Showing Posts For Aridia.3042:

Any word on the new gem store weapon skins?

in Guild Wars 2 Discussion

Posted by: Aridia.3042

Aridia.3042

rox’ quiver, rox’ bow, braham’s mace, braham’s shield

anyway….back on topic…this seems likely for me…

Rox’s Bow is a shortbow yes?

No. He used Barrage when i played. So it’s a longbow.

rofl pain inverter getting nerfed

in Ranger

Posted by: Aridia.3042

Aridia.3042

I am sad about retaliation though because it’s something you have to be aware of. I feel great when I notice retaliation and say “NOPE NOT ATTACKING”. Don’t you? That’s a skill thing, I think. I wonder exactly why it is being nerfed, Xsorsus?

You’re on Tier 1, you should full well know why it’s being nerfed.

Every large fight starts out with the enemy casting veil, stacks of confusion on you, and the 20+ enemies from the back with no conditions rushing in to bowl over the people in the front that are on a timeout because there’s no way to cleanse immediately from having multiple stacks of conditions on them. It basically is kill yourself or sit there and be killed.

It has nothing to do with not attacking when you’re affected, that’s only applicable in 1 v 1, especially confusion even damages you when you have buffs that are procured from dodging. Like protection on roll. Confusion in mass pvp is OP and cheesy as hell, and it’s about time it got nerfed.

Rainbow Jellyfish

in Ranger

Posted by: Aridia.3042

Aridia.3042

Rainbow Jellyfish needs more rainbow.

Like this:

Attachments:

When is the patch and any patch notes yet?

in Ranger

Posted by: Aridia.3042

Aridia.3042

This is the Jon Peters view of the world that we can trick folks into believing things are balanced without really having to put effort into balancing

I like to give people the benefit of the doubt. But they could really help combat this perception if they start by giving us a working combat log, a beta server, and patch notes release in advance, you know, like other MMOs…

Rainbow Jellyfish

in Ranger

Posted by: Aridia.3042

Aridia.3042

Hey boys, it is possible to do this and other things. Just saying.

Durzlla.6295 makes a good point about the fact that you still have the blue jellyfish with the same F2 skill available if you don’t like the new rainbow jellyfish.

While you’re at it, maybe someone can explain what the difference is between hawks and eagles…aside from hawks having a better icon.

Question for the beserker rangers out there

in Ranger

Posted by: Aridia.3042

Aridia.3042

I took my title off and changed my dyes. Still playing the same setup.

Sure the burst is crap, but I have no interest in playing the usual trap/bm/bunker builds with signets. The utilities for this class are not that great so QZ is still the best horse at the glue factory. Zerker still works for zerg surfing.

Although not being able to take down a thief with one QZ rapid fire is annoying though. It’s so much easier to dodge.

Please Explain the Logic of the AoE Limit

in Guild Wars 2 Discussion

Posted by: Aridia.3042

Aridia.3042

Funny, for me common sense would be that you’d notice removing the AoE cap would make the non AoE classes completely obsolete. Unless ANet does something like -75% damage for all the uncapped AoE skills. Obviously, they cannot uncap the CC AoE skills then because it’d be stupid fast.

Melee does more damage than range. If you don’t know how to gap close and rush properly, you won’t get kills even if there’s an AOE cap. Ever try to leap a light field to get retaliate?

You might as well try to argue arrow carts render all classes obsolete because it offers multiple types of AOEs with drastically lower cool downs vs skills and it has 10 times the AOE cap.

Arrow carts are not mobile.

Doesn’t change the the argument. It refreshes and hits 10 times better than the current AOE skills. If AOE is that big of an issue maybe you guys should ask Anet to nerf the arrow cart too? I thought people were arguing earlier than melee would be made completely obsolete and that they’ll all be killed before they could close in? So again, which is it?

Look who i found!

in Ranger

Posted by: Aridia.3042

Aridia.3042

He’s on SoR?

I’ll have to log WvW more often then just to get a chance to kill him. :>

Looks like theifs getting a buff in WvW

in Thief

Posted by: Aridia.3042

Aridia.3042

If this is not an example as to why we need a test server with proposed changes posted in advance for testing, I don’t know what is. Whatever internal testing is done is obviously inadequate to have this kind of flip flop in less than a month. Why not let the community test it instead?

This is going to be crap for the ranger again. QZ is nerfed so you can’t even burst down most thieves with a rapid fire combo and you’re reverting the stealth back. Oh right i’m suppose to run traps all the time right? Great, we’re back to one build again.

Any consideration for the ranger class?

in Ranger

Posted by: Aridia.3042

Aridia.3042

As for Ranger DPS not matching thief burst… yeah, that’s pretty obvious – I don’t think I’m rocking some boat by saying that. I accept that trade-off of lacking burst potential for having a better toolbox of things I can do to survive while outputting consistent DPS.

Sustained DPS is meaningless. People only care about it because they want to find the most efficient way to grind for xp. We’re not playing L2 and that’s not the kind of grinder that Anet made.

PVP is about burst. Always has and always will be because burst cuts through all chances to mitigate damage.

IMO, either some classes are too bursty, or the rest are not designed properly so they can’t even spec themselves into a real GC. The bursty classes should’ve been nerfed instead of QZ.

Devs mention ranger PvE buffs

in Ranger

Posted by: Aridia.3042

Aridia.3042

First, GW2 will never enter the eSport scene like FPS games, or Starcraft/Starcraft 2, or the newer League of Legends because they have classes that have a skill ceiling. If you can easily be the best at a class, and no one can get better, the eSport players who make hundreds of thousands of dollars now, will not touch it with a ten foot pole. What is a skill celing? Take SC2 marines, and what MarineKingPrime can do with them, as a human, with no more than 4000 actions per minute, then watch what a computer can do with them, with 30,000 actions per minute. There is no ceiling for games that have done well in eSports, but the ceiling for GW2 is so close, the average player can reach it. That’s because they’ve dumbed it down too much.

Secondly, the Ranger, and his pet can hit a no-moving target, and I could still triple their damage with my Thief, and Warrior. Making the pet hit better will change nothing, except weaken unskilled players who already think this class is ok because they lose to the Ranger class.

Agreed. Which is why I don’t understand where they’re going with this game both in terms of design choices and end goal.

Attention Blackgate and Sanctum of Rall

in WvW

Posted by: Aridia.3042

Aridia.3042

Jade Quarry… big enough that complaining about them requires two WvW threads.

^
|
|
This is sig worthy.

Pet skills not working upon use

in Ranger

Posted by: Aridia.3042

Aridia.3042

Something broke in the last patch. Probably tied to the fix that prevented pigs from spawning multiple items. Prior to that, if you swap pet and immediately hit F2, it’ll activate fine.

Now, upon a fresh swap you have to hit it 2 to 3 times for it to register. The funny thing is, the above bug is not completely fixed…you can still stack fury with the red moa.

Devs mention ranger PvE buffs

in Ranger

Posted by: Aridia.3042

Aridia.3042

btw if they actually fix our pet and it does what we want, rangers will be op just saying.

This…

Now you’ve made me worried.

If pets are made able to hit more reliably, our dps will increase on mobile targets.

Will ANet see this as a reason to decrease the damage the ranger does to compensate?

and this.

LOL, be careful what you wish for. I can’t see the trail of tears on the forum now when pets hit consistently for 200 dmg each or basically every spec gets gutted and neutered into a BM.

They’re going down the wrong route if they think pets hitting consistently is what’s good for this class or this game.

I’ve said this time and again, if you make people play or watch a bot, this game will fail as an esport. That is the antithesis of skill, fairness, or excitement.

Please Explain the Logic of the AoE Limit

in Guild Wars 2 Discussion

Posted by: Aridia.3042

Aridia.3042

Funny, for me common sense would be that you’d notice removing the AoE cap would make the non AoE classes completely obsolete. Unless ANet does something like -75% damage for all the uncapped AoE skills. Obviously, they cannot uncap the CC AoE skills then because it’d be stupid fast.

Melee does more damage than range. If you don’t know how to gap close and rush properly, you won’t get kills even if there’s an AOE cap. Ever try to leap a light field to get retaliate?

You might as well try to argue arrow carts render all classes obsolete because it offers multiple types of AOEs with drastically lower cool downs vs skills and it has 10 times the AOE cap.

Please Explain the Logic of the AoE Limit

in Guild Wars 2 Discussion

Posted by: Aridia.3042

Aridia.3042

I like how people want to argue that removing AOE cap will be overpowered but yet at the same time they want to argue zergs will not change the way they play. They’re pretty much mutually exclusive ideas….either AOE will empower smaller groups in which zergs will likely change the way they play, or increasing AOE cap won’t change anything so you can’t argue that they’re overpowerd. You can’t have your cake and eat it too. So which is it?

And I want to remind people that when we talk about removing AOE cap, the idea of change is predicated on the smaller group in not being half wits. Typical response is do you know how badly smaller groups will be wiped if we introduced no AOE cap? You’ll get complete area of denial! Well no kitten Sherlock. If you plan to face a zerg head on while vastly outnumbered, you’ll get wiped regardless with or without cap. In fact, you could take an equal number of people in 50 vs 50 fight and have one group being a ball, the other side in groups of 5s coming from all sides and the broken up side will likely lose because you can’t do anything to a zerg ball.

However, if you actually remove the cap, things like flaking and pincher attacks would actually work. Guerrilla tactics would work. If a small group can wipe 15 guys off your tail while a zerg pvd, would the zerg break off and chase? Or do you risk them coming back for more?

It’s LOL to have Anet wanting to not split PVE/PVP skills for the longest time because they want players be familiar with the mechanics across the game but yet have them using AOE cap in funneling players into zerg balls in wvw when in all of the 80 lvls of PVE they were taught to gtfo out of red circles.

On a more philosophical level, even if smaller groups cannot take out the larger group EVER, I would still want the cap the be removed or increased. This is an issue of equity and people who don’t want to increase the cap is looking at the wrong metric. I don’t care that zergs might not break up with no AOE cap. Players should not be given a handicap for no reason. I don’t care if I can’t wipe your 50 with my 5 but I want to have a chance to kill at least 15 to 20 of you if I’m going to die. That’s basically impossible to do at the current state. Yes, zergs might not break off anyway but at least I can kill more of you if you play that way instead of you being granted immunity. There’s at least common sense and fairness in this set up. If Anet has doubts, start by doubling the AOE cap to 10 and see what happens.

Live by the sword and die by the sword, that’s all I want.

Ecto prices tanking

in Black Lion Trading Co

Posted by: Aridia.3042

Aridia.3042

Protip: Learn to chart.

Ectos have been in a rising wedge for months now, which is a bearish sign. When the price broke below the rising trend line it’s telling you to get out.

Attachments:

Ranger Cross-Class Comparison

in Ranger

Posted by: Aridia.3042

Aridia.3042

I’ve been complaining about Crackshot since the Beta. If warrior is good where they are, why would it be unbalanced to merge quick draw and piercing for rangers?

That, over emphasis of pet damage, and the signet of stone are the epitome of what’s wrong with this class: that is having to put in more to get less in return.

Pet Selection - Which, When, Where, and Why.

in Ranger

Posted by: Aridia.3042

Aridia.3042

Ranger Pets I currently never see any use for in PvP

  • Jungle Stalker – because the might has a short range, it’s on a melee pet, and has a long cast time

I disagree with that. That’s my primary pet when I WvW. I think Stalker is the most versatile pet if you’re a bow user. It’s one of the few pets where it’s useful in both active and passive mode; it’s pretty good burst when it attacks and the buff is useful. I wish they would switch the buff between land and water. Rangers are very strong in water and they don’t need 10 stacks of might. We should get 10 stacks on land and 5 stacks in water instead. But I agree there’s little synergy between the F2 and the pet itself though and the cast is way too long and unresponsive, especially after the March patch.

The range and priority issue is definitely something that needs to be looked at. This is very apparent in PVE when you do group events. Often times the ranger will not get the buff when F2 is cast. Priority should always go to the ranger caster so an F2 buff is guaranteed to hit the ranger owner. I’ve argued before that, in fact, range should be completely disregarded for the ranger when F2 is cast because of the synergy problem that you’ve mentioned because there’s no reasonable way to recast the F2 when you’ve sent your pet out to attack.

Ranger Skills and Traits Clarifications/Fixes

in Ranger

Posted by: Aridia.3042

Aridia.3042

I’m sort of curious about Signet of the Hunt now with Signet of the Beastmaster as you give up 25% movespeed for 30 seconds (or 24 if traited that way) in order for your first hit to hit harder. Since you have 30 points in Marksmanship for this, that first shot is a 100% crit that inflicts vulnerability … it’s an interesting concept.

… it even has me looking at the longbow for inflicting a high damage initial hit.

Save your time. It’s junk, even when stacked with 25 stacks of bloodlust. I run a pure GC and I was getting only around 5k or so on soft targets with 4k+ attack and 105 crit dmg. Not worth ditching piercing arrows for it.

I never tried it with SotH + SotW + 25 stacks of bloodlust and might though, but that’s more of a theoretical exercise seeing how limiting the condition is to land that one shot. Not to mention the uptime to that is junk, since SotW basically has an elite like cool down. It’s not going to turn LB1 into killshot unless you’re hitting lvl 1 lowbies.

Ranged.... Rangers are Godly (better?)

in Ranger

Posted by: Aridia.3042

Aridia.3042

Kensai, put up or shut up. You told us half a day ago that your video was uploading. Where is it.

Wow…just wow.

A few things I noticed.

1. Your pet was dead half the time. Like you sent it out and forgot to swap. You would’ve done more for your side if you just used stalker/moa buff. Don’t even remember seeing you pressing F2.

2. You had trouble killing up lvl players. Like the guy from FRS. The 2nd time you ran into him and he ran away you only did like 3k to him from the back. If it weren’t for your teammate he would’ve gotten away.

3. You damage was so low, the whole RF channel would often only do like 3k?

4. No stun breaker? No cleanse?

5. No crit on LB? Why? It barely keeps up with SB with crit. Oh right you went defense. You think defense actually matters if you’re only going to zerg surf?

6. Why chase someone on GS and mash GS1? Swoop and hilt bash?

Not sure what you’re going for here…

Celestial build possible?

in Ranger

Posted by: Aridia.3042

Aridia.3042

4k barrage crits is total kitten.

if you’re going to pull rando numbers at least make it realistic.

Lol it’s not random, I was getting that consistently.

4k in total channel right? Otherwise I call BS.

4/5 JQ - BG - SoR

in WvW

Posted by: Aridia.3042

Aridia.3042

Alright this getting to be a joke.

I was on SoS but I will not kid myself and pretend to know the story that happened on there. Regardless, it is in the past and since not 100% of SoS went to SoR or BG I’m failing to see why we are bringing up only a X amount of guild transfers. Every server experiences at some point, guilds tranferring to it.

Another thing,

I’m sure each server has a wonderful community, otherwise the people on it wouldn’t stay there for however long they have been on there.
I’m currently on BG and am extremely happy with their community, does that mean its totally wonderful for everyone? No.
Have I spoken to people on SoR? Yes. They are also for the most part, just as friendly as BG players I’ve stumbled across.
Same for JQ players I have met on the field. Especially the ones who wave in greeting to me <3

Now, look at the cute asuras and all the pain will just disappear.

Still yet to see a score update as well…..

I agree with much of your post…but the whole cute thing…the red eyes…nooooo its evillllll

Well I need to give someone at least a reason to try and murder me! Otherwise it just wouldn’t be fair. They’d just die from cuteness overload.
And that is how the asuran armies will win!

Also, for those that are interested….

Score update from the LOVE asura! <3

Love, JQ style.

Attachments:

GJ with Greatsword,Longbow now

in Ranger

Posted by: Aridia.3042

Aridia.3042

Three arrows in LB1? No thanks. That just turns it into a crappy shortbow and gives me even less of a reason to pick it over SB.

Give me chance cripple on LB1 and faster flight speed instead please.

100% Crit, Gear and Build Please

in Ranger

Posted by: Aridia.3042

Aridia.3042

Redesigning the Ranger. ?_?

in Ranger

Posted by: Aridia.3042

Aridia.3042

This sounds interesting but you can’t balance that when the proposal would basically mean a lvl 80 ranger would not have all his skills when compared to another class.

Do you then balance the game with lvl 80 ranger with vanilla wolf or the +3 wolf? Anyway you do it, you’ll introduce inherent imbalance.

Something like this only works on single player or grindy games where outgearing and outlvling opponents is the norm.

I’m a fan of the concepts herein, CCing and combo skill chains but they should come standard or else there’s no hope in hell in balancing it.

Secondly, combo chains should not be a skill 1 spam either. This class has extremely low skill cap currently, regardless of what a few pet fans like to claim. (Spam 3 traps and circle strafe with auto attack SB = esport material?) The difficulty in navigating this class has more to do with broken mechanics than real depth. To put it into a gaming analogy, the kind of difficulty the class faces now is like someone trying to play Street Fighter, with an unresponsive stick…using his feet; certainly not the kind of difficulty one should need to circumvent and completely different than the difficulty in trying to pull off a 99 hit combo flawlessly against a live opponent.

This idea would work better if F3 were to switch your skill bar between the pet combo move set vs the regular weapon move set.

If should move towards the elementalist in terms of complexity and not towards the warrior.

Does anyone use a gaming mouse?

in Players Helping Players

Posted by: Aridia.3042

Aridia.3042

Logitech G600
it is awesome
all others will bow before it eventually

Considering the G600 is basically Logitech stealing Razer’s design, I’d much rather use the original than the clone. By using a G600 you actually bowed before Razer, not Logitech.

Except the clone is so much superior than the original.

1. The mouse allows for other grip style instead of a claw grip.

2. The buttons are shaped differently so the learning cycle is so much faster. There’s zero need to put learning stickers on the buttons because the feel of it tells you what button is.

3. The mouse wheel has left and right tilt

4. There’s a ring finger button that can be used as a modifier key. If you map it as ctrl and push the face 1 button, it becomes ctrl + 1. There’s also a separate mode button that’ll change the mouse to 3 different new set of macros. That’s easily 5 to 6 times the number of mapping you can do vs the naga.

5. Multi color profile on the mouse is standard

6. It’s better built the thumb button paint does not rub off after 6 months. There’s no double click issue like the naga.

7. Doesn’t require a logon razer profile to use it.

Does anyone use a gaming mouse?

in Players Helping Players

Posted by: Aridia.3042

Aridia.3042

G600

Once you’ve used it you won’t be able to go back. And yes, it’s so much better than the Naga.

Anet you almost there!

in WvW

Posted by: Aridia.3042

Aridia.3042

Suggested this in another thread but I’ll do it again in this one.

In addition to abbreviations and hidden titles, implement a server crest for all servers. Like a team logo if you will. Abbreviation should only show up on foes relatively near you. For friend of foe far away, even abbreviations are worthless because legible words ontop of really small targets will drown out the target anyway when there’s enough of them. It’s the overlapping words that create that sense of clutter. So in lieu of words, make players have a server crest show up above their heads in the color of their teams when they’re far away so you can do some kind of estimate of how many there are.

The crest color should be in the color of the server’s current rank. So if the crest for NSP is a wolf and they’re ranked 3rd this week, then it’ll be a red wolf. At max range, you wouldn’t even see the wolf, in this example, you’d see a red dot. As the target gets closer into view, it turns into the crest the size of which is only slightly bigger than the world completion star. When they’re within let’s say the catapult range, then it becomes NSP Invader.

Oh yeah, slap that server crest on the scoreboard too. It could appear to the right of the server’s current score or as part of the team’s background within their pie chart.

Robert Hrouda on pets in dungeons

in Ranger

Posted by: Aridia.3042

Aridia.3042

The very obvious solution is to skew the ranger:pet damage/effect ratio more toward the ranger side and less toward the pet side. This would simultaneously make them less strong in open world PvE while making them stronger in PvP and dungeons.

Without the pet, the Ranger should be able to function at at least 80% the threshold of other classes. The pet should only function as a persistent tactical tool and a modest supplement to the Ranger’s damage capabilities. There’s a reason why every other MMO has it set up this way.

You’d think this is apparent to everyone. But apparently not, since Anet seems to think they can and need to reinvent the wheel so they can be different.

Attachments:

Turn off "Titles" below Nameplate

in Suggestions

Posted by: Aridia.3042

Aridia.3042

Also, speaking of nameplates and such, could you guys please look at the text issues with small interfaces? Reading stuff has really been an issues (especially on the TP) since Beta. It isn’t a HUGE issue but it does hurt the eyes sometimes.

Good lord, I thought I was the only one. I must’ve submitted 3 to 4 bug reports on that TP text issue since the beta. Still not fixed…

Turn off "Titles" below Nameplate

in Suggestions

Posted by: Aridia.3042

Aridia.3042

I would go a step further than just making titles removable, they should abbreviate server name for characters for those up close to you. Instead of Jade Quarry Invader, it should be JQ Invader.

Then implement a server crest logo for every server. For everyone that’s really far away from you, only show the crest in the ranking colour of that server so you can get a better sense of how many there are.

So much clutter currently and it’s absolutely ugly to look at on max settings.

Please Explain the Logic of the AoE Limit

in Guild Wars 2 Discussion

Posted by: Aridia.3042

Aridia.3042

It enables the zerg, that’s the point of it. The question you should ask is why the devs want the zerg.

It drastically lowers the skill cap so even noobs could log in and not get decimated. Guarantee you’ll have less players in wvw if new players would log in and get wiped easily even when they’re in a large group because roaming with no gear, lvl and experience with the class is not an attractive option.

But I don’t agree with that rationale though. What they should’ve done is to give subs lvl 80 players some kind of aoe defense buff that gradually gets worse as they lvl towards 80 and finally take those training wheels off when they hit lvl 80. If you haven’t learned to roll out of the red circle when you get to lvl 80, you deserve to die.

Ranger update march 26

in Ranger

Posted by: Aridia.3042

Aridia.3042

Where did I say survival = 5k hp? Survival does not only mean more hp. It could be using LR to disengage from a group, using Swoop to increase the gap, then use GS#4 to block the incoming snares. Be more imaginative.

Pet swap Quickness before was enough for me to finish a whole Barrage or a whole Rapid Fire channel. That was all I needed. I mind my own positioning more than the damage I do, because as a squishy ranger that will die in 2 seconds when focused by 10 people, I should always be in the back lines (survival!) providing support fire.

You’ll die in 2 seconds when you get focused fire which is why it’s a waste of time to zerg surf with the LB using anything but a pure GC build. If they get to me, it means they’ve cut right through my team already. At that point, if swoop + LR doesn’t get me out, nothing else in our utilities will. So it makes more sense to try to kill asap which is why QZ is needed on the LB. Switching pets constantly to get QZ also lowers your DPS with less buffs and/or less attacking from the pet. That kind of pet swap QZ works a lot better on the SB since you don’t have a range penalty and can afford to circle strafe your target up close where your pet could actually get to it after the swap.

Ranger update march 26

in Ranger

Posted by: Aridia.3042

Aridia.3042

The removal of culling from WvW is great. So I like this patch.

I never used any form of quickness so I can’t miss it, but I might give the greatsword a try now.

I still hope to see some longbow buffs because it’s still my favorite weapon because of 1500+ range and Barrage AoE. These changes would make me happy:
- Long Range shot(1) attack speed increased and projectile speed increased some more.
- Rapid Fire(2) can be stopped by using other skills.
- Point Blank Shot(4) range increased to 1200 (1500 traited). Causes a knockdown instead of knockback beyond the current max range.
- Barrage(5) cooldown decreased by 10 seconds.

How could LB be your favorite weapon if you’ve never used QZ with it?

Does not compute….

QZ was nice, but in WvW, it really has no place in my utility bar. I’m using Signet of the Beastmaster so I use SotH (for the all important movespeed), SoS(my panic button), and SoR(mostly for the stun breaker). I only used petswap for quickness there. I’m not really phased by the quickness nerf. In fact, I’m quite happy that QZ is now a stun breaker coz now I can replace SoR with it

I wouldn’t replace it that quickly, you cannot heal when you use QZ so you’ll probably just die anyway. If you run SoS it makes more sense to blow that instead.

You’ve missed out the point of having the LB if you ran it without QZ btw.

So you’re saying there’s only one way of playing LB? Could’ve fooled me!

In WvW, survival is more important than bursting someone down. If I needed Quickness, I had it available to me every 15 seconds. Why would I waste a utility slot just for that?

I’ve never ever seen someone tank a zerg. You think an extra 5k HP or a utility will save you against 10 people focus firing you?

And no, pet swap QZ is not the same. Before the nerf, you could use the whole channel of rapid fire and barrage on one cast of QZ. That’s night and day compared with 2 seconds worth of it.

Honestly it's not that bad...

in Ranger

Posted by: Aridia.3042

Aridia.3042

PVP should be about killing people.

Because you say so?

If PvP was only about killing the enemy, why would holding and capturing locations ever give you points? Why do these points exist at all? They exist because the win condition of GW2 PvP is earning those 500 points, not killing enemies.

There’s no such thing as an “artificial meta” (whatever that means lol.) There are only the rules of the game, and the strategies built around those rules to improve the chances of winning by those rules. And just because you choose not to like the rules of the game, does not mean everyone else (including the game designers) needs to bend over backwards to make your opinion the correct one.

Read, think, then reply.

The forum works better that way.

Please read jcbroe.4329’s post if you don’t understand what I was saying.

Honestly it's not that bad...

in Ranger

Posted by: Aridia.3042

Aridia.3042

They actually balance based primarily on sPvP (I remember it but I don’t feel like looking it up to quote it). I believe there is some underlying use of inductive reasoning to balance like that, but they don’t and will not balance skills directly towards WvW ever because of the variables that are always in effect, such as how many people are in fights, the level people are, and the gear mountain (what I mean is that it is gear based more than skill based in a lot of small ways that add up).

Node capping has existed since the dawn of competitive play in videogames, so just because you have a gripe with it doesn’t mean that your opinion is fact. My opinion isn’t fact either, don’t get me wrong. But you are trying to compare large scale battles (like Battlefield) to small scale battles (like Call of Duty).
Both require skill, just different kinds of skill, and ideally the game should be balanced on both fronts.

Nobody is disagreeing with you on the idea that the game needs balance changes. NOBODY. Everybody is going to have a different opinion on what needs fixing, but as long as everybody is agreement that something needs fixing, there is really no point in getting worked up or argumentative, just because people believe in different severity levels of what needs to be changed.

I know that the game is balanced on spvp. And I’ve come to the conclusion that it’s flawed. I don’t disagree that node capping is a common theme in games but that doesn’t make it a valid choice for game balance, particually in MMOs. Node capping in FPSs is more easy to balance because there’s only one mechanic, you shoot people or throw something at people and they die. You change guns and not really builds despite COD making a big deal about customization. At the end of the day is you firing your gun. Not so in MMOs since it’s a more complex beast.

The moment you focus only on node cap, you create artificial metas that’s not about killing your opponent but rather how can I hold on to this node for the longest. Imagine for a second if you could win matches by not focusing on killing, like guardians could bounce opponents out of the cap area constantly or mesmers teleporting opponents out, I bet that’s what people will spec. We don’t have overpowered builds like that but what we have now is stupid builds like bunkers and trap rangers as as result. It forces people to play in a certain way to the detriment of other builds. Not to mention this “balance” has virtually nothing to do with other modes in the game and it is completely artificial.

What’s a more interesting way to do node cap? Look at BF2. Karkand starts out with one side holding all the nodes. The longer you go without owning the nodes as the attacker the quicker your tickets go down. When either side runs out of tickets to respawn, you lose. I’ve actually played matches before where the attacking USMC side never capped one flag but they still won, it’s because they grossly outplayed and out revived the defender and killed them in something like 10 to 1 ratio. If you can kill your opponents 10 times over why shouldn’t you be able to win the match that way?

PVP should be about killing people. They lost sight of it when they focused on node caps exclusively which pigeon holed and stagnated builds. The moment they let go of that idea, is when this game will truly flourish.

Balance the classes on time to kill like an FPS, it’s a far better metric and lets players to more interesting dynamics and builds.

Honestly it's not that bad...

in Ranger

Posted by: Aridia.3042

Aridia.3042

I play pure PvE. But from watching the State of the Game rangers are actually really well off coming from the top players so I think you just need to L2P.

No I don’t just kill rats, I actually do Arah, CoF, CoE, HotW, AC, and CM with my Ranger perfectly fine and am even the last man surviving most of the time. So, if Aridia, Gottejjeken, and Lyndis need proof pm me in game I’ll take you on a run with me and show you up.

I pve just fine thanks. I play well enough that I run GC in fractals. But I don’t really care about pve because bots are stupid.

I really wish they would stop saying things like in SoTG to confuse people because they’re mainly talking about spvp, not wvw or pve. The top build right now in spvp involves the ranger spamming 3 traps while circle strafing with an auto attacking SB over a node. The only reason why that works it’s because it’s a node cap game (enemies are forced to walk into it to prevent caps and due to match time contraints) which no one cares about regardless of how badly Anet wants it to matter. It is artificial, and it has zero skill involved and it’s not at all indicative in how well you can actually kill other players.

Try a trap build in wvw when people are not forced to walk into your traps. It is worthless unless you happen to find a stubborn player that insists in 1 vs 1 you.

You’re not even on the same page as what the forum is talking about.

So now you’re saying Rangers suck because in PvP because they are only good at accomplishing at capturing points and not killing? Well that’s kinda of the point of the game! If they excel at point capturing then that means they are good in a team which is the point of PvP. It isn’t a damage zerk killing class, so in that aspect they aren’t good. But they achieve what they are meant to do. And that actually does take skill because not everyone can do it well. So idk what you’re talking about.

In WvWvW go bunker LB/GS and you’ll do great. How about you actually play the class how it’s meant to be played by focusing on it’s strengths and not expecting it to be something it’s not.

Just because I’m not raging on forums I’m not on the same page. I’m glad I’m not because most people are complaining about ridiculous things that aren’t really problems. I believe with minor tweaks mentioned in my post the Ranger will be fine.

I like how you think you know how the class is “meant to be played” when you don’t even know SoTG is talking about spvp. And no, GW2 is not just spvp.

Well, why have traits then? Why not just be like other mmos and have no options in builds when you’re only suppose to play it one way?

And no, having an apex predator problem is not fine. Even Anet is not dense enough to admit that. The point I was trying to make is what you think is fine is only 1 build in a very narrow facet of the game and it shouldn’t be taken as a sign of the overall health of the class. That’s like saying as long as you can do math but failing every other class in school along the way is fine.

Honestly it's not that bad...

in Ranger

Posted by: Aridia.3042

Aridia.3042

I play pure PvE. But from watching the State of the Game rangers are actually really well off coming from the top players so I think you just need to L2P.

No I don’t just kill rats, I actually do Arah, CoF, CoE, HotW, AC, and CM with my Ranger perfectly fine and am even the last man surviving most of the time. So, if Aridia, Gottejjeken, and Lyndis need proof pm me in game I’ll take you on a run with me and show you up.

I pve just fine thanks. I play well enough that I run GC in fractals. But I don’t really care about pve because bots are stupid.

I really wish they would stop saying things like in SoTG to confuse people because they’re mainly talking about spvp, not wvw or pve. The top build right now in spvp involves the ranger spamming 3 traps while circle strafing with an auto attacking SB over a node. The only reason why that works it’s because it’s a node cap game (enemies are forced to walk into it to prevent caps and due to match time contraints) which no one cares about regardless of how badly Anet wants it to matter. It is artificial, and it has zero skill involved and it’s not at all indicative in how well you can actually kill other players.

Try a trap build in wvw when people are not forced to walk into your traps. It is worthless unless you happen to find a stubborn player that insists in 1 vs 1 you.

You’re not even on the same page as what the forum is talking about.

Ranger update march 26

in Ranger

Posted by: Aridia.3042

Aridia.3042

The removal of culling from WvW is great. So I like this patch.

I never used any form of quickness so I can’t miss it, but I might give the greatsword a try now.

I still hope to see some longbow buffs because it’s still my favorite weapon because of 1500+ range and Barrage AoE. These changes would make me happy:
- Long Range shot(1) attack speed increased and projectile speed increased some more.
- Rapid Fire(2) can be stopped by using other skills.
- Point Blank Shot(4) range increased to 1200 (1500 traited). Causes a knockdown instead of knockback beyond the current max range.
- Barrage(5) cooldown decreased by 10 seconds.

How could LB be your favorite weapon if you’ve never used QZ with it?

Does not compute….

QZ was nice, but in WvW, it really has no place in my utility bar. I’m using Signet of the Beastmaster so I use SotH (for the all important movespeed), SoS(my panic button), and SoR(mostly for the stun breaker). I only used petswap for quickness there. I’m not really phased by the quickness nerf. In fact, I’m quite happy that QZ is now a stun breaker coz now I can replace SoR with it

I wouldn’t replace it that quickly, you cannot heal when you use QZ so you’ll probably just die anyway. If you run SoS it makes more sense to blow that instead.

You’ve missed out the point of having the LB if you ran it without QZ btw.

Honestly it's not that bad...

in Ranger

Posted by: Aridia.3042

Aridia.3042

What flavour is that Koolaid?

Ranger update march 26

in Ranger

Posted by: Aridia.3042

Aridia.3042

The removal of culling from WvW is great. So I like this patch.

I never used any form of quickness so I can’t miss it, but I might give the greatsword a try now.

I still hope to see some longbow buffs because it’s still my favorite weapon because of 1500+ range and Barrage AoE. These changes would make me happy:
- Long Range shot(1) attack speed increased and projectile speed increased some more.
- Rapid Fire(2) can be stopped by using other skills.
- Point Blank Shot(4) range increased to 1200 (1500 traited). Causes a knockdown instead of knockback beyond the current max range.
- Barrage(5) cooldown decreased by 10 seconds.

How could LB be your favorite weapon if you’ve never used QZ with it?

Does not compute….

Massive nerf to berserker builds

in Ranger

Posted by: Aridia.3042

Aridia.3042

Yes….. very smart move add stun break to pure offensive skill…. Where’s logic? I say.

they probably were at anet like, ok we going to nerf hard QZ but to keep them happy lets add a stun break, they wont even notice it. They probably thing we are stupid or something

You give these people too much credit. Just like the people that think governments are smart or competent enough to orchestrate huge conspiracies.

No, it’s not a trick; they’re that clueless about their own game. No one who’s played this class for more than an hour would implement these changes.

(Petition) Change QZ

in Ranger

Posted by: Aridia.3042

Aridia.3042

Whats wrong with stun break and QZ?

When you use a stun break typically you expect it to be in a defensive skill such as a heal or skill that simply removes a condition. This is done with the purpose of wanting to remove yourself from a nasty condition and situation. Using this new skill to break a stun will now also come with the punishment of 5 secs of not being able to heal!!

A simple typical scenario is you get stunned and take some damage and you realize you are stunned so you use QZ but now you also can’t heal and have to endure the next 5 seconds in a danger zone. The other classes don’t suffer this huge penalty and any experienced player can tell you that 4 seconds was terrible enough but now 5 and to add it to QZ of all skills?

I really like the way you explained it so even people who’s never played this game, aka Anet Devs, would understand it.

My suggestion would be for them to actually play their own game, and maybe they’ll have some insight in how to balance it.

First thing they should do is try to use barrage with QZ in an open field before a zerg and find out how well it works when you’re immobile and are unable to heal.

Massive nerf to berserker builds

in Ranger

Posted by: Aridia.3042

Aridia.3042

How are warriors buffed?

Err…crazy banner buffs that make your spirit build look like even more of a joke?

go to the warrior forums…it currently looks worse than this one right now…I don’t think anyone is excited about banner buffs plus minor buffs to Kick and Rampage.

Frenzy caught a significantly larger nerf than QZ did.

Quickness nerf was uncalled for, period. That doesn’t change the fact that the banner buffs were substantial.

What made the QZ nerf worse for ranger is that’s your only source of burst which was not even on par with another class’ burst, and even that is now gone.

Massive nerf to berserker builds

in Ranger

Posted by: Aridia.3042

Aridia.3042

How are warriors buffed?

Err…crazy banner buffs that make your spirit build look like even more of a joke?

Ranger update march 26

in Ranger

Posted by: Aridia.3042

Aridia.3042

You know what I really hate about the QZ nerf? You can’t no longer rez group as fast as before!

The healing (rez) with QZ was perhaps the only viable contribution from rangers in groups. We could rez fallen allies fast. But now, it’s awful!

The ranger got even more unwanted in groups! Let’s face it, the DPS bezerker use of QZ was never as good as other professions, but we had at least a decent rez skill combined with QZ. What do we contribute with now?!?!!?

LOL time to take my “Combat Healer” title off. I run a GC zerk ranger. Won’t be doing a lot of combating or healing with this QZ nerf.

Devs are totally clueless. Stop looking at your algos and actually play the game. How about you actually nerf the burst damage of broken classes like thieves and warriors instead of hitting every class across the board with this QZ nerf?

Thank god ESO and FF14 Beta is starting soon.

Any advantage to shape shifting?

in Ranger

Posted by: Aridia.3042

Aridia.3042

Kormir > transformation.

An idea for the Long-Bow skill: 1

in Ranger

Posted by: Aridia.3042

Aridia.3042

Back to topic.
My Idea is stance.
Ranger can choose 1stance on long bow skill1 to use or effect all longbow skill.
(Choose Before combat 150secCD when choose stance already can’t spam fix everytime when out combat.)

Archer stance – When stand still Next ATK will faster10%(50%max) cancle stance when move.+5%Dmg on enemy have condition.

Hunter Stance – Arrow fly 20%faster when player moving.+5%Dmg on moving target.

Concentrate stance – Gain +5%Dmg/5Valu on same victim(Max50%)cancle when victim down or change target.

Anger Stance – Everytime player gain “Miss/Obstruction” player get"Fury"(5sec)If get miss/Obs…5time in a row gain “berzerk”(15sec).

L2 had something like this for Yul Archers which were toggles so you could switch in mid fight. I sorely miss this when I play GW2.

Rapid Fire Stance
Increases Atk. Spd. when using a bow or crossbow. Also increases Spd., and decreases skill reuse time, Accuracy, P. Atk., and skill power.

Siege Fire Stance
Increases P. Atk., skill power, Accuracy, and Critical Damage, but decreases Atk. Spd. and Spd. when using a bow or crossbow.

Sniper Stance
Increases Accuracy, range, and Critical Rate when using a bow or crossbow. Also decreases Atk. Spd. When using Pinpoint Shot, may cause a half-kill.

Very laggy in Wvw

in WvW

Posted by: Aridia.3042

Aridia.3042

V-sync will kill your frame rates. Should probably turn that off. You should be able to max out everything aside from reflection and v-sync with that rig unless you’re running at some crazy res.