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The sword problem, how can it be fixed?

in Ranger

Posted by: Atherakhia.4086

Atherakhia.4086

As much as I agree with you, and despite ANet acknowledging it’s a PITA, it’s working as intended. Time to cease this crusade and take up a new one.

Perhaps asking for buffs to Greatsword so it’s a DPS alternative to 1h Sword.

Good luck crusader!

Dragonite,Empyreal & Bloodstone

in Guild Wars 2 Discussion

Posted by: Atherakhia.4086

Atherakhia.4086

I have thousands of this stuff too and I’ve never gone out of my way to farm any of it and I only did enough DT and SW to get Mawdrey (did the PvP lines first in fact). So the abundance of these materials is quite striking.

Especially when you consider the costs of all other mats related to crafting.

Revenant kills existing professions

in Guild Wars 2: Heart of Thorns

Posted by: Atherakhia.4086

Atherakhia.4086

Since people still… keep… missing… the… point…, I’ll provide an example that may just illustrate it.

Echoing Eruption, “cascade attack” with three blast finishers on an 8 second cooldown.

No other profession in game has an attack like this. Following the example, Churning Earth would be a good candidate for alteration to a “cascade attack” and that’s the question of the thread, is will the NEW TECH be applied to core profession skills where it would make sense?

We’ve seen footage now of the Revenant in action. Its fast paced, dynamic, and kinetic, sort of like Thief gameplay on steroids. The longest CD on existing Rev weapon skills is 15 seconds, imagine how Eles feel with 40 or 50 second CDs in addition to a 10 second attunement swap CD? Don’t even get started on utility and Elites with ZERO cooldown.

I realize that before, at and post launch the dev team will be looking at balancing Revenant skills numerically. But mechanically, and through execution, Rev skills right now are superior to existing core professions. And they just look COOL. From what we’ve seen, its likely SPECIALIZATIONS will get the tech updates on HoT release, but that’s a small percentage of playability compared to the existing eight professions with all their skills and traits.

Just to be clear, the concern isn’t adding Resistance or altering Stability on the existing professions, its about updating the look and feel of the professions so that the Revenant doesn’t instantly eclipse them in the awesomeness factor.

Or the effectiveness factor. Which is far more important.

A Discussion on Sigil Balance (Doom/Energy)

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Posted by: Atherakhia.4086

Atherakhia.4086

These aren’t easy things to fix.

A change to doom sigil would either require a change to poison or a change to classes like Warriors and Eles with constant passive regen.

A change to energy will require a very close look at nearly half the classes in the game or a sever nerfing of the other half to close the gap in effective dodge.

Air and Fire are probably the easiest to address and I’m honestly surprised one wasn’t removed outright when they redid the sigils.

Kicked out Dungeon, Poor DPS, Y No Love Anet?

in Necromancer

Posted by: Atherakhia.4086

Atherakhia.4086

Welcome to MMOs.

While the meta will impact a very small portion of players, it doesn’t stop players from using it to base all their decisions on. This is why it’s a very real problem for classes to fall so far behind despite few people actually pushing their class/group to the limit.

It’s been a problem since the first MMOs and will continue to be a problem for all eternity. In most other games the developers seem to put a lot of time and effort into ensuring the classes are well balanced. For some reason ANet doesn’t.

Necro in pvp = hard countered

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Posted by: Atherakhia.4086

Atherakhia.4086

Even in WvW, condi necro gets passed by condi trap ranger.
They have stealth, mobility, all damaging condi’s exept (fear) depending on sigil/pet choices and also tons of evades.
Only down side is mediocre condi clear (only empathetic bond) and stun breaks (if you run triple trap.

Necro isn’t in the best place atm, but if I can make it work why can’t you?

I agree with Hol. I was honestly surprised at how poorly a condi necro really is. They don’t stack condis that quickly, have poor coverage, and a lot of the condi application that isn’t from auto spam has long cast times with prohibitive cooldowns. The ironic thing is that the Necro actually beats most other condi builds its faced against because of the condi transfer and buffer from death shroud.

I really wish things like epidemic were stronger. Like it would spread all condis to other targets but also double the condis on the current target.

Revenant kills existing professions

in Guild Wars 2: Heart of Thorns

Posted by: Atherakhia.4086

Atherakhia.4086

Im curious to know the same thing. Necromancers never received the kind of attention rangers got in the first place. So unlike rangers who received changes to their traits or even got better AI reworks to their pets, necromancer will be starting off from the bottom from where it was before the expansion even hits.

don’t start this. necros are seeing competitive play in tourneys, rangers are not. necros are on all GvG rosters in WvW, rangers are not. regardless of the changes made, the ranger still has 3 completely useless utility lines and the pets are still trash outside of conquest.

I want to see more changes for all the professions, but the ranger is still broken with the exception of glassbow, which is only a gimmick used for pubstomping.

This shouldn’t be a competition to see which class best rests at the bottom of the barrel. Both classes have very significant issues regardless of their status in the various game modes in this game. The same can be said for about half the classes in the game in fact.

That’s the point of this entire thread more or less.

Character Slot for Heart of Thorns? [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Atherakhia.4086

Atherakhia.4086

If the expansion is free, then no free slot.

If the expansion costs money, then free slot.

That’s how I imagine this playing out.

Will Taunt Bring the Triangle?

in Guild Wars 2: Heart of Thorns

Posted by: Atherakhia.4086

Atherakhia.4086

taunt is pull, if pull took 1-3 seconds to happen. plenty of pulls in the game, no trinity.

This is honestly the best way to look at it.

Revenant kills existing professions

in Guild Wars 2: Heart of Thorns

Posted by: Atherakhia.4086

Atherakhia.4086

Like you I have one of every 80. I’ve experienced the majority of PvE content this game has to offer (most of which done on a Ranger). While all we can do as individuals is report what we see, the facts don’t support your argument.

There really is a ranking of classes in PvE. The Necromancer really is last in damage and utility. In WvW there really is a GWEN meta and the competitive few that play it at a higher level don’t have room for Rangers or Engineers. In PvP it’s divided into tiers where the low tiers have all the rangers, the mid tiers is nothing but cele builds, and the upper tiers are made up of a disproportionate number of certain classes with a very small sampling of the others.

So while these disadvantages I mentioned may not actually impact you, they do exist. They’re very well known. And they’re very widely discussed.

This stuff only matters if you play by the meta game. The point stands that every class has its function, does it well and is strong in some ways and weak in others. We wont have a blanket bland, everyone can do everything in the same way system. As far as PvE is concerned its fine, its only in PvP where other players are a factor that some ‘tiers’ matter.

I really do not see how rangers are bottom tier PvP though, from my experience (and of course you can go ahead and assume I am terrible if you like, I consider myself a moderate PvPer but I do know whats going on when Im in there) Rangers are one of the better classes and harder ones to take out. The main issue I see is that people have made these tiers up and follow the meta so closely they are blind to a lot of things. Is it perfect? No. Is it so terrible however? no.

What I really don’t get however is that people can think there will not be balancing and old classes being revisited beyond specializations to apply new boons, conditions, and perhaps even the ‘new tech’. Maybe that one, or few, things you think need to change about x class havent happened but Anet has been updating and balancing things since launch, why would they stop now?

Yes and no.

In theory it only matters if you plan to run dungeon premades or compete at a higher-than-casual level. The problem is that a lot of players follow these meta trends regardless of how competitive they’re trying to be. How many times do we see threads posted about Necromancers being kicked from groups, Rangers kicked because they brought a bow to a sword fight? This happens despite the group not having any real chance at beating some PvE world time record.

The simple fact is that things become meta for a reason. There’s nothing wrong with a meta so long as each class is capable of competing in it. We’re a long ways from that unfortunately; in PvE, PvP, and WvW.

Now as to a player’s assumption that things will go unchanged? Go check out the Necromancer forums. They’ve been complaining about their PvE status for 3 years. Check out the WvW or Ranger forums. They’ve been complaining about their status for 3 years. People aren’t making this all up and believe me, we’d like to give ANet the benefit of the doubt.

But not bringing these issues up and discussing them now will just end up leaving a lot of these classes in another 3 year rut. The goal in this expansion shouldn’t be to have 9 classes no one plays so long as 9 specializations are all balanced. The goal should be to have 9 equally viable classes with 9 equally viable specializations. Things aren’t equal going in and this is why players are concerned.

So revenant is cool

in Guild Wars 2: Heart of Thorns

Posted by: Atherakhia.4086

Atherakhia.4086

To be fair, only one is announced (Druid). We have no idea what the Necromancer is called. Only that they’ll need to murder their brother or sister and enchant a long pointy sword to accomplish it. I never liked him anyway.

Revenant kills existing professions

in Guild Wars 2: Heart of Thorns

Posted by: Atherakhia.4086

Atherakhia.4086

Lol the class isnt even done yet and pleople are still complaining
Not only that but you ahve no idea how the other classes are going to work when the expansion is out
Please wait till the expansion is out before you complain.

While it’s too early to espouse the sky is falling, having a discussion on class balance after the expansion comes out is not the proper time.

No one can say how X, Y, or Z will turn out in the expansion. All they can, and should do, is explain how X, Y, and Z, going into the expansion, are at a distinct disadvantage over A through E and how the addition of F is scary without X, Y, and Z getting their grievances heard.

(edited by Atherakhia.4086)

Revenant kills existing professions

in Guild Wars 2: Heart of Thorns

Posted by: Atherakhia.4086

Atherakhia.4086

leman, I feel sure you’ll find that the concern you’ve expressed has been and will continue to be a focus of the entire dev team during the process of development, testing, polish, beta testing, balance, more polish, and so forth. The last thing an expansion pack would be intended to do is to put one profession at the top of the pyramid, where all others are “inferior” in some sense.

I have every confidence that all the other professions will do just fine playing in with, and against, a Revenant.

Unfortunately we’ve seen this before though.

Necromancers have been at the bottom of the pyramid in PvE since the game came out. Rangers, until recently, had the same issue in WvW, and arguably still do in PvP.

I think people’s concern is that the well-off classes will get specializations that make their class more dynamic with entirely new ways to play them. The worse-off classes will merely get specializations to fill in the gaps that have been discussed numerous times over the past 3 years and whether these specializations will compete with the others is anyone’s guess.

I imagine the goal is to have 9 fully functional classes with 9 seperate, but also fully functional specializations? A Ranger should still exist and be viable when compared to a Druid for example.

The classes aren’t really starting in an equal and competitive level going into the expansion. We’re worried what will happen after it gets here.

ps. And it’s also worth noting for the people that think specializations will solve all the woes being discussed in this thread… the revenant isn’t a specialization. It’s the base class. Who knows what its specialization will be capable of.

pps. Gaile, is it feasible for ANet to select the class specialists and have each of them coordinate a class CDI on their own specific forum so maybe ANet could get a clear picture of where players feel their respective class is? And would this information be able to be disseminated before the release of the expansion? Given what you know of the Ranger CDI and the time invested with that.

These disadvantages you speak of are not shown in game, you need to experience more of the game, play more classes it seems, to see that some classes are better against others, not everyone can easily beat anyone else. As well PvE content, it matters on what you care about, meta is meta, if your class cant be a part of it, whatever, but it doesnt mean that the class is useless or unable to complete things. Ive played every class to 80 and done almost any aspect of the game with almost any class and Ive never felt like anything was underpowered, just that some classes take a different approach and when up against certain things dont do as well, but the same classes that do well in those situations do not do well in others.

The classes are on an even field as is, but you can’t expect them all to do well in all situations, they each have their preferences so to say and their weaknesses, just like the revenant and all specializations will have. Calm down.

Like you I have one of every 80. I’ve experienced the majority of PvE content this game has to offer (most of which done on a Ranger). While all we can do as individuals is report what we see, the facts don’t support your argument.

There really is a ranking of classes in PvE. The Necromancer really is last in damage and utility. In WvW there really is a GWEN meta and the competitive few that play it at a higher level don’t have room for Rangers or Engineers. In PvP it’s divided into tiers where the low tiers have all the rangers, the mid tiers is nothing but cele builds, and the upper tiers are made up of a disproportionate number of certain classes with a very small sampling of the others.

So while these disadvantages I mentioned may not actually impact you, they do exist. They’re very well known. And they’re very widely discussed.

Revenant Getting What We've Always Wanted?

in Necromancer

Posted by: Atherakhia.4086

Atherakhia.4086

What’s bother me is if i want to play rev either i’ll need 2 sets of armor, play hybrid or celestial, it’s not very attractive on this point look very limited.

what the hell are you talking about?

I’m talking about the REVENANT, you know? A Revenant may choose 2 legends that can be condition damage and/or power, you’ll have to have 2 armors/weapons/trinkets to switch between depending where you go(pve, wvw) unless you want to play hybrid that mean celestial or mixed armor like in the video. Understand?

Why would you choose 2 legends that don’t synergize with one another though?

Players already deal with this in the current game. You don’t see too many Necromancers walking around with an axe in one hand and a scepter in the other.

It’s a very safe bet that one of the legends will either be a hybrid weapon or a utility weapon just like Staff is for Necromancer. Something useful for power or condi builds.

Revenant kills existing professions

in Guild Wars 2: Heart of Thorns

Posted by: Atherakhia.4086

Atherakhia.4086

leman, I feel sure you’ll find that the concern you’ve expressed has been and will continue to be a focus of the entire dev team during the process of development, testing, polish, beta testing, balance, more polish, and so forth. The last thing an expansion pack would be intended to do is to put one profession at the top of the pyramid, where all others are “inferior” in some sense.

I have every confidence that all the other professions will do just fine playing in with, and against, a Revenant.

Unfortunately we’ve seen this before though.

Necromancers have been at the bottom of the pyramid in PvE since the game came out. Rangers, until recently, had the same issue in WvW, and arguably still do in PvP.

I think people’s concern is that the well-off classes will get specializations that make their class more dynamic with entirely new ways to play them. The worse-off classes will merely get specializations to fill in the gaps that have been discussed numerous times over the past 3 years and whether these specializations will compete with the others is anyone’s guess.

I imagine the goal is to have 9 fully functional classes with 9 seperate, but also fully functional specializations? A Ranger should still exist and be viable when compared to a Druid for example.

The classes aren’t really starting in an equal and competitive level going into the expansion. We’re worried what will happen after it gets here.

ps. And it’s also worth noting for the people that think specializations will solve all the woes being discussed in this thread… the revenant isn’t a specialization. It’s the base class. Who knows what its specialization will be capable of.

pps. Gaile, is it feasible for ANet to select the class specialists and have each of them coordinate a class CDI on their own specific forum so maybe ANet could get a clear picture of where players feel their respective class is? And would this information be able to be disseminated before the release of the expansion? Given what you know of the Ranger CDI and the time invested with that.

(edited by Atherakhia.4086)

Remaining Quality of Life issues

in Guild Wars 2: Heart of Thorns

Posted by: Atherakhia.4086

Atherakhia.4086

I want to try and get a discussion going on some of the things the developers could do to really improve quality of life for the players in this game. I’m going to list off a few of mine and possible solutions to them but if you have others, or disagree with the ones presented feel free to chime in.

::Crafting::
I have most crafts (some in duplicate) spread out on multiple characters with no rhyme or reason. It’s a pain to go through each character trying to find the right character with the right craft.

Would it be possible to create a ‘Master Crafter’ in this game? Either allow any character to use any craft regardless of which one leveled it OR make an item in the gem store where we put a master crafter in our home instance that has access to everything we are capable of making. He would then just mail us the items we want.

With the introduction of housing coming, we could maybe even buy costumes for this guy so he looks like a a guest in our house, a guild member in a guild hall, a butler etc.

::Skill Points::
Skill points slowly gather as we level. I have 300+ on one character, 200 more on another, 150 on a third, plus 2 stacks of them in the bank waiting to be used. Is there any way to turn these into a currency so they can be shared between characters? It will make leveling alts less painful, allow players to more easily ‘cash out’ their skill points if they want to, and remove the need to have skill scrolls in the game entirely.

::Crafting Supplies::
I know you introduced an item to increase the supply cap, which I thought wasn’t fair to begin with. But even if you paid for this upgrade, it’s still hardly enough. Through casual play without ever once trying to actually farm the material, I’ve accumulated 7,500 Dragonite Ore. That’s not including any I’ve used for crafting up till this point. There really shouldn’t be a limit for crafting supplies. Especially since we know the technology exists to do something about it ala the currency tab.

Lich - Marked for Death = Taunt?

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Posted by: Atherakhia.4086

Atherakhia.4086

Or just give it another skill.

Necro in pvp = hard countered

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Atherakhia.4086

The only reason Death Shroud is ‘flawed’ is because it’s not good enough to account for the absence of mobility, evades, dodges, and stability. They just need to give the class access to these things. It doesn’t need a lot.

The other problems with the class are the same ones with PvE. The damage isn’t competetive with the other classes and the class is devoid of valuable utility skills.

Lets talk about the new boon: Resistance

in Guild Wars 2: Heart of Thorns

Posted by: Atherakhia.4086

Atherakhia.4086

Perhaps they’re planning to make a boon that would empower conditions in some fashion.

Like make them immune to dispel and if you try to dispel them, they’re spread.

Personal Housing!!!

in Guild Wars 2: Heart of Thorns

Posted by: Atherakhia.4086

Atherakhia.4086

I don’t really understand why people who are in support of guild halls are not in support of player housing… maybe i’m missing something about it but they just seem like player housing for multiple people?

I’m extremely in support of player housing. As cosmetic as guild wars 2 endgame is, it also makes a lot of sense to add it to the game, in my opinion (a cosmetic addition to your character that has little to no effect, mechanically). I was excited at pax south when they announced guild halls, because i was hoping for player housing as well. I suppose i’m a minority, but I don’t enjoy guilds in MMO’s, so aside from wasting hundreds of gold on my personal guild to make a guild hall and call it my house, I’m completely missing out and it saddens me.

They should have both.

Guilds should buy a structure and be able to buy upgrades for the inside and outside with guild merits and influence.

Each guild structure should have a public face and a private face.

The private face is an instanced ‘hall’ where the guild can gather privately and a an instanced ‘barracks’ where guild members have individual housing that acts like I mentioned in my post above.

The public face is what others see. In a perfect world all guild structures would share a common base archetecture for the public side that way if ANet ever improves on the system, 2 guilds could go to war with one another, each guild’s structure would spawn on opposite sides of a map, and since they share a common design, they’ll be balanced. We could get some 2forts action in GW2!

In Combat Rev. Gear Swapping?

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Posted by: Atherakhia.4086

Atherakhia.4086

It only sounds so different because they’ve only gone over 2.. a power one and a condi one. It’s a safe bet the remaining 2 are a bunker one and a utility one.

It’ll be no different than any other class. Guardian chooses staff for the utility, greatsword for the damage. Necro chooses staff for the utility, scepter for the condi. etc etc.

Personal Housing!!!

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Posted by: Atherakhia.4086

Atherakhia.4086

I personally see no reason they can’t do guild and player housing together.

If you’re not in a guild, you get a room at the Inn in your personal instance to call your own. Decorate it, friends are allowed to visit etc.

If you’re in a guild, this room is simply mirrored in your guild’s keep as I imagine a guild structure having an instanced area where their members can use as a private room. Again, only friends allowed in.

If you leave a guild, it reverts back to the Inn. If you join another, it’s simply mirrored in that guild’s structure.

Should be fun.

What Legendaries Are You Hoping For?

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Atherakhia.4086

I’m honestly hoping they move away from Legendary weapons. Anyone play Asheron’s Call? Remember the joys of completing your first atlan weapon or composite bow? The excitement when you completed your first set of elemental stones? Your greater Shadow Armor?

This game needs more of that. Engaging PvE content that is somewhat grindy, but still suitable for a single player to do at a reasonable clip. Like Mawdrey for example.

I’d personally like something like this over just more precursors and obscene gold/grind requirements.

Imagine a quest given to you by your trainer to go find some long lost artifact and a series of quests to get it imbued, improved, and completed. End result, a item truly living up to the ‘legendary’ title that a player actually enjoyed getting. It could even be class themed to add even more value to it.

Not a reward for slaying eleventybillion rabbits, getting map complete on a 5th character, and spending 500+g on obtaining a precursor.

Toughest condi class

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Posted by: Atherakhia.4086

Atherakhia.4086

Engi is honestly the strongest offensive condi class imo. They can stack condies very quickly, stack tons of different ones with plenty of coverage, and now with torment sigil, have access to all offensive condis in the game.

Necro I honestly expected to be much better at the condi game than it turned out to be. They stack condis slowly and don’t have much coverage. The saving grace to Necro is how well they counter condis.

Ranger is also quite good at the condi game but it’s hard to fit much needed utility onto them so they have very hard counters.

This is all in my opinion, but I’d say stick to Engineer, drop the turrets, get a cele amulet, grab a rifle and nades or bombs, and go to town.

Entangle hack?

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Posted by: Atherakhia.4086

Atherakhia.4086

Did you just see the animation or did you get immob too? He could have cancelled the cast in an attempt to bate a daze out of you or something along those lines.

Simultaneous taunt and fear

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Atherakhia.4086

taunt is a CC.

when you apply a new CC on an already CC’d enemy, you override the previous CC. so if you knockdown a stunned enemy, the stun will “cleanse” and the enemy will be knocked down.

the same will happen if you apply taunt during a fear, or fear during a taunt.

I’m not sure that’s exactly right. I’ve feared stunned opponents and they didn’t run until stun ended. I’ve feared knocked down foes and they run immediately. Immobilize also overrides fear as I know for certain I can’t fear people out of immob.

There’s probably some hiarchy in place and certain effects have higher priority. I imagine if this is the case, Taunt would have a higher priority than everything but stun and immobilize and be just above fear in the list.

Revenant Getting What We've Always Wanted?

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Atherakhia.4086

Game doesn’t need another super mobile class. It needs another class with no mobility options at all and a POS gap closer so someone keeps the Necromancer company at the back of the line

Lets Chat: Revenant Masters of the Mist

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Posted by: Atherakhia.4086

Atherakhia.4086

In discussing with some other people, it was pointed out that the Rev could be balanced around swapping your weapon out of combat regularly for different fights, as we do now for utilities and I think if that is executed properly it could be really fun. It just depends on how well the weapons mesh with the locked in elements of the Legends. Looking forward to seeing these guys in action.

That doesn’t work in PvP so that isn’t likely.

This is how I picture it working:

There are 4 legends, 5 heals, 4 elites, and 30 utility skills to choose from.

A player can choose 2 legends which will narrow this down to a choice between 3 heals (1 per legend and 1 the class can use regardless), 2 elites (1 elite per legend), and each legend probably has something like 5 legend specific utility skills and 5 generic utility skills that are shared with more than 1 legend. So that gives them roughly 15-20 utility skills to choose from.

Even just that is a pretty decent amount of flexibility and customization. This could be further expanded if there was a third option of having 0 legends activated.

I’m sure when it comes out players will be happy with what they have.

It’s also worth noting that most classes really only have about half of their utility skills and maybe 1 elite and 2 heals at best to choose from. Everything else is sub par at best.

Entangle hack?

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Posted by: Atherakhia.4086

Atherakhia.4086

You sure you didn’t just walk into the root again?

sPvP Class Tier List

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Posted by: Atherakhia.4086

Atherakhia.4086

A+: Shout Warrior, D/D Cele Ele
A : Rifle Engineer.
A-: Turret Engineer.

B+: Shatter Mesmer, Thief, Medi Guard
B : Condi Necro, Bunker Guard, Staff Ele.
B-: Condi Ranger

C+: Power Necro, Scepter Ele
C : Power Ranger.

How’d I do for having no reference other than forum QQ??

Based on forum QQ, pretty good. Though shouldn’t Power Ranger be up a bit higher?

Well I play power Ranger so I couldn’t have that

I prefer to believe the ‘Rangers are useless’ crowd.

Lets Chat: Revenant Masters of the Mist

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Atherakhia.4086

HAMMER: Drop the Hammer – This one is a ground targeted AOE knockdown. You target a large area, swing your hammer, and then a giant Mist hammer comes swirling out of the nether knocks everyone in that area down. It’s only got a 15 second cooldown for now, but a higher Energy cost… still, imagine this in WvW?

Does that mean this skill isn’t bound to the 5-cap limit of regular AoE’s? Or was this misrepresented?

It’s going to follow the AE cap. If they changed the AE cap is anyone’s guess. But as far as we know, it’ll probably be 5.

sPvP Class Tier List

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Posted by: Atherakhia.4086

Atherakhia.4086

A+: Shout Warrior, D/D Cele Ele
A : Rifle Engineer.
A-: Turret Engineer.

B+: Shatter Mesmer, Thief, Medi Guard
B : Condi Necro, Bunker Guard, Staff Ele.
B-: Condi Ranger

C+: Power Necro, Scepter Ele
C : Power Ranger.

How’d I do for having no reference other than forum QQ??

[6 Superior Runes of the Revenant]

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Atherakhia.4086

I imagine it would be something basic like 4pc to give you extra endurance on crit and 6pc to refund 50% of the endurance used to activate your legend.

Something this game could use is a boon/condi duration set though.

Ranger in WvW after balance patch

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Atherakhia.4086

Pewp-Pewp not Pew-Pew

Rangers need toning down in WvW they are ridiculous.
Ridiculous regen with troll urgent
1200 lazer of death. Get close? get knocked back start again.
Passive evasion by spamming attack skills on sword dagger.
Fear, kD on pets.
Unrivaled revive potential from pets in down state.

Each class has risk reward kind of balance where Ranger is just reward with no risk at the moment.

They are just over the top. Either buff all other professions or nerf ranger.

Pet revive is strong indeed, but you forget one thing. If you go down as a ranger, chances are about 99% of the time your pet is already down too.
And the rest was described fine by the person above me.

Yeah but the ranger can swap pets while downed. And use their F2 skill, too.

Anyhow, Ranger downstate is only a problem underwater. Good luck trying to finish a ranger underwater when he’s got a bear pet.

they fixed the underwater super invuln revive. Pets can now be CC’d, killed and thus stopped from healing underwater.

Nope. Still witnessed this happening. Downed a ranger underwater, killed his first pet, stopping his res. He swapped and activated it again, this time even when I killed the pet he still kept reviving as long as he stayed stationary.

I’m not home so this is only an assumption and I can try later if someone else hasn’t already disproven this. But I’m not sure you saw what you think you saw. The pet revive skill on downed has a cooldown. If the pet is killed or stunned, the revive is cancelled and the cooldown prevents you from recasting. Swapping pets does not refresh the cooldown. Now unless underwater reacts differently then land, this is how I assume it works. But I’ll check tonight just to make sure.

To my knowledge, the only real bug relating to the Ranger’s downed skills is the fact that Fear doesn’t act as a proper interrupt and the pet will go back to healing once the fear duration expires. All other interrupts seem to work last I checked.

Lets Chat: Revenant Masters of the Mist

in Guild Wars 2: Heart of Thorns

Posted by: Atherakhia.4086

Atherakhia.4086

I have a question. Could the Revenant head band be hidden, as with helmet ?

This is only an assumption, but I’d imagine yes. The class probably starts with several headband options just like a Necromancer starts with several different eye options. These are effectively a helmet and can be replaced or turned off at will.

Longbow Rangers are Broken

in Ranger

Posted by: Atherakhia.4086

Atherakhia.4086

Actually the only thing i wish is that they make the longbow harder but more rewarding to play. At this monent the reward is way too high for the low skill needed.

And how do you do this?

This thread is filled with a lot of whining but not enough actual effort to fix the perceived problems. The few discussions actually trying to propose solutions are completely asinine and show they’ve never even attempted to play the class.

Profession overhaul?

in Guild Wars 2: Heart of Thorns

Posted by: Atherakhia.4086

Atherakhia.4086

One would hope so.

My biggest fear going into this expansion is that the well off classes will get specializations that really change the way the class works and makes them unique and fun.

The worse-off classes on the other hand will merely get weapons to fill in well established holes that have gone unfixed for years.

Take Necromancer for example. The undisputed, least useful group oriented PvE class in the game since launch. Its position has never improved and little has been done to attempt to improve it.

Will they fix the Necromancer class as a whole allowing it to compete in PvE with the other classes or will their specialization be designed in a way to improve the PvE shortcomings effectively invalidating the class as a whole for all eternity?

Contrast this to say a Thief. A very well off class overall which is useful at everything this game has to offer. They don’t need much improvement to compete in this game so they could get a new weapon (rumored to be a rifle) that dramatically changes the way the entire class works and introduce a new, unique way of playing it.

Now obviously this is all just wild speculation and fear mongering, and I’d like to give ANet the benefit of the doubt. Unfortunately I’ve also been playing the game for nearly 3 years and know better :/

Does Quickness become a Boon?

in Guild Wars 2: Heart of Thorns

Posted by: Atherakhia.4086

Atherakhia.4086

It honestly appears they’re going this way, but it would be nice to get some clarity on this.

I’m also curious if resistance will replace blanket immunities like berserker stance. Will berserker stance simply be changed to now grant 4 seconds of resistance for example.

And then if they’re going to do this for the condition side of things, does that mean they’ll also do it for the physical side of things and make things like Endure Pain a proper boon? And if so, what would its logical opposite be?

I think the logical opposite of endure pain would be 25 stacks of vuln.

Then the logical opposite of resistance? Perhaps vuln is being changed to improve damage from conditions?

We’re really grasping at straws

Does Quickness become a Boon?

in Guild Wars 2: Heart of Thorns

Posted by: Atherakhia.4086

Atherakhia.4086

It honestly appears they’re going this way, but it would be nice to get some clarity on this.

I’m also curious if resistance will replace blanket immunities like berserker stance. Will berserker stance simply be changed to now grant 4 seconds of resistance for example.

And then if they’re going to do this for the condition side of things, does that mean they’ll also do it for the physical side of things and make things like Endure Pain a proper boon? And if so, what would its logical opposite be?

Revenant Getting What We've Always Wanted?

in Necromancer

Posted by: Atherakhia.4086

Atherakhia.4086

Quickness isn’t necessarily a boon that can be stripped/stolen etc right? Or am I mistaken? Wouldn’t that mean we can’t transfer slow?

Quickness is not a Boon, but Slow is a condition. So yes, we should be able to transfer it.

They said there are improvements to both. So we might see quickness become a proper boon.

I would imagine you’re correct because what would Slow turn into if a Guardian converted conditions to boons? I suppose they could lazily choose to simply convert it to something like might, but to add some real depth to the game it would be healthier to make it a proper boon/condition.

It’s my hope they do the same thing for Berserker Stance where activating berserker stance simply gives you resistance for 4 seconds. Hopefully this would mean something similar is in the works for Endure Pain as well.

Lets Chat: Revenant Masters of the Mist

in Guild Wars 2: Heart of Thorns

Posted by: Atherakhia.4086

Atherakhia.4086

As far as resistance I read it as you’ll be immune to any condis during the duration, and if there was any remaining, they would continue as normal. Which would mean that they could still be applied during the time resistance was up, but have no effect until resistance ran out. But I could be wrong.

You are correct.

Roy, will the resistance mechanic replace the current implementation of things like Berserker Stance? So when you activate Berserker Stance, you’ll simply gain 4 seconds of Resistance?

If so, will you also be introducing the similar mechanic for physical defenses like Endure Pain?

Lets talk about the new boon: Resistance

in Guild Wars 2: Heart of Thorns

Posted by: Atherakhia.4086

Atherakhia.4086

For example, if a character is running in fear with the fear condition, they’ll stop running in fear when resistance is placed on them. When resistance ends, they’ll resume running in fear. Having this type of effect on a boon makes it so the boon can be removed by other players, adding in more counterplay.

That’s the quote.

Imagine it this way… you have 3 seconds of fear and resistance is 1 second. When you have resistance, you stop running. When it runs out, fears remaining duration will cause you to run.

It will not ‘pause’ your conditions.

(edited by Atherakhia.4086)

Just delete necro - its too bad

in PvP

Posted by: Atherakhia.4086

Atherakhia.4086

Resistance could actually be beneficial to the class. The way they worded it makes me think Berserker Stance is being changed to use the boon too. If they’re going to change Berserker STance to use a boon, perhaps they’ll also change Endure Pain/Signet of Stone to use a boon.

This means the Necro can destroy these boons and condis will be in full effect. I wonder what resistance will turn into…

Lets Chat: Revenant Masters of the Mist

in Guild Wars 2: Heart of Thorns

Posted by: Atherakhia.4086

Atherakhia.4086

There is one thing still very confusing to me about this blog post.

It sounds like the Revenant gets way less customization than other classes. As per usual your first five skills are determined by your weapon, but unlike other classes they said your second five skills are determined by your legend. Are they determined only by your legend? As in, you pick a legend and get the five skills that come with it? Or will there be a selectable loadout of skills within each legend? And if so how many per legend?

I was thinking the same thing. In my opinion it would be very bad design for the new profession to have only fixed utility and heal skills. Unless you could choose the skills from a fixed pool which would be interesting and cool idea.

If you look at the UI, you can see little up arrows on the utility skills. I assume this means you will have at least some variety in which utility skills you’ll choose depending on the legend unlocked.

This was my initial thought as well, that builds would be very limited. However the little arrows give me hope. then the question becomes how many options will you have per legend? I’m also curious how this will reflect in the Hero’s Panel when you go to choose your skills.

Right, we simply need more information because on one side of the coin, those up arrows could represent some choices. On the other side, they could be there simply so players can assign the same 3 utility skills to different locations for hotkey purposes.

Hopefully ANet will give us some more info over the new few weeks leading up to PAX.

Revenant Getting What We've Always Wanted?

in Necromancer

Posted by: Atherakhia.4086

Atherakhia.4086

Hopefully we’ll see similar mechanics on the Necromancer. They mentioned it several times that a lot of these new toys will be shared with other classes (and their specializations). It’s a shame though, that demon form thing to spread condis would have been one hell of a trait to see for death shroud so it was more valuable to condi builds.

I’m curious how Resistance will work. They specifically mentioned berserker stance, but didn’t go so far as to say it would be changed to use resistance as well. I wonder if all immunities will be changed over to boons, including the physical alterantives like endure pain and signet of stone. If so, this certainly puts a lot of power in the hands of the Necro.

Lets Chat: Revenant Masters of the Mist

in Guild Wars 2: Heart of Thorns

Posted by: Atherakhia.4086

Atherakhia.4086

There is one thing still very confusing to me about this blog post.

It sounds like the Revenant gets way less customization than other classes. As per usual your first five skills are determined by your weapon, but unlike other classes they said your second five skills are determined by your legend. Are they determined only by your legend? As in, you pick a legend and get the five skills that come with it? Or will there be a selectable loadout of skills within each legend? And if so how many per legend?

I was thinking the same thing. In my opinion it would be very bad design for the new profession to have only fixed utility and heal skills. Unless you could choose the skills from a fixed pool which would be interesting and cool idea.

If you look at the UI, you can see little up arrows on the utility skills. I assume this means you will have at least some variety in which utility skills you’ll choose depending on the legend unlocked.

Lets Chat: Revenant Masters of the Mist

in Guild Wars 2: Heart of Thorns

Posted by: Atherakhia.4086

Atherakhia.4086

The first question I have about resistance is if we’ll see this boon normalized across every class? they mentioned berserker stance, but didn’t go so far as to say if it would be changed too. Along with any other skills/utilities with similar effects.

I would then wonder if the physical equivilents will get similar treatment? Will Endure Pain and Signet of Stone be changed to apply a boon that will grant physical immunity which can then also be removed?

This would certainly add much more value to Mesmers and Necromancers on teams.

Support Eles Need A New Elite!

in WvW

Posted by: Atherakhia.4086

Atherakhia.4086

It’s funny. When people ask what race they should be, often the answer is it doesn’t matter because most classes have something far more valuable in each utility slot.

Ele is the only one that doesn’t fit this imo.

Imagine how much better the game would be if they allowed you to use any utility skill in the elite spot instead of just elite skills.

Let's Speculate: Role of Druid?

in Ranger

Posted by: Atherakhia.4086

Atherakhia.4086

Druids will likely follow suit, and in the MMO genre Druids tend to be more support/healer archetype focusing on crowd control and conditions.

Which means I’ll never spec to Druid because that means giving up DPS in a game all about DPS.

You’ll still have access to your other weapon set probably.

Enhancing what we've got.

in Necromancer

Posted by: Atherakhia.4086

Atherakhia.4086

Judging from the PvE threads, the class as a whole needs to see its sustained damage improved as well. What kinds of changes could they make to improve the sustained damage of the class without also improving the class too much in WvW and PvP?