(edited by Awe.1096)
I would like to ask a question regarding the guideline as to what would be considered an offensive or hate chat lines when it comes to interactions with other players in game. I think I have a pretty clear view as to what would be against the rules without question. Like calling people bad names, using offensive language, some sort of clear hate notions etc. But what about “soft” versions of smack talking?
For instance, I could clearly guess that typing something like “You kitten noob, learn to play or get the kitten out”. Would be a clear violation. Not to mention some hard slur usage like sugestions about people’s moms and such. But what if I play PvP and I I see my team is… underperforming. And I type some lines as in example: “What on earth are you doing guys? Stop farming kills in the middle! Go cap something for the love of God!” I must say I am typing things like that from time to time when I play tPvP but always before I press enter I make sure there are no offensive words in there or I dont call some people directly to avoid naming and shaming (generally I always speak about the “team”). So I do keep things “clean” however to be fair, what I type is not a “friendly chat”. When you read it you can clearly see that I am upset and that I have issues with how someone is playing. But then again, I do keep it civil. Sometimes I use sarcasm as in “Great job guys, keep farming that spot next to a tree!” or “I’m glad you went all 4 to cap that close point at match start, gg!” but thats it.
Today someone suggested me that I might get reported for that and I reacted in a manner of “Reported for what? I dont use a single offensive word in there nor do I harass anyone in particular!”. But a friend of mine on Teamspeak told me that “You can get suspended for such things”. So I decided to double-check the code of conduct and here is what I found.
While playing Guild Wars 2, you must respect the rights of others and their rights to play and enjoy the Game. To this end, you may not defraud, harass, threaten, embarrass or cause distress and/or unwanted attention to other players. This includes posting insulting, offensive, or abusive comments about players, repeatedly sending unwanted messages, reporting players maliciously, attacking a player based on race, sexual orientation, religion, heritage, etc. Hate speech is not tolerated.
So my question is. Are examples I described come close to what would be considered as hate speech? IMO they dont but I am not the one running GW2, Arena.net does so no matter if I like it or not, they are the ones making the rules. I would rather know beforehand if blocking myself from posting any offensive language or using any silly lines like “Your mom is fat” (not that I ever had an urge to do that) is enough. Or is that true that you may get reported and sanctioned just for the mere fact that sometimes your in-game messages are not, well, totally friendly?
The score/rewards is given to the zerg, not the players who win the round, thru say, defending the nodes.
The point is, I am taking my satisfaction from winning matches. I would take any day a won match where I got 30 glory from a lost one where I got 300. If some people are looking at it in a different way, there are doing it wrong IMO. Especially in non-hotjoin matches.
Orion is correct, you will need to have done enough damage to the gate to get credit for the achievement.
“Enough damage” is a dubious statement. I can agree that most of the times taking on the ram will make it work. But yesterday I had a funny one. My zerg was taking the tower and I was rushing to them to make it in time and get the tower cap. I arrived just as the doors were about to go down and I managed to get ONE shot from my rifle at the them. Two seconds later I got the credit for Demolitions Expert. And I was nowhere near that tower before as I rushed to it straight from the spawn point.
I can only suspect that the game code counted my damage done in relation to total damage done while I was near the tower. All damage done before I arrived was not counted to the total.
(edited by Awe.1096)
Balancing only around highest skill ratios is also not something that should be done. I could give you an example. Lets say that backstab on thief would 1-shot anything regardless from armor/hp but if it would miss or be dodged, it would go on a 5 minutes cooldown. With such conditions you could say that such ability is 100% fine becouse it can be easily hard-countered with player skill. However, would you really think that such ability would be OK for a game like GW2, played by the general population?
Found a temporary fix. If you do more achievements (enough to knock out the Daily Camp Capture out of the recently completed window) you can reopen without crashing. Still missed out on a daily chest though.
Doesnt work here.
Today (date mentioned in thread title) Daily Mists Camp Capturer achievement is displayed twice in the daily achievement panel (which is surely not intended). Once you complete it (capture 3 camps), clicking on the daily achievement panel crashes the game (hard crash, application stops responding and needs to be killed from task manager). Obvious bug is obvious.
(edited by Awe.1096)
Some people go outside occasionally, just FYI.
Some people have better time management skills,just FYI.
You dont say? But seriously. Can you tell us how many hours it took you to complete the meta? How many hours during those 3 days? Becouse either you played pretty much all day long for those 3 days (which is not normal or “better time management”) or you got super lucky with a matchup where you could run karma train most of the time. WvW matchups are not uniform. Some people spend 4 hours just to flip a single keep becouse they are on the loosing side. Honestly, I dont give a kitten if you play WvW from 7am to 23pm. Good for you if you do and you enjoy it. But please dont judge the balance of a system using extreme examples such as yourself.
the changes are good. the lower populated worlds are full again. only the servers that have been buying guilds to get round the clock coverage have problems and anet already has a fix for them go to a lower pop server.
I play on the server currently ranked 17th. Never even considered transfering from here no matter how good or bad WvW would become. But I played some WvW almost every day and enjoyed it. Right now at prime time there is a 3h queue to EB and varied queue times for borderlands. Please tell me how is my server “stacked” for WvW and how it was “buying guilds”? So is the new WvW intended for 4 servers with low population and the rest may rot in queue?
So let me get it straight. I am playing on a server which is mid-silver league (so not, I am not stacked at top tier). I am on that server since day one. Should I now feel forced to, scratch that, should my entire large guild feel forced to to move to low-bronze server becouse Arena decided to funnel masses into WvW, for which said WvW is not ready? We have 3.5h queues to EB and at prime time all borderlands are queued. Should I leave a server I play over one year on? Should I leave all the commanders I met? Should I leave friends I roam with? Nice solution.
I’d also like to see more challenging Jumping Puzzles in the game.
(… snip …)
I am sorry Loki, but I see your post as a typical disguised “I am awesome” entry. You had to do a colossal amount of 10 tries to beat it last year? You did it on your first attempt this year? Awesome. I dont say you didnt. But if you did, you are not in the aforementioned 10%. You are in 1%. Better yet. You are in 0.1%. Congratulations. Now you demand harder content. Please, tell me. Where is the borderline of this ascension? If as long as there is one guy in the world saying that something is “too easy”, should Arena push the bar higher? If you are in 0.1% most skilled GW2 players, should Arena keep developing content that will challenge that 0.1% becouse rest is too easy?
I know that at least 1 in every 3 of my attempts I can make it to the top
If you’re only making it 1 out of every 3 attempts, that is failing. That is 33.333333333% pass rate. Which is a failing grade. You shouldn’t consider this easy until your success rate is above 70%.
I consider it extremely easy. 1 in 3? I did say at least once, meaning I also can do 2/3 and 3/3, which I have. But that besides the point. Jumping Puzzles are an amazing aspect of this game, and it’s called a puzzle for a reason. Puzzles are meant to be hard or challenging. The MK JP is neither….
The problem, my friend, is that they are hard and challenging. At least the MK Tower and general ratio of success I see from people while spending my time there. They are not challenging for you? Well good for you! Means you are good at games / gw2 / puzzles / whatever! Here, have a cookie. But if something is easy for you does not mean it is easy for general population. Bickering on forums (where mostly nerds like us posts) is of no use. General population doesnt even read this place. And they fail at JP, they fail a lot. Games should be balanced around general population when it comes to decide what is hard and what is easy. And not around some Usain Bolt guy who claims that running 100 metres below 10 seconds is easy.
Didn’t play last halloween. The clocktower took me 4 tries; definitely too easy
and a huge disappointment, especially after all those qq posts i read afterwards
last november. I thought it was supposed to be one of the hardest JPs in the game.Southsun and the aetherblade one are harder by a large margin.
This was released one year ago. Most people were pretty new to the game. Even something as trivial as the “feel” of moving your character through a JP develops over time. Aside from that, you would be surprised how some people are bad at precision jumping. I have a friend who is a decent player on organized content (in fact he was a main tank in a heroic server leading WoW raiding guild, a kind of a person you would call a “pro” in MMO) but his “twitch” skills were giving him troubles on even the simpliest jumping puzzles in GW2.
I spent some time today in this JP while talking with friends on Teamspeak. And I watched how people are doing. There were 6-8 people in my instance trying. The rate of success was definitely less than 1 player per 10 attempts. I dont know. Maybe one player per 15 attempts (blind estimation) which roughly makes it one success for every 100 attempts. No, this JP is not too easy. Despite IMO it being much easier than last year (no huge Norns blocking the view and generally players more experienced in jumping) this thing is still rather hard for general population.
Standing in LA being bored? Maybe you have a general issue with a game, not with it’s updates? If with the amount of content Arena is pushing out (even despite that some updates are indeed minor) you are feeling bored, it means that you either dont like GW2 as much as you may think or you will get bored with pretty much anything thrown at you. Show me another MMO where you get spammed with more “something to do” on a regular basis as in GW2? And besides, the game is already massive as is, even without all those LW updates. If it doesnt catch your attention, go play something else or go outside and get back once you will want to play again. I can assure you, there is plenty to do in GW2 even if you would play 10h every day.
The only thing to do in GW2 right now is farm. Running around, pressing 1, and following the blue triangle. I came back today for the Halloween event and I’m already back to being bored.
I am sorry but this is how long-term gameplay in every MMO works. I played around 10 major MMO in the past decade and if one would intend to stay in game for longer, this was always how it worked. You farm. Grind. Repeat content. Recycle content.
I am not saying that this situation is ideal. I would also like it to be better. But this is the reality of this genre. GW2 is actually pretty robust when it comes to throwing new stuff to do. If you like that stuff or not, that is a different issue. But dont expect from developers to do something that was never done before. They are already trying hard. Actually even too hard in my opinion.
Standing in LA being bored? Maybe you have a general issue with a game, not with it’s updates? If with the amount of content Arena is pushing out (even despite that some updates are indeed minor) you are feeling bored, it means that you either dont like GW2 as much as you may think or you will get bored with pretty much anything thrown at you. Show me another MMO where you get spammed with more “something to do” on a regular basis as in GW2? And besides, the game is already massive as is, even without all those LW updates. If it doesnt catch your attention, go play something else or go outside and get back once you will want to play again. I can assure you, there is plenty to do in GW2 even if you would play 10h every day.
Meh. Sometimes I just cant understand people. For those of us who love to be punished? Induce more stress? Why would someone play games to get punished and to experience stress? I’m getting too old for this kitten :/
The level of difficulty in a task positively correlates to the level of satisfaction received by legitimately succeeding. That feeling you get when you beat a game/challenge that is unbearably hard (but still achievable within game mechanics) is a “high” rarely artificially replicated.
I get what you are saying and I understand that reasoning. But I dont blindly agree with it. If a “high” justifies all means, we should all be junkies becouse who cares if meth will ruin our lives if we can feel that amazing euphoria from time to time? There is a cutoff point past which it is simply not worth it. This point may vary from person to person but you need to place it somewhere for general population. I experienced that “high” state in both life and games several times. I know how it feels and I know it is amazing. But I tend to look back and consider if all that hard effort was worth it. Sometimes it was, sometimes it wasnt. So taking an example of GW2. Would 5 hours of complete rage be worth it to experience 5 minutes of cathartic euphoria? IMO it would not. Stress and rage are bad for our health and this has been proven. I know for sure I would never decide to play a game where the majority of my time spent would consist of feelings which are actually hurting me.
They are probably avoiding this to prevent organized groups from farming randoms in holiday minigames. Those activities are supposed to be a bit like hotjoin in sPvP. Easy to jump into. With no organization and just pure casual fun.
Arena is spamming content like crazy and yet some people are still not satisfied? Come on guys, I never before seen an MMO where some people claims that developer is releasing new stuff too fast. And such claims are already quite frequent in GW2 coomunity. Next step will be new patch every week and then again someone will jump out and demand even more? Quality over quantity please.
Meh. Sometimes I just cant understand people. For those of us who love to be punished? Induce more stress? Why would someone play games to get punished and to experience stress? I’m getting too old for this kitten :/
One thing you must realize is that precursor crafting will not be “free” as some people might perceive it. Crafting does not exist in a vacuum. Look at current Ascended weapon leveling. It will take you time to get (or buy) mats needed to level up crafting to 500 and then craft a weapon. Or… instead of leveling you could just sell the mats you gathered and buy some cheap precursor from TP (not Dusk, but Dusk is overpriced as everyone and their dogs runs zerker warriors with Twilights). So while crafting a precursor will likely by cheaper than buying it of TP, I would guess you will still be looking at a few hundred gold investment. It will just be more reliable than precursor lotto. But then again, some methods of gold farming are also reliable. You could use one of those methods and then afford a TP precursor. Either way, dont expect to craft your precursor by just doing some dailies and chopping few trees in Orr.
Yes there is no doubt in my mind and it has absolutely nothing to do with being outdated. There are a few very obvious reasons:
[…]
Then you feel very confident about yourself. But I still dont buy your arguments. WoW was expanding rapidly in Vanilla and TBC becouse it was still new. Lots of players who never tried it were still ready to be picked up. Nowadays you could say that new generation could replace bored old timers but I have a feeling not many current 12 year olds would want to start playing an MMO from 2004. Some yes, but not that many as before. Decline of WoW started in Wrath (where it peaked), true. But Blizzard tried to reverse the curve and made start of Cataclysm a bit more kitten players. Result? The loosing trend became even steeper. At this point no matter what they will do, they will keep loosing subs to a certain point where only most loyal fans will stay. They can make the game hard, they can make the game easy, it will still keep loosing subs. Simply becouse its old. I know for one that is the reason why I decided to stop playing WoW (after spending like 9000 hours in it, being a raid leader in Vanilla and making many friends, my former guild still raids in WoW weekly). If you watch over the community, you will actually see two sides blaming contradicting things for WoW’s dropping subs. One side says they are loosing it becouse the game becomes to casual and to easy. Other side says they are loosing it becouse the game is to bothersome to play. IMO they are both wrong. People come and go all the time. But the main trend is settled from one and simple reason. Game is too old. At some point every game will decline and eventually die. New kids on the block will take over. This applies to everything in virtual and real life, our own mortality included.
Got it by killing him by the pipes. Tried a lot of different strategies but only the pipe one paid off.
I does not have anything to do with pipes. People killed him all over the place and didnt got or got it. There is no conclusive evidence yet for one way which simply works. Someone makes a video and it worked. Then he tries do exactly same on another run (with some new people who still didnt got it), it seems all is done same and successfuly and in the end it doesnt work. Still smells like a glitch of some sort. I am guessing it might have something to do with the “do not disengage” mechanic. AFAIR they didnt made such requirement before. If this is new, there might be some glitch in the code. I would love to get my hands on their source code.
Result is what we see today in wow. People rush through the content with little no effort and get bored in record time. Which in my eyes is one of the biggest reasons why they lost millions of subs.
I am sorry good Sir and I know this is a bit offtopic but I have to disagree. I dont have any hard evidence for this but neither do you and I think in such case only game’s developer gets enough feedback and metrics to know more. In case of WoW this being Blizzard. And while I dont play WoW anymore I kind of agree with what they say about loosing subs.
I know that the “omg game is too easy, that is why people quit!” notion is popular on forums community but I somehow believe that those people are in fact the vocal minority of players. Being an active forum poster with hundreds or thousands of posts increases chance that such person is more hardcore player rather than not. More hardcore players likes more elitist content. However those metrics which are available are crushing to argument of “people want hard content”. How many players engage in heroic raiding in WoW? 5 to 10% maybe. You can gather data from various statistics site. In EVE Online which is kind of known to be the hardcore and unforgiving MMO which robs you from everything at every step, 48% of active players never leave high-sec space which means they are carebears to the core. And by that I mean ultimate carebears. And that does not even counting people who do leave high-sec at some point but quickly get back and remain carebears. In a game which is built around concept of not being casual.
So again. Are you really that confident that WoW is loosing subs becouse they do more faceroll content? Or maybe that is just becouse, you know, the game is already 10 years old, looks rather bad and gets boring after all those years no matter how you like it? I enjoy GW2 much more from WoW and I play GW2. Becouse GW2 is newer, has more dynamic combat, better looks, some innovative elements etc. Do you really think that all people who play GW2 now and like it will be still playing it in 10 years from now? My guess is (yeah, I know that this is just an educated guess, but so be it) that if Blizzard would try to make WoW more hardcore, they would loose even more players compared to what they lost already.
(edited by Awe.1096)
4 times thinking I should have it now, PuGs every time too. Hrm.
Hopefully clarification comes faster than it did with Master of Babs in World 2. Which was never, right?
Well they did fixed Master of Babs in World 2 after one or two weeks afair. But it was in fact a stealth fix (nothing said on forums and nothing in patch notes). It would be really great if they could just acknowledge the problem (and if there is no problem, clarify why there is such disparity between people reports). Even one sentence like “We are looking into this” would be OK for now. Challenge is one thing. Trying blindly to defeat a glitched coding and expecting to get lucky is not cool.
I would really appreciate some official statement regarding this issue. So far I was not able to find any concusive evidence that doing this with any specific conditions always works. The evidence of successful completions are often contradicting each other.
Considering the history of bugged content with 2-weeks releases, I am taking a wild guess that we might be onto something here again. The only way to know for sure is for someone in Arena to inspect the piece of code which triggers this completion and either fix it or make the conditions info more precise.
I might muster a group of friends to come and attempt it but I am actually respecting their time and I dont want to drag them into something which nobody knows how to complete for sure. At this point the only foolproof method (which takes into account all possibilities) would be to run into the zerg of mobs and pull boss and tank them all in the middle of the room while killing boss and making sure nobody dies. Which is pretty much impossible. So we need this thing to be described better or fixed if there is some glitched code. Thank you.
This thread is full of people with the usual mindset of “I completed it, therefore it is easy”. Get of your high horses please and use common sense. I can complete some content and still say it was harder than it should be for what it is and where it is. The definitions of “easy” and “hard” are blurry but to judge them, you need to ask yourself a bit more questions than only a simple “Can I do it?”.
The fact is (and yes, I dare to say that this is a fact) close to nobody will run this place in a while. It gives you what, double the rewards of CoF1? And it takes x10 times more to complete (or more if you keep wiping). Honestly, for it to be worthy, the end chest should give like 10 gold at this point.
I dare to say that vast majority of regular forum posters are “nerds” (like myself) who also tend to have a bit higher in-game experience (and thus, the so called “skill”). They project their standards onto the entire game community. Which is wrong. I dare you, I double dare you. Wait a few weeks and then try to PUG this new path through LFG tool every day. Have fun (and dont forget to buy some anger management pills before you start)!
Shh… thieves want to have some fun in PvP as well. Stealthing and Scorpion Wiring people into holes. Best PvP ever! /s
see my post directly above yours? the one posted 2 hours before you did? yea i posted a video specifically for this thread.
Yeah, I watched it. Thanks. But it still doesnt answer the question. Is the definite answer “pull adds together with boss and keep one alive (grenadier in particular) and engaged all the time while killing boss”? Also what about the not die part. Can nobody die during the boss fight (from the moment you pull boss to the moment when boss and last add is dead)? I need a specific set of conditions before I can ask my party to execute it. And not asking them to do A, B and C and then look foolish later after they did all and still it didnt worked.
I have very similar issue to OP. Did it few times with different hurdles in place and never anyone got it. Could someone confirm an exact recipe for this? Or is this the “once works, once does not” type of thing?
Nah, someone will always give up when they see no turn around coming.
You either have to play with those people or leave yourself.
and that’s the root of the whole problem.
what i dont get is why being down just one player makes such a huge difference.
In 5v5? And conquest mode? It does. You will loose 95% of matches you play 4v5, in fact probably more.
I dont understand why this is still not patched. From what I understand, this obviously exploit-y farming keeps going since months now. I hate to say it, but I miss Blizzard. They made tons of bad decisions over the years but I am fairly certain that in their game such blatant progression exploit as this would be emergency hotfixed mere hours after it became apparent.
Pretty funny how people think they can ever force other people to play. If they don’t wanna play they’ll just afk. If somehow a system forces them to play they will just play like kitten on purpose.
The only real solution is to make the game as enjoyable as possible even for losing players to reduce the number of players who quit as much as possible but completely eliminating this issue is simply impossible.
By going AFK becouse something is not fun for you, you are insulting four other people who decided to queue and landed in your team. Plain and simple. I try my best and never AFK or leave even if I see we will loose 100% and my team is a disaster (or already 4v5). I keep on playing and trying even if I am already raging so much that I am one step away from smashing my monitor. I do that becouse I respect the time of people I play with and I demand the same from everyone else. If you cant do that, dont queue into tPvP.
OP, no offense towards you, but honestly, IMO your resentment is misplaced. Wasnt GW2 ment to be a game without gear threadmill from the get-go? Wasnt this one of the key aspects advertised? I understand people feeling angry about introduction of Ascended gear (which is exactly what you want I assume) becouse it violates that concept which was part of the game’s origin. But why you criticize something that was, in all honesty, one of the selling points of this game? There are plenty of games on the market where constant gear progression is the main gameplay element, WoW being the most prominent one. But there are plenty of WoW clones in this aspect if you dont like Azeroth. Why didnt you seek to get into one of those? Why play a game which was supposed to be different and then ask that game to stop being different?
If they buff stealth, imagine the consequences for WvW where thieves are already borderline OP thanks to stealth. The problem is not stealth. The problem is conquest mode which is still the only option in sPvP.
Correct me if I am wrong, but wasnt GW1 rank system also based on humongous amount of time required to “grind” it up? The only difference was that more skilled players were able to reach the goal faster. But if someone who was bad played consistently for years, he would still reach that over time.
You have to remember about one thing. Some players will never ever join PvP no matter what you do. This might be strange to some of you, but there are many people who genuinely find PvP not fun. They want to play PvE, they want to farm etc. And I know several of such players. A friend of mine dont even want to enter WvW (“becouse I need to fight other people there”) a single time, yet alone sPvP. And while I play PvP quite often, I also have my limit. The amout of drama, rage, nabs in my team etc. etc. builds up quickly and then I need a time-out for the day. I can only take a certain amount of that per day or week. Some people cant at all.
Focused farming is a problem in GW2 but I am not sure if there is a proper way to prevent it. I mean, it counts both in PvP and PvE. Look at people who farmed CoF1 for hours and hours becouse that gave them insane gold/hour ratio. Look at people now who are ready to train champs for 8h per day. Those people run with multiple legendaries later on, but seriously, is it worth it? Is it worth to farm Skyhammer with some mundane task for hours without end? Where is the fun in that? What is the goal? To get burned out and quit? If they want to do that, let them. I much rather mix and match my game time and do what is fun instead of treating it like a job where your gold/hour or glory/hour is the only thing that matters.
I am going to throw a bit of dirt into this pond but opinions are just opinions. New Tequatl is not fine. Sitting for several hours doing nothing (well I guess I could farm a bit things in Sparkfly) is not my idea of fun. Log in at 6am to secure a spot for a kill at 11am while being mostly away from keyboard or watching youtube vids in between attempts? Aint nobody got time for that! And for what? 1% drop chance of Ascended Weapon? I rather grind 5 Ascended Weapons on my own, thank you very much. Yes, thats how it works right now. Unless you want your finger to fall off from clicking on Join button when you try to taxi later on. And overflows are a deadweight unless you go super-lucky and some Tequatl killer guild joins your overflow while you happen to be there.
And no, Tequatl is not hard content per player skill. When I do him on successful groups, I do exactly same things as I do when I zerg new Golem or Megadestroyer or Karka Queen. There is not much more to it. The whole “difficulty” comes to either be super lucky with being in the right instance at the right time or spending pointless hours while playing Overflow metagame. This is still miles and miles away from heroic raiding in WoW. And no, I am not going back to WoW, I prefer GW2 much more. But this whole new Tequatl thing is not well executed. Not even close.
You cant cap/hold points in stealth. Endure Pain comes from limited sources with fair cooldown each. Stealth with proper build can be spammed. A good stealth tanky thief could hold points “forever”. Warrior with Endure Pain cant. Wait it out and then deal with him.
Are you implying that he should turn into an instance? How are you gonna get mass people to join an instance/type of dungeon?
Give commanders an ability to create personal “overflows” and only people who right click on commander and select “Join” will be able to enter it. Cap the instance at 150 people and dont change the fact that you require at least 60-80 people to beat him. The fight itself will not change at all. Give commander ability to vote kick anyone. This fixes all the issues with the fight. And still anyone will be able to join an attempt (so no guild restriction). If a commander wants to muster a PUG, all he needs is to advertise it in LA or LFG tool. There are enough commanders to make this work.
A very long post but misplaced considering what is the main issue with new Tequatl. He is not hard by himself. Metagaming involving overflows, AFK people, trolls etc. is what is an issue. Calls for nerfs are only justified when you consider how fight should look like to account for things I mentioned above. An alternative would be to simply instance the guy and suddenly all the problems with his “difficulty” vanish. Again, Tequatl is not too hard. Enviroment in which he is placed is broken. Either move him or nerf him to account for handicaps present in the environment.
Just instance the guy. Make it so that anyone can create a new instance and then anyone can click on him and select to join. Make Tequatl require minimum of ~80 people to beat him and cap instance capacity at 150. This will change nothing in the fight itself but will completly remove the annoying overflow metagaming. Guilds, alliances and PUG-s alike will be able to band together and challange him without spending hours to actually be able to. I know it comes dangerously close to raids and GW2 was supposed to be game without raiding. But if they decided to create such fight as new Tequatl in the first place, I dont see the downsides of instanced solution.
(edited by Awe.1096)
Ever heard of Dark Souls? Probably the most punishing game on the planet. And I can almost gaurantee the people who play it have a love/hate relationship with it. One in which they HATE how hard it is but LOVE playing it and progressing/learning from their mistakes and suddenly what seemed stupid hard at first is now a push over.
Well another strange thing. I completed Dark Souls. And I liked it. The difference is, it was advertised as a challenge game. Buy it, play it, struggle, complete, be done with it. WoW is pretty much advertised as a raiding platform. Someone likes it? Go ahead. Diablo III is advertised as a loot grinder. Someone likes it? Go ahead. How was GW2 advertised? Why I bought it? Why I spent 2000$ on a new PC just to play it comfortably? Becouse of the way it was advertised and based on what I remember from GW1. Why Arena now decides to change it? Why adding ascended grind? Why keep adding content which “no of our testers was able to beat”? Is this still true to their manifest from 2012?
… to complete what is perhaps the most entertaining open world content they’ve ever released. …
That reminds of my old “discussions” with a friend about Skyrim. I claimed it to be game of the year and he claimed it to be a worthless piece of kitten and a disgrace to an RPG genre. Lots of words, anger and stuff like that. And of course all of this pointless, to this day we stand with our same mindsets. So now a question. Was Skyrim a Game of the Year or was it the worst RPG of a decade? Is the jury on? If so, they might as well tell us if Tequatl is the best update Arena ever did or the worst update Arena ever did. I will find voices supporting both.
Should wait at least 30 days before you begin to cry. Give people a chance to learn it and such. It’s exactly like SAB Trib. Day ONE: OMG ITS SO HARD I HATE THIS WTF ANET!!! Day TEN: TRIB MODE IS AWESOME ITS FINALLY HARD CONTENT AND I LOVE IT!!
Except those two quotes would not be said by same person. Its called opinions. Which side is more represented? I dont know. You dont know. Ask Arena.net.
Wrong again, I was one of those people who hated Tribulation mode at first. Now I love it. Your opinion fails quite hard in retrospect.
In this case you a kind of peculiar person. If I hate something, I wont suddenly start to love it. If I love something, I wont suddenly start to hate it. Unless something changes it and SAB didnt changed. So yeah, a bit strange. And also seeing as you already brand me a failure, I suspect there might be something into this. Perhaps I should stay away. You forgot to add that I am an idiot, but I get it that you dont want to get reported, so uhm, thanks, I guess
(edited by Awe.1096)
Yes. Permanent. Confirmed by ANet.
It is PUG capable content. The PUGs will figure it out over time, you will see. Too many people are still first timers to the content and thus high failure rate. Overtime the PUG population will collectively become more experienced until you are left with only PUG members that know what they are doing, or are able to direct less useful people more appropriately.
Hard content is hard, get over it….
The question is, will they still bother? On some servers Karka Queen is a dead event. Same as Balthazar. Even though both are way easier from Tequatl.
Should wait at least 30 days before you begin to cry. Give people a chance to learn it and such. It’s exactly like SAB Trib. Day ONE: OMG ITS SO HARD I HATE THIS WTF ANET!!! Day TEN: TRIB MODE IS AWESOME ITS FINALLY HARD CONTENT AND I LOVE IT!!
Except those two quotes would not be said by same person. Its called opinions. Which side is more represented? I dont know. You dont know. Ask Arena.net.
2 Days after a patch and new content isn’t farmable???? Better nerf it to hell!!! The game suffers from people like you, I hope they redo all the dragons to have similiar difficulties if not harder.
If the game suffers or not, its a matter of perspective. One will say the game is bad becouse its too hard, someone will say its bad becouse its too easy. The same debate goes since years in WoW. Some people say WoW is loosing people becouse its too easy now, others claim that it would loose much more if it would not go easier over the years. Where is the truth? The fact is, we dont know. Perhaps Arena or Blizzard gets enough metrics to suspect it. But none of our random garbage talk on forum can pose as a verdict.