Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons
I would be content, if they added this one. It is relatively weak to conditions (with no vitality) and doesn’t benefit much from critical hits. This would work well on Druid/Ranger.
Vitality has nothing to do with the effectiveness of conditions, at least no more or less than it does with the effectiveness of power.
A large vitality pool means you can live longer, loaded with more conditions, which gives you more time to cleanse or ignore and swallow them. This is obvious, no? Everything with low vitality pool has a weakness to conditions.
I disagree. We have good burst now with pets. The problem however like you mentioned, is that thieves might be difficult to deal with. We will have to see as glass ranger has a few new mechanics thanks to hot to deal with thief, namely Celestial Shadow, an on demand smoke field, and now the new PM.
That’s a spike. Not burst.
I’m not going to argue semantics with you. But if we’re being like that, then no class except warriors have bursts.
Mesmers and Thieves do.
You can’t compare a hit for 8K form a thief’s backstab against Bristleback that has a 3,5 second cast time while adding a pet swap + Smoke Assault that has another 2 second cast time.
It is an increase in DPS, but it doesn’t tear your HP out of nowhere in a split of second.Burst is an attack or series of attacks made to hit simultaneously resulting in high damage dealt in the least time possible.
Spike is a combination of attacks that makes your DPS go higher than average for a limited amount of time.With all due respect… You can’t consider a combo that takes 5 seconds to execute to be a burst, can you …
You must be confused. Your definition of spike is too loose. The term comes from looking at charts of say, x over y. We call anything a spike which, quite literally, draws a spike on the chart. So, if we are taking about DPS (damage over time) the spike would be any time damage drastically increased and decreased in a short timeframe. That’s the only thing that would draw a spike on the graph. A burst is the only thing that would be seen as a spike. They are synonymous, in terms of DPS. A burst will cause a spike in DPS.
Need:
1050 Power
1050 Condition
560 Toughness
560 Healing Power
I would be content, if they added this one. It is relatively weak to conditions (with no vitality) and doesn’t benefit much from critical hits. This would work well on Druid/Ranger.
Question: how are we supposed to stand against DH now? Less evasion, less armor, same big Ring-o-death. It is going to be too rewarding for DH to press 1 button to insta port to you on point, and another button to instantly poop out a magical trap. Shouldn’t you increase the trap cast time to 1s for all their traps, to balance this out?
This way we can interrupt it, so they can’t get a guaranteed decap on us? With the tanky amulets and evasion we could dodge a few pulses and swallow the others. Now we’ll have no choice but to leave the point.
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The amount of crying in this thread is lovely. Finally, the bunker/condi bs is hopefully gonna stop being so dominant and we get a faster game again.
Don’t be so happy, remember what happened last time? Shatter mesmer was running around popping people like zits from stealth. Now that we have AOE insta death rings, no defense and reduced dodging it will become a spam fest. Skill ceiling will be even lower.
Mender’s Amulet
1050 Power
1050 Healing Power
560 Precision
560 VitalityWe’re also removing the following amulets:
- Soldier’s
- Settler’s
- Celestial
- Sentinel
That is four of the five amulets I use on Druid (you missed crusader). I am really concerned these changes will vastly reduce Druid’s viability. Sage’s amulet does however look interesting. Does anyone else feel like Ranger/Druid will suffer considerably?
A scientific study was done where people only saw a black dot in the middle of a square failing to see that the space was 99.5% white. People mostly notice negatives far more than positives and with the introduction of mender’s druid is receiving an indirect buff as you’re getting more of the stats that matter on druid.
That healing power won’t do crap without toughness. Mesmer, Revenant, thief, and DH will have fun showing off, on their steams, how fast they can 100-0 the brain dead Druid. That’s my prediction. That amulet will be useless for Druid.
Amulet Changes:
We’ll be adding the following amulets:
Mercenary’s Amulet
1050 Power
1050 Condition
560 Toughness
560 VitalitySage’s Amulet
1050 Power
1050 Condition
560 Healing Power
560 VitalityPaladin’s Amulet
1050 Power
1050 Precision
560 Toughness
560 VitalityMender’s Amulet
1050 Power
1050 Healing Power
560 Precision
560 VitalityWe’re also removing the following amulets:
- Soldier’s
- Settler’s
- Celestial
- Sentinel
That is four of the five amulets I use on Druid (you missed crusader). I am really concerned these changes will vastly reduce Druid’s viability. Sage’s amulet does however look interesting. Does anyone else feel like Ranger/Druid will suffer considerably?
Anyone can explain me this? Thought it was solved (screen taken 14th january)
They have not fixed it yet. I have the same issue. Thanks for posting, though. I was thinking they already fixed it and something else was wrong.
What a joke, what an absolute joke.
#esports #reducequeuetimes
Don’t you know there is no difference between Amber and legendary!!!? Everyone keeps saying it, so it must be true! I don’t know who that PZ team is, but they look like a bunch of Legendary scrubs. You only scored a hundred points! Get good! :-)
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I agree with the above mentioned skill and trait list and would like to add that the HoT release and subsequent update have removed our high damage build options completely. SB, LB, zerker, rabid and carrion builds just can’t compete in a meaningful way anymore. I think Druid is in a decent spot as a medium damage hybrid healer or bunker, but that’s about it. We lost our other options and that is a little sad.
How the heck did Sharpening Stone NOT make that list?
Edit:
- Greatsword
- Hilt Bash: Increase this skills range slightly so we can combo off of Counterattack
The knockback from Counterattack & range from Hilt Bash are both 300. Hilt Bash’s range was also corrected a month or two ago in a patch that allowed it to travel the actual 300 distance when before it was only 220.
Still can’t land it on people running away from you and can’t combo it off counterattack, which I think is what Slanger is trying to get at.
I don’t know, but I can hear Gravity Well pounding away in my sleep. Bang, bang, bang… over and over again. Face two mesmers on point and it is: bang, bang, bang… bang, bang, bang… bang, bang, bang… bang bang bang… You’ll be bopping up and down for 30s like a rag doll.
The interlude after the 4 Gravity Wells is a nice Dragon’s Maw sometimes.
Pull, float, pull, float, pullpullpull.
Is this Pinball Wars 2?
Painfully accurate. The CC in GW2 is absolutely bonkers.
Funny because people with 2 or more braincells found out that they should not just stand in the wells. As for the reset of the elite, woo hoo, elite… If it’s gravity well, you have pulsing stability, if it’s moa, random dodge, blind, etc. it. Time warp? Hah.
Yes, Yes, and those who have billions of brain-cells, and an IQ over a hundred, know that you can dodge every offensive skill in the game.
Maybe they can give Ranger a shout that makes all his (and pets) attacks unblockable. That would shake things up a bit. Without something like that, bows will continue to be a thing of the past.
most ranger I see in pvp run zerker which causes them do die close to instantly when you get close
Id say its the build if that happens since I usually dont have any problem staying alive 2vs1 or sometimes even 3vs1
just use the glyphs they are pretty much made for pvp
Wha? I think I was in one match with a zerk ranger in the WHOLE SEASON, suffice it to say his arrows were swallowed by endless amounts of evades, reflects and blocks. One in what, 200 – 300 matches? You are not playing ranked, are you?
I don’t know, but I can hear Gravity Well pounding away in my sleep. Bang, bang, bang… over and over again. Face two mesmers on point and it is: bang, bang, bang… bang, bang, bang… bang, bang, bang… bang bang bang… You’ll be bopping up and down for 30s like a rag doll.
…Yeah, you figured it out. That, or they had a really bad composition. They already achieved legendary, so are probably doing their profession challenges. Don’t go thinking you are a hot kitten . You probably beat a bunch of people doing their profession achievement. In the third tier, you need to win 5 games with 3 different classes. How many people can do that well? 2 maybe. 3, not really.
Yikes! Thanks for the info… I’ve been using HoT pets with this all along not knowing. Man I should really test stuff before settling on a build. LoL!
I actually LAUGH at Metabattle suggesting Wilting Strike in the PVP Druid build..
I found out it doesn’t work on new pets and pick Natural healing all along.
Never trust Metabattle completely.
The metabattle even suggest Wilderness Knowledge without any Survival skills.
A build rated 4,75+. I lost faith in Ranger players every since and I never ask for help from anyone regarding the class.
Why would I when I realize I know the class better than most of the hardcore elitists?
Ha, ha, the Meta battle build is horribly wrong for Druid. The strongest Druid build is not even posted. MetaBattle is almost always wrong for the Ranger class.
Edit: looks like they finally got around to fixing it, minus wilting strike and maybe the choice of sigils. But I can see why they posted those sigils.
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I actually think it is rather amusing. The teams that kicked some of the players who had the best mechanical knowledge are now going to have to live with their mistake. Ha ha ha! Poetic justice.
Come on man, you need the beast buff to win that fight on mid! :-) Surely you can survive, outnumbered, for 30s on mid!
Except that bunkers alone will be eaten alive by several DPS Revenants. #KnowThyWeakness
Yikes! Thanks for the info… I’ve been using HoT pets with this all along not knowing. Man I should really test stuff before settling on a build. LoL!
What are you talking about? I reached Legendary rank in sPvP weeks ago with Druid running celestial amulet. Come on! Ranger, in the form of Druid, is a very powerful hybrid healer right now. We deal decent Condi damage, have powerful direct damage, the best healing of any class in the game, and tons of AoE daze, which is a fantastic hard CC. Adding to all this we can self might stack to 25 stacks of might.
Tempest is similarly strong, but will in NO WAY decap or stomp a decent Druid 1v1. Not going to happen. The opposite is also true. Ranger is in the best competitive state it has been since launch. We have no high damage builds at the moment (either condition or direct damage, like some other classes do). That’s my only complaint, but I am fine with finally having a role to play in PvP.
If you are interested in fighting other people, you might want to think about celestial. For the computer, Viper and berserker are great. I’ve always thought it was fun to use conditions, so for me Viper > Berserker.
The defensive stats are for fighting non-AI opponents. Personally, I used PvE mostly to practice mechanical knowledge needed for PvP and WvW. In which case you may want to think twice about damage only gear. It is probably best to build 2 sets of great. 1 for killing humans, the other for the computer.
About the Meta… Some of the MetaBattle builds are horribly wrong, while others are spot on. Last time I checked, they still had the Druid build all messed up. That being said, it is a great place to go to get some ideas. None of the builds posted there are horribad, so it doesn’t hurt to try what they have listed.
Also, keep in mind meta != MetaBattle. Sometimes meta is derived from builds not posted there.
In noob unranked i see them being a free stomp all the time. A class that is reliant on a distance to survive but haves no teleports? My burn guard haves two of those.
No, it has escapes, it’s just hard to recognize the right time to use them sometimes. Most competitive Rangers are using Staff and GS or Sw/T nowadays. Both have excellent escapes.
With GS:
Drop Target ->
Leap ->
Swoop ->
Swap ->
Ancestral Grace
With Sw:
Hornet Sting ->
About face ->
Drop Target ->
Monarch’S Leap ->
Swap ->
Ancestral grace
You can also start with ancestral grace and, if you are really fast, you can cast Sublime conversion at max range to combo it with Ancestral Grace for healing and to block getting projectiles in the back as you run.
Why would you need stability in CA form?
It’s not like everyone will try to chain CC you when you enter CA form? Oh wait… It IS like that!
Heart of Thorns has changed the game. I can no longer reliably Rapidfire, Stealth, Stun, Maul, and when I do. It’s lack luster.
Am I missing something?
No not at all. You are absolutely correct. LB damage output is very lackluster in this meta. Borderline useless. I tried to make it work, early on, and learned quickly it doesn’t. Staff will end up doing more damage because it is not a projectile and cannot be reflected. It also has better utility vs current Meta.
SW/T and Staff work well together, as well as GS/Staff.
No not at all, this is actually a pretty weak composition. I duo queue all the time with a friend (Druid-Mesmer). We really don’t enjoy being matched up with either another Druid or Mesmer. One of us will switch to an alternate (not our main) as we’ll do better in a class we have less mechanical knowledge of than with having that many redundant bunkers. Revenant and Reapers will destroy that composition.
You really need a few party members in a DPS role to be competitive.
It’s a lot easier for newer players though, they haven’t settled into a 50/50 win/loss ratio set by the system yet, which is why you see so many r40 and under already at legendary compared to all the legendary champions stuck in Ruby.
This is a true statement. With no adjustments made, the system can give a wider variety to more inexperienced players as it tries to figure out how to get them to 50/50. The more games you have the more you’re pegged within a +/- range that will hinder progression.
Let’s face it though. This only really matters if the division represent skill. I wish they did, but they are a grind fest. There is no need to be mean to people who are in Diamond or Legendary unless they think it means they’re good. Divisions are like personal scores in a match, they give no indication of skill.
Just play and try to have fun.
Finally! Someone gets it! This is why it is totally fair for 3 legendaries to team up with two Ambers to fight against a bunch of Sapphires. The leagues don’t mean anything so it’s all basically even! :-)
Really dont understand all the “totally possible” and “just carry your matches”.
Most of the time i get teams that play like total pvp newbies. Pve builds and 0 map awareness.
Not to mention the amount of useless teefs and warrs that are either trolls(diamond trolls) or players that dont care about the meta.I cant “carry” a match by myself. You know, teamplay and stuff.
It’s about matching your teammates style.
I think most people who think they get “bad teammates” is because they don’t know how to match their playstyle to their teammates playstyle. In short, it’s all about being adaptable.
Seeing your teammates like to +1 fights and left home being decapped a few times? Instead of insulting then, you can start watching home and intercept any opponent who wants to decap it.
Seeing your teammates dieing too much in team fights? It probably means they are using DPS builds. Heal them, or jumping into a fight first to consume the opponents big cooldown so your teammates can burst the opponents.
By adapting to your teammates, you increase your win rate a lot. I occasionally get matched with MMR tankers, but it’s fine because there is nothing I could do about that. However, if your teammates intend to win, you usually can adapt to their playstyle and allow them to maximize the potential of their builds/playstyle.
Nay! What is this strange logic you wield? I must play the same way I always do, regardless of my teammates composition!!! If they die, it is surely their fault. I was totally removed from the battle, so clearly had nothing to do with their untimely demise!
If you think that druid is a “healer class” you dont have understand the role of a druid in pvp. But if you see it that way ,tempest ele and bunker guard would be healer classes as well
I completely agree. Druid can heal in PvP, but that is certainly not the role I find myself filling. Druid is nothing like a GW1 Monk. If anyone has seen a Druid successfully playing this “healer” role in PvP, please post a video and show us. It’s not real as far as I’m concerned.
I agree with what has been said so far. These sort of skills are supposed to be counters, but they are not anymore. Why bring an escape skill when you can’t use it to escape.
Changing these sort of skills, across the board, so they would free us from AoE death rings, would do quite a bit to incentivize mechanical knowledge and skill.
Certain enemy skills will knock you out of the evade portion. Shouldn’t LR break you out of these? Gravity Well? Guardian Rings and warding lines?
2 Fixes.
1) Actually fix invisble traps when you saw you did this time
2) It is stupid asf that you get knocked down when you blink out of LB5/Maw. Plz change.
Same thing happens with Ranger and lightning reflexes, it knocks you out of your stun breaker. It is stupid busted. Must have enough defense to survive the inevitable burst. Hence bunker meta.
It’s the easiest map to farm solo queue players on. It only takes a little coordination to down the keep lord, and this is really easy if you play with friends and or have voice coms. Don’t vote this map if you solo queue. You are begging to be farmed.
Seriously this garbage needs serious revision before the next league season. The league you are in has nothing to do with skill level for the most part. I see the same mistakes I saw in the first two leagues with Diamond and even Legendary players. Can you please put something in that measure actual freaking skill. I get 10 minute queues when I solo and then get put with key board turnes, 90% auto attackers, and never dodgers and they are all diamond are higher. I don’t know what the answer is but I suspect it should involve total MMR wipe and tier loss after the first two leagues. That way bad people cant farm other bad people to Diamond and even legendary. Also, some kind of maximum gap in leagues between people grouping together. This is awful joke.
Won’t the exploiters just give up after a while in the higher tier leagues… They are going to start loosing 8/10 matches because they are in a league that is too high for their skill level… They’ll just give up after a while. No one enjoys loosing that much.
DH traps are too strong, which in turn drives the current Meta, which pretty much destroys DH when played right. Lower the damage on DH traps, and give DH other damage options, and we might see more glassy bunker buster builds. It’s hard to use bunker busters at the moment because DH and Rev will destroy you. (Sorry thieves, berserkers, and shatter mesmers).
So, yes, DH traps deal too much damage, but the meta bunker builds can chew it up and spit it out, so it’s hard to accurately say DH is OP. It needs an adjustment along with Rev, maybe.
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The Amber would only make it into that match if he was in a party when he queued up. He must have found a way to break party between then and when you posted that screenshot.
The badges are the rewards themselves. They’re supposed to communicate, “I have this skill level in PvP.”
True except that unfortunately, it means more “I am smart and cheesed my way through the leagues”
No, this is really not true. I’ve been soloing and casually teaming up with one or two friends since leagues launched. I am currently tier 5 in Diamond. No exploits or anything. Just about 150 some odd matches…
Druid: 1
Dragon hunter: 1
1. Do more research.
2. Improve your methodology.
3. It’s difficult to discern what play style you are interested in based on the builds alone.
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Oh, I really want those glowing wings and you need to get to legendary to have them. They match my armor set. I like having the badge next to my name as well, whether or not it means anything. At a minimum, it says you’ve played a lot of games and have some skill to speak of.
I think anyone Ruby and up should be proud. But there are really great pvp’ers in emerald and sapphire, as well. You have to win over a hundred games to make it to Legendary in such a short period of time. Few have the time it takes, but are very skilled nonetheless.
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The funny part is that your name is hahaha, so when he is writing nasty things to you, he sounds unhinged. Example:
I hate you hahahah!
I mean come on hahahaha, what are you doing?
Hahahah I am going to get you and your little doggie too!
:) sounds kinda crazy…
Congratulations, OP! Just made it this morning!
Congratulations and Merry Christmas!
I’ve been using GS/Staff with NM/BM/Druid and Soldiers. This makes for a nice support build that can deal moderate damage. I’ve had no problem getting into Diamond with this.
You got there a little too fast. I’ve been playing quite frequently and am about 15 pips into Ruby right now. Give it another week or so and there should be more there.
I kind of like the nameplate. The PvE heroes get to run around with their cool Legendary weapons, map completions and masteries showing. It’s nice to be able to show that you are a PvP monster!
Edit: It also gives you a way to ras them when they fail a Meta: “hey, can we get some more ambers over here!”
Here, let me give you some counters to wyverns:
1)Don’t stand still [I just made the pet useless o.o]
You sure that’s true? That’s all you need to do?
2) RNG for the electric wyvern charge
Really? You must be exaggerating…
I recommend people use them and get used to their strengths, I can’t imagine playing without them atm[in sPVP]. Wolf/tiger/birds can also be a viable swap for one of them.
birds…. Yes, yes, birds are great. Good thing this meta doesn’t have high damage AOE flying around everywhere, cause that would be bad for birds… Whew!
2. You can control the smokefield. If it accidentially interferes with other fields, it is player failure and has nothing to do with the pet being.
For the sake of argument… It might have something to do with the pet?
3. Wyverns are even easier to counter than those two pets, even if players are less familiar with them. Just move arround and you can ignore them 99% of the time.
Yeah, this is an exaggeration.
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Congratulations! Nice job! I really want those wings! :-)
15 more pips to go, for me!
Wolf can do the similar to Electric Wyvern and can do it more reliably. You can even control it’s knockdown up to some point.
The electro Wyvern’s Charge is an insta-cast Launch and it’s on demand. What are you talking about?
F2 misses a lot, even on stationary targets. Wolf leaps at the target to knock them down (mostly guaranteed).
It misses if you use it at an inopportune time. It will hit every time if you use it at the right moment. Wolf has such a small health pool that its usefulness has been diminished. Especially in this current AoE heavy meta.
I am not going to say Wolf is useless, or smokescale. I could easily make good use of both. I am only saying I find Electro Wyvern to be very useful. I am sure Wolfey would agree. I find it annoying when the local forum trolls show up and start spouting nonsense. X is useless, or Y is crap. If you look back you’ll see that’s what started this. I can assure you Wolfe and I are not the only high level Druids giving this pet a close look.
(edited by Archon.6480)
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