Is there a cap for how many veterans can spawn or something? At some point kiting stops being an option when literally entire field is spammed with stun fields and granades (vurn. stacking and perma-chill) barrages.
You only need TIME to level up PvP level………….PvP level means nothing.
Yeah sure. And I agree that for example rank 10 player can be a better PvPer from rank 40 player. BUT, in majority of cases you get skill from playing a game a lot. Different people will have different skill caps. But the somehow prelevant rule remains. Same as if you join a fractal group, you can expect that if your team all has 5000+ AP, the run will be much smoother than if all are below 2000. AP are just daily grind yet it still gives people experience. This “rule” works both in PvP and PvE. And as such, I can say that a team of low rank will be at big disadvantage towards a team with high ranks. Except of course if low ranks happens to be in a full premade, an advantage so massive that it overshadows most other things. Some people still dont understand that.
Smurf accounts? I am not sure. But what would be the benefit of a smurf account in GW2? The only one I can see is if you are high ranked on PvP leaderboards and you are affraid to loose the rank. But in this case it should be used when queue solo and such. Why would someone queue on smurf accounts if they are all online and able to form the full premade?
So I just had one of those funny little matches where my PUG is getting stomped by a full premade. Nothing new to see here, I get stomped by full premades every day since last year and still keep queueing despite lack of solo queue support (QQ). Perhaps I have hidden masochistic tendencies. Oh well.
What was interesting however, is that this premade which stomped us consisted of players all with ranks 4-6 (all from same guild). While in my team we had one 46, two 30+ and something, cant remember, but all 15+ afair. Now surely someone will say that rank does not equal skill and I will agree with that. But just think about it. How often would you see a team consisting from such low rank players stomping a 30+ team with a score of 500-200? Not much probably. Even if higher ranked team would be less skilled, experience is still something to take into account. What was an anomaly in this case was a single fact that low ranked players actually formed a full balanced premade with a voicecomm. They probably knew how to play and good for them. But I bet my nut that a PUG of rank 4-6 players would not be able to win that. A single fact that you can coordinate your team over voicecomm and send people where they are used best (I was constantly stomped in 3 v 1 skirmishes) will almost ensure you a win in a conquest mode. Sure, I sometimes win vs. premade as a PUG. But this happens like once per 20 matches maybe and with a rather lucky set of variables. All other cases – total stomp. Arena, your matchmaking system keeps stinking like a rotten egg. Too bad since I am one of those people who actually like PvP combat mechanics in GW2.
Everything will be fixed soon guys. Just be patient.
I understand raging on forums is not mature etc. but come on. How long we need to linger with this issue? This should be a simple fix. No need to develop complex new content or anything. People been asking for solo queue way back in last year. Since then the things are only becoming worse. The amount of full premades I must face are going up with each month. Maybe I should start doing some statistics? I am however pretty confident that in the last month or so at least 2/3 of my solo queue matches were against full 5/5 premades. I suppose that lots of solo queuers already gave up and moved along to something else. And the longer this case is unresolved than even worse it will become risking going FUBAR at some point.
New patch every 2 weeks! Hurray! And still no solo queue implemented. Apparently this requires some extensive work. Take your time, take your time. Meanwhile more and more population will leave sPvP and never look back. This will surely improve overall queue times. /sarcasm
On more serious note. I can confirm that current solo queue experience is a * joke and consists mainly from being farmed by premades. I dont even have high rank atm. Barely around 60% or so. And guess what, still I get spammed by matches vs full premades like there is no tomorrow. There is no ELO hell in GW2. The entire ladder is hell if you dare to queue solo (which for many people is the only option).
These achievements are now giving 50 AP per completed achievement instead of the previous 2, is this a bug or working as intended.
Personally i think these should not reward any AP at all, (just titles + perks) as i feel i shouldn’t be forced to play GW1 to remain highscore competitive on GW2.
Carebear land is not competitive. If you want competitive step into the mists. At first I laughed, then I just felt sorry for you. Nothing about carebear land is competitive, NOTHING.
If Anet gave every care..pve players 10000000 achievement points it wouldn’t matter one little bit. The only difference would be the damage to an unskilled players ego. They lack the skill to play in truly competitive forms of the game, so they must rely on some second rate “competition” that isn’t even based on personal skill.
Main argument aside, what it does have to do with HOM anyway? Or are you here just to insert a bit of “pro” elitism? Also newsflash, people from top of AP leaderboards are doing A LOT of PvP since simply those achievements offered in sPvP will make the difference. I once (a month ago or smth) calculated how much time in sPvP the guy from the 1st place is spending (his win/loss ratio and numbers could be accessed on sPvP leaderboards). It came out that he was spending on average 6-8 hours per day only in sPvP matches and not counting other content. So yeah.
There is only one good solution to all those threads. Remove the AP leaderboards. Remove it and never look back. Hell, make it impossible to see other players AP values.
Is it just me or the amount of lv1 (or close to it) players in sPvP increased substantially after the Bazaar of the Four Winds update? I see several of them in pretty much every hotjoin and also some in tPvP. Is it that people feel they are now “forced” to farm AP for shiny things and folks previously not interested in PvP are forcing themselves into it now? I dont know what to think about it if that is the case. From one point of view I should be happy that there are more players involved. From other I would prefer to avoid the amount of people mindlesly zerging the battlefield. In hotjoin I can accept to have all those new players in team. After all, HJ is a senseless zerg anyway and new people should learn somewhere. But in case of tPvP, having one in your team is often gamebraking.
For me the implementation of AP rewards was a big big mistake. I will not cry about it and I must simply accept it if most people likes this change. But my opinion stands. Making AP as form of “currency” for shiny things is downgrading for the achievements concept itself. Achievements should be a goal and a reward on their own. Not everyone will care about them but that is fine.
Right now I see more and more people starting to farm them just becouse "omg Zenith/title/gold). Keg Toss is full of people begging to give them daily achievement so they can leave in one minute becouse “they hate Keg Toss”. In recent few days I seen more level 1-5 people in PvP matches than ever before (which I guess is a good thing since it brings more people to sPvP but I have a strange feeling that large amount of those people “hate” PvP but now “must” do it becouse it gives them AP for shiny things). It’s all sad to watch to be honest.
While I generally love GW2 and I left WoW long ago, in case of achievements WoW done it much better I think. Namely becouse of:
- no temporary achievements (well some are, but they sit in their own category and give 0 AP for completion, if any achievement is not obtainable anymore, it looses its point value)
- no daily/monthly achievements limited to 24h/30d
- some actuall skill based achievements which are really hard to get (but are not temporary so people dont whine if they cant do it outright).
- achievement rewards only tied to certain thematic achievements and not to farming them all
IMO adding some “shiny” rewards for AP was a mistake. Some people who dont like to farm dailies and such will now do it becouse they will feel it is needed to obtain the rewards. After a while the risk of them getting burned out will increase. In same manner as there are people who got burned out and left after farming Orr for few hours each day (“hey, I need my mats for legendary!”) or doing 30 CoF runs per day (“hey, I need gold to buy all that stuff!”). Some people enjoy doing achievements just for the sake of it and then it all works fine. But now you push into it hordes of players who dont want to do it but still will becouse there is something shiny waiting for them. Expect lots of forum AP QQ in the nearest future.
The problem is not the game, it’s the players. Everything that happens in a videogame is a CHOICE. Nobody from Anet is holding a gun to your head and forcing you to gather materials for a daily achievement. I have absolutley no pity for people who complain about “having” to do stuff they don’t like for something they want. They are CHOSING to make themselves miserable. Anet should not be punished for wanting to reach out to different kinds of gamers.
Oh but I agree with you 100%. But quality of players you describe is something inevitable and should be taken into account when making decissions. My case is, the free AP rewards will actually produce more QQ than if there would be nothing offered instead.
IMO adding some “shiny” rewards for AP was a mistake. Some people who dont like to farm dailies and such will now do it becouse they will feel it is needed to obtain the rewards. After a while the risk of them getting burned out will increase. In same manner as there are people who got burned out and left after farming Orr for few hours each day (“hey, I need my mats for legendary!”) or doing 30 CoF runs per day (“hey, I need gold to buy all that stuff!”). Some people enjoy doing achievements just for the sake of it and then it all works fine. But now you push into it hordes of players who dont want to do it but still will becouse there is something shiny waiting for them. Expect lots of forum AP QQ in the nearest future.
Maybe in a few years, yes. I don’t think that’s a very good design for a casual game for casual players.
Few years? How many AP do you have right now? What does “casual game” mean? That you can get all the rewards by playing 2h per week?
WTF 9k achievement points for the helm? I’ve been playing since beta and I only have 7k points! So according to the leaderboards, only 400 people will get it. So annoying.
OMG, are you serious? Only 400 people will get it in two weeks from now. You will also get it but just a bit later. Just play the game.
You do realize that not everyone are able to participate in every temporary content they put out. Doing dailies and monthlies for wvw, PVE AND PvP will not sit very well with casuals either. Optimism is ok but getting 9k points isn’t as easy as you think, considering that only less than 500 hardcore players will qualify. The top achievement earner even only has 11k who has probably been playing since launch. These rewards should cater to all types of players imho. 9k is quite improbable for most people at this point.
Key words being at this point. You are not going to get it now. You are going to get it a bit later. What is wrong with that?
PS. Also pointing out that AP rewards are not exclusive to this patch release. They are here to stay permanently. I thought that this is obvious but yesterday I saw someone on LA chat on my server QQ that he wont be able to get all rewards in two weeks.
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Change is a lie IMHO, Every time I get close to beating him He starts cheating..
TRIPLE CONSECUTIVE Critque, that’s right 9 turns worth of awesome.
You can still drink water and belch while critique is up. I think the biggest luck factor is how often he will interfere with your water drink. In the end it is doable as I did it in few tries before any changes. Not saying I am pro or something. Perhaps just very lucky with this. But I just imply that saying its impossible is a lie.
I don’t mind waiting for it. I just want to be sure we can get them eventually and aren’t forced to decide which ones we want most and have to forget all the others. Cuz I do want all of them eventually, don’t care if it takes me years just as long as I can eventually get it.
So just wait. Considering how AP system is built in this game, it is almost certain new reward tiers will be implemented as a features in future patches. Right now is stops at 10k. There are people already who works towards 12k atm. Powergamers will get their unlocks a few weeks or months before others (assuming others will still play the game at least from time to time) and thats it. IMO this whole AP rewards system is a shoot in the foot. Yet another reason for constant QQ streams on forum. They should have never implemented that. They should have also never implemented the AP leaderboards. But hey, thats just me.
It doesn’t look like we’ll be able to get everything according to the wiki. We’ll only have 7 of the zenith skins and 1 set of the armor by 10k. What about all the rest of it? I’m assuming there’d be more past 10k, but how many people have even hit that yet?
They will probably add more tiers in future updates once more people are on 10k+ levels. Also, whats wrong that you cant get your item yet. The amount of “I want it all now” posts on this forum after the AP rewards update is seriously depressing me.
WTF 9k achievement points for the helm? I’ve been playing since beta and I only have 7k points! So according to the leaderboards, only 400 people will get it. So annoying.
OMG, are you serious? Only 400 people will get it in two weeks from now. You will also get it but just a bit later. Just play the game.
Jesus Christ. This patch is a nightmare for people who enjoy their AP grind in peace. Now AP acts like a currency and there will be tons of QQ about it becouse people will want their unlocks now or else bad things happens. Just play the game, you will get them in time.
I’m sure I would like GW1. But to play that would mean drastically cutting back on playing GW2. How does that make sense?
If someone joined GW2 1 month behind you, he is already behind by few hundred points which he will never get back. How does that make sense? What, he should have joined earlier? Well, then maybe you should play GW1 earlier as well?
You need a bit of luck to win but its not all about luck. Once you learn the track and some good strategy, you can consistently be in the top spots and since then its only a matter of some tries to get 1st spot. When I started to play I was like at 10th place each time for the initial ~10 races or so. After that I got a hang of it and started to do better. Yesterday evening I was almost always in top 3 with several wins. Practice makes you better. Latency issues might be a real concern on the other hand.
PS. I once was around 8th and then got a lucky checkpoint teleport and finished 2nd. Keep trying. In the long run, luck can only help you.
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Sigh. I knew this will happen once they announced the reward system for AP. Achievements in most games are something to be enjoyed by completionists and thats it. But now once they started to hand over shiny things for them, the constant QQ will start. HoM is just the beginning. From now on expect tantrums about every single achievement that is not easy to obtain. Meh. Even though I enjoy the rewards, I would be better if those rewards were never introduced in the first place.
I want an armor that takes one year to obtain. Becouse why not? It builds the exclusive status of items. Make that doable in few days and suddenly every single Joe in the hood sports one. It then stops to be shiny and becomes cheap.
also, everyone will get all the skins, eventually.
we are getting content every 2 weeks and will get about 200+ new achievements points each month if we complete all the achievements.
Zenith skins are the flavor of the month atm but soon they will be so common that many people will avoid to use them just becouse “everyone else use them”. Considering that you get your weapon of choice for a measly 1000 AP, it is probably one of the easiest “shiny” skins to obtain.
From what I seen. If you get 1st fast and you know the track well, you will most likely win. What mostly screws you are people who are ahead of you. So find a good tactic to take a fast lead and then just play it safe and steady.
No you are not screwed. Open your achievements panel. All Zenith weapon skins you unlocked are always available there. You can give the unlocked skin to every single character on your account as often as you want. The item itself is soulbound on pickup but you can generate as many of them as you want.
I can mostly confirm that this is latency issue. On good connection Sanctum Sprint seems to be working as intended. I know this becouse I have two ISP connections. One is 100Mbit but from some reason it usually lags on GW2, some local routing issue (minor packet loss). So when I play GW2 I use my second ISP which is only 10Mbit speed but latency with GW2 servers is great. Today I did a small test on Sanctum Sprint while connected with my “laggy” ISP. And indeed, in this case the game behaved mostly as many complaining people are describing. Then I went back to my stable connection and suddenly it was all OK. So, yeah. I guess if anything, for future releases some network code needs to be looked at.
Hmm. I defeated Adnul on 3rd try without any consumable workarounds. I was just spamming bluff as often as possible and use belch/water (if available) while his signature was active. Maybe I was just lucky? I dont know. I can confirm however that he was using his signature move a lot.
I did something like:
if his signature is not up and bluff available → bluff
else if belch available → belch
else if water available → water
else → drink
I’ve played GW1 for a very long time and my HoM is actually pretty stuffed (30/50 that I set myself as a goal) but in my opinion GW1 and GW2 achievements should have stayed separate. Giving people bonuses in GW2 for being active GW1 players is in my opinion just plain wrong and unfair to the new players. In fact I would have removed the “Hall of Monuments” achievement category completely because even giving 2 points per tier for GW1 in GW2 is unfair.
Unique skills and titles should have been the only things that were rewarded to the GW1 players and nothing more.
Talk about unfair when you will have a 1 day Internet outage and you will miss your daily which you will never be able to earn again.
GW1 is not a temporary content. It is still there and if you want, you can get it and work on your 50/50. Dailies are much worse since if you miss one, they are gone for good. If you really want those points, play some GW1.
That’s the thing. Yes, you can still go back and do it, but why is it worth so much? You shouldn’t get a SUBSTANTIAL amount of GW2 achievement points for doing stuff in another game. Does Arenanet really want you to go back to play GW1 instead of GW2? Why did they feel they need to reward so much for doing so much in another game?
It’s like making the All NBA-team because you were an all-american in college. You don’t deserve credit (at least not achievement credit when there’s competitive leaderboards) – different league, different game.
I dont agree with that. In fact I think there should be MORE things that move from GW1 to GW2. GW2 is a sequel to GW1. They should be connected. As the matter of fact, I stopped playing GW1 around 2010 and then came back in 2012 specifically to complete the 50/50 in preparation for GW2. 500 points is an equivalent of 1-month worth dailies. So if someone joined GW2 in October 2012 and made all dailies since then, he will already miss more points than entire reward from GW1. And he will never be able to get those points back (unless ANet will change something with daily rewards later on) again. Unlike GW1 which is there and ready to be played at all times. And despite its age, I think its worth it if you never did. Great game.
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GW1 is not a temporary content. It is still there and if you want, you can get it and work on your 50/50. Dailies are much worse since if you miss one, they are gone for good. If you really want those points, play some GW1.
Dailies are a rotating and constantly refreshing source of points, whereas the other achievement categories are static – once you’ve finished them, they’re finished; without dailies the only source of new achievement points would be from new living story content, new jumping puzzles, etc (which the folks on the leaderboard invariably all do anyways), and were it not for how ridiculously time-consuming some categories are now, eventually everyone on the leaderboards now would pretty much have the same score, because we’d eventually have all the achievements and the numbers would only change when new content came out before stabilizing again. So it’s pretty clear that points from dailies aren’t ever going away.
WoW doesnt have any daily achievements and their AP leaderboards are hardly stabilized. Ever. And they also release new content less frequently than GW2. You can add less achievements but make them more substantial than just spam of “feats” like “Talk with Mai Trin”. While I prefer GW2 overall, in case of achievements system WoW > GW2. My 3c.
PS. I know a guy who spent around 20,000 hours playing WoW and he also tries to get as much achievements as possible and he was never maxed. In fact not even close.
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Daily achievement points should remain included:
1. Removing daily points would be unfair to players who have invested time in earning them. Personally, I have spent hundreds of hours completing dailies since launch. If daily points are removed or capped, this all becomes wasted time.
Cap them at significant value. Like a year, two or three worth of dailies. Do it now and nothing gets removed from anybody. Best compromise IMO.
I am not happy about reward system tied to achievements becouse I like achievements in their classical form (ie. being a goal on their own, not something you do to get something else). But then again I think I am in a minority on this so I shall not complain.
matchmaking is working as intended: you get matched either with soloQers of your same rating, or against a premade of much lower rating
Could someone confirm that? Or point to a source? I was not aware of this if thats true.
Nope, there is no source on this information!
I can give you only one tip – find yourself a team.
Some people just dont fit. It is also why I dont raid (nor play as a matter of fact) in WoW since a long time. I play GW2 a lot but not on a fixed schedule. Sometimes I play in a morning, sometimes at evening, sometimes at 2AM. Sometimes I PvP just for 30m to do dailies, sometimes I queue for 2-3 hours straight. What kind of team could accommodate that? Teamplay should be rewarded. With higher ratings, better vanity rewards etc. Not with ability to stomp-farm PUG-s. WoW splits premades and PUG-s, SWTOR implemented that split 2 months after release. LoL, DotA2 etc. do the same. Why not GW2?
matchmaking is working as intended: you get matched either with soloQers of your same rating, or against a premade of much lower rating
Could someone confirm that? Or point to a source? I was not aware of this if thats true.
I am aware of the fact that being farmed by premades is part of everyday life for solo queuers. I was just asking if something changed in the matchmaking system becouse 13 premades in a row is… just… I mean come on.
Crying for solo queue is one thing. Having to endure a PUG vs. premade match is another. But getting streaks of 13 matches in a row vs. a premade? What are the odds? If no change was made in matchmaking somehow (which I was asking about) this could mean that less and less people queue solo. And if so, this can only end in bad and dark places.
Btw. I finally joined PUG vs PUG match and we won 500 to 300ish. A nice refresh after getting stomped 13 times just becouse they are premade and we are not (OK, 2-3 of those 13 games were close, like we got 400 points or something).
I am one of those solo queue guys on which the game is constantly vomiting since the release. But whatever. I got “kind of” used to being farmed by premades (but I shall not stop QQ about it) but after the recent patch something happened. I am now on a streak of 12 games where my team was a PUG and enemy team was a premade (4man in few cases, 5 in rest). Of course all of those games were lost but that is a secondary thing. So, is anyone aware about some recent changes in matchmaking? Am I just unlucky? Or more and more soloers leave tPvP due to being farmed and such streaks will become more frequent now? What is going on? :o
EDIT: 13th premade. Waiting for ress atm.
(edited by Awe.1096)
So they have stated that for FREE they will basically doing an expansion over a period of month instead of forcing us to pay $25 up front for an expansion pack will kill this game?
That is bull.
Doing it for FREE will gaunttee this game will be the new model for all future MMOs
Actually. Price aside. I prefer the large content updates from being spoon-fed with content in “episodes”. So this week we will do a dungeon X, next week we do Moa races, 3rd week we feed the goats, 4th week we do a jumping puzzle, 5th week we camp some world event and so on. Maybe some people like something like that. I dont. And I am voicing my opinion. I much rather get a large new content pack once in a while and explore it at my own pace and will.
I LOVED expansions model from GW1. If GW2 will not feature something in similar scale I will be very dissapointed. That said, I will wait. The game is not even 1 year old atm. But if until the end of 2013 all we will get will be those small patches with temporary content then… well, yeah… bad things.
I have over 10k AP and I agree that something should be done with daily AP. Namely, IMO best idea is to put a cap on how many you can get by doing dailies. Something substantial. Like an amount equal to one, two or three years worth of dailies. But there should be a cap even if very hard to reach. Infinite design is bad IMO.
I don’t see how having no solo queue is affecting the game. It’s not like you join a match and get completely stomped to the point where you can’t even leave your spawn point.
I think theve done a wonderful job with tournaments.
Nothing is stopping you from killing a team with random players, especially with the matchmaking.
If you believe that matchmaking fixes the premade advantage you are wrong IMO. When solo queue I win perhaps one per ten games vs. premades. At best. I would say it is more like 1 on 15. More often than not I get stomped. Matches where the enemy team seems to be PUG as well are way much more balanced. In fact, tournament PUG vs PUG matches are the most balanced thing I experience in GW2 PvP. Hotjoin is a mess. I cant say about premade vs. premade since I dont play them.
The only thing that annoys me at necros is their frikking zoo of pets. If you get two necros together I cant see a godkitten thing through the zerg swarming all over the place. Before it was viable to take your time and clear the zoo with AoE but now when necros got their damage potential up, its detrimental becouse you need to focus on necro himself ASAP.
New content every 2 weeks! Living world! Holidays and events! … Still no solo queue.
???
I think achievement points should not be used as a currency and to be honest it would be better if they just got rid of the whole system its a really poor way to show how good you are in the game.
I agree its not 100% accurate. But to be honest it does carry a certain high probability of “skill” indication. Or more like experience indication. Vast majority of people with 8k+ I come to play with are fairly decent. And lots of people with 2k are often not very good. If you spend a lot of time in game, there is a much higher chance you will know better how to play. There are of course exceptions, but still…
I have a better solution. Put a cap on total achievement points (similar to what they did with salvaging and dungeon achievements) which can be gained from dailies. Let it be a year, two, three, even five years worth of dailies. This will still provide incentive for the completionists while also setting a goal to aim for rather than a deep hole without bottom and the “miss it today and its gone forever” mentality.
Perhaps. But dear god, not for 8000. More like 50,000. Yes, I am serious. Legendaries should be legendary. There is already way too much of them in game at the moment for the time GW2 is live. IMO way too many people expect to get their legendary NOW. I dont get what is wrong with long (and I mean VERY long) term goals. If you are not willling to get that far than your are not “legendary” enough. Its just a kitten skin, not something that will make you overpowered.
Legendary’s in this game are a joke, they are not earned they are just randomly given away to players with good luck. If you were to play this game the way its intended and you have bad RNG you can literally play this game for decades and still not be even close to getting everything you need to craft your weapon, most players will be able to buy the weapon outright long before the items needed would drop.
I have a touch over 2800 hours invested in this game, about 6500 AP, and I am no where even close to getting my weapon, my cousin on the other hand has about 200-300 hrs in, less than 1k AP, and has already had multiple precursor drops and is being handed charged lodestones like their candy every time we run CoE and he is one of the worse players I have ever seen lol.
There is nothing Legendary about these skins, just a bunch of fancy skins that any dummie can get by pure luck, the entire Legendary system needs a full revamp!
I agree on the luck part. Its bad. But that does not change the fact that handing precursors for 8000 AP (something I replied to) is also bad IMO.
Perhaps. But dear god, not for 8000. More like 50,000. Yes, I am serious. Legendaries should be legendary. There is already way too much of them in game at the moment for the time GW2 is live. IMO way too many people expect to get their legendary NOW. I dont get what is wrong with long (and I mean VERY long) term goals. If you are not willling to get that far than your are not “legendary” enough. Its just a kitten skin, not something that will make you overpowered.
yea, is more legendary farm 500 or 600 golds. btw precursor =/= legendary.
The fact that legendary can be bought with gold is bad IMO. But that is an entirely different issue.
Perhaps. But dear god, not for 8000. More like 50,000. Yes, I am serious. Legendaries should be legendary. There is already way too much of them in game at the moment for the time GW2 is live. IMO way too many people expect to get their legendary NOW. I dont get what is wrong with long (and I mean VERY long) term goals. If you are not willling to get that far than your are not “legendary” enough. Its just a kitten skin, not something that will make you overpowered.
To be honest I am not personally excited about the achievements reward system. Dont get me wrong. I am a completionist. I have over 10k points atm. I like achievements in games. But to be fair I always liked them as a goal on their own. Not as a semi-mandatory tool to achieve greater things or get some rewards. The total count was a goal on its own and I liked the fact that many people found that “useless”. That identified me as an achievement junkie. Something that sits in its own niche. But oh well, thats just silly me. If this change will make more people happy, I shall not protest it.