Showing Posts For Aridia.3042:

Greatsword sigil question

in Ranger

Posted by: Aridia.3042

Aridia.3042

WwW is LOL, you can do it without any sigils or runes. It makes no sense to center play around that unless you except to farm 24/7 and you have to shave those extra 5 mins for multiple fights.
See what i did there?
yeah, night is great for dungeons. You could just buy an exotic greatsword with whatever sigil suits you for www.

If you think playing against bots is harder than playing against people, then I don’t know what to say….

If you thing killing upleveled and people running zergy builds with your full optimized roaming build is a true matter of skill, then we’re both speechless. Pve, www, and pvp all call different capacities, and looking down a game mode because you don’t like it is silly.

Sorry if I don’t like playing against bots as much as you. Live and let live.

Ranger outfits, animations and racial issues.

in Ranger

Posted by: Aridia.3042

Aridia.3042

Hah! So I got you hooked on building a maj light set too?
Show me the final results when its done!

Btw, guess what I tried to replicate on my warrior.
kitten, I’ve played to much of that game in my life to just simply let go of those awesome armor skins that L2 has.

Got one more piece of ascended to craft then I can start transmuting. I miss my overenchanted Maj light. I must’ve blew up like 30 pieces to get it to +6.

Yeah, really wish they’d do more intricate designs like L2.

Just compare the Wings of Dwayna with the Dynasty Bow, argh….

Greatsword sigil question

in Ranger

Posted by: Aridia.3042

Aridia.3042

WwW is LOL, you can do it without any sigils or runes. It makes no sense to center play around that unless you except to farm 24/7 and you have to shave those extra 5 mins for multiple fights.
See what i did there?
yeah, night is great for dungeons. You could just buy an exotic greatsword with whatever sigil suits you for www.

If you think playing against bots is harder than playing against people, then I don’t know what to say….

Ranger outfits, animations and racial issues.

in Ranger

Posted by: Aridia.3042

Aridia.3042

Well, thanks Duke. I am not sure if this is a relieve to hear or some kind of foreshadowing to what will happen to me.

Oh btw, don’t use that shoulder piece I posted earlier. Tried it last night and it clips like mad on the face when you fire your bow. That’s kind of disappointing…

Thanks for letting me know! There probably would not have been a chance for me to get it anyway. Seems like there is no way to aquire it right now.

I’m gonna try to build that Maj light with the Twilight Arbour shoulder piece instead. :>

The back kind of pops up, it’s not as cool as the piece I posted earlier but I’m pretty sure that doesn’t clip.

Greatsword sigil question

in Ranger

Posted by: Aridia.3042

Aridia.3042

Both of those sigils do literally nothing in dungeons though, and he said he has high crit naturally so intelligence isn’t even very good for WvW.

I’m going to have to disagree. 3 guaranteed crit is huge for PVP when you’re glass and trying to maul. And dungeon PVE is LOL, you can do it even without any sigils or runes. It makes no sense to center play around that unless you expect to farm 24/7 and you have to have that extra 5 mins shaved off every run for multiple runs.

If you’re running zerk, you’re suppose to drop someone asap. Nothing is better than that aside from air/fire. But those are better used with LB.

Ranger outfits, animations and racial issues.

in Ranger

Posted by: Aridia.3042

Aridia.3042

No way.
I cant deal with this.
My norn is now lvl 18. Everytime I enter a city I feel out of place and I doubt I’ll want to play this character.

Its a shame really, I cant agree with any of the female options in the game.
I’ll start another human male…

But, hey. Ill save myself a whopping 100 gold because I dont have to buy that gem store set. Yay for more gold

Haha, I don’t like the way females run (it was better before they changed it) but they have a better GS stance than males. I just have that out most of the time when I travel so it doesn’t bother me as much.

Oh btw, don’t use that shoulder piece I posted earlier. Tried it last night and it clips like mad on the face when you fire your bow. That’s kind of disappointing…

Greatsword sigil question

in Ranger

Posted by: Aridia.3042

Aridia.3042

If you use LB and plan to stack bloodlust, then Bloodlust and Intelligence.

If you don’t plan to stack, then Intelligence and Hydromancy.

Imo, the guaranteed maul crit is too delicious to pass up.

Ranger outfits, animations and racial issues.

in Ranger

Posted by: Aridia.3042

Aridia.3042

Kudos to the OP for linking an L2 set. <3 Majestic Light.

This is as MJ light as it gets unfortunately. Hope you’ve unlocked that shoulder piece in PVP cuz I don’t think it drops in PVE yet.

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Post a pic of your character only if your armor is mix-n-match

in Guild Wars 2 Discussion

Posted by: Aridia.3042

Aridia.3042

Used to run full ascended until ferocity nerf….thanks Anet for destroying my celestial set.

Now I’m just running in exotic. I wanted to emulate the colour scheme of the Avadon set from L2 but can’t get the blue to look uniformed because the dye changes colour depending on which equipment piece it’s used on. So I settled on a purple shade instead of light blue. Green jewelry because I’m from JQ. Wish the scarf was free flowing instead of wrapped completely around the neck though.

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Unofficial Upcoming Patch Notes

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Posted by: Aridia.3042

Aridia.3042

Lots of constructive changes for power builds. That’s nice to see.

When is the ETA for this patch?

bloodlust stacking change is not right !!!

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Posted by: Aridia.3042

Aridia.3042

As a staff ele I have 2 weaps, staff and trident. There is NO option to swap at all. Fine, I removed the trident, killed a few things and jumped into the water. Lost the stack….huh????

So unless I spend 10 gold on a sigil for the trident, this is hopeless. Please someone explain the logic in this. Now I’m avoiding the water as much as I can. Sad!

Well, that’s better than my situation where I cannot maintain my stacks at all, since I run S/D and only switch to staff when I come across a zerg. I lose my stack every time regardless.

Whoever thought fixing this was a priority is clueless. There was absolutely nothing wrong with how stack and switch functioned before. If you think certain skills are too much with stacking and 2x proc sigils, you should nerf those instead and not nerf the stacking sigil. It’s just plain clueless and/or lazy to nerf stats across the board. But hey, it’s the same group of Devs that gave us ferocity, so I guess I shouldn’t be surprised.

Sigil's for WvW/Pve

in Elementalist

Posted by: Aridia.3042

Aridia.3042

What the hell are eles suppose to do now when you switch from d/d, d/s to staff?

Pretty much forced to lose all your stacks? Bloodlust is basically used to supplement the damage since it’s not worth specing into fire.

This is such an unnecessary and unwelcomed fix.

Viability of Sigil of Ice on Longbow

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Posted by: Aridia.3042

Aridia.3042

Think about it for a minute. Putting ice on LB is working under the assumption that the person won’t dodge your initial 1k range shot, they won’t have aegis, or that your sigil will actually proc. It’s not worth it.

Using only SoI as your CC is ridiculous, that would never work for kiting.

My LB build (and many others I’m sure, it’s nothing interesting) is built around CC. It works without the SoI, so adding it in is just an added benefit. The ghost poppers are an interesting food for a pure bow ranger, but I need vitality food because eventually I wind up in melee. Either the opponent is good and I can’t lock them down enough, or I’m winning and want to switch to melee to finish them off.

If ghost pepper poppers are super cheap I might pick some up when facing necros though. I never melee those or I asplode.

I guess my point is, I want to have several layers of defense. More damage is rarely the answer. I already have plenty, and if that damage doesn’t do the trick, I want several other options.

Again, this is a flawed metric.

That kind of kiting is a waste of time. If your goal is merely to keep the target away from you, LB is not the weapon to use because of its broken design. You should be using SB if that’s what you’re doing since you’re being penalized on the sub 1k. range. You can run sigil of ice, spider/wolf, frost trap/muddy terrain, predator’s instinct and you still won’t keep the target at 1k range, so why bother?

You’re more likely to flat out kill the target with Air and Fire instead of trying to kite him with sub optimal damage.

Viability of Sigil of Ice on Longbow

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Posted by: Aridia.3042

Aridia.3042

i found sigil of ice + sigil of frailty to be very nice in conjunction with a shortbow… especially if running BM bunker as it helps and “increases” pet damage.

in WvW i use to do this as well, also using ghost pepper poppers at night also helps

This.

If the food offers you something better than your sigil or trait, that’s a garbage sigil or trait. Don’t use it.

People who try to kite with ice on the LB are completely missing the point.

The reason why people have asked for cripple on LB is for the chance to take subsequent meaningful shots. e.g. able to take more than 1 shot at 1k+ range, because that’s where the killzone is for the LB.

Ice sigil will not give you that reliably at 10 second ICD. Predator’s instinct will not give you that at all with the 50% HP requirement.

Think about it for a minute. Putting ice on LB is working under the assumption that the person won’t dodge your initial 1k range shot, they won’t have aegis, or that your sigil will actually proc. It’s not worth it.

If you’re trying to kite with ice at sub 1k range with the LB, you might as well just spam the SB as that has way more synergy with ice because the high ROF on the AA gives you more chances to proc, and you don’t have a range penalty.

Air and Fire is the only combo that makes sense on LB. I can proc both sigil twice before you proc ice for the second time. With the current range penalty and lack of real 1k range CC, you should try to max out your damage and not try to kite.

That log was on a thief who wasn’t even running full glass.

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sneak nerf read the wind?

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Posted by: Aridia.3042

Aridia.3042

Building on that, I honestly haven’t checked if it’s only with RtW traited or not, but have you guys noticed that the arrows (with RtW traited at least) shoot like, an arms length away from the bow? There is just a huge space in between where the arrow leaves the bow and where you first see it.

Maybe it’s only me though, so I want to make sure hahaha.

Yeah I noticed that. It seems to be related to the animation of the arrow as you kind of see the same problem when you use rapid fire even without RtW, only to a lesser extent. But that gap is really apparently when the arrows are sped up to RtW lvl since the initial trail of the projectile disappears all together.

sneak nerf read the wind?

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Posted by: Aridia.3042

Aridia.3042

It is very buggy though however. At max range every 5 shot would hit while the rest would say out of range.

This has been a bug for a long time. I think there’s a math error somewhere in the path leading algorithm. When the target moves in certain ways, the error causes its predicted location by the time your arrow reaches it to become unrealistically distant, and you get those spurious out of range messages. Unfortunately it usually happens in mass combat when the target is chasing someone else around, and is covered in spell animations so I haven’t been able to see exactly what it’s doing that causes it.

Perhaps it was there all along but I never noticed this before.

I came across that when I was shooting at the stationary golems at HoM so it’s probably not what you were referring to above.

The window is really small. I had to put my character into walk mode and inch forward a pixel at a time to get that to happen.

sneak nerf read the wind?

in Ranger

Posted by: Aridia.3042

Aridia.3042

Am I the only one that didn’t notice any increase in range with this trait? I keep seeing people bring it up, but I tested it for like 30mins and never saw any increase in range

There’s no increase in range.

It is very buggy though however. At max range every 5 shot would hit while the rest would say out of range.

And if a target is moving horizontally across your screen, your arrows are actually hitting where the target was before but it would still register as a hit. So it looks like the travel time is not in sync with the arrow’s animation.

Been a while. Ranger still dumb?

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Posted by: Aridia.3042

Aridia.3042

ranger has thankfully improved largely due to the community better understanding the profession;

Since when?
There is 6-7 of us trying to better the profession and make people see the good points, then there is a few hundred trying to undermine what we try to build by being trolls, kneejerks, kittens and other forms of kittens.

Then there is the warrior fanboys that think unless its name starts with warrior and ends with warrior, then it sux from the get go and will never be good.

Then there is a huge pile of “dreamers” that have no intention in playing the class properly, but instead just whines about ONE TINY ASPECT of a description made probably a year prior to launch not being correct 2-3 years later.

There is no community. It is just a collective soup of negativity and trolls.

White knights don’t slay trolls, they merely feed off them.

They’re just two sides of the same coin to me as they’re both just as toxic for any proper discussion.

GS Swap Ranger

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Posted by: Aridia.3042

Aridia.3042

i think they changed it, you can’t crit with hydro any longer, its just base dmg now

Not true. You’re probably thinking of Air/Fire which cannot crit.

Hydro still crits. You can see this if you go to the golem dps trial area at the HoM.

What sigils are on your longbow?

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Posted by: Aridia.3042

Aridia.3042

Air and Fire. Natch.

Stacking bow is bloodlust and ice atm but ice is not worth it. You’re more likely to kill the guy out right with air and fire than try to kite with it. Ice makes more sense on the SB as there’s no penalty on range and your AA is so fast that you have more chances to proc when the ICD is over. Kiting on sub 1k range LB is like eating Skittles to try to get vitamin C.

Earth is not bad for zerg surfing with barrage, especially if you take the minor bleed trait and use it along with sharpening stone. I’ll probably slap that on my stacking bow.

And don’t waste the gold on str rune and sigil. It’s amazing for eles since they self buff so well already and most run some form or arcana for more boon up time, but not worth it for a ranger at 10 gold per rune. Your stalker gives you 5 stacks for free now that it’s way more responsive.

GS Swap Ranger

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Posted by: Aridia.3042

Aridia.3042

They didn’t buff the hydro damage. You could always crit with as far as I could remember.

GS Swap Ranger

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Posted by: Aridia.3042

Aridia.3042

Slap a hydromancy sigil on the GS to help you land the maul. You can crit with the frost aoe but it doesn’t count as a hit for the intelligence sigil.

Thoughts on Read The Wind?

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Posted by: Aridia.3042

Aridia.3042

Read the Wind completely obsoletes Eagle Eye as the increased projectile speed makes it so that your attacks can actually travel significantly farther than Eagle Eye’s increased range.

I just tested it, and the distance isn’t that much further on a flat plane (I was shooting downhill when I said that), but seriously try it for yourself.

The increased projectile speed means less drop off which means farther range. It’s the same reason why eagle eye can now put out shots of ~1800 units instead of 1500 units – they upped the projectile speed.

RTW does not make you shoot further.

There’s an anomaly though. If you only use RTW, when you’ve reached your max range, every 5th shot or so will hit but the rest will say out of range.

And it doesn’t even come close to Eagle Eye. I can hit the light golem at where I’m standing with EE but you have to go down to the rock where the red arrow is and tip toe near the edge of it to hit the same target without EE.

All in all pretty lame GM trait for me as piercing offers way more DPS in wvw for me to even consider using RTW.

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Ranger Balance [Post CDI]

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Posted by: Aridia.3042

Aridia.3042

Ranger pets are as survivable as it gets? Alright, I invite you to look at these two SS I just took and tell me what’s the difference.

http://imageshack.com/a/img703/8910/4x5o.jpg

and

http://imageshack.com/a/img856/5782/dup9.jpg

Pet got scaled up in PvE, which makes them almost no-brainer in most content, but still don’t save them from one-shot mechanisms, and if we have the trait, they gain protection at the beginning of our dodge-roll, which still makes them long-standing in most content (where I didn’t have problem keeping them alive to begin with), but still don’t make a meaningful difference for the encounters where I couldn’t keep it alive…

WvW is not PvE. Buffing pet health by 70% there would not solve a single problem, especially in smaller group/solo fights.

Except that it is. PVE balance has always been put into WvW, except for this instance.

And adding HP to pets will not solve everything but it certainly is a good start especially given that mode was not meant to have balanced 1 vs 1.

That’s a cop out response to justify bad choices. This is a prime example of the type of “balancing” that makes people question the balance devs.

People have also missed another point from the pics. The pet is not getting any kind of increased stats from the bloodlust buffs, which further compounds the problem of this class getting short changed, just like pets not getting their stats bumped up to account for ascended equipment.

#DoMoreGetLess

Ranger Balance [Post CDI]

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Posted by: Aridia.3042

Aridia.3042

if rangers were given a trait that increased movement speed and/or endurance regeneration when using bows (like ele with scepter trait, or ele with dagger traits/ warrior with melee weapon trait) then we would be in a stronger position, overall, as a “archery” class.
Personally, i prefer to use a mix of melee and ranged. But i would be overjoyed to get a trait that gave +X% movement speed and return X% endurance when dodging while having a bow/ increased endurance regen while having a bow. It would make my life on ranged builds a whole lot easier.

Good trait, so long as it doesn’t end up in marksmanship, lol.

Ranger Balance [Post CDI]

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Posted by: Aridia.3042

Aridia.3042

1. Saying a 3 second stealth will let you reposition is like saying a leap that moves 50 spaces instead of 900 is closing a gap.

Again. Repositioning doesn’t mean a free range reset. Just because stealth doesn’t fulfill the purpose you’d like it to fulfill doesn’t mean it is useless. I run a low stealth Mesmer build in PvP without Blink and I can assure you it does still have an enormous effect. As much as I hate bringing this up in discussions because it feels condescending, not being able to utilize a 3s stealth most certainly is a L2P issue.

Range weapons are meant to kite.

THIS is your issue and the one many Rangers have. They expect to be able to permanently kite and shoot arrows from a distance. GW2 doesn’t work this way and will never do so because it lacks classic profession restrictions which would make such an Archer playstyle possible. That is why melee weapons generally deal more damage. That is why refraining from picking up a melee weapon at least as secondary set will result in an overall worse performance than if you did so.

To phrase it in a different way: Your expectations (for the LB) don’t fit the game design.

2. You cover anything that you want to stay on the target. You don’t cover the cripple because you don’t see the value of kiting.

Wrong. I personally wouldn’t bother covering the Cripple specifically because there are other things which increase my performance or flexibility by far more. As long as you are willing to switch out of LB and don’t insist on playing a pure archer that is. If you insist to be an archer, be willing to make the sacrifices you need to make to succeed. I mentioned Sharpened Edges as cover up. Durzlla talked about adding sigils. But somehow you always find a reason to shrug suggestions off as unviable.

And no, I will never use a trait that’s worse than a sigil. If that doesn’t tell you how broken that trait is that a 16s sigil could effectively replace and surpass it, I guess there’s no point to discuss class balancing at that point.

Sigils are no benchmark for balancing traits. Especially not their tradepost value.

I see no point carrying on this conversation with you. Good day.

Ranger Balance [Post CDI]

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Posted by: Aridia.3042

Aridia.3042

Combine Sigil of Ice + Predators Instinct, the enemy will almost never get to you, it’s brutally hilarious.

It’s 30% chance proc on crit with 10 sec ICD that nets you 2 seconds of cripple. Target would have to be not a warrior, have no gap closer, or AFK to keep them at 1k range for longer than 1 shot.

Ranger Balance [Post CDI]

in Profession Balance

Posted by: Aridia.3042

Aridia.3042

*snip

1. Saying a 3 second stealth will let you reposition is like saying a leap that moves 50 spaces instead of 900 is closing a gap. Unless your opponent has the memory of a tit mouse, he’ll know the general area you’re in because rangers don’t have ports like thieves and mesmers. You run LB and then what exactly on the secondary? Sword? GS? Both of which lets you move away but doesn’t allow you to get back onto your LB which is why I said it’s useless. You’re always better of to gap close to the last location of the ranger as running away from a LB ranger is the worst thing you could do.

Range weapons are meant to kite. Doubly so when they tack on a stupid tax that says it doesn’t really work effectively unless it’s at 1k range. LB3 doesn’t help you kite, not with the range penalty on the weapon.

2. You cover anything that you want to stay on the target. You don’t cover the cripple because you don’t see the value of kiting. Apparently, neither does Anet. You have to work with the cards that are dealt to you, if they insist on penalty on sub 1k range, then people would need to do drastic kiting to maximize the damage. Look back at my post above to jcbroe to see why it’s lol bad to expect a LB user to only get 1 shot off with the max damage.

Currently you can’t really kite on the LB. Which is why the common fixes that get posted all start to sound similar. Give me cripple. Give me immobilize.

And no, I will never use a trait that’s worse than a sigil. If that doesn’t tell you how broken that trait is that a 16s sigil could effectively replace and surpass it, I guess there’s no point to discuss class balancing at that point.

Ranger Balance [Post CDI]

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Posted by: Aridia.3042

Aridia.3042

The stealth is more for repositioning rather than resetting a fight and you can’t really expect to sit back with a ranged weapon for a whole fight. GW2 isn’t designed that way.

Wait whaaaaat? Who on earth would make the effort to cover a Cripple?

I agree though that the trait could need some tweaking to be more useful. E.g., lower ICD but lower Cripple duration. However, this is an Adept trait. Don’t expect too much.
utility or damage skill (barrage doing 50% more damage).

Except you can’t even reposition with that short duration. You can swoop away that’s about it. Combine it with range penalty it doesn’t accomplish much.

People that wants to kite would want to cover it. The person who designed it probably also seeing how the duration was bumped up that much. It’s a half baked trait though that needs way lower cool down on icd and duration so it can be reapplied. It should function similarly to the ice sigil but slightly better.

Rune of Traveler nerfed...

in Guild Wars 2 Discussion

Posted by: Aridia.3042

Aridia.3042

LOL so basically all the crit dmg is gone from this rune set.

Ranger Balance [Post CDI]

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Posted by: Aridia.3042

Aridia.3042

The thing about the longbow right now, and even after my suggestions, is that once you’re out of cooldowns, all you can do is spam rapid fire and auto attack. The weapon is completely out of defensive capabilities for what could be considered a lengthy period of time, which is the balancing factor. Dodge the immobilize, and react to the keep away abilities, and you can get in close to a longbow ranger, kill their DPS, and melt them with melee if they don’t swap.

This is why the SB is much preferred over the LB generally. The 3 build in utilities are instantaneous and you can stagger them in the usage so you can often get the first one to refresh when you’re done using the last one. And it has more synergy with your pet since there’s no range penalty, they can get more hits in while you circle strafe the target but while doing the same is actually a DPS loss on the LB.

The LB has none of that optionality vs the SB. Stealth is not long enough to reset the fight, and even if you can stealth and swoop, you don’t have Quick Hands to get back onto your LB for a shot, and LB4 doesn’t push target back to the 1k killzone. I don’t know why there’s a range penalty for sub 1k range shots because Anet kind of forgot that there’s no CC that’s 1k range. So basically, unless your target is AFK, you only have one AA that has the maximum dmg potential, that’s working under the assumption, you’d actually crit on that shot and that they won’t dodge or the target doesn’t have aegis up.

The only way to fix LB is to uncap the range penalty or add a CC on it so the shooter has a chance to take meaningful subsequent shots. Predator’s instinct is garbage, they can put a 5 min cripple on it and it won’t matter because a LB doesn’t have enough condi to cover the cripple. So the only hope is the revised Sigil of Chill actually has a meaningful ICD to actually let LB users kite.

I like that Debilitating Shot idea. Anything to get the pet involved while using a LB is a good thing. The amount of DPS loss via the foot chase at 1k range and the inability to get any F2 buffs at that range with other allies around basically make the pet worthless for LB users.

Ranger Balance [Post CDI]

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Posted by: Aridia.3042

Aridia.3042

If you don’t spread the functions across, even to AAs, what you’ll end up is overpowered skills or one skill that does everything which completely eliminates actual counter play.

That’s a rather weak argument considering that other weapons do just fine.
Especially since CC on AA has less counterplay than anything else.

I don’t see that as a weak argument. You’re free to agree to disagree but it doesn’t change the fact that not putting anything on AA means you need to overload the other 4 skills.

Cripple on LB3? So, it’ll cripple, stealth, and make your pet speed up? How do you exactly separate skill from spam at that point when you do one skill that does multiple things suited for multiple situations? That’s pretty much the antithesis of counter play.

Counter play to range attack is gap closer, blocking, or your own range attack. And I’m talking about a chance cripple also, not a guaranteed one. If you’re getting range attack to death, it’s a L2P issue, not a balance one.

Ranger Balance [Post CDI]

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Posted by: Aridia.3042

Aridia.3042

Regardless about which class we are talking I’m not a fan of CC on AAs. Even more so on ranged weapons because this leads to a brainless AA spammfest. No skill to be found here. Rangers already got that reputation in PvE and wouldn’t like to see this extent to PvP and WvW.

There’s nothing you can do with a game that has 5 attack skills on the weapon.

If you don’t spread the functions across, even to AAs, what you’ll end up is overpowered skills or one skill that does everything which completely eliminates actual counter play.

Ranger Balance [Post CDI]

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Posted by: Aridia.3042

Aridia.3042

I don’t agree with Immobilize on LB#3, though. A Cripple would probably be enough to maintain a certain range. Maybe a Chill for the little extra if you feel a Cripple won’t cut it. But an Immobilize with a potential range of 1500… whua. I can already see this being abused to keep people from running instead of yourself keeping a distance.

The only logical place to put cripple is LB1. LB3 does too much already (one of the many inherent problems when you trim the game down to so few skills.) and if you’re playing it properly, you should be saving it for use tactically and not firing it hoping to cripple the target. LB2 is bread and butter close range and for stealth targets. LB4 is the general distance maker. LB5 already cripples, albeit at great hazard to you.

LB1 should be a chance cripple, proc rate affected by crit %, duration affected by condi so it works for both power and condi builds. So if you go full zerk, you have a little more breathing room than before, and if you go condi, you’d have much longer duration but you don’t hit as hard and it can help you cover your poison/torment/bleeds.

Warrior's Ridiculous Mobility

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Posted by: Aridia.3042

Aridia.3042

If you don’t like the fundamental design choices made by the game and established since release, what are you doing here? You are free to enjoy design decisions for other games that make every little choice as meaningful as possible, but when you try to list benefits and you lump “armor” and “def” together, you’re just reaching for excuses to blame the game. Like most people.

I enjoy the fundamental design of this game and want to help improve it by providing feedback. You seem to just want to drag discussions down into a mire, or take the game back to the drawing board and turn it into something it isn’t.

I just don’t know why you’re here. Like a jilted lover just looking for some sort of emotional recompense that you’ll never truly receive, especially from forums.

Again, this is the reason why we can’t have nice things.

Warrior's Ridiculous Mobility

in Profession Balance

Posted by: Aridia.3042

Aridia.3042

It’s so weird how the class with the HEAVIEST ARMOR somehow moves faster than everyone else in the game. .-. Guardian is the other Heavy class and he definitely moves like he is. They’re pretty slow. Why is Warrior so crazy fast with all that weight?

Need to throw some Dark Souls logic into this game when it comes to armor. .-.
Heavy = slower and fat-rolls. XD

Dark Souls logic belongs in Dark Souls. If you want a Dark Souls experience, play Dark Souls. Not an MMO, unless it is Dark Souls Online or something.

The answer to balance considerations isn’t “do what a game I like that is in no way similar does”. That’s insane, like all arguments about “realism” in a fantastical video game.

This is the reason why we can’t have nice things.

You could either be agreeing with me, or commenting that my stance is detrimental to the improvement of Guild Wars 2. I have a suspicion you’re being snarky against me, but without proof, I’ll just let your ambiguity simmer at a low boil.

To clarify, I’m not saying Dark Souls isn’t a well-designed game. You just can’t shoehorn mechanics from one game into another just because you like the first. GW2 isn’t a medieval combat simulator.

You don’t need to be a simulator to have checks and balances. That’s what’s missing from this game.

As pointed out by numerous people, the design choices in this game are arbitrary which is what makes it LOL bad. You seem to think one class having highest armor/hp/def/gap closer/range and melee is for good balance; I don’t. You have to ask yourself, why shouldn’t you want all those? There’s no downside to having them, if that’s the case, it’s not balanced. Look at something like ele. Lowest armor and HP but there’s no benefit to it. They don’t dodge more often, they don’t dodge faster, they don’t regen faster either. This is where Dark Souls spanks this game, as choices matter, even down to equipment weight.

If they want proper balance in this game, first thing they should do is make equipment weight affect regen and dodge speed like DS. Then you’d actually have something meaningful to balance against.

(edited by Aridia.3042)

Sigils: Ele and Engineer punished?

in Profession Balance

Posted by: Aridia.3042

Aridia.3042

Stick your stacking sigils on those underwater weapons people. Make em worth something!

Dollars to donuts, that’ll be patched.

Warrior's Ridiculous Mobility

in Profession Balance

Posted by: Aridia.3042

Aridia.3042

It’s so weird how the class with the HEAVIEST ARMOR somehow moves faster than everyone else in the game. .-. Guardian is the other Heavy class and he definitely moves like he is. They’re pretty slow. Why is Warrior so crazy fast with all that weight?

Need to throw some Dark Souls logic into this game when it comes to armor. .-.
Heavy = slower and fat-rolls. XD

Dark Souls logic belongs in Dark Souls. If you want a Dark Souls experience, play Dark Souls. Not an MMO, unless it is Dark Souls Online or something.

The answer to balance considerations isn’t “do what a game I like that is in no way similar does”. That’s insane, like all arguments about “realism” in a fantastical video game.

This is the reason why we can’t have nice things.

is this dmg legit

in Ranger

Posted by: Aridia.3042

Aridia.3042

Quality thread, lol.

[PvX] New Stacking Sigil Behavior

in Profession Balance

Posted by: Aridia.3042

Aridia.3042

1. Don’t implement the stacking sigil change that will remove stacks when you don’t have a stacking sigil equipped.

This is what they should’ve done in the first place and left it alone. I see it as no different than food. Everyone can use it, so the barrier to entry is low and it opens up more builds and play styles.

The other uncertainty is whether stacking on your water weapon would get around this. If water stacking is a work around, then this fix accomplishes nothing but further compounds the problem since borderland homes and EB blue don’t have easy access to water mobs like their opponents. So in a sense it’s creates further disparity that wasn’t there before.

This “fix” creates more problems than it solves.

Ranger Marksmanship overloaded for Longbow

in Profession Balance

Posted by: Aridia.3042

Aridia.3042

Quick draw and piercing should be merged and moved down to skirmishing. There’s no question about the balance as there’s already a trait in place that’s identical in function and placement on the warrior.

RtW should replace piercing on the master slot. Make a new GM trait that’s worthy of that slot.

@The New Ranger GM Traits

in Profession Balance

Posted by: Aridia.3042

Aridia.3042

@Aridia:

GS with Sigil of Intelligence + Sigil of Air and traited MoC will be OP as hell.
10/30/30/0/0 with double Greatsword. 8 seconds and two foes down in wvw

Hydromancy will be better than Air IMO.

Frost burst can crit and it’s on demand via swap unlike Air, which is only at 50%.

Plus frost slows recharge and has the added bonus of slowing your target which helps you land the hilt bash. It has more synergies with Intelligence’s 3x crit using GS.

The only thing about hydromancy is that it’s more defensive in nature as your combo can’t lead off with swoop like Air can, but it makes sense if you have a range weapon. Spam your lb/sb/axe and make them blow their dodges on you and then freeze them when they get up to you. Plus, you have that added optionality of freezing them and then swooping away also.

@The New Ranger GM Traits

in Profession Balance

Posted by: Aridia.3042

Aridia.3042

Relax my Ranger bros. Even I thought Strider’s Defense is smelly poo-poo, but i gave it some thoughts. I figured the 30/30/0/10/0 full glass valkyrie would be better off with it than MoC. Trust me, it has high potential usefulness for retreating with Broad Sword.

Of course we would lose +50% damage on interrupt because we can’t have 2 nice things. That would be too OP for warriors.

I run GS on wvw and there’s no way I’d take strider over MoC.

You can slap a hydromancy and intelligence sigil on it post patch and have a frost burst, hilt bash, maul combo that’ll guarantee to be crits.

GS already has a block and swoop for gtfo out of dodge, strider brings nothing to the table.

Make it a 5 second span that’ll grand me evade on every attack that I do then I might think about using it.

Official-New Traits

in Ranger

Posted by: Aridia.3042

Aridia.3042

Then what is the Metric? The fact that you are whining about being unable to roam with a power build?

It’s about having checks and balances in the choices you make, and having both power and condi builds be viable options. Reread my other post to Forzani

If power builds are not viable why put traits in the game? Just be like any other MMO out there and say X does Y and Y only. If you don’t like it, play Z instead.

Official-New Traits

in Ranger

Posted by: Aridia.3042

Aridia.3042

My apologies. I didn’t realize you were new to the game. Since if you were here from the beginning, you would have remembered the favorite child was arguably the weakest class in the game when it came to WvW or PvP

No I remember the whine but whining about being weak != weak.

Mouth breathers wanted to mash 1 to victory and now they finally got it.

Having bad condi cleanse is part of the checks and balances that I was talking about. You shouldn’t have good HP/Def/Attack/Cleanse and regen with no draw backs.

Official-New Traits

in Ranger

Posted by: Aridia.3042

Aridia.3042

On the warriors….no matter what I say, you will argue that Warriors are always better at everything in the history of ever,so, what’s the point in arguing against a rock?

I see we are playing different games. So yeah, there’s no point to talk about it.

If you can’t take down a Warrior 1v1 as a Ranger, maybe its time to roll a different class instead of claiming that I play a different game.

I see the metric keeps getting changed again and no where did i say those things.

Way to justify that balance though by changing the topic again. Good day.

Why Do We Hate Rangers?

in Guild Wars 2 Discussion

Posted by: Aridia.3042

Aridia.3042

I don’t know about you.

I hate rangers because I main one.

Official-New Traits

in Ranger

Posted by: Aridia.3042

Aridia.3042

On the warriors….no matter what I say, you will argue that Warriors are always better at everything in the history of ever,so, what’s the point in arguing against a rock?

I see we are playing different games. So yeah, there’s no point to talk about it.

Official-New Traits

in Ranger

Posted by: Aridia.3042

Aridia.3042

That is correct. I have never played a game that is properly balanced. Ever. There is always 3 or 4 classes that excel over the others. Then things get patched and a couple of new classes move up into the top 4 and a couple drop out. Rinse repeat.

LOL, except there’s not even a fotm cycle in this game. It’s pretty safe to keep maining that warrior cuz the Devs can’t seem to be objective about their favorite child.

Wanting proper balance is not the same as wanting symmetrical designs. Even something simple like an FPS which has less moving parts, like Quake/CS, don’t have uniformed weapons.

Proper balance require checks and balances so that there are draw backs to the choices, of which there is very little if you play something like the warrior and they dwarf the other classes in what they bring to the table in all the metrics of this game. A lot of the the design choices in this game are arbitrary which is what I have the most problem with. Go look at the mechanics of Dark Souls 2 if you want to see something done right. EVERY choice you make in the spec/gear matters, all the way down to the weight of the equipment.

Just because classes have to be different doesn’t mean you shouldn’t need to account for the differences between them.

[Suggestion] Armor Skin Designs

in Guild Wars 2 Discussion

Posted by: Aridia.3042

Aridia.3042

Love Korean gears.

They’d sell a ton more weapon/armor skins if they’re even remotely close to what Aion/L2 offers. The intricacy of the design is really appealing.