Darkhaven Commander
Co-leader of [Sold]
East Coast Servers always have a major disadvantage going up again DH, simply because its one of the few ‘unofficial’ Aussie servers, so when its peak time for you guys, all of us are sleeping – Which again, kinder makes a mockery of WvW in general. I think umm..Sea of Sorrows was the other unofficial Aussie server too.
Anyway, these week I expect DH to run away with an easy win because of that fact ~ Ebay has a severe lack of population, unless your counting PvE bots running around..I still think the population levels are broken (Click World transfer) Everything is high ~ our server at 5am in the morning is dead – no chance in hell is Ebay high population not unless there is a bot army somewhere hiding out.
Darkhaven is the unofficial Aussie server? Since when? Most of our night crew is people (like myself) who nap during the day to get some time in late at night or early in the morning. We have a decent oceanic presence, granted, but that isn’t even primarily due to Aussies…
Seriously guys, keep this clean. Let’s try to avoid “oh the other server has an unfair advantage” type of posts. Be gracious no matter if your server is winning or losing. Let’s try to keep this thread as clean and civil as we can, thanks!
Score update coming:
Update on the score, good match so far, keep in mind Darkhaven is known to have a stronger night time presence than day time.
Darkhaven was ahead for most of the time, but recently NSP took the lead.
Good luck to all parties involved! Please keep this thread as civil as you can.
Mesmer is perfectly viable for range with Greatsword. You don’t need Illusions or shattering in order to dish out strong damage, though they’re great as a supplement. Once you learn the class and get a good build going, your DPS will be pretty huge for just range, though it’s single target primarily.
http://mos.millenium.org/matchups#NA
At the bottom it predicts match ups, I think it’s accurate.
I’m almost kinda looking forward to a slightly less crazy week. I may or may not have overslept work twice this week.
Going by: http://mos.millenium.org/matchups#NA
It looks like my server will be going against NSP this week. I have no idea how it’s going to turn out. Sadly, we were bumped down to a tier we don’t belong in (current score in attachments), so we haven’t been able to sharpen our skills as much as we’d like. SoR stomped us last week, so we’ll have to see if my server has improved, if it has, you may be in for more craziness yet (assuming things stay the way they are)!
How do you figure?
At the bottom of the link I provided you can see the match projections, if that’s what you’re referring to.
Ah yes.. appreciated… Lame.. lol
I’m sorry ):, you guys don’t deserve it clearly… but that’s the way the chips fell :/.
I’m almost kinda looking forward to a slightly less crazy week. I may or may not have overslept work twice this week.
Going by: http://mos.millenium.org/matchups#NA
It looks like my server will be going against NSP this week. I have no idea how it’s going to turn out. Sadly, we were bumped down to a tier we don’t belong in (current score in attachments), so we haven’t been able to sharpen our skills as much as we’d like. SoR stomped us last week, so we’ll have to see if my server has improved, if it has, you may be in for more craziness yet (assuming things stay the way they are)!
How do you figure?
At the bottom of the link I provided you can see the match projections, if that’s what you’re referring to.
I’m almost kinda looking forward to a slightly less crazy week. I may or may not have overslept work twice this week.
Going by: http://mos.millenium.org/matchups#NA
It looks like my server will be going against NSP this week. I have no idea how it’s going to turn out. Sadly, we were bumped down to a tier we don’t belong in (current score in attachments), so we haven’t been able to sharpen our skills as much as we’d like. SoR stomped us last week, so we’ll have to see if my server has improved, if it has, you may be in for more craziness yet (assuming things stay the way they are)!
Can we get a score update? Is SoR being dominated now or something?
Domeno,
Sanctum of Rall couldn’t beat Darkhaven either… until they dominated us. I learned personally, do not rule them out.
(edited by Arius.7031)
Lol, I’d label Worban the official representative of Dh if I could personally!
Just saw your last post Arius.
How is Zulu post different then your : it was well written and some of the thing you said were true. But it just boiled down to how much you think AR is doing wrong. Why did every DH poster jump d on the wagon and started saying we were bad at pvp?
At least Zulubeast was on your server, you didn’t even try AR :P
Because us giving you advice belongs in this thread, it’s about the match up between our three servers. Him saying his own server sucks, not only does not belong in this thread, should not matter to anyone from the other servers because it does not apply to them. Whereas us giving you guys advice does apply to you.
Not trying to be condescending and sound like our server is just so much better than yours and whatnot… that’s not the point. Just saying that you guys have some areas that need improvement — not just your numbers.
iii did a post with all the map being green, cracking a joke and rubbing it in our face, and after another post patting himself on the back for spawn camping us.
No, but Kodiack from example had a belligerent attitude from the start. A couple of posts from people who have since stopped being antagonistic as well, in light of the fact that they’ve stopped, I’m not going to name them.
But yeah, about the retreating during team fight, did you see me post? I explain why we took an habit of running awat. Your zerg is never from the fight, so 90% of the time if we stay, we will die under number.
I’m not talking about running away… I’m talking about stepping backwards. Your post is fine, I get having to run away. However, sometimes when you don’t have to run away and the playing field is fairly even, your guys simply start stepping backwards… which immediately puts you at a huge disadvantage due to the mechanics of it and the psychological effect is has.
And Arius, if it’s all about skill and tactics, can you explain me how, during our only peak of the week, the friday night during reset, DH was in the last place? It was the only time during the week that we had queue in borderland, and you were finishing third? I don’t mean to say that we are better than you, but I think we number, we are pretty even.
Kar, I think you should re-read my post. I never said it was all about the skill and tactics, I said you guys could use some improvement with your skill and tactics. You’re right, you did stay ahead of us for part of that first day. We do not have a good day time crew, we see that, and we recognize our weakness and are actively working to improve it. However, you’d be hard pressed to find a night-time crew that works as well as ours as far as two tiers above this one and the one below it.
Or how can you explain it? We all know Friday night is the only night most low tier server have numbert in borderland. So pretty much even number all around.
The explanation is undoubtedly that we’re to blame. I at least accept the burdens of the failings of my server — I don’t blame others (not saying that you are, but a few in this thread have from all sides).
And I wasn’t refering to the ranking when I said we were in the worse spot, I was refering about to the challenge we receive each week. We always finish second, so we always stay in that tier. The gab between the server ahead of us is just to big. I don’t mind losing, but I would like to at least have some great match up like we had on friday night.
I recognize that, but what you’re not seeing is that my point is that most servers have had to deal with being steamrolled a lot. You’ve had 3 weeks of steamrolling right? Darkhaven has had two… so while you may technically have it worse than us, it’s only barely worse. More than that, Kaineng and Denova’s Rest have had it far worse than your server has. Imagine what it’s like to be the same as Anvil Rock, just with far less players?
Our best match up would be Boris Pass, Fergusson Crossing and Anvil Rock. We are 3 similar server. But sadly, it can’t happen right now. It would only happen if a top server would fall down to the last place.
Hope you get that matchup some day.
So it really has nothing to do with ranking.
But there is no point arguing over who’s better and who’s worse, or any point at saying we are worse in low scale pvp, it doesn’t help anyone.
There actually is. The first step towards improvement is recognizing your failings. Darkhaven sucks during the day, for example, we recognize that and are actively seeking ways to improve that. My observations (which are anecdotal obviously) suggest that Anvil’s Rock needs to:
1. Get great commanders that are authoritative and know what they’re doing.
2. Practice more in WvW in specific, get more experience on how to win battles (which is hard when you’re outnumbered like now).
3. This one is going to sound harsh, and it’s not intended that way, but I feel it must be said. You need to stop feeling sorry for yourselves… all I see is people arguing about how Anvil’s Rock has it worse than any other server… that doesn’t help anything. People can run around shouting at the top of their lungs how hard AR has it, and that won’t help a thing in the end. Your server can either stay where it is, and just keep repeating that everything is alright, it’s only a matter of numbers… or you can seriously start looking for a way to improve upon your weak spots. For example, get an alliance going. Then make recruitment threads on these forums, advertising your willingness to work together with any guilds that wish to transfer and mentioning that you don’t have queues… things like this may help your server.
@Worban
Haha yeah, he’s clearly quite charismatic so he’d stand a good chance!
I suppose what confuses me the most about it is the fact that it was just Dh bashing. Why did so many people from the other server support it? Sure, it was well thought out and true on many points… It just boiled down to how much he thinks Darkhaven is doing wrong, which is fine, but why did people from FC/AR care? More than that, why were they acting like he’s some sort of prophet? Xd
Kardiamond,
You say we are acting like teenager, well if it sound like this for you, so be it.
No, I said that’s the vibe a lot of people on the forums from your server is giving off.
Oh and Arius, I fought outnumbered and won too. We can’t base people skill around that. I doubt you can evaluate a complete server skill on a few fight that you won.
I’m not judging your whole server by that. I said specifically “in general”. But this is not only coming from me… you’ll notice that a lot of people from my server are saying that here.
The point of my post was to say that you guys actually are skilled — but you’re also inexperienced, a lot of the times you don’t make the right calls. The example I gave (that I find still holds) is that if confronted with even numbers in a decent sized zerg (10-20 people), your guys will start back up. This immediately gives you a huge disadvantage, doing that essentially choose flight over fight. Some people will start running, immediately lessening your group’s DPS capabilities, the act of walking backwards in and of itself makes you less mobile and decreases your movement speed… overall it should only be done when a situation is hopeless (even then you should be running away, not back stepping). I’ve seen this happen a few times with you guys, that’s not because you’re bad players, it’s really regardless of your skill.
It’s because you guys haven’t had enough serious and fair fights in order to learn what to do and what not to do. General WvW and SPvP knowledge would do a lot of good for you guys. Sadly, that won’t come until you either:
A) You guys get a serious alliance going that innovates and comes up with general WvW tactics.
or
B) You guys practice a lot on PvP in general. This means staying and fighting even when outnumbered.
Also, there are two servers doing equally as bad in the category below us, and Ferguson’s Crossing itself is doing worse than Anvil Rock. So at best, you have it 4th worst of all NA servers. Darkhaven has been where you are, saying we haven’t will not help you.
Even with orb hack, I continu to prefer NSP over DH for the sportmanship. If we have to work on our skills, you have to work on your behavior.
The overall behavior of all servers in this thread has been less than optimum. Darkhaven has only had 2 or so antagonistic posters, whereas I see at least 4 from the other servers (I think 2 are AR, 2 FC, not 100% though), so as you can see it’s pretty balanced. Then, Zulubeast comes along and starts making pretty well thought out posts that are somewhat anti-Darkhaven (be they true or not, it’s just a fact) and then tons of FC/AR members start acting like he’s the most amazing person ever because of it… in spite of the fact that he was essentially just saying Darkhaven sucks and not even really saying anything that effects either of your servers.
So I’d say we all need to improve quite a bit… we’re no worse than your server in this regard.
(edited by Arius.7031)
@Arius I have no issues with DH, or legit players here, you just have a certain commander that really needs to take a good hard look at where he is, and not be confused about thinking he is in some top tier match up. Look, you guys are usually fielding better numbers, and that is great for your server right now, however, if 30 of your 166 slots on a map are taken up by botters, you are going to need to fix that before your next match up, because you guys are going to need “real” people in the next round. I have had some really good experiences in the last few days, and very few poor ones. And sometimes I do get wrapped up in the heat of war. But no, I do not demonize DH, and I really do wish you the best of luck in the following weeks, but you guys clearly do have a few major problems in your WvW community that need fixing if you are going to move up and stay up there.
My friend, those bots were not there in any of our previous WvW match ups (ask those from SoR and SF). I’m willing to bet those bots are only there because we’re dominating, which makes it much easier for them to farm WvW in peace. They likely transferred to our server because we’re the only matchup in NA that is simply dominating — even the matchup below us is more competitive (the losing servers have almost 2x as many points as the losing servers in this match, and the winning server has almost 1/2 as many points as we do).
Trust me, the bots will probably be gone when we get to the next matchup which looks to be against SoR or Yak’s Bend.
(edited by Arius.7031)
Kardiamond,
There are just a couple points I want to address here.
1. I had the rendering issues pop up around when you did too. People are saying it happened from that last patch — so that’s likely the culprit. They were always present for me, because Darkhaven is a decent WvW pop server, and the bigger the battle the more rendering issues you will get. However, they’ve become severe recently.
2. We can complain about population because total server population =/= WvW population. Sanctum of Rall consistently outnumbered us on at least 2 borderlands (usually 3) at all times until prime time. Having a full server population does not mean that you have a lot of WvW participants necessarily.
3. Anvil Rock is not necessarily bad at PvP from a skill standpoint. I think the problem is lack of experience, and a giving up attitude. Don’t worry, our server definitely has the second issue in spades, so it’s not only you. However, it seems to me, Anvil Rock’s WvW showing could be improved a lot if people were to simply practice more in SPvP and WvW. From what I’ve seen, Anvil Rock (generally speaking) simply does not know what to do in a real PvP situation. When you meet a group of similar numbers, you back away… which instantly means you’ve lost. When you’re in a small skirmish, you don’t target the same person, and sometimes people just aren’t doing anything at all. I can’t tell you how many times I’ve gotten into 3v6 with an even amount of 80s and still won… because we knew who to target, and in which order to target.
So take it as you will, I’m not trying to be preachy, rude, or condescending. I have a certain fondness for Anvil’s Rock from the time we were stuck with Yak’s Bend — you guys were cool. The vibe a lot of you are giving off on the forums is like a standard teenager, “nobody knows what I’m going through… my life sucks!” when virtually every single server has been there and perhaps in even worse situations.
And something to build a little server pride.
Dovgan, is your only goal in this thread to try to stick it to us evil, stuck up Dh players? What’s the point of even posting this? If all you want to do is insult our server, please, don’t take the time and instead just avoid posting altogether. We do not approve of botting and I’ve seen multiple people take the time to actually come to botter locations and report them.
Your server has a recruitment thread and people cannot transfer to your server because it is full, all the time, and your server still feels the need to recruit. Look forward to your future postings next week.
A lot of our population is not active in WvW… we didn’t post that we’re recruiting just in general, we posted that we’re recruiting for WvW.
Seriously Dovgan, please, don’t try to spread the misery around. If you’ve got a problem with Dh, fine, but let’s not turn this thread into a bickering match.
Just wiped out a huge group of bots in AR BL wiped the group twice, and you have players there aggressively defending the bot farms. I’m not saying it’s you, and there are so many there it’s hard to report.
How do you know they’re defending the bots, and not simply attacking you? The bots create crossed swords on the map if there are enough of them, you attack them will only make it more likely the swords will appear. In which case, do yo expect them not to attack you?
Dovag,
My friend, remember, Darkhaven has been in situations as bad as yours. You remember Yak’s Bend correct? You do remember we were right there with you… right? It may not be quite as bad as this is, but it’s comparable.
So yeah, they’ll lose players, but it being F2P they’ll get a lot of them back over time, especially once they add new features to supplement existing content.
1. The game is not F2P
2. A lot of future income will (is supposed to) come from expansions. And when only a few people play the original game, not many will buy them.
1. This game is free to play as far as subscriptions go. You know your point here is pure semantics — because you did not address my original point. People can still come back and play at any time — that means that game has a good chance of regaining players it has lost compared to P2P MMOs.
2. I challenge this on three points:
A) You’d have to demonstrate that “only a few people” will be playing the original game. I’d suggest, that a very large number of people will be playing the original game. As much as WoW? Certainly not. It may not be a massive amount, but we’re talking about the game being healthy. A game doesn’t need overpopulation to be healthy.
B) As my previous post pointed out, I suspect (given the available evidence) that once the existing content is polished and the bells and whistles are added in, the population will stabilize and start growing again. More than that, players who quit (a lot of em at least) I bet will return and check out how the base game has evolved, and if they like it purchase the expansion.
C) Revenue from expansions is great, but it’s nothing compared to the steady stream that a F2P MMO brings in from cash shop. Seriously, F2P MMO games as of late have been making massive amounts of cash for those who swap to them (LOTRO for example). Expansions are awesome, but they just give a huge boost to the cash brought in — the main cash comes from buying gems and such. So expansions themselves aren’t necessary for a game to stay healthy in the long run.
(edited by Arius.7031)
Fair enough, but when enough people don’t find the activities in the game fun then they should change the style of the game if they want to keep their job.
Your statement is contingent on people not finding the game’s activities fun. SPvP and WvW are very fun to me and many others. Truth be told, they’re going to lose loads of players no matter how much they change this game. Instead of reworking the way the game works, they need to focus on improving existing content to be more well rounded and polished — without instituting things like gear treadmills.
I mean specifically, they need to fix glaring issues in things like WvW and SPvP, they need to add features that don’t conflict with the overall philosophy of the design (e.g. rank boards to SPvP). That’s the sort of stuff they need to do, and every indication says they are moving in exactly that direction (see latest dev blog about SPvP).
So yeah, they’ll lose players, but it being F2P they’ll get a lot of them back over time, especially once they add new features to supplement existing content.
(edited by Arius.7031)
Arius I know what you mean and personnally I have no problem with that.
It just the context that make it harder for people, since you are saying something like that while you are stomping both other server.
I see your point and you’re absolutely right. I just think Fractal Chaos should have taken two things into account:
1. I’ve already explained that it was not the intention for it to be taken literally (twice).
2. I made this topic soon after the match started when it was all pretty even.
I’ve just had problems with Fractal Chaos in the past, that’s why I’m reacting more poorly to him.
Here is a little history lesson for you pros in Darkhaven.
Week 1 we were stuck with Yaks’ Bend, currently ranked 13th.
Week 2-3 we were stuck with NSP, currently ranked 15th.
So excuse us in Anvil Rock if we aren’t impressed with your virtual domination of the map. What your fighting now are the die hards that wont’ quit and jump ship to a winning server.
Here’s another tip. You’re bragging about beating up on the lower 25% of the entire server list. Nobody is impressed.
-KBut I will admit that Arius jumped the gun with saying DH won this week.
Again?
He’s a slow learner, apparently…
You shouldn’t assume negatively about people you’ve had problems with in the past. I never once said we were going to win in a serious way, and the person you’re quoting and I came to an understanding on that point. So please, stay on the topic and please read before commenting.
I said in the opening post essentially, “good luck but Darkhaven is going to win”. It’s like in sports where someone says “good luck but you’re going down”, I wasn’t being serious, I was trying to create a friendly competitive atmosphere.
I was saying they hit a lot harder than 1.5k. I have no idea where you’re getting that from. I know, I have played the phantasm spec and it is stupid, brainless high damage. Sorry for the shatter thing, I thought you were trying to say that this damage also is “fine” etc when you actually do agree it is ridiculous high burst.
The burst damage on it is not as high as what a Thief or a Warrior is capable of, and is easily countered by high defense builds. So while it is a little OP, it’s not even remotely close to being a huge issue and it’s still up for debate.
Just for you, I logged into SPvP and did a absolute maximum Phantasm damage build. It sucks horribly in PvP, for the record, because your character sucks in spite of the fact that the phantasms are decent. Any half-brained PvPer will recognize once the Phantasms hit that he needs to kill them… leaving you ridiculously outmatched.
A berserker hitting with a crit on maximum DPS build does 3k almost exactly on another Mesmer, now, how about on a relatively normal build that doesn’t sacrifice everything else for the sake of Phantasms? You will lose at least 15% damage flat from the Phantasm, if you’re smart you’ll exchange 15% damage for 20% Mind Wrack damage, and you’ll probably also lose Fury decreasing your critical hit rate. You may even decide to invest in something that isn’t glass cannon, but we’ll just avoid that thought.
So, as you can see, my number was clearly undercut, but not by a huge amount. I’ll have to test the Phantasmal Duelist, which is admittedly stronger, but I think you get my point. Sacrificing everything you can make a Phantasm strong, however, Phantasms are still quite easily destroyed and you’re left being very unable to handle an opponent 1 on 1. So basically, this build works against idiots and people who can’t do decent burst. It’s a sub par PvP build, especially when you consider they just made the cooldowns absolutely ridiculous, making an already hard to PvE class even more hard… ugh, bad day.
I don’t think this game is in trouble from a long term perspective. It has some issues, yes, that’s very true. However, I’m going to list a few reasons why I think that even though it will surely have a decrease in the total amount of players, it will still be a fundamentally healthy game in the long term:
1. WvW. If they can get rid of the glaring issues that plague WvW (culling issue, server imbalances, free transfers and so on) this alone will give the game a very huge benefit in the long term.
2. SPvP. This is hardly even in working order at the moment, it’s missing so many key features, and balance issues are of course a problem (these don’t really count for long term issues, they get fixed eventually). However, the core of the SPvP system itself works really well. It’s easy to get matches, it’s quick to get in and out of them, there’s a ranking system and tons of unlocks for people to make themselves look awesome. They simply need to add some critical aspects like more game modes, and then some bells and whistles like spectator mode. They get things like that in, this will — similarly to WvW — help this game maintain health over the long term.
3. PvE variety. While true, at the moment, Orr is clearly the only way to go for efficient grinding, this could easily be rectified in the future. I suspect, that if they make rewards better for other zones like Frostgorge Sound, the variety in PvE will make the grind more fun. Not to mention, the dungeons are pretty sick. Of course, they need a lot of work, but there is a lot of variety to be found — and each dungeon is done at end game for various reasons. Right now, the game does not have quite enough PvE variety, but I suspect that will start to change.
4. F2P. This one is the most important aspect. You mentioned your friends quitting… well, have they gotten rid of their game? I bet you most of them still have it on their computer — and are simply waiting for the problems that bug them to be fixed before they come back. There’s nothing pressing about logging into a F2P game, there’s no urgency. People will pick it back up months from now, enjoy it for a while, then stop again. That’s just the way these things work.
Overall, I feel that this game will maintain a healthy population over the long term. I don’t know if it will be huge or not, and it’s definitely no WoW killer, but I’m much more positive on my view of the future with this game compared to SW:ToR, Diablo 3, or even Rift.
Anyone remember SW:ToR or D3? While this thread has much negativity, compare it to those two and it’s much, much more positive. And it has a huge metacritic rating to boot!
I’m very hopeful for the future. I love this game, sometimes I find myself wondering what to do (I would always have something to do if it were easier to get parties for dungeons), but I think I’m good for at least another 2-3 months of this game.
Then, couldn’t guilds simply vote their own commanders into oblivion, giving as many members as they want the purple tag? They already fund their own commanders, large guilds would have an easy time giving as many members as they possibly can high ranks. Also, though this is a nice idea (it has a few problems), it seems like it would be a pain to implement, when we consider the fact that Areanet is already swamped as it is. I think a simpler — albeit possibly less preferable — solution is a bit better for the time being (such as simply making the book require badges of honor).
Some classes just have a harder time in WvW getting badges, since the system is very odd. Some form of ranking system in WvW would be better, a system thats equal for all classes. The commander should also be account wide.
WvW is more forgiving when it comes to ranged classes, so range classes would be the most common commanders even if they have little knowledge about whats actually needed out there.
I agree to an extent, however, a class preference among the commanders is of little importance. I mean, as it stands right now, literally anybody can become a commander, all it takes is buying gold or PvE grinding a lot, and that’s just not acceptable.
We also have to remember to keep our suggestions easy and simple. As it is, swapping the currency from gold to badges would be very easy, quick, and simple, whereas other suggestions (such as a ranking system type of thing) would take much longer and would take away from other areas they’re trying to develop.
Hald, I don’t want to have to go through an entire thread to get your point, so can you please sum it up here?
I’ll go ahead and respond to a few points you might make:
1. But hey, badges don’t guarantee someone knows how to WvW… they might just get it from camping puzzles or something!
Answer: And gold is much better I take it? At least by making it badges of honor people have to PvP to an extent. The fact of the matter is, while it’s not a perfect system, it is far better than the current system.
2. But hey, people can get the commander book who don’t know what they’re doing, all badges of honor say is that he’s killed people in WvW!
Answer: Again, this is true, but how does one ensure that only people with certain knowledge or capabilities are let into becoming a commander? Is it the perfect solution? No, but it’s far better than the current system, and better than any other I’ve heard (except perhaps PvP points thing up above).
3. 1,000 badges are easy to acquire compared to 100 gold! Too many people will become commanders.
Answer: Then increase it to 2-5 thousand.
Basically, let’s be honest, compare the badges system to it costing gold and it’s simply better in almost any way. Gold leaves room for gold buyers, people who’ve never even stepped foot into WvW, guild leaders who may not have ever done WvW, and about a billion other small issues.
Badges of Honor on the other hand, sure, they can be acquired cheaply, but it’s much more difficult — and even then they’re still at least in WvW while they’re doing it. Any problem that the badge system has the gold system shares, but the same is not true in reverse, most problems the gold system has are not shared by the badge system. More than that, badges are fairly useless at the moment, this will make them a worthwhile grind for WvW players.
Therefore, I think we can logically conclude that it’s not a “bad idea” versus the current implementation, just that it’s not the perfect idea. That is, until you bring up your specific objection.
(edited by Arius.7031)
snipped for word length allowances
I’ll quote the first sentence of your paragraph to show which paragraph I’m responding to.
I’ve been almost all (on vent with the alliance and not) night capping runs DH did in the two week long fights with SoR and SF
Of course it has many flaws, I never said it was the bomb, just that it was deceptively organized (which it is). Again, yes, mistakes are sometimes made. However, if you were truly there for the night time zergs (I rarely saw you) then you should know full well 95% (random but should be accurate) of the time we choose the perfect target.
1. You’re right, and this is partially attributed to them outnumbering us. I do agree, they did outplay us, but I think their numerical advantage simply gave them an edge we could not really overcome (or didn’t do a good enough job at trying to at least). I mean, think about it, in the zone with the zerg there would always be a similar sized if not larger SoR zerg running around, and then in the other 3 zones we’d have the outmanned buff. What could we do? Our zerg still outperformed any zerg they would get going, but we just couldn’t keep up on 4 maps.
2. Agreed to an extent. I will however have to state that many, many well respected members of the Dh community witnessed SoR players (especially SiN members) flying away on many occasions.
3. Yeah, I never said that it was only because they were hacking. Now, I do think that hacking contributed to a certain extent, but they quite clearly outplayed us regardless of the hacking. Yes it’s true, Dh was disorganized and SoR was quite organized. But the fact is that their numbers did contribute a lot to their victory. If our numbers were even at nighttime, I guarantee you that we would have dominated the entire night. We were still more organized than they were during the night.
Dude! I guess I need to make my intentions more clear, but that was nothing other than jest in the name of friendly competition. It’s like “good luck, BUT YOU’RE GOING DOWN”. It’s not meant to be taken seriously. And it isn’t really trash-talk.
1. Blaming our problems on others is not why we fail during the day. It is, simply put, the fact that we aren’t very organized during the day.
2. Okay.
I guess, just to sum it up, quite clearly you do not understand my position at all. I agree. Blame games do nothing, but that doesn’t mean that there is no truth to the accusations. It’s true, Dh does lack organization. The constant blame games didn’t help the situation. But, SoR, quite clearly, outnumbered us at virtually all times (day and night). More than that, there were quite a few instances of them hacking. When people notice this they don’t want to play. It makes them feel like their work is useless, because it will be easily undone.
You misunderstood my post or you just manipulated it to be like you wanted.
1. I’ve never said that the problem is to find the real mesmer.
2. Shattering clones is a consequence of spamming clones. The broken thing is in the fact that Mesmers’ clones/phantasms are many, on low cooldown and most of them are incredibly powerful.
3. There is no point to play the profession to level 80, because PvE isn’t PvP. Take Necromancer for instance, in PvE it is almost unkillable but than go in PvP and feel the pain.
4. Where exactly is the micro management? Cast your phantasm and let him deal bunch of damage for you? Or the micro management is when you have to dump them to deal massive damage?Again, sorrow, Phantasm is not the strength of the supposedly OP Mesmers. If you’re fight a build that has decent Phantasms, he is not a Shatter build, and Shatter builds are generally the ones that get called OP. Phantasms are actually really easy to kill, and Phantasms themselves are not enough to make Mesmer OP in the slightest. A Phantasmal Duelist in PvP (our hardest hitter) will hit for what? 1.5k? How is that OP? A Shatter build Mesmer can get 3 clones out, and shatter each one for 2-3k depending on the person if he crits on each (usually does). So again, you’re attacking a build that is not very OP at all, when the more OP build is almost polar opposite of the build you think is OP.
1. Fair enough, but what is your problems with clones then?
2. How does one “spam” clones? At any given time one has 1 Clone summoning ability (usually on a 6-12 second cooldown) and 1 Phantasm summoning ability (for each weapon set). The only build that can spam clones is one that has specifically taken away from their combat abilities and added the ability to roll to generate a clone.
3. I was suggesting you level to 80 then PvP. A lot of people are rolling Mesmers since word got out that we’re the secret uber ownage guys, and a lot of new forum posts are complaining about how difficult it is to be a Mesmer.
4. The micromanagement with Mesmers comes from managing Illusions and Phantasms. We have to be careful to try not to shatter Phantasms, we have to make sure that all of our Illusions are up when we decide to shatter, and we have to decide which shatter we’re going to use (generally Mind Wrack is used, but it’s not as good in some cases). All of this as well as managing normal attack skills that every other class has makes management a pain at times.So in the end, I think you’ll best understand what I’m talking about once you’ve rolled an 80 Mesmer. While I’m open to a discussion about how OP we are, I think it best if we save that discussion for when you’re extremely experienced with our class in PvP.
Though, I’ll go right out and say it, a certain build of Mesmer is OP to 90% of the classes it fights. However, it is countered by Engineers who are really tough (don’t know what the build is called), Guardians, and Warriors.
“1.5k”?
lmao“2-3k per clone”
Er, that adds up to 8-12k in one hit.How can I give anything you say any credit if you say stuff like this?
I have no clue what you’re even trying to say. You do realize I specifically stated that 2-3k per clone came from shattering, whereas 1.5k was phantasm damage, right? Or am I simply misunderstanding you? In fact, most shatter builds only have the ability to shatter 3 clones, we can take a trait that gives the shatter effect to our character as well, but a lot of shatter builds don’t — it makes you the squishiest thing in existence.
I specifically said Shatter builds can be considered OP, though they’re easily dealt with by tanky builds. Warriors and thieves can both match that damage, and any tank build can negate a huge part of it… so yeah, it’s not exactly “ruining PvP”, especially when you consider the guy was saying Phantasms were the OP ones, which they aren’t but the devs nerfed them anyway so now they suck.
I don’t think he was responding to me, rather it was to other people. You’ll notice I went out of my way not to brag or count the chickens before they hatched (I made that mistake last match, as some may remember), and he remained very adversarial. So I don’t think it’s really my or really anyone else’s statements that set him off, he just had a chip on his shoulder.
My comment was made in the spirit of a sort of friendly competition, I was trying to get people to demonstrate their server pride but hopefully avoid the trash talking.
Edit: Although, I do stand by my statement (Kodiack was looking for a fight even before that), he may have been responding to iii. Not sure.
(edited by Arius.7031)
You misunderstood my post or you just manipulated it to be like you wanted.
1. I’ve never said that the problem is to find the real mesmer.
2. Shattering clones is a consequence of spamming clones. The broken thing is in the fact that Mesmers’ clones/phantasms are many, on low cooldown and most of them are incredibly powerful.
3. There is no point to play the profession to level 80, because PvE isn’t PvP. Take Necromancer for instance, in PvE it is almost unkillable but than go in PvP and feel the pain.
4. Where exactly is the micro management? Cast your phantasm and let him deal bunch of damage for you? Or the micro management is when you have to dump them to deal massive damage?Again, sorrow, Phantasm is not the strength of the supposedly OP Mesmers. If you’re fight a build that has decent Phantasms, he is not a Shatter build, and Shatter builds are generally the ones that get called OP. Phantasms are actually really easy to kill, and Phantasms themselves are not enough to make Mesmer OP in the slightest. A Phantasmal Duelist in PvP (our hardest hitter) will hit for what? 1.5k? How is that OP? A Shatter build Mesmer can get 3 clones out, and shatter each one for 2-3k depending on the person if he crits on each (usually does). So again, you’re attacking a build that is not very OP at all, when the more OP build is almost polar opposite of the build you think is OP.
1. Fair enough, but what is your problems with clones then?
2. How does one “spam” clones? At any given time one has 1 Clone summoning ability (usually on a 6-12 second cooldown) and 1 Phantasm summoning ability (for each weapon set). The only build that can spam clones is one that has specifically taken away from their combat abilities and added the ability to roll to generate a clone.
3. I was suggesting you level to 80 then PvP. A lot of people are rolling Mesmers since word got out that we’re the secret uber ownage guys, and a lot of new forum posts are complaining about how difficult it is to be a Mesmer.
4. The micromanagement with Mesmers comes from managing Illusions and Phantasms. We have to be careful to try not to shatter Phantasms, we have to make sure that all of our Illusions are up when we decide to shatter, and we have to decide which shatter we’re going to use (generally Mind Wrack is used, but it’s not as good in some cases). All of this as well as managing normal attack skills that every other class has makes management a pain at times.So in the end, I think you’ll best understand what I’m talking about once you’ve rolled an 80 Mesmer. While I’m open to a discussion about how OP we are, I think it best if we save that discussion for when you’re extremely experienced with our class in PvP.
Though, I’ll go right out and say it, a certain build of Mesmer is OP to 90% of the classes it fights. However, it is countered by Engineers who are really tough (don’t know what the build is called), Guardians, and Warriors.
It is ridiculous that people defend builds, by effectively arguing that their untraited builds with no utility skills are weak.
No kidding??!
Thieves are paralyzed by initiative issues, apparently mesmers has fits trying to get up clones etc all based on an untraited build….
Let’s stop ignoring traits, its ridiculous and is disingenuous. Also, I have no idea what the level to 80 comments mean. This is a pvp forum. Who cares about leveling?
I was speaking specifically about two treated builds, the common phantasm build and the common shatter build. A phantasm build is not OP at all, a shatter build is OP to a small extent, though it’s cancelled out by other very common builds. The guy was complaining about Phantasms, when Phantasm builds are arguably our weaker builds (though this is not the case every time).
The point I’m trying to make is that he’s complaining about something that isn’t overpowered to begin with… Phantasms die really quick, Phantasms do only decent damage, they’re on 6-12 second cooldowns, they’re not OP in the slightest. I don’t want people assuming that something is OP because they’ve been killed by it. If someone wants to bring me decent evidence suggesting that Phantasms are completely OP, and that Mesmers are simple and that all you have to do is spam phantasms like sorrow suggests, I’m open to it. Until then, I can tell you, as a Mesmer who has tried many builds, Phantasms are generally speaking not OP.
in Suggestions
Posted by: Arius.7031
Konig Des Todes,
Eh, the problem are these:
1. Nobody really cares about commanders in PvE. It’s not like PvE needs directions anyway.
2. People really really care if you’re a commander in WvW. The masses need a leader, all it takes is a blue symbol above your head and you’re suddenly a general of a massive zerg.
3. Karma is easily farm-able outside of PvP
Pangie, I don’t think you understand how that is meant to be taken. I’m not boasting or saying it’s all but guaranteed, I’m saying that in the spirit of competion, it’s something that is done all the time in sports. I was actually hoping for someone to respond with a similar line, that’s how it usually goes. I didn’t even really mean it, I had no clue if we would win or not.
It’s nothing more than a competitive spirit. I hope you get what I’m trying to say, but I never meant to suggest we were actually going to win.
Well, the truly sad part is DH as a server right now is camping almost all of the spawns so almost no one can even exit, and there are very few people even in our spawns at this point. Your server realizes that if you don’t let anyone out of the enemy camps, you are costing yourselves xp, karma, and badges right? Talk about being extremely counter productive. Should be a great time for you when you move up in the rankings and have less than half the badges/karma or xp that the servers you’re going against have. If you have no one to fight, then you just have another PVE zone with crappy rewards.
I get that lol, I personally wait outside your spawn but let people pass — people can challenge me if they want or not — I’ll just have fun dancing if they don’t.
But yeah, I’m not trying to demean what you guys are going through, I’m just saying Dh is not exactly a top tier servers… we’ve been ran over many times.
Darkhaven was having similar problems with Yak’s Bend, and to a lesser extent SoR, so even though we’re doing it to you, we feel for ya. Sadly, we have no one to blame but ourselves for not being active enough in WvW to stop it.
Oh well, honestly if that guild is jumping ship because it’s what’s right for them, that’s fine, but they’re not the kind of people I’d want on my server regardless.
You misunderstood my post or you just manipulated it to be like you wanted.
1. I’ve never said that the problem is to find the real mesmer.
2. Shattering clones is a consequence of spamming clones. The broken thing is in the fact that Mesmers’ clones/phantasms are many, on low cooldown and most of them are incredibly powerful.
3. There is no point to play the profession to level 80, because PvE isn’t PvP. Take Necromancer for instance, in PvE it is almost unkillable but than go in PvP and feel the pain.
4. Where exactly is the micro management? Cast your phantasm and let him deal bunch of damage for you? Or the micro management is when you have to dump them to deal massive damage?
Again, sorrow, Phantasm is not the strength of the supposedly OP Mesmers. If you’re fight a build that has decent Phantasms, he is not a Shatter build, and Shatter builds are generally the ones that get called OP. Phantasms are actually really easy to kill, and Phantasms themselves are not enough to make Mesmer OP in the slightest. A Phantasmal Duelist in PvP (our hardest hitter) will hit for what? 1.5k? How is that OP? A Shatter build Mesmer can get 3 clones out, and shatter each one for 2-3k depending on the person if he crits on each (usually does). So again, you’re attacking a build that is not very OP at all, when the more OP build is almost polar opposite of the build you think is OP.
1. Fair enough, but what is your problems with clones then?
2. How does one “spam” clones? At any given time one has 1 Clone summoning ability (usually on a 6-12 second cooldown) and 1 Phantasm summoning ability (for each weapon set). The only build that can spam clones is one that has specifically taken away from their combat abilities and added the ability to roll to generate a clone.
3. I was suggesting you level to 80 then PvP. A lot of people are rolling Mesmers since word got out that we’re the secret uber ownage guys, and a lot of new forum posts are complaining about how difficult it is to be a Mesmer.
4. The micromanagement with Mesmers comes from managing Illusions and Phantasms. We have to be careful to try not to shatter Phantasms, we have to make sure that all of our Illusions are up when we decide to shatter, and we have to decide which shatter we’re going to use (generally Mind Wrack is used, but it’s not as good in some cases). All of this as well as managing normal attack skills that every other class has makes management a pain at times.
So in the end, I think you’ll best understand what I’m talking about once you’ve rolled an 80 Mesmer. While I’m open to a discussion about how OP we are, I think it best if we save that discussion for when you’re extremely experienced with our class in PvP.
Though, I’ll go right out and say it, a certain build of Mesmer is OP to 90% of the classes it fights. However, it is countered by Engineers who are really tough (don’t know what the build is called), Guardians, and Warriors.
@Auron: What is hard? Spamming all your clones and phantasms, coupled with your stuns and Moa Morph and than waiting for the target to die? What is the “right skills + order”?
Seriously, I just want to figure out where the hard part is.
I’m sorry… you seem to be under the impression that Phantasms are the Mesmer’s strength… Phantasms are helpful, I’ll grant you that, but any half way decent play can counter a Phantasm build Mesmer. And honestly, if you at this point can’t detected the real Mesmer, you need to PvP more.
The only build even up for discussion as to if it’s OP is a shatter build, which relies on destroying your clones — not spamming them. A condition Mesmer is strong but definitely not OP.
Play the class to 80 (if you have not already) then come back and talk to us about how OP Mesmer is — I don’t think you understand how much more complicated it is to manage a Mesmer when compared to most classes — it takes a lot more micro management thanks to our illusions.
in Suggestions
Posted by: Arius.7031
Trolly title is trolly….
But in all seriousness, a few of these won’t even help the game. For instance, requiring that Commanders pay in badges means that certain classes (i.e., Guardian) that do poorly at racking up the badges means that ranged-proficient classes (Ranger) will dominate the scene. I would say require a payment of karma, rather than badges
While I feel for guardians, the bigger picture is more important here. Karma is not restricted to WvW, making it Karma would allow people who have never done WvW to become Commanders, which is possibly detrimental to the server and in my opinion people who haven’t done WvW don’t deserve the title. Yes, commander can be used in PvE, but it’s almost entirely useless in that setting. It’s very important to WvW, and can really harm a server if too many people get it (not to mention we don’t want billions of commanders running around).
MithranArkanere
But is there really any point to a commander in PvE? In WvW, they can change a server or a battle (see: half naked Norn), but there’s virtually no use for them in PvE, at least that I can see (feel free to correct me). So if it is true that they’re meant for both, the fact that one can become commander the WvW with no experience in it is very bad news, though the reverse is not equally true, because a commander in PvE doesn’t really hurt anyone. With that said, I think the focus should be on making Commander achievable only through many badges of honor.
However, we could suggest a system where there are two different kinds of commanders, one that requires gold and works in PvE, and one that requires badges and works in WvW. However, the problem here is that PvE will eventually become over-saturated with commanders. I mean, eventually you’ll see dozens on a map at a time… and then what’s the point? More than that, the point stands that gold can be gained cheaply.
So all in all, I prefer it just being Badges of Honor. However, I’d love to hear back from you to see what you think.
Thanks for the positive comments guys! Is there anything wrong with this, or anything someone could suggest to improve upon it? I’m hoping to make sure the devs (or whoever the right people are) see this, because as it stands there are just too many commanders. More than that, all it takes is being a guild leader of a moderate sized guild, buying gold, or knowing good spots to farm that make you a commander.
Very nice post you have here! It’s quite interesting, I’ll be following this topic myself. Now, I don’t really buy into 4 or 5 on their own, but the other 3 are very, very interesting to say the least.
The “one must count the uncounted” is pretty interesting, though couldn’t it be just a secret code between whisper agents with no real significance? I might be way off on that, just a question.
I’ve been there, Arius. I’ve actually refused to call our night crew a zerg for the longest time because I did see that it required a level of organization that we never had before. Anyone who says we solely go off numbers or “zerging” is wrong, but they are also not far from the truth.
Unless things changed the times I wasn’t there, I didn’t see much in the way of fortifying/upgrading towers, or in splitting up the zerg when we really didn’t need to have everyone on point attacking the same objectives. Very few if any people running supply, watching for back-caps and staying to hold positions. Very little in the way of support siege being placed, manned, and maintained besides whatever we needed to take down doors/walls, whereas I vividly recall seeing a surplus of that from SoR towards the end of last week besides the fact that their numbers surged.
You’re mostly correct. We don’t do much in the way of fortifying, nor with things such as support siege, or defense in general. However, we’ve always been very careful to keep ourselves supplied as much as we could. In addition to that, what many do not know about the night time zerg, is the fact that the DHA is coordinating the entire time (I believe in specific it is HOT and HVN). There is much that goes on behind the scenes that people are not aware of and then there’s the very smooth running and efficient pug-type zerg going on in addition to that.
Though, to be fair, supportive siege equipment is usually not even particularly helpful because it slows us down due to the requirement of supplies. The zerg only runs as long as it has supplies :P.
“That said, I haven’t been as vocal because I also know we’ve been stuck between a bit of a rock and a hard place, in a way. Our night crew could dominate the night, but we knew we would lose holdings in the day because that’s where SF and SoR had their numbers mainly. That said, I often wondered if, night after night, we might have been better off trying to fortify at all.”
You are perhaps correct, I’m not entirely sure which would be more efficient. On the one hand, doing it blitzkrieg style allowed us to gain an even larger advantage during the night… on the other it left us out in the cold when the sun rose.
“Regardless, our day game needs to be organized. Unfortunately, I play nights and early mornings almost exclusively due to my work schedule. I do what I can when I’m on but I’m also not in a big guild and not a commander.”
Yes, it most certainly does. I play at varying times myself, and Darkhaven could use a lot of improvement on all fronts (especially our day game).
“I think the thing I’m most disappointed about is that this week will teach us nothing if we don’t make an effort to teach ourselves. Fact is, if we don’t make changes now and really work to improve, we’re going to go up in rank and repeat last week, and then probably lose more and numbers to morale. It’ll be a vicious cycle.”
I agree, I just hope people don’t let it go to their heads. This is not exactly fair for either of our opponents, they’re both fighting as hard as they can, but they simply don’t have the numbers.
“I don’t care for us to be a winning, dominant, high tier server, but I feel like we have a ton of potential to be really competitive that may never get utilized because we’ve reached the point in the tiers where numbers alone, even numbers directed with a singular purpose, won’t do it.”
I agree, Darkhaven has a lot of potential. I’m hopeful we’ll see an improvement in our daytime akin to the improvement that came in our night time crew all the sudden, and I’m hopeful the night time crew will improve to do blitzkrieg and yet also give us some defensive capabilities when morning comes.
But yeah, I’m very much in agreement with you on most of your points, and very appreciated that you’ve been so civil while making them. I suppose I’m just tired of people saying Darkhaven has no organization and can only win through numbers (which you did not do, just a more general statement).
(edited by Arius.7031)
-snip-
Fellow Darkhaveners who truly care for our server to improve and progress, read Zulubeast’s post, and then read it again.
I’ve been reluctant to say anything, and besides Zulu has put it more succinctly than I ever could.
I can tell you from the points he makes that this is coming from a person who wants us to truly succeed for the right reasons, in the right way.
And I’m coming from the experience of being part of our night “zerg.” No, we were not the organized. We were a step above PUG with numbers. I wouldn’t say it was brainless and I’m not saying it didn’t require organization, but it did not and does not require the kind of true organization, strategic planning, and initiative from ALL players that we really need to become better. That’s a simple fact.
It was blitzkrieg, shock and awe, overwhelming force vested in numbers. I’m not going to discredit our fearless half naked norn or the other commanders, because it did get results and it has its uses. But we cannot rely on it.
That said, even if you think everything I’m saying and Zulu said is bull kitten, can we quit with the gloating and back-patting here? Personally I don’t think we have anything good to feel about this match, but I’m not going to spoil your fun. Just please don’t bring that onto the forums. We literally gain nothing from it except a false pretense that’s going to get smashed in our next match when we go up a tier unless we start making some changes. And it’s not right to those on our opposing servers who are still putting up a fight.
Just quit it already. Grow up.
To the last paragraph I totally agree. Gloating about winning a match clearly in our favor is not a great idea.
However, I’m going to have to persist in saying that a lot of organization goes on during night time that many people are not aware of. Are we the most organized thing ever? No. Are we unstoppable? No. But man, the night time zerg is more organized than most day time forces — and it’s mostly a bunch of random people! Compare it to any gathering of random people, and it will outclass almost if not all of them. I don’t think it’s as good as simply one large guild getting together, for obvious reasons, but it’s still really, really good.
Also, pulling off a successful Blitzkrieg takes a lot of organization. Managing where to attack, when, keeping supplied, and trying to hold possessions with one zerg is not as easy as it sounds — a lot goes on in the background that most are not aware of.
“I think the decision that all dungeons have to be super-hard is a dumb decision.”
Not all dungeons are super hard. Most explore ones are, but even then they’re usually not too difficult. If you get a decent party, they’re only moderately difficult.
“I think that the traveling system (waypoints) is bad.”
Care to elaborate? Do you not like the contested system? Costs? Just Waypoints in general?
“The decision that money is gonna be made via the cashshop, and thus that in-game gold has to be in short supply, is a decision that has a huge negative aspect on so many parts of the game.”
So you’re saying that people who buy Gems should not be able to make money with them? Let me tell you, unless they spend a lot of money, they will not get a lot of in game money out of it. More than that, the two currencies being exchangeable gives access to everything they have access too for us non-paying players. Either they shouldn’t have any shop (no revenue stream for the game, which is necessary for long term health) or they should keep it this way. Really it’s one or the other, anything in between will usually suck.
“No gear grind ? Everything else has turned into a grind in stead.”
Yes, but it’s all optional. In order to be powerful in other MMO’s, you have to grind for gear, there is no other option (short of throwing real life money at it). However, in this, most grinding is for purely cosmetic things — not character power.
“Lack of gear progression removes something that many players found fun.”
It also gets rid of something that many players hate. Do you want people to have to grind to keep up, and be stuck doing stuff they don’t want to do just to be effective? Or would you rather people have the option to grind if they want to look absolutely sick, but make strong gear fairly easy to obtain?
“No trinity ? It simplifies team-play into some kind of zerg where everyone plays for themselves. Another solution would have been better, like allowing all classes to spec into tanking and healing.”
I disagree entirely. You’re still left with elitism in your system, where some people are considered far better to have with others. “Need healer/tanks for dungeon!” You miss that? I most certainly do not — I like to play how I like to play and still be able to get into dungeons. At least this way it’s more dependent on the individual skill of the players, as opposed to whether they’re a healer or a tank. But this is all just opinion.
“Give all classes melee and ranged abilities ? And then make ranged gameplay so much easier, that almost everyone is forced/tempted/encouraged to play ranged mostly. Makes gameplay less fun.”
Fair enough point.
I love how everyone here is claiming that so many events are bugged, that Orr is just impossible and similar things to that.
1. If you’re having trouble getting through Orr (Cursed Shore specifically) you need to stop trying to run through. It’s not a particularly big zone, and at 80 mobs should die relatively quick. Kill them 1 by 1 if necessary.
2. Some events are bugged, true, but not a huge amount. Seriously people, there’s only a few dozen out of thousands that are bugged (I’m being pretty generous).
3. ANet has fixed many bugged skill points and events recently, it’s not like they’re doing nothing.
Well, good news is probably 95% of people said yes, and most of the 5% that didn’t were complaining about end game… yet they spent 100’s of hours just to get there and probably enjoyed every minute.
Is this game perfect? Certainly not.
Best MMO ever? It’s high up there.
Will I keep playing it for months? I don’t know… probably.
Was it worth the $60? No doubt in my mind whatsoever.
Hey guys!
Alright, I don’t know if this has been suggested or not… but I was thinking, why do we require gold for the commander book? Can’t some gold buyer just buy gold and get the book? And what does gold have to do with WvW? People who’ve never done WvW before can buy it, that just doesn’t makes sense.
With that said, I’d like to suggest that the Commander’s Compendium (that’s what it’s called IIRC) be bought with Badges of Honor. Not only can Badges of Honor not be cheaply or easily acquired, they’re only gained for doing WvW. This will make it so that people actually have to have a large amount of WvW experience in order to become commanders. My suggestion would be 1,000 badges. Yes, I know they’re hard to get, I only have around 300 myself, but right now I’m seeing way too many commanders.
Tl;dr: Make becoming commander cost badges of honor, and a lot of them at that (500-1,000).
What do you guys think? Sorry if this has already been suggested before.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.