment. That’s rather unrealistic.
(edited by Andraus.3874)
Yes but How do you know your DR from farming Karkas doesn’t carry through with you onto your dungeon run? How can you tell if you have reached DR for exotic armor or weapon drops? Does that DR reset after a certain amount of time or after a certain number of events. Does your amount of time doing nothing on that charater affect DR? Maybe taking a break for a month affects your DR for exotics or having a new account or only playing for X amount of hours or minutes a day. You’ve pointed out two ways you have observed DR which most people would agree with but how do you know there aren’t more?
(edited by Andraus.3874)
People there is no possible way for us to collect data to test this because of multiple confounding variables. So stop suggesting that. It’s not possible and any data we would get would not be valid nor reliable to actually draw any conclusions. Please read my other posts on this page (pg 3) if you don’t understand how this is impossible to test. If you seriously figure out a way to test this with taking into account every variable please let me know.
(edited by Andraus.3874)
The reason there’s a need for “burden of proof” is that it’s what gives your claims any merit, and moves them beyond just being you saying things for the sake of saying them. If you have no proof, then the people saying “RNG will be RNG” have more truth in what they say. While RNG is random, and by that nature you cannot just easily decipher it in short term scenarios, saying the RNG is borked is a quantifiable statement that can be proven or disproved, and a statement of such must actually proven to hold any weight what-so-ever.
Similarly, this game is known for its “poor loot” not because of RNG, but because of how crazy easy it is to obtain through non-RNG methods. Exotics in other games would take weeks, if not months to obtain. Here, on the other hand, you can make them in seconds through easily obtainable materials, you can buy them with gold that it takes less than an hour to accrue, or you can farm boss bags at an extreme rate and obtain them in a couple of hours. This has lead to the bar being completely different across many different things. Something like Bonetti’s Rapier would have been considered absolutely amazing loot during the early portions of 2014, but because of the advent of the Silverwastes the prices on the weapon have been absolutely crushed. Now a nearly perfect weapon that has both a unique skin, has a story reference, and has the best possible stats + a good Sigil for its rarity (things that would make this an amazingly desired weapon that would be worth crazy amounts in any other game) is just barely worth anything and anyone can buy it for practically nothing. The same could be said for rares, which are thrown at you with a complete passion. That is, they’re thrown at you in extreme numbers, and in extremely predictable patterns that anyone could figure out.
And to “feel fun” is a completely subjective thing that should not be changed strictly because of a vocal minority. Especially when this “fun” doesn’t have anything to do with reality, and is strictly the vocal minority complaining about something as trivial as someone else having better luck than them (and without any proof on the matter, that’s exactly what it is: only a complaint about someone being more lucky than them). This isn’t a gameplay thing, this isn’t a quality of life thing, and this most definitely isn’t a substantial thing until proven. “Feeling fun” is your personal take on a situation, and can completely change at the drop of a hat based on completely trivial things. Such as the concept of “RNG is biased based on account, regardless of magic find.”
Finally, your “observational data” is nice, but is irrelevant if you’ve never put them down on paper. If you’ve not written down your exact amounts, or even approximate amounts, as you’re doing them, then having such data is irrelevant. As an easy way to put it: if you have your “approximate observational data,” and there’s supposed to be an exact opposite account for drops based entirely on this conspiracy, then the overall net account luck hasn’t changed. So either write down your numbers, or understand that your claims don’t go past claims and that literally anything can “disprove” your statements (in the exact same way that your statement was made in the first place).
Please explain to me how DR works, how long it lasts, why it lasts longer for some people than others doing the same events, how it applies to mobs, does salvaging or crafting to obtain exotic ectos or rare armor affect DR? Do bandit chest and looting obi shards affect mob drop DR? Does having 500 or 600 or 900+ gold make your DR kick in faster and last longer? How exactly would you go about testing this given all these confounding variables.
Again, just because it’s pretty impossible to test doesn’t mean we shouldn’t address it.
Here are some ideas that seem to be somewhat consistent about how DR works. But our information is very limited:
- zoning and/or playing in WvW does not reset DR.
- DR is character bound
- DR sticks to some people longer than other people. A majority of people can zone to reset TT or Teq DR but some people need to zone and do some dungeons or events to reset it.
- DR does not reset every 24 hours. If you play one character for to kill Teq in Sparkfly daily, and leave that character parked there for doing this daily, you will get DR and loos chests.
(edited by Andraus.3874)
- The backhanded slap to the professionals who are on staff is unwarranted. If there is a problem with the GW2 loot system, those problems are the result of design decisions that are rooted in the philosophy behind the game, and reinforced by management decisions.
If there’s a problem with the loot system that could mean a bug. If there is some type of DR/unlucky accounts that a player can’t get rid of because they play consistently, there’s no way you know for certain it’s a design choice. It very well could be a bug unless you know the code or work for Anet. Though I agree we don’t need to be attacking the devs here and that doesn’t add anything constructive to this thread.
Everyone saying that no one is providing factual evidence please enlighten me how you would go about obtaining this evidence. There are so many factors that play into DR and there’s no reliable way to say that your DR has “worn off.” There is no way for us to test this.
DR is real. Certain events such as leaving a character in Sparkfly to farm Teq over and over will result in loss of chests because of DR. Here we can see a specific example. But random things like simply zoning can reset DR for some people. But others have to do more than that and go do some events or dungeons as well to reset this DR for this event. What we don’t know, and never will know, and can’t test, is how DR works for other events or on mobs. Are there different types of DR? Such as an overall mob DR where you kill X amount of things in a X amount of time and you are reaching DR that carries through zones and takes 24 hours to reset (which in some cases may never reset for people who play daily). Maybe there is, maybe there isn’t, but there’s no way to test this as other factors might also affect DR (maybe salvaging for ectos affects DR from drops from mobs, or getting obi shards from bandit chest affects this DR). There’s too many confounding variables to actually test this. But that doesn’t mean we should give up and ignore it or say it isn’t real when it very well could be.
(edited by Andraus.3874)
The implications of this thread are very frustrating and really just kitten me off. I’m one of those players who’s been playing for about two years and never seen a precursor drop. I’m willing to believe that there is some sophisticated system for DR that may be character-bound, which is kind of idiotic really. I might try farming with different characters and see how my drops change.
Yes there is…. The thing is we have no idea how long DR sticks to us and it seems to stick longer to some people than others. It would be great to have some type of DR percent that we can see. Use other characters it might help.
And yet there is a guy in chat asking if it’s possible to loot a portal through the bandit chest to which you didn’t even respond…SMFH…..some members of this community…..
That was all within 1 minute. How do you know he didn’t respond after the picture…. Some members of this community…. Lol
Thought I’d throw my 2 cents in here. I run fractals all the time. Like 2000+ runs. If I take a break for a week or two and come back I usually end up getting better drops the first day. If I instant level a charater to 80 and take him in I always get better drops. Every time I’ve instant leveled a charater to 80 I’m getting exotics and twice as many rares coming out of the end of the shard chests. I also am more likely to get a skin or weapon/armor chest. I mostly do them for fun but if I was smart I would take breaks from it for weeks to reset whatever happens :-/
Sure this could be RNG and I’ve only instant levels charaters like 5 times so my sample is terribly small.
I also recall a thread of people comparing DR on the one dude in Diessa (can’t recall his name ATM) and how long it seems for DR to wear off. This is actually somewhat testable. People would farm him together and stop getting drops at various times. But interestingly some people could go do an couple events in anther zone and start getting drops again. Others had to do significantly more events/dungeons ect to get rid of DR.
Apparently DR is character bound. Which isn’t what this thread is discussing so much but if you only use a couple different main toons this might account for having high DR on all of them. Or maybe DR affects your account faster than it does for others accounts. Or maybe newer charaters have different DR (like my old ele has the wrong size ground target circles for staff, but my new one has the correct size). who knows. Anyway just thought I’d add something. I do agree tho the RNG is not pure RNG and I think DR affects certain charaters/accounts differently.
(edited by Andraus.3874)
It’s not an email its in game mail. Clear your in game mail it’s probably stuck.
You lose a phantasm which is pretty big in certain cases. For example fractals there’s lots of ranged fights so you’re pretty much stuck with iBerserker and therefore phantasm build is pretty much out. Although it seems Chrono won’t work as well anyway with phantasm build anyway…
But yeah it is way too soon to tell. Mesmer definitely needs some upgrading for PvE and I’m not quite sure how this will end up working in pvp.
Anet also might be trying to balance classes in terms of PVP vs WvW vs PvE. So that each class is viable in all different aspects of the game. No need to panic yet.
wait until another sale and use an extra account as a place holder…
BAM
you’re welcome
We kind of already have a simillar item to the one OP linked… would like more masculine looking armor myself, but still on the skimpy side.
GW2 will never have the trinity. There’s so many threads already created about this… If you want the trinity there’s lots of other games you can play. Final fantasy 14 isn’t too bad.
There are however certain classes that function as support type classes. For instance j. Fractals a good mesmer will always be focus pulling mobs into groups to kill faster. They will also be taking stacks down quickly for ice bow deep freeze. They also will use iWarden, curtain, feedback to have lots of reflect up time. Such as in the Ascalon Shard they will strip boons.
Ele has water field and fire fields to blast for healing, might and fury.
Engi stacks vulnerability.
Most classes have some type of support but some more so than others. Currently necro is one of the most lacking and ele is probably the strongest in terms of support as it has so many blast finishers with water and fire fields plus ice bow. Outside of this type of support, as in some actual healing skill for healing other players such as cure is in final fantasy, you won’t be seeing that in GW2.
This could lead to some very bad team comps. You can’t get away with a random comp if you want your run to go smoothly.
Simply put… a company does NOT owe you transparency. Period. They are under no obligation to discuss ANYTHING with you.
You are NOT a shareholder. You are NOT an executive. You are the CUSTOMER. They owe you nothing but the product they put in front of you. Is it nice to get more? Is it courteous? Yes. Does it make you feel good to be “involved”? Absolutely.
If you don’t like Arena.net’s policy with communication… LEAVE. Walk away. I don’t know when that became a dismissal, because it’s not. Your power, the customer’s power, is in your wallet. Walk away. THAT’S how you deliver your message.
So this means you can’t give the company constructive critisism? Since so many people feel this way, perhaps by pointing out the issue, Anet can be proactive about it instead of losing customers.
A lot of players have been loyal customers and do not want to walk away. Theres nothing wrong with them trying to create change before deciding to walk away. It’s worth a shot even though I doubt it will make much of a difference.
Not to mention this is a forum. And this is what forums are for.
(edited by Andraus.3874)
Please don't reward retroactive MasteryPoints
in Guild Wars 2: Heart of Thorns
Posted by: Andraus.3874
Everyone seems to have forgotten that Anet has already said they would be working on some kind of formula to convert existing Skill Points into Mastery Points.
No, we haven’t “forgotten” about it, for the simple reason that devs did not say anything like that at all. Besides, such startement would be absurd based on what we already know about how mastery system will work. No, mastery points will have absolutely nothing in common with skill points, no conversion will even be possible, unless they change the very basics of the system.
Oh yes they did, and it was in a very early interview, after the announcement of HoT(sometime within the first month or so); I’m not going to go search every interview that was done since the announcement. You can choose to disbelieve me if you want, I know what I heard(and I remember important little details like that). Now, whether the conversion of SP’s to MP’s remains is another matter entirely, it’s quite possible Anet decides it’s not a smart thing to do, but if you already own the game and have completed everything in the original release, you should be able to automatically get the Masteries from those areas at the get go(no need to duplicate what you’ve already accomplished).
They said they are going to put more ways in game to obtain skill points as you won’t be getting them anymore from level up as that will count toward mastery. Yes current ways of obtaining skill points via leveling is going to be converted into MP…. But not skill points in the world that you complete by doing events….
Please don't reward retroactive MasteryPoints
in Guild Wars 2: Heart of Thorns
Posted by: Andraus.3874
Where is everyone getting the information (or why are they assuming) that any MP earned from the core game wouldn’t be spendable for any mastery line?
That’s not how I assumed it would work at all. Any mastery point could be spent on any line.
Also, I don’t really see the bad thing of tomes being useable. They still need to earn the mastery points to be able to use the tomes, so they can’t 100% the expansion in a day
You are missing something… You will have old Tyria MP for thing like map completion. So when you log in on the expansion you will already have MP to spend. So you could (if ToK work to gain XP in the Mastery Track) finish a mastery track in a day.
But yes you will need to still earn MP for the new area.
Start with hammer but eventually you are going to want GS. Others trying to blast fire fields for might or ele for fury will get frustrated with constant light fields on thier Fire fields. There’s also fights where you need GS I’ve hammer for sure. Harpy fractal boss to gather the golems, cliff side when you stack at mid for GS 5, cliff side boss for every 25% health face phase…. Might be some others I’m forgetting. Also taking staff and using AH can be good as well since staff 4 (I think) which stacks might heals you a good chunk. If you don’t really need ranged for a fight is put staff on just for that, even if it’s to stack night before a pull.
But currently yea, scepter focus is your best ranged. Don’t take staff into fire shaman, people will instantly know you’re not so great.
Very unlikely unless it’s an overwolf app. But something made by Anet… Nope.
Most people I know have legendaries and I have 5 myself. That means nothing tho. Idk how many people you know or what it means to “know” someone that could mean a party member that’s a pug or someone that’s on your friend list or somobe that’s in your guild. Anyway there no point in argueing about this lol.
Actually they have made some great progress. The thing is they are all mesmers and they are using mesmer magic to make it look like they have made no progress. Their magic is so strong that you can still fall through the holes in bridges and such even tho it’s invisibly fixed.
This is confirmed by setting your graphics to low. You can see through their veil and notice that they aren’t using picks at all despite the clinging sound you hear as they move their arms up and down. I think at this point it may even be fixed and they are just purely there to maintain the illusion. After all Mordy won’t bother with LA if it’s already destroyed right? So they are actually pretty clever.
Interestingly this isn’t the first time mesmer magic has been used this way. If you remember back to living story 1 the krait mesmers used mesmer magic to build thier tower in the middle of the lake while no one noticed. The tower was apparently invisible and you were able to swim through it despite it being there and invisible.
If only my mesmer had such powers.
(edited by Andraus.3874)
MF doesn’t influence world chests. Also if you are farming SW watch out for Diminishing Returns. It’s challenging to tell when DR wears off for you. Sometimes I think it can take up to days but there’s no way for us to know. Best solution is to rotate in different charaters and its apparently charater bound.
But yeah RNG needs fixed. Also showing us our current DR would be awesome…