I actually run pure GC and tried it with 25 stacks of bloodlust and might stacks. That signet’s active effect is garbage. Under no circumstance is it better than taking piercing arrow and eagle eye if you care about damage. So in no shape of form is that skill perfectly fine. But if you think that’s a good active signet by all means use it.
In my books, all the signets need to be reworked and/or have their cooldowns drastically reduced.
You re confalting the signet and the trait here. But ill argue the trait is pretty awesome IF your not using longbow all the time, or that often, especially if you have some points in BM.
Which is basically if you are a skirmisher type ranger. I dont love longbow, its best use is at a distance, and to apply some strong vulnerability/interupt for me. Hence signet of the beast master looks better to me than eagle eye. Also you can use it to give yourself invulnerable, which is pretty useful in WvW or if you are skirmisher/melee type. and a 12 second stability with 25% damage boost is also pretty useful. I understand for you, youd rather have longer range, but its about build diversity here, its a trait for a different type of build.I will agree that signets cooldowns seem out of wack. while i think signet of the hunt has a really good cool down time, and a complimentary passive ability. (give up speed for more damage for a short time) its only 30 seconds, and gets lower with traits. However the other ones cool downs are so long it doesnt give you much to play with
anyhow, ill keep my signet of the hunt, works pretty well for my BM, i understand you just want run speed and active you find more useful for your build, but like i said its about build diversity
I have huge issues with the Beast mastery trait. It’s the epitome of what’s wrong with this class; that is having to put in more effort for less returns. Other classes do not need to trait to get invulnerability. Protect me doesn’t count since everything gets melted unless it’s a bear. Longbow? Need 2 traits. Piecing and cool down is on one trait for rifle.
When you force someone to go full MS to get a signet benefit, that’s hardly conducive to diverse builds. That hampers it even more because you’re forced to spec MS if you want the utility to function properly. Even if you go down that route, you’re probably more likely to feel forced to take another signet just to make it worth your while despite them being crummy utilities. It makes no sense for min/maxing so the alternative is not to use the signets at all. These things do not help build diversity. Signets should be good enough on their own without traits.
Even the current full active benefit is nothing to write home about. Have you looked at what a vanilla warrior signet could do? The precision one without traiting could fill up the adrenaline bar every 30 seconds. So it’s a guaranteed killshot or eviscerate. And you think adding 50% damage to one attack for a class that has zero burst is adequate? We’re just going to have to agree to disagree on this.
You think SotH helps your build, what you don’t realize is if the utility was made better it’ll be even better for your build and everyone else’s.
(edited by Aridia.3042)
5 rangers standing still and invisible inside SM. Suddenly SM flips. Cant sweep for something that’s perma invisible.
I don’t think it should work on man made objects. It would be pretty silly to be able to apply camo on yourself on carpet or concrete floors, lol. Plus it doesn’t work with the theme of the class.
I was thinking you could only use this skill if the ranger was standing on something natural, like grass or water, or beneath a tree. That way, it’s very limited sweep for keeps as there are very few areas in inner Lowlands or SM that has shrubs and grass.
My original intent for this was to be used for scouting and roaming and not so much ninja flipping.
signet of the hunt is about having a preparation where you give up your speed to make a powerful attack, aka a prepared shot. I dont think ranger should be giving up 50% damage boost in class that is low on burst.
Also you are neglecting that every signet active primarily effects the pet, and must be traited to effect the ranger (though maybe this should change)
Unless they give us the equivalent of a killshot, I see very little value in using that 50% boost since it’s very anemic even on glass cannon specs. Secondly, you’re not really stopping to make a powerful shot, the current active effect is stored until it’s fired and has a 15 min window on it which is silly, both on the efficacy and thematic level.
In a perfect world, we should not trait signets to get the active effect. Traiting it should grant all active effect to your allies nearby.
50% damage boost is far from anemic (especially with open strike and high crit dmg) not to mention traited its 50% for you and your pet) the idea is preparation, if you prepare your next attack you can have a huge hit, it lasts a long time but its still only 1 hit. imo its a pretty great signet (keep in mind 50% damage was so good they removed it from sigils in beta)
anyhow giving signet effects to the party would be insanely op, 6 seconds invulnerability to the party? everyones next attack does 50% more every 30 seconds? 25% more damage and 12 second stability?
and people think mesmer elite is OP, your talking about a god grandmaster trait.im not saying they shouldnt add a utility for stealth or camo, i think it could be interesting (especially if you could get back opening strikes during combat) but signet of the hunt is actually one of the better signets, even if you dont want to use it, its worthwhile when used properly and works well with pets. signet of hunt+ sic em is pretty big dmg. Just cause you dont like it, dont go ruining a perfectly fine skill.
I actually run pure GC and tried it with 25 stacks of bloodlust and might stacks. That signet’s active effect is garbage. Under no circumstance is it better than taking piercing arrow and eagle eye if you care about damage. So in no shape of form is that skill perfectly fine. But if you think that’s a good active signet by all means use it.
In my books, all the signets need to be reworked and/or have their cooldowns drastically reduced.
(edited by Aridia.3042)
signet of the hunt is about having a preparation where you give up your speed to make a powerful attack, aka a prepared shot. I dont think ranger should be giving up 50% damage boost in class that is low on burst.
Also you are neglecting that every signet active primarily effects the pet, and must be traited to effect the ranger (though maybe this should change)
Unless they give us the equivalent of a killshot, I see very little value in using that 50% boost since it’s very anemic even on glass cannon specs. Secondly, you’re not really stopping to make a powerful shot, the current active effect is stored until it’s fired and has a 15 min window on it which is silly, both on the efficacy and thematic level.
In a perfect world, we should not trait signets to get the active effect. Traiting it should grant all active effect to your allies nearby.
This should be the effect for Signet of the Hunt when you use it.
Speed for passive. Slow stealth for active.
I agree. But not slow stealth. Immobile stealth. Something like up to 10-20 seconds or until you move.
A bit more damage in a few attacks is not useful enough to lose the speed, but if you can stealth in place for a long time unless you move, there may be no reason to run at all.
Run to a corner, hide on it. Ding. No need to run. And a reason for people to stick around searching in keeps after conquering them is always neat. That is always fun.
You’re right, that makes more sense both logically and thematically. Camo is only suppose to help you hide if you remain immobile. Plus having a signet that does both ends of the extreme (going full speed and full stop and waiting patiently) works with the theme of the hunt.
This should be the effect for Signet of the Hunt when you use it.
Speed for passive. Slow stealth for active.
Overpowered and boring in mass pvps.
Every fight starts with veil and confusion stacks and one side running over the other.
There is a simple solution to that tactic at a group level, getting enough people to follow it is difficult…
As encouragement I’ll see if you can work it out – its the opposite of ignoring your situation and running forward en masse muppet formation.
Solution is to do it yourself also, just like in all of those G v G videos. Which makes it doubly boring.
Sure – that is the ONLY solution.
It’s the easiest solution given the reasons that’s posted above you by Dreztina which is why every large group in WvW does it. Feel free to pretend that’s fun or good for the game though. After all we’ve got people in here that thinks leg specialist working on siege weapons is a good idea too, so I’m not surprised. Balance? What’s that?
Overpowered and boring in mass pvps.
Every fight starts with veil and confusion stacks and one side running over the other.
There is a simple solution to that tactic at a group level, getting enough people to follow it is difficult…
As encouragement I’ll see if you can work it out – its the opposite of ignoring your situation and running forward en masse muppet formation.
Solution is to do it yourself also, just like in all of those G v G videos. Which makes it doubly boring.
Overpowered and boring in mass pvps.
Every fight starts with veil and confusion stacks and one side running over the other.
Well for starters I don’t like GC builds they’re boring, and as pretty much this entire forum has decided, 50% of our damage is via pets, and our bunker builds are able to shred things due to 30 BM + jaguar. It’s pretty much common sense that if you want to be a GC as a ranger you should buff you DPS pet as much as possible, use a melee weapon (because they will ALWAYS hit harder than a ranged weapon under equal circumstances), and then use the obvious berserker jewel.
My original comment relates to lack of build diversity due to poor design choices. I don’t really care that you don’t like GC builds as you don’t play the game for the whole community. You made a statement that claimed the lack of diversity stems from lack of originality. Well, you just admitted there’s no true GC build for rangers. That means there’s at least one less build than another class that could run GC already. How does that help your argument? What’s even more amusing is, trap is actually crap outside of 1 vs 1 and node caps so really we have 1 good build archetype for wvw. Where are these other supposed good builds that the Devs don’t even know about?
You seem to have a different idea as to what viable means than myself and a lot of other people. If you think the ranger meta is that diverse, put some builds up like others have done and let the community critique them.
Better yet, like I said, vids please. Otherwise is just a circle jerk and trying to argue for the sake of arguing.
Anet have stated that the beauty of this game is that any profession can ‘roll any role’ (I just came up with that – pretty catchy, huh?) but I’m yet to see a ranger roll a decent burst or at least good-damage-output build.
Problem is the way stats are set up. If you’ve watched SotG last week, Nero, one of the guests, brought this up indirectly. It’s about min/maxing. He asked the devs do they think the current framework hampered diversity in builds and the Devs shot down that argument as saying, well, if you want precision, so you’re likely going to take crit anyway so it made sense to them to roll two stats into most trait column lines.
That statement completely missed the point.
If you can increase your defense and offense at the same time, why wouldn’t you? Which is why all decent and viable builds are heavily into WS trait line because you get to boost your cond dmg along with defence in one line.
But you can’t do the same with crit/power builds because if you max out crit/power, you have no defence. What’s more problematic, is that your damage is capped on your weapon side due to the pet, so every bit of stats you pump into being power/crit offensive gets you less and less returns. (i.e. getting less than if you were to pump into WS which nets you offense and defense)
They should’ve never mixed 2 stats into one trait line. Nor should they have let the pet account for more than 10% of the ranger damage. These two things have effectively made builds stagnate. Until they up weapon damage and/or nerf pet damage, this class will be in the state that it’s currently in for a long time.
Builds are hardly stagnate and what the Nero guy wanted was for it to be stats that compliment each other in every line, IE prec/crit dmg condi dmg/condi duration, toughness/vitality etc. that would make piling lines a no brainier in most scenarios and limit builds more.
The reason the Meta isn’t shifting around very much (and thus what builds are “good”) is because we don’t have very many innovative people making builds because humans as a whole would rather copy something successful to be successful instead of create something themselves.
PS: WS is awful for dmg unless you’re a condi ranger, I’m not a condi ranger so I tend to avoid that tree pretty religiously unless there’s a major trait I want
You can drink the koolaid all you want. But the facts speak for itself. As pointed out by numerous posters on here, you cannot run a GC on ranger and expect to do well because of those reasons I’ve stated. There’s trap/hybrid BM. Everything else is garbage. That’s hardly diverse.
False, you can’t run a 30/30/x/x/x GC build because we get too much damage from our pet, you CAN however, run a 30/x/x/x/30 GC build with 2 ravens or a jaguar/raven or any bird/cat combo really and pump out significantly more damage than a 30/30 build.
Granted the only difference is if you want LB damage you should be running a 30/30 but that’s hardly a GC because ATM there are no true range GC builds.
Vids please.
Otherwise is pointless. You say a lot of things, doesn’t mean they’re true. If everything could be solved by doing 30 BM, there wouldn’t be so many threads on the ranger forum.
Anet have stated that the beauty of this game is that any profession can ‘roll any role’ (I just came up with that – pretty catchy, huh?) but I’m yet to see a ranger roll a decent burst or at least good-damage-output build.
Problem is the way stats are set up. If you’ve watched SotG last week, Nero, one of the guests, brought this up indirectly. It’s about min/maxing. He asked the devs do they think the current framework hampered diversity in builds and the Devs shot down that argument as saying, well, if you want precision, so you’re likely going to take crit anyway so it made sense to them to roll two stats into most trait column lines.
That statement completely missed the point.
If you can increase your defense and offense at the same time, why wouldn’t you? Which is why all decent and viable builds are heavily into WS trait line because you get to boost your cond dmg along with defence in one line.
But you can’t do the same with crit/power builds because if you max out crit/power, you have no defence. What’s more problematic, is that your damage is capped on your weapon side due to the pet, so every bit of stats you pump into being power/crit offensive gets you less and less returns. (i.e. getting less than if you were to pump into WS which nets you offense and defense)
They should’ve never mixed 2 stats into one trait line. Nor should they have let the pet account for more than 10% of the ranger damage. These two things have effectively made builds stagnate. Until they up weapon damage and/or nerf pet damage, this class will be in the state that it’s currently in for a long time.
Builds are hardly stagnate and what the Nero guy wanted was for it to be stats that compliment each other in every line, IE prec/crit dmg condi dmg/condi duration, toughness/vitality etc. that would make piling lines a no brainier in most scenarios and limit builds more.
The reason the Meta isn’t shifting around very much (and thus what builds are “good”) is because we don’t have very many innovative people making builds because humans as a whole would rather copy something successful to be successful instead of create something themselves.
PS: WS is awful for dmg unless you’re a condi ranger, I’m not a condi ranger so I tend to avoid that tree pretty religiously unless there’s a major trait I want
You can drink the koolaid all you want. But the facts speak for itself. As pointed out by numerous posters on here, you cannot run a GC on ranger and expect to do well because of those reasons I’ve stated. There’s trap/hybrid BM. Everything else is garbage. That’s hardly diverse.
Anet have stated that the beauty of this game is that any profession can ‘roll any role’ (I just came up with that – pretty catchy, huh?) but I’m yet to see a ranger roll a decent burst or at least good-damage-output build.
Problem is the way stats are set up. If you’ve watched SotG last week, Nero, one of the guests, brought this up indirectly. It’s about min/maxing. He asked the devs do they think the current framework hampered diversity in builds and the Devs shot down that argument as saying, well, if you want precision, so you’re likely going to take crit anyway so it made sense to them to roll two stats into most trait column lines.
That statement completely missed the point.
If you can increase your defense and offense at the same time, why wouldn’t you? Which is why all decent and viable builds are heavily into WS trait line because you get to boost your cond dmg along with defence in one line.
But you can’t do the same with crit/power builds because if you max out crit/power, you have no defence. What’s more problematic, is that your damage is capped on your weapon side due to the pet, so every bit of stats you pump into being power/crit offensive gets you less and less returns. (i.e. getting less than if you were to pump into WS which nets you offense and defense)
They should’ve never mixed 2 stats into one trait line. Nor should they have let the pet account for more than 10% of the ranger damage. These two things have effectively made builds stagnate. Until they up weapon damage and/or nerf pet damage, this class will be in the state that it’s currently in for a long time.
Agreed. those are awfully unattractive designs for bows.
I hope they have better designs coming down the pipe.
I have zero interest in any of the Legendaries aside from Sunrise but there’s no way I’ll get one for the ranger since it’s a waste on that toon because the GS move set is very bland for the ranger.
But its just that, he only ‘plays’ a ranger (cough PR cough) and actually isn’t on the balance team or anything and has no say in the balances that get put out and he even has said this himself. It’s nice he’s chatting with us and all, but if I want someone to talk that agrees that rangers needs to be fixed and nothing more then I’ll just talk to 90% of the other people in the ranger forums.
It’s purely PR and nothing else, as soon as they see a dev responding they fall in love with him , but people need to understand politics and that the fact remains, kitten hasn’t been done to the class REGARDLESS of the countless dev posts made by both Jon and Robert. So you can love him because he gives you a post reply every other day, but what comes of it , and what HAS come of it? Nothing.
Don’t shoot the messenger.
To us, this is just a game; to him, it’s the man’s livelihood. You can’t expect someone to start kitten up with his coworkers no matter how dim witted their actions might seem since he has to face and work with them on a daily basis.
I think he came and answered us in good faith. We can’t really ask for more as it’s really out of his hands.
LOL got 1 shotted for 15k last night by a Krait on Sparkfly. What exactly is the AOE suppose to look like btw? I didn’t see it.
And a lower cooldown as well please
60 seconds on a ranger is like an eternity… considering you usually drop in about 10 seconds lol
Its actually 45 seconds, 36 if you have the 20% cooldown trait.
Speaking of other improvements to the skill though, I’d love for it to break immobilize and perhaps stun any enemy it damages for 2 seconds. Heck, I’d probably take a stun effect over the unimpressive damage it has.
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This, a 1000 times. And have it disregard mobility status. It’s worthless to have an evade dodge that takes cripple and chill into account. When you’re immoblized, you often are already crippled, using LR in those cases only pushes you back 2 pixels which makes it worthless.
Anet, you guys said you want to boost survivability on LB? This is how you do it. Take away the damage or even vigor if you want. Make it break all mobility status and launch the ranger back.
Hey Robert,would u kindly add this new point into the list if you think its reasonable.Most people might think its not related to dungeon but they probably didn’t know Bloody Mary from CM explore dungeon path 1.
A Ranger Pet hound has a good sense of smell,even though an enemy can hide in stealth,the pet should still be able to smell and track that enemy. Other profession handle enemy stealth by using AOEs,hopefully ranger can use their pets instead since our aoe is mostly utility dependent,not weapon skill dependent like other professions.
My ulterior motive is to be the bane of thieves actually haha
It kinda of tracks already. If you send a pet to attack prior to the stealth the pet will be on him the moment he unstealths. Combined with culling fix and the proposed cool down before restealthing we should be in a decent place after this next patch, at least in this regard.
You can’t move side to side… I had soooooooo many bunkers/other rangers try this in tPvP as I was harassing from 2k (out of short bow range) and the just kept eating my arrows, that bug was fixed a while ago!
Lick wounds works 100% of the time until you die on a slope (needs fixing)
Can’t perma stow cause we are THE PET PROF anet doesn’t want us to perma stow they’ve said so A LOT now.
No issue w/ the rest of your post Ryan
Just wondering how you are getting to 2k range.
rest of the post is wrong, as YOU can move side to side and avoid the attack.
Not just side to side strafing. Even when someone is running horizontally across from the archer’s view, your arrows will miss by a mile.
Oh yeah absolutely, you can use jellyfish on land too! See how useless false information is?
Only person that I see spewing false info is you unfortunately. Targeting barely tracks at regular range. When the target is moving horizontally, you will not hit anything when you take shots with the the out of range bar being in red. If you’re lucky, you might get 2 arrows of LB2 to land if you use zephyr.
We’re one of the best, if not the best 1v1 class in the game, there is no class outside of a decent confusion Mez and a P/D thief that could bother me.
Just what is it that you think a rifle warrior can do to a Ranger? It’s comical to even suggest one could beat me. It’s a free kill. The only way it would happen is if one caught me dealing with another player which was already made clear isn’t what was stated.
Then please start a thread to ask Anet to boost Warrior some more because according to you they seem to need it.
This L2P tone coming from people is getting very old and boring. Doubly so, when even the devs have just said the LB is crap and needs to be boosted.
You can’t move side to side… I had soooooooo many bunkers/other rangers try this in tPvP as I was harassing from 2k (out of short bow range) and the just kept eating my arrows, that bug was fixed a while ago!
Lick wounds works 100% of the time until you die on a slope (needs fixing)
Can’t perma stow cause we are THE PET PROF anet doesn’t want us to perma stow they’ve said so A LOT now.
No issue w/ the rest of your post Ryan
Just wondering how you are getting to 2k range.
rest of the post is wrong, as YOU can move side to side and avoid the attack.
Not just side to side strafing. Even when someone is running horizontally across from the archer’s view, your arrows will miss by a mile.
lol.
Love getting attacked by Rifle warriors. Easy kill.
Knowing the duel was coming would be even easier as I’d swap my off hand.
No one duels. It’s this kind of “balancing” that has ruined this game’s meta.
You have to be a half wit to try and land Killshot when the person is facing you.
Duels, sPVP, tPVP doesn’t matter. Any Warrior that faces off to me with a rifle is going down.
Is it effective for shooting players that don’t see you attacking them in W3? Sure, but the post I replied to said sPVP. Creating a strawman over duelling to make your reply easier, simply because I mentioned duelling would be even easier, doesn’t change anything.
Really doubt that you’ll never lose against a rifle warrior 1 vs 1. But hey if that’s what you think, all the power to you.
Aradia, you seriously seem to just hate the game overall. All you do is complain about it in your posts and how broken it is. You fail again at making any valid point by using an entirely different class and weapon to justify that the Long-Bow natural attack isn’t as good, therefore the weapon is broken.
Once again, you win the troll award. But I am proud of you reading “most” of the post this time.
If you dislike the game so much, dislike its design and feel forced into doing anything you don’t want to do then go elsewhere. Seriously, every other MMO will give you all the cookie cutter style of play and by and large will give you a community that will directly tell you how you are doing it wrong, including with your gear.
Can someone use a Long-Bow the way you use a Rifle on your warrior and ignore every ability other than the number 1, well yes. But any intelligent person would know that would obviously lower their effectiveness verse player or monster. That is not a valid point towards the subject. We were talking about Long-Bows. this is the RANGER forum. Not the WARRIOR forum.
And as previously stated. I really doubt Arena net intended for you to just stand there with any weapon spamming the natural attack. That further contributes to the point of this not being a Lazy combat game. It’s intended to be interactive and for people to use all of their abilities and those that do are rewarded with the player or monster dying. Just quit crying until you make an actual valid point as to why the Long-Bow is so broken for RANGER.
If I saw a Warrior in PvP just standing their shooting their rifle, doing nothing else or a Ranger doing the same thing with a Long-Bow. I’d tell the person they were an idiot and should either contribute to the game or leave, period. People like you, however funny you think you are, bring down a community of a game. You’re too lazy to do anything useful and have the “cant be bothered” mentality. You’re immaturity shows and inability to be adaptive is what causes frustration to players like myself. Stop trying to make Guildwars your other game and accept that it isn’t. The sooner you do that, the sooner you’ll enjoy the game more.
You’re not even worth responding to. Troll more please.
lol.
Love getting attacked by Rifle warriors. Easy kill.
Knowing the duel was coming would be even easier as I’d swap my off hand.
No one duels. It’s this kind of “balancing” that has ruined this game’s meta.
You have to be a half wit to try and land Killshot when the person is facing you.
What is State of the game??
It’s in shambles. If you’re a ranger.
Why you no Google?
Because surprisingly, Bing gives better results on images.
Really, really do not want to see Asian inspired mmo armours in this game.
TERA, as it is used as an example in this thread had awful armour models for female characters, and the males where so effeminate it made no difference. I genuinely do not want to see characters running around with skirts that have no back so your pants hang out.
I for one actually like the “trench coats” and armour that actually looks like it has practical value.
That’s like saying you’ve watched hentai so that makes all anime bad.
It’s also amusing to see trench coat being used in the same context as practical armor.
I’ll take this over trench coats, thanks. Yes, this is actual medium armor from an Asian game.
Do you have numbers on this? Not that I doubt you, just want to see what my prec/power/damage gains/losses would be.
30/30/10/0/0. Scholar with full zerk. Only missing ascended earrings.
Red Moa will take you to 72% crit. Honestly, I don’t even notice that big of a difference between 52 and 72%. I only bother to switch to Moa when I’m camping keep. Crit % is overrated once above 50%.
25 stacks of bloodlust + stalker might + steak and asparagus will take attack to slightly above 4k. For maximum effect, stack bloodlust with SB and switch back to LB with sigil of fire for zerg fests.
Switch out Ranger rune for Scholar. Power does more for GC builds and you should have 10% bonus to attack if you zerg surf in the back.
Switch out Axe/Horn for GS. For mobility and for d/d thieves. Most of them are spammy. Go 4, 3, 5, zephyr, switch pet, 2, 1 and you’ll down most GC d/d thieves. Swoop is the best mobility move in game now. You need it when kitten hits the fan.
Traps are pointless in wvw. Everything from clones, to pets will set them off. If you’re gonna just 1 vs 1, why play wvw? Run lightning reflex and zephyr for extra dodge/vigor and faster dps with LB2 and 5.
Switch RAO for Entangle. Hard to stack might with RAO using LB so you get nothing aside from stability. RAO flows better with sword and SB.
Switch vigorous renewal for wilderness knowledge. which would lower the cool down for 2/3 utilities and your elite. Plus dodging in your healing spring in hopes of getting vigor is death in wvw, you’re just aoe bait.
90/10 split would only mask the problem and remove other options from Rangers.
As oppose to being fully exposed to the problem and eliminate all viable builds aside from trap rangers and hybrid/BMasters?
I’ll take the red pill that has more than 2 viable builds thanks.
The longbow will always be used for a secondary weapon period.
I stopped reading right there.
When you force someone to spec a certain way to play, that’s a design failure. Especially for a game with no trinity. That is not a valid argument.
Then why do you think they designed us to have two weapons? There is no design flaw here at all. Nor is their a failure to a player by forcing them to do anything or play a certain cookie cutter way. You missed my point but that’s because you also failed to read the entire post anyway. The point is, it is a “LONG-BOW”. By virtue the weapon is going to take “LONGER” to shoot an arrow and it is by design given a proper set of skills which make it a totally viable “Secondary” weapon. Now lets not forget people, this is only my opinion. More power to anyone wanting to use a Long-Bow as their primary weapon and force lower dps.
Let’s face it, mobs as well as players in this game are going to be encountered in close quarters combat more often than not. Then you don’t need to auto attack with a Longbow and expect higher damage per second. The natural skill is slow but does “more” damage the further the arrow travels. Again, used properly, this is extremely useful in both PvP and PvE. The skills given for the Long-Bow, and the auto attack to me is fine as it is. It’s for certain use situations that really only apply. Not a constant full time use. (Again, that is my opinion.)
You think dodge is also a design flaw? Because I can tell you right now. People that choose not to dodge in this game will find themselves far less successful in the game. This is not a stand around auto attacking game. Knowing your abilities and when to use them can also drastically change an outcome in PvP or PvE encounters. I think Arena Net paints a pretty crystal clear picture about what combat is in this game.
“Combat in Guild Wars 2 is flexible, fast-paced, and dynamic. You’ll achieve victory through timing, dodging, and quick thinking, *not immobile number-crunching.”*
“Use your surroundings for maximum effect. Your position on the battlefield is vitally important, as many attacks in Guild Wars 2 reward tactical player movement. "
So yeah, if all you intend to do is stand around auto attacking, I’d say you are fundamentally doing it wrong. And the fact that you found the first thing in my post that you didn’t agree with and commented on it, makes you nothing more than a forum troll seeking your own agenda for the outcome of the topic. Which also somewhat explains why all you keep going back to is sPvP type topics.
Let me ask you something, did you play Guildwars? Because it has always been something you can count on for Arena Net, to keep PvP and PvE separate in the game. It doesn’t mean a weapon won’t be useful, it just means they are used very differently in situations to make them even usable. Which is why, PvP gear and weapons remain completely separate from the PvE aspect of the game.
You realize a warrior rifle could be used exclusively right? Yes, it’s that good. When i feel like going into pew pew mode in spvp, I don’t even switch.
And you realize making a weapon’s default attack crappy so that it makes you want to switch weapons is not the same as changing weapons when it’s necessary right?
There goes your whole argument. Thanks for playing though.
After reading this thread i looked up Tera armor sets. Regardless of what you feel about the skimpy sets, the armor designs in that game blow everything in GW2 out of the water (IMO). Anet would do well to get even half of the ornate, detailed craziness you see in pretty much every set i’ve seen in that game.
I’m very partial to Korean designs for that reason, despite their fondness to dial up the street walker factor.
Personally I think getting something that looks like L2’s designs is a happy medium.
I’m sadden by the fact that people seem to think Wings of Dwayna is a good looking bow….Even a lowbie A grade from L2 looks better than anything there is in GW2 currently, nevermind getting into the crazier stuff like Dynasty or Icarus bows. There’s a lot Anet could learn from Korean designs.
LOL who’s buying this stuff? He just said the bow was found on the TP, not the recipe.
Some ideas to get you started.
It’s one of the few things they do right.
Where’s my Gangnam style emote with purchase?
Are people liking the model because of how rare it is? I’m not getting the vibe for this. Serpent motif doesn’t mix well with feathers despite that it is a fitting symbol for a healer goddess.
Maybe you should try it out in tPvP before trying to poke holes into it? D/D eles and mesmers are hardly more mobile than me, thieves are the only thing that can close a 2k range gap at a reasonable speed, and even then it requires them to use a few utility skills or burn a bit of initiative to do so.
As for LB rangers that aren’t gc being worthless, you clearly don’t know what you’re talking about, LB is one of our best support weapons with the short CD KB, vuln, and AoE cripple.
PS: it’s not some “theory” it’s how the build works, I’ve used it in a LOT of tPvP games lately, the only one ive lost was against a freaking premade of shark ranks, that was an absolute blood bath.
I’ve ran a pure GC ranger since BWE2. Yes, I’ve tried it and it doesn’t work to the point I refuse to waste my own time and my teammates’ time in running it in spvp. Vids please if you’re successful at it in spvp.
Not sure if you’re playing 5 vs 5 but I only played in pubs. Not like that would matter because no one sane will let you sit back to snipe if they know you’re GC. Not to mention there’s the lack of sniper nests in the game aside from the ledge over looking the Keep and Graveyard…nothing that won’t be fixed quickly by a quick yank, from tada, your friendly neighbourhood spvp thieves and mesmers again.
And a 5 vs 5 “organized” spvp squad should not be the metric to use in measuring balance. God help us if that’s what Anet is thinking. (but that would explain a lot wouldn’t it?) That’s like saying I’m a great soccer player when I’m playing with Messi and Iniesta cuz they managed to bounce balls off my sorry kitten into the net. That’s what I feel a GC ranger is currently; it’s a one trick pony on wvw, which is the expert zerg surfer, where my efficacy depends solely on leeching off from the presence of others.
If you’re playing sPvP with a glass canon longbow build you want to fulfill the role of ranged harasser, you run around the map harassing from as far away from the point as possible, call out targets to focus, and destroy from ranged. You can weaken bunkers with 0 threat to yourself, capture/steal secondaries, and scout.
It does NOT work well in PUGs but in a solid tPvP team with VOIP a longbow gc ranger is absolutely devastating, the ONLY map I felt like I would’ve been better in a different role was Forest, but even then sniping chieftain and Svanir and making their bunkers waste all their CDs to not die is always useful!
LB ranger in spvp is a liability. In order to maximize damage, I have to be away from the nodes I’m suppose to help cap and further lessen the damage even more by making the pet take a scenic route?
This is why spvp cap and hold is flawed and why I don’t play that mode. Even when I test builds in that mode I at least have the common courtesy to run SB to not be completely worthless to my team.
Um, you are helping, you’re spiking down high threat targets and if they want to kill you they have to leave the point, which no bunker will do, and no enemies will be willing to do in a 2v1 or a 2v2 leaving you to sit there at full health and endurance and reap the rewards of +20% damage increase because of it.
And if they -do- break off the point to get you, you’ll likely cap the point.
Incase you’re wondering, no, you won’t be in a 1v1 very often if at all because that’s not what a ranged harasser does, they’ll “1v1” a bunker or another point guard for a brief amount of time before the melee ranged capper shows up to finish of the bunker/point guard and take the point, but that’s about it.
Interesting theory, except spvp is basically full of dd ellies, thieves and mesmers, all of which have better burst and mobility. A GC ranger will fold faster than a cheap chinese lawn chair. And LB with no full marksmanship and skirmish is pointless. If people can’t kite in an open wvw map, there’s no way to keep the distance in an spvp one. They don’t even need to chase you, someone who’s capped another point and on his way to another node will run into you and make you feed his team.
If you’re playing sPvP with a glass canon longbow build you want to fulfill the role of ranged harasser, you run around the map harassing from as far away from the point as possible, call out targets to focus, and destroy from ranged. You can weaken bunkers with 0 threat to yourself, capture/steal secondaries, and scout.
It does NOT work well in PUGs but in a solid tPvP team with VOIP a longbow gc ranger is absolutely devastating, the ONLY map I felt like I would’ve been better in a different role was Forest, but even then sniping chieftain and Svanir and making their bunkers waste all their CDs to not die is always useful!
LB ranger in spvp is a liability. In order to maximize damage, I have to be away from the nodes I’m suppose to help cap and further lessen the damage even more by making the pet take a scenic route?
This is why spvp cap and hold is flawed and why I don’t play that mode. Even when I test builds in that mode I at least have the common courtesy to run SB to not be completely worthless to my team.
Increase base damage by 10%
Only penalize the damage if it’s sub 600 range.
Add chance cripple on LB1. Your crit percentage should affect landing rate and conditional duration should affect duration of the cripple.
The funny thing is that this would be really powerful with a cripple and yet seems perfectly reasonable when you consider what an Elemental or Thief can do smashing their heads on their keyboards.
Cripple makes sense because every class has gap closers and range choices unlike other MMOs. It’s literally impossible to kite indefinitely.
If they expect people to snipe at the 1k+ range killzone, they need to give the means for the ranger to take effective subsequent shots aside from zerg surfing. Having the chance to only fire 1 or 2 shots which might or might not crit with anemic damage doesn’t cut it. LB4 doesn’t cut it, too long of a cool down and no range. Barrage refresh is too long and it’s wasted on single target.
You can run cripple on it right now with the MS1 trait and by using Roasted Artichokes at night and even then it’s lacking. So i don’t think it’s unreasonable at all to ask for that as a default. Again, very easy to see if it’s overpowered just look at the warrior. Rifle cripple has 3x faster refresh than barrage and they can trait it to immobilize. Last I heard Anet was fine with warriors being where they are….we’re not asking for the moon here. Just want something that’s actually viable when compared with other classes.
The longbow will always be used for a secondary weapon period.
I stopped reading right there.
When you force someone to spec a certain way to play, that’s a design failure. Especially for a game with no trinity. That is not a valid argument.
Has anyone ever wondered why TERA doesn’t have a pet class?
Cuz a lot of those that made Tera were responsible for Lineage 2 and they saw how much of an abortion of a system it is to have dps pets/summons. There is no way to balance it for pve or pvp.
Those that don’t know history are doomed to repeat it.
Increase base damage by 10%
Only penalize the damage if it’s sub 600 range.
Add chance cripple on LB1. Your crit percentage should affect landing rate and conditional duration should affect duration of the cripple.
Signets should work on rangers first and then pets when traited if they wish to justify the cooldowns.
My think is.
Signet effect ranger+pet at start.
When got grandmaster traits will effect with friend.
+1
Like the thief with venomous aura which is also a grandmaster trait. This class is getting completely short changed.
Good thing about Signet of the Hunt is that you can pop up the active and wait for 30 seconds to get the passive back, while still possessing the attack of opportunity for 16 minutes. As a result you and your pet’s opening attack will always do 50% more damage while never truly sacrificing your movement speed.
But I agree that 50% boost to a single ranger attack isn’t going to be much unless playing glass cannon. Even then it’s not as if you have killshots, backstabs or eviscerates.
Ran it for a week on a pure gc. Absolutely worthless. Even stacking soth and sotw does anemic damage. Stick with piecing arrow and eagle eye. Giving a class a boost in one single attack when they have no burst is lol designs.
The duplication of active effects is something that needs to be changed. Soth should give you boost of 10 attacks thats storable. Sotw should give some status to boon conversion instead and lower, far lower cool down.
Hi Robert,
Another quick problem off the top of my head. F2 pet buffs often do not land on the ranger when cast in huge groups. This is very apparent if you do the dragons like Shatterer or Jorlag. For example put the pet in passive mode, cast Stalker might, switch to Red Moa which appears on the other side, and cast fury and chances are you will not get the buff despite it being in range.
Any F2 buff should be a guarantee land on the ranger that cast it before affecting 3rd parties. In fact, I would argue that F2 buffs should not take range into account for the pet owner ranger because it renders it completely useless for bow users. (e.g. Cast fury, send pet out to chase target, fury runs out. Now you have to pull pet back to cast fury again? It’s bad enough that it has to stop midstream in chasing the target but I have to wait for it to come back before the buff will land on me and then I can let it resume the chase? It’s little things like this that absolutely kills ranger DPS.)
TL/DR: F2 buffs should always land on the ranger regardless of pet location. For all third parties, buffs should land base on proximity.
@Robert
I was wondering if you’ve ever thought of adding “Search and Rescue” as a permanent pet skill, in the pet UI bar, instead of it being a utility skill? I think it would add a lot more value to the pet, especially in dungeons.
I see a lot of Ranger players sending their melee pet off to its death, in the hopes of dealing out some more damage, and then just use pet switch to do the same with the next pet, once the first one is dead. I think this is because damage in itself isn’t really considered a value, as you can already deal a lot of damage yourself as a Ranger, and the pet is only good for dealing damage if you aren’t using any shouts (F2 support skills really aren’t that powerful on their own). But if you gave the pet some more value, maybe more Ranger players would learn to take better care of their pet? I mean, if you always have “Search and Rescue” on the pet, it’s a much bigger sacrifice once you lose it. And it would also have the added bonus of your allies thinking more highly of the pet, because it can actually be a reliable reviver for them. Even when the Ranger isn’t playing a shout build.
As I’ve suggested before. F3 should be a selectable shout skill.
No one runs shouts on their build aside for making kittenz and gigglez vids. Now that guard is nerfed, doubly so.
We use pets as a missile. Send it over to the enemy and hope its f2 skill works, if not (because its bugged out) the pet is already dead and we lost 30-40% of our damage… so its better to run.
LOL, I only wish they were reliable like a missile. I’ve got over11k kills in WvW and one of the things I keep trying to do is to send my wolf into a zerg on the borderlands and have him fear someone off a cliff for the kill. It hasn’t happened yet, not even close. The “missile” keeps getting intercepted.
One of the reasons why the Ranger and pet are built the way that they are, is because if we gave the ranger all the power, then the pet would have to be useless and vestigial, or everyone would claim rangers are OP. That’s one of the core reasons we can’t just increase pet attribute numbers. Without a method for avoiding damage, it also means your pet takes 4 hits in dungeons instead of only 2 or 3, so it doesn’t really solve the problem.
I disagree with that assessment. The problem with the current framework, as you’ve already identified is that you’re automating DPS in the form of the pet where if you gave them to little power, they’re anemic to borderline useless as they are now; alternatively, if you overbuffed the pet and turn them into aggressive dungeon mobs that can hit moving targets consistently, they’re grossly overpowered in pvp. In a pvp based game, I would argue that there’s no way to balance this because it’s a catch 22 situation. Not to mention by taking control out of the ranger’s hand, you’re introducing all kinds of imbalance that we see currently, and also randomness and ultimately skill debasement into the meta. CCing is one of the basic things you need to do to shut down classes like thieves and ellies. If I cannot control whether my wolf CCs someone, is it really skill if I managed to beat him? How would you even try to balance something when the forms of pet attack are seemingly random?This is completely different from other forms of competition like Texas Hold’em where EVERY player is exposed to the same element of chance. Here’s it’s only in one class. This is why I think it’s a can of worms that should have never been opened in the first place.
In regards to your assessment that giving ranger full or close to full power would render the pet useless, the more elegant solution from the start should’ve been not to focus on pet DPS at all but make them a source of utilities. You have an ice drake, why not let the pet change all your weapon skills to have ice attributes and even change your skill set with each of the different elements? You have a bear, why not let it CC and physically block the enemy from getting to the ranger like a line backer or have the ranger literally hide behind it to dodge projectiles? You have birds of prey, why not let them change your skill sets and or increase your precision to snipe? Having the ranger play more similar to an elly where switching pet would be similar to switching stance would get rid of all of the problems this class currently faces.
I realize this is probably far too late but I really think this is something that needs to be taken into consideration in your expansions, maybe you guys will be given the opportunity to revise and evolve the class.
We should be playing a whole toon, not half a toon and letting a bot play us.
(edited by Aridia.3042)
60 seconds on a ranger is like an eternity… considering you usually drop in about 10 seconds lol