Showing Posts For Archonis.7249:

Any recent major changes?

in Thief

Posted by: Archonis.7249

Archonis.7249

Been thinking of coming back and I was wondering if there has been any major changes to Thief that I should know about? I haven’t played since Feb or Mar.

Thanks in advance!

“Society is a madhouse, whose wardens are the police and the officials.”

Updated World Ratings (Feb. 1)

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Posted by: Archonis.7249

Archonis.7249

They should of put the homeworld lock in a long time ago. I don’t even know what server is any good now lol.

Too many people bailing and transferring, so I don’t know what server is stable? Ranking seems to be pointless right now.

“Society is a madhouse, whose wardens are the police and the officials.”

Official WvW server : KAINENG the destroyer

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Posted by: Archonis.7249

Archonis.7249

If TL is the ones running the WvW show over there. They will break into T1, but promptly get kicked out 1 week later.

“Society is a madhouse, whose wardens are the police and the officials.”

Bunker Help Needed!

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Posted by: Archonis.7249

Archonis.7249

I sometimes will go D/D and SB with that build as well.

“Society is a madhouse, whose wardens are the police and the officials.”

Bunker Help Needed!

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Posted by: Archonis.7249

Archonis.7249

“Society is a madhouse, whose wardens are the police and the officials.”

Bunker Help Needed!

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Posted by: Archonis.7249

Archonis.7249

Eh as a Thief, you can really only go D/P or DD Mug/BS one trick pony. You can also try S/D, but I seem to get shut down a lot in that build though.

Our build diversity is absolute garbage at the moment.

I used a similar build that you did, but I used it to keep people busy trying to kill me while my team capped points and killed lightly defended points.

Really it is Pow/Pre BS that really is what is going to be used for Thief in a competitive environment. Our Utilities for Support and Tanking with modest DPS isn’t nearly as good as anyone else at the moment. We almost have the best burst and that is about the only role we can fill at the moment.

“Society is a madhouse, whose wardens are the police and the officials.”

Why Warriors are a Joke in PvP

in PvP

Posted by: Archonis.7249

Archonis.7249

@OP

I get your frustration, however I simply don’t buy the statement saying “there is no hope for Warriors” at its current state.

1.) Punishing dodge isn’t exactly impossible with Bulls Charge + Frenzy + HB. There are openings when the dodge or a dodge skill is near its end. Let alone many other ways to land HB (I.E Skull Crack, Flurry).
2.) Look at number 1, learn how to do this and it is a sure kill with HB if you know how to bait out stun breaks. You have yourself, and your team mates to do this. If you can’t capitalize on this as a Warrior then sorry, play an easier class.
3.) Great AoE DPS. With Hundred Blades and Combustive Shot as team damage into consideration, the moment you get downed by good Warrior comps, you will stay down. Unless you’re an Ele in which case is just a broken down state that needs to be fixed. Also the main reason why protecting a Warrior is worth is because any Warrior who knows how to make plays around AoE damage puts A LOT to the table whether be it down state or combat state.
4.) That being said, good Warriors only needs someone to cleanse SLOWS for him simply because most of Warrior survivability comes from mobility such as Whirlwind Attack and Rush, but that isn’t enough due to how the application of slows is ridiculously broken.

I know you’re going to say where are my credentials on my statements?

http://i1243.photobucket.com/albums/gg556/andymcdonald/gw159_zps1c9804d2.jpg
http://i1243.photobucket.com/albums/gg556/andymcdonald/gw133_zpsd696597e.jpg
http://i1243.photobucket.com/albums/gg556/andymcdonald/gw167_zpsb1173b53.jpg
http://i1243.photobucket.com/albums/gg556/andymcdonald/gw140_zps771280a5.jpg

Try to reach those team scores as a Warrior against competent teams with your team not having any resurrection signet, portal, time warp, an ele, and someone who cleanses slows. I guarantee most of you who try to attempt this won’t even reach half of what me and my team has accomplished through a massive handicap. So if you honestly think I’m spouting BS, think again. I’m not a bad Warrior and I’m pretty confident that I definitely know what needs to be done fix my class without making it broken. More than anyone if I should say.

Warrior needs fixes, I agree. But it doesn’t have to be over-buffed to Ele’s and Mesmer’s level of sleeper where people deny that its broken. Warriors should be balanced to Rangers efficiency, that’s about it.

But that still leaves 100B as the only viable spec for warriors. Being that the warrior is the “weapons master” with 19 possible weapon combinations, it’s a travesty that only one weapon set is viable at a competitive level. We should have at least 2-3.

Suggest that you read his follow up post.

There are other builds and a few tightening of some screws will bring those into a more balanced line.

Most people BELIEVE that there is only one viable tourney build, mainly because they are following what the trend setters are using. Those people discovering the meta are finding things that work for their composition, everyone else is just a carbon copy and thinks that is the only way to compete so only 100B is an option in most Warriors mentality. There are other builds that work well in a team, people aren’t testing. They just want to get in there and win and get their QPs for kittens sake, instead of finding what works and doesn’t like the theorycrafting pro’s that they emulate.

“Society is a madhouse, whose wardens are the police and the officials.”

Are warriors over used

in Guild Wars 2 Discussion

Posted by: Archonis.7249

Archonis.7249

No way. I have both and Necro is so much more forgiving than Thief. IF I miss or blow a CD with Necro I don’t get instagibbed because I am squishy.

“Society is a madhouse, whose wardens are the police and the officials.”

Why Warriors are a Joke in PvP

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Posted by: Archonis.7249

Archonis.7249

A support warrior is awesome, so much so that my Warrior is now a Banner warrior. I support my team and win most of my matches when I am on him.

Best trolling I’ve seen in awhile, thanks.

I certainly don’t agree with many of the OP’s suggestions, but he does have fair points. Reliable condition removal is a big issue, along with general bugginess of traits and skills. I can deal with limited weapon and build variety since any class typically has 1, rarely 2 viable setups, it’s still a fair point for any class to bring up though.

I’m still having a good time when people talk about being competitive outside of the burst/roam greatsword meta warriors have adopted though.

No trolling.

I am very successful with my Banner Warrior. I am built for support and that is what I do. I see so many 100b Warriors running into the thick of battles and then complain that the got melted. With that build, like the Thief BS burst build need to hang back and wait for an opportunity and get the hell out. They don’t most times, they stand in the sea of enemies and get consumed and then QQ on the forums about being UP and everyone else OP.

People will build their profession for a certain role, but play against it time and time again. They won’t learn or choose to not learn.

“Society is a madhouse, whose wardens are the police and the officials.”

Are warriors over used

in Guild Wars 2 Discussion

Posted by: Archonis.7249

Archonis.7249

Once got kicked out of a dungeon speedclear guild party, they said: warriors only.. Says enough.

Because you can be really bad and still outperform 70% of the other professions at the same skill level.

“Society is a madhouse, whose wardens are the police and the officials.”

Why Warriors are a Joke in PvP

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Posted by: Archonis.7249

Archonis.7249

Warrior are terrible in PvP because of this flawed perception. 100b warrior are poop at a highly competitive level. Thankfully Greatsword is not the only option. Once you get that idea out of your head you can start to Learn2Play warrior.

Until then save yourself the forum rant time and spend it trying new builds out.

Wrong. 100B is the ONLY viable build at the competitive level. I’d love it if I could use other builds, but they simply aren’t viable in the current metagame. This is what frustrates most warrior players.

Whaaaa? XIL is right, try other builds. The PROBLEM is that most Warrior want dem big numbarz, instead of playing for their team.

A support warrior is awesome, so much so that my Warrior is now a Banner warrior. I support my team and win most of my matches when I am on him.

Seriously though OP, this is more of a L2P issue. You want to be Burst, but you don’t want to have to suffer what most burst suffers from. Survivability.

“Society is a madhouse, whose wardens are the police and the officials.”

Are warriors over used

in Guild Wars 2 Discussion

Posted by: Archonis.7249

Archonis.7249

A lot of people play the Warrior, as they are one of the most forgiving professions at the moment. You can make mistakes and still pull out a victory.

I would place classes in their prospective categories as such:

Novice Skill Level – Warrior, Guardian and Necro
Moderate Skill Level – Ranger, Elementalist and Engineer
High Skill Level- Thief and Mesmer

People will probably disagree with this, but I am basing this off of forgivibility in combat. Those Novice professions you can make quite a few mistakes and still win, but the High Skill profession will punish you severely if you blow a CD at the wrong time and you will lose.

“Society is a madhouse, whose wardens are the police and the officials.”

P/D gameplay footage in WvW

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Posted by: Archonis.7249

Archonis.7249

I myself run a P/D Thief in WvW, since I run in a small group or solo most times. I never use Uncatchable. The amount that it slows really doesn’t help (If I need a cripple I use Dagger 4) and the bleed is really useless.

Like you I use Thrill of The Crime. I wait till Necro’s turn my bleeds or poisons into boons or a Guardian boons himself up and steal it from them or if someone gets stability.

“Society is a madhouse, whose wardens are the police and the officials.”

Get rid of Quickness and The Downed State.

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Posted by: Archonis.7249

Archonis.7249

I know that this isn’t going to mean much to ANet and they most likely won’t remove them, but I just have to say from my time in Beta till now. I have always seen these two mechanics are game breaking and cause a lot of balance issues and I was curious is if others see this the same way?

PvE I don’t see much issue with the Downed State, but once again Quickness just kind of makes encounters very trivial.

SPvP and WvW Both of these create such an imbalance for certain builds. Like Quickness with the Thief burst opener, Warrior’s 100b-Eviserate opener and etc just make already powerful abilities/openers over the top. The downed state in SPvP, well. It is too easy to pick people back up. You can out play 2-3 people in SPvP, but math will win at the end. I can’t count how many times I have lost to 2-3 downed players that I put there in the first place, either by them rezzing them right before my stomp or they just whittle away at me as I am dispatching their friends. I guess my proposal would be to the downed state if they were to not remove it would be to make it take longer or have the channel break upon being damaged.

I just feel like something needs to be done with these two things for the health of the game.

“Society is a madhouse, whose wardens are the police and the officials.”

P/D gameplay footage in WvW

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Posted by: Archonis.7249

Archonis.7249

I wish that the Downed Stated and Haste were removed from the game completely. They are crutches for bad players and seem borderline exploitative for skilled people.

Hell you really don’t even need it for PvE. If you die, you can just run back to the group, there aren’t any Boss lockouts that I know of or you could just learn to play better (like dodging or using defensive combo fields).

I don’t have an issue with reviving dead players, but they revive too quickly in the downed state. That is why people want to play these glass cannon builds, because being survivable doesn’t matter when you can’t put people down for good or make it not worth breaking off combat to get someone back up.

“Society is a madhouse, whose wardens are the police and the officials.”

P/D gameplay footage in WvW

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Posted by: Archonis.7249

Archonis.7249

I wouldn’t go as far to say how awesome that this is. They were just awful players that he found.

Most of those people were absolutely terrible, even if culling was an issue here to let you continue to do this to them.

“Society is a madhouse, whose wardens are the police and the officials.”

Anyone else being mind-screwed?

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Posted by: Archonis.7249

Archonis.7249

He left the match also, after I started asking him question about how he was stealthing so much without using CnD or HS and BP.

“Society is a madhouse, whose wardens are the police and the officials.”

Anyone else being mind-screwed?

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Posted by: Archonis.7249

Archonis.7249

I think that I was running into a Thief the other day that was hacking in SPvP.

I am a Thief and this guy was stealthed like almost all the time. I would never see him until he opened up on me and burst me down. I was highly aware of him, but he always got the drop on me. I switched teams just to watch him and he wasn’t using many skills that would allow that much stealth, but he had it though.

I don’t know for sure if he was hacking, but something was really fishy about it.

“Society is a madhouse, whose wardens are the police and the officials.”

What would you edit for Spvp?

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Posted by: Archonis.7249

Archonis.7249

I would remove both Quickness and the downed state. Also, 8v8’s. 5v5s should be what SPvP is about, not this 8 man zerg-a-thon.

Add better match ups.

“Society is a madhouse, whose wardens are the police and the officials.”

please leave thieves alone....

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Posted by: Archonis.7249

Archonis.7249

minus the 23 stacks of might scenario… war dps is on par if not out classes thief… im just trying to understand where our OPness is at.

lol Look at all that damage, mobility AND survivability.

I have no idea why people are complaining about Thief and Stealth?

LOMFL

“Society is a madhouse, whose wardens are the police and the officials.”

Not even going to try with sPvP anymore.

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Posted by: Archonis.7249

Archonis.7249

You know what kittened SPvP?

Not rewards, if you want those. Then got WvW or PvE, you get fat loots, money and XP. If you want to play SPvP, you do it for the competition and getting a higher level of play and profession understanding.

What truly kittened SPvP is 8v8’s implemented on maps balanced for 5v5. Everyone just specs Pow/Pre and blows everyone up while running around in a zerg. No tactics, no skill, just TAB target and hit 1 button and cap point and then head back to other points and repeat till you hit 500. While hoping that the other zerg doesn’t stay together.

There is no organization in SPvP at the moment. That is what is killing it. Balance is kittened and hard to decipher when people are playing 8v8 on 5v5 maps.

“Society is a madhouse, whose wardens are the police and the officials.”

What am I supposed to do in Orr

in Players Helping Players

Posted by: Archonis.7249

Archonis.7249

Ok, so you are a Thief. I was a Thief and I had no issues with Orr solo.

So my question to you is:

1. What is your weapon set you use? If it isn’t S/P, you are doing it wrong. Black Powder + Pistol Whip means dead mobs that can’t hit you.
2. What is your build? Pow/Pre is where you should be.
3. What is your gear like? If you have greens and blues, then you are in for a bad time.

“Society is a madhouse, whose wardens are the police and the officials.”

Do you WvW? If not, what's stopping you?

in Guild Wars 2 Discussion

Posted by: Archonis.7249

Archonis.7249

For me, WvW has started to run like a kitten for the past couple patches.

That is why I don’t really play anymore. I like someone said before. Take Supply Camps, kill guard posts on the road and killing dolyaks and small groups reinforcing their main forces.

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

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Posted by: Archonis.7249

Archonis.7249

2. Culling doesn’t give the benefits that stealth gives. A culled thief and a stealthed thief can’t be seen, but the similarity ends there, a culled thief can be targeted, can’t use from-stealth attacks, doesn’t get stealth trait benefits, etc. So we’ve back to having to buff all those little things thieves get from stealth as a result of rebalancing around stealth uptime being halved.

Agree, some people don’t understand what culling is past it happens more often with a Thief.

I wish that people would understand that culling also affects a zerg as well, not just a stealthed thief.

I have run into a zerg that I had no idea was there until I died because of culling, so should there be an 80% damage decrease if a group of 15 or more are not visible for culling as well?

Makes about as much sense right?

I think that I just need to stay off the forums, too many people making kitten posts.

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

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Posted by: Archonis.7249

Archonis.7249

Actually, you don’t have a 3 second window. The thief is perma invisible due to culling. That or using the move where they Phase out and can’t be hit. That or your already dead.

Which magical 3 second window is this?

everyone agrees culling needs to be fixed. no thief is denying this

Which is why the class is broken. Activating a skill that allows you to have extra stealth intended or not is a broken mechanic.

Being able to outrun every class while stealthed is a broken mechanic.

Being able to do pretty much insta kill on clothes and insane damage to heavies and get a garaunteed get out of jail free class is a broken mechanic.

I understand how thieves should be played and that they need their stealth. But to be able to stealth through out an entire fight is a rubbish mechanic. You have dodges and phasing and teleportations/shadow step as evasion tactics. To add stealth in there is just taking the biscuit.

I think stealth should just be on a much longer cool down. At least this way the thief get their chance to do the assassination style they love to do but the draw back is they have to do it in a certain amount of time without a get out of jail free card. If they fail they can still GTFO of dodge quicker then any class in the game.

So you suggest nerfing Thief because of a bug in culling that affects everyone?

That is so kittening dumb, I don’t even know what to say to you now?

It nulifies the revealed debuff.
It allows thieves to remain perma-invis with ease.
It gives players leaving stealth extra time to get in free hits.

This is why thief is OP right now.

The things that were put in place to stop the thief from doing what it’s doing right now are broken due to bugs. These bugs won’t be dealt with for some time. They need to do a short term fix until the bugs are dealt with.

So yea… it does affect everyone. Just some more than others.

So your fix is to kitten us in every other part of the game?

I swear people need to proof read for such illogical posts.

Proof reading for illogical arguments doesn’t help much if those people can’t think logically in the first place. At least you have to give Aberrant credit for choosing an appropriate name for himself.

He should of went with Abhorrent, because I find his thought process disgusting.

“Society is a madhouse, whose wardens are the police and the officials.”

please leave thieves alone....

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Posted by: Archonis.7249

Archonis.7249

when ppls demanded nerfs thief stayed untouched or with minor boosts.

not true look at nov 15th patch notes

it was my fav patch, blinding powder every 32 seconds.

well when you said “minor buffs” you really meant it lol… when all is said and done, the only thing i do agree on is maybe give BS a slight nerf till culling is fixed, then afterwards put it in its respective place… that shuld fix some of the “ZOMG thief is OP post” [/quote]

Actually telling people to L2P should be enough, but they don’t. Why try when you can QQ for nerfs and keep doing what you are doing. Eventually they will just whine about another build or profession.

“Society is a madhouse, whose wardens are the police and the officials.”

please leave thieves alone....

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Posted by: Archonis.7249

Archonis.7249

“you must find an player without condition removal , stunbreaker , invulnerability / mobility skills.”..
we have to do all of that to match one ability. (im a S/P user i do not spam HS and any skilled thief wuldnt, its not very effective until 35% health)

i am sorry but what you say is irelevant , i got arround 700-800 hours on thief , all the time played in wvw , i lvl’ed in 12 h with crafting + map explore.
You know that in order to counter steal C/d backstab combo from an glass cannon thief ( with basilik vennom or daze on steal) you must have 1-2 dodge rolls Up , 1 stun breaker and – 1 movement ability available to use or 1 area disable -
So in order to counter thieves we must do all that ?
but still is not enough cause if thief is pistol /dagger we must have an very good condition removal and blinds as well.
So were is your point – if you want to counter an specific class build vs it.
If you want to be strong in zerg vs zerg build for zerg vs zerg.

If you are seriously going to try to PvP, then yes you should have some CC, Stunbreaker and know when to dodge. If not, then you get owned by everyone. Not just by Thieves.

Only bads run around with no utility, that includes Thief. Once those bad Thieves with no CC, Stun Breaks and good dodging skills run into someone with CC, Stuns, good timing and Roots. They pop like an overfilled water balloon easily.

you know my post was an replay to lucky’s post regarding "we have to use all that to counter 1 combo "

Be that as it may, it doesn’t make what I said any less true.

ofc not , but you should shout it in all wvw maps, might reduce the “nerf please topics”
or add it on wvw basics topic

I tell everyone that good advice where ever I am. IF someone is kittening in /map about how OP Thieves are. I ask what is in their utility bar. Usually, let’s say a Warrior is whining. He tells me Might Signet, Frenzy and Random DPS increasing utility and then I LOL and tell him he has nothing to stop any Thief or any other profession for that matter.

“Society is a madhouse, whose wardens are the police and the officials.”

please leave thieves alone....

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Posted by: Archonis.7249

Archonis.7249

“you must find an player without condition removal , stunbreaker , invulnerability / mobility skills.”..
we have to do all of that to match one ability. (im a S/P user i do not spam HS and any skilled thief wuldnt, its not very effective until 35% health)

i am sorry but what you say is irelevant , i got arround 700-800 hours on thief , all the time played in wvw , i lvl’ed in 12 h with crafting + map explore.
You know that in order to counter steal C/d backstab combo from an glass cannon thief ( with basilik vennom or daze on steal) you must have 1-2 dodge rolls Up , 1 stun breaker and – 1 movement ability available to use or 1 area disable -
So in order to counter thieves we must do all that ?
but still is not enough cause if thief is pistol /dagger we must have an very good condition removal and blinds as well.
So were is your point – if you want to counter an specific class build vs it.
If you want to be strong in zerg vs zerg build for zerg vs zerg.

If you are seriously going to try to PvP, then yes you should have some CC, Stunbreaker and know when to dodge. If not, then you get owned by everyone. Not just by Thieves.

Only bads run around with no utility, that includes Thief. Once those bad Thieves with no CC, Stun Breaks and good dodging skills run into someone with CC, Stuns, good timing and Roots. They pop like an overfilled water balloon easily.

you know my post was an replay to lucky’s post regarding "we have to use all that to counter 1 combo "

Be that as it may, it doesn’t make what I said any less true.

“Society is a madhouse, whose wardens are the police and the officials.”

please leave thieves alone....

in Thief

Posted by: Archonis.7249

Archonis.7249

“you must find an player without condition removal , stunbreaker , invulnerability / mobility skills.”..
we have to do all of that to match one ability. (im a S/P user i do not spam HS and any skilled thief wuldnt, its not very effective until 35% health)

i am sorry but what you say is irelevant , i got arround 700-800 hours on thief , all the time played in wvw , i lvl’ed in 12 h with crafting + map explore.
You know that in order to counter steal C/d backstab combo from an glass cannon thief ( with basilik vennom or daze on steal) you must have 1-2 dodge rolls Up , 1 stun breaker and – 1 movement ability available to use or 1 area disable -
So in order to counter thieves we must do all that ?
but still is not enough cause if thief is pistol /dagger we must have an very good condition removal and blinds as well.
So were is your point – if you want to counter an specific class build vs it.
If you want to be strong in zerg vs zerg build for zerg vs zerg.

If you are seriously going to try to PvP, then yes you should have some CC, Stunbreaker and know when to dodge. If not, then you get owned by everyone. Not just by Thieves.

Only bads run around with no utility, that includes Thief. Once those bad Thieves with no CC, Stun Breaks and good dodging skills run into someone with CC, Stuns, good timing and Roots. They pop like an overfilled water balloon easily.

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

in WvW

Posted by: Archonis.7249

Archonis.7249

Actually, you don’t have a 3 second window. The thief is perma invisible due to culling. That or using the move where they Phase out and can’t be hit. That or your already dead.

Which magical 3 second window is this?

everyone agrees culling needs to be fixed. no thief is denying this

Which is why the class is broken. Activating a skill that allows you to have extra stealth intended or not is a broken mechanic.

Being able to outrun every class while stealthed is a broken mechanic.

Being able to do pretty much insta kill on clothes and insane damage to heavies and get a garaunteed get out of jail free class is a broken mechanic.

I understand how thieves should be played and that they need their stealth. But to be able to stealth through out an entire fight is a rubbish mechanic. You have dodges and phasing and teleportations/shadow step as evasion tactics. To add stealth in there is just taking the biscuit.

I think stealth should just be on a much longer cool down. At least this way the thief get their chance to do the assassination style they love to do but the draw back is they have to do it in a certain amount of time without a get out of jail free card. If they fail they can still GTFO of dodge quicker then any class in the game.

So you suggest nerfing Thief because of a bug in culling that affects everyone?

That is so kittening dumb, I don’t even know what to say to you now?

It nulifies the revealed debuff.
It allows thieves to remain perma-invis with ease.
It gives players leaving stealth extra time to get in free hits.

This is why thief is OP right now.

The things that were put in place to stop the thief from doing what it’s doing right now are broken due to bugs. These bugs won’t be dealt with for some time. They need to do a short term fix until the bugs are dealt with.

So yea… it does affect everyone. Just some more than others.

So your fix is to kitten us in every other part of the game?

I swear people need to proof read for such illogical posts.

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

in WvW

Posted by: Archonis.7249

Archonis.7249

I’ve seen some really good thieves, too. Thieves who don’t need stealth to reduce you to a corpse. A good example is a Sword build with Basilisk Venom and Haste. The guy who had this combo won everytime, and he was good at staying alive versus another one after he speed stomped me.

I know that stealth was meant to be just that. Hidden. They aren’t really thieves more than they are assassins. The only thing that makes them thieves is a steal skill, which doesn’t grant them monetary gain at all. Everything else: assassin.

I also think that certain things should bring a thief out of stealth. If I were putting flames on a hidden/invisible enemy, shouldn’t they catch on fire or at least show a silhouette in the plume of the flames? On top of that, shouldn’t a burning enemy be revealed much easier? If I bleed a hidden/invisible enemy, shouldn’t I be able to see the blood trail they leave (especially if he has greater than 5 stacks of bleeding on him)?

I would agree that damage should reveal us, if it wasn’t for how short our stealth is and also the monumental amount of AoE that is easy to throw around. Unless you could trait to reduce the reveal effect through Shadow Art or something.

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

in WvW

Posted by: Archonis.7249

Archonis.7249

Actually, you don’t have a 3 second window. The thief is perma invisible due to culling. That or using the move where they Phase out and can’t be hit. That or your already dead.

Which magical 3 second window is this?

everyone agrees culling needs to be fixed. no thief is denying this

Which is why the class is broken. Activating a skill that allows you to have extra stealth intended or not is a broken mechanic.

Being able to outrun every class while stealthed is a broken mechanic.

Being able to do pretty much insta kill on clothes and insane damage to heavies and get a garaunteed get out of jail free class is a broken mechanic.

I understand how thieves should be played and that they need their stealth. But to be able to stealth through out an entire fight is a rubbish mechanic. You have dodges and phasing and teleportations/shadow step as evasion tactics. To add stealth in there is just taking the biscuit.

I think stealth should just be on a much longer cool down. At least this way the thief get their chance to do the assassination style they love to do but the draw back is they have to do it in a certain amount of time without a get out of jail free card. If they fail they can still GTFO of dodge quicker then any class in the game.

So you suggest nerfing Thief because of a bug in culling that affects everyone?

That is so kittening dumb, I don’t even know what to say to you now?

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

in WvW

Posted by: Archonis.7249

Archonis.7249

Honestly i’m sick of seeing the whole thieves are overpowered thing. I play as a thief and I love my thief but we are not that overpowered. We are real squishy in a fight so we have to always be moving and dodging. Yeah, honestly the stealth thing is annoying when trying to kill us, I’ll admit it having 1v1 many thieves. But there is a solution.

Think what a thief does when low on health, he’s going to stealth and retreat, right? Well what’s the first place he’s going to go? Far away from you, in the opposite direction, and if he was a smart thief, he’d use Shadow Refuge for around 10-12 seconds of stealth depending on their traits. Before he gets that 12 seconds of stealth, he has to stay in that circle for roughly 4 seconds or he gets a debuff called revealed. Means he is forced out of stealth. So he is trapped in his little circle for about 4 seconds right? As a thief, I switch to my shortbow and using the Choking Gas, Poisons the thief there. Then I can spam my #2 skill which is an exploding arrow. So two things happen. #1 I kill the hiding thief because he was low on health and used that as an escape with almost any health or #2 He runs away is revealed and I kill him, or my conditions do. Either way, he never gets far.

That’s actually not quite the way Shadow Refuge (or the revealed debuff) works. Shadow Refuge is a pulsing ability that gives the thief (and anyone else in the circle) 3 seconds of invisibility for each of 5 pulses. The first pulse is instantaneous so the five pulses are complete in 4 seconds. Invisibility stacks in duration, so if the thief stays in the circle for the full 4 seconds he gets a total of 15 seconds of invisibility (4 in the circle and 11 out of it). If he leaves after 3 seconds he has 12 seconds of invisibility, etc. Leaving the circle before the full 4 seconds are up does NOT make him immediately visible … it merely means he will become visible before 15 seconds expire. There is, of course, a trait that can extend all of that for 1 second.

The revealed debuff does not, in spite of what the official Wiki says, turn the player visible. What it does is prevent the player from going invisible again for the duration of the debuff.

Most thieves, if they are really planning to escape, will try to use as much of the invisibility offered by Shadow Refuge as possible, which means they will probably hang around for most of that four seconds. As you say, AoE is the way to go, but surprisingly few enemies use that against me and the ones that do usually quit way before the four seconds are up. If I get caught in a zerg that’s throwing down lots of AoE, though, I’ll often be dead before I ever leave the circle.

No the revealed debuff forces you out of stealth and if you leave Shadow Refuge before the four seconds you get revealed. I know, done it before.

No if you leave the stealth field before the circle goes away, you don’t get revealed unless you have used one of your weapon abilities. Then you get the revealed debuff.

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

in WvW

Posted by: Archonis.7249

Archonis.7249

The last two comments just make me sad as a gamer.

Let’s take out the core mechanic of a class because I think that it is too hard and the removal makes it easier for ME.

dont let the bads get to you. i have faith that anet will work on culling before they touch stealth. then they can assess the actual situation.

however, I dont think they’re balancing classes based around WvWvW, and I dont every hear anyone say thieves are OP in spvp or tpvp or even pve. So I think the thieves are safe for now.

It just gets so annoying. Every day I log in and see Thief is OP, OMGERD nerf them!

If it isn’t Stealth, then it is Backstab, Heartseeker, Cloak and Dagger, Dancing Dagger, Pistol Whip, Black Powder, Daggerstorm, Basilisk Venom, Thieves Guild, Blinding Powder, Shadow’s Refuge, Scorpion Wire and even our auto attacks.

Everyone complains about every ability we had, it almost seems that if every non-Thief had their way. We would be absolutely useless and in most cases it is simply L2P, Have Stun Breaker or Condition Removal. Every other profession can make an extremely balanced build (you can be tanky and have respectable damage or do good damage and have a decent amount of survivability), but as a Thief you can’t. You either become tanky (using the term loosely) by using Stealth and stacking Toughness and Vitality, in which it takes forever to kill someone 1v1 or you can make a High damage build that has very little survivability.

I agree with you, that I don’t think that the game is being balanced around WvW. IF they did, PvE would be out of control and not challenging in the slightest. I think that the balance changes that we see are based around how the professions perform in PvE and SPvP.

I agree with you fully that everyone complains about everything. If thieves get nerfed like everyone wants, then what are we suppose to do? Be a 2 second body shield?

The simple solution is what I posted above. Because everyone whines about stealth but no one seems to use common sense about our stealth abilities. Hate CnD? Kite with a ranged weapon. Hate Shadow Refuge? Do what I said above, we trap ourselves in a small circle for 4 seconds. Hate thieves with a dagger in general? Or even a melee weapon? Learn to kite better.

I love seeing the responses on here about thieves needing a complete nerf on stealth. Reroll as a thief and DO NOT ever use stealth in WvW. See how much it will hinder a thief all together. You people just need to learn a small hammer will break a glass cannon.

What you mean think? Oh dear lord, we can’t have that.

It is hilarious. I had like 10 people last night chasing me around in WvW. A lot of them had green arrows on them. I ended up killing two of them (before people say ZOMG SEE NERF THEIF, they were wearing their starter armor) before I had gtfo of Dodge. When a Thief goes stealth, it is so funny because people act like you just aren’t there anymore to them Stealth is equal to Alt+F4. I literally was standing in front of someone and he just stood there until my stealth wore off and this Warrior was full exotics, so there shouldn’t be an excuse of not knowing how to play. IF I was a BS thief, not a P/D he would of got blown the kitten up.

Seems like WvW is full of terrible players lately. I am thinking that people are just doing WvW because it is so much quicker to level when running around in a zerg capping kitten, than to play PvE and Story in order to learn your profession. Better yet, hop into some SPvP and get a little more intimate with your knowledge of your profession.

Wow that was hostile. Clearly you didn’t read my posts. Or you’re just trolling now. I play a thief, I do NOT think we need a major nerf. Just one that takes us out of stealth when we take damage during stealth, or condition damage while in stealth that was NOT prior to stealthing. Would solve a lot of issue. The problem is that no one will try and take down a thief the logical way. They stand in one place and auto attack and face roll their keyboard.

I’ve had my fair share of moments in WvW where I was outnumbered and have killed groups of 3-4 people. Did I abuse my stealth? No. Did I kite, dodge, and use my skill bar to optimize my evades and DPS? Sure did. Doesn’t mean I’m abusing my class mechanics, means I’m using them to the fullest while everyone against me stands almost completely still trying to faceroll the keyboard.

Besides the whole unstealthing when taking damage, thieves are perfectly fine.

I agree with you, silly goose. lol I was being sarcastic.

I was saying that you require people to think and I was being ironic in my initial response.

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

in WvW

Posted by: Archonis.7249

Archonis.7249

if he was a smart thief, he’d use Shadow Refuge for around 10-12 seconds of stealth depending on their traits.

The fact that this is so easy to counter, as you described, is exactly why “smart thieves” don’t do it.

Thieves that do use Shadow Refuge in this way aren’t punished as often as they should be, since the main response to Shadow Refuge is still to immediately forget what was going on and wander off like an NPC.

I only use Shadow’s Refuge to help pick up allies and as a way to misdirect what I am doing. Most times if you see me using it I usually have HiS up and as soon as I drop it I cast HiS and leave the SR AoE and position myself better for attack or break away from the fight. While people are whiffing at nothing in my Shadow’s Refuge.

People that are trying to use SR to actually fight with are kinda kitten because the enemy knows exactly where you are and all a Warrior has to do is pop Frenzy and 100B and annihilate you while in the AoE or other professions can drop a kitten ton of AoE on it.

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

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Posted by: Archonis.7249

Archonis.7249

And I guess both of you play thieves?

I have an 80 Warrior, Ranger, Engineer and Thief.

I think that PvP is so much easier in WvW with my Warrior and Ranger. I think that Engineer need some love though.

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

in WvW

Posted by: Archonis.7249

Archonis.7249

I just seen thief take down a group of 4 people, first person is down on the first attack, he restealths, the chase is on, cast random ae’s, no luck. Stomps the downed person from stealth (great idea, stomping from stealth). 3 on 1 now, rinse and repeat 3 more times. I counted 6 attacks to my 1, he hit me 6 times from stealth, i got off ONE (1) attack before I was dead. I don’t care if we all suck as players, 1 should never beat 4. Just another reason that WvW is dying, just send 1-2 thieves to the spawn points, and gank people all day long. Ya a really balanced class.

Or you could learn to kittening dodge and CC the Thief and end his shenanigans. You have a 3 sec window to stun, root, or daze him. Then if 3 people can’t burst him down in that time. Just Alt+F4 and Uninstall because this game is too hard for you. Stick to board games, I heard that Axis and Allies is pretty cool.

Actually, you don’t have a 3 second window. The thief is perma invisible due to culling. That or using the move where they Phase out and can’t be hit. That or your already dead.

Which magical 3 second window is this?

If there was 1 Thief and 4 of whatever they are, then culling wouldn’t of been the issue. Unless they broke off from the Zerg to chase a Thief, which is stupid in it own right.

The Reveal debuff is applied to the Thief if any aggressive act is made from Stealth and it lasts 3 secs. Most likely the Thief is going to rely on CnD to re-enter stealth in which a dodge would of denied him of stealth and a well placed CC would of ended his kitten of those 4 poorly skilled players.

Care to tell us how bad you are again?

I swear, do people just mentally lock up when going against a Thief?

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

in WvW

Posted by: Archonis.7249

Archonis.7249

I just seen thief take down a group of 4 people, first person is down on the first attack, he restealths, the chase is on, cast random ae’s, no luck. Stomps the downed person from stealth (great idea, stomping from stealth). 3 on 1 now, rinse and repeat 3 more times. I counted 6 attacks to my 1, he hit me 6 times from stealth, i got off ONE (1) attack before I was dead. I don’t care if we all suck as players, 1 should never beat 4. Just another reason that WvW is dying, just send 1-2 thieves to the spawn points, and gank people all day long. Ya a really balanced class.

Or you could learn to kittening dodge and CC the Thief and end his shenanigans. You have a 3 sec window to stun, root, or daze him. Then if 3 people can’t burst him down in that time. Just Alt+F4 and Uninstall because this game is too hard for you. Stick to board games, I heard that Axis and Allies is pretty cool.

“Society is a madhouse, whose wardens are the police and the officials.”

Warrior Damage / 100 Blades too weak

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Posted by: Archonis.7249

Archonis.7249

Realyyyyyyyy ok

That is more like it. lol.

The OP is probably attacking without any runes and sigils and no jewelry in an attempt to troll or he is just paint chip eating kitten

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

in WvW

Posted by: Archonis.7249

Archonis.7249

The last two comments just make me sad as a gamer.

Let’s take out the core mechanic of a class because I think that it is too hard and the removal makes it easier for ME.

dont let the bads get to you. i have faith that anet will work on culling before they touch stealth. then they can assess the actual situation.

however, I dont think they’re balancing classes based around WvWvW, and I dont every hear anyone say thieves are OP in spvp or tpvp or even pve. So I think the thieves are safe for now.

It just gets so annoying. Every day I log in and see Thief is OP, OMGERD nerf them!

If it isn’t Stealth, then it is Backstab, Heartseeker, Cloak and Dagger, Dancing Dagger, Pistol Whip, Black Powder, Daggerstorm, Basilisk Venom, Thieves Guild, Blinding Powder, Shadow’s Refuge, Scorpion Wire and even our auto attacks.

Everyone complains about every ability we had, it almost seems that if every non-Thief had their way. We would be absolutely useless and in most cases it is simply L2P, Have Stun Breaker or Condition Removal. Every other profession can make an extremely balanced build (you can be tanky and have respectable damage or do good damage and have a decent amount of survivability), but as a Thief you can’t. You either become tanky (using the term loosely) by using Stealth and stacking Toughness and Vitality, in which it takes forever to kill someone 1v1 or you can make a High damage build that has very little survivability.

I agree with you, that I don’t think that the game is being balanced around WvW. IF they did, PvE would be out of control and not challenging in the slightest. I think that the balance changes that we see are based around how the professions perform in PvE and SPvP.

I agree with you fully that everyone complains about everything. If thieves get nerfed like everyone wants, then what are we suppose to do? Be a 2 second body shield?

The simple solution is what I posted above. Because everyone whines about stealth but no one seems to use common sense about our stealth abilities. Hate CnD? Kite with a ranged weapon. Hate Shadow Refuge? Do what I said above, we trap ourselves in a small circle for 4 seconds. Hate thieves with a dagger in general? Or even a melee weapon? Learn to kite better.

I love seeing the responses on here about thieves needing a complete nerf on stealth. Reroll as a thief and DO NOT ever use stealth in WvW. See how much it will hinder a thief all together. You people just need to learn a small hammer will break a glass cannon.

What you mean think? Oh dear lord, we can’t have that.

It is hilarious. I had like 10 people last night chasing me around in WvW. A lot of them had green arrows on them. I ended up killing two of them (before people say ZOMG SEE NERF THEIF, they were wearing their starter armor) before I had gtfo of Dodge. When a Thief goes stealth, it is so funny because people act like you just aren’t there anymore to them Stealth is equal to Alt+F4. I literally was standing in front of someone and he just stood there until my stealth wore off and this Warrior was full exotics, so there shouldn’t be an excuse of not knowing how to play. IF I was a BS thief, not a P/D he would of got blown the kitten up.

Seems like WvW is full of terrible players lately. I am thinking that people are just doing WvW because it is so much quicker to level when running around in a zerg capping kitten, than to play PvE and Story in order to learn your profession. Better yet, hop into some SPvP and get a little more intimate with your knowledge of your profession.

“Society is a madhouse, whose wardens are the police and the officials.”

Warrior Damage / 100 Blades too weak

in PvP

Posted by: Archonis.7249

Archonis.7249

So i took this screenshot of the 100 Blades skill and i noticed the lack of this so called overpowered damage the Warrior does.

Notice how weak it is, why do people complain again?

I think Warrior should get buffed in regards to damage output. Rangers are absolutely destroying this class in terms of damage, with their overpowered quickness and the pet.

Ha, he he ha.

HA HA HA HA HA HAAAA HA HA HAAAA HAAA HHAAA!!!!!!!

Sorry, I had to laugh at a Warrior complaining about 100B damage.

Either a good attempted at trolling or you are truly the worst player in GW2.

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

in WvW

Posted by: Archonis.7249

Archonis.7249

The last two comments just make me sad as a gamer.

Let’s take out the core mechanic of a class because I think that it is too hard and the removal makes it easier for ME.

dont let the bads get to you. i have faith that anet will work on culling before they touch stealth. then they can assess the actual situation.

however, I dont think they’re balancing classes based around WvWvW, and I dont every hear anyone say thieves are OP in spvp or tpvp or even pve. So I think the thieves are safe for now.

It just gets so annoying. Every day I log in and see Thief is OP, OMGERD nerf them!

If it isn’t Stealth, then it is Backstab, Heartseeker, Cloak and Dagger, Dancing Dagger, Pistol Whip, Black Powder, Daggerstorm, Basilisk Venom, Thieves Guild, Blinding Powder, Shadow’s Refuge, Scorpion Wire and even our auto attacks.

Everyone complains about every ability we had, it almost seems that if every non-Thief had their way. We would be absolutely useless and in most cases it is simply L2P, Have Stun Breaker or Condition Removal. Every other profession can make an extremely balanced build (you can be tanky and have respectable damage or do good damage and have a decent amount of survivability), but as a Thief you can’t. You either become tanky (using the term loosely) by using Stealth and stacking Toughness and Vitality, in which it takes forever to kill someone 1v1 or you can make a High damage build that has very little survivability.

I agree with you, that I don’t think that the game is being balanced around WvW. IF they did, PvE would be out of control and not challenging in the slightest. I think that the balance changes that we see are based around how the professions perform in PvE and SPvP.

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

in WvW

Posted by: Archonis.7249

Archonis.7249

The last two comments just make me sad as a gamer.

Let’s take out the core mechanic of a class because I think that it is too hard and the removal makes it easier for ME.

Stealth from C&D is not a core mechanic of the thief. Steal and the utility attacks it has (I know this one isn’t great) and initiative (the amazing flexibility and immunity to the recast increase from chill) are the class mechanics. I think it says something when the off hand dagger is used in almost every build and has become “a core mechanic of the class.”

Personally I think they should just remove the damage from C&D, a utility attack shouldn’t be hitting hard.

Ugh, if you have Dagger OH. Then Stealth is core in that build.

If you don’t think that Stealth isn’t a core mechanic to a Thief, then I think that you are playing the wrong game.

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

in WvW

Posted by: Archonis.7249

Archonis.7249

The last two comments just make me sad as a gamer.

Let’s take out the core mechanic of a class because I think that it is too hard and the removal makes it easier for ME.

“Society is a madhouse, whose wardens are the police and the officials.”

downed skills fix would be awesome!

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Posted by: Archonis.7249

Archonis.7249

Yea, before the mobs turn to run away. The stealth is gone and they are right back on you. I think that it is only like 2 secs, it used to be like 4 or 5.

I only use the stealth now to add 3 stack of bleed and a poison. Hoping to down a player or kill a mob for a rally.

“Society is a madhouse, whose wardens are the police and the officials.”

How to kill the thief in WvW scenario

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Posted by: Archonis.7249

Archonis.7249

Man, these QQ or helping people QQ threads are getting annoying.

I am about to just go to every other profession’s forums and QQ about certain builds that I am weak against. Maybe I can just stop learning to play and have the Devs make it easier for me.

If you are running around solo in WvW, it is a good chance that you might die if you run into a BS thief. Why? Because the Thief which is designed to have one hell of a burst probably hasn’t seen someone in at least 1 min. Which means his OMGERD! combo and GCDs are up and ready to stomp you. A lot of people don’t pay attention in WvW and as a Thief I am on them before they can even react most times. I followed a guy for about 5 mins before he even noticed me. I followed him to see how long it took him to pan his camera and see me. 5 mins! I could of killed him 3 times in a row in that time. Always be aware of your surroundings people. That hurts Thief a lot. We thrive in ambush situations, you take that from us. We are weaker for it.

Be aware and have your Stun Breakers ready. As soon as that Thief hits you with a BV Steal, then hit your breaker and roll if necessary. Now you have that Thief wasting 6 Initiative (half initiative if pow/pre) and lost all that opener. Now CC him and introduce him to the afterlife.

Sadly people don’t do that. They aren’t running with a Stun Breaker or any meaningful CC or using dodge and the Thief is able to reply with a CnD/BS/HS combo and most times blast you down or at least psychologically kitten someone into losing.

Seriously people, stop whining and L2P.

“Society is a madhouse, whose wardens are the police and the officials.”

downed skills fix would be awesome!

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Posted by: Archonis.7249

Archonis.7249

Yea, our down state skills are sorta meh right now.

The teleport sucks now because you can’t zoom out your camera and be more precise with your teleport.

The stealth is pathetically short. Considering how useful and strong some of the other number 3 slots are for other professions. I really think that they should either increase the stealth timer or give us something completely different.

“Society is a madhouse, whose wardens are the police and the officials.”

I hope they nerf the hell out of thief ....

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Posted by: Archonis.7249

Archonis.7249

I wouldn’t care if they nerfed DPS, because I don’t rely on direct damage. I just don’t want them to nerf core gameplay values like stealth. Some people are this forum are suggesting things like revealed lasting 1-10M, which is insane, lol.

Typically those people that are asking for a nerf to reveal are people that don’t play Thief or understand how Thief even works.

“Society is a madhouse, whose wardens are the police and the officials.”

Apparently thieves are OP...

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Posted by: Archonis.7249

Archonis.7249

Hmm… lets see. If culing adds 2 secs of extra stealth which it is not supposed to. Why dont we jyst reduce stealth time to compensate? Makes perfect sense.

because culling doesn’t happen every where. it doesn’t happen in pve, it doesn’t happen in spvp, and it doesn’t happen in WvWvW(when you’re 1v1 or in a small group). this bug only happens around zergs in wvwvw.

does it really make ‘perfect sense’ to cripple the class in all those other aspects because of a bug in wvwvw? some stealths only last for 2 seconds. so that means zero stealth time? lol some stealths only last for 3 seconds. so that means only a 1 second stealth?

Lol perma stealth happens everywhere. Funniest thing is you claim it doesnt happen in sPvP. Do you even play sPvP? Its worse in sPvP then it is in WvW. Perma stealth thieves holdind points by killing anyone that tries to take it. No not OP at all.

Stealth is supposed to be an escape mechanic not a get out of jail free card. The ability to remove targetting is powerful when combined with the thiefs speed. Add stealth in there an its a garauntee escape.

A 1 second stealth turns into a 2 second stealth with culling or lag. I dont think the devs factored in the extra 2 seconds for culling and lag on skill design.

The theif has tonnes of skills to create distance from the enemy. They can easily escape without stealth as it is.

Culling does not affect SPvP.

YOU Apparently don’t play very much SPvP or you wouldn’t of said something so ridiculous.

A Stealthed Thief isn’t capping any points, also you are a Guardian. So tell me, why are you having problems with Thieves?

“Society is a madhouse, whose wardens are the police and the officials.”

Builds for dungeons

in Thief

Posted by: Archonis.7249

Archonis.7249

It is pretty good. You do respectable damage, but the perk is that you hardly ever even get put in the downed state. I roll with the utilities Caltrops/Roll for Initiative/Shadow’s Refuge and Elite I swap between Daggerstorm and Thieves Guild.

Use Caltrops in big groups and lay on a ton of bleeds with SB, then if I get in a 1v1 situation I swap to P/D and CnD to stealth attack for bleeds with caltrops. If I get stunned or rooted I use RFI and I use Shadow’s Refuge to help provide a HoT on people or use it when someone is face tanking and goes down and needs to be picked up. Daggerstorm for groups of Trash or a boss that summons trash and Thieves Guild for solo bosses.

If you have any questions about traits just ask.

“Society is a madhouse, whose wardens are the police and the officials.”