you will never be on top. there is always THAT guy with no life expectances who plays the game 8h/day. so forget it. just play for fun
Ha ha. 8h/day? If only. Several months ago I did some calcultions of the world 1st guy (he is no longer on the radar, I assume he experienced a burnout and quit) using 3rd party tPvP stats tracking site. Considering how many tournament matches he did since the release of the game till that time, I roughly calculated that he spends on average around 7 hours each day doing tPvP only without counting PvE, WvW and other content. You are looking at someone who pretty much only sleeps, eats and plays GW2. There is always a handful of those people around. Becouse once you do your dailies, you can only differentiate yourself by doing some of those extremely grindy things like killing 1,000,000 dolyaks etc. This is why I dont even think about being 1st on the leaderboard. I am not going to waste my life chasing dolyaks in WvW as a full time job. So again, it is really not about leaderboards. Dailies are an entirely separate issue with their “do it now or never mentality”. Its just a cheap and cruel way of exploiting compulsion of completionist players. I would really like Anet to make some statement about their goals behind this philosophy. Becouse this subject keeps boomeranging since over a year and I didnt see any acknowledgement from their end yet.
You may have some more or less legitimate concerns right here but what it has to do with ANet hating warriors? If anything, warriors are still god mode in PvE atm and very strong in PvP as well. Unless your thread title is a bait, I dont see the correlation with issues you present in your post.
I still believe on a hard cap being the best solution. There should be a maximum amount of AP obtained through dailies/monthlies, adn once that limit is reached, any additional AP should reward some minor amount of silver.
- No issues for those going after their next chest; they still can collect as any APs as they do now.
- No long run benefit for those who have hunted AP for more than a year. In fact, it’s the worst scenario for them since it means they will be caught at some point.
- No long run drawbacks for missing some dailies here and there.
- No need for ANet to release new skins and titles for a small minority when they could appeal to a much larger playerbase or even monetize them.
- Long run AP leaderboards would be more about true completionism and less about who missed less daily APs.
This is also IMO the best solution. The finish line should be fairly hard to achieve (think few years worth of dailies). But there should be a finish line. Not an endless pit with reset every 24h.
you can carry ppl much better with a bunker (And hold lame skyhammer pretty much indefinately since you can cheaply banish them to their death)
I disagree with this. If you are a bunker and try to carry a bad team, you just watch helplessly. You can bunker one point very well but your team still looses 1-2. You try to relocate to capture something and and soon as you leave, the node you bunkered is flipped. From my experience it is much easier to carry a bad team with a roamer and just keep flipping the points.
At the start of the game: 4 dailies completable in 20min by everyone —-> now about 14 PVE/WvW dailies (exact changes all the time depending on living story) which make you go out of your way like doing a story dungeon or personal story even thought you played it all plenty of times already + 4 PvP dailies (+ more to come). Its a worrying trend.
I still only need to finish 5 things for my daily…. I just have more options to choose from.
It’s all optional. Nobody is holding a gun to your head, saying you must finish every single daily every single day.
It has been said several times. The suggestion was to introduce a cap on obtainable daily AP. For example 10. It is not about removing the options to pick from. If you only do 5 per day, how will this affect you? You will still get 15 options to pick from.
And yes. All is optional. Playing this game is also optional. Each playstyle is optional. If there is an easy way to fix my playstyle without affecting in negative way playstyles of other people, I feel entitled to come to this forum and post about it.
From my PoV, I like that there’s more daily options available to get some chests faster, sometimes I do just 5 dailies, sometimes I do more depending on what’s available, I don’t understand why this should be taken away just because some people lack self-control.
If the only problem is lack of self-control in some people, then why, as someone up there suggested, not make say… 300 dailies available each day? If only good things come from more choices, why not? And why were dungeon runner and salvager achievements capped (they were infinite at launch)? What was the reason if supposedly the only possible problem would be lack of self-control of some people to salvage 10,000 items per day?
However, if they added a TON of daily APs, there would be a chance, and the competition would be more interesting as people would have to optimize their AP/hours played.
Which means those of us at the top get to stay at the top for longer. Do you really think we haven’t optimized our AP/hours played?
As it is, you just do them all. It’s time consuming, of course, but doable. I’m talking about adding so many more daily APs that it’s not possible to do them all. You’d have to think about which ones to do — making the whole “competition” far more interesting.
If they did a change like this, I would unistall GW2 the day it would be announced/introduced. And probably never look back. Becouse I would realize that such system would destroy my out-of-GW2 life very quickly by me trying to complete as much as possible every single day.
It’s not like it’s going to slow down anyone grinding achievements if they add a few more, between dungeon master and the salvage one which are infinite anyone who’s grinding them can easily catch up just by speed running a path over and over and over and salvaging all the loot that comes up.
Those are not infinite. They are capped at 200/250 AP. Which is exactly same thing we would like to have with daily AP (with different scale of course).
However, if they added a TON of daily APs, there would be a chance, and the competition would be more interesting as people would have to optimize their AP/hours played.
Someone who joined half year after me will never reach me in AP with how the current system works. Unless I will quit the game and he will keep playing. So if the goal of adding more and more dailies is to make me (and some other people) stop playing GW2 then OK. But I would like to hear that from Arena. If that is their design intent I will spare them more efforts and quit preemptively. Oh, and if you ask me, dailies should never give AP in the first place. But that is a subject for another discussion.
Of course top AP hunters will want a cap: that makes it harder for people below them to catch up to them.
IMO that is a misconception. By making the AP cap easier, they are increasing the amount of people who are able to do them all. Those top AP hunters will do everything now as well as they will do everything if things are easier. The harder the dailies get, the less people will want to keep up with the pace. For me this is kind of a binary situation. I either do them all or I dont do them at all, which means qutting the game. I suspect this is also the mindset of a large part of top AP hunters (I am not that high myself, but I think my current rank is only a byproduct of doing AP since day 1). Is goal of more dailies is to make some people quit? Strange goal. Actually leaderboard was never my goal. I would be very happy if Arena would remove those leaderboards but I kind find this very unlikely so I am not going to campaign for it. If a magical fairy showed up and offered me to get the daily AP cap and as a trade-off loose my current leaderboard rank and fall to position #73456, I would take that offer in a heartbeat. Again. AP hunting is not about who has the most. It is about the urge of “getting them all”.
Do people anywhere actually care who is at the top of the leaderboards?
Perhaps few does. Most dont. But that is not the point. They could remove the leaderboards from the game and even hide the AP values of other players. And AP hunters would still grind it all. This is how completionists play. Its not about some leaderboard.
the daily achievement point system is working as intended.
5 / 5 dailies for most people.
the minority who wishes to grind, can grind.no pain, no gain.
At some point the pain becomes too much and it is time for a radical detox. Namely, qutting the game.
Or just stop looking at leaderboards? It’s not like they actually mean anything.
I dont collect AP for the purpose of leaderboard. In fact, I was doing AP long before leaderboard was even announced. Even more so, I would throw some money at Arena for not only to remove those leaderboards and never look back, but also to hide AP values from other players so that only you can see how much you got. Collecting AP is a playstyle. One of many. Its not better or worse from any other playstyle. Whatever suits you best. That being said, bloating dailies more and more is hindering this playstyle. People who like AP have some valid concern here. Mocking those concerns is not helpful at all. I dont downplay concerns of people representing playstyles which I dont take part in. For example I dont give a kitten’s behind about my rank in PvP ranking or future ladder system. But I understand that for some people PvP rank can mean everything. Try to be more open towards how other people are playing and trying to enjoy this game.
(edited by Awe.1096)
the daily achievement point system is working as intended.
5 / 5 dailies for most people.
the minority who wishes to grind, can grind.no pain, no gain.
At some point the pain becomes too much and it is time for a radical detox. Namely, qutting the game. I am sure you are going to retort that nobody cares and anyone is welcome to quit at any point in time. And you will be right. But consider the group of players with OCD who take the “everything or nothing” approach to a game. If achieving “everything” on that scale will start to destroy your out-of-game life, dont you think that besides a person in question having some issues (OCD is an issue), also the game tailored in such way is not “working as intended”? You could also say that cigarettes are 100% working as intended and all that is bad in them is a fault of people who are smoking them. But really? I would not share such approach. Corps who produce and do everything to sell as much of their cigarettes as they can are not fine. That being said, system which in some way encourages you to spend half of each day grinding your one-time-only dailies (hey look, you will gain more AP and rewards!) is bad. If it is not designed with some moderation, it becomes bad like a drug and the only cure for a drug is to stop using it for good.
Na once you get higher than the % region (MMR hell) and consistently play against good players you don’t really see the game the same way anymore.
So umm. There is only like 1000 players per region who are not in MMR hell? :< 1000 is nothing for a game like this.
I am just asking people who are good at theorycrafting from patch notes. We know that hammer warriors are getting nerfed kind of. At least to the point where they are not so low risk-high reward pick. The other thing I have issues with in current state of the game is the heavy condition meta. I play mostly solo queue so team compositions are random. But when you happen to play against something like double-triple necro + some engi bunker, spirit ranger and anything thrown in the mix, the incoming damage is just atrocious and pretty much untankable to any degree given how conditions work.
I was just curious becouse I am considering what should I play next (I tend to swap professions every few months and stick to it) and I am getting so sick and tired from getting absolutely melted by condition teams that I was thinking about going strictly vs. that as possible. Which probably would be tanky warrior with high HP and cleansing ire , but to be fair I tend to avoid FotM classes in games and warrior still is one atm so…
Any hints and/or predictions?
As the matter of fact I would also like an opt out option from AP leaderboards and PvP leaderboards (not that I believe this will happen). Some people like me do tasks for pure sake of completion and not to compete with others. In fact I have a high aversion to competition becouse I believe it leads to hostilities between players. If it would be possible, one could select an opt out option and then his account score would still be on the leaderboard but marked as Anonymous. This would still keep leaderboards intact for those who like to see their place in the line while also hide those who wants the stay in the background.
Leveling PVE characters in pvp is coming bros, just wait, winter is coming.
Tbh I dont see why leveling in sPvP is needed given that level is 100% irrelevant in sPvP anyway. I am affraid it would bring more leechers and such into the games. When I do PvP, I do care about winning matches. If I dont win, I am never happy no matter what consolation rewards they will throw at me. Having leveling in sPvP would mean more people in matches who dont give a kitten about winning.
Queue system similar to Dota2. 10 players get selected and shuffled. Map is loaded. 10 players must click ready within 30 seconds. If someone does not or if there is less than 10 players, the match is aborted. Not pressing ready is also treated as being AFK and be subject to a stacking penalty similar to what we have already.
Expansions are really only used for marketing to make the game look new to those that have either quit or haven’t played. Anything an expansion can do the living story could also. There’s nothing stopping them from making a bigger living story event every several months and combining it with a big press release to make it look like a mini expansion.
If an expansion cant do anything that LS can, why on earth I feel more excited about expansion to WoW (which I am almost certain I wont even play) than the entire Living Story combined? Expansion can do one thing pretty well. Build hype. Build anticipation. This can always bring some players back or even some new ones. Living Story? Even though I play GW2 pretty much every day, I dont have a feeling of aniticipation towards those LS releases at all. I just dont care since the entire LS is shallow is kitten. And it will remain to be as long as they will try to meet this crazy release schedule. There is something seriously wrong if an expansion to a game which I dont play and most likely wont be playing anytime soon is boosting my interest more than a dud which in my opinion LS is.
Good players will manage to stay alive in zerker.
And this is where the problem begins. For starters there are not near as many “good” players as everyone likes to think there are. Secondly, there are too many players that “think” they are good players. Whats worse, is they act as if every time they go down, that it is a rare fluke. Funny think is, I see 3 posters here who I know for a fact i have played with, who are not good players, but are making the “good players” argument.
Well, since you are from Jade Quarry you didnt played with me for sure since I am in EU :p. Anyway, I didnt even claimed that I am an awesome player or anything. Above average probably. Good enough to stay alive on zerker warrior in places like new TA. But there are players better from me and they can stay alive on zerker thieves while I probably could not. On the other hand I have a cleric guardian and I did new TA 2-3 times with him. And TBH cleric guard was overtanked for my standards. I could managed to stay alive with way lower defenses which means my tank stats were pretty much wasted after certain treshold. The point of what I said earlier is not that people who cant stay alive as zerkers should L2P. In fact I dont have anything against running a dungeon with a mixed party as long as whatever people are wearing is working out for them. On the other hand I also have to admit that some of the best parties I had in dungeons while playing GW2 were mostly full zerker or almost. It is becouse if you have enough “good” players in your team, high damage will always be the best solution as player “skill” will compensate for lower defenses. It is not elitism by any means. This is a design flaw of the GW2’s no-trinity system.
The problem I have with zerker gear, is that everyone keeps preaching it, Yet I do not wear it, and notice the amount of damage the group loses from “me do um big leet damage” being downed. Then we lose more damage as I have to stop and get them up.
Non-Zerker gear gives you a higher margin of tolerance. But its not true that zerker = downed all the time. Good players will manage to stay alive in zerker. There are players better than me who keep running dungeons as zerker thieves and rarely get downed. I am not that good but on my zerker warrior I am doing very good and am quite often the last man standing (not like thats a feat, warriors are faceroll). Some people will not manage to stay alive even as warriors. It all depends from a player. That being said, as far as I can tell content is tuned to be completable by zerkers. Good player will run new TA path as a zerker and will manage well. Which means that a good player with zerker gear will always be a best option. That is a design flaw of this non-trinity system.
Is the survivability of a warrior/guardian wearing full berserker gear as bad as thief/ele (squishy classes) when doing PVE (dungeon and fractals) ?
Your survivability is more reliant on your ability to press ‘V’ than anything else.
I’ve been on dungeons and fractals where the heavies are constantly down and the squishies stay up, and vice-versa. Thief, Guardian, Ele, whatever…..it doesn’t really matter as dodging is more important than class or gear when it comes to surviving in PvE.
The thing is, high base HP of warriors will let you “eat some” and provides you a cushion to let your high damage kill your target before you actually get downed. Other classes with zerker gear dont get that cushion. You end up downed at the moment where warrior would be still sitting at 30% (at that point you either finish your target or retreat to use longbow/rifle, drop a heal etc.). Not to mention warriors downed state is pure hack for PvE if you take Sweet Revenge trait. Even if you do get downed, use Vengeance and pop 100b. Unless its a champion, you will finish him of and your vengeance debuff will be canceled.
IMO there is a huge difference. At least in case of warrior (guardian low base HP can be shaky sometimes). When I play my full zerker warrior I often feel as tanky as other profs in PVT gear. My zerker thief is way more squishy and requires actually to stay focused to not get downed all the time.
I think that the recent change which normalizes rank points gain for entire team is a good one. However, there is one problem which I got aware of recently. There are now some leechers who get into the match, score 10 points for caping close point and then go AFK for the rest of the match. Their team will most likely loose, but they will still get their rank/glory reward for participation. And an entire batch for just one node cap. I am speaking about solo queue matches. Hotjoin is a total mess anyway, always was and probably always will. However tPvP should be as balanced as possible, and leeching starts to be another problem here. Not as bad as games starting with 4v5 but having a leecher in your team is more or less a same thing.
One of the possible solutions would be to not give rewards for loosing team but I am fairly cofident that this would be too harsh. I would not like to have such a system and I think most other players wouldnt as well.
What else can be done about this, if anything? Maybe some sort of report option? But if someone gets enough reports to trigger the system, what then?
The fight itself is fine as it is. It’s kind of GW2 equivalent to a raid (even if it wasnt intended to be). Only a small proportion of players raid in any game …
That is not true. As for a notable example, 60-80% of active players do raid current tier of content in WoW. There were data presented on this topic not that long ago. That being said, WoW is a raiding platform more than anything else. Just wanted to note the inconsistency.
Pls Anet pls pls pls it was such a good and fun fight
You serious? The 1-shot fest with atrocious camera angles and floor texture which made me stick my nose into the monitor (kittened up eyesight, too much gaming over all those years) and with a corpse-run after each 1-shot? I got her done and I will never enter that box to face her again. Not even if they pay a bag of gold for each win. And yes, she will return at some point. It was confirmed by dev posts during the event. And before someone rages: my opinion. Someone stated his, I stated mine.
I specced entirely for defense, condition removal, and healing because of the crazy stuff this map had, and I was able to solo most of it, and I also didn’t die once. It took a little longer, but I didn’t die….Why?
Well, its simple….Glass cannons are going to get 1 or 2 shot, and that’s by design. If you don’t want to die one one hit, you could give yourself some toughness and vitality. But hey, DPS is supposed to be king in this game, so why even bother, right?
Unless you are a warrior. I brought my zerker warrior to that place after playing a bit with other two professions and it was a faceroll like usual. Charge in, spam 100b, stuff is dead and I feel more tanky than my engi with over 3000 armor. Oh well…
I am still feeling sad when I remember awesome expansions to GW1. GW2 had such a great start. I was thrilled to think what they will bring in its expanions. Instead we got LS spam and Scarlet. I just… I just dont even…
remember when cinematics in gw2 were actually animated scenes and the characters were actually speaking and emoting, rather than just a slideshow looking like it was put together in 20 minutes?
Perhaps not 20 minutes. It takes time to create even such slideshow. But lets be honest. The subpar quality is the effect of their crazy release schedule. Static cinematics, shallow content, lots of bugs due to lack of testing. Its not that Arena lack skills to do it properly. They have some amazing and talented people out there. But they are trying to do something impossible. You cant release a deep and polished content every two weeks. You just cant. Not at that scale. I hope this madness will end sooner rather than later.
Arena will not admit it openly (and I understand that of course) but I am almost certain that the whole temporary content gimmick is going here to stay. At least for as long as they dont take a big paradigm shift with their intentions. It’s not some random idea or experiment. Its a carefuly planned and executed business plan. Most people hate the idea of this “available for two weeks only” routine but I suppose they calculated that this will bring them better retention and profit. Creating a sense of urgency and trying to addict players, that is what they aim at. I just really hope for their own and GW2’s sake that it will not bite them in the kitten at some point (ie. with the amount of people fed up with the temporary rush reaching critical mass and doing more harm than good for the condition and population of the game).
I’ve made it solo with semi-tanky engineer and later with full zerker warrior (becouse warriors are still basically walking exploits in PvE). I suspect doing this with a tank guardian or elem would be even easier. Its doable for sure. Just learn the layout of the level (or keep watching the minimap) and use your dodges wisely.
Honestly? The way she talks. I just wanted to punch her in the face while watching this cutscene. Simply becouse of her demeanour. Not becouse of what she says (I dont think anything she says makes much sense anyway) but becouse of how she says it. Perhaps that is ANet’s intention? If so, I am not sure if that is the best way to handle it…
They have become op with running in circles and bomb kit with rifle. No one has noticed due to them complaining over and over again about hammer warrior. Now that they’re getting over nerfed people are actually going to see they were far from the most OP and that the true problem profession is engineer. Way too much pull, knockback, AoE and an elite that that can be used altogether too easily without much thought or concern.
Rifle engi gets a lot of CC, that is true. They can be annoying at lol-Skyhammer. But the difference between that and hammer warriors is that warrior CCs you while also demolishing you with damage at the same time (I think Dec 10 patch is trying to address this). Well I guess engi can do the same but only when specced as zerker and zerker engies are fragile as kitten, not even close to how sturdy hammer warriors are. The problem with warriors is not CC. Is the combination of CC, damage and tankiness (where is the trade-off?)
One feeling which I often have while playing a bunker (and its mostly prelevant in solo queue) is that my main task is to absorb focus of the enemy and take as much time as possible from them to kill me. So that meanwhile my team can roam around and conquer another nodes, score some kills etc. Not only does that mean that essentially my main task is to die slowly but I also get rewarded small amount of points for it since I dont get them for sitting at node and when built for bunker it is not easy to actually kill someone when you hit like a sponge. The latter issue is somehow remedied by recent rank points change (and thank you for that) but points scored still do matter for glory and AP purposes. This leads to a strange situation where I either play as bunker and feel more strategically important for my team but have less fun while doing so. Or I go as a roamer and have more fun while actually scoring some objectives and killing some people but then I kind of feel useless for the winning effort if someone else does not take the mantle of guarding and keeping the backbone of scoring effort.
So how is it, are bunkers act as scapegoats who “take it for the team”? Or is there a way to play one while also engaging into more dynamic and less “kill me please (but slowly)” playstyle?
And why it is the hardest hiting world boss out there? Seriously, I tank adds on Tequatl on my guardian like a champ. On Fire Elemental I run for my life the entire time and die quite often. Just didnt got credit for the event becouse first thing he does after spawning is knocking me into the lava pool which results in my death 3 seconds after and before I manage to run back, he is dead. Red things and attacks on Golem are painful but they are well telegraphed and easy to dodge if you pay attention. Not so much on fire elem. Not like I say its so hard. I am just wondering why starting zone boss is one of the toughest in entire Tyria. He killed me more times than Tequatl and Claw of Jormag combined. Hint: the zone scaling on this boss is broken.
My question: why do you play MMOs?
Your answer: I play them because they are new and shiny.
Me: Well you might aswell play BF4, thats new and shiny. What are your real reasons?
You: Why so? I play MMOs X Y Z.
Becouse MMOs are best genre for escapism and that is how I treat games. Not just something fun to play after work and then forget about it. But as alternate realities you participate in which breaks the monotony of real daily life. Also, social aspect. But the latter only works when it is tied to a good game on its own. I dont want to waste my time sitting in an elaborate chat client.
I do this for a living. I am a market analyst (sales manager) in the entertainment industry. The majority of my statements are based on the bigger picture. Thats the only way im capable of thinking.
Aaaand lets end our discussion at this post please. You just stated that you have a bigger…. ego, and therefore all who disagree with you are wrong. I get it, I know it. I really do. Have a good day Sir. No more replies from me in this sub-exchange. EOT.
Mind that we are talking about the public opinion and not about the specific reasoning of a single person.
I agree. And that is exactly what I stated before. That opinions like this are subjective and you need to look at the big picture and sacrifice something. Listing things that you dont like in a game does not pass a judgment on why the game is loosing players or anything.
And it depends a bit on your setup and wether you use sweetfx or not. Playing GW2 on low settings make the game look worse than wow on any setting. The game heavily relies on the quality of its textures to create depth etc.
I bought a new 1000$ PC specifically for GW2. I like when things are new and shiny. I think that idea that games should run good on old computers is holding the industry back. I was banking heavily on GW2 becouse I liked GW1 very much. That was the hype. Same hype as I got before most of WoW expansions. Before GW1 expansions. I dont get that feeling whatsoever with GW2 updates. Another release? Meh, whatever. Ill be done with it in a day and then there will be another one in two weeks. And then another. At some point you stop to care. I liked GW1, I liked their GW2 manifesto. I dont like the Living World concept. Perhaps some people dont. OK. My right is to voice my opinion. Let Arena gather the scraps and see what does the majority wants. They will not satisfy everyone. Never.
The funny thing is that in none of your posts you mention why you actually play this game, or MMOs in general. If it was due to them being shiny and new MMOs wouldnt be for you. You would play something like BF4 now.
Why so? MMO is the type of games I prefer the most. I like new shiny MMOs. I played Anarchy Online, Star Wars Galaxies, WoW, GW1, Age of Conan, Final Fantasy XI, EvE Online, Tabula Rasa, Aion, Rift, Star Wars Old Republic, The Secret World, GW2. Perhaps briefly some more. The only ones that caught my attention for longer were WoW (6 years+), GW1 (on and off for several years), EvE Online (actually I am still subbed to it, all the time since 2006) and now GW2. Some are better from others. All of them get old at some point. None is perfect.
(edited by Awe.1096)
Tell me; What is the difference between your sense of enjoyment while playing a 5 year old game (when wow was it its peak subwise) or an 8 year old game. There is literally no difference.
1st example. After playing GW2 and then trying Pandas for a brief time I simply could not bare it anymore. The combat feels stiff, the animations are simplistic, quality of character models is atrocious. To get the way around it, WoW would need to be rewritten on a completly new game engine. One that was not created back in 2003. It is not going to happen. Arena decided to do that with GW1. Kind of. In effect we got GW2. Also I really dont like the carrot on the stick gear threadmill model. I endured it becouse there was no alternative. It is still all subjective. But in my case, I play GW2 (and quite hardcore) becouse the game is newer and more shiny. But tbh if Blizzard would announce WoW2 or something similar, I would have a tought nut to crack. I didnt left WoW becouse it was “destroyed” by expansions. I left it becouse I played it for over 6 years.
No. Those are some of the crucial problems that occured due to direction of specific expansions.
No. Those are not universal problems. Those are things you dont like. On some of those the majority will agree with you. On some it wont. But it still doesnt change the fact all that is subjective.
And what if you and a big part of the community doesnt like it? Youll be stuck with it for 2 years.
By same standard you could say that what if the majority of the community doesnt like the game they play. Then they are stuck with it forever? No. Then they stop playing it. There is always the risk. But there is also another risk. Failing to provide the excitement of new major releases which brings fundtamental changes to the game and thus make it a bit more fresh. There is always diminishing returns for this process and after 10 expansions the game will be old no matter what they will try. That is what is slowly happening with WoW atm. They have problems with players retention becouse the game is 10 years old and there are new cool kids on the block. Its a miracle WoW is going decent after all this time. Frankly I am not sure GW2 will be in such good shape in 2020 (and dont mistake me for WoW fanboy, I left WoW in 2010 and I am a GW2 player).
PS. WoW didnt lost 40% of players becouse of Pandas. Their numbers are in decline ever since WotLK.
An xpac for GW2 would finally mean me putting the game down for good. Face it, the game isn’t good, it’s all grind and AP rewards with nothing to do.
Be fair. Any game that is played for more than 100-200 hours is a grind. “Nothing to do” is very subjective. Imagine people playing RTS games for thousands of hours. If they can find something to do in a game with 6 small maps and 3 races to pick from, I am sure many will find things to do in GW2 or any other MMO.
Seeing how wow expansions made wow progressingly less enjoyable, i think its safe to say im quite happy with the way Anet releases content.
The grass seems greener on the other side….but trust me it isnt.
Its a matter of opinion. Not a fact. For me personally expansion model is better. I loved GW1 expasions (or if someone prefers to call them, standalone games). IMO expansions didnt made WoW less enjoyable. The game simply was getting older with each year. GW2 will also get old and for that reason alone people will abandon it over time. I believe that keeping the game fresh forever is simply impossible.
Thats the common super vague excuse.
A few of the actual reasons out of the top of my head:
- New systems and mechanics that destroy the need for a server community.
- Shortening the journey.
- Killing immersion by adding flying mounts.
- Powercreep in pvp, ruining the flow of combat. (instant spamfest + 7-8 interupts on a single class).
- Not enough effort being put in to getting rid of botters spammers and cheaters (they used to take care of these untill they started their cost efficient approach).
Thats just a random list of problems a game has. I could make a similar list for any game, including GW2. That does not prove anything. This thread was about WoW expansion and what could it mean in relation to GW2. And to be fair I feel envy towards WoW players. Becouse of the feeling they will get in anticipation of this new expansion and those moments when they will start to play it and discover new things. A feeling that none of those spam Living World releases can provide me. I would trade a hundred of LW patches for one big expansion. But well, thats my opinion. Some will agree, some will not.
Seeing how wow expansions made wow progressingly less enjoyable, i think its safe to say im quite happy with the way Anet releases content.
The grass seems greener on the other side….but trust me it isnt.
Its a matter of opinion. Not a fact. For me personally expansion model is better. I loved GW1 expasions (or if someone prefers to call them, standalone games). IMO expansions didnt made WoW less enjoyable. The game simply was getting older with each year. GW2 will also get old and for that reason alone people will abandon it over time. I believe that keeping the game fresh forever is simply impossible.
Just roll an asura warrior if you havent already and you will be set for life. Up until recently at least the class was rather poor in sPvP. Now they are the current top tier there. We just need to wait for another balance pass so that warriors will become kings in WvW as well (where they are already solid but some classes are still on par or even better).
I’ve always been under the impression that GW2 wouldn’t have expansions. Also isn’t(filter) it a bit too soon for WoW to be getting another one? Maybe I’m not used to expansions every year in an MMO.
1st expansion to GW1 came out one year after original release. And 2nd expansion less than one year after that. In terms of new content they had introduced they made WoW’s expansions with their time-frame a sad joke. I always claimed that Blizzard could learn from Arena how to make expansions. And now? Well, soon it may become the other way around. Its good for Arena that WoW is old as kitten so I prefer to play GW2 simply becouse of that.
This has nothing to do with anything other than their resident economist telling them to slow it down. It doesn’t matter if it isn’t rewarding, or if some people find it fun. The game would tank fast if the economy went. They have to tune the game for the player that plays one character, all day, everyday, in the most efficient way possible. Such is the reality of games with an economy. Same thing with Diablo 3. I think that game was more rewarding in terms of loot but not game play (which is rather sad). You will get your gold at the rate their economist decides you will.
The resident economist has done more harm than good if you ask me. For proof, one need look no further than the prices of this years Halloween items.
Absurd doesn’t begin to do justice to needing tens of thousands of items.
Champion bags are one of the reasons why the prices you mentioned are so high.
It is funny how I always loved expansions to GW1 and kept talking to people how awesome expansions to GW2 will be. “You will see guys! Arena will release a massive new expansion every year or so. They already did that with GW1 and coupled with new GW2 tech it will be amazing!”. One year after release… I got a “Living” Story instead. I dont know if I should laugh or cry. The game is still amazing and I play it but boy what I would give to get rid of LS and get GW1 style expansions instead. Feel free to disagree, thats my 3 cents.
Stop being lazy , arenanet did a nice move to nerf it . Pressing 111 ina blob of players without any strategy . Should give only 1 silver+ 1 drop and some mats . You can farm dungeons which give way more than champtrain, dungeons are as easy but at least it’s not in a giant blob.
Except dungeons are frustrating and unfun, whereas at least champ farming is kind of fun anyhow. So why shouldn’t they nerf dungeon rewards then?
As the matter of fact, they should. Rewards for speed running some dungeons are too good. And I mean about the raw gold you get for completion. Compare how much money you get for doing a level 70+ heart quest with a reward for completing CoF1. This shows that gold “arms race” is already in place and the more it is curbed, the better.
Some of you may not be considering how economy works. Precursors dont come from farming champion trains. Champion train is a gold faucet. The more people do it, the more gold is injected into economy and this pushes the price of precursors (supply of which has nothing to do with champ farms) further up. Which means that over time you will have to farm those champs even more to be able to afford one. Once upon the time Dusk costed 200g. Now it costs 800g. And if gold faucets are not nerfed, over time it will cost over 1000g. You want cheaper precursors? Ask Arena to buff the supply of precursors. The more “masses” can afford one, the more it drives the demand up. Which at steady level of supply will inevitably boost the price even further. While at the same time making the economy go FUBAR. Nerfs (or buffs) like this are necessary to keep the economy in check. They are not made becouse evil Arena doesnt want Johny to buy his precursor.
Maybe becouse this is one of those patches where you will get people complaining that things are so easy? And then, some other time, you will have a different patch with some other people complaining that things are so hard?