How is Anet selling gems a new thing?
How did anyone not know this?
And why exactly do they need to remind us? Since we already knew huh?
Advertising, even for a well known product, is not a new thing.
How is Anet selling gems a new thing?
How did anyone not know this?
I love the idea.
Discovering new areas and taking in the scenery is one of my favorite aspects of this sort of game. Anet’s art department has demonstrated time and again that they have what it takes to make finding a new bit of scenery a reward in itself.
A different size of guild hall for a different size of guild? With smaller services? That would make sense.
Totally agree.
Not commenting on the rest of the post but is it fair to compare the cost of the highest priced bonus version of HOT to the lowest priced base version of the original game ?
Wasn’t the most expensive version of GW2 originally something like $150?
kitten , right it is! When the base version has so much content you can never run out of things to do.
The expansion (DLC I call it) is laughable in comparison.
NOT EVEN CLOSE TO THE SAME AMOUNT OF CONTENT.
I didnt comment about comparing the quantity of content. I merely pointed out that comparing the highest price of HOT to the lowest (at launch) price of GW2 is a bit off.
If you are going to use the top tier price point for HOT then you should use the top tier price point for GW2 as well
So:
GW2 $150
HOT $100
Even with the correct price point comparison GW2 provided immensely more content for the price than does HOT.
M assively
M ultiplayer
O nlineNo, “P,” for persistent.
Perhaps there should be a new term MMPO (Massively Multiplayer Persistent Online…"
Uh, you may have noticed that I didn’t say persistent was part of the term; I said it was one of the features.
From Wikipedia: A massively multiplayer online game (MMOG or MMO) is a video game which is capable of supporting large numbers of players simultaneously in the same instance (or world). By necessity, they are played over a network, such as the Internet.1 MMOs usually have at least one persistent world, however some games differ.
Emphasis on “MMOs usually have at least one persistent world, however some games differ.”
As in they may have more than one persistent instance. The main examples I could find of that kind of thing was board game MMOs.
The may have more than one persistent instance is covered by the, “at least,” portion of the article. At least one means one or more. The article’s disclaimer of, “usually,” and, “some games differ,” means that not all MMOs have at least one instance. Not at least one means zero. This is a statement that some MMOs have zero persistent instances.
Not commenting on the rest of the post but is it fair to compare the cost of the highest priced bonus version of HOT to the lowest priced base version of the original game ?
Wasn’t the most expensive version of GW2 originally something like $150?
M assively
M ultiplayer
O nline
No, “P,” for persistent.
Perhaps there should be a new term MMPO (Massively Multiplayer Persistent Online…"
There is a fairly good chance I would have bought the glider skin, but not with the ugly outfit, weapon, and other items bloating the price.
Conversely I rather like the bow skin.
Don’t be surprised if the bundle is split up at a later point after those willing to spend 2000 gems, perhaps to get just one item in the set, have done so.
Proving once again that when it comes to the gemstore, the only winning move is to wait it out.
Not just with the gem store, not just with GW2, and not just with computer games.
Patience will often, if not always, allow one to get a desired product at a price less than that paid by those who must have the new shiny NOW.
There is a fairly good chance I would have bought the glider skin, but not with the ugly outfit, weapon, and other items bloating the price.
Conversely I rather like the bow skin.
Don’t be surprised if the bundle is split up at a later point after those willing to spend 2000 gems, perhaps to get just one item in the set, have done so.
… the appearance packs…make you pay a lot for one item you want from the set
That is pretty much the point of bundles like this.
So I’m not sure why you’ve decided that because one channel (not even an official channel) agrees with an opinion, it is an accurate representation.
I was attempting to point out, tongue in cheek, how confirmation bias works.
My apologies for not doing a better job of labeling the post as not meant to be taken seriously.
One is either going to buy the expansion or one is not—if one is going to buy, one’s money is already spent regardless! So one may as well get whatever bonuses come with a pre-purchase (however meager they may be).
Not necessarily.
Other options exists:
One might be inclined to buy the expansion but choose to hold off on making the purchase until launch in order to judge the full scope of what is included.
Or one might be disinclined to buy an expansion but be persuaded by information revealed at/after launch to change one’s mind.
I, for example, had assumed that I would buy GW2’s first expansion pack, but was convinced to give it a pass by information revealed in the months leading up to launch.
so people you ask in games opinions matter more to you than the thousands of posts on these forums?well each to there own.
Also Reddit, if you want accurate representation reddit is the place to go, also a lot of post are made by a few people posting multiple times so thousand is kind of exaggeration , it is nothing compare to the GW2 population as a whole. The fact is people who are unhappy are way more likely to post on forum, and bad post here can not be down voted to oblivion like reddit.
If posts people simply disagree with are downvoted on Reddit, how is that representative? Doesn’t it simply mean that whoever gets there first, their opinion is the one on top? Be it positive or negative?
Reddit currently agrees with his opinion and so it is an accurate representation. If/When opinion on Reddit shifts so that it no longer agrees with him it will be biased and inaccurate.
Very well put.
I like your idea for allowing players to, “report,” others for being helpful.
And its totally ok that smaller guilds currently have to pay way more per player?
There is a difference between having to do something and choosing to do it.
the current effort required to earn what we previously earned is way too kitten high.
Cannot disagree.
Been working towards it for a period measured in years now. Still don’t have a set. Two pieces of armor and one weapon dropped. Had BiS for every weapon and three armor sets on my main within months of launch. Going on three years of effort later and still have not reclaimed what was taken away.
My problem with your complain about GH’s is that it’s based on the number of people in your guild. See, that’s not actually your problem because we all know the barrier to doing GH isn’t people in the guild, it’s gold.
It’s Mats… That some people will buy with Gold, Sure. I prefer to pay them for Black Lion Market things… not for gold to get a basic quality of life back. Maybe when I’m bored enough, I’ll go through the mat list and assign current gold values to everything, so we can see just how much it would take…
But no, inherently, it’s not Gold.
That’s a convenient argument for you. Mats is equivalent to gold in this game as we know. Besides, if you’’re going the mat route, the expectation is that it already takes you longer, so complaining about it makes no sense. You can’t complain about how hard it is if you’re just going to be stubborn and take the hard way to do things. I mean, you can, but you don’t look very good doing it; since day one collecting your own mats for whatever has always been the hardest and slowest way to go about crafting; I see no reason that GH is any different.
either way: materials or gold requires game time. converting materials/drops into gold takes time and needs to be gathered etc etc. it really isnt about the leght it takes (for me anyway) it is the implementation of how all was done. YES we get to keep certain things and are given BUT if we want to continue with it as before we have to REDO everything. sort off not fair but meh, keep calm and grind on i guess
Exactly, so it’s not about how many people are in Guild, it’s about gold or mats you have.
it is also about people sort off, cant move on with 2 players in it. also for claiming the hall a guild needs a minimum of 5 players ( I hear the best is like 7 or
while before hot ALL was reachable with even people having their private storage guild. which i can understand some people get flipped off about. as do I. my “private” guild consists off me and my best friend, we used to have more people but they left because we play irregular times. now she left GW2 because of HoT difficulty (she is fairly new to the game but already did all core things and cant go on HoT) So now I am alone…. I do not want to invite random people into it, scared for abuse of systems and such ( i know i know settings). so for my private thingy I am stuck now. I wasnt before. now i am. I wasnt before, with HoT Iam.
True, but that’s a vast minority of guilds. Some might say it’s reasonable that Anet doesn’t cater to EVERY single scenario, especially those that may not be inline with their ideas of how the game works. It doesn’t even make sense to me a 3 man org would want to make a GH and I doubt it does to mostly everyone else in this game.
please do not speak for “mostly everyone else in this game”. As I see it there is MANY duo player guilds out there. more then you might realize. which is okay by me, and understandable due to the nature GW2 started: for casual (very casual) players that can pretty much solo the whole base game without having to party up but are allowed so if they feel like it. And that is where it lays that there are so many small guilds. I really do not like seeing this bashing on small guilds tbh. the tools where there for it to be allowed for many years, and off a sudden they got “removed” (it is still possible but we need to go through some loopholes which is unneccaserry tbh) by arenanet and gotten the finger basically. I am a very casual player. sometimes i play a few weeks (when time permits me) every day several hours, but most of the time it is about 1 hour per day or not at all. This does not mean I am totally without skill, no I can not manage in any for of PvP (it is why I do not play it and not like it) but I can solo pretty much any aspect of the game that is soloable, and I am decent enough in teamplay things like dungeons or something, sometimes even the last one standing and rezzing everyone (I am really not that good, just a fast button smasher).
Yes and most duo and single player guild are out there for bank spaces and not have to get whispered with -Hey wanna join my guild?
You sort off did on your previous post, last sentence.
Yes they used something called common sence.
You can make a fotball team with 3 players and call it a team but good luck getting to play any other team, with that nr of people same with guilds here.
football “teams” of 3 players do no exist because a football team only get to play with a minimum of 7… that is a rule… nowhere in GW2 was it ever a rule a guild MUST have any higher number then 1… so your carefully picked example does not fit.. sorry.
and your “so called common sense” does not include lets say small family guilds…. small friend guilds… or what ever more reasons there are for having a small guild. even if a group of ten players have a guild, it can be very hard to get all on at the same time due to having an actual life besides guildwars 2 …. all these people payed the for the guild halls also. they payed to having the ability to make a guild. they are not allowed to have this? why are these paying costumers not allowed to have what other paying costumers have? I do not see your logic. open your mind a little more.
Yes but that wasent what I said.
You can get 3 people and start a football team, there is no rule against starting one.
But you wont be able to play any other team since your 3 players, still your a football team and you were allowed to start it.So yes you can start a guild with as low as 1 person but you would be able to do everything with that 1 person as it should be.
Its a guild hall not my personal house. Ask for anet to put in a house you and friend can call a club or you and family can call a home.
Actually an official football team is defined, in part, by the number of players. It is not a football team if that minimum number is not reached.
The same is not true of a guild in GW2. According to the game itself a guild can consist of one player.
In general the expectation is that products be designed and adapted to meet the needs and desires of consumers, not the other way around.
That might be true for a kickstarter project. HoT however is not a kickstarter project.
Besides, you can’t please everyone.
What is wrong with today’s world and youth what country could you possibly come from where that isn’t true for every product.
This is capitalism and there isn’t a single instance in this type of system where the consumer is forced to adapt to the wims of the salesman. The burden is on them it isn’t true for a kickstarter but everything this isn’t some socialistic society where people care that a business stays afloat. If they can’t meet the demands of the consumer then it will fail and it in MMO’s that’s an all to common occurrence even now the number one complaint on these forums are empty maps and empty modes because people continue to use there rights to find a product that suits there needs.
Others see this and know it will happen and complain to see if changes will be made because this game requires people and if Anet continues to drop people there won’t be enough people left playing for the rest of us to enjoy the game exactly like those posts complaining about empty, maps, dungeons, events, wvw, and even something as simple as a LFR tool to l shrink the amount of afk raiders waiting for a raid in VB.
Actually this isn’t really true at all. Consumers adapt all the time. Of course there are cases when they don’t also. But don’t fool yourself.
Selling in part, is convincing people to change their minds. Anet has done a bad job of selling a lot of the changes to the game. They’re devs, not sales people. But that doesn’t make the changes bad. Sometimes people are forced to adapt and end up better for it.
Nearly every product on the market is designed and adapted to meet a perceived or potential demand before sales gets involved with attempting to maximize revenue by minimizing the, “you cant please everyone,” aspect.
In general though you are attempting to get consumers to give your product, which was designed and adapted to (hopefully) meet their desires, a shot. If the new flavor of Coke makes a consumer nauseous no amount of asking him to adapt to the new recipe is going to get him to buy in to the product. Either the product changes or that consumer doesn’t buy.
In general the expectation is that products be designed and adapted to meet the needs and desires of consumers, not the other way around.
That’s exactly what Anet did. People asked for more challenging content.
I did not claim otherwise. The OP is suggesting that the consumer should adapt to the product. I merely pointed out that he had it backwards.
HoT is an example that demonstrates my point. Nearly every aspect of the expansion is an example of ANet attempting to adapt GW2 to consumer desires.
No, it’s objective fact.
Some would be an objective fact, many is a subjective term.
There’s no subjectivity to the criticism that event cycles of 2 hours are awkward verging on the impossible for many people to deal with. It is a fact.
Actually there is subjectivity there. What you consider to be, “many people,” will be considered to be, “some people,” or, “a few people,” by someone else.
In order for your statement to be a truly non-subjective fact it would need to read more like, “event cycles of 2 hours are awkward verging on the impossible for some people to deal with.”
Is this a paid position?
Your reward will be my presence.
Keep in mind,most of those people saying how they are hyped and how they love HoT,its kind of people who love game because its free,and they are going to defend it with their life.
1) HoT is not free.
2) Might not be a bad idea to refrain from deciding what, “kind of people,” others are and defining their motives for them.
In general the expectation is that products be designed and adapted to meet the needs and desires of consumers, not the other way around.
That might be true for a kickstarter project. HoT however is not a kickstarter project.
Besides, you can’t please everyone.
It is true, in general, for almost any product.
Anet did a pretty solid job of teaching me that, no matter how much you think you can trust a given developer, it is a bad idea to prepurchase.
Noob question: What is DR? O_o
The only DR i know of is Divinity’s Reach, but unless you are planning a terrorist attack on Kryta’s capital, i don’t think you are talking about the city. So, what’s DR?Diminishing returns. It’s the point at which the game decides you’ve done so much of the same thing that you might be a bot, therefore it lessens the rewards.
I see, thank you. It never happened to me, so i didn’t know.
No worries! If you don’t ask, how will you find out?
According to ANET, it rarely happens to your average player.
When Mr Smith commented to that effect he seemed to be specifically referencing drops. Did he expand his point to include the XP as mentioned in this thread? And, do we know whether or not such was modified for the new maps?
I am really very curious about this.
I am a huge GW2 fan – I’ve brought many people to the game and have been playing since beta, but the reasons I’ve had to come back to this game between every other MMO are pretty much gone.
I’ve played every major MMO from it’s launch through it’s content at launch. Some games (SWTOR, for instance) I get done with all available content before they’ve even finished the intended starting content, so I leave… and I don’t come back. Ever. Other games take a while longer (like WoW expansions, which I stopped buying after Cataclysm or Rift), but when I left, I left. It was done. Finished. Over. GW2 has been my mainstay since it’s launch and, sadly, it won’t be for much longer due to the fact that I can no longer experience all it’s content without being in a guild. A big guild, at that.
The primary reason I kept coming back to GW2 was that I could see all of it’s content without having to deal with people (I’m always a guild/raid leader in other games and that just wears me down) and still be as relevant as I was when I started a break – sometimes a couple of weeks, sometimes a couple of months; I knew the same great game would be waiting for me when I came back. And I put a lot of hard-earned cash into this game because I loved it so much and it earned it.
That has changed and this is why:
https://goo.gl/ZXBiva
I made a little spreadsheet of the required materials just for Resotration 1-affiliated builds in the Guild Hall. This isn’t nearly a quarter of the materials needed to get to the actual content like Weaponsmith 2’s, which require completion of nearly all builds in restoration 2 and a guild level of 40.So, basically, not only can my small guild not even claim it’s own Guild Hall with it’s 2 or 3 people (family – pretty much the only people I can stand any more), but we have to get to guild level 40 and get an insane amount of materials – like completely impossible within the expected lifetime of this game (my kids will be through college before I was able to grind out all materials)- in order to fully experience the game.
I’m done.
I’ll play until I leave (again) for another game, but this time, I’ll have a WHOLE LOT LESS reason to come back. Right now, the MMO field is pretty sparse and dry, so I’m good for a while…. But I’m extremely disappointed that my refuge game is now just another game in a pile of grindy games that require I pretend to like other people. I just won’t do it. Unlike some people, I’m not a pretender… I really am incapable of feigning interest any more.If you wanted a Refuge game, try playing more single player games, or much simpler games. This IS an MMO, ya know?
This game was advertised as being something for those who don’t like other MMOs.
However, map completion doesn’t have to be done right now.
That’s an absurd defense. The spirit of map completion has, with few exceptions, always been “do it when you want to do it.” The issue is not “wanting to do it right now” versus wanting to do it later. The issue is lacking the freedom to do it when you want to do it. That’s the point.
Video games run on choice. Every time you take away choice, you are left with less of a video game and more an interactive graphic novel. I’m being a tad hyperbolic to make a point here. The principle of the thing is rather important when it starts adding up.
It’s not an absurd defense. You have an tendency to see anything you disagree with as absurd or wrong, which is frankly absurd. Nor is it a defense.
End game content always changes the rules. It did in Guild Wars 1 and it does here. For example, when most of us played Guild Wars 1, we could have heroes and henchmen, but in certain areas, you couldn’t have henchmen…end game content.
Map completion in the original game, originally had WvW, which was something you couldn’t do when you wanted. I remember waiting for weeks to get a single point of interest in a single tower, because we were never the right color.
That was map completion at launch. Do you think I didn’t keep returning to WvW to check it time and time again?
Are you saying this isn’t the case.
Map completion was taken out of WvW after two years. For two bloody years, some people had real serious problems getting map completion and now you come out and say waiting for a meta event is a bogus defense? It’s not a defense at all.
Some people are suggesting that all map completion was always easy and never required any time or effort or waiting, which is absolutely demonstrably false.
So you miss there the vine is a couple of times. So a collection depends on it. So the collection takes longer. It took me longer to get my world complete to get my first legendary because I was held up by WvW.
Saying that collections or map complete or world complete was never gated by anything and you could always do it any time is simply wrong.
Yes, and WvW completion was recently removed from map completion, possibly because there were so many complaints about it. It seems an odd design decision to remove core map completion from WvW, meaning players no longer needed to rely on collecting a herd to get it, but then make HoT map completion depend on people needing to collect a herd to get it.
This.
In general the expectation is that products be designed and adapted to meet the needs and desires of consumers, not the other way around.
A guild hall is for a guild, not for 3 players. Also, the guild hall is not much content, it’s just a huge area with nothing in it (well with fluff in it if it’s filled with… fluff like a chair you can’t even sit on).
Besides the +% food the tavern guy gives me, and cheap transportation to the Magus Falls, I don’t need it.
The skins. The entire purpose of this game behind a wall of friends I don’t have. If it was all just a place to run around, I wouldn’t give a rat’s kitten . It’s not about buffs (though 10% xp, karma, etc is nice when you’re leveling or farming… It’s about the skins we won’t have. It’s about the principle of the thing…
Content gating can suck my butt.
Not every game and game’s content can satisfy everyone’s need, deal with it. This is an MMO and it follows mostly the guidlines of an MMO. Why can’t people accept this? I don’t like those skins actually, but yes, this is an argument.
The reason I play this game is because it wasn’t just another MMO… until now. It was different, a beautiful refuge.
Why can’t you accept that not everyone loves the guidelines of other MMO’s? I’ve played them all and am SO freaking tired of their linear progression models and requisite guilds and reputation grinds, etc… blah blah…
There are many reasons to play an MMO even when you’re a solitary soul. Just think about the total amount of time you can put into a non-MMO. Skyrim gets the most hours of any non-MMO, but most others… what? 40 hours? If you’re lucky. I put 3 years of hours (not even kidding) into Wow before I quite after Cata. I am 2406 hours into GW2. That’s over 100 full days. Clearly, I have staying power… when I have viable reasons to stay.
You are playing a game called Guild Wars 2.. and complaining about requisite guild stuff. like.. the clue is literally in the name. I’m sorry, I understand it must be frustrating – but quite simply 3 people is not what I’d call a small guild – as already stated it’s not even a party. You can’t do dungeons or raids with that few people – and those both have skins associated, and dungeons have been in since release. By your logic, that itself is wrong – and I’m sorry, but an MMO is designed around large groups of people working together (that’s why it’s Massively Multiplayer, not Miniscule). To do most things in this game, you are going to have to deal with more than 2 or 3 people at once, and to complain about this in such a manner is, quite frankly, more than a little narrow minded. As someone else suggested, you should increase the size of your guild. Even just to say, 20 people. It’d take a while, but you’d still be able to get some of the content you feel you have been so unjustly locked out of.
When was the ability to do dungeons with only two or three people (or solo for that matter) removed from the game?
As it stands, according to the game, one person can be a guild.
Quick query: in what way is her son of use to us (or anyone)? O.o
Meat shield.
Ah, gotcha.
Aww… I like Braham. He’s the only one who revives me in any mission with him, unlike Destiny’s Edge who just stand by and gawk. Apparently, they’re too high and mighty to get their hands dirty giving me even a little life-massaging.
(Incidentally, why is the word ‘r e s s e s’ censored?)
The word, “who,” followed by the first three letters of, “resses,” creates a new word referencing the world’s oldest profession.
I understand the desire to have an all inclusive package deal for one’s gaming experience rather than the al a carte approach used in most cash shop driven games. The al a carte approach is much more expensive for those who want everything but is a better deal for those who want little or nothing from the cash shop.
I don’t think that we are ever likely to see even a limited version of a sub such as what the OP requests. It seems to clash entirely too much with Anet’s established business model.
In GW1 the ultimate goal was to beat the story, capture all of the elite skills, and get obby armor. Maybe to get perfect stat rare skins
Then Factions came out and there were new ultimate goals. More elite sklls, new elite armors, new rare skins, a new story.
Then came Nightfall. New skins, skills, story, and heroes to collect and build.
Then came GWEN…
This concept of a final ultimate goal didnt exist any more in GW1 while it was being developed than is the case in GW2.
Holy… The amount of blatant trolling and rude comments on this thread is ridiculous. OP shows up saying, “Hey guys! This is totally possible! Work hard and stop crying for nerfs and playing credit card wars!” and he gets nothing but flak for it.
Actually the OP, “showed up,” and told everyone who holds an opinion with which he disagrees that they have to stop posting their views. Of course he, and presumably those who agree with him, are exempt from his unilateral decision about what opinions are permissable on these forums.
Where did you hear it said that the only time to enjoy the game is after working on your guild hall?
Not quite what I said, but in the following quote you state that working on the guild hall is something to be done before doing something that one enjoys. This pretty clearly describes working on a guild as being separate from doing something enjoyable.
spend a little time every day helping gather materials for the guild hall, and then spend the rest of the time doing what you enjoy.
I find it telling that someone who supports the current system specifically states that enjoying the game is something that you do AFTER working on your guild hall. Even someone who supports this system enough to be motivated to create a topic and write about it at length essentially says that it is not to be enjoyed.
I don’t think the comparison can be made like this and be fair. The two expansion’s had completely different philosophy that can be summed up as: Heart of Thorns is primarily a feature expansion, EotN is primarily a content expansion.
Heart of thorns adds many, many mechanics and concepts to the game that affect it overall and provide a very good base for building additional content in the future.
Eye of the North added a good deal of content onto the already existing game—but very little in the way of actual new features.
So why don’t we compare the FEATURE additions to EotN’s FEATURE additions (and not their content) and see how each 1 comes out?
Heart of Thorns
-Raids
-Elite Specializations
-New class (Revenant)
-Masteries
-Gliding (part of masteries but so substantial that I felt it merited it’s own mention)
-Guild Halls
-Guild Rework (completely different/new guild missions system, new way for advancing guild, new ways of guild chatting etc…)
-Raid UI
-Map Contribution mechanic & accompanying UI
-Precursor Crafting
-Legendary Armor/Back piecesEye of the North
-Hall of Monuments
Raids are content, essentially a version of the dungeon concept. More complex perhaps. More difficult perhaps, but still essentially an extension of something that already exists.
Elite specializations are trait lines….such as every class already has.
It is nice to see Guild Halls added.
Yep, listing masteries twice does make the list longer.
Fixing problems with guilds may be a feature, I guess.
Listing elements of Raids, such as the UI, twice does make the list look longer.
Not sure that adding a new way to get something that has existed since launch, a way promised to be delivered two years ago, really counts as a feature. If it does then being able to get drops from mobs on new maps would be a new feature for both expansions.
Not sure that new gear, something that existed in both expansions, counts as a game feature.
Uhhm why¿ Where do we contradict our self¿ Do you know what hypocrisy means¿
“This Guild Hall talk has to stop”
…followed by talking about Guild Hall issues.
I love how people don’t realize how much work it was redoing the entire legendary system and not only writing the quests for each new one, going back and writing ones for all of the existing ones. Get your head out of your doggy and think bud.
A system that they said would be done by EOY 2013?
So, worked on for going on three years, two years over deadline?
Sounds like a public works program in California to me.
This idea could benefit some veterans as much as it would benefit new players.
Seems like a great idea to me.
What Goes Around
Anet is great at having visions and making things from those visions, but they don’t seem to be that great at sticking to a vision in the long-term.
Nailed it, and an excellent post overall.
I think a lot of what we see is a consequence of “iterating”, which is a development model that supersedes any single game element, or even the grand vision of the game itself. It’s a core philosophy of ArenaNet that is both a blessing and a curse for the company, the game, and the players.
The very nature of an iterative approach eschews long-term stability in favor of short-term agility. If an idea works, they run with it. If it doesn’t, they may commit to another pass to fix it, but they might just as well drop it altogether for something entirely different — and hopefully (but not necessarily) better.
Inevitably, what results is a patchwork of different ideas, each chosen for its own merits, that reflects a process of experimentation and evolution more than a faithful execution of a single coherent plan.
The Living World exemplifies this, both in terms of its delivery, which has changed with each season, and its narrative, which has become increasingly subordinate to the mechanics of the game.
They had to change course with the Living World, because they are still recovering from the lavishly disastrous decision to literally throw away tons of Season One content and leave players both old and new with little more than old memories and smoldering ruins to show for it all. In this case, iterating was necessary to save the game from an ignominious end, and that ability to abandon a bad strategy even after going all-in illustrates the strength of the iterative model.
The weaknesses appear in cases like Heart of Thorns which, though enjoyable in itself (my opinion) is somewhat unceremoniously grafted onto the core game in a way that has left a large percentage of players cold on a wide range of fronts. There are a lot of new directions encompassed in the expansion, but it’s a jarring arrival for the community overall and alienates enough paying customers to become a costly Faustian bargain if left as is.
The day can be saved, however, with a relatively modest pass or two to address some of the more glaring issues players have raised, but action must come quickly enough to smooth things over before attrition becomes critical.
Season Three of the Living World appears to embody a grand design that ran out of time. It does seem story hooks were created to allow for a more thematic introduction to elite specializations, but what materialized was effectively “here you go: get to work and start doing hero challenges.”
Many other threads are left dangling, but those may well be dealt with as Season Three continues.
The overall effect of the iterative model is something of a roller coaster ride for both developers and players, with highs and lows at every turn, and that’s not always an easy thing to deal with. But there is a silver lining.
With each iteration, ArenaNet does learn important lessons, does apply them to future endeavors, and they do seem to be getting better at it. As the process matures, the net result may well end up being better than any single grand vision could yield.
Or it may end up being a big, untenable mess.
Here’s hoping elegance eventually arises from the turbulence.
Very well said.
Wouldn’t keeping existing, core game, elements in place and adding new elements, available to HoT purchasers, be appropriate ?
Expand the system for the expansion rather than contracting the system for those without it.
The problem here is that the rework of the system is so extensive it’s actually incompatible with the old.
Anet had the option of introducing new, for HoT owners, system(s) without taking anything away from the core game. They chose to not do so. Anet created the incompatibility you mention. It was a choice to remove game elements from content that players had already paid for in order to add value to the expansion pack.
In what other industry is it okay for a merchant to remove aspects of a product for which you have paid in order to drive sales of their new product (honest question here. I am at a loss trying to remember any specific examples of this outside of GW2)?
“We have decided to remove the entertainment center from your 2012 SUV, but don’t worry the new 2016 model has a great sound system!”
More skins, armor sets, hair and faces, rework lazy reused animation, be less european, be less zergish, revive dungeons, make condi builds viable. And I will tell everyone that GW2 is the best for me and probably for them.
Until now it is korean p2p BnS, which really isn’t so bad for Arena, since NCSoft owns them.I’m actually glad Guild Wars 2 is European; that’s what’s held me to it so long, as quite a few MMOs are Asian in style and content.
GW2 Is American developed. Not European.
And the world of Guild Wars has a full diversity to it already established as Canon since 2005. The theme here should be more global – as that is what is in the Canon.We’re actually, predominately, in Kryta, which is NOT a Caucasian region… but somehow “became that” in GW2 despite the Ascalonians still being a separate ethnic group from the Krytans. The best ‘earth like’ description for a Krytan would probably be a Polynesian or South Asian – they seemed a hybrid of this originally.
I always thought the Krytans were more mediterranean than anything else.
As for the weapons, it’s pretty normal for a decendent to enherit their ancestors weapons/armor, it’s tradition and family pride for a cherished family artifact to be passed down the line to remember and honor them by.
Its less expensive too.
I think until raids are in and until fractal rewards are changed, and the new raid/commander UI is in, it’s still premature.
What an absurd thing to say. “You can’t judge the item for which you’ve already paid full price because there is a promise that more is to come.”
That stuff is coming in 4 days. It’s like saying you can judge a meal based on the appetizer alone. It’s all part of the meal even if it doesn’t come at once.
We were told raids would be coming after launch well before launch, because they wanted to give people time to level their masteries. And the raid UI is being worked on because of stuff the community asked for.
So it’s not absurd at all. It’s like judging the original Guild Wars 2 before guesting came out. It came out delayed and when it was put it it did what they said it was going to do.
MMOs aren’t racing games. It’s not just what you get in the box, but what it becomes.
I once bought a coral reef salt water tank. I paid a huge amount of money for it, and it was nothing but living rock in salt water for quite some time. But it grew and become worth the money.
I’m pretty sure that most MMOs and even most expansions at launch need improvement before they get to where they’re going.
Only the least experienced MMO players would say other wise, or people who are just generally disenfranchised and want to vent. Which are you?
Nice false dichotomy.
Perhaps other options exist? Anet sold the expansion as including Raids, new legendaries, etc and only announced that said would not be included at launcha fter collecting customers’ money. So perhaps people who want what they paid for are an option?
Adding raids weeks after HoT launch does not give people more time to level their masteries.
And, per your analogy, If your meal comes weeks after the appetizer you might have cause for complaint.
Yes but a game isn’t a meal. Not all analogies can be stretched.
When raids are introduced in 4 days they’re there for the duration. Yes it took a bit longer. This is like every MMO I’ve ever played. Really. They add things because they don’t have time to finish them. And if that wait is a month and we new the wait would exist before launch then people who are claiming to judge it without those things are pretty much just looking to complain. And I’m okay with that.
Because everyone can see that’s exactly what they’re doing.
If the analogy doesn’t fit, you might want to consider not using it.
The wait was not announced until after Anet had players’ money. Anet stated that attempting to get a refund for HoT would result in the termination of a player’s full account.
Personally I don’t think that the delay is inappropriate, but you said that you get to decide why other people might or might not be unhappy with waiting for something they have already paid for. You are mistaken.
As to judging something…
You can only judge something in accordance with what it is, not what it might or might not someday be. You have spoken highly of HoT. Is your positive judgement of it invalid because you have not seen it in a more complete form? Or is it only people who do not have a positive opinion that are supposedly incapable of accurately or fairly judging it in an incomplete state?
Wouldn’t keeping existing, core game, elements in place and adding new elements, available to HoT purchasers, be appropriate ?
Expand the system for the expansion rather than contracting the system for those without it.
Or it’s a solid indication of bad writing.
Nah.
Being able to hold her own in a fight after being dropped out of an exploding aircraft, provided no medical care for gods know how many internal injuries from the impact, starved, dehydrated, and stabbed would have been the bad writing.
Which takes us back to the point that she didn’t look or act like she was in that kind of condition.
From the moment we free her, we see her stand up, run, stop to help an enemy, repays the stab by pulling the thorn out and performing a masterful throw with what is basically an unbalanced spike, and then… “Oh, right. This is the part where I die. Okay, I’ll just stand here.”
How would you show her injuries? You mentioned bandages and splints, but you have to remember they are not taking care of her, so who would tie on the bandage, and from where would they get the medical supplies.
I suppose they could have showed her limping, or an arm hanging uselessly at her side and possible even created a destroyed armor skin. But while I admit they could have done more, they did show pain and weakness on her face, so they didn’t ignore showing her condition all together as you suggest.
I think the running and stabbing is actually her fighting back to the best of her ability as a norn should. A feat that she had to give her all to accomplish, and having done it had nothing left.
Pretty much this.
She did a masterful job, as a Norn should, of hiding her weakness to the best of her ability, for as long as she could. Admirable.
Too much clipping issues with capes, they said.
Especially while dueling.
while before hot ALL was reachable with even people having their private storage guild. which i can understand some people get flipped off about. as do I. my “private” guild consists off me and my best friend, we used to have more people but they left because we play irregular times. now she left GW2 because of HoT difficulty (she is fairly new to the game but already did all core things and cant go on HoT) So now I am alone…. I do not want to invite random people into it, scared for abuse of systems and such ( i know i know settings). so for my private thingy I am stuck now. I wasnt before. now i am. I wasnt before, with HoT Iam.
According to ANET, it rarely happens to your average player.