Showing Posts For Aridia.3042:

Ranger vs. Thief

in Ranger

Posted by: Aridia.3042

Aridia.3042

human
I don’t understand, what difference does that make?

Use Kormir if that’s the case. Most daggers start out immoblizing you with venom.

Also try using Entangle. A lot of thieves are dagger spamming scrubs that they don’t even know they could port out of it.

If they’re dagger spammers, the best thing you can hope for is protect me or signet of stone’s invulnerability would absorb the bulk of their attack and you manage to burst them down. If they play a conditional cloak, hit and run spec, then good luck. Not a lot you can do.

I kind of wish pets would be able to track thieves even when they’re cloaked by picking up their scent. It’s just way too easy to cloak and dagger ATM.

What changes/buff would you like on Axes?

in Ranger

Posted by: Aridia.3042

Aridia.3042

Make skill 2 not require you land all 5 axes to stack those bleeds. You basically have to be right up against the guy to land all 5 which makes it useless given that axe is a range weapon.

Longbow DPS should be increased ~50%.

in Ranger

Posted by: Aridia.3042

Aridia.3042

I don’t know how much LB needs to be buffed. All I know is the ranger itself should be buffed and not the pet. If Anet actually thought a 55/45 split was a good idea, that’s their mistake and that needs to be fixed since it’s clearly not feasible.

People need to stop asking for pets to be “fixed”. They’re likely working as intended. You can’t expect a bot to play half your your class and have them be on auto pilot and hit on the run without giving your opponents more opportunities to dodge that secondary source of attack. That’s grossly overpowered in pvp and not really conducive to fair play for a game that’s destined for e-sport.

If they’ll fix the pathing, so pets can jump a few feet to go up or down low ledges and will make a beeline for the target instead of taking the scenic route and then buff some of the damage across the weapons, the class will be in a much better place.

Id be happy with more pet survivability but no pets arent acting as intended. Id rather have the option to have 80/20 split or even 90/10 over 50/50 which is how my ranger is atm.

When I say it’s working as intended, I mean that it’s pretty much a 80/20 spread already in practice, at least from my experience in not traiting into BM. The problem is that Anet thinks it’s 55/45 because they’re using some theoretical PVE numbers but pets don’t hit that hard and that often in real game pvp game play. So the ranger is really weak even in a 80/20 spread.

If they’ll buff the ranger to make him hit harder, then we can have a real 80/20 spread. Pets should be support and should require active management and not be half of the class. I don’t see how it’ll be conducive to e-sport when you just have to hit attack and a bot will go pound on your opponents none stop. This game will be a laughing stock if they expect people to watch a bot fight people in a competitive setting.

A fun idea for a downed skill

in Ranger

Posted by: Aridia.3042

Aridia.3042

I’d much rather have a skill that’ll have your pet drag you away from danger like how thieves can teleport. You pick the direction like using the AOE circle and the further away your pet drags you, the slower they’ll heal you.

Longbow DPS should be increased ~50%.

in Ranger

Posted by: Aridia.3042

Aridia.3042

I don’t know how much LB needs to be buffed. All I know is the ranger itself should be buffed and not the pet. If Anet actually thought a 55/45 split was a good idea, that’s their mistake and that needs to be fixed since it’s clearly not feasible.

People need to stop asking for pets to be “fixed”. They’re likely working as intended. You can’t expect a bot to play half your your class and have them be on auto pilot and hit on the run without giving your opponents more opportunities to dodge that secondary source of attack. That’s grossly overpowered in pvp and not really conducive to fair play for a game that’s destined for e-sport.

If they’ll fix the pathing, so pets can jump a few feet to go up or down low ledges and will make a beeline for the target instead of taking the scenic route and then buff some of the damage across the weapons, the class will be in a much better place.

Help: Gear and Build for WvW

in Ranger

Posted by: Aridia.3042

Aridia.3042

Go full glass cannon or go home. Get berserker sets. Extra few thousand HP is not going to save you if you get focus fired in WvW.

You just have to do the ebb and flow dance and use your team as a buffer and even 16k HP is fine. If your side gets an orb, then you almost to 19k.

Pets you'd like in the future...

in Ranger

Posted by: Aridia.3042

Aridia.3042

Fabulous video. I’m sold.

Will watch again.

Duelist Armor

in Guild Wars 2 Discussion

Posted by: Aridia.3042

Aridia.3042

If you do the personal story mode, you’ll get it as a reward towards the end.

better colour + overall graphic - FXAA

in Guild Wars 2 Discussion

Posted by: Aridia.3042

Aridia.3042

^
Just dump everything in the zip file into your Guild Wars 2 Folder, it’s the folder where you find the Gw2.exe file.

You should see a txt file called SweetFX_settings.txt. Open that with notepad/MS word or any text editor and you’ll see a bunch of settings with 0 and 1. 1 means it’s on, 0 means it’s off. You enable the features you want and tweak the settings via numbers. Every setting in there has a min max range in the description and you change those numbers, and hit save for it to take effect.

You do not need to exit game to tweak settings btw. Just alt+tab your way into window from the game and you can edit the setting txt file as the game is running in the background. Once you saved it and go back to your GW2 window the new settings will be in place.

How do *YOU* deal with immobilization in PVP?

in Ranger

Posted by: Aridia.3042

Aridia.3042

I pray.


Unless I’m not a Ranger, then I simply remove it.

That actually works, when you’re praying to Kormir.

It’s the reason I rolled human and why I don’t spvp.

Best rare karma bow?

in Ranger

Posted by: Aridia.3042

Aridia.3042

^
Ebon Hawk is at Fields of Ruin. There’s a direct port to it from the lower lvl of Divinity’s Reach.

http://gw2cartographers.com/

The Heart Vendor with the cheap shortbow skin is towards the northeast corner of that map.

better colour + overall graphic - FXAA

in Guild Wars 2 Discussion

Posted by: Aridia.3042

Aridia.3042

Play with SweetFX for a few hours….the original game looks so dull and lifeless that I don’t think I can go back.

Still haven’t found a setting that I’m 100% satisfied with yet though. Need to play with it some more.

better colour + overall graphic - FXAA

in Guild Wars 2 Discussion

Posted by: Aridia.3042

Aridia.3042

^
Thanks, I’ll give that a try.

better colour + overall graphic - FXAA

in Guild Wars 2 Discussion

Posted by: Aridia.3042

Aridia.3042

Did a new version just come out? I got a GUI and it doesn’t have as many options as you guys have mentioned. Been fooling around with it manually and the colour is more vibrant though.

Where did you download it from? I still see v1.3 as the latest, which didn’t have a GUI but he was working on adding one.

From here:

http://skyrim.nexusmods.com/mods/131

The GUI doesn’t have any hover help unfortunately.

better colour + overall graphic - FXAA

in Guild Wars 2 Discussion

Posted by: Aridia.3042

Aridia.3042

Did a new version just come out? I got a GUI and it doesn’t have as many options as you guys have mentioned. Been fooling around with it manually and the colour is more vibrant though.

Best rare karma bow?

in Ranger

Posted by: Aridia.3042

Aridia.3042

http://www.gw2db.com/items/54263-hawk-longbow

Click view in 3d.

I don’t really like most of the LBs TBH. L2 really spoiled me.

This, Krytan LB, and Eir’s LB are the only ones I like.

Best rare karma bow?

in Ranger

Posted by: Aridia.3042

Aridia.3042

^
Yes it is. Same navy blue with gold trims. IIRC, the only difference is the item icon. But you’re only paying like 500 or so karma so I guess we can’t complain.

Unfortunately, there’s no cheap longbow equivalent though. I had to use 9600 karma to get the Ebon Hawk T1 for my LB.

Best rare karma bow?

in Ranger

Posted by: Aridia.3042

Aridia.3042

OP, get the Ebon Hawk short bow.

Don’t get it from the T1 karma vendor in the city though. There’s a heart vendor in the Ebon Hawk area where you defend her cattle from harpies and she actually sells the same skin for the short bow for a fraction of the T1 vendor.

Ranger update

in Ranger

Posted by: Aridia.3042

Aridia.3042

Much thanks for the update Jon.

I’m looking forward to see the results in future patches.

back brace or backpack

in Ranger

Posted by: Aridia.3042

Aridia.3042

um the guild back pack is worth it for 5 gold…it with my exquisite jewel i get 45 power 29 precision and 4% crit damage….

You do realize you get one for free in the story mode right?

Guild back brace has +2 str and +1 precision compared with the story mode one at lvl 80 and the story one has the exquisite ruby jewels built in for free.

If you think 2 points of str and 1 point of precision is worth 5G. All the power to you.

back brace or backpack

in Ranger

Posted by: Aridia.3042

Aridia.3042

5 gold for the guild back back… Well still worth it I guess.
Anyway, hope they release “capes” as a back slot options.
Or “quiver” for ranger……

So not worth it. You get something like +3 str, +2 precision or something for that 5G back brace. That’s not even half a percent in the end game stats.

Change Class Mechanic - Permanent Pet Class Unbalanceable

in Ranger

Posted by: Aridia.3042

Aridia.3042


I personally do like the following solution:

There were several topic which suggested pets as constant companions which dont fight but grant you an extra skill (current F2)and a base stat buff.
Example:
A.) Hawk grants you 15% speed; 10% condition damage; F2: Calls a Hawk who applies bleeding to your target (like the horn’s hunters Call)
B.) A Drakehound grants you 10% toughness; 10% power; F2: Immobilizes your target (range starts at your current position)
C.) A Brown Bear grants you 20%vitality; F2: removes a condition.
D.) A Devourer grants 5% range F2: Adds poison damage

Basically:
*Pets are untargetable “Minipets”
*Pets don’t attack anymore
*Each pet grants your several stat buffs though.
-It can be either one-strong buff, or smaller buffs to several stats.
*The F2 ability remains the same, but it’s range starts at your character.
—————————————————————————————————————-

The permanent companion concept still is part of the class.
Anet advertised Ranger as a class which was able to adept to many situations, switchable skills and stat-boni perfectly fulfill this concept
—————————————————————————————
Sidenote:
Ranger; Greatsword; Maul-animation: fits perfectly into this concept!

I like this idea a lot. It’s kind of like a fighter switching stance or a shooter switching guns for different forms of attack for different situations. It encourages active management and actually playing the class instead of falling back on an autopilot crutch.

And I agree with you that they over nerfed the ranger, so the unreliability of the pet really came to the forefront. Pets were just a supportive form of damage; it was the cherry on top and not the sundae, and that’s how it should be. But once they nerfed the LB, GS, Axe and SB, pets couldn’t pull their weight to compensate.

There has to be more pet slots for the passive pet buff to work though. I’m thinking at least 4 on land and 4 in water. Power/Crit/Condition/Defense/ and I ideally want some kind of support function in there also. 2 different “stances”, isn’t enough to compensate for the kind of nerf this class has gone through. I’m not sure even if adding those passive pet buffs is enough without adding a 2 to 3% damage buff across the board.

I don’t agree with pets being not targetable though. I think there should be some kind of checks and balance. If the pet buffs are actually substantial and useful, there should be a way to disable them, especially if you can switch to 4 or 5 different stances.

I welcome the day when someone will look at my toon and thinks: I need to kill that pet or I’m in big trouble. That it itself is a form of a buff to your toon already since you’re indirectly increasing your survivability if someone will actually focus on your pet.

Change Class Mechanic - Permanent Pet Class Unbalanceable

in Ranger

Posted by: Aridia.3042

Aridia.3042

What the OP said cannot be avoided. You have a bot as part of your class and you want the bot to never miss. It’s not going to happen.

First of all, you tend to speak like you’re one of the devs – are you? Since you say “it’s not going to happen” a couple of times in your posts. Care to share the inside info you apparently got which makes you able to state your opinions as facts?

It’s common sense. They’re making the game for e-sport so you can’t expect a bot to play half of your class. If anything, I’m starting to think pets are probably working as intended. I don’t like it, but when you look at the game that’s the conclusion I’m coming to.

Let’s follow the premise to its logical conclusion. Your opponents have basically a finite number of evades in a fight before it’s over, whether it be rolls, gap close, or utilities. The default base build is 2 evasive rolls. And you want pets to be able to hit on the move, so what it really boils down to is that you expect your enemies to soak up that extra pet damage and/or your ranger damage with no recourse since now he has to consistently try to dodge you and your pet with the same set of evades that they had before. You can’t make that argument that my attacks don’t miss a lot, so therefore it’s ok for pets do the same, because you’re asking for a second source of attack to increase without increasing the opponent’s chance to dodge it.

The result is basically an aimbot that don’t miss, even if you don’t call it as such because every fight against a ranger becomes a real 2 vs 1. If you don’t know why that’s overpowered in a competitive pvp game, then there’s no point to talk about balancing this class.

The focus should be buffing the ranger itself with the pets as being tools that’s to be managed, not to make it into an autopilot class where a bot can chase down your target with a button.

Change Class Mechanic - Permanent Pet Class Unbalanceable

in Ranger

Posted by: Aridia.3042

Aridia.3042

Slow down the pet to compensate? Slow enough that even someone on swiftness can just out run your pet? I use the trait that gives pets extra 30% run speed and they have a hard time chasing down targets to even get into striking range and you want to slow them down some more?

What you’re indirectly asking for is for pets to ignore range because it’s physically impossible to chase down something like a thief if you nerf run speed and also for a different set of numbers for the pet’s DPS. Instead of getting 2k, miss, miss, miss, you’ll get 200, 200, 200, 200, 200 etc while the pet damage it’s not really going up.

What the OP said cannot be avoided. You have a bot as part of your class and you want the bot to never miss. It’s not going to happen.

Change Class Mechanic - Permanent Pet Class Unbalanceable

in Ranger

Posted by: Aridia.3042

Aridia.3042

When people ask for pets to be able to hit on the run, they’re basically asking for an aimbot that won’t miss. It’s not going to happen, ever.

The flip side of that is the current dilemma, where pets don’t function or cannot be used at all in certain cases and the ranger’s DPS suffers through no fault of the player.

The only logical solution is to give the ranger a pet aura buff, so the ranger’s damage will go up when the pet is on passive mode. That way, rangers will still have to actively manage the pet and pick situations to use or not use a pet, and still allow the ranger to get the missing DPS folded back into the toon, and it actually gives people a reason to target a pet instead of them merely being AOE collateral damage.

New System to Wardrobe Armor

in Suggestions

Posted by: Aridia.3042

Aridia.3042

On top of that, can we get transmutation to work across gear types? If you can only swap the skin and not the stats, it’s not going to unbalance the game.

Combat Rezzing Needs to Change

in WvW

Posted by: Aridia.3042

Aridia.3042

Raise cap on AOE.

Double damage received when you’re resing someone.

It’s ridiculous to have someone stand in the AOE and just shrug off damage during a res.

Ranger SB Nerf: Not 40 milliseconds

in Ranger

Posted by: Aridia.3042

Aridia.3042

The blind anet defender’s do more harm to this game and class than the angry horde. At least with with unhappy people, Anet might take a look at the issues at hand. If they listened to the zealots who believe that Anet could do no wrong, nothing would ever change, balanced or not.

QFT. You see this on every game forum, fans defending a company regardless of what they do.

Do they know how hard it is to get useful feedback in the real word? Try working at a call center and do some phone survey on a product and see. Now we have knowledgeable end users, backed with numbers no less, eagerly giving you feedback on all levels and it’s completely ignored. Boggles the mind really.

I quit L2 because nothing ever suggested would be implemented since it was developed by NCSoft Korea and they don’t read our forums. Well, it seems I’ve changed game but the situation pretty much stayed the same.

The Ranger Profession and Damage

in Ranger

Posted by: Aridia.3042

Aridia.3042

Fear works great……

as the warrior.

Fear Me + Killshot = win.

Why can't pets attack dragons?

in Ranger

Posted by: Aridia.3042

Aridia.3042

Pets just don’t seem to attack most inanimate objects. Like those rotten heads that pop out of the ground at Orr or like giant clams under the sea. I guess you can add epic mobs to the list also. Has anyone reported this bug in the sticky thread?

Ranger SB Nerf: Not 40 milliseconds

in Ranger

Posted by: Aridia.3042

Aridia.3042

Exactly. Can we have atleast a proper response? Since asking for a fix might be to much trouble, can we get atleast a proper feedback telling us wether it was indeed a nerf that was not mentioned on patch notes, that it was intentional or not, that the effect on QZ was intentional or not, that it will be changed or something ?

It’s very evident that they’re not playing their own game No surprise there, seen that before in other devs.

I think they probably have some kind of algorithm and they’re looking at some numbers from that to determine the DPS per minute of certain classes and that’s why the SB got flagged because it’s consistently pumping out steady numbers very quickly.

But DPS is not a good measurement when looked at in isolation. I played L2 for years and there were 3 archer races in that game: Dark Elf, Light Elf, Human. Dark Elf hits the hardest but fires the slowest but can literally 2 shot someone; Light Elf hits the weakest but fires the fastest and actually has the best DPS because of how fast and constantly they’d crit, even if the crits were like bug bites. Humans were in between.

And guess what? The same thing happened, Light Elf got the nerf bat and no one really plays it for PVP while the Dark Elf is still the archer of choice after close to 8 years because PVP is all about spike damage. Delivering a 9k hit in a single payload is always superior to hitting for 9k from 10 or 15 arrows since you can’t out heal or out pot a spike. We got the same thing now in this game. Killshot for 11k or Backstab for 15k? That’s fine under the radar because you can’t do it constantly. But pumping out consistent numbers for too long and boost your DPS per minute that’s overrated outside of PVE? Nerf longbow and short bow! Overpowered!

Of course, this kind of balance makes sense if you just drink the koolaid and if you just trust your algo and don’t even play the game…

@Anet: Why Rangers feel left in the dust...

in Ranger

Posted by: Aridia.3042

Aridia.3042

I think the issue is pretty simple.

The game needs ‘defined’ classes that are either

- Ranged
- Melee

When you ‘mix’ the two, you get obviously the issue that is going on…the more ‘armored’ classes become the favorites because 1) they have good armor, toughness, survival, hp and 2) they have RANGE and can do pretty decent damage and then close on you and then do even better damage.

Why play Ranger when Warrior can do all you can do, just in a different ‘flair/playstyle’ and on top, doesn’t have to bother with a buggy pet.

I understand their goal/concept here, but it’s not working out for PvP or WvWvW.

If you are going to make all classes have ranged skills, then ARMOR needs to account for WEIGHT and affect MOVEMENT SPEED. Therefore, ranged characters in lighter armor, can kite, move more effectively.

Otherwise, you have to go the WoW route and assign melee and ranged rolls. Just like hunters, mages, priests, warlocks in WoW are range, you need the similar thing here.

Really excellent point. Anet needs to look at what other games have done. Dark Souls is a really good example of balancing weapons and classes for the most part.

The stamina bar in that game affects how often you can attack and dodge, so you can’t spam 1 key or you’ll get tired out. If you wear heavy defensive armor, you dodge slower and can dodge less often, where as if you wear light gear you gain speed and mobility at the expense of defense.

Smaller weapons that have huge spike riposte like daggers have less range so it’s harder to hit someone with it than a long sword.

The current setup in GW2 doesn’t take any of that into account. And the problem gets even more compounded when certain classes simply has way more burst potential than others and you’ll end up with things like the Warrior and Thief.

Pets don't tank anymore

in Ranger

Posted by: Aridia.3042

Aridia.3042

Well, that kind of sucks for new players. Mobs didn’t use to attack you until you started fighting the Risen. So pets lose aggro even in lowbie areas now?

1 handed sword would be my favorite weapon if...

in Ranger

Posted by: Aridia.3042

Aridia.3042

Tried sword and horn on wvw last night. Pretty unreliable form of attack for chasing down people. It definitely makes more sense for skill 2 to gap close and then roll back.

Skill 1 is just so random. I tried mashing 1 in a crowd of enemies and I’d often slash a guy twice and then launch myself onto another target if I don’t self root.

Seems the only thing the sword it’s good for ATM is to use it to run away. :s

Ranger SB Nerf: Not 40 milliseconds

in Ranger

Posted by: Aridia.3042

Aridia.3042

Don’t know who plays a warrior on Anet, but it’s pretty clear that’s the favorite child.

I’ve been complaining about the lack of balance between just the rifle warrior to the rangers since beta and the warrior has been untouched. And please don’t bother to bring up changes like nerfing the range of shout which was implemented across all classes for buffs. I’m talking about real balance, like making sure it can’t literally 2 shot someone or just plain out DPSing another range class just by standing there because the skills are better.

If they think this is E-sport material, they’re in for a rude awakening.

Ranger SB Nerf: Not 40 milliseconds

in Ranger

Posted by: Aridia.3042

Aridia.3042

Jon,

With all due respect, looking at how or how often people use a skill is not the way to balance a game that’s supposedly PVP-centric. When you got rid of the trinity, balance should come from classes being able to spec differently and still remain viable and competitive. This is clearly not done currently in this game. Just look at how warriors and thieves burst down and mesmers dominate in pvp. I’ve seen numerous people in other threads including this one saying talking about class X, Y, Z etc is not conducive to the discussion, but I think those people are missing the point.

The measurement of class balance is what one class can do relatively when compared with another class.

Players are like the free market, it’s relatively efficient. People will find and gravitate towards setups that are effective and eventually to the optimal setup within the boundaries of the class. Just because everyone is doing X doesn’t mean the class is balanced or unbalanced; it just means X is the setup that works best given what people have to work with. If you find people are spamming skill one on the short bow, that’s telling you something; it’s that the other weapons and builds are not viable, at least in the PVP scene.

Go look at the WvW forum right now, there’s two threads about people being dealt 20k+ worth of damage by warrior’s killshot and thief’s burst down in mere seconds. There’s more at guru. The ranger’s shortbow wouldn’t do that even if you stacked all your bleeds while having multiple might stacks. I’m not suggesting those classes should be nerfed per se; I would suggest the team to tackle the problem instead by looking at buffing the other weapon and skill sets instead for the rangers and other classes.

If you feel spamming skill 1 is outside the definition of skill for something that’s destined for E-sport, then again, changing and buffing the skills which creates more complex combos and play style is warranted, but you can’t expect people to not have something to fall back on in the mean time. This one skill spam is just a symptom and not the problem.

TL; DR: Buff the ranger weapons and skills. You can’t blame the players for choosing the most viable route in a PVP-centric game when no real alternatives are offered to them, especially when the class pales in comparison to the burst down of some other classes.

(edited by Aridia.3042)

Players completely invisible post-update (Oct 7)

in WvW

Posted by: Aridia.3042

Aridia.3042

I logged onto WvW for the first time in 2+ weeks last night. It’s definitely a lot worse than before. I was playing at like 5 am Eastern and my side actually had the outmanned buff so it’s not like the system was being taxed at prime time with full squads on the map. I tried to man the cannon, then 5 guys just appeared 3000 range in, one shot later,10 guys magically appeared right up against the wall.

It’s the same for my enemies. In an earlier wave, a mage was nuking our gate by herself and I thought, ok, surely you’re going to run away now that we’re here, right? Nope, she just stood there and kept nuking and didn’t move until 5 of our guys were ontop of her. She never saw it coming.

Is it possible to just revert the code back to a mid/late Aug build just for the WvW portion? The problem was there too back then but at least it wasn’t this bad. It’s like we’re fighting an army of thieves that can cloak.

Ranger SB Nerf: Not 40 milliseconds

in Ranger

Posted by: Aridia.3042

Aridia.3042

This is what happens when fixes are rushed and not tested. Could also be that the animation team didn’t consult much if at all with the team that actually works on the class balance.

It’s pretty evident that the left hand doesn’t know what the right hand is doing. That’s the only logical explanation as to how warrior has been basically unchanged since beta 2 while every other class is taking it to the chin.

Just compare the ranger longbow with warrior rifle. It’s like they took a class from NCSoft Korea in how to balance pvp.

The Pet-less Ranger

in Ranger

Posted by: Aridia.3042

Aridia.3042

LOL, I like how many people have drank the koolaid in this thread.

To suggest flaws and bugs in the class are features and that modifying it would change the spirit of the class is plain ridiculous….first MMO?

MMOs are dynamic and exist in a state of flux and skills and features should be changed and be rebalanced accordingly.

Why do you care if people want a pet less ranger? I don’t care for the idea myself but I wouldn’t try to argue against it because the alternative of no change is all is not acceptable. If you think the current system is fine the way it is, then go play the game since you have the game you want right now and whatever buff the ranger gets doesn’t apply to you. Or maybe is it deep down you know the current scheme is broken but misery loves company? Or maybe you don’t even really play the class? Because it sounds to me a lot of people haven’t even tried the class in every aspect that the game offers at wvw, spvp, pve, and dungeons so they don’t see the flaws of the current system.

What it boils down to it’s very simple.

Pet damage + Ranger damage = Total Class Damage

A + B = C

It’s how the damage should be balanced.

There’s absolutely no reason why you shouldn’t get a passive buff to fold the non attacking pet’s missing DPS into the ranger because you cannot use the pet in every instance of the game. I argue in favor of the passive pet because it fits the theme of the class, while others opt for pet less completely. Avenue is different but the goal is the same; it’s to get back the missing DPS that should’ve been there because pets are not viable at all times. I don’t know what percentage the buff should be since I don’t know what Anet has in mind for the A, B, C equation split from above. What I do know is that, it’s really a misnomer to call it a pet less buff. It’s not a buff; it’s merely asking for the damage that should’ve been there in the first place.

If you say buffing the ranger while the pet is passive will overpower the class, let’s follow that idea to its logical conclusion: What you’re saying then is:

Pet Damage + Ranger Damage = Total Class Damage

A + B = C

But…

Ranger Damage = Total Class Damage

B = C

Eh?

If that’s the case, please make a thread to call for a ranger nerf because you’re saying indirectly is that rangers in all cases has the same DPS with or without a pet. Good luck with that.

I think people who says wait for an AI and/or pathing fix is missing the point. It will not come, I guarantee it. Because there’s no way to properly balance a bot, which is what a pet is, for a competitive pvp game. You make them hit too often and on the run, you’ll get dungeon mobs which is almost like an aimbot; non rangers QQ. You make them kitten like they are currently that can’t even jump down a meter ledge to attack a target almost right in your face; rangers QQ. When you introduce a summon/pet that’s not 100% in control of the player, this is the end result. This is just par for the course.

Seems to be me the only logically place we can go to that doesn’t swing to the extremes is to have a buff for the ranger when the pet is passive so players get that missing DPS back and the ranger would still have to actively manage their pets.

Is Ranger the strongest ranged prof. in terms of damage output?

in Ranger

Posted by: Aridia.3042

Aridia.3042

Rifle Warrior > Ranger.

1500 range is pointless when people can negate that with one gap close.

There’s nothing on the ranger that’s even close to the burst lvl of killshot.

The Pet-less Ranger

in Ranger

Posted by: Aridia.3042

Aridia.3042

In GW1 you could be a petless Ranger and there were pet Rangers. Sadly they have taken that freedom away in GW2 and force you to work with pets. It wouldn’t be such a big deal if pet Ai isn’t so atrocious.

It’s particularly sad in pvp when your pet barley attacks anyone because they have to stop and attack. Pet animations for there abilities take a long time to get off and are fairly obvious in tpvp.

There’s no way to fix this which is why I’m strongly in favor of a damage buff when the pet is on passive mode to reclaim your lost potential damage. Go to a dungeon, the mobs there can hit you on the run. They’ll not make the pets like that since it’ll be grossly overpowered in pvp because it’ll be like having two players against victim where one never misses.

They need to find a happy medium between doing no damage due to no fault of the player and being able to hit all moving targets at all times, which is why I think power buff on passive pets makes sense. It’s a stop gap that doesn’t swing to the extremes and still forces people to manage their pets.

The Pet-less Ranger

in Ranger

Posted by: Aridia.3042

Aridia.3042

3. No. Passive pets shouldn’t provide special passive buffs to their Ranger. That’s what F2 and spirits already do.

Err…no. We’re talking about two different issues.

Pet damage is a separate beast from F2 skills. In theory, pet damage is part of the class’ damage. F2s are just a subset of their overall attack repertoire. But since pets don’t attack or can’t attack sometimes, that’s why a passive buff is warranted.

You can’t suggest F2 itself is enough to offset the potential missing damage when the pet is not able to attack.

I guess I don’t have problems with my pet being able to attack 99.9% of the time. I don’t see that as a problem. If the pet dies, that’s part of the mechanics of playing a ranger. If the enemy is on a ledge, except for PvP, kite it where you can get your pet to it.

The only real situation where my pet doesn’t attack is sometimes when I’m destroying an inanimate object. Well, the inanimate object isn’t fighting back, so it’s no real loss.

Buffing petless rangers is a fundamental change that I personally oppose. We’re a pet class. If you have issues where the pet doesn’t attack that’s not caused by poor gameplay, then offer suggestions to fix that issue. Don’t use it as a lame excuse for why pets are bad and we need a way to roll without them.

Mmmk, I think it’s pointless to have this discussion with you seeing how you think “I guess I don’t have problems with my pet being able to attack 99.9% of the time.”

It’s not even close to 99% of the time, especially if you PVP.

The real problem here is invisible enemies. Give their algorithms time to match servers properly.

in WvW

Posted by: Aridia.3042

Aridia.3042

The problem with showing everyone in LOS is that it is impossible for the server to handle that amount of outbound traffic.

Lineage 2 says hi.

And that’s a game running on a decade old unreal engine.

Longbow minor adjustment

in Ranger

Posted by: Aridia.3042

Aridia.3042

Again, this isn’t a gripe thread, just trying to come up with some creative ways to bring something more to a weapon.

People have also asked for a charge shot on the longbow in the beta. You’re rooted and the longer you hold down the key, the more powerful the shot. Not sure if Anet actually read the suggestions however.

The Pet-less Ranger

in Ranger

Posted by: Aridia.3042

Aridia.3042

3. No. Passive pets shouldn’t provide special passive buffs to their Ranger. That’s what F2 and spirits already do.

Err…no. We’re talking about two different issues.

Pet damage is a separate beast from F2 skills. In theory, pet damage is part of the class’ damage. F2s are just a subset of their overall attack repertoire. But since pets don’t attack or can’t attack sometimes, that’s why a passive buff is warranted.

You can’t suggest F2 itself is enough to offset the potential missing damage when the pet is not able to attack.

The Pet-less Ranger

in Ranger

Posted by: Aridia.3042

Aridia.3042

Ranger in this game is a pet class. You may disagree, but in GW2, pets are what make a Ranger a Ranger.

Pet perma-stow has made the rounds several times, and as I have said elsewhere, if you choose to ignore having a a pet that SHOULD be your choice, just like a thief choosing to only have a single sword vs having an off hand. However, just like the thief losing 2 skills, Arena Net should not be responsible for undoing your “self nerf”.

If you enjoy the ranger but do not want the pet at all, use a hawk / crow on passive and ignore it. They take up VERY little screen space and will not be impacting your play that way.

However, it is ludicrous to expect a complete revamp of the class AWAY from what Arena Net intends when other classes offer a play style similar to what you are wanting. Try a thief or a warrior if you want a pet less ranger, but don’t expect Anet to completely change the dynamics of an entire class to fit your expectations when they have SO many other things that need to be addressed.

It doesn’t require a revamp of the class. It requires one trait somewhere that lets you gain a bonus while the pet is stowed as well as making stowing pets permanent (meaning they don’t come out in combat unless you call them out).

No trait. This needs to be a passive buff for all rangers as it affects the whole class regardless of how you trait it or what weapon you use.

The problem as mentioned before is that pets are completely situational. A simple ledge or uneven plain or a wall could render them useless and cut a ranger’s DPS.

Pets should give a passive aura buff and increases the ranger’s DPS, like Aura of the Hunt or something if the pet is on passive mode and not attacking so the potential missing DPS is folded into the ranger. The reason is that it’s a pet class, and it’ll actually give a reason for people to target pets which is an indirect boost to the class, and it encourages active management of pets and at the same time gives the ranger their missing damage back when pets usage is not feasible.

The moment the pet starts attacking or dies, you lose the damage aura buff.

"Temporary Fix" for rendering issue

in WvW

Posted by: Aridia.3042

Aridia.3042

Good lord, no dots please.

This isn’t COD.

Showing the names before the model is a better compromise.

Longbow minor adjustment

in Ranger

Posted by: Aridia.3042

Aridia.3042

I agree with OP. I’ve been asking the same thing since the Beta.

Longbow 1 needs chance cripple badly. Look at the rifle, cripple has a refresh rate 3x faster than barrage and it doesn’t even have a range penalty.

If you make people operate at max range in order to get into the optimal killzone, you need to give them the means to take meaningful subsequent shots. It’s very easy to negate the max rage on the LB currently, back off slightly, gap close, or just strafe side to side, and pets are basically a non factor if you make them run to 1500 range since they’ll likely be half dead by then. There’s no way to keep people at that 1500 range to take subsequent shots.

Either add chance cripple or get ride of the range penalty.

I also find it ironic that high end longbows have conditional dmg as a bonus, when it’s completely useless unless you run Bleeding Stone or an offhand torch. How about having the conditional stat affect the frequency of the cripple and your critial stat to affect the duration of cripple?

I would like a response from Arenanet

in Ranger

Posted by: Aridia.3042

Aridia.3042

In fact top guilds like TP and SS don’t ever use a Ranger and tell you themselfs that Ranger is horrible in tPVP.

You do realize there are 8 professions but only 5 slots on a tPvP team, right? It is impossible to actually use all of them. No matter what balance tweaks Anet makes, a specific team is always going to be neglecting several professions, so the community cannot use that as the baseline to determine viability in sPvP.

Logic dictates that if you can only pick 5 of 8, you’d expect them to pick the best 5…

I think you’ve missed the point there.

Or you missed it. There are 8 total classes- if they fix us to be in the top 5, then the bottom 3 will just QQ until they make top 5, on and on until we’re back in the bottom 3.

At the end of the day, SOMEONE has to be the odd kid out (or kids, since there will be 3 of us). We’re just the unlucky group.

No, I didn’t miss anything. What you’re saying is the Ranger class is currently taking one for the team while being one of the bottom feeders of the 8. While the other person is saying you can’t use “Pro’s” opinions to determine the viability of the class.

Read, think, then reply. The forum works better than way.

No, I don’t really think the opinion of “pros” can determine class viability, especially in a game that doesn’t even have an active ranked tournament scene yet. Many of these allegedly top players have nothing but their own confidence to back up their claims, or performance resumes from completely different games where they may have had nothing to do with discovering and developing competitive playstyles.

In short, I don’t believe that they’ve already discovered all the nuances of PvP balance in Guild Wars 2.

And no, I don’t think you can make the argument that a certain class is broken and needs to be buffed just because a well known tournament team isn’t using it. As I noted before, it’s not possible for a single team to use all 8 professions at once, no matter how well they are balanced. If you use that as a criteria for class balancing, you’re just asking for a neverending cycle of balance tweaks and complaints as passionate advocates of all 8 professions argue that it’s unfair their character isn’t one of the 5 on a tPvP team’s roster. It’s an unproductive way of framing the discussion because the entire thing is chasing a goal that is literally impossible.

Note that I have not commented on whether or not rangers need to be buffed in sPvP. I don’t know. Maybe they do. (I just play PvE and WvW myself, where rangers seem fine if not slightly overpowered so I have no horse in this race.) I am simply saying that basing balance analysis on the choices of “pro” players is really dubious.

That’s your opinion and that’s fine. If you play sPvP, you’ll see what these people are talking about. Personally I think Rangers blow in sPvP, especially if you use longbow. I can win at sPvP, I just have to work twice as hard at it compared to another class. So I’m not surprised to see people opting to go with something else.

In sPvP, you’re basically being forced into a fight where you’re range dependent and you cannot fight on your own terms, which is max disance kiting. Moreover, retreating is not an option because of time constraints. That said, if you want to determine the viability of the class, sPvP is the place to guage it at because people are on equal footing….supposedly. Just because you can go pew pew in WvW with 1500 range on people with lesser gear doesn’t make the Ranger class good in sPvP which is where most of the class tier talk stems from.

Pets will not stay stowed?

in Ranger

Posted by: Aridia.3042

Aridia.3042

Given how useless a Pet is in WvW, I would like that we get something like 20% damage buff when Pet is stowed. And obviously as the topic is about, when stowed, stay stowed.

A 20% damage buff is a very BAD idea. The ranger was made and intended as a pet class, players shouldn’t be awarded if you choose NOT to use a class mechanic. Then whats the point? you might as well play a WARRIOR. It’ll be the devs shooting themselves in the foot. But I do agree that there should be a better way of stowing. Maybe like…when your HP drops below 80% the pet comes out? or have a non-combat mode with perma-stowing.

All fine and good until you WvW or get on a ledge in PVP and your pet immediately becomes useless and can’t attack the target…

There should be a pet aura buff for power if the pet is on passive mode to offset the missing damage. Pets are not feasible 100% of the time.