IMO one of the key concepts of achievements system is the fact that it can be “completed”. In some games it is very easy, in some games it is very hard but it is doable.
The one-time achievements like some certain ones available only during the two weeks periods of Living World chaptars are already controversial but I still think there might be hope for them in the future. Some may be available again when certain events will come back next year, some may be reintroduced later when for instance Molten Facility or Aetherblade Retreat will end up among the fractals. That is the possibility.
However there still remains case of daily achievements score. I think it would be wise if a cap on those could be implemented. Similar to dungeon runner achievement or salvage achievement which were once infinite but now rightfully got capped at certain values. What if same could apply to total achievement points one can collect from dailies? To not make it trivial, it could be a value of one, two, three, maybe even five years worth of dailies (so with current amount rewarded per day it would be close to 30,000 achievement points). Might be still something unobtainable for the majority of players but it would give more dedicated ones some sort of goal to aim at. It could even promote brand loyalty among the completionists. Right now if you miss the daily, its gone forever and it might be discouraging for some people. But with a cap there would be always a second chance. Cant do it in 3 years? How about 5? But there is a GOAL to aim at. Not a well without bottom which sooner rather than later might lead to burnout. What Anet did with salvage and hobby dungeon explorer was very wise. I would hope they could apply same wisdom to the daily system.
Confirming what Nitro said. Finally was able to get a good group. Together with Crovax, Nitro and also MOA and Kandro. For those still in need of this, here was our basic setup and tactic, perhaps this will help someone out.
2x dps warrior
defensive guardian
support elementalist
support engineer (100% condition remove focus)
Tactic is to stack all on Mai until all of her buff stacks are gone. Use all defensive and cleansing skills you can and keep everyone alive. After her buffs are gone spread a bit and damage. On barrage phases -quickly- stack on one person (mark for easy reference) and start running large clockwise circles around the arena while staying stacked as much as possible. Rinse and repeat. We even had TWO unlucky deaths at last barrage phase and still managed to ress and finish it in time while having 3 support players in team (so no awesome DPS). The key is to take out Mai’s stacks ASAP and keep everyone alive (not wasting time for resses). Good luck!
PS. If someone will be making a group for this achiv. and in need of a dps warrior or support engineer/guardian, feel free to ask me in game. I got them all but will gladly help others in need.
PS2. Thanks to all who responded to this thread both here and in-game!
(edited by Awe.1096)
Hello. I decided to resort to forums since I feel disillusioned after trying to organize 15+ PUGs on LFG site for this particular achievement. Each time I ask for experienced players, I prepare tactic and talk/explain a lot about the strategy before the fight. Trying to build good team composition etc. Yet it all fails. Everyone are going like “yes, yes, I am super experienced in this dungeon and I know/understand what to do”. And then more often than not once the boss fight starts, I get people dying on every single barrage phase, mesmers throwing Time Warps at fully buffed (10 stacks) Mai or people who disregard completly everything that I said before the fight. Please help!
Im looking for any kind of a team who can get this done, I am willing to pay a gold fee for the service if you will require such. Name the price and we can agree on something I hope. If anything, you can make an extra AR with additional “free” gold bonus.
Alternatively, I can gather yet another team of people who needs this and organize some team basing on forum folks but PLEASE, be really confident about your ability to understand and execute the fight properly.
I can field full ascended zerker warrior or exotic cleric guardian (also few other professions but those two seems to be most useful for this task). I defeated Mai around 20 times so far and I am fairly OK with dodging the barrages.
As stated in thread title, this request for help is from the [EU] region. Contact me in-game or send in-game mail if you would be willing to lend a hand or you want to join the effort and complete this for yourself as well. In the latter case, I shall friend-add you and we can build a team once 5 people with decent class composition gathers. Thank you.
I was thinking about this myself and I think there is only one viable answer. Someone in ANet/NCSoft marketing thinks that this temporary content is the way to increase profits. They create the sense of urgency with temporary stuff. “Do it NOW or it will be gone forever!” So the players hesitate to take a break and for example go play something else while waiting for expansion. If players play something else for some time, they are not active in GW2. If they are not active in GW2, they dont buy gems. Increased constant activity in game translates into bigger gem sales. Most people dont buy gems but the more of us stays and play each week, the bigger the size of gem buyers becomes. More profit for Arena.net.
I loved the content delivery in GW1. Magnificent and large expansion once every year or so. Lots of things to do on my own pace. I always said like GW got better content delivery from WoW. Now it seems that roles changed. That does not mean that WoW threadmill is suddenly a good system but tbh I think I prefer it from the temporary content spam in GW2. Something that ANet decided to aim for recently.
While I can only speak for myself and I dont claim everyone share the same opinion, I can only “warn” ANet (its not like they care, but still). This “living world” system may work. For a while. But in the end it will lead to burnout. I already catched myself not long ago while thinking about this year’s holiday. And I thought something like “hmm, should I leave on first week of August? But wait, when will the GW2 patch arrive, maybe I should wait for this info so I can plan my stay so that I will NOT MISS another batch of temporary two-week content”. If a game will continue with something like this, at some point I may just flip and abandon it for something which doesnt scream on me every two weeks “PLAY NOW or its gone forever!”. It would be a shame since I love GW2 overall.
if the PvE carebears want the achievement so badly, what is stopping them from banding together to fight?
there is strength in numbers!
Again. You underestimate server imbalances. I spent enough time in WvW to know that on some weeks you “simply cant”. This was already battle-tested in WoW where on some servers faction X could never win Wintergrasp or Tol Barad (and get access to unique PvE content) becouse faction Y on that server outnumbered them 10 to 1.
PvP in a PvP area is not griefing.
it is called playing the game as it is intended.
Its called “getting this achievement depends from on which server you are playing”.
IMO dungeon itself is fine. The random-ish achievements however (at least two of them) are not.
Glad she is a boss that requires excellent teamwork and coordination. I’m glad her shadowstep can’t be dodged. It doesen’t actually do that much and it is completely avoidable if you keep with your group.
I’m also glad that her damage is enough to completely kitten with people in full berserker gear. Just like the Karka Queen who is damaged more by conditions this is a step in the right direction. Not every boss should have only moves you can dodge and just faceroll zerker destroy. Players should always be forced into adapting into new situations.
Finally a boss with cool mechanics that require teamwork that rewards other builds.
I killed her with a full zerker warrior no problem. Her shadowstep could not kill me due to high enough base HP and armor of warrior. However in another run we had a zerker (I assume) mesmer and he was 1-shotted from full HP few times. So no, it is not balanced very well. Overall I agree that fight is OK. Just a bit too long however.
Would like to here from a dev on this, we have finished this dungeon multiple times and the only thing I haven’t done is evade every one of the cannon shots when they go up into hiding. Don’t think it would be possible to evade every tick of every one of those shots in a 5 man party… maybe solo but gl winnin the rest of the fight solo… maybe you need 5 thieves to stack shadow refuge/other invis when they are firing cannons to avoid them all?
They will still spam cannons even if they dont see you. It seems they fire at random and usually covering large patches of ground. And also in this randomness I see a problem. Those achievements were supposed to promote skill rather than luck. Didnt they learned from the Crabtacular where you could have a skill of Houdini and still fail to do it becouse it relied so much on pure stupid luck? Now granted, dodging all those fields does require some skill. But luck as well. It is quite likely you will find yourself in a spot where you will get surrounded by 20 ticking fields and you wont get out even with a double dodge and perfect reaction time. Same can be said about the achievement on 1st boss. You can get a perfect skill at avoiding the lasers while kiting/killing the golems. And then a random wild pull appears, straight into the laser. GG. At least in the latter case you can bring a “meta” of 5 guardians and spam-cycle Stand Your Ground for constant stability. But that is as much stupid solution as solving the Crabtacular achievement by finding a room with people willing to cooperate and cheat it for mutual benefit. Where is skill in that?
They plan on making the living story dungeons such as MF and this new one as fractals (though they are making MF shorter and ??? about AR’s length)
I read that bit by Colin Johanson but it all sounded kind of uncertain. Content in an MMO should expand, not cycle. At least in my opinion. Not to mention, imagine someone going for vacation right now. Its just two weeks, they miss it and then all they get is the middle finger. Even if we should accept the concept, 2 weeks is just too short for a non-cyclic (ie. holiday events) content.
Ah, information “hidden” right at the header. Sometimes most visible place gets overlooked. Thanks.
Anyway, thats a very lame news, at least IMO. I like the dungeon very much. I think its better from the Molten Facility. And again TWO WEEKS, only? I cant fathom why Arena is doing this. Very dissapointing. Oh well…
Perhaps this information slipped from me somewhere? Was it specified?
Is Aetherblade Retreat a permanent addition to the game or will it be taken down after some time? If so, when?
I do a bit of PvP almost every day. And every single day the same thing happens. I get a mega-rage after getting farmed by premades. Why there is still no solo queue is beyond me. I would make a new thread about it every single day, fueled by the rage alone. But then I guess I would get banned so no luck here. I already heard someone in Anet mentioning solo queues as “high priority”. But seriously, how hard this can be to implement? Are they affraid that adding solo queues will increase queue times for premades? Well guess what, if the current nonsense continues, solo queuers will keep leaving and long queues will be the reality for everyone sooner or later anyway.
PS. I much rather wait few more minutes and get more balanced matches than wasting 10 minutes on a game where a premade team of Asuras will repeatedly /dance over my dead body.
After playing more days with this “new system” I can confirm. Still same rubbish, being farmed by premades all week long. Why A.net cant understand that putting premades and solos into same sack is a total nonsense? So you match using hidden rating? Well OK. But lets assume that your system works perfectly and it will match two teams. One premade with average player rating of 1500 and one PUG zerg with average player rating of 1500. Who do you think will win this match? At this moment the question of increasing your rating is based on few factors. Skill will surely by one of them but another would be RNG lottery of how often you get matched vs. premades. In other words, complete bullkitten. Can you outplay a premade with PUG? I guess you can. I win occasionally vs. a premade. Like once per 15 tries. PUG vs PUG are more often than not quite balanced but almost all matches vs. a premade are lost before the gates are even open. Fail.
They do have the same hitbox, but it’s also absolutely true that their skills have much harder-to-see tells, and this definitely makes them favorable for PvP/WvW.
I agree with that, I especially noticed that with devious teesa and her spin move which is similar to Kohler. Kohler is easy to see since he’s huge but Teesa is smaller.
But honestly, I don’t see any feasible solution to this.
Casting bars
I see more people with legendary greatsword than all other legendaries combined.
No. Some people like to complete dailies even if they already did 5 for a laurel. Having 46 of them to complete each day and sooner or later someone will make it to the news (“another player died in front of the PC after playing 20h per day”).
You’re talking about public matches which are unranked and people can arrive/leave freely at any time. I don’t understand why you would care about fairness in that situation, it’s the carefree “blow off steam” mode.
I agree that autobalance is fine in the general chaos which all hotjoin games are. Any HJ match is a mess but lack of autobalance would make it even worse. However…
Tournament mode is where fairness counts, things like requiring a full team before the match starts, no team switching allowed, no skill changing allowed, and so on.
And yet this “fair” mode keeps pitting random PUGs vs. voice coordinated premades. Everyone who played any sort of team based game knows that premade >>> PUG any day unless PUG has twice more skilled players. Great fairness right there!
Personal rating does matter very little when you confront premade with a PUG. I would even dare to say that it gives the premade a general advantage. Becouse a premade made of low ranked players could loose with a PUG of high ranked players. But if the rating is similar for all players on the map, the premade will win 95% of the time (yeah, I know, number from my *, but still) thanks to good communcation alone. So solo queue remains the most urgent step to take.
I detest rage quitting from games and I never do that even if I see we are going to get stomped hard. But in some way I excuse people doing this. At least for as long as the premade vs. PUG fest will continue. I understand that someone may loose the grip when being repeatedly farmed by premades without any hopes of winning the match.
Why assume that you must hit the max rank? It is not about the destination, it is about the journey. If you will be at rank 60, you will still be higher from someone at rank 50. I am aware that I will probably never hit max rank in PvP even though I play this game quite a bit. And im fine with that. There is always something to look ahead to but unlike many other MMO-s, it is not a threadmill where you have new progress added periodically which forces you to “remax” constantly. Here you have just one long progression path. How far will you be able to reach? Finish line is not the only viable destination.
I remember old times of early Vanilla WoW where rogues could open on you from stealth with a stun and then proceed to kill you while timing their attacks so that you could do a jack kitten from 100% to 0% HP. You were literally stunned for the entire duration, hence the stunlock. This was later nerfed with dimishing returns and such but I remember what rogues used to reply in all the QQ threads concering this issue. “This is how rogues work. Rogues are fine. Learn to play your class!”. The imbalance of that particular case would be a laughing absurd in modern day of MMO balancing but yet it was “fine” and all rogues were clearly outplaying their opponents! L2P! I bow to all those skilled players who roam as thieves in WvW and play cat and mouse with entire groups of people thanks to stealth mechanic. Such a mastery indeed!
IMO the problem is not that dodge is powerful and can negate damage. The problem (maybe) is in fact there can be lucky or “random” dodges. Someone said that there cant be luck based dodges and all is skill based. Well then think again. If I need a well timed immobilize to land my burst, what if my enemy will dodge the immobilize? When I try to land something big on my enemy, I always try to count how many dodges he recently did and try to assume when will be the window when he wont have enough energy. But this is often not so simple. People tend to do “random” dodges sometimes, or dodges that are aniticipating that something is coming. You can say that someone can anticipate well, but that still doesnt change the fact that this is luck based to some extent. If I am using some random skill on my enemy which is an instant cast, there is always a chance that he will dodge that becouse je just happened to dodge “randomly”. If he suceed with this random dodge, he just gained a big upper hand becouse I just wasted my special card. So in this case this is all a kind of a mind game. Like in beat-em-up games (Tekken, Street Fighter etc.) where you have situations where you need to guess if your opponent will do move A or move B. If you guess correctly, you will defend against this. If you guess wrong, you will get punished. This is pure luck and any pro Street Fighter player will confirm that. Is this good or bad? I dont know. I guess we need some sort of chaos element. After all, crits are also random and one good crit at right time can mean a difference between a victory and a loss. But this can be disliked by some. If you think about it, why do we even need crits for example? Becouse they are fun? Maybe. But any game would be better balanced if crits were not part of its system.
For solo queue people ranking is often not as important. If the primary focus of playing would be to boost rank, that person would seek to become part of the premade in the first place becouse without that you will not climb far.
If you would introduce solo queue, you could separate the rankings and then they would become more meaningful for both solo and organized players.
The problem with solo vs. premade is fundamental. One side simply will not have fun. Being steamrolled is never fun. Premade may have fun if they like to stomp but there are also teams who get bored when they dont face a challenge. I dont know what some premade teams are doing at lower ranking levels. Maybe they are bad when compared with other premades. But when facing solo it does not matter. I win maybe one game in ten when facing premades and I would not be surprised if even less often. And those premades who our solo PUG manage to beat are either really new to this (you can see they are all level 10 or so) or have some issue. I remember playing a game vs. a premade which ended up with a close win for us. I thought to myself it was a nice effort only to realize at score screen we were playing 5 v 4. They would steamroll us if one of them didnt had connection issues. Steamroll in same way as 90% of premade vs PUG matches work. It is not fun and it drives people away from tPvP lowering the amount of active playerbase even further.
I understand that solo/premade split may increase queue times. And I understand that is an issue. But without solo queue the PvP community of GW2 simply will not be healthy. It is one of those times when you need to make a step with some bad cosequences to save the bigger picture.
give constructive feedback on how you feel the matchmaking is working for you.
Mr. Chapman. How can I give any constructive feedback if all pretty much boils down to a phrase screamed by me and many players in the community since months: SOLO QUEUE. Seriously, how hard this can be to implement?
Unless you want to funnel all players into just two groups.
1) People who have no clue or do not care at all and just want to zerg and kill red things. Hotjoin.
2) People who want to play seriously and are required to form premades or else face the perspective of being farmed by said premades.
If LoL didnt had solo queue I would have never played it as much as I did. If WoW didnt separated battleground queues into solo and premades, I would never spent as much time doing battlegrounds there as I did. I love GW2 but every time I join sPvP and get matched as bunch of uncoordindated soloers vs. an organized team with same guild tag and probably voice communication I want to grind my teeth. And then when said team dance over my corpse and spam laugh emotes I seriously want to shoot a kitten. Good thing I dont have one.
Or maybe you dont need to feel entitled to complete it this year? In GW1 there were some holiday titles (so like achievements) which were IMPOSSIBLE to complete in one year even if you would play 24 hours while the event was live. I was fine with that. And so I am fine with what they offer now. If you cant grind it now, you can return next year and finish the job. Its not like this thing will be gone forever.
If you have a source on that, I’d be fine with it. But don’t just assume things and call other people entitled who assume otherwise.
A source on what exactly? I assume Dragon Bash is an event that will return every year. Like Wintersday or Halloween. And you will be able to continue with your achievements if you missed something. This is how it worked in GW1 and so far I have no reason to believe it will be different in GW2.
Or maybe you dont need to feel entitled to complete it this year? In GW1 there were some holiday titles (so like achievements) which were IMPOSSIBLE to complete in one year even if you would play 24 hours while the event was live. I was fine with that. And so I am fine with what they offer now. If you cant grind it now, you can return next year and finish the job. Its not like this thing will be gone forever.
This is just my opinion, but Crab Toss is a big mess overall, not only this achievement. Its zergy, random-ish and to an extent luck-based. And on top of that it is laggy and plagued by technical bugs like achievements not working at times. I liked all other mini-games in GW2 so far but this kitteny chaos of Crab Toss is the worst activity ever implemented in this game. Then Arena decided to funnel players into it by adding a DAILY asking you to win it each day. The amount of QQ, curses and such (myself included) I experienced on Crab Toss chat is unprecedensed. IMO like 90% of people playing it are just entering to do the daily and once they do, they are glad they can leave. The Crabtacular achievement just magnifies all the flaws of this minigame. I got it by agreeing with other people on the arena to cooperate, but as people say here, it should be not how achievements should work. I am glad this mess will be gone soon. They can leave it in game available for all I care. For those people who actually like it (people like strange things, I shall not dispute with them). But no more dailies there please. And I hope Arena will learn from the Crabtacular fiasco.
I will not be original but…
1. Solo queue
2. Solo queue
3. Solo queue
This will lead to the infamous “less QQ more pewpew”. Right now when I get farmed by premades its mostly QQ.
Someone mentioned SOTG which implies that solo queue is coming? Can someone quote/link to this please? It would be great news for me if idd true.
So just asking. Why a class which is already considered the strongest dueling class (granted not all specs, but there are options to reach that) on top of that also gets the “1v1 I win button” in form of a Moa elite? Not asking for a nerf of QQ about it, I just like to ask such questions to see what sort of justifications I can get.
Maybe someone will disagree with me, I dont know. But with the way CT work is just the most horrible GW2 activity ever added to the game. If the not fact I am a grown man, I would probably cry each time I am joining this. I never hated so much any activity in any MMO I ever played since over 10 years. Its chaotic, its random-ish, its zergy, its laggy. Its just plain awful in every single way I can imagine. I like Keg Toss, I liked the holiday events. I have/had fun while playing them. Crab Toss? I just want to meet a person why designed this, fall on me knees and scream “WHYYYY???!!!”. Yeah, a QQ thread, go figure.
I was thinking, perhaps if this thing is here to stay, maybe a simple fix that would improve this somehow would be lowering amount of players from 8 to 5? That would reduce the zerging (and people always zerg towards crab, its how this game works) and perhaps make it a bit more enjoyable?
Just a question. I mostly think about PvP. Can you do a good build and not use this skill? I seem to have a LOT of situations where I think to myself “bah, he won only becouse of SR”. So how is it?
I dont know what counters them. Most mesmers will probably tell you that you must learn to play and that mesmers are designed to be DUELERS (that means, designed to destroy everyone in duels, yeah). I dont know, maybe a zerker thief if the mesmer is a glass canon build, but the problem is, most of them are not anymore. Honestly, when I see a mesmer is going 1v1 with me, I just run away. Call me a coward or whatever you want but I conluced that to be the most sensible choice.
PS. I also run away from thieves in WvW. Other than that, anything is a fair game.
(edited by Awe.1096)
Stealth IS a problem and example from other games is a proof. All thieves should think about that. Becouse as someone already mentioned, in some cases the inability to balance stealth properly means that at some point everything else from your arsenal will be nerfed to the ground. I mean, pretty much every MMO I played which contained a stealth based class had that class overpowered at early stages of game’s life and then gradually nerfed due to playerbase outcry.
Not true in many cases.
In WoW, they didn’t hate stealth, but the stunlock.
In SWTOR, the most successful assassins were out of stealth assassins ( DPS gear/Tank Build).
In RIFT, they surprisingly buffed rogues by 50%. FIFTY PERCENT. They were weak even with permanent stealth. However, 50% is too much, which made me leave the game right after seeing the incompetence of Balancing. We never had issues with stealth though.This is the first game I see where people keep complaining about stealth.
In WoW people did not complain about stealth? At early stages of the game when there were no battlegrounds or arenas there was only world PvP. And rogues were kings in that. Yeah, stunlocks were nasty but this was only overpowering when combined with stealth. Same as burst. People rolled rogues in masses after they realized what they could do in PvP.
As for SWTOR, dont you remember about the massive whines on backstab (or whatever the skill was called) operatives/scoundrels? This was nerfed hard in about a month after game release so go figure.
I cant say about Rift since I never PvP-ed in that game.
This is the first game in which you see people complaining about stealth? Well I cant deny that it is for you. But I would argue hard against this to actually be the case.
3 of any one class other than mesmer can mean a loss. Thieves are actually one of the better classes you want on your team
5 bunkers can win you a game, I have seen that many times. 5 mesmers can win you a game. Hell, few times I have seen a troll build of 5 asura zoo necros which was also pretty effective. Thieves? I dont know…
A thief gang would be great in WvW roaming and absolutely destroy anything that is not a huge zerg. But in conquest?
Stealth IS a problem and example from other games is a proof. All thieves should think about that. Becouse as someone already mentioned, in some cases the inability to balance stealth properly means that at some point everything else from your arsenal will be nerfed to the ground. I mean, pretty much every MMO I played which contained a stealth based class had that class overpowered at early stages of game’s life and then gradually nerfed due to playerbase outcry.
What do you mean by ‘spammable’? All thieve skills are spammable, it’s the profession itself. I mean, it’s still got a 4 initiative cost.
And perhaps that is a design flaw? I dont know. This allows you to cherry-pick your best skills and use them as long as initiative allows it. All other classes have some very good skills but they are on cooldown. Imagine what would happen if suddenly all classes started to use the initiative mechanic and spam their “best” (whatever may be best in the given situation) weapon abilities.
I dont know. I dont have the answer for it. But perhaps this is something to think about.
Strip the boons then fight them, you’ll do far better adding a little verity to your fighting style AFTER removing their god-hacks.
The only god-hack in this game is stealth. Not saying that thieves are OP in general. They are in certain aspects of the game (WvW roaming) and not in others (dungeons). And if you will say that thief needs stealth becouse this is how class works, well, some professions need their boons to be effective at what they do.
Are they bad becouse they dont fit in the meta? Or are they bad becouse many poor players chooses to play zerker thieves? Are they really bad in tPvP? I am asking becouse each time I roll a team with 3 thieves (or more lol) its almost a guranteed loss. 2 thieves in my team and it already makes me nervous (“they better be good or else we get stomped”). The fact that 90% of them are full zerker (I can see by how paper-ish they are) does not help. So when I chat with people I often tell them to never go zerker thief in tPvP. But am I correct here? Or I just dont see too many good zerker thieves?
I am not sure if engineers have it worst but I know that I lost many 1v1 becouse of the downed state. Which means that I managed to drop him 1st and went down while trying to finish him afterwards and then I was the one loosing the fight. When I am dueling and I put him down with only small amount of HP left for me, my enemy still has an advantage becouse of my inferior downed state. Warrior will win using last stand, ranger will own me with pet healing, guardian will outlast me with his healing field, elem will buy time and outlast using mist form, mesmer will overdamage me and buy few seconds using stealth. I have a feeling a could win downed battle vs a thief but only becouse of how squishy he is (assuming he is full zerker). So yeah, I feel engi downed state needs a buff although it does not bother me THAT often. Its just sad when I “win” a 1v1 and then still end up loosing becouse my enemy has better “3” skill on downed. Could someone for example tell me how should I proceed when I down a ranger and I am left with 20% HP, healing skills on cooldown and his pet attacking me?
1 thief spamming Heartseeker = dead thief wasting all the initiative pool
1 thief properly using Heartseeker at the right time on low health enemy = good thief that deserves that kill
and please, for God’s sake, everyone should stop posting on the forum everytime he loses
I loose to thieves all the time. Same as I win with them all the time. I dont post every time however. But if a move which is probably the single most used move in game apart from autoattack does such number in spvp enviroment, I want to know more.
In sPvP match. On medium armor with Soldier amulet and jewel.
Can someone please explain me the math behind this? And consequently, tell me how are thieves angry that they are called “HS spam *”? This is a bit of a QQ thread but I am genuinely curious about this particular number given that it comes from this particular ability.
I much rather have a longer waiting times and meanwhile go zerg in hotjoin or just wait while doing something else rather than keep getting matches PUG vs. premade over and over and over again.
Because it is a bad idea.
Plain and simple.Being a premade doesn’t give much of an advantage in this game.
At best it lets you group together individually strong players so you aren’t stuck with a few scrubs on your team, few people use Voip in this game to any advantage in combat, I mean more than what marking a target could do.It is an issue that can generally be fixed with just basing matches on glory rank and a very rough MMR’esque factor.
By “premade” I mean people with same guild tag. I dont ask “are you a premade” at the start of every match. But then I see they have 4 or 5 people with same guild name and that is what I call a premade (and yes, I know there can be a premade with people from different guilds). And I am being spammed by those matches when I queue solo. Sure sometimes I win in a PUG vs a premade from same guild. Sometimes those premades are awful like having thieves unloading their entire initiative spamming heartseeker while immobilized. But most of the times they get a free win over a PUG. Some sort of organization and voice comm > PUG.
It was said somewhere else already but there is one thing that Anet dont want to understand and I am kind of puzzled why. They say that splitting queue to solo only and premade only is a bad step becouse there is not enough people playing tPVP. But the longer they maintain current system, the more solo queuers they alienate and more people will rage quit making the playerbase even smaller.
I much rather have a longer waiting times and meanwhile go zerg in hotjoin or just wait while doing something else rather than keep getting matches PUG vs. premade over and over and over again.
Or at least until you do something with the solo queue. I noticed that when we had that single daily asking for wins in tPvP a lot more solo queuers participated. This in return increased a chance for solo vs. solo matches. When you removed it, im back to the old nightmare of premade spam. Join solo, fight with a premade. 4 out of 5 times. This. Is. Not. Fun. If you think asking for two wins was too harsh (maybe it was) perhaps ask for a single win or 3 tPvP matches played, something like that. A small bandaid fix until you do something with the proper solo/premade queue separation. Becouse you will, right? Right?
I dont know. Yesterday I met a 5 rangers premade in sPvP and we were absolutely demolished. One of the most one sided matches I played (not counting hotjoin random nonsense). Perhaps it was pure skill, I dont know. But it is worth noting that I never seen a 5 rangers premade yet alone so many rangers in sPvP as I see recently.
Rank =/ MMR. They could have won 1-2 matches, been sky rocketed because of this, finally hit a match that will in turn knock them down in normalization. ArenaNet should just show a person’s MMR at the end (just like rank) so we stop seeing these QQ posts of uneducated players.
This one hundred times.
Stop QQing, Matchmaking is a mathematic formula. It has NO mistakes. Even if the worst company world implements it.
Rank != MMR
I know some r50+ players who are not even top 1000. So they play with lowbies. Lowbies may think “why am I playing vs a rank 50? This MMR doesn’t work”. Well, it does.
Stop whining already. If you fight someone, he has similar rating unless you have been in queue for 10 minutes or you play during nights & mornings. Im talking about EU mostly. If you don’t believe me, search in the ladders the guys you fight before every match.
And if you lose to someone with way higher MMR, dont worry. You will not lose much rating.
Whatever happens, MMR does not work in GW2. In WoW my arena win/loss ratio was around 50% always. In LoL my win/loss ratio is around 50% always. Those games use MMR, it works. In GW2 my win ratio in tournaments is around 30% AT BEST. Why?
Because you must be soloqueuing.
Exactly. And solo-only queue is the thing that I cry for since months. The biggest reason why I think PvP is broken atm.
Rank =/ MMR. They could have won 1-2 matches, been sky rocketed because of this, finally hit a match that will in turn knock them down in normalization. ArenaNet should just show a person’s MMR at the end (just like rank) so we stop seeing these QQ posts of uneducated players.
This one hundred times.
Stop QQing, Matchmaking is a mathematic formula. It has NO mistakes. Even if the worst company world implements it.
Rank != MMR
I know some r50+ players who are not even top 1000. So they play with lowbies. Lowbies may think “why am I playing vs a rank 50? This MMR doesn’t work”. Well, it does.
Stop whining already. If you fight someone, he has similar rating unless you have been in queue for 10 minutes or you play during nights & mornings. Im talking about EU mostly. If you don’t believe me, search in the ladders the guys you fight before every match.
And if you lose to someone with way higher MMR, dont worry. You will not lose much rating.
Whatever happens, MMR does not work in GW2. In WoW my arena win/loss ratio was around 50% always. In LoL my win/loss ratio is around 50% always. Those games use MMR, it works. In GW2 my win ratio in tournaments is around 30% AT BEST. Why?
To OP
you are concerned about balance?You should then open a thread about the most severe balance issue of the game…
WARRIORS in PvE.
PvE is the most played game mode….so its more crucial…onc ethey fixed it we can talk about PvP.
Except you will never (or almost never) get so much negative emotions in PvE as in PvP. The amount of rage that is produced by PvP is incomparable to PvE. I can play PvE for months and be a chilled out all the time. One day of PvP and I want to smash my monitor. IMO PvP balance is always more important than PvE balance. In any game where both of those modes coexist.