Pretty much everyone. It’s pathetic that Tequatl is more dangerous than his old boss.
Actually, he was more dangerous before the upgraded fight, too.
Hmm. I think we should mount in Sparkfly some of those turrets we had at airship. Pact technology > Hylek technology = Free ascended items.
So what you’re saying is that killing Teq isn’t the challenge, getting people to work together and learn how to defeat him is?
I’m perfectly aware that you’re very likely to never see the irony in it, but I won’t spoil it for you nonetheless. Maybe someday you’ll understand eh?
Teq’s fine.
If you are in EU, can you please come to Aurora Glade and make us understand?
Tequatl is teaching us to work together.
- Denial. “No, noobs, I don’t need to go on to TS3 to kill Tequatl.”
- Anger. “OMG everyone on the map is noobs. Gear correctly you idiots! Commanders such noobs!”
- Bargaining. “ANet needs to make the timer longer, decrease his HP.”
- Depression. “Nobody is going to play this content in a few weeks.”
- Acceptance. “Fine, I’ll download TS3.”
- My own bonus: Euphoria. “We killed Tequatl! It was amazing working together with 150 people. We need more content like this.”
The only thing which you need to accept is that there are many people who will never want or be able to do what you ask them for. No matter how hard you try. And very likely those people will be on your home server or overflow, scaling your Tequatl into the roof. The only way to deal with that reliably is to filter those people. Which you cant do. If you are determined, the entire “skill” of beating Teq right now is to mash your way into the correct server at correct day and hour.
This is buggy. I got it when I was running away feared from him (so no dodge for sure). I was even not at his back but more to the side.
Slowly but surely more and more worlds are slaying him. We have confirmation of success from Blackgate, Desolation, Tarnished Coast, Eredon Terrace, and even certain overflows. The case for nerfing this looks weaker and weaker every day, just like so many of us predicted.
I am still not certain if people will be willing to sit for 6 hours getting ready to do an event which will probably reward them with 3 yellows and some dragonite (assuming they will kill it). They do this now becouse its new, becouse they want an achievement and chance to gloat with the accomplishment. More and more worlds are slaying it? How many times he was killed? 10? How many times he spawned? 2000? That is what, 0.5% success rate? Worth to do once or twice. Regular? Better leave and farm champ trains.
It’s fine as is. This content was beaten within one day. It’s not like some content in other MMORPG’s where it wasn’t for several months. It does take some coordination/strategy. This is a GOOD thing.
Sorry, but no. And that is what I learned from one year of playing sPvP in GW2 and years of general practice in various MMO-s. Experience from hotjoins particulary since tPvP is a bit less relevant. Match starts, people start to zerg middle, pick a random target and then tunnel-lock on it until either them or the target is dead. They dont do anything else. I dont even know if they are aware of such handy box in bottom corner called minimap. I can speak on map chat. “Guys, please leave the middle, go cap Temple, fight only on points if you have to.” Now repeat that 74 times. Over time it starts to evolve into less polite forms, it all really depends from the mood of the day. Results? None. Null. Zero. People dont listen. People dont care. People want to troll. People dont speak english. Of course not all of them but world events are hotjoins of PvE. And until they will be tuned to a level doable by trained monkeys, they will be overtuned. Want harder content? Instance it. Like SAB, Liadri, AR dungeon, fractals etc.
Three things that you can do with overflow.
1) As soon as the event ends join the map and play on the map until the event starts.
2.) Join a party with someone that is in the overflow and join in.
3.) Wait until the patch week players leave. (Basically wait the non-large groups stop doing Tequatl. Wait until only the large organized groups do Tequatl)
1) Yeah, I am doing that. But it may take hours to get in. Less during off-peak hours, but so far nobody is killing Teq outside of busy hours.
2) Usually you get spammed with “Server is full” message. I am in a large guild so often someone is there, but its hard to get in when the system wont let you anyway.
3) I am concerned about this. First of all, if Teq is an “elite” content, why there is a daily quest asking to fight him? It’s an easy daily, go to Teq, die at his feet and go AFK, come back in 10 minutes, daily task completed. And people are doing this and will keep doing this for another two weeks only increasing traffic with their presence which is useless to kill progression. And if ANet wont buff rewards for this, I am affraid in few weeks many “elite” players will abandon this event to go farm champs, CoF or whatever else will have better g/hour ratio with guaranteed chance of success.
Which spawned randomly and whichever guild “scouted” him 1st, took the kill. It was just a matter of bringing your raid first and if you were at least decent, it was a kill.
I believe the world bosses now are faction tagged. So if your faction tags it anyone in your faction can join in. So it isn’t just guild groups. But everything else, agreed.
Yeah, I was speaking about old Vanilla bosses. Current world bosses in MoP are loot pinatas. They wipe people sometimes but more often than not they are a guaranteed kill.
WoW still has open world raids. But I do agree I like it, but it needs some tuning.
Which spawned randomly and whichever guild “scouted” him 1st, took the kill. It was just a matter of bringing your raid first and if you were at least decent, it was a kill. Also, those bosses did not scale with amount of people you bring. They required 40 for example, but if you would bring 80, they would just die x2 times faster. In GW2 bosses scales with AFK corpses.
(edited by Awe.1096)
Right now the “fight” with this boss consists mainly from waiting in countless overflows and through hours of respawn timers. I’ve wasted around 6 hours on this boss today. Around 10 hours total. And there are people with 20h+ already during those 2 days. When it took me some time to learn Liadri, I had at least some sense of progressing my skill. In case of new Tequatl I am just beating my head over and over into the wall of overflows and AFK-ers.
There is not much I can improve on it anymore, I learned everything the hard way yesterday. Individual skill level required from a player is not that high, its quite low actually. I believe players need more individual skill in high level fractals or SAB. But then there is this required handicap which needs to grow together with amount of people involved. With 150 players the handicap must be huge. WoW which you refer to, learned that already back in Vanilla. World bosses like Kazzak or Azuregos were much easier than instanced counterparts when you consider the mechanics. The main goal was to deal with your zerg, not with the boss himself. Ever since then world bosses in WoW were just zergfests. All encounters tuned for specific performance were instanced.
I dont think Tequatl himself is overtuned. He is not. He is fine. But given the nature of world events, overflows and such, he is just placed incorrectly. Either nerf him or move him into an instanced cage where guild alliances can attempt him. At that point it will be 100% fine.
Any of you guys are under an impression that as it currently stands, the new “elite” encounter boss is not some dragon called Tequatl but a monster called Overflow? That is an impression I get at the moment after yesterday’s and today’s 10 hours in total of fierce combat. Most of that combat involved praying to get on home server. Overflows? All I’ve been in today are bringing him to 95% max, people already gave up if they know they are in an OF. Home servers? I only managed to get to one Tequatl attempt at home server and it ended at around 85% (with ~50 on Teamspeak). My guild chat (and its a large guild) already looks like “Dont go to Tequatl, you wont make it anyway, lets go some CoF or WvW instead”. And I am still here, standing in front of a giant monster called Overflow. It’s a legendary mob and it keeps yelling “You shall not pass!”.
I support this. Tired of the same old cycle:
1) People complain that the game is too easy
2) Anet promises harder content – Aetherblade Retreat, Candidate Trials, Liadri, SAB, world bosses
3) Players don’t believe Anet “Bring it on, it is still going to be easy, GW2 PVE is so easy”
4) Players don’t finish the content on 1st try and cry for nerf.
5) Anet nerfs content.
6) Back to 1) and repeat cycle.
Liadri, Trials and SAB relied on solo peformance. I did it quite fast. Liadri took some wipes but I made it eventually. AB was a 5 man content, it took me few days to find 4 other decent people but once I did, it was like a fractal run. New Tequatl? The problem is not about the boss, the problem is about the 100+ zerg which faces him. There is nothing I can do to make this zerg work. Best thing I can do is rage on map chat and that will fail as well. I wish I could play on Blackgate. But I cant. Only hope for me is that some decent EU server will emerge which can beat him at least once per day or two and then spam-guest it. Good design? I am not so sure.
In GW1, there where many missions that actually took strategy, and they where the most fun to play.
Please dont bring GW1 into this Tequatl debate. I could solo entire available PvE content in GW1 and in fact I did. I wonder how I am going to solo coordinate 100+ people in my overflow if half of them maybe even dont speak english good enough (EU).
And this is assuming you dont get an overflow.. what do you do then?
Its easy! You need to wait in the queue. It only takes around 6 hours at prime time.
Hey Overflow is a legit server it outperformed my attempts on my main server by actually finishing stage 1 and firing a laser.
Seems legit! Maybe I should transfer there?
I loved this event- Tequila wiped the floor with us, it was glorious
I was in on the 3rd try last night and we did abysmally.
Even so, it was great seeing people organize, making small squads and coordinating in map rather than just auto afk for 5 min.
It was fun
Please please don’t nerf it- it is awesome as it is.
This is what all dragons should be like- A threat, deadly, difficult and awesomeEdit- I actually cheered when I saw you got nothing for a fail- at last!
I hate to burst your bubble but if there will be no decent success ratio or a very lucrative reward for a slim chance of victory, people will stop doing this. At at least most of them will. It will be fun to bash heads at for some days or weeks but then the content will be abandoned by most players if it will not offer easy farm or amazing rewards. Those who will still stay will be too few to do anything. Thats how MMO games work. Of course if we will see an increase in win ratio, more people will come and more people will stay. But first this shift has to happen.
Ive actually never seen people this angry at Anet. I mean I thought AR dungeon release brought out ragers but this patch has got everyone in a knot.
AR required a bit of effort for some achievements. But I could setup a team, find 4 decent people to run with, tune our strategy and then enter and execute it in an instance which was our and our only. Same as high level fractals. Now compare that with trying to organize 100+ zerg of random people (some of which wont even care or stay AFK) without any synergy of skill, builds and gear. Its doable as BG shown. But running 100 metres in 9.5 sec is also doable as Usain Bolt shown. Now where is the treshold? I shall wait with my judgement some more days or weeks to see how new Tequatl win ratios around the world will evolve. But for now I am concerned.
Or do what I’m doing. Guest on Black gate, stay in Sparkfly and wait for travel
Please don’t, it makes it impossible for players in Blackgate (you know, people actually from that server) to get into the main instance.
Why should non-Blackgate players be disallowed from trying to join in on a server with a much higher chance than their own server may have?
I didn’t say he wasn’t allowed, I said “please don’t”. I was asking, as it makes Blackgate players incapable of getting into their own server’s instance.
Please read before responding. I’m not saying you are required to read a comment before responding to it, I’m simply asking you to.
No one cares. You can’t stop them from guesting…thats a part of the game. Talk to Anet if you don’t like it…because right now there are probably hundreds of people switching to blackgate haha
Which is a problem. WvW already encouraged people to horde on one server but still there were many PvE players who didnt cared about WvW and were fine to play in lower tiers. If more PvE content will start to promote “elite” servers, the issue might start to get out of hand.
The more players the content involves, the more forgiving it must be for mistakes. Solo content like Liadri can be 0% forgiving becouse it relies only on one person. Then you have 5-man content and then you have mega-zergs like Tequatl. So he must be much more forgiving than potentially “hard” content in AC or CoF. Is he? I dont know, I shall wait a week or two and see. But if by the end of this month Tequatl will be either A: still to hard to majority of servers or B: not worth the time in terms of effort to reward (thus making it a ghost town), something will need to be changed. For the limited time now, let all the “world first” guys have a shot at it.
Honestly this is the best content the game’s put out for me. I had began losing interest and reupped a sub to a certain other game within the last week. I was expecting to be underwhelmed, but boy was I mistaken. I logged in at 3EST and was jut a part of the BG kill. We worked all day, as a server, to get people communicating, organized, and using the proper consumables. It took effort, and planning, and I’m kitten proud to be a part of it. Something I really want to highlight is the people who put a ton of effort into involving everyone. We had 130 people on TS for the fight…that takes effort. Cheers to all of you.
It’s the experience I wanted when I started playing this game, what I thought the game could become. And if this is the direction they want to go in, I’ll be a loyal customer all the way.
Cool. How do I subscribe to that? Too bad I play in EU, so I cant transfer to Blackgate server. If I would be given an opportunity to participate in this, perhaps I would be happy as well. But at the very least I wouldnt be dancing around forums telling how people are noobs and need to L2P. As of right now, I could as well take an effort of beating my head at the concrete wall for 6 hours and then attempt Tequatl while standing on my head upside down in front of a monitor. That would be a lot of effort. And it would still not change the fact that the Tequatl attempt would end up at 90% HP like all overflow tries (or 75% if I would wait long enough to get into my main server map). So please tell me again, how do I apply to that “best content the game’s put out” which you describe?
If it can be done why ask for nerfs?
If it gets nerfed ppl won’t learn to play better and remain bad.
A suggestion from me would be to kick whoever afks for more than 2 mins while the event is active.You cant kick anyone from the map. If he is there, he is there to stay. AFK or not. When you are in a guild or other group, you can filter your squad to perform better. In world events you cant. You are only as good as the bulk of your zerg can be. So whats the next recipe for sucessful PvE? All zerg transfer to Blackgate (and probably ruining it in the process)?
I’m sure its possible to do a script that checks if player is in range of the group event and if he’s not active for the past 2 mins then get him to character selection screen so someone else can enter the main area.
What about a script which detects who is not adjusting to the tactic and doing something wrong? In group instanced environment you can see who is standing in fire and not take him to subsequent attempts. In GW2 world bosses best thing you can do is rage on map chat. And with amount of people involved at Tequilla, you will more often than not not even see who is doing something wrong. The boss itself is fine. It’s reliance on random zerglings is not.
I am playing MMO-s way to long to understand what is the general quality of players. Lets assume I am good at the game or at least I think I am. If there is a challenging content to deal with, I can perhaps apply to a guild which does it and if I am good enough, I may have a shot at passing their trial and being accepted into the group. Now lets even assume I am the best GW2 player ever. What is my bet on doing Tequall other than being on the right server at the right day at the right hour? All I can do otherwise is rage on map chat trying to educate people and half of them wont listen anyway.
If it can be done why ask for nerfs?
If it gets nerfed ppl won’t learn to play better and remain bad.
A suggestion from me would be to kick whoever afks for more than 2 mins while the event is active.
You cant kick anyone from the map. If he is there, he is there to stay. AFK or not. When you are in a guild or other group, you can filter your squad to perform better. In world events you cant. You are only as good as the bulk of your zerg can be. So whats the next recipe for sucessful PvE? All zerg transfer to Blackgate (and probably ruining it in the process)?
+1 Nerfs not necessary, we’ll figure it out
You will. And many as well. But there will be a lot of people who never will. And they will still show up to scale the boss for you. There is only as much of damage and protection a skilled team can bring to make up for the deadweight. You cant filter people out from Teq like you can when doing your high level fractals. And Teq will scale same with everyone. He will also scale with those AFK corpses under his feet. New Teq is fine as he is. He is not fine as content which forces you to rely on so called “bads” to complete.
Seriously. I play solo queue mostly, and each time I see I rolled a team with two or more thieves on it, I smell a disaster is brewing. And indeed more often than not, I would even say as often as 90% of the times (yes, a made up number but thats how it feels) the team with those thieves will loose (unless enemy team also is thief heavy :p). Often badly. So, what gives?
From my experience thief is still a very strong PvP class. King of roaming in WvW and a decent node contester/roamer in sPvP. I’ve had some 1v1’s with some amazing thieves. So why is this happening that having thieves in sPvP matches feels like a handicap (unlike currently necros or decent bunkers)? You think that the profession is weak in conquest PvP? If so, why? Telling that “many noobs roll thieves” sounds like a conspiracy theory to me so I am not sure.
Or at least I see them still floating around as C tier in that tiers topic. I know warriors were described to be weak in PvP during most of that year (while still being kings of PvE, bad thats a different matter).
But honestly? In recent few weeks warriors are becoming my most annoying class to fight with both in sPvP and WvW roaming. Doesnt matter if I am on my engi, guardian, mesmer or anything else (yeah, I kind of mix professions I play). The reason is simple and can be briefly described as “stun, stun, stun… and then some stun”.
Its not a nerf or QQ thread, I believe that most classes are fine in PvP (perhaps aside from thieves in certain situations). Its just that I am wondering why I see still warriors described as weak while I consider them one of strongest when it comes to actual fights. What am I not seeing here properly?
There are already games on the market which focus their end-game on raiding. I specifically decided to play GW2 becouse I dont want to get over all the hurdles associated with raiding (like scheduled gameplay, reliance on the squad rather than mostly yourself etc.). I dont say that raiding is a bad system, but some people prefer something else. Why should Arena focus on trying to outperform other established competitors in doing something that those competitors already do well? Let them focus on their philosophy and try to win the crowd which likes that philosophy. For people fond of organized raiding experience, there are other options available. Why not pick one of those?
Saying it is P2W is the lamest excuse for not wanting to put effort into something I’ve ever heard. Just because you can’t complete something without the Infinite Coin doesn’t mean others can’t. The Infinite Coin gives you the ability to try things in TM so you can figure it out on your own (if you want to IE optional). If you can’t afford the Infinite Coin (lol ~$7), then look up guides online and follow them exactly. Case closed. It isn’t P2W if you can win without it… I’ve seen videos where people finish TM without dying once. How does that make you feel?
Well OK. There are people who can beat TM without single death. I can believe that. Same as I can believe that there is guy who can run 100 metres in 9.58 seconds. Can you run 100 metres in that time? No? Why? Consider this. There are people who can beat TM without single death. True. There are also people who would not be able to complete TM without the aid of Infinite Coin. Now they bought the coin and they completed it. In their case, was the coin a P2W or not?
For players like me who often cant WvW at prime time, this matchup is a kitten joke. 4 AG defenders vs. 47 Vizu + 5 omegas. No matter where you go. At this point every single kill is a “victory” becouse you cant hope for anything else. Still long time till friday -_-
Sigh. Another camouflaged “I am better from everyone” thread -_-
During the last half year or so I played mostly various roaming specs on few professions. I did quite a bit of bunkering as gurdian last year and I was fairly sucessful with it for whakittens worth. Then I got bored and decided to try something else but now I want to do some “bunkering” again. I came back to my guard but I found out that I am absolutely melting to all that condition spam which happens lately. I sport a heavy condi removal but its just not enough, I cleanse myself and few seconds later I am loaded again with full rack of red condition marks. It seems necros (which happen to crawl from the walls recently) and rangers are the biggest culprits. Considering I didnt really played as bunker for a half year and the meta changed, what would be the current most noob friendly bunker setup which at least in some way counters all that condition spam? My old habits crafted when everyone and their mom played burst mesmers and thieves are not effective right now.
Normal mode was too hard considering that this is only world 2 (what about 3 and 4?). The difference between W1 and W2 was overextended. The fact if you can or cant complete it has nothing to do with it. Common sense is what matters.
How is exactly nerfing normal mode a problem for you? Too easy for uber skills? Play in TM, you will get better rewards. Even better, complete TM without dying once, fraps it and post on Youtube for some e-fame.
It was too easy! Tribulation Mode complete!
in Super Adventure Box: Back to School
Posted by: Awe.1096
One of the dark rules of the Internet. If someone completes some challenge, he will claim it to be “easy” no matter how hard it actually was. Its like Usain Bolt beating world record in 100m sprint and then say “easy”.
I completed W1 on TM and now working on W2. I will probably complete it but I would have to be out of my mind to honestly call this “easy”. I am over 30 years old, I played hundreds of games during my life including those classic platformers on SNES, Mario 64, Ninja Gaiden, Dark Souls and such. In this perspective, SAB TM is not easy. Its doable, sure. But not easy. Stop creating those covert “I have more skill than you” elitist topics please. Enjoy your success and if you still want harder things to do, go with some meaningful lifelong goal.
Tribulation mode is based on Torture Platformers like I Wanna be the Guy or Kazio Mario. Those games are entirely rooted in trial and error, the real skill tested is patience and resolve.
Not 100% patience and resolve. Lets take Boshy or IWBTG, I would not able to beat them on hardest difficulty mode even if I would play them for 8h every day for an entire year. My hand-eye coordination and “twitch” is just not as good. From same reason I will never be able to have 300+ APM in Starcraft no matter how much I train. Of course IWBTG also requires that patience and resolve but without decent level of mental and physical abilities it wont be enough to beat it.
To be honest I dont think this developer-gamer interaction works as intended (from what Josh explained in his post) in my case. Becouse every time I get stuck on some part or keep ending up dead on some tougher jumping sequence, for the moment I start to hate the guy who conceived this. And since the man signed this project with his name and face, I start to think bad things about Josh and recite some curses directed at him in my head. It is not something I am proud from and I know it is bad that I have negative feelings over a game towards some guy, probably a decent guy in RL and all. But thats just how it works. If someone shows me the middle finger (some invisible spikes placements can be read as such) I dont see this as a friendly prank. It makes me rage and then the person responsible becomes my enemy. At least till I cool my head down. So yeah, people can read things in different ways.
Not fixed in recent release. Bumping for visibility.
I dont like the attitude of OP but IMO he has some point. Please correct me if I am wrong, but since when pay-to-win is defined as only valid for PvP scenarios? I think P2W can also apply to PvE and the only question is how deep will it go. If you take two players with same skill and one of them will buy gems and buy infinite coin, he will be more successful in completing SAB in tribulation mode. Depending from the skill involved, the guy without the coin might not even finish it in time while the guy with coin will. The definition of “win” is broad. It does not have to apply only to PvP stomping. You may “win” by doing PvE content someone else cant complete. You may “win” by getting more gold, more items, more achievements, more legendaries… whatever floats your boat. SAB coin is not an extreme example (like for example would be an item which would allow you to fly) but it certainly has traits of P2W.
It seems that since patch on 03 September there are some achievements missing from the Sanctum Sprint tab. They were there few days ago and now they are gone. I believe this is not intended. Not sure if achievements themselves dont work or its just a display issue.
It still boggles my mind how people are ready to enter the public forums and ask to support their selfish agendas without shame. Your rhetoric is meaningless and your evidence is only handpicked to support the claim. All I really see is “I got it and I dont want anyone else to have it!”. Defending your right to be able to obtain something – sure, go ahead. Actively appealing to block good stuff from other people becouse you are not willing to share… cant describe it without triggering adult filter.
Tribulation Mode is where the real hair pulling stress is, as intended. I cannot wait for more!
Difficulty aside, it always makes me wonder why some gamers praise so much the feeling of rage, frustration and stress induced by games. By that logic, the ultimate nirvana should be when someone one day will decide to kill himself becouse of a game. I mean, the more rage and stress the better, right? Never understood this logic…
Fair enough, but you have also made infantile mode for the players that don’t want a challenge.
I want Normal Mode to be squarely in-between Infantile and Tribulation. Right now it’s leaning too far to the Tribulation.
I am sorry, I dont want to sound rude or anything so please dont get me wrong. But why you came to such conclusion now? Merely hours after patch went live? This is another thing which makes me think that bi-weekly content release makes the testing process… lacking. I mean, look at “that other game”. They have content on PTR for weeks or months and tune it multiple times in the process based on feedback. I miss that in GW2 
A preemptive question. From a design goal. Is jump between difficulty in World 1 Normal and World 1 TM same as in World 2 Normal and World 2 TM? Or the difference is smaller? Becouse World 2 is already hardish (its OK for what I would call hard more for most games) in normal and if the cliff to TM is as huge as in World 1, I should probably not even bother with it. Cant imagine the waterfall stream area boosted to TM levels. Or the pagoda with rolling gong in zone 2.
I can’t always dedicate hours at a time to GW2, and it would really, really, really help if we could start playing at unlocked checkpoints rather than the start of each zone, in all modes. That way I could focus on a smaller chunk at a time and progress in the SAB even when I “only” have an hour to play in the evening.
.I would like this too. I think we don’t have a way to store that information on your character though.
In this case. If I ever reach it (slim chance buts lets speculate), should I already bookmark time in my calendar for 16 hours session of trying to beat World 2 Zone 2 in Tribulation mode? Lookihg at how long it takes with all the trial & error to complete W1Z1, I cant imagine W2 zones to take anything less than several hours. Checkpoint storing is a valid concern. We still need to crawl to those checkpoints, its not like asking for a free ride. But completing some zones from start to finish in reasonable time seems unlikely unless you can sit all day long playing or have manual skills of a korean Starcraft pro player.
Arena, PLEASE…
Step 1: Return the monthly categories which were removed in the patch (Champion Slayer, Group Event Completer, Masterwork Crafter) with the completion track back as they were just before patch if someone finished them earlier.
Step 2: Dont award more coins and laurels to those who already got them. I got mine, yesterday (did 4/6) before patch and I dont want duplicates this month, this will be the only fair option I can imagine.
Players had no warning whatsoever that this will happen. If they would, maybe at least some of them could plan ahead. Should I plan ahead before every single patch every two weeks that something will be screwed and so try to complete EVERYTHING on first day after implementation? Should I take holiday from work every two weeks to be prepared for patch bugs and lack of proper communication?
Please Arena, stop making those mistakes. It makes me loose spirit over your game. Clearly you cant handle the two-week patch cycle and to be honest I cant blame you for this. Its hard and I understand that. Revert back to one month patches and test your stuff properly, maybe even open a PTR.
I am sorry this sounds bitter. I love your game. But I am loosing my will to play it if I know that there are constant bugs and overlooks waiting for me potentially every week. And the only way to fight them is to zerg the content and dont even logout from the game until everything that was “introduced” in the latest patch or daily/monthly reset is complete. This makes me sad 
Long story short, I stumbled on an elementalist in spvp who “one-shotted” me few times during the match. I went down from full to null in around 1 second each time, I made screenshots of combat log after each kill and compared them after the match. Each time it was same combination of skills in exactly same order and all executed withing a roughly 1 second time window. Instant spells and damage values were legit but considering that they were always in same order and in what seemed like an instant combo I can only assume it was some sort of keyboard macro.
I just wanted to know for the future, are such things legit for play or are they considered illegal by Arena? Not talking about “moral” aspects, just straight rules. I analyzed the combo and it consisted from around 10 keypresses. I dont want to report anyone yet. Just wanted to clarify if external macros (like keyboard or mouse software) are allowed to use in game?
Knowing Anet, the challenge will be in invisible things that instant kill you. I’ll be very surprised if the challenge they put in is anything other than one shot kills and memorization.
You act like this is a rarity among older games and that ANet have invented it. It’s a style Josh is purposely going for.
I remember games like Tomb Raider 2 where you’d turn a corner, and a boulder would hit you in the face and kill you. You’d load a save(hopefully having saved close enough), do it again, dodge the boulder and then land in a spike trap, which kills you in one hit.
Yes, many consider them cheap deaths, but it’s a style of gaming I grew up with and love.
Would you still love it if every death placed you back at the start of the level (and not cheap save point) and furthermore the game would only be available to play for one week every 6 months? That is what my gripe is about, not the difficulty of the puzzle itself.
Well it’s available for a whole month out of the year and it may even be available multiple times a month (last time it came out was in APRIL aka less than a year ago), not to mention there ARE check points, every 5? Deaths are the ones that’ll make you restart the level.
Not to mention they flat out said (in this same thread I believe) not everyone is meant to beat TM, so yeah…. Don’t get your hopes up.
Not everyone can beat X content is nothing new. Its been always there even if games considered to be easy. The question is, where do you place the cutout point? Will you add a content which is supposed to be completed by 50% of active players? 10%? 1%? Everything is in the eye of the beholder. That being said, I shall watch what Arena will keep doing. I think the best thing is to make balanced stuff. The content should not be as easy as it nearly completes itself (aka current Scarlet world invasions) becouse it then becomes boring. It should also not be so hard that only few % of active players can complete despite trying hard becouse it becomes frustrating and disheartening. I am curious if Arena will be able to strike the balance.
Knowing Anet, the challenge will be in invisible things that instant kill you. I’ll be very surprised if the challenge they put in is anything other than one shot kills and memorization.
You act like this is a rarity among older games and that ANet have invented it. It’s a style Josh is purposely going for.
I remember games like Tomb Raider 2 where you’d turn a corner, and a boulder would hit you in the face and kill you. You’d load a save(hopefully having saved close enough), do it again, dodge the boulder and then land in a spike trap, which kills you in one hit.
Yes, many consider them cheap deaths, but it’s a style of gaming I grew up with and love.
Would you still love it if every death placed you back at the start of the level (and not cheap save point) and furthermore the game would only be available to play for one week every 6 months? That is what my gripe is about, not the difficulty of the puzzle itself.
Not all new content is catered towards you. Deal with it.
That is true. But somehow I read that (and most similar comments) as “I am better than you, get lost noob!”.
Hard mode concept might be nice on its own as a challenge. But I am still extremely concerned about something else. When you play IWBTG or Boshy, you always have an objective of reaching the next save point. If you die, you respawn instantly and start another try. And again and again and again. By making baby steps you may finally reach your goal after lots and lots of failed attemts. And what about SAB? Not only after a death you will be kicked out and forced to regrind your continue coins (or spend real money to buy them via gems?) but the SAB as a whole is time limited so if you wont focus on it enough during those few weeks, you need to wait another half year to retry. Which creates more tension and time pressure. And as far as I remember IWBTG is very hard but it never forces you to “buy” new lives, do corpse runs or prevents you from progressing at your own pace (ie. not limited to certain calendar periods).

