3. Dynamic locations for monster groups and others
This was a feature I actually expected when GW2 was going to release, that I will never see a bunch of centaurs standing around in a field, and my Dailies say “Kill 10 monsters that look like a centaur”, that makes no different than the traditional MMO.
While the dynamic events add some depth to the world of Tyria, it doesn’t give much of an impact as it should have been when on paper. Dynamic events repeat too often and has little known variety for an area, as I roam around a village I get the captain saying “Help! My friends are stuck in web cocoons! You have to save them!” for the 4th time in the same hour. It’s insane. This repetition makes the player feel weary and gives emotions much similar to a grind. This also leaves the world is very little actual impact, why should players care for the captain’s friends if they have a constant habit of getting stuck in web cocoons?
While we’re not talking about dynamic events in this thread, it is a great problem to the game’s core and makes it personally worse for me when the AI is a bunch of brain dead people. A key step is having animals and mobs migrate place to place around the map depending how the situation goes for meta events and dynamic events. I’d love Skyrim random mob spawning, seeing all kinds of mobs as I explore the map, it gives an enhanced feeling that it isn’t Tuesday every time I go to Queensdale. While these things will most likely go into random stages of cycles, and gives more of an illusion of dynamic events, this is a great start to go with.
TL;DR:
- Mobs and mob groups should have a random location to spawn depending on the dynamic event/meta event situation. They should also have migrations (watching an army of deer moving up north, away from a village for example), and see the beauty of it while on top of a roof. Since the megaserver is kicking in, this feature should be randomized when a map opens. If you love keeping track of animals whereabouts, that really sucks, because I’m not aware of any solution for this.
- Boss battles (champions included) should be different for each battle, having some kind of significant change. So far any significant change I’m aware of is the different kinds of moves a mob could make, being randomized each battle.
- Mobs should be attacking while moving, healing other allies when needed, dodging more, and predict how the player will approach and attack them (example: A player using melee, bandit switches to range and takes a step back). Other various attacks should also be added of different kinds of mobs should be added, too. Horses don’t exist in Tyria, but I’ll still use them as an example. (example: horse has a flee or fight option which will most likely be random. Earth elementals has a self destruct move that spawns tinier elementals which may execute depending on the player’s melee/range and health)
- Mobs should have some kind of awareness to do different strategies and tactics depending on the player’s melee/range, hp, their hp, and what’s going on with their allies and enemies.
- Bosses shouldn’t have large health pools all the time. I solo range them and walk in circles, never got hit. (though that’s an AI issue).
- In dungeons, mobs shouldn’t return back to their position if a player is too far.
- Stacking should be fixed, seriously. No more, please. I occasionally hear the excuse “But it’s quick!”, either because completing them gives little rewards (which is the most plausible) so you have to farm them repeatedly to the most efficient way possible, or people are just lazy. Using sneak and clever ways to skip mobs that doesn’t make the AI look like a blind guy is fine, but stacking is another thing (position exploit).
- I don’t want the captain yelling at me for the 4th time saying his friends got trapped in web cocoons in the same hour
- I don’t want to bash a stick against the Shatterer’s leg to death while this dragon fires its attacks at nothing.
While these suggestions will take many months and probably years to implement, starting on them is better than nothing at all.
Thanks for your time.
(edited by Avascar.9237)
