…But aren’t staffs sticks anyway? Not really long wands?
A big monster is gonna come out of the ground and the retake for L.A will fail.
Probably.
Queensdale train. Otherwise…
The rest of the places to grind feel SSSSSSLLLOOOOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWV
Just click somewhere that isn’t “Play Video”, it should instantly bring you to The Atlas.
Vigil Keep.
Dat Mystic Toilet attracting millions.
Make respawns slower, or don’t do any respawning at all but in hidden areas so it looks like their heading towards your way.
I want to see SPAAAAAAAAAAAACE!
But exploring inside a planet eating monster is fine too.
Have Scarlet die, but have the elder dragon wake up in L.A for season 2!
It should run it just fine with medium-low settings, just beware of zerg armies shoving body mesh and particle effects into your laptop’s throat.
All of this. Yes. Feels good. Feels so good.
I want to Scarlet to explode pls
Chuck Norris appears as an enemy.
Kitten.
$12.50 Charge for Convenience of Lions Arch
in Battle for Lion’s Arch - Aftermath
Posted by: Avascar.9237
Making it 50-100 gems shouldn’t be a problem, will just cost a week’s worth of gold. 1,000 is too much unless your paying real cash.
Will we fight ontop of the giant drill?
in Battle for Lion’s Arch - Aftermath
Posted by: Avascar.9237
You will fight Scarlet in a rampaging collapsing huge kitten drill in the top interior. Winds will be blowing off props, pushing people off, as Scarlet leaps onto falling and flying platforms as you avoid the giant fall of death. There will be a massive elder dragon eating the drill starting at the bottom, which will rush you to climb the top of the collapsing drill to face Scarlet before all this fight happens.
Which will be a dynamic fight of crashing airships, floors and roofs collapsing in the place you will fight her. Rampaging winds will drag you places, and changing unstable gravity will make you float, sink down, and tear down props to defeat Scarlet and other mysterious technologies Scarlet has made. There will be multiple stages in this fight.
You almost got her though, as Scarlet prepares to makes a massive weather storm, covering 30% of Tyria containing the toxin she has made. Which will be released soon, hopefully killing the elder dragon. Rox sacrifices herself by attaching a bomb to her butt, releasing a massive explosion and pushing Scarlet and slamming both together at the wall, exploding absolutely everything, leaving Rox and Scarlet fall down to their inevitable doom at the mouth of the elder dragon. As everything collapses and the terrain of the drill melts by extreme heat and the whole building starts tilting, you try and make a run for it as the entire building of the drill collapses.
You failed to escape however, so Braham ate The Golden Ham, which Rox gave him btw, and makes a massive exploding fart which pushes everybody into the water safely, and sees the end of the drill collapsing into the elder dragon’s mouth, choking it, which also explodes at the end by the way.
(edited by Avascar.9237)
Hopefully it can be a toggle on/off thing in your equipment window, than just drinking a potion everyday, haha.
This topic is quite underestimated, I’ll say! :v
Guild Wars 2, is quite a different feel for me. Everything feels thin in a sense, everything apart from each other. This is more of a design issue with current technology, either have small rooms but tons of things, or big rooms but little things spread out. We love to have big rooms and tons of things, but as of right now that’s not possible.
I want Guild Wars 2 to expand on its weapon slots, weapon skills, weapon types, and more things to do. In a sense, I want A-Net to give me abilities and things I can do with them, but so far they’ve only given me things I can do with my current abilities. It’s not a bad thing at all, but more of a preference.
Now back to the point. The most important thing in Guild Wars 2 for me, is its dynamic story. Sounds simple, no?
So let’s be clear, a story is a set of events and paths a protagonist (you) take, which is frequently linear. Having it dynamic, turns it into something that affects things. I can kill a man I hate, and the dead man’s wife will be affected by it, causing her to run away and accidentally trigger an elder dragon awakening by crying in front of the dragon’s sleeping ears.
As ridiculous as that sounds, it’s something I want. I don’t care about how realistic it looks, because a game that goes for realism is the most boring experience ever. I do not ever want a video game to go for realism, but go beyond it. To have an extremely experience one cannot ever have in real life, exclusively to a easy-to-get-to device, is paradise. We have indeed succeeded that with innovative gameplay, amazing story, amazing music, and a healthy community.
I want Guild Wars 2 to be a place I can explore and see a village in great danger, because as I see dynamic events is that I feel they should be more. I want to see citizens in chains, and dredge building massive machines atop on houses. So far, it feels like killing a bunch of waves of mobs. As new as it is, it needs to be taken further. I want taking back a village and saving hundreds of NPC’s feeling like an extremely hard challenge, with only a hero that has courage to do it.
Guild Wars 2 sure has its moments, getting a chain event up to a big baddie boss. Fighting with a massive army against tons of players taking down a castle, trying to get past the bridge in Edge of The Mists… Only barely making out alive from the collapsing bridge.
Seeing a dead player getting bullied by 4 enemy players, then jumping in there and owning them all with my guardian elite skill and my awesomeness. Using blast of magical blue waves at bosses, completely dominating them in every angle, giving them no chance of mercy. Using my hammer and smash the living force of a player out of an island in Edge of the Mists. The time where I also single handedly defeated a boss 15 levels above me, where all I had was my wits and skill.
In WvW, interacting with player commanders how I think we should invade the castle, and they actually listened to my advise and we go with my plan. The thing also about cooperating with players taking down a giant kitten wurm, or a giant lady robot. Taking down every enemy in my way, player and NPC, and sometimes take a break and watch videos of a ton of players trying to kill a training dummy in LA.
The dynamic story, in Guild Wars 2, is not the Personal Story or Living Story, but your very own adventure with friends, guildies, and strangers. The way GW2 is designed is to maximize your teamwork with people, strangers or not. It may seem that you don’t know where you’re going, so I try and set one myself. Level up to 80, complete PS, do some LS, do some dungeons, get this gear because I feel like it, explore the world, and be the 1% of players by getting a Legendary. Most of this will ALL be stale if it doesn’t have any kind of buddie you’re with, or some kind of variety of progress you’re going through. Most enjoyable solo experience is probably PS and LS, I’ll be honest. A notepad in Guild Wars 2 would be great, so I can make all kinds of goals and such and give them to friends.
I think what Guild Wars 2 needs the most is customizable housing, with a wall of trophies and weapons and all kinds of goods and items (weapon racks, armor statues, pet statues you have) you can have on there. And players can go to your home and see all kinds of adventures you’ve been through. Having a medal of honor from the village that you saved, or seeing that exclusive cosmetic item in LS only 1% of players have. It would truly be a great thing.
Yes, turn every mob to 80, add siege weapons and castles all over Tyria, and burn every single village permanently.
C’mon A-Net, bring it on!
The amount of players I see is seriously insane. Go look at WvW (especially at EoTM) and the new L.A, there’s like 500 players or so in each map, along with overflows with their hundreds. Times that, at every server.
(edited by Avascar.9237)
OP, don’t sober yourself over Tyria’s ancient buildings and cities, because A-Net wants a changing world, whether bad or not. Although, I do hope they get around limitations of the changing world (Orr, for example).
They want to create lore with players involved. So 8 years from now, players will play Guild Wars 3 (or something), and will say “Oh! I remember that, I was in that battle.” or perhaps “I was there when L.A got attacked!”. This sort of thing never exactly happened in an MMO, and I really want this to happen more often.
Although not perfect because of design and technology limitations, it is indeed a step forward than GW1 Ascalon attack. You don’t get to see your favorite NPC’s you saw before (correct me if I’m wrong), and you don’t really participate in the massacre.
Tyria is a planet with its ups and downs on its conflicts and can even change drastically (which can be interesting, like what happened to L.A), not exactly a static world like every other single MMO you had ever possibly seen in the entirety of your usable life. This is why I bought GW2, because although changes can be lazy, unnoticeable, or even plain, I’m glad it’s a change. Besides, A-Net aren’t particularly money grabbing people with excessive paywalls, so that’s a plus note.
The Pale Tree is actually the one consuming Scarlet, she’s just deceiving others with her emotions!
They’re very scared and will stand still and take damage and die.
No, you can’t do anything.
I’d rather enjoy this zerg-fest more than any of the previous zergs, because mobs are pretty hard hitting. I see zergs get blown off to bits all the time.
Mainly the reason why zergs are happening is because the enemies aren’t exactly challenging enough, stacking is happening because of clumsy AI, and zergs are happening because of mundane AI. They should have much better pathfinding, maybe a fly mode (where you have to range them as they fly around throwing projectiles and explosives), and have different types of attacks that are much more unique than simply “do this condition!” “swing this sword!” They should have “do this massive explosion that push back players!” and ’lift rock from the ground and push them into the air!" Which makes positioning much more important than simply walking over everything.
I also really like the lasers, they make you move and everything but are quite uncommon and are too slow to charge. Enemy respawns are too fast (nothing new here), and makes it feel quite cheap personally. I want to see armies coming out of the water, airships landing on the ground, and bosses having challenging and unique attacks! Something that makes players remember them, even though if it’s filled with hate. If players rant about a part where the boss throws flying projectiles at you while you platform, or how their team complains can’t exactly coordinate to hit the weakspot of the boss, then you’re doing good. If players celebrate their big victory after a challenging battle, where it does ever-lasting change, that’s even better.
A-Net, have players win by outsmarting enemies and having tactics, not having numbers and mashing skills. Because most of the time in the whole GW2, while fun at times, I mash my skills. Yes, the wurm was perfect, keep it, but the playerbase isn’t a family unfortunately, have it scale down like dynamic events.
I was expecting some kind of giant Marionette-like boss but much, much harder in L.A. Using more tactics and requiring complex puzzles to defeat even one of them (along with the whole zerg invasion). Wish the massive drill had an interior, and wish I could get in an airship and blow up other airships with my player crew…
Dat air combat.
I just thought (as I’m downloading) – what if my character is in LA? Will they load outside a gate or what?
perma death, you will need to start over.
Time to meet Trahearne again! Yaayy!!
Escape from Lion's Arch content too hard
in Battle for Lion’s Arch - Aftermath
Posted by: Avascar.9237
You guys are serious?
New build in 10 minutes! Finally!
Yes, I also like terrain and earthquakes shaking everything, and it’ll be like a CGI movie!
Let’s count to 10,000 before the event begins!
1.
LA's demise may break NPC text & heart mail
in Battle for Lion’s Arch - Aftermath
Posted by: Avascar.9237
They’re mail.
Mail, not exactly real-time NPC dialogue.
Ugh, NO. No flying mounts, no, not ever if you’re going to suggest it in WoW design.
If you’re going to have flying mounts, disable (fly and land) mounts during jumping puzzles, and have air content (monsters, NPC’s, events, ect)
Floating islands, air combat, flying monsters, and have them available for free like the aqua water combat. I’m very sure A-Net doesn’t want players to buy something from the kitten Gem Store just to get air combat. Downed state would be “Get to the surface!”. You can get Charr steampunk wings, asura hoverboards, Sylvari leaf wings, human machine wings, all kinds of stuff and you can equip whatever you want, such as a human with Charr steampunk wings.
But it’s going to take a while, unless it’s going to be for a few zones, then perhaps you can be a bit more optimistic.
(edited by Avascar.9237)
What does everyone mean by season 2 in WvW? :v
I’m able to beat most players with my Guardian, especially in 1v1 :s
It was Logan all along, he wanted Snaff to die so he can finally achieve his ultimate goal. Toast!
Would be great to get mounts. I don’t exactly prefer “this horse runs faster than this horse”, but rather cosmetic horses.
Air combat, steampunk wings, Charr helicopters.
All too good to be true.
I mean, Fractals is about going back in time. Why can’t I do it for past LS?
LS can be added to Fractals, or a time machine dungeon/gooba gaba gaga or whatever. I want it to be Fractals so it can be simple, instead of 800 types of instanced game modes.
For season 2 of LS, I expect it to be replayable in some way, instanced is something I prefer.
Holy crap 81,000 views o_o
Love to see every name in WvW removed from my screen … for some reason I can’t.
You can in ‘General’ in Options, you can uncheck the “See all Player names” or something similar to that.
Getting this form my head, but it is there.
The massive amounts of overflows in PVE and PVP, I’d say it’s kitten full of players.
IMHO, immersion is up to the player. One doesn’t necessarily need first person view at all to be immersed. As it is, the world has PLENTY of atmosphere in which to live your own adventures through your characters, even though it HAS to make non-RP concessions for the sakes of those who don’t care about immersion at all, as well as player convenience.
People have been spoiled, I guess, but in the past even super strict computer RP games had next to zero “immersion factor” (relative to this game), in such ways that they relied on the manual, the game’s text, and yes, the player’s own imagination for it to happen.
We’ve grown up as a culture, at least in the field of MMO’s. With more detailed graphics, realistic sound, and more interactive gameplay we stopped as a habit to imagine what’s really happening in our little screens. We can get the intentional picture the developers are trying to give us, and it’s been that way since the 21st century.
For immersion to happen, there doesn’t need to have a “No UI mode”, or an amazing story. It’s the realism, personality, and charm that truly emerges a player. When Guild Wars 2 was announced and explained dynamic events and all this cool stuff, I sort of expected the Skyrim feel of it. Walking randomly in town, maybe making a merchant go off business, NPC’s I have no idea who they are but they have some kind of personality. Some of them show me their soft spot if I’m a noble human, or I’m a dirt poor human and some nobles mock me in the beginning of the game (that moment happened early in Personal Story).
I kind of expected my character to explore around the town, and talk to random NPC’s and have engaging voice acted conversations with them, with my own selections on what to say and be off with it. These sorts of conversations with these personalized NPC’s help me connect to the lore and story, boost up my charisma (or whatever you want nowadays), and know a few things about the world and what this certain NPC thinks without me trying to read the kitten wiki on what’s going on.
Right now GW2 feels more of an arcade and a casual game to me, that’s not bad at all. I guess my expectations were off, haha. I still enjoy the game as it is, because it does a lot of unique things I enjoy.
I believe something is under Lion’s Arch, which would lead to a massive event of terrain changing, rocks flying, and a giant dragon emerging from deep underground.
It can happen.
Only took a year!
How do you guys feel about the immersion in Guild Wars 2? You know, when you don’t think about leveling, stats, or RNG but the story, what’s around you, and what’s going on.
Usually, I find it a bit of a problem to get myself immersed in GW2, I think there should be more things happening around me that I can change, to make me view the world more serious in a neutral way. Most immersive experience was probably in early Personal Story.
For example, maybe 2 NPC’s got in a fight, and I decided to talk to one of them and get them to get along. That may be a really bad example but nevertheless I wish things to be in a more personal manner. What do you think about this?
I think mobs in dungeons shouldn’t go back to their spawn point if we go too far. In open world it’s understandable, but in a dungeon? Not really.
Also, I still want to see monsters that move and attack at the same time. The normal ones.