Showing Posts For Arpheus.6918:

Ranger bug list (and other issues)

in Bugs: Game, Forum, Website

Posted by: Arpheus.6918

Arpheus.6918

Heres another bug that I reported for months but is still there:
When using snow leopard elite when your pet is dead there is a high chance that the next time you swap pets the new pet will be dead on swap. That means 20 seconds of no pet + 60 seconds of CD on pet swap after the swap which is absolutely awful in WvW.
I guess this bug should also be caused by the other norn elites but I cannot confirm that.

Red Moa F2 very often gets canceled for no reason while going on full CD. This happens if you press F2 immediately after swap or also often randomly if it moves around.

Started a ranger! Got a few questions.

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

Keeping your pet as loyal ally is really hard in GW2. I tried to get that feeling to have a companion but its not really working because you switch your pets all the time.
The mechanics force you to switch pets, since otherwise they simply die. You will also change the pets alot depending on situations.
All that makes it hard to get that feeling of a companion at your side.
The fern hound offers a 1000 heal on his F2 which can be increased to 1350 with the 350 healing power trait. The maybe shown 2000 Heal is wrong because the tooltips show the values with the rangers healing power instead of the healing power of the pet itself.
The regen is also with 0 or 350 healing power which is 133 or I think it was something like 180 if skilled.
The Fern hound has a knockback and is I would say average tanky. The drakes and the bears are alot more tanky and especially the drakes deal more damage and they are the only pets which deal AoE damage + have a blast finisher.
You should chose the pets for the situation where you need it. If you need a really tough tank go for bear or drakes, if you need crowd control canines or spiders, if you can use squishy damage pets you can use birds or felines.

The other points take lots of time to answer and there are different point of views. I think the ranger is quite good in roaming and solo camp capping in wvw since we have a decent tank, the pet.
Overall the ranger is not considered top tier in PvE and WvW, rather lower tier. But still my main is ranger and it is fun to play and I think the ranger performs quite well.
I’m using a power shout spec and switch gear between cleric and berserker, depending on how much survivability/support or damage I need. I use longbow and Greatsword.
But there are also many people who use condition builds or spirit builds on ranger. You should find some builds on these forums.

/e If you want to offer offensive support you can use the red moa as 2nd pet for 15 seconds of fury all 25 sec. You can trait it for even more uptime.

(edited by Arpheus.6918)

Druid Spirit or Spirit of Nature?

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

I don’t know the druid spirit but the Spirit of nature heals for 480 per sec for 60 seconds and you can rezz yourself/allies and/or at the same time remove 5 conditions twice in its duration with the active skill.
The only downside is that it can rather easily be killed.
The Spirit or Nature is really decent depending on situation.

I found the perfect fix for Heal as One!

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

If they ever fix our pet so that it will actually hit targets while they move you might consider this but I fear that it will nerf this heal by alot instead of buffing it.
But if they make a new healing skill for your suggestion that might be an option.
I use heal as one now since it is the best heal for my regen shout build and changing it that way would ruin it for me since they would for sure not leave it on 20 sec cd with the same active heal when you have a passive heal too.

What I would love for heal as one is reducing the cast time to 1 sec and make it remove 1-2 conditions (before the heal counts).

Let's find the best camp flipping ranger!

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

Besides trap ranger what also works really well ist full zerker Longbow/GS Ranger with two drakes (or bears if upgraded camps). Lure them around a corner to have them all together, barrage and one rapidfire can kill most of them in a few seconds while your pet tanks them. After the first ones are down you can jump in and use the GS to finish the rest or shoot them from range as you prefer.
What is important is that you position yourself well so that you hit at least 2 of them with piercing arrows. Often you can hit 3-4 at the same time.
I think the fastest was like 20-30 seconds to kill the NPC’s in a standard non upgraded camp without dollys. Piercing arrows while not being blinded because you can stay at range kills them really fast.
The spec was 30/25/15/0/0.
Sadly I don’t run this spec anymore since I found a more useful spec with more survivability which also works in melee trains. It was really fun to do camps. With that spec and two bears I was able to do a fully upgraded 250 camp before any of the mobs respawned.

DO NOT TOUCH

in WvW

Posted by: Arpheus.6918

Arpheus.6918

In my opinion having some dailies in WvW can be a great thing to even complete these Living World achievements while only being in WvW but please don’t make them such an annoyance. Put them somewhere where they don’t really harm us.

The main annoyances with the toxic stuff:
- Number one annoyance on eternal battlegrounds: if you want to sneak through the dredge or ogres with a zerg its almost impossible since everyone walking through that huge aoe field is in combat and there is an orange cross on the map indicating that there is a zerg coming for your towers. That is a no go
- Killing dollys
- Toxics being in the merc camps making it alot harder to turn them since most of the merc NPC’s are dead so even a zerg often can’t complete it quickly since they have to wait for NPC respawn. We could live with this issue but its changing game flow of WvW

It would be great if you could add living story concent in a way that it won’t influence the outcome of WvW matchups at all. Dying dollys and orange crosses on the map whenever a zerg wants to move to enemy territory because of huge unblocable aoe fields blocking the way should not be implemented again in future LS patches

(edited by Arpheus.6918)

My ranger bugged?

in Bugs: Game, Forum, Website

Posted by: Arpheus.6918

Arpheus.6918

It is getting extremely annoying and here is some evidence as proof that this issue exists. Especially in the last picture you can see that I am in the tower with no enemy near me and still the pet is dead on 57 sec cd. I just swapped it out.
What I found out is that it often happens when my pet was dead and I transform myself in snow leopard. When I transform back then and switch pet sometimes the pet is dead.

Please fix this issue. I died so many times in WvW because my pet was dead (no condi removal, no tank, no “protect me”)

Attachments:

December 10th Ranger changes

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

I have a suggestion for natures voice. Instead of 360 range make it 600 range. 360 range is so small that it often won’t affect your team mates or your pet.
And if possible make it affect 5 people + your pet (always affect pet). As it is now it often happens that your pet won’t get the swiftness which is a real problem.

Is WvW Longbow viable after 12/10 changes?

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

unlike most of you guys, i actually run on the frontline of the zerg. The LB is for siege, the GS for zerging. TBH, nothing beats GS in zerging, especially in skill lag.

^
this

Don’t take away the evade in the GS autoattack

December 10th Ranger changes

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

I would like to suggest some way of condition-cleansing for our pets. As it is now the only way to remove conditions from our pet is healing spring. For those who don’t use healing spring there is no way to remove conditions from our pets (except brown bear but I don’t want to use it).
Especially with the signet of renewal active and empathic bond the pet suffers from all these conditions and can easily die even in a 1v1. In a 1vX scenario the pet will be overloaded and die from the conditions it took away from the ranger and there is like nothing we can do about it.

I would suggest a few changes:
- Signet of renewal: Passive now removes one condition on the ranger and the pet all 10 seconds. It would be great if the conditions would also be removed from the pet on the active but I can understand the reasoning behind this skill as it is now. The pet takes all conditions of 5 targets on itself
- Evasive purity: This now also affects the pet. If the ranger dodges blind and poison is removed from the ranger and the pet. This would be a really great change since at least removing poison might give the pet a chance to survive all these nasty conditions if you build for high regeneration on pet. Also a new nice combo would be dodging before using the wolf F2 to make sure it is not blinded by a thief. How often did I want to fear the thief out of his shadow refuge but the wolf was blinded.
I would really love this change and it is not overpowered at all. It rewards thoughtful and active play.
- Heal as one: As many have suggested make it remove one or two conditions on the ranger and the pet when you use the heal. Maybe also reduce the cast time to 1 second

Where does ranger rank in OOC mobility?

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

@Kilger
Did you really use swiftness or only the 25% signet? The 25% signet would make a difference since then the monarch combo might be faster.

I used swiftness from the Norn city boon giver. I’m fairly certain its full 33% swiftness since even with 25% speed it increased my speed.

I’m thinking it comes down to technique. You’ll need to use it on a regular basis to get it smooth.

However like you say it isnt that much farther ahead only 8 seconds over 2 minutes but it makes a difference. Swoop only gained 14 seconds over 2 minutes and its noticeable, in the same test. Swoop goes further but has longer cooldown, its also much easier to use.

edit: if you’re on Jade Quarry I’d be willing to demonstrate…

Thats interesting. I would really like to see that and I will probably have to test it. I’m on riverside EU.
But I could never use sword over greatsword. It feels so awkward and you can’t strafe around targets with this autoattack root, the leap is also strange and the evade on the autoattack on the GS is awesome too

Dealing with conditions

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

I’m running a natures voice cleric/berserker build with LB/GS and I can handle conditions rather well usually.
I use melandru runset + lemongrass for -65% condition duration, empathic bond for 3 condis removed all 10 seconds, and the trait for remove blind and poison on dodge. This works really well especially since with dodging you can remove poison on demand before healing up and the 3 condi removal is more effective if you already got rid of blind/poison. Also I love the longbow 3 stealth to heal up without being interrupted.
If you want as much condition removal as possible also use signet of renewal and healing spring and if you absolutely need the highest condition removal at the cost of a large damage loss you can use the brown bear (2 condis removed every 25 sec).
Usually I don’t run signet of renewal and healing spring but if while roaming there is an insane necro leap away, get out of fight, switch to healing spring and signet of renewal and reengage. Necros are slow

Ride the lightning

in Elementalist

Posted by: Arpheus.6918

Arpheus.6918

I don’t play ele but I think RTL should only go on 40 sec cd if you used it without a target or if your target was further away than the skill range to prevent using random far away animals to lower the CD.
That way you wouldn’t get punished with double CD if you used it as it was meant to be used.

December 10th Ranger changes

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

Here some maybe overseen things that need to be kept in mind about the proposed GS change:
As it is now we get an 1 sec evade every 3rd attack. Someone said thats 39% evade uptime when only using the autoattack – 1 sec out of ~2.5 sec.
This is huge and we know that a GS ranger is not considered OP as it is now but that we want to improve the GS. Now if we lose that evade imagine the loss in survivability. Suddenly instead of for example 2.000 damage we take 3.330 damage statistically. Thats 66% more damage taken.
And vigor is worth nothing compared to that. Even if we get one more dodge every few seconds while dodging we can’t deal any damage and if we have other sources of vigor the vigor on autoattack won’t change anything.
Even 100% protection uptime would be weaker because while having protection you can be hit for conditions/cc’ed or whatever but while evading you cannot be hit and may evade really important stuff. Also the ranger might already have protection up in which case protection is even weaker compared to the evade on auto-attack.
Also this evade makes it hard for your opponent to plan his attacks since it might be evaded which means that we might evade burst damage. Really skilled players can/could even time this evade which makes it even better.
Having the evade on swoop is nice for escaping but while fighting it is alot weaker than the evade in the autoattack chain. First you have to waste your leap finisher and your escape tool to evade which might leave you without disengaging possibilites when you need them. Then it has a 12 second CD instead of a 2.5 second cd and in a zerg you can’t use swoop to dodge because it would move you somewhere where you don’t want to be (leaving your zerg = death in mass fights).
Even aegis instead of dodge would be worse in mass fights since you block one hit instead of maybe 10 during that evade.
But the most important argument against this change is that as it is now you can deal damage while evading lots of damage which gives the ranger the ability to stay in melee range even without heavy armor.

Jon since you are looking for ways to improve the GS please don’t remove the evade on the auto since this won’t improve the GS but weaken it pretty massively in my opinion. This is especially true in WvW fights where exactly this evade on autoattack is what makes the GS so viable.
For PvE an evade on swoop (12 sec cd or 9 1/2 traited) might help to evade burst but if a burst only comes every 9-12 seconds the player could simply have dodged. And during the other time he would have evaded alot of the other attacks thanks to the almost 40% evade uptime in the autoattack.
I really hope that the GS won’t lose it’s evade on the autoattack chain. If you really “have to” remove the evade on the GS #1 then put it on maul since maul also has a short CD. This might be viable because an on demand 4 1/2 or 6 second CD evade would be fine but then if there is skill lag in WvW the evade on autoattack is still stronger.

I love the GS as it is now and by changing the evade I would not be able to face-to-face fight many thieves/warriors while roaming any more.
So a big no from me to removing evade from the autoattack.

(edited by Arpheus.6918)

Most useless class in WvW?

in WvW

Posted by: Arpheus.6918

Arpheus.6918

All medium armor classes seem to be the least wanted classes in WvW. Thief, engi and ranger

That is pretty sad. Time to buff these classes for zerg fights. More AoE support, more hard hitting skills instead of multihit AoE damage skills because of retaliation and the most important: good AoE autoattacks since with lag thats almost all that can be used

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: Arpheus.6918

Arpheus.6918

Since I’m not sure if the devs did read this in the ranger forum I’ll post it in here too.

I think that the evade on the Ranger GS autoattack is quite important. As it is now it means around 33% less damage taken. If we lose this the greatsword ranger will be alot squishier as he is now. This is especially true in zerg fights in WvW where the evade is one of the reasons why a ranger can participate in the melee train. If you take this away he will be quite alot weaker in melee zerg fights. And in the overall perception the ranger is already one of the most useless classes in zerg fights and has to fight to find his role and to be accepted.
Removing the dodge would be a rather large nerf especially since in zerg fights there is often lag which means that you can mainly use your autoattack and the evade helped alot.
Having the evade on swoop sounds of course interesting since it could not be interrupted any more. You could also actively use it as an evade in melee range by just swooping at your target which is directly in front of you – but in zerg fights this won’t work since you can’t always target an enemy directly in front of you in the middle of a zerg clash and the swoop CD is alot higher than the autoattack CD for the evade.
Also when fighting for example warriors or thieves in melee range the evade helps alot by mitigating quite some damage and since power rangers need buffs rather than nerfs this change might hit us hard.

Please keep this in mind when you decide about a change to the greatsword. A great and welcome change to the GS would be if you increased the range on GS 5 so that you can also hit a moving target. Otherwise the GS is a quite nice weapon as it is. I think if the damage of GS1 was increased by 10% without removing the evade and if you made the knockdown on GS 4 melee block faster the GS would be fine.

My ranger bugged?

in Bugs: Game, Forum, Website

Posted by: Arpheus.6918

Arpheus.6918

I start to wonder if my ranger is bugged really. I have two issues that noone else has and they happen pretty often.

1) When I switch pet (F4) sometimes it happens that my new pet is simply dead upon activation/switch. This should never happen but it does. I wasn’t able to find out why this is but it happened at least 70+ times until now.
This is very annoying since it makes you lose fights when you don’t have your pet for example for Empathic bond

2) Even worse: When I use swoop (GS 3) to get some distance my character turns around and leaps into a target. I know that you leap backwards if you have a target selected and that there are options where you can deactivate this behaviour (automatic aiming) and a 2nd one. I have only one combat option active: Dodge with doubleclick
Still my character will often leap to some enemy even if I don’t have any target selected.
Today it happened 8+ times to me which is really annoying. If your character doesn’t do what you want that is no fun.
At a given time it happened 3 times in 5 minutes. Sometimes I had a target after the swoop (I might have forgotten to untarget), other times I did not and these are the cases where there must be a bug with the game or with my account. Since noone else posts anything like this and also in my guild this doesn’t seem to happen it might be related to my character/account.
Could it be that “automatic aiming” is active while I have it deactivated in my options?
I use the german game client.

AreaNet could you please check if there is something wrong with my ranger that this seems only to happen to me but it happens so often that it is really annoying.

Why not WvW? +75% HP

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

@Substance E
Conditions are still there in zerg fights. In good zergs they get cleaned fast but there was one major change with the last patch:
If there are 5 players around the pet will NOT be affected by AoE Condition cleanses because players have priority above pets and in a zerg there are always 5 people around. Since noone is cleansing the conditions the pet will have lots of conditions ticking and no way to get rid of them except with pet swapping. Even healing spring probably won’t remove conditions from the pet since again 5 players have priority.

Its really sad that we don’t have reliable ways to remove conditions from our pets

I understand what you mean with the HP when lots of people kill the pet. The only way how I can get my pet to at least survive a while in zergs is when I keep it close to me + perma protection with guard + 600 heal per second. And only bears or drakes have a chance to survive zerg battles usually.
Pets would need a quite massive HP boost in zerg fights.

(edited by Arpheus.6918)

December 10th Ranger changes

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

I think that the evade on the GS autoattack is quite important. As it is now it means around 33% less damage taken. If we lose this the greatsword ranger will be alot squishier as he is now. This is especially true in zerg fights in WvW where the evade is one of the reasons why a ranger can participate in the melee train. If you take this away he will be quite alot weaker in melee zerg fights. And in the overall perception the ranger is already one of the most useless classes in zerg fights and has to fight to find his role and to be accepted.
Removing the dodge would be a rather large nerf especially since in zerg fights there is often lag which means that you can mainly use your autoattack and the evade helped alot.
Having the evade on swoop sounds of course interesting since it could not be interrupted any more. You could also actively use it as an evade in melee range by just swooping at your target which is directly in front of you – but in zerg fights this won’t work since you can’t always target an enemy directly in front of you in the middle of a zerg clash and the swoop CD is alot higher than the autoattack CD for the evade.
Also when fighting for example warriors or thieves in melee range the evade helps alot by mitigating quite some damage and since power rangers need buffs rather than nerfs this change might hit us hard.

Please keep this in mind when you decide about a change to the greatsword. A great and welcome change to the GS would be if you increased the range on GS 5 so that you can also hit a moving target. Otherwise the GS is a quite nice weapon as it is. I think if the damage of GS1 was increased by 10% without removing the evade and if you made the knockdown on GS 4 melee block faster the GS would be fine.

(edited by Arpheus.6918)

Where does ranger rank in OOC mobility?

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

@Kilger
I also tried that but as many others I was not able to be faster with monarch than simply running with swiftness – but I’m not really used to turning around extremely fast. It might be possible to win just a tiny bit with absolutely perfect usage. Did you really use swiftness or only the 25% signet? The 25% signet would make a difference since then the monarch combo might be faster.
What I found out: In combat a ranger with lightning reflexes, sword/horn and greatsword is incredibly mobile especially if you want to disengage out of a fight since you don’t have to turn around for the first lightning reflex and hornet.
But out of fight I just use GS and perma swiftness with natures voice and I’m rather fast.
From my observations for out of combat (and mostly also in combat speed) Norn Elite is the fastest, followed by gs/sword/horn warrior and ele with FGS, followed by thief, then ranger, then engineer, then mesmer and guardian and last is necro.

Norn elite and FGS of course have very long cooldowns but they can still offer the speed you need to get away. I could imagine that a GS/Sword/Horn Ranger with lightning reflexes might be able to keep up with a thief/warrior as long as they are all in combat but it requires more effort than clicking some buttons on warrior and I have never been able to test that.

Is WvW Longbow viable after 12/10 changes?

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

@ Norenja
I never said it would be OP, only that it would be a beast. It would really be strong and maybe fun but I’m glad about any damage increase in the lower range. 20%/15% more is better than nothing.
As it is now you cannot kill a good warrior with the longbow if he is in the low range. The damage is simply not enough, even with zerker stuff. And going melee with these tanky high damage warriors as berserker ranger is really dangerous so this buff to the longbow damage is important and a step in the right direction.

Why not WvW? +75% HP

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

Yes thats probably the best way how to solve it. The more players (only players because otherwise camps are too easy) in a certain radius the less damage they take or the more HP they get. Thats up to Anet. Only damage reduction is bad because probably they forget to also weaken conditions which would still melt away our pets.

Is WvW Longbow viable after 12/10 changes?

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

I think the change in damage to the longbow autoattack will make a difference for sure. I already use Longbow / GS and this patch is pretty nice for me except the endurance nerf. But other classes also get their endurance nerfed except guard/mesmer.

If longbow did 100% damage at close range it would be a real beast in a berserker setup. I think the change is decent and the mighty swap change is pretty nice too. It gives us new options for more damage.
The stealth and the knockback on the longbow are just great in WvW. They add so much survivability in 1v1 encounters and I would not like to get an immobilze instead of that decent knockback on LB 4. With warriors being immune (-98% immob duration) to immobilize it would be a pretty hard nerf especially since you can’t use an immobilize as an interrupt. The LB 4 is one of the most decent knockbacks in the game in my opinion. And if traited for 1500 range you can use the knockback at 1200 range to kick someone to 1600 range. Thats just epic

Discussion : How to deal with the Warrior regen signet ?

in PvP

Posted by: Arpheus.6918

Arpheus.6918

Change to sPvP only (since it’s ok for PvE and WvW).
Nerf regen by 1/3, buff heal on use by 50% and shave 5sec from CD. Bam, balanced.

Please stop nerfing only in sPvP. Healing Signet is even more OP in WvW. Almost every nerf from sPvP should have been taken also to WvW. When you are roaming in WvW you also want some kind of fair 1v1 balance.
And the healing signet with all the lags is the best heal by far because others might have to click for 30 seconds until the heal finally works while warriors heal ticks all the time.
So yes also nerf it in WvW and probably also in PvE. What is too powerful has to be nerfed.

Warrior mobility

in WvW

Posted by: Arpheus.6918

Arpheus.6918

If a class has too much mobility it could be fixed in a way RTL was but better. For example the rush skill. If it was used with a target (doesn’t have to hit – only be used with a target) then you have the standard CD. Otherwise double.
But I would use this mechanic only on classes/skills which really have/give too much mobility because a certain amount of mobility is fun and fine

Warrior mobility

in WvW

Posted by: Arpheus.6918

Arpheus.6918

The problem is that also Hammer/GS which is very strong even on the offensive side has the potential to get away in 95% of the situations.
The GS alone has huge mobility especially with melandru runes and lemongrass food and this trait.

Balance – PvP Detailed View.

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

The guard CD should not be increased. A natures voice build relies on the 12 sec cd (with -20% cd on shouts) to have permanent swiftness and regen.

Any Servers without Queues?

in WvW

Posted by: Arpheus.6918

Arpheus.6918

It would really have been great if the new WvW map with overflow was introduced with the seasons. What we have now is waiting and waiting and waiting in the queues. Thats a massive waste of time.
Are there any EU Servers or german servers where you can at least get onto a borderland on friday reset with max. 10-20 min queue? I am really getting tired of 3+ hours of queue even if you pressed “join” the first second after the servers went online.
Btw. I played on Riverside for over a year now but the queues are getting longer and longer especially with the new season.
And please AreaNet bring this new overflow map as soon as possible. People are tired of waiting to play WvW. My hope is that you can release it before 2014.

So please give me some impressions of servers without long queues.

Pets in WvW

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

Yes this is even worse. Any buff from the pet should work on the ranger every time even if five people are closer to the pet.
I would even say the buffs should apply to the ranger no matter how far he is away but if this is too much for AreaNet at least make it so that if the ranger is in range of the skill he will be priorized.

How to combat warriors with stability?

in Engineer

Posted by: Arpheus.6918

Arpheus.6918

If you meet one of these pretty common WvW warriors with -98% reduced immobilize/chill/cripple duration on top of stability/berserk stance immobilize won’t really help.
I guess you have to outplay the warrior. If he has the automatic stability on first CC you will have to waste one CC at the beginning of the fight to cause that stability to go on CD. Then kite the 8 seconds. He might pop the next 8 seconds of stability after that while being almost immune to your immobilize/cripple attempts.
It will be really tough with such a squishy build like static discharge. Your knockbacks after the stability is gone seem the best way to win the fight against these builds but it is still very hard and you have to survive long enough to be able to make use of it. But even then he might stunbreak the knockback immediately to keep the pressure.
Rocket boots and/or using terrain while kiting might help but rocket boots SD proc is not working well. Elixir S can also save you with the stealth and immunity.
Lately I tried to keep a well played WvW warrior away with rifle and it was not possible to me. If I would have been squishy he would have literally destroyed me but I’m also not used to playing engineer.

(edited by Arpheus.6918)

Pets in WvW

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

With the new change that party members are priorized before minions my pet will never be healed in a zerg except from myself. This makes the pet die really fast, alot faster than players would. All these blast finishers in water fields don’t seem to affect my pet because in a zerg there are almost always players around which are priorized. This is a real issue in zerg situations. I see everyone around getting healed up by alot except my pet… and it dies because of that.
In my opinion either the pets should also get the HP buff like they got it in PvE or any heal (direct heal or waterfield combos) from other players that affects the ranger himself is also given to the pet. Otherwise no matter how tough you skill them the pets won’t stand a chance to survive in the middle of a zerg while the ranger himself survives it rather easily. And this is wrong. In situations where the tanky ranger would die everyone understands that also a tanky pet can die, but it shouldnt be that drakes or bears die where the ranger is constantly between 70-100% HP due to all the heals spread in the zerg.
My drake/bear pets have high toughness, high HP, permanent protection and about 750 passive heal per second in addition to my #6 heal. You can’t really do much more as a ranger to keep them alive.

(edited by Arpheus.6918)

Lots of luv - A healing ranger guide

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

Rune of Water #6 is 690 + 0.5 x healing power healing in a 600 AoE
So at 1200 Healing power thats a 1290 AoE heal
http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Water

Support Engineer OP!

in Engineer

Posted by: Arpheus.6918

Arpheus.6918

I am also wondering if I missed something about elixir H. You say its the best heal in the game. How so?
It has a 25 sec cd, heals only yourself and the amount of healing is ok’ish. It gives a random boon which is nice but if its swiftness well thats not that good
Did I miss something? In my opinion the healing turret is better in any way

Lots of luv - A healing ranger guide

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

Here are some more infos: With the 1800 healing power the rune of water proc (every 30 sec with healing spring) should heal for 1590.
The fern hound and all pets show wrong F2 details because the tooltip shows the value with the rangers boonduration/attributes.
Thats why it shows you 2800 (1000 + your 1800 heal rating) which is not true like Chrispy said.
Instead of the fern hound which regeneration is really weak you might want to use two moas like the red and the blue moa. The red moa grants a rather high fury uptime to the party and also has this 3600 heal which is especially useful if you are in melee range as you are because it will actually hit you
Drakes are also really nice – they have not bad AoE damage, the blast finisher for heal and they are really tanky.

help with met shower build/stats?

in Elementalist

Posted by: Arpheus.6918

Arpheus.6918

I found out the same thing lately. It seems eles deal by far the most damage to a zerg – by far. One ele can dish out such insane amounts of damage especially due to the buff to the radius of the hits. I tried one meteorshower on a golem and one golem is being hit 8-9 times usually. That means if not everyone mass zerg on one spot for the 5aoe limit of kittens chances are very high that you will get hit many times by the same ele in a zerg fight. And even if you get hit only 4 times thats sometimes 20k damage being hit for 5k which is rather realistic.
If he uses this trick then you might be simply dead even in a tanky setup. In my opinion they should take a look at this imbalance. No single person should have such a huge effect on an entire zerg.
I will probably make an ele too now because if you think about it – the ele is THE damage dealer in the zerg who damage wise probably outshines every other class by a factor of 5-10 with meteorshower.

Warriors, warriors everywhere

in WvW

Posted by: Arpheus.6918

Arpheus.6918

Besides being the strongest class atm with all the sustain/damage/cc/mobility the one thing that makes warriors really OP is the healing signet.
There is nothing you can do to stop them regen. Other classes can be interrupted if they want to heal and they might not get their heal out. But there is absolutely nothing you can do to prevent that absurd heal except some poison which only weakens the healing.
The worst about it is that with the current skill lag where it sometimes takes up to one minute until you finally can get out your heal warriors are simply OP because their heal will be running passively all the time.

Protect me prevents contesting

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

With the last patch when I use protect me I cannot contest supply camps or other areas in WvW.
From what I read a while ago only immunity/stealth should disable contesting but not skills which leave you vulnerable to conditions/cc’s.
Is this a bug? Is there the same issue with signet of stone and with endure pain or berserk stance on warrior?
I hope this is a bug.

WvWvW queqe

in WvW

Posted by: Arpheus.6918

Arpheus.6918

I think there is an easy solution to the queues. Simply make a fixed order that can not be circumvented.
The first person who registers for the queue will be the first to join the wvw map, the 2nd person will the the 2nd to join, …. , the 110th person to register joins as 110th person after person 109.
No more strange behaviours of people being able to put themselves at the start of the queue and no more random queuing where some people wait 10 minutes while others who queued up long before still wait hours to join.
Make sure that you don’t get any advantage to queues when you are in a group or when you change map and fix the “trick” that was posted on youtube where you can bypass the wvw queue. Maybe that is one of the issues, why the queues are so messed up.
If you just make a strict order it is also super easy to tell the people how many people are in front of them. People really deserve knowing how many people are in front of them and not have to guess and waste their time.
If I see 200 people in front of me I will immediately stop queing on that map and try it on the other. If there are lots of people on all maps well at least I know that I will have to wait for many hours and that I might want to transfer to a less populated server.
But give us this information. That is one of the more important things for WvW which many of us have asked for.
If this is not possible for some reason it would be nice if someone from AreaNet could tell us because this seems the most logical approach to me.

Feels weird after patch [lower dmg & surv]

in Warrior

Posted by: Arpheus.6918

Arpheus.6918

I could imagine it has to do with the stun duration fix on sigil of para and on all stuns with partial second stun times.
Maybe before you were able to stun them alot more which means they were not able to hit back. Since now they get out of the stun earlier they find the time to damage you.

Same with supply camps. Longer stuns meant less incoming damage + more damage because of the huge damage bonus on stunned enemies with specific traits.

I guess if that is the case you will have to get used to it. Perma stun made the game pretty easy.

Collaborative Development- Request for Topics

in CDI

Posted by: Arpheus.6918

Arpheus.6918

1. Skill Lag
2. WvW Class Balance
3. population imbalance / night capping

I don't understand warrior stuns, pls help

in PvP

Posted by: Arpheus.6918

Arpheus.6918

I think you just found the way to fix the OP-Ness of the warrior hammer. In my opinion using F1 has to make it go on full CD always, also when evaded/blocked or when cast into the void.
This will probably fix the OP warrior really because as you say there is no real counterplay. If someone is skillful enouhg to avoid it the F1 can be used again 3-4 sec later and you keep the full adrenalin.
I hope they fix this and the hammerstun meta might be one way closer to being fine.

Stealth Nerf on Drakes?

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

This might be a tooltip problem. I checked the aoe attack from my drakes and they still hit for like 1900-3000 usually. Thats fine

Bug list from 15th oct

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

The ranger trait Furious Grip (fury on weapon swap) shows 9+ seconds of fury instead of 5 seconds at least in the german version of the game. This should also be fixed

Pet HP not affected

in WvW

Posted by: Arpheus.6918

Arpheus.6918

According to this dev post it should have been buffed also in WvW:
“Pet HP split between PvE and PvP
We wanted to make pets and summons more viable in PvE/WvW while making sure they didn’t become too strong in PvP.”

https://forum-en.gw2archive.eu/forum/game/gw2/October-15th-balance-skills-updates-preview

I really hope they just forgot it and will boost the WvW pet HP too for zerg fights

Ready for the shout heal buffs warriors?

in Warrior

Posted by: Arpheus.6918

Arpheus.6918

Its incredible for how much you can burst heal with Shouts. Their heal scaling was already one of the best in the game and it just got better.
I’m getting about ~3200 heal per shout now in full clerics.

I think the best part of it is being able to pick up reduced Shout Recharge AND The Warhorn cond conversion trait.

That is just crazy. Warriors can take three shouts at 20/20/24 sec CD which like you say heal for 3200 each with cleric gear. Thats about 10k AoE heal every 24 sec. Thats more than most classes can heal themselves per 24 sec. It’s just OP and I really don’t understand how they could give an already very powerful class such insane healing support on such low CD.
There were classes like ranger and some others who really lacked support in zerg fights. Why buff one of the already most welcome classes in WvW and PvE and ignore the classes which are considered useless in these areas?

Ranger Game Update Notes - October 15, 2013

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

so we got gs nerf ..seriously 7% more dmg for 2 longer cd is that a bad joke right ? warriors became walking jaggernauts and they give to ranger this crap …

GS was not nerfed. They increased the vulnerability from 6 to 8 seconds and from 3 stacks to 5 stacks. The CD stays the same.

Ranger Game Update Notes - October 15, 2013

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

Yes overall our changes are nice even though I really hoped for more. We got no major nerfs but quite some quality of life improvements. The red moa is pretty good now. 15 sec fury on 25 sec CD. If you take the -20% F2 CD or the trait with more boon duration on pets you can have a pretty good fury uptime only from this pet.
What I would have hoped for the moas was that they would increase the heal radius to 600.
But overall a nice patch. Can someone confirm my observation with the pet HP in WvW? I let a mob shoot at my drake and he did around 21k dmg until the pet was dead. The drakes have 22k HP so I would pretty sure have seen a change of +71% HP.

Ranger Game Update Notes - October 15, 2013

in Ranger

Posted by: Arpheus.6918

Arpheus.6918

The notes are not too bad but I’m really sad about one thing:

“Pet HP split between PvE and PvP
We wanted to make pets and summons more viable in PvE/WvW while making sure they didn’t become too strong in PvP.”
Quote from https://forum-en.gw2archive.eu/forum/game/gw2/October-15th-balance-skills-updates-preview

I just tested WvW HP from the pets and it seems they were not buffed for WvW at all. This buff was asked for zerg fights but they just changed their mind and gave the buff only for pve as it seems

Mist Form doesn't work though Line of Warding

in Bugs: Game, Forum, Website

Posted by: Arpheus.6918

Arpheus.6918

I think the Line of Warding thing is a good thing as it is almost the only thing to stop eles in WvW from going back into a tower if they got downed and therefore being unkillable if they are close to a tower.
If you can be immobilized while being immune that would be a bug. Are you sure you didn’t get immobilized just an instant before you pressed mist/vapor form? That is a counter to mist forum usage and should be possible. But it shouldn’t be possible to immobilize you while in mist form/vapor form.

Targeting bug with leaps

in Bugs: Game, Forum, Website

Posted by: Arpheus.6918

Arpheus.6918

We all know the problem: you want to leap away but instead you leap towards your enemy which gets you killed. This usually has something to do with the options like “automatic targeting”. But it happens quite often even without these options.
The only two options that I have checked are: “Dodge with double key click” and “double click for interaction/attack”
The only way to 100% get sure that it doesn’t happen that you leap backwards instead of away is if you first click into the void and then charge but you don’t always have the time in mid combat to do that. So the problem: often I don’t have any target selected and still leap backwards. That is plain awful really and has gotten me killed hundreds of times. Could you please make it that the game really checks if you have a target and if not don’t leap to that target!
What I could imagine: you had a target, turn around, lose the target and if you leap then the game still remembers the unselected target from before and leaps into that direction. Please fix this. If I have no target I don’t want to leap into that direction
Thank you