For all of you whinging about this happening on Reddit: an AMA (Ask Me Anything) is a specific Reddit thing (https://www.reddit.com/r/iama) so of course it makes sense to do so on Reddit. This sort of thing would be very difficult to try to carry out and read on traditional forums due to the format. The Reddit format makes it incredibly easier to identify questions and then have the answers to each question be attached to said question instead of randomly on page 24 of a 49-page thread in the forums. It’s far, far more organised and keeps the different topics of questions clearly separate. So really, just quit with the indignation that (shock! horror!) a Reddit thing was carried out on Reddit.
A user was kind enough to make a summary, so you can easily read all the replies: https://www.reddit.com/r/Guildwars2/comments/490u3k/missed_the_ama_heres_a_summary/
I find this forums format easier. Each red post has up and down arrows on it to go to the next red post in sequence, which makes it easy to quickly go to each one and read it. In addition, dev posts on that forum can be hidden by downvotes and just by the way that forum is set up. Whole comment strings can be closed and if you don’t open up each one, it’s easy to miss a dev post.
There is also no reason why a “reddit thing” such as an Ask Me Anything can’t be an “official forum thing.” If the Devs find the formatting on their own official forum so unappealing, whose fault is that? If that’s their problem then maybe they should shake lose the money for a new forum format.
One last point, none of the things the Devs said are on our forums Dev tracker which makes it difficult to reference and use for discussions on the official forum.
Agree.
Also agreed.
For what it is worth, the concept of a question and answer period between an official or representative of some sort and the public he wishes to engage predates the existence of reddit by quite a bit. Even the specific phrase, “ask me anything,” predates reddit. This is not a, “reddit thing,” as claimed. It is a human interaction through enagement thing.
Is the OP using the royal, “we,” or does he, perhaps, have a hamster in his pocket? Perhaps he just does not realize, for whatever reason, that he does not speak for the player base as a whole, a majority, or even a significant minority.
OP, It is okay to have an opinion. It is perfectly fine to express what you want out of the game. You do not need to imply rhat you are some sort of spokesperson for the poor unheard and abandoned masses in order to justify expressing your desires as a customer. A little honesty goes a long way.
Perhaps I am missing something but you can put a mail shirt on a warrior in GW2.
What point are you trying to make in your feedback? Yes, Warriors can wear chainmail shirts (which is not cloth or leather), yet they cannot wear a cloth or leather style coat (just an example), or any Medium-style or Light-style Armor for that matter.
That is the whole point of the thread to broaden character customization fashion-wise. It is currently (and has been for a while) too restricted. Players should not have to be forced to play another class for a particular look they want just because their Armor Type cannot be overwritten by other Armor Styles.
As stated in my OP, this thread is not suggesting all classes be able to wear what Armor Type they want. This thread is only suggesting all classes be able to wear what Armor Style they want over their Armor Type (a change of skin, not a change of stats).
You referenced the image as the look you are going for. It was the only visual reference you provided. The screen shot shows chain armor. Chain armor is already an option in GW2.
If the image provided, and referenced as the desired look, was not in fact what you desired, why did you include it, and why refer to it as your desired look?
Posting an image of what you are not trying to achieve while stating that it is what you are seeking seems like an odd choice and generally counterproductive.
Perhaps I am missing something but you can put a mail shirt on a warrior in GW2.
Looks like a shrubbery to me. Very desirable.
I thought John Smith was the resident economist?
Is his involvement in this matter an indication of a decision to somehow monetize the megaserver system. Perhaps to create an in game economy around the megaserver?
LS2 was quality above what LS1 was, objectively, it was better in just about every fashion.
Claims that you are only expressing an opinion tend to fall apart when the, “opinion,” is claimed to be objective.
I think that the idea of the LW/LS was/is great. Truly wonderful concept. However, I personally feel that the writing for both seasons makes deciding which one was superior to be a matter of declaring that one particular puddle of horse urine is better than another.
- ‘Point of No Return’ was released Jan 13, 2015. We’ve been in content drought because of HoT for roughly a year and 2 months.
A significant amount of content was released in between 1/13/15 and now. A period of time is not really a content drought if it includes significant amount of content. That said, one could argue that there was a content drought between 1/13/15 and 10/23/15.
Hey,
The only incentive was skins and if you didn’t like the skin, well you didn’t have any reason to care about it.You are playing the wrong game. And maybe with the wrong guild.
In my guild there are about 230 people, of which about 30-40 are pretty active, so business as usual.
We maxed out everything yesterday. World first. One of the world firsts at least.
Nobody ever demanded anything from any of us. Boss-man would update us on what was needed and each contributed however much they wanted. Then a couple of other guildies went crazy and decorated the place and now it looks awesome, I mean, we have a Chinese Garden kind of thing going (we call it “Beer Garden”), we have arcs, our guild initials on the walls, it’s awesome! We also had a jumping puzzle that led to a part of the map that wasn’t even finished by Anet, I spent maybe an hour just exploring that.
As for the raids – what exactly did you want? To shower you with money? You have legendary armor, you have skins and exclusive minnies to show off. If you want a gear treadmill, I suggest you play some other game. Because that’s not what GW2 is about.
The GH was not a resounding success, but it was NOT a failure.
I’m sorry, but I can’t help but feel your guild is not the common experience. We had people who donated and “went crazy”. However, that was maybe 1-5% of our guild population. Most of the population (despite being active and playing content) simply didn’t donate. Majority of them simply didn’t care because the rewards didn’t serve a purpose.
As for raids, yes I did. That is exactly what I expected. You have supposedly the hardest content in the game that not only requires 10 players, but is on a weekly cooldown. I expect some pretty good rewards.
Rewards have been an issue in this game since release. With the horizontal set up there’s little incentive to continue playing expansion content. So you have situations like we have now where HoT PvE zones have population issues where maybe one instance of each map completes the meta each rotation.
Guild Halls should’ve been areas where guilds were incentivized to play together. For example, they should have made decorations mainly bought with resonating crystals. These decoration merchants would come from all parts of the game and be hidden/locked behind certain events. Maybe you have to get to the end of a mini dungeon or jumping puzzle for a few. Maybe you have to complete a event chain in a zone. Open world content like that. To get resonating crystals, the main method would be from certain events. Completing events with guildies in your group or squad give you a medium to high chance of rewarding crystals. Completing dungeons and fractals with 3 or more guildies rewards you with crystals (with dungeons rewarding more then fractals). Taking WvW camps or doing guild team sPvP. All of these guild focused activities reward crystals that would be mainly used in decoration and upgrades.
There are a lot of areas where HoT didn’t deliver. You can see we’ve been bleeding players pretty fast. I mean just look at social medias. Reddit was getting 1200-1500 peak visitors and now its back down to pre expansion release levels. You don’t want your game returning to “normal” populations a mere 5 months after release. Especially for a f2p game.
First, no, rewards have never been an issue. Like I said, you seem to be playing the wrong game. 90% of the core GW2 players don’t want what you describe. We don’t want gear treadmill, we want new skins. I’m sorry, but what you say is a non-issue for most of us. Remember what happened when they added ascended items? Read my lips – nobody wants gear treadmill.
Second, that’s an issue your guild has. We wanted to have a cool place to meet up and we got that. The core of my guild is very tight, we help each other constantly, have a second guild so that people who can’t do GMs on Monday do them on Sunday (with a lot of people who have already done them helping out just because) and are always on TS. If your guildies are doing this just for the personal rewards, well, I already said it – you are in the wrong guild. And in the wrong game.
Third, I’ve been playing MMOs for 13 years. I’ve played maybe about a dozen, maybe more. So I can confidently say this – never in the history of the entire genre has there ever been an upward trend after the release of an expansion (maybe EvE? probably not though, and those aren’t paid). Reddit users going back down to pre-HoT levels when there is no big news around is not only expected, it’s perfectly fine. Your argumentation is ludicrous and based entirely on the idea that just because you don’t like something, nobody does and therefore the game is doing badly. Even though you have ZERO data to support this. Not to mention GW2 was DESIGNED to be the MMO you play, leave, then return, play again and leave. That’s the point of B2P for Christ’s sake. So please, don’t make kitten up about whether the game is doing well or not, because you have absolutely no idea. Neither does anyone on these forums, no matter how insightful they might fancy themselves
Not trying to defend him but, you claim 90% of the core players and mentioned zero data at latter part of the post, aren’t you contradicting yourself? Where did you obtain this 90% data?
You further claim he is ludicrous and he based entirely on the idea that just because he don’t like something but aren’t you doing it the same with that 90% thing?
Furthermore, you claimed to played 13 years worth of MMO, then claim if guildies are doing this just for rewards, he is in the wrong game or wrong guild but before that statement, you said you had a 2nd GM for those who missed it, doesn’t that imply people doing GM for personal rewards as well? So what are you trying to say?
Considering usually half the people doing the second run are doing it as a favour, whaddya think I meant?
The 90% is what you call hyperbole. No, I do not know the exact number. Now please look back at what happened when Anet added ascended armor and remember how many people said “I want Ascended armor and I want higher tiers as well!” I don’t remember there being a single post like that, EVER. In fact, this is the first time anyone has requested a gear treadmill in a very long time, people actually complained that Legendary armor could be viewed as adding gear treadmill!
You can continue to bicker about details and ignore my actual point, but this doesn’t further the discussion, does it?
I am actually reading your actual points, you call it hyperbole but same can be apply to his.
Furthermore, he only mentioned the rewards and the gears costing/benefit ratio are not worth the effort. I didn’t see him asking for higher tiers of gears. You are the one saying that.
You say half are people who offer to help, it can also means that there are people who don’t offer to help. So, what are you going to do to those people who don’t help? Are these people not doing for rewards? Are you going to kick them?
I am reading both your details and points but if your details don’t make sense, thus, your points become less convincing.
EDIT: my point about 13 years is…..nah…i will get infracted if i say it out loud, lol.
You don’t need to say it out loud, your obviously aggressive stance is blatantly clear as is.
The rest of your post has nothing to do with the topic at hand. The rest are offline, can’t come or don’t want to come, nobody is forcing anyone to do anything, what the hell does that have to do with Guild Halls?!
First, no, rewards have never been an issue.
Except that rewards have been a source of complaint since the game launched and the reward system has been altered, including adding a new tier, since launch. None of that would have happened if rewards had never been an issue. Anet seems to disagree with your assessment.
90% of the core GW2 players
So how many core GW2 players are there exactly. You seem to have access to numbers that no one else (outside of Anet/NCsoft) does.
Remember what happened when they added ascended items? Read my lips – nobody wants gear treadmill.
You mean in response to an issue with rewards that you claim didn’t exist? BTW, you are wrong about what nobody wants.
never in the history of the entire genre has there ever been an upward trend after the release of an expansion
Does WoW, the biggest game in the western portion of the genre, not count then? It has shown upward trends post expansions up until fairly recently. It seems odd to claim, “never,” while excepting the single most popular game in the genre (in the west at least).
Except what you are saying is a blatant lie. Anet added Ascended armor because Exotic was too easy to get. Not because rewards were bad, since Ascended armor isn’t even rewarded, apart from a VERY low chance of a random drop.
The rest of your post I answered before. Please do read first, I know it’s hard but do try.
WoW always had short peaks ad slight drops during and after expansions, aside from the core player-base growing. But in any case, that is again NOT the topic at hand, is it?
It’s becoming more and more clear that you are not the least bit interested in being objective and want to whine about random stuff that will never make it into the game. Again, ANET promissed they will never add anything above Ascended. Obviously they seem to “agree” with me, not with you. So if you don’t like that, go play another game.
Again, did you forget this?!
http://www.engadget.com/2012/11/26/guild-wars-2-staff-tackles-the-ascended-gear-controversy-head-on/
“Exotic,” (a reward tier) was, “too easy,” (an issue)…
I never claimed that Anet intended to add a gear tier above ascended. I dont want a tier above ascended. I pointed out that Anet felt the need to fix an issue that you claimed didnt exist.
An argument that Ascended isnt even rewarded except for when it is rewarded is ludicrous. The fact is that Ascended gear is a reward drop.
You, in one sentence, state that WoW has seen post expansion population increases while stating in another that such has never in the history of MMOs happened. For a period of approximately six years WoW’s population, saw a trend of growth fueled, at least in part, by expansions.
I think that all too many people have lost sight of the idea that being casual friendly does not mean being friendly exclusively to casual players.
Just because Bill is my friend does not mean that he cannot have other friends.
First, no, rewards have never been an issue.
Except that rewards have been a source of complaint since the game launched and the reward system has been altered, including adding a new tier, since launch. None of that would have happened if rewards had never been an issue. Anet seems to disagree with your assessment.
90% of the core GW2 players
So how many core GW2 players are there exactly. You seem to have access to numbers that no one else (outside of Anet/NCsoft) does.
Remember what happened when they added ascended items? Read my lips – nobody wants gear treadmill.
You mean in response to an issue with rewards that you claim didn’t exist? BTW, you are wrong about what nobody wants.
never in the history of the entire genre has there ever been an upward trend after the release of an expansion
Does WoW, the biggest game in the western portion of the genre, not count then? It has shown upward trends post expansions up until fairly recently. It seems odd to claim, “never,” while excepting the single most popular game in the genre (in the west at least).
Now people are getting PvP legendary backpack
in Guild Wars 2: Heart of Thorns
Posted by: Ashen.2907
If they expand PvP any more then I suspect they will just delete PvE and then shut down the game.
How does that logic hold up in the face of the fact that they are expanding and spending vastly more time and resources on PvE than on PvP?
Perhaps she has been the victim of some sort of criminal assault. Perhaps some very stealthy criminal struck her in the head, causing a permanent state of daze, while we were not looking. Abhorrent of course but very smooth to pull it off and get away with it in a city full of armed adventurers.
Yes, indeed, poor Ellie, it would appear likely that you’ve been hit by a smooth criminal.
Now people are getting PvP legendary backpack
in Guild Wars 2: Heart of Thorns
Posted by: Ashen.2907
You can totally tell that the devs only care about PvP, and are addicted to it, by the fact that they spend the vast majority of their time and resources on non-PvP aspects of the game.
If you don’t buy something then you are not entitled to it.
I am inclined to agree with this statement. It does apply to you as well of course. For example, you did not pay for dailies in HoT.
I don’t think this is a good idea … you want full maps for the duration of the meta. Unless the daily is “Complete the meta event”, it will be problematic.
And what would prevent those people from participating in the meta? It’s not like doing dailies takes a lot of time.
That’s exactly my point … they will do only what they need to complete the daily, then bail out. Do you think that’s good for a map trying to complete the meta? I don’t think it is.
Sure there are already people in the map not doing meta … with dailies, you will have even more.
And you’ll also have people coming into the jungle who would not have otherwise, discovering the metas and staying to help, especially if the dailies include event completers as central does.
That makes no sense … so you’re tell me that someone has bought HoT and NOT went into the new zones to experience the content without having a daily there … but will do so if a HoT Daily is created … Um, No.
That still doesn’t address the concern I’ve raised. Unless the daily is “complete the meta” even more people will come into the maps to only complete their daily and leave, which makes it even hard to complete the meta in those maps than it is now.
Is it inconceivable that players might buy HOT for gliding, elite specs, legendary collections and whatever else and put off visiting the jungle itself because it’s scary?
I wouldnt say that it was inconceivable but its not inconceivable that somewhere out there is a GW2 player who has been kidnapped and held for ransom by people who, to keep him from whining, allow him to play his favorite MMO, but only to do dailies. So he cannot play HoT content unless dailies are added to that part of the game.
I am not sure that there is much to be gained by adding dailies to accommodate two people (your not inconceivable one and mine).
No offense but telling customers that their complaints that a paid for service has been broken, not provided, for over two years is moot does not speak well of a company’s interest in providing good customer service.
Otherwise, thank you very much for the update Gaile. It really is appreciated that Anet remembers the interest in this content.
Remember when GW expansions were whole continents?
Pepperidge Farm remembers.
Guild Wars has never done an expansion that was an entire continent.
Picking a really tiny nit here. Can we please drop the stupid excuse of stand-alone game v. expansion. Bringing it up serves no purpose beyond obfuscation and a silly attempt to “win” the internet.
I agree. I remember when Factions came out and it was an entire continent. But it has 13 story missions, 11 of which you had to complete and about 200 quests all up. I think HOT and Factions aren’t that far out as far as size of the expansion goes when it comes to playable content.
I also remember that Factions was heavily pathed, had no Z axis and was far more linear, but then, we all have different memories.
Also agreed. Factions has its flaws (when I go back to GW1 now I certainly miss the ability to jump over a log and go where I want) and a lot of people seem to not have liked the aesthetics of the city. I certainly preferred Prophecies over factions (but liked Factions more than either Nightfall or EotN). But four new guild halls, two new professions, A lot of new skills (and more repeats of existing skills than I think was appropriate to be honest), three new PvP modes, something like 8 or 10? armor sets for each of 8 professions, and I don’t even know how many new weapon skins.
I think that the whole chest farm vs doing the meta complaints that arose in SW are a pretty good sign of why adding dailies HoT’s zones might be a problem (unless the daily is to complete the meta of course).
“That was never a problem in Silverwastes so why would it be a problem in zones with arguably more varied and entertaining content running by a similar player-driven”
I can no more log in when I want for how long I want to play the specific aspects of SW that I want than you can for certain aspects of HoT.
Whenever you arrive on a SW map, you first have the option to go fish in the LFG system to get to a map in the state you want it, and failing that, you can work your way toward that state instead of waiting for the big hand of the clock to finish its 2 hourly rotations. Taking action to achieve something, that’s a tried and true gaming mechanism. Staring at the clock to wait for something to achieve itself, that just means you bought a really dumb game.
Whenever I arrive on a SW map there is a possibility that the LFG system might have an option for the specific content I wish to play at that moment. It has not happened yet, but I suppose that it could in theory. Pretty much just as you could happen to log in at just the right time for a given aspect of HoT content to be running…in theory.
My heart bleeds for your unlikely misfortune. I have never, ever heard that complaint from anyone, anywhere. You must be the unluckiest man playing the game.
Failing that I can…“work,” instead of play the content I want? That is better somehow? Normally I get paid when I go to work, but am expected to work for Anet for free?
Learn to read. I never said you needed to work. I said you needed to “work toward”. That’s an idiom that means “making progress toward something.” It doesn’t necessarily mean actual “work”.
As I said, “I can no more log in when I want for how long I want to play the specific aspects of SW that I want than you can for certain aspects of HoT.”
That would make a great retort if it actually addressed the issue. But alas, it doesn’t.
So I adjust expectations of my play time to meet the reality of a multiplayer game understanding that, if I choose a genre of game that involves sharing it with many thousands of other players, I will need to compromise. I chose to buy an MMO rather than a single player RPG where the game, and all of its content, await my pleasure.
The real-world clock has no business intruding into the game world. That adds an unacceptable constraint. It adds ridiculous constraints that can’t be solved with compromise. You do realize what “compromise” means, don’t you? It requires both sides to make concessions to come to a mutually acceptable solution. There is no compromising with the clock. The clock makes an absolute demand. The only way to deal with the clock is to submit to it (submit to a game, hahahahahahahahaha, yeah, right.) or distance yourself from it.
Still, you might have a point. I am going back to the game right now. I want to run the pac-man maze in SW. I am sure that it will be waiting for me….
It probably will. Really. It’s one of the most likely points of arrival in that map.
The clock is the compromise. If events were designed to adhere to my schedule you might never be able to see them. If they were designed to adhere to your schedule I might never see them. By choosing a neutral option, giving advance notice to everyone as to regularly scheduled availability, there is compromise between the many thousands of options.
No, by the way, the maze was not open. I had to wait, admittedly playing different content, until it was available…as one can do in HoT.
You have commented, on more than one occasion, that the HoT timers prevent you from playing the content you want, when you want, without having to wait, while holding SW up as a counter to the HoT design. And yet, “I can no more log in when I want for how long I want to play the specific aspects of SW that I want than you can for certain aspects of HoT,” remains true and completely counters your argument(s) about being able to play the specific event/content you want when you want, without waiting. The example you hold up as a better option can affect me in the same manner that you complain about the HoT timers. I can log in with limited time to play, with a desire to play certain specific content, only to find it not available at that time. This means waiting, perhaps even playing around with content that did not initially pique my interest, while I do so.
It doesnt matter what aspect of the game prevents me from doing exactly what specific event I want at precisely the time I want, just that I recognize that such obstacles will sometimes occur when sharing a game with many thousands of people whose personal schedules are not arranged around mine, and accepting that sharing means that the (game) world does not revolve around me.
If I have to share a game, as in an MMO, I would rather have a timer that made it possible to plan for accessing content that I want than a system where I just log in blindly hoping for the best each time.
“That was never a problem in Silverwastes so why would it be a problem in zones with arguably more varied and entertaining content running by a similar player-driven”
I can no more log in when I want for how long I want to play the specific aspects of SW that I want than you can for certain aspects of HoT.
Whenever you arrive on a SW map, you first have the option to go fish in the LFG system to get to a map in the state you want it, and failing that, you can work your way toward that state instead of waiting for the big hand of the clock to finish its 2 hourly rotations. Taking action to achieve something, that’s a tried and true gaming mechanism. Staring at the clock to wait for something to achieve itself, that just means you bought a really dumb game.
Whenever I arrive on a SW map there is a possibility that the LFG system might have an option for the specific content I wish to play at that moment. It has not happened yet, but I suppose that it could in theory. Pretty much just as you could happen to log in at just the right time for a given aspect of HoT content to be running…in theory.
Failing that I can…“work,” instead of play the content I want? That is better somehow? Normally I get paid when I go to work, but am expected to work for Anet for free?
As I said, “I can no more log in when I want for how long I want to play the specific aspects of SW that I want than you can for certain aspects of HoT.”
So I adjust expectations of my play time to meet the reality of a multiplayer game understanding that, if I choose a genre of game that involves sharing it with many thousands of other players, I will need to compromise. I chose to buy an MMO rather than a single player RPG where the game, and all of its content, await my pleasure.
Still, you might have a point. I am going back to the game right now. I want to run the pac-man maze in SW. I am sure that it will be waiting for me….
Why are you guys hinting at a new expansion when you’re hardly capable of releasing a first expansion? Stop promising things you guys can’t properly deliver. People are tired of the BS. Don’t you guys learn from past mistakes?
“Hinting,” s not the same as, “promising.”
“That was never a problem in Silverwastes so why would it be a problem in zones with arguably more varied and entertaining content running by a similar player-driven”
I can no more log in when I want for how long I want to play the specific aspects of SW that I want than you can for certain aspects of HoT.
Not trying to make assumptions here but have you looked into your build, traits, etc? At one point while you were gone builds were reset and you might very well find yourself needing to respec to overcome a default, kitten, set up.
Didn’t GW1 have a Wintersday in July event?
Didn’ GW1 have a Wintersday in July event?
I don’t enjoy zerg play, but fun is subjective. Asking for fun farming content instead of zerg farming content does’nt work. Asking that other players’ fun be curtailed so that yours can increase is also a lost cause.
We?
There a gerbil in your pocket?
Kodan seem more interesting to me. I’m not opposed to Tengu, but would rather see Kodan first.
Those who do not want a governing body interfering with their player to player, unregulated free market trade have that as an option. It is already in game.
What they really want is for Anet to act as a economic governing body, enforcing trade rules, only as it benefits them.
As for look at Carbine part, Anet is so desperate to salvage it, that even though it flopped 3 months in, it’s going for over a year now, with massive overhaul for F2P and another massive overhaul incoming for steam release. And this game is not making money. Do you REALLY think that GW2 would just be left to sink when they’re giving so many chances to something that completely flopped?
When you say, “Anet is so desperate to salvage it,” did you mean, “NCSoft is so desperate to salvage it,” in reference to Wildstar? I ask because Anet has essentially nothing to do with Carbine.
You are mistaken. Anet specifically encourages people to waypoint out if they die. If the company not only says that it is OK to do so but actually directs you to do so it cannot be an exploit.
Source?
In game.
Every single time you die.
You cannot avoid having a programmed pop up that encourages you to waypoint away.
The company actually spent money to develop the interface that would automatically, whether you wanted the option or not, make the suggestion.
Old Wiki Entry:
“Events scale both up and down according to the number of players who are currently participating. Events can scale in a number of ways:
Enemy stats can be increased
Enemies can gain new abilities
New enemy types may appear, including veterans or even champion versions
Enemy count can be increased
Objective requirements may increase
Most events scale for up to 10 players.Group events and large scale events such as the finale for meta events will scale much higher. For example, The Shatterer scales up to 100 players. *Events can detect that players have not performed any actions relating to the event within a period of time and will scale down the event accordingly.”*
——————————————————————————————————————————————————————-
New Wiki entry:
“an event will scale dynamically based on the number of active participants…”
Events scale both up and down according to the number of players who are currently participating. 3 Events can scale in a number of ways:
Enemy stats can be increased
Enemies can gain new abilities
New enemy types may appear, including veterans, elites, or even champion versions
Enemy count can be increased
Objective requirements may increase
Most events scale for up to 10 players.4 Group events and large scale events such as the finale for meta events will scale much higher. For example, The Shatterer scales up to 100 players.5
Events will scale according to the number of players around. Even a player that is not participating will scale the event up. A player that moves away, either by walking or waypointing, will immediately scale the event down."
Some conflict between the old entry and the new as well as internally within the newer entry. Even so the following Reddit post seems to support the idea that active participation is not required to scale an event/boss up:
https://www.reddit.com/r/Guildwars2/comments/38pdks/controlled_event_scaling_test
Still, doing something that the designers and owners of the game have actually spent time and money actively encouraging you to do, actually instructing you to waypoint out after death, is not, and cannot be, and exploit by the very definition of the term.
Best cash shop, business model in general, that I have encountered since GW1.
In WoW, since it keeps being trotted out as an example of raising the level cap, can a character at the new expansion based level cap play his expanded level character in pre-expansion level PvP brackets? Can he take a newly expanded level 90 (or whatever it is) into a level 45 PvP bracket?
The problem is the people who believe the opposite, and plan on waypointing out if they die. That’s what I’m calling an exploit.
You are mistaken. Anet specifically encourages people to waypoint out if they die. If the company not only says that it is OK to do so but actually directs you to do so it cannot be an exploit.
I don’t generally start posts about numbers by being specific, unless I have access to that data.
In my opinion DaShi feels that I’m being hypocritical by giving people a taste of their own medicine. He might even be right, for all I know. However, saying that no one has left this game because it was too easy, when there are several people in my guild who left for that very reason over the years (and I run a very casual guild), or saying on one has complained about how easy the game is, that’s simply disingenuous. There have been quite a few of those posts.
Um…no. You specifically said significant. That means you should have a good idea how many there are. If you want to respond to someone saying that no one left the game because it was too easy, then, using your rules, you should point out that you believe it is unlikely because there were several posts where people complained about the game being too easy. I understand that you think you are fighting hyperbole, but I suggest you don’t use it yourself if you want to maintain credibility.
In addition, I pointed yesterday at least two cases where you used specific numbers that you couldn’t back up. I only highlighted those cases because you did it immediately after complaining to someone else that they couldn’t back up their numbers. So don’t tell us one thing and do another.
Of course he said significant. It was a sufficiently large enough sample, apparently, to influence the design decisions of the developers. That is, by definition, significant.
If an investment does not pan out, is a failure, it is perfectly sensible to write it off, consider it a learning experience, and try again.
Throwing good money after bad is generally a recipe for disaster. There is a reason for the military aciom, “never reinforce a defeat.”
A:
I don’t hate the game. I just hate the HOT “content.”Oh look, everyone’s AFK in Dragon Stand. Such compelling gameplay…
Quoted for truth! I’d like to actually do the Dragon Stand content but if you can’t get a taxi in you miss out. Tangled Depths even if you wait awhile has times when there aren’t enough people for the meta. Never had this problem with Silverwaste.
Interesting because the times I needed to change maps and get a taxi in Silverwastes were too numerous to count. Not because there weren’t people around but because of the dreaded chest farm going on.
Agreed.
For the last kittening time. There is no one hiding your MPs behind arcade games. They’re here to help you get fast MPs.
This is incorrect.
If one cannot get the MPs in question without doing the mini-games, then the MPs in question are gated behind the mini-games.
Personally I like the idea of difficult content, but if I want to play an arcade style shooter, or a platformer, or whatever…there are options available that can provide those types of gaming experiences better than an MMO. I don’t buy a computer chess game to play a FPS either.
That is incorrect. You can get the MPs with little to no effort. You don’t have to MAX out the content (like doing hard metas) in order to get a reward. If they would’ve added more MPs to hard achievs, every1 would ignore metas and just get MPs from adventures. If they would’ve added MPs to gold adventures, and migrated the other 15 MPs from silver to other meta achievs, y’all be complaining about a MP grind. It’s the wisest path they’ve chosen, to make happy the largest (almost every1) amount of people. Choosing any other course of action would’ve made a lot more angry people, than the 3 here spamming this thread about how hard adventures are.
My post is accurate. One cannot get the MPs tied to the mini-games without doing the mini-games. I made no claim about gold or silver, merely about doing the mini-game.
Your claim that one can get the mini-game MPs with zero effort is a blatant falsehood. If, “no effort,” is required then one could get them while AFK. Such is not the case.
Let’s not be nitpicky and get into semantics, you got my point.
You people claim that content is gated behind MPs. The only thing that the last MPs gate is your access to HoT legendary weapons.
If we take a look at https://www.guildwars2.com/en/news/hot-new-legendary-weapons/
and see the “The first step was making the journey an account-based experience from top to bottom. Then we wanted to shift some areas to take full advantage of the new Guild Wars 2: Heart of Thorns features and content” thing, you realise you’re supposed to do more than mindlessly farm gold in the SW in order to aquire said weapons. We can argue that adventures are intended for this exact reason, and I’m pretty sure that the argument would be 90% in my favor.Also, let’s recap: 114 mastery ranks in maguuma
104 MPs from HoT + 30 MPs from adventures, getting 10 silver rewards would cap you(and now since 4 adventures are easy gold, you get the point)Also, even if you’d REFUSE to complete adventures and remain at 104 MPs, the last mastery(either nuhoch alchemy or adrenal mushrooms) are in no way a requirement to ANYTHING in the game, they do not offer any advantage, so you can live without them happily ever after.
Also, if you feel yourself locked out of content(that being legendary weapons) I can’t see how would you be okay with farming 3000 gold and spending days on scavenger hunts, but can’t spend 30 mins to do 10 adventures and be done with it.
Honesty and accuracy are not nitpicking or merely matters of semantics to those actually being honest and accurate.
I did not claim that content is being gated behind MPs. This is another point where honesty and accuracy might serve you better than falsehoods and inaccuracy.
I did, however, point out that MPs are gated behind a type of content that I do not believe should act as a gate in an MMO.
But it DOESN’T work, and that’s why it’s not an exploit.
The vast majority of posters here disagree with you. They’re the ones who say “when fully dead, waypoint out and run back”. And, they claim to have all kinds of data to support that argument.
I don’t agree with them, but this thread is to determine whether, if it DOES work, SHOULD it work?
NOTE: There are people who won’t rez dead people because of this effect. So, there’s a very real effect in-game, regardless of whether it is true or not.
Well that’s because a dead player near a boss scales up that boss – but doesn’t deal any damage.
It makes sense that regardless of your gear – if you’re dead you should be able to wp out and come back.
Unless of course you want to punish people who are low skill and die (regardless of gear) by not allowing them the chance to come back and take credit or participate any further once they’re dead.This is as much an exploit as gliding off a ledge when some mobs are pursuing you.
Yes – there are people that won’t res you – because they shouldn’t have to.
If you died – you died because you didn’t do everything right to survive. Either you took too much glass gear that you can’t handle – or didn’t pay attention – or something else but that’s on you.
And the price you pay for your mistake is having to WP out and run back.
People can res you if they feel like it – but they are by no means obligated to do so.When forum posters complained about players lying dead rather than waypointing Anet commented that their dynamic scaling paid attention to active participation, not just proximity to the encounter. Supposedly, dead and/or AFK characters do not continue to affect encounter scaling.
Wasn’t there a timer for that? Like dead players don’t affect scaling until some time passes since they died
I think that there was some comment that down scaling for a dead or afk character is not instantaneous. So a dead character will affect encounter scaling until a subsequent participation check by whatever system tracks such.
For the last kittening time. There is no one hiding your MPs behind arcade games. They’re here to help you get fast MPs.
This is incorrect.
If one cannot get the MPs in question without doing the mini-games, then the MPs in question are gated behind the mini-games.
Personally I like the idea of difficult content, but if I want to play an arcade style shooter, or a platformer, or whatever…there are options available that can provide those types of gaming experiences better than an MMO. I don’t buy a computer chess game to play a FPS either.
That is incorrect. You can get the MPs with little to no effort. You don’t have to MAX out the content (like doing hard metas) in order to get a reward. If they would’ve added more MPs to hard achievs, every1 would ignore metas and just get MPs from adventures. If they would’ve added MPs to gold adventures, and migrated the other 15 MPs from silver to other meta achievs, y’all be complaining about a MP grind. It’s the wisest path they’ve chosen, to make happy the largest (almost every1) amount of people. Choosing any other course of action would’ve made a lot more angry people, than the 3 here spamming this thread about how hard adventures are.
My post is accurate. One cannot get the MPs tied to the mini-games without doing the mini-games. I made no claim about gold or silver, merely about doing the mini-game.
Your claim that one can get the mini-game MPs with zero effort is a blatant falsehood. If, “no effort,” is required then one could get them while AFK. Such is not the case.
But it DOESN’T work, and that’s why it’s not an exploit.
The vast majority of posters here disagree with you. They’re the ones who say “when fully dead, waypoint out and run back”. And, they claim to have all kinds of data to support that argument.
I don’t agree with them, but this thread is to determine whether, if it DOES work, SHOULD it work?
NOTE: There are people who won’t rez dead people because of this effect. So, there’s a very real effect in-game, regardless of whether it is true or not.
Well that’s because a dead player near a boss scales up that boss – but doesn’t deal any damage.
It makes sense that regardless of your gear – if you’re dead you should be able to wp out and come back.
Unless of course you want to punish people who are low skill and die (regardless of gear) by not allowing them the chance to come back and take credit or participate any further once they’re dead.This is as much an exploit as gliding off a ledge when some mobs are pursuing you.
Yes – there are people that won’t res you – because they shouldn’t have to.
If you died – you died because you didn’t do everything right to survive. Either you took too much glass gear that you can’t handle – or didn’t pay attention – or something else but that’s on you.
And the price you pay for your mistake is having to WP out and run back.
People can res you if they feel like it – but they are by no means obligated to do so.
When forum posters complained about players lying dead rather than waypointing Anet commented that their dynamic scaling paid attention to active participation, not just proximity to the encounter. Supposedly, dead and/or AFK characters do not continue to affect encounter scaling.
Gemstore is what you get when your game is FREE TO PLAY instead of having a subscription fee of $20 a month. deal with it
It’s not free to play. Free to play would be no initial costs. My “initial” costs are 100 euros at the moment. Does that sound like “free” to you?
methinks your english grasp is not so good. its a godkitten free to play game. its free to play. playing it requires no ongoing money, unlike, say, world of warcraft. gw2 is free to play. would you like the game to be free to buy as well, and then have mandatory ads ingame and lock exotic and higher armor and weapons behind the gemstore? because anet could do that, you know. they have to make money somehow and since the kittening game is free to kittening play, and they are NOT getting billions of dollars a month in subscription fees, gemstore is how they do that. the only thing locked behind real money purchases is cosmetic items, there is nothing, literally nothing, that is required for actual gameplay or to become a harder hitting character that you cannot get for free ingame. everything gemstore is pretty kitten to make your character look a certain way, and its completely unneeded to be a good player, so i dont know what the hell your issue is, or anyone else who complains about cosmetic and arbitrary things costing money.
You might want to reconsider calling others out for their use of the English language until yours improves.
If one cannot play a game without first paying, as is the case with GW2HoT, then the game cannot accurately be described as, “free,” to play.
You got no clue how many people started the game with the HoT and the “trial” game model. Hint: Way more than the ones that quit.
It’s funny you mention this. I started playing about 2 months before HoT dropped with a limited account. It was a blast. I bought HoT and within a month after it came out I all but stopped playing.
Ironically, it’s mostly because of all the other stuff you mentioned in your post, so kitten me? I don’t think so. Kitten their gem sales.
And you’re one guy. And sure there are more like you. But let’s pretend for argument sake that 50% of the people actually like the expansion. I don’t think that’s unreasonable. So if 50% of the new people like the expansion, and 50% of the old people left and don’t buy gems anymore, then the gem sales should remain relatively flush.
Actually trading an old player who has been willing to spend real money to buy gems for a new player who is willing to buy gems is not a net zero situation. The old player, over the course of as much as three years playing the game, may very well have already bought everything that interests him in the gem store while the new player will have a much broader selection of things to buy. The net result is that, all other things being equal, trading an old player for a new one is a win for the company.
For the last kittening time. There is no one hiding your MPs behind arcade games. They’re here to help you get fast MPs.
This is incorrect.
If one cannot get the MPs in question without doing the mini-games, then the MPs in question are gated behind the mini-games.
Personally I like the idea of difficult content, but if I want to play an arcade style shooter, or a platformer, or whatever…there are options available that can provide those types of gaming experiences better than an MMO. I don’t buy a computer chess game to play a FPS either.
something would have been done by now to prevent the behavior (such as preventing waypointing to nearby waypoints, for example).
But, they did. See my post above on the most recent balance update (giving credit for reviving people)
No they did not. Giving credit for rezzing does not prevent waypointing or asking the fallen to waypoint.. What it does is give a little extra to those already inclined to try rezzing fallen allies.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Ashen.2907
I am not sure that your position holds true universally. You can certainly speak for yourself when discussing value for your money, but are overstepping if you attempt to speak for others. For you, perhaps, $50 for an expansion that includes elements you enjoy is a reasonable price. Even $5 for an expansion that does not include anything that interests me is too much.
A better question might be, “how often are announcementts of new legendaries acted on?”
Languages are linguistics? Because any linguistics professor I’ve ever taken a class from doesn’t pretend that English or any language has any hard-set unchangeable rules. They would be more prone to say no one speaks the same language then say everyone is “illiterate” in English usage.
The fact that the rules get ignored doesn’t change that there are, indeed, rules.
Proper grammatical usage of the English language hasn’t changed much since the mid 1800’s. The only difference is that we tolerate, even encourage usage that is outright wrong.
The gradual kittenisation of the English language is something that may be inevitable, but that doesn’t mean it’s something we need to actively encourage.
The past three hundred years of English literature follow what is, broadly, the same grammatical and structural rules. It’s only within the last century or so that the language has become, for lack of a better term, sloppy.
Misspellings, dangling participles, improper usage (seen in place of saw, for instance) or flat out non-existent worlds (“irregardless” and “ain’t” leap to mind) are wrong.
People who play video games are video game enthusiasts, rather than gamers.
There are a number of athletes who would be amazed to discover that “sporting” has generally meant copulation, rather than the act of displaying sportsmanship.
The goal of the rules is precision, to limit misunderstanding. That people are commonly too lazy to follow the rules, and permit themselves to be sloppy with their speech and writing habits, speaks far more to the cultural attitude towards the effort of personal presentation than it does towards the linguistic medium itself.
Thankfully we behave with more rigour when it comes to mathematics and sciences than we do with languages.
Actually the sloppiness has been there all along.
In general scientific principles and rules, as well as those relating to mathematics, are discovered not created. The rules related to language are essentially created as a matter of opinion by a select few to impose their preferred sloppiness on everyone else.