Showing Posts For Archonis.7249:

Asura - unfair pvp advantage

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Posted by: Archonis.7249

Archonis.7249

That was my problem with Asura, it is very hard at times to tell what they are doing.

“Society is a madhouse, whose wardens are the police and the officials.”

Builds for dungeons

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Posted by: Archonis.7249

Archonis.7249

Yep, this is an awesome build for dungeons.

Don’t have to worry about getting one shot and you just sit there and stack a tons of bleeds and collect loot. Gives you plenty of time to help the group by picking people up.

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

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Posted by: Archonis.7249

Archonis.7249

Its interesting that you feel I had some super secret lvl 5 rotation, I literally spammed 1-5, my heal and blinding powder.

Thats really the point right there I spammed mindlessly and achieved greatness!

I think that someone is lying or killed someone AFK.

“Society is a madhouse, whose wardens are the police and the officials.”

Idea about Heartseeker

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Posted by: Archonis.7249

Archonis.7249

Okay well the fact that it’s spammable maybe they should fix that? How about limiting it to 2-3 stacks. You get 3 chances to use Heartseeker. After you use them, it goes on a ten second CD. Of course it is essentially spammable, but not as much as it was before.

If you bring someone to the next percent amount of health and you have no more heartseeker stacks, you have to wait on your ten second cd, but it will make the thief choose when he wants to use heartseeker.

The cooldown could be too long, so maybe 8 seconds. With a change as drastic as this they would have to increase back the damage on HS, to make sure its a kill and this would make heartseeker an execute that kills for sure.

EDIT: Forgot to mention there could be an ICD of 8-10 seconds also if one or two is used and it will refresh 1 heartseeker stack not all at once.

Yo dawg. I just put a resource mechanic in your resource mechanic, so you can use two resource mechanics.

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

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Posted by: Archonis.7249

Archonis.7249

Nerf Thieves? You realize that we have been nerfed into the ground and our only viable specs are those that abuse culling or burst and kill in one hit? All of our specs also die in one hit, to anything. Maybe, if people actually played a thief, you guys can understand how frustrating that is that I’m forced to play a certain way in PvP. This game could use some balancing for sure, but so can every game. It’s not just so simple as coming up with a few ideas to nerf classes to fix or balance PvP. There are tons of variables.

Played one at level 5, 1 Utility, most people took zero effort to kill, and if I did make a bad decision I simply walked away from the fight with zero consiquences. Maybe I’m just that good … but I seriously doubt it.

Or your opponents were really really bad? Couldn’t be that could it?

“Society is a madhouse, whose wardens are the police and the officials.”

People want to report my ranger.

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Posted by: Archonis.7249

Archonis.7249

I know that. I am talking about damaging the Ranger until he pops that CD, then while the pet is trying to heal him. Kill the pet now that ability is on CD and kill the Ranger.

“Society is a madhouse, whose wardens are the police and the officials.”

Thief Heal Mechanic

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Posted by: Archonis.7249

Archonis.7249

Yea a lot of use Thieves have a bad attitude on the forums now. We are always on the defensive now.

So many people are spamming our forums with nonsense about balancing this and that because they got killed by a Thief.

Before a couple weeks ago. You could come in here and ask this question and you would of received a well thought out post giving you your answer, but we have been innodated with with negative thread after thread and the mods do nothing about it.

So tempers are high.

Go check the other professions forums. You don’t see Thieves spamming their forums or asking for balance changes or being rude and derailing. Their forums are pretty clean, ours on the other hand look like Auschwitz circa 1944.

The mods have given me a temp ban, deleted many of my post that were constructive and polite in response to these Nerf threads. Yet those that are creating them and attempting to troll and be disruptive do not get their threads deleted or removed.

“Society is a madhouse, whose wardens are the police and the officials.”

People want to report my ranger.

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Posted by: Archonis.7249

Archonis.7249

Pets heal even dead : |

What? I did this to a Ranger like last week.

His pet was healing him and I killed his pet and his health stopped moving up. Then I took the Ranger down.

“Society is a madhouse, whose wardens are the police and the officials.”

People want to report my ranger.

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Posted by: Archonis.7249

Archonis.7249

Rangers heal underwater is insane its almost impossible to kill him 1×1, but it is not an exploit, it is just a show of competence in ANet pvp dev part. So do not worry, even if they reported you there is nothing that is going to happen : ]

Nope, here is what you do.

Damage the Ranger till Lick Wounds comes up, then when he blows it. Kill the pet, switch back to Ranger and kill him. If you have AoE’s underwater it just goes quicker.

Poor Ranger, now you know how ridiculous people can be and can understand why Thieves are always like “WTF?! How does that even make sense?”.

“Society is a madhouse, whose wardens are the police and the officials.”

Can u nerf already thiefs and mesmers?

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Posted by: Archonis.7249

Archonis.7249

lol. If you have a Thief that is spamming HS 2-3 times to catch you.

1. isn’t damaging you.
2. when he gets there he has no initiative to damage you other than auto attack.
3. it is near worthless unless you have 25% health or less.
4. dodge
5. dodge
6-infinity. DODGE.

Selective reading or something. I clearly stated having an even duel with someone then when you both get low (which is under 50% health an more normally 25% or less) the thief can rely on heartseeker. I also stated if all cooldowns are already blown they will all hit and even if they don’t its not like the thief will take any damage with the evasion tied to that crap….yea 3 dodges in a row that’s pretty fancy there. Glad I have THREE dodges to use at any point, yea cuz I never run out of my three dodges.

Let’s clarify a few things.
A) There is no evasion tied to heartseeker. None. Go try it yourself.
B) If all your CD’s are blown AND you don’t have the endurance to dodge, what did you expect? Kill shot will drop you, Crippling leap->blurry frenzy + mind wrack will drop you, Stun->HB will drop you… the list goes on and on and on and on.

You should also use your endurance more effectively – HS when your low and CnD are the priority skills to dodge when fighting a D/D thief – if you didn’t waste it on autoattack and dancing dagger, you’d have more left over to play more intelligently.

Listen to this guy. He knows what he is saying.

Thieves have to use their resource smartly (is that a word?), otherwise we are rice paper for you to cut up and make origami out of.

Other than the initial burst from a D/D BS build, we have to manage our resources and be reactionary to what our opponent is doing. We aren’t in most cases controlling the fight. DD is waiting for you to make a mistake and then they capitalize on it.

There are a lot of people that make tons of mistakes. Like not having CC, not having a stun breaker, mismanaging their heal (I see so many people waiting to use their heal at like 10% health instead of using it at like 40 – 60%. Doing that means in most fights that are short you can use it again), blowing all their CDs pointlessly and just not being aware.

“Society is a madhouse, whose wardens are the police and the officials.”

What is it with people demanding thief nerfs?

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Posted by: Archonis.7249

Archonis.7249

I’m sorry for wanting to go something else other than a GC… that’s why i’m asking for a buff in the first place. Because right now you either go GC or GG.

P/D is purty fun in PvE, SPvP and TPvP.

I love just popping in and out of stealth. It is hilarious that I have 3-5 people trying to fight me on one point while my team is killing the other 1 or 2 guys leftover and we are slowly building a huge lead.

Sure I might not be killing all of them or I kill a couple that are just really bad, but they are distracted by little ole me and didn’t realize that they are 50- 75 points further away while trying to kill me.

Heard that S/D is pretty fun too. I might try that one next.

“Society is a madhouse, whose wardens are the police and the officials.”

Can u nerf already thiefs and mesmers?

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Posted by: Archonis.7249

Archonis.7249

lol. If you have a Thief that is spamming HS 2-3 times to catch you.

1. isn’t damaging you.
2. when he gets there he has no initiative to damage you other than auto attack.
3. it is near worthless unless you have 25% health or less.
4. dodge
5. dodge
6-infinity. DODGE.

“Society is a madhouse, whose wardens are the police and the officials.”

Suggestion for Steatlh

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Posted by: Archonis.7249

Archonis.7249

first of all thieves are already squishy as fudge, but with this suggestion you want thieves to DIE? if get hit? this suggestion is really terribad in my opinion, imagine you’re in a team fight when someone hunts you down, and you go stealth and got hitted, now they can see your shadow and follow you til you die, this is pretty much stupid idea.. unless they want our thieves to be like GUARDIANS..

Well as a Thief. I never go in a straight line. Don’t be predictable and this suggestion wouldn’t be a problem.

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

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Posted by: Archonis.7249

Archonis.7249

All the Thief’s on this thread how many 1 on 1’s do you lose?

My guess is around 2 percent of the time you lose.

Do you really think this is because you are so much better than everyone else?

Don’t know what you are doing wrong, but on my Warrior. I kill Thieves all the time in 1v1. I use dodge and CC oh and those stunbreakers. They work wonders. Also I kill Thieves on my Thief, Engineer and Ranger.

“Society is a madhouse, whose wardens are the police and the officials.”

Suggestion for Steatlh

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Posted by: Archonis.7249

Archonis.7249

As a long time Thief player I clicked on this and expected to kitten all over you, but it is a decent idea and should be looked at. It isn’t going to hurt the skilled thief in terms of using stealth and make the bad ones either quit or try to get better.

I would like to see a trait maybe that would decrease the chance of this “distortion effect” by like 30% or something. This would help with Tanky builds and Burst wouldn’t bother with taking it as it would hurt DPS.

“Society is a madhouse, whose wardens are the police and the officials.”

What is it with people demanding thief nerfs?

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Posted by: Archonis.7249

Archonis.7249

What is it with people demanding Thief BUFFS?

Thief is at a really good place right now. Just like Mesmer (and arguably Warrior). If you tweaked them either way they would either be super OP or unplayable.

Once the culling issue gets taken care of, the supposed thief imbalances will be solved.

I wish it was that simply. Players have been crying about us Thieves since beta. This is the way it is and always has been.

It is getting pretty ridiculous though. Every day there are at least 2 new QQ Nerf threads on our forums.

I really wish that the Mods would come in here and close them and direct them to the feedback thread. Most of them are not constructive and borderline rude and insulting.

“Society is a madhouse, whose wardens are the police and the officials.”

Can u nerf already thiefs and mesmers?

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Posted by: Archonis.7249

Archonis.7249

As a Thief I do think that they need to nerf precasting with Steal.

That to me is the number on broken thing about Thieves at the moment, but it isn’t unavoidable like some would like people to think.

That would completely destroy D/P and ruin S/D even more after the OH dagger nerf.

We should really think twice about the thief when it comes to balance.

What does a thief has to offer in a fight ? ( maybe skilled, maybe in top tPvP)

Conditions :

A thief has to offer very little in terms of conditions.

The thief can apply very few conditions with his condition builds ( P/D, D/D, caltrops or venom share), more precisely poison, bleeds, cripple and weakness ( in a venom share build).

Those conditions are easily wiped out by other classes ( especially bunker eles and bunker enge, also being immune to conditions when under 25% health) in mid fights, and those thieves have very little AoE damage outside their conditions.

A condition thief is useless in midfights, that’s why it’s pretty bad for a roamer.

A bleed thief is forced to go into stealth tons of times, leaving the cap.

Condition thieves are strong BUT not the optimal choice. They still have a niche in PvP tough.

Burst :

burst thieves totally rely on Mug and Steal mid cast.

Mug is also the only real way to do decent burst in other power builds ( especially D/P, thanks to the Backstab -> mug combo).

No Steal mid cast would TOTALLY destroy D/P and S/D ( that are already suboptimal) and favour only S/P builds, who usually use Basilisk + mug+ non hasted S/P as a “minor burst” to force the stunbreak, than going with PW + haste and get the kill.

The thief, due to the nerfs to OH dagger and Tactical strike, has no real sustained dps options /control option, or they are overal very weak when compared to burst or other classes sustained dps options.

A thief, without mid cast Steal would have the only decent thing available to the thief removed, or rather its burst.

Basically, without burst, the thief would be a quite useless proff, if not in some niche comps based on conditions spamming ( venom share would rule supreme and be the only DECENT option for a thief). *

While i agree that thief burst “might” be too strong ( and this even knowing that burst in this game is insane, and driving people off from pvp while leading to a very boring bunker-burst meta), it is actually the only thing the thief has as a powerful option.

Nerfing burst all over the classes, and nerfing especially thief burst , should be followed by a quite strong overhaul for the class, because it would totally shift how the class is meant to be played, and sincerely, the thief profession doesn’t have the tools to be played differently AND STILL BE COMPETITIVE.

Don’t let the whines to go over, fighting a thief is frustrating, but think FOR A MOMENT to the health of the game: destroying a class simply because you hate it will not make the game better.

Eh, I don’t see eliminating pre-casting destroying PD, DD or SD at all. I read your explanation and I am not seeing how crucial it truly is. I think that if you cast CnD and hit Steal mid cast, it should cancel the CnD. I am not saying that it is OP, but it is a little imbalanced and no other skills in the game works that way from what I have seen. As a Thief I think that it gives a little more time for our opponent to react, because a Thief under Haste pre casting is pretty kitten and requires a pretty high skill level to avoid. I can do it (not sure if it is because I recognize the animation or just understand what a Thief does due to how long I have played one), but your average player isn’t going to be able to.

Back in beta we used to be able to stack the bleeds pretty high, but that got nerfed hard. Especially Pistol Main hand and stealth attack. Along with LDB, not only did they increase the cost it also reduce how many we could stack so lowering our condition spec DPS.

“Society is a madhouse, whose wardens are the police and the officials.”

Can u nerf already thiefs and mesmers?

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Posted by: Archonis.7249

Archonis.7249

As a Thief I do think that they need to nerf precasting with Steal.

That to me is the number on broken thing about Thieves at the moment, but it isn’t unavoidable like some would like people to think.

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

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Posted by: Archonis.7249

Archonis.7249

It’s easy to feel OP in WvW as almost every player you run into is a PvE’r pretending to PvP. There are a few dueling clubs in WvW with players who are actually good at PvP. If you can find one of these you’ll see that there are players that will give you a run for your money with absolutely every class……and you can forget winning any of these fights with an up-scaled character lol.

Exactly.

I mainly SPvP and Tourney. When I go into WvW with my group of 5 people to take supply camps, kill dolyaks, capture those veteran guarded waypoints and flank larger forces for our main force. When we run into other groups of like 10-15 people and wipe the floor with them it is obvious that they don’t SPvP. They don’t know how to deal with professions outside of zerg AOEing. When I get in a 1v1, even with my other professions. I never lose. Why? Because from my experience in SPvP it has taught me how to shut down other profession’s offense.

I find it hilarious when people complain about WvW balance, mainly it is the PvEers that are complaining. They are in a PvP situation, but it feels like PvE. So when they die, that salt of PvP in the wound of PvE makes them come in here and rage. Because they don’t know how to control their fights without an extremely structured script.

Thief/Rogue/Assassin types are always the first to get railed on and the first to get QQ, from PvEers trying to PvP. I think that it is due to most mobs, except for Skelks don’t stealth. So they have almost NO idea how to deal with them.

+1

Thats so so true. There was a time i stopped to WvW for a bit and i jumped into sPvP…. (well, quite more then jumped since i’m rank 34 and i won several tournaments) some ppl were owning me pretty easily, but then i started to learn how to counter their builds and how to react quickly to dangerous situations, result was that when i got back to WvW i was like “omg these dudes die so easily”, there was a huge difference in matter of play-skill.
An exemple of a week ago:
a random group of 4,5 ppl of my server got owned by 2 thieves, i tried to help but was too late, so i disengaged and step back a bit until one of them came out of stealth to hit me, he popped basilisk venom…as soon as i saw it i had my finger ready, he used steal to stun me, before he could do anything else i was 900ft away….. he was kinda lost, he tried to catch me up and he got into my chaos storm, then i dodged his c&d and shattered him…. some sec later he was dead, and i had the second thief hitting me, some fight back and then he used Shadow refuge, after i pulled him out with temporal curtain he was screwed and he died.

so here we go, 1 alone made it where 4 failed. I’m not saying i’m the best pvper in the game for sure, just saying that maybe if you feel the need to QQ so much about something maybe you should try to see if you did something wrong.

I’m quiet tired to see all this complains…. and i’m not saying thieves arent good at all, i died by them too sometimes, but i cant stand ppl saying they are invincible.
Just on 1 thing i can agree…P/D is a cheap build for thieves…. i mean it has a low risk/efficency ratio, cause all they have to do is spam 1 from distance and stealth every time they can to recover and gain the sneak shot, but thats not OP for sure, since it has no burst you can just walk away if you are in trouble, or you can totally screw it with a high regen & condition removal build, tried it on spvp i had a spec with costant regen ticking for 160 and condition removal on heal…. i wasnt going under 50% hp.

I play P/D in WvW and SPvP and PvE. I feel like I am a tank and that is it. I am just outlasting and whittling down my opponent’s health. The only time I am in trouble is when I run into someone that knows how to cleanse and actually put it in their utilities or used combo fields correctly.

You are very correct, if someone just wants to leave the fight. They can lol. I try to compensate their exodus with equipping the SB in my swap section to try and keep up with them along with using dancing dagger.

Lots of bad players in WvW recently.

“Society is a madhouse, whose wardens are the police and the officials.”

Your thoughts on Basilisk Venom.

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Posted by: Archonis.7249

Archonis.7249

Hmm i tested it with 30 trait in dealy arts and didnt see difference in time, while it should be 3 s ( means double) if u think its affected by that, so i gues it isnt, couse that would be kinda op.

The elite Venom does not benefit from that trait.

Yea, I know kitten right. Never understood why they call it an elite. Just an overhyped utility. Kinda like people that think that Will Smith is a good actor.

IMHO he did great in Pursuit of Happyness and Seven Pounds

He will always be the Fresh Prince of Bel-Air to me kitten

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

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Posted by: Archonis.7249

Archonis.7249

It’s thread’s like this that actually make me worry if I’m a good or a bad Thief I wish people would complain less about Thieves and the burst damage it makes me self conscious.

I’ve started using my Stealth and Short bow more now anyway to help in large battles by Immobilizing nuking classes or Enemy commanders to be burst down by my side and secure the most badges we can if we make them fall back. I don’t understand why people seem to be set that Dagger/Dagger is the only thing Stealth Thief ever uses it’s really based on the situation in my opinion.

Don’t get down on yourself as a Thief. Most of the people QQing are the superbads that run around with no Toughness and Vitality or Stunbreaks or CC or Solo in WvW and complain about getting 3 shotted by a Thief because they weren’t paying attention and looking are their shinies in their inventory or messing with the color palette or thinking that they we in a PvE zone.

“Society is a madhouse, whose wardens are the police and the officials.”

Your thoughts on Basilisk Venom.

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Posted by: Archonis.7249

Archonis.7249

Hmm i tested it with 30 trait in dealy arts and didnt see difference in time, while it should be 3 s ( means double) if u think its affected by that, so i gues it isnt, couse that would be kinda op.

The elite Venom does not benefit from that trait.

Yea, I know kitten right. Never understood why they call it an elite. Just an overhyped utility. Kinda like people that think that Will Smith is a good actor.

“Society is a madhouse, whose wardens are the police and the officials.”

Your thoughts on Basilisk Venom.

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Posted by: Archonis.7249

Archonis.7249

I just use Devourer’s Venom and use Thieves guild for my elite. They are both breakable, but at least Thieves guild gives more dps.

“Society is a madhouse, whose wardens are the police and the officials.”

Heartseeker?

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Posted by: Archonis.7249

Archonis.7249

thats 25 % actually for max damage after the nerf that occured long time ago allready

Yea, forgot about that QQ patch.

“Society is a madhouse, whose wardens are the police and the officials.”

Heartseeker?

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Posted by: Archonis.7249

Archonis.7249

dont use heartseeker when they’re above 30% health

/thread

I agree with this gentleman and applaud his candor.

“Society is a madhouse, whose wardens are the police and the officials.”

Can u nerf already thiefs and mesmers?

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Posted by: Archonis.7249

Archonis.7249

The other problem is there is no real penalty for bad play with the initiative system. If you miss an ability, for instance using HS out of range (or it being dodged) you should be penalized with additional initiative use.

just REMOVE initiative its stupid we all have cd’s except the thief class…

If you remove the initiative system, you do realize that the people that are QQing about how OP we are will still be QQing. Due to the fact that IF they take out initiative, they will have to buff our individual weapon skills and adding extra affects to our abilities to compensate. So in essence, we will hit even harder and be given more durability in straight up fights.

Umm your skills are your skills; why would they need to do something extra special?
They aren’t auto attacks you know….

Probably to add up to the now broken class that is supposed to excel at single-target burst damage, which, by removing initiative, will be severely underpowered unless of course buffed accordingly to hit hard enough to compensate.

Also, fun fact: Initiative is a curse. Instead of having several cooldowns ready, all your cooldowns are ONE cooldown.
How kittened is that?

That is the truth. I try to manage my Initiative well, but man. Sometimes it is such a curse. If they went with CDs. I would probably be much happier. Then I could just memorize a rotation and not have to think on the fly so much lol.

“Society is a madhouse, whose wardens are the police and the officials.”

Can u nerf already thiefs and mesmers?

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Posted by: Archonis.7249

Archonis.7249

The other problem is there is no real penalty for bad play with the initiative system. If you miss an ability, for instance using HS out of range (or it being dodged) you should be penalized with additional initiative use.

just REMOVE initiative its stupid we all have cd’s except the thief class…

If you remove the initiative system, you do realize that the people that are QQing about how OP we are will still be QQing. Due to the fact that IF they take out initiative, they will have to buff our individual weapon skills and adding extra affects to our abilities to compensate. So in essence, we will hit even harder and be given more durability in straight up fights.

Umm your skills are your skills; why would they need to do something extra special?
They aren’t auto attacks you know….

A lot of other professions have extra status, more synergy with traits and more condition stacks effects tied to their weapons skills. Thief may have them, but they aren’t as powerful because with initiative we can spam them.

Without the ability to spam them, they need to be stronger. Also a rework of traits will be needed for Thief.

“Society is a madhouse, whose wardens are the police and the officials.”

What is it with people demanding thief nerfs?

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Posted by: Archonis.7249

Archonis.7249

Oh and if you are having problems with repair bills, then you have to learn how to sell to vendors or something. I have completely broken everything and it costs very little to repair. This isn’t WoW, as much as some would like it to be.

“Society is a madhouse, whose wardens are the police and the officials.”

What is it with people demanding thief nerfs?

in Thief

Posted by: Archonis.7249

Archonis.7249

Well you can have the lower repair bills, but the Op-burst must be looked at, on the skill I mentioned. And sorry to hear you are hurt by what I say, fellow thief. But their must be a reason, you and many others keep choosing the thief over other professions. It won’t be for PVE reasons i’m sure of that. If they decide to keep Thief as it is, i’ll soon make mine lvl 80. Not because I like it, not becaus it’s my playstyle, but Because in pvp it’s the only viable profession against thief, (wich are their a lot now).

And yeah they nerfed my precious Guardian. I adapted and still played. Not to hard. Why are you so hurt by the fact op-skills got nerfed? Those skills give thiefs easy kills. Do you get satisfaction, by single button pressed, to get victory? I can tell you, on my other profs, i must press over 25 buttons to kill an enemy. At least. (1 vs 1).

I think thief is just a little to easy now, combined with cloacking (most popular effect in every game) and it’s obviously very popular in pvp. To popular imo.

Try to do 15k damage with a warrior in 4 secs. (Don’t mention Eviscarate/Kill shot, those are way to easy to dodge, thief skills are very hard to dodge, so it must be similar ‘hard to dodge combo’). Try to do same with ele. I tell you you will fail in both cases. So why should you be able to do what no other prof can do?

And stop whining about squishyness. You got MEDIUM armor, not light armor. That makes more of a difference then you realize now. And low hp, don’t make me laugh. you got 100% crit rate in stealth trait. That means you only need Valkyrie armor to complement. This gets you easely over 18k hp.

Nice try, see what you are trying to do there (implying some kittenedness on my part). I’m not upset in the slightest. Go ahead and nerf the Thief, it isn’t the big numbers that have me playing Thief (I am talking about these QQ about burst because there are others that like to play it and people are misrepresenting the facts).

I actually play a tanky Thief. I like the playstyle of the Thief. I like being all over the map and ducking in and out doing hit and run tactics. It is fun to me. I also play it in PvE and am wildly successful at it and like how it performs in PvE.

It might blow your mind, but I actually agreed with most of the Thief nerfs. Heartseeker needed to be nerfed because it benefited to much from spamming, not now. You see someone spamming Heartseeker, then you are looking at a bad Thief and a free kill. I agreed with the reveal debuff (people could almost spam Backstabs and it was OP it did adversely affect people with Pistol on the main hand because it limited stacks of bleeds with the stealth attack.) and I think that they should increase the timer to like 5-8 secs, but if they do that they need to increase the effectiveness of stealth attacks. Mainly because it will drop DPS considerably and I think that 5-8 secs is more than enough time for someone to CC and burst me down. Cloak and Dagger damage nerf didn’t really matter to me or any good thief, why? Because it is more for the utility than the damage. 3 stack of vulnerability isn’t that big of a deal and the damage really wasn’t that high to begin with.

As a Warrior, it is easy to hit high burst (I have one). Yes you do use abilities like Killshot and Eviscerate, sorry that you want to exclude those because it devalues your argument. I have no problem hitting people with 100 Blades and Eviscerate. People that are having issues with those, is because of skill. Not an inherent imbalance to the skills. If you are a glass cannon Warrior, you don’t just run willy nilly into the fray and expect to burst down one person when 3-5 others are standing there with him. You let the tankier people engaged and then suprise buttsecks the enemy with your burst combo. Build adrenaline and wait what remains of your 8 sec CD and do it again. You go down quick when you stack Pow/Pre, so all those dumb glass cannonWarriors QQing about their abilities being telegraphed will get no sympathy from me. Your enemy shouldn’t see you coming in the first place.

As for Thief squishyness. Yes we have medium armor, but look at our utility skills. We don’t have anything that gives us protection, stability or any other effects that make it easy for a face to face fight. Hence why we have stealth, shadowstep/return, infiltraitors strike/return and condition removals. Our damage mitigation comes from evasion. We have medium armor only because most of our most damaging abilities are done in melee range.

“Society is a madhouse, whose wardens are the police and the officials.”

Can u nerf already thiefs and mesmers?

in PvP

Posted by: Archonis.7249

Archonis.7249

The other problem is there is no real penalty for bad play with the initiative system. If you miss an ability, for instance using HS out of range (or it being dodged) you should be penalized with additional initiative use.

just REMOVE initiative its stupid we all have cd’s except the thief class…

If you remove the initiative system, you do realize that the people that are QQing about how OP we are will still be QQing. Due to the fact that IF they take out initiative, they will have to buff our individual weapon skills and adding extra affects to our abilities to compensate. So in essence, we will hit even harder and be given more durability in straight up fights.

“Society is a madhouse, whose wardens are the police and the officials.”

What is it with people demanding thief nerfs?

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Posted by: Archonis.7249

Archonis.7249

Cloacking = cowardness. Not wanting to pay repair bills. Cheating in a fight you actually almost lost.

Combine that with Heartseeker, Backstab and Cloack and dagger, and you got whining XD I think it’s definitely deserved on the mentioned skills (the complaints), otherwise thief seems ok-ish.

But i still don’t see why thief should pay less repair cost then other profesisons.

Really? Did you just type that and hit reply thinking that it was a good post?

Repair cost only matter WHEN you die, not if you get hit or downed. You can take my stealth away if and only if you give me the same HP pool and Armor rating as a Warrior. Our stealth is our damage mitigation. Have you seen a Thief tank build? If you have, you would notice that it is a Sword Pistol build using blinds to face tank the mob. IF we do get hit, even stacked with Toughness and Vitality. We get WRECKED. That is why we have all of these mobility and evasion moves, to give us survivability.

We aren’t cheating, you are just bad at awareness. Good players usually always know where the Thief and or Mesmer is.

As far as the skill you want nerfed. GUESS WHAT! Those three have been nerfed multiple times. I don’t think that they are going to nerf them again. You are going to destroy our burst capability with anymore nerfs and the backstab build will be useless and our role further diminished in the meta.

“Society is a madhouse, whose wardens are the police and the officials.”

The thief and its gameplay - Your feedback [Merged]

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Posted by: Archonis.7249

Archonis.7249

ANet could you please add a ring around caltrops?

I would really like that ring to be there, so people that I am playing with might actually realize that I laid my caltrops there, so they don’t knock back my bleeding targets (I am looking at you Rangers and Guardians).

Thanks.

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

in WvW

Posted by: Archonis.7249

Archonis.7249

Signed Thiefs are OP

Signed skill is OP. Please nerf.

Solution:
I request that ANet sends armed thugs to players homes that are successful in PvP, in order to make sure that the player is now playing blind-folded and one handed in order to make it fair for people with less skill.

“Society is a madhouse, whose wardens are the police and the officials.”

Can u nerf already thiefs and mesmers?

in PvP

Posted by: Archonis.7249

Archonis.7249

Hi.
Im mesmer.
I play legion/phantasm build because im not happy about recent shattered strenght changes.

So Please nerf that and nerf thiefs. I just got hot join with 11 thiefs in it spamming hs allover the place.
And after that silly tpvp match with 3mes/2thief team against.
This is getting silly.

Don’t get me wrong I know that some ppl " starters" need some way to win against other more experienced ppl. but smth like HS spam stright from stealth + backstab when u can’t see someone is far to op.
I’d rather fight 3 warriros specced for kill shot then 1 hs spam thief >.>

Hyperbole?

GO ahead and nerf Heartseeker. You really can’t nerf it anymore.

If you are dying to HS out of stealth, then you really have a L2P issue. Heartseeker doesn’t do good damage until you hit below a certain percentage of health. Full health the damage from HS is laughable. By the time you spam it to get someone down to 50% (I believe that is what it is now, as I don’t play that build anymore) they have no initiative and are easy to kill.

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

in WvW

Posted by: Archonis.7249

Archonis.7249

It’s easy to feel OP in WvW as almost every player you run into is a PvE’r pretending to PvP. There are a few dueling clubs in WvW with players who are actually good at PvP. If you can find one of these you’ll see that there are players that will give you a run for your money with absolutely every class……and you can forget winning any of these fights with an up-scaled character lol.

Exactly.

I mainly SPvP and Tourney. When I go into WvW with my group of 5 people to take supply camps, kill dolyaks, capture those veteran guarded waypoints and flank larger forces for our main force. When we run into other groups of like 10-15 people and wipe the floor with them it is obvious that they don’t SPvP. They don’t know how to deal with professions outside of zerg AOEing. When I get in a 1v1, even with my other professions. I never lose. Why? Because from my experience in SPvP it has taught me how to shut down other profession’s offense.

I find it hilarious when people complain about WvW balance, mainly it is the PvEers that are complaining. They are in a PvP situation, but it feels like PvE. So when they die, that salt of PvP in the wound of PvE makes them come in here and rage. Because they don’t know how to control their fights without an extremely structured script.

Thief/Rogue/Assassin types are always the first to get railed on and the first to get QQ, from PvEers trying to PvP. I think that it is due to most mobs, except for Skelks don’t stealth. So they have almost NO idea how to deal with them.

“Society is a madhouse, whose wardens are the police and the officials.”

What is it with people demanding thief nerfs?

in Thief

Posted by: Archonis.7249

Archonis.7249

It’s the WoW player logic:
Die -> forums -> cry for nerfs
instead of
Die -> L2P -> win

Unfortunally it’s not always a L2P issue, if 2 gladiators fights, 1 with no weapons against 1 with an awesome pistol, the one with no weaps have few chances to win. If you want balance the fight you’ll nerf the guy with the pistol or buff the guy with no weap.

I also think if some ppls crying for nerf, on the other side some ppls crying for no nerf… and if someone cry for no nerf, an other will cry for a nerf… so what, are we all crying ? nerd war ? It’s not about a WoW logic or something else, it’s just human logic: ppls reporting their feeling.

To me the both side (for nerf and against nerf) have good reasons to complaint.

It goes..

1. get killed by a thief
2. alt + f4
3. whine on forums.

I’m not asking a Thief nerf, but you shouldn’t post this when your class allow you to:
lost -> stealth -> run out of combat -> health regen -> come back -> repeat
If I follow your unfair idea I could write:
1. try to kill someone
2. fail, stealth and run away
3. try to find a less skilled player
If ppls are mad whiners, some others are pro-nubs-killers.

I don’t think a nerf on Thief is good, a rework would be.

Cripples and Stuns work wonders on a fleeing Thief, just sayin’.

You won the fight if you got a Thief thinking about escaping.

“Society is a madhouse, whose wardens are the police and the officials.”

What is it with people demanding thief nerfs?

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Posted by: Archonis.7249

Archonis.7249

People are just terrible at the game.

I fought a bunch of Thieves last night throughout all the BLs and EB (solo). Guess what, most of those were backstab builds and I beat their burst all night. Stun-breakers are great at messing their big burst up. Stun Breaker and I roll far enough away to get my setup rolling.

People seriously need to learn to play against Thieves instead of asking the devs to make a profession worse, because they are too stupid to carry a stun-breaker and act a little more defensively.

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

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Posted by: Archonis.7249

Archonis.7249

Read what u just wrote …. Its a THIEF class and THIEF goes solo.

You haven’t explained why this is fair for the other classes.

IE. “why would I roll anything else but a thief if I want to do things away from the zerg?” is a bad question for the game to cause.

Is it fair that others can go in large and small groups and perform well?

Thief excels in smaller fights. Always has been that way and always will.

“Society is a madhouse, whose wardens are the police and the officials.”

What is it with people demanding thief nerfs?

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Posted by: Archonis.7249

Archonis.7249

snip . No othe class can finish someon in wvwe in stealth mode, snip

Mesmer
Engineer

Your argument is invalidated

Actually any profession can stealth stomp. You just need a Thief friend.

I always hit someone with blinding powder or shadow’s refuge (if it is a crucial stomp) so they can get an uninterrupted stomp, while I head to the next targeted player to burn down.

“Society is a madhouse, whose wardens are the police and the officials.”

What is it with people demanding thief nerfs?

in Thief

Posted by: Archonis.7249

Archonis.7249

It’s not about playstyle. No othe class can finish someon in wvwe in stealth mode, so u have no chance of interrupting. It needs less skill to play a thief, than a mesme
r. I play many classes and u obviously don’t have a clue of game mechanics. I’d consider ur opinion garbage, but that’s not th etopic here. Stay factual.

Mesmer isn’t that hard either to burst with. The set up isn’t really all that complex. Same with all the other professions. People keep playing roles that their build isn’t strong in.

Also, WvW isn’t supposed to be that balanced. level 1 in equal level gear in most circumstances is going to stomped by an 80 with equal level gear.

I laugh when someone mentions balancing the professions and WvW in the same sentence.

“Society is a madhouse, whose wardens are the police and the officials.”

Is dying to backstab a L2P issue?

in Thief

Posted by: Archonis.7249

Archonis.7249

Yes, dying to Backstab Thief is a L2P issue.

Just like every other profession, there are tactics that you can use to counter the Thief.

The hard one to avoid and I think does need some adjusting is preloading their CnD before Steal. Seems a little unfair. If you are dying to the combo Basalisk Venom/Haste/Steal/Cloak and Dagger/Backstab/Heartseeker, that one is hard to predict but you can still avoid it through awareness of where the Thief is. That is why it is so successful PUG stomping in 8v8 and not really all that great in TPvP. Chaos and confusion is a Thief’s best friend, organization and communication of their opponent isn’t.

“Society is a madhouse, whose wardens are the police and the officials.”

What is it with people demanding thief nerfs?

in Thief

Posted by: Archonis.7249

Archonis.7249

Thiefs are so hilarious. Nerf them alreadey. So overpowered. Strealth without cooldown all the time. Too much selfheal and mucxh too much damage upkeep.

1. We have revealed debuff.
2. Hide in Shadows isn’t all that. I like it for Condi removal. All other heals don’t heal much at all.
3. Learn to dodge.

What is it that you play, so I can come into your forums and scream NERF NERF NERF like an end of the world lunatic with a sandwich board?

“Society is a madhouse, whose wardens are the police and the officials.”

What is it with people demanding thief nerfs?

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Posted by: Archonis.7249

Archonis.7249

I enjoy fighting other thieves, yet i cant find any because they all migrated to another profession. I don’t PvP and when i WvW i feel so useless as a thief. it’s ridiculous.

If you can find a small group of people that are taking Supply Camps, Killing Dolyaks and flanking larger groups (Leaders tend to hang in the back shouting orders). You will see the Thief shine. If you are just following the zerg from Tower to Keep, then Thief has very little to offer.

We are awesome in a strike force, not in a battalion.

“Society is a madhouse, whose wardens are the police and the officials.”

What is it with people demanding thief nerfs?

in Thief

Posted by: Archonis.7249

Archonis.7249

If you have 1 QQ thread about a class every other day, that’s normal and to be expected in an MMO.

But having 2+ active threads in just about every relevant forum complaining about Thieves, you know they might be on to something.

Or just like normal in MMO’s. Bad players come to forums to QQ because they got killed.

Actually, the complaints and QQ threads are always the same people from what I have noticed. They just keep making new threads in order to get Thief nerfed. They never bring anything new to the table and have some of the worst ideas to “balance” the profession.

“Society is a madhouse, whose wardens are the police and the officials.”

Are all Thieves glass cannons?

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Posted by: Archonis.7249

Archonis.7249

It is most certainly possible once you learn how to play the dungeons.

My thief is d/d & SB.
20/30/0/20/0 with full berzerker’s with ruby orbs on everything. I chose the trait in critical strikes that converts a % of my precision to vitality and along with the points in acrobatics, I ended up with 13.7k HP.
I rarely get one-shotted in lower level dungeons such as AC if I’m at full health, but it’s definitely very easy to die in two or three hits. Therefore, learn the enemy animations and when to dodge their attacks.

For example, right before Kholer’s going to throw out his scorpion wires, he slowly crouches down over a period of 2 seconds. Learn to dodge at that time and use your ranged and it’ll be no problem.

Have fun dying in high lvl fracs by getting looked at.

Yea, it will be a bad time for any thief that goes glass cannon in any EXP mode dungeon.

Yea have a toughness/vitality build for Thief is great in a dungeon. You tend to either be the last one to die or never die.

“Society is a madhouse, whose wardens are the police and the officials.”

Theives need a SERIOUS nerf...

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Posted by: Archonis.7249

Archonis.7249

Oh look, this thread again.

You are #23894740956230456034756 post this week about Thief and its OP stealth.

“Society is a madhouse, whose wardens are the police and the officials.”

Thief burst - new combo?

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Posted by: Archonis.7249

Archonis.7249

ok im gonna ignore most comments and pretend i didnt see anything.
im guessing most of u from na obviously cant play for kitten(no offense)
in eu at top level against good teams this kind of thing is game changing i am eu player dont need to mention who i am .
my main is a thief and all i can say is that this thing need a fix you can do the whole combo 1 shot someone and shortbow out and the enemy can see u for like 0.5/1sec max
so please cut the bullkitten its not a l2p issue or anything close
i hope you read this anet but u need to seperate na forums from eu
cuz we dont want this scrubs around its because of na anet doesnt bother fixing obvious stuff
i challenge your top team on na anyday to eu ill record it aswell if u get more then 200 points you rae lucky.
have a nice day and please fix this anet.

i agree.
eu and na feels so different. its like that a thief works different in na than in eu does. from all those comments i hear

All through beta phased and alpha. EU did not impress me. There are some really good EU teams, just like NA. Both have trash players in majority.

I think what is different about EU and NA, is that most NA people seem to be really entitled where EU aren’t that emotionally invested in gaming. So NA like to come and rage, while EU doesn’t really care. This is coming from an NA player.

“Society is a madhouse, whose wardens are the police and the officials.”

Thief burst - new combo?

in PvP

Posted by: Archonis.7249

Archonis.7249

ok im gonna ignore most comments and pretend i didnt see anything.
im guessing most of u from na obviously cant play for kitten(no offense)
in eu at top level against good teams this kind of thing is game changing i am eu player dont need to mention who i am .
my main is a thief and all i can say is that this thing need a fix you can do the whole combo 1 shot someone and shortbow out and the enemy can see u for like 0.5/1sec max
so please cut the bullkitten its not a l2p issue or anything close
i hope you read this anet but u need to seperate na forums from eu
cuz we dont want this scrubs around its because of na anet doesnt bother fixing obvious stuff
i challenge your top team on na anyday to eu ill record it aswell if u get more then 200 points you rae lucky.
have a nice day and please fix this anet.

Let me summarize this.

I am so leet, but I don’t want to put my name out there. Because then people would search for my play and I would be more accountable for my comments. I actually don’t even play Thief. I am just saying this to help support my view in hopes that Theif gets nerfed.

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

in WvW

Posted by: Archonis.7249

Archonis.7249

Think you need to read his post again Archonis. You missed something there, heh

Read it again, not sure what I am missing. He is suggesting that stealth goes on a CD for 60 secs and then he can vanish out of combat. That is way too long.

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

in WvW

Posted by: Archonis.7249

Archonis.7249

I think that once a thief engages a target, there should be a cooldown before they can re-enter stealth…

There is. The revealed debuff prevents restealthing for 3 seconds after stealth is broken due to landing an attack.

That’s fine but it should be after being completely out of combat instead. I miss the days of playing a stealther that actually had to deal with the consequences of poor decisions.

Those stealthers also got to pick and choose their fights as most MMOs have perma stealth and also were able to defend themselves without the need of stealth after combat began. Thieves are paper thin in this game, if you nerf our stealth as only a combat opener. We aren’t going to be doing very well in terms of survivability. Unless you get us more Endurance and more chances to dodge.

“Society is a madhouse, whose wardens are the police and the officials.”