Showing Posts For Ayestes.1273:

Illusionary Berserker

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Posted by: Ayestes.1273

Ayestes.1273

If it’s a Phantasm built Mesmer, then you are crippling their damage output by killing the Phantasm. That ends up being pretty effective. There are also ways to exploit the AI to cause it to do minimal or next to no damage. Just practice playing against these kinds of Mesmers more often.

Virydia – Hearld
Tirydia – Scrapper

Drakeco's Videos -New Roaming Video up!

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Posted by: Ayestes.1273

Ayestes.1273

I really liked the Mine usage against that Thief.

Virydia – Hearld
Tirydia – Scrapper

All Who Hate Retaliation

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Posted by: Ayestes.1273

Ayestes.1273

Retaliation simply needs to be balanced in accordance to the extremes. There is something wrong when I throw maybe 2 or 3 volleys of Grenades onto a point and end up taking nearly 15k damage.

The extreme situations simply need to be curbed. Either through % reflection, Retaliation stacking in intensity and releasing a charge per activation, or through some limit on Retal you can take per second. I don’t know what the best solution would be, but I do know it’s a bit ridiculous that multi-hits and AoE’s get punished as severe as they are. I think it’s okay to be vulnerable to Retal because of those types of skills, but the punishment is too extreme.

Virydia – Hearld
Tirydia – Scrapper

WvW Grenadekit vs Retaliation

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Posted by: Ayestes.1273

Ayestes.1273

Heh, I honestly have always thought Flash Grenades should remove boons, but until Grenades are no longer on top of the viability spectrum for Engineers it’s hard to suggest such a thing.

Virydia – Hearld
Tirydia – Scrapper

+ healing power

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Posted by: Ayestes.1273

Ayestes.1273

It is interesting to note that I get more aoe healing on my engineer than my guard.

Show your Guardian build and your Engineer build. Then show why there is more splash healing on the Engineer build compared to your Guardian build. I’m honestly curious how this can possibly be without using a Guardian build that is intentionally not good at healing and the most optimized specifically for healing Engineer build one can come up with.

Virydia – Hearld
Tirydia – Scrapper

+ healing power

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Posted by: Ayestes.1273

Ayestes.1273

I think this is more problem with Healing Power being pretty much only great on Guardians and Elementalists period then a problem with it not being any good on an Engineer. I think all classes should have viable sustain builds, maybe not as strong as a Guardian or Ele but it should be worth the investment at least. The Engineer though in particular I’d admit, has a strong case for being an eligible candidate for having sustain mixed in with the typical survival package.

Virydia – Hearld
Tirydia – Scrapper

Engy forum so quiet, many left?

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Posted by: Ayestes.1273

Ayestes.1273

Since the direct damage output of Grenades is based on Shrapnel and Freeze as well, a 30% nerf to the autos wasn’t as bad as it seemed either. We also got the ability for our kits to proc Sigils that patch, which Grenades can do very well.

Our Grenade nerf most certainly wasn’t a “to the ground” nerf either.

Virydia – Hearld
Tirydia – Scrapper

Engy forum so quiet, many left?

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Posted by: Ayestes.1273

Ayestes.1273

I’d really encourage you to make a thread, because while an in-game ticket should suffice you have to keep in mind that they probably get tons of them a day. After several likely low-wage workers sort through them and prioritize them, there is a chance it doesn’t make it to their desks in the near future. When it comes to bug fixing, there is a lot more then a forum post can provide then a single internal bug report. Especially on a big issue like this.

Virydia – Hearld
Tirydia – Scrapper

Engy forum so quiet, many left?

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Posted by: Ayestes.1273

Ayestes.1273

@Ayestes.1273

Do I have to struggle to survive like some kind of beetle when all it takes is a bug-fix? How much does it take to make every single toolbelt apply a dummy-0-fixed damage so that the static finds the target inherited by the original skill?

As I said earlier, you are tainting your argument with your frustration. I haven’t played SD in a long time so I obviously can’t see the problem here. I don’t remember all these bugs, I just remember bursting people down. I understand you think something is a bug and you are kitten off about it, but if I can’t even figure out what you are talking about then I doubt a dev will. Calm down and make a detailed thread about how Static Discharge is bugged. Go through some examples of how it’s bugged and how your suggested change would fix the problem at it’s heart. Maybe we can all go test it out and back up that data and come up with our own solutions. That paragraph right there isn’t going to do anything for us when a dev reads it.

Virydia – Hearld
Tirydia – Scrapper

Engy forum so quiet, many left?

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Posted by: Ayestes.1273

Ayestes.1273

@Ayestes.1273

I wouldn’t take SD in PvP because:
1-targeting bugs
2-easily canceled by enemy’s kiting

If they had to nerf it so much they could have cut its damage or changed just that one, the recent change obviously implies those numbers are going to change (in something better) but you can’t honestly expect to break a trait into something useless and have people agree with that for the time being (which is always an entire month).

I honestly can’t see why people feel it’s ok getting buffed when there are still bugs as huge as:
1-AI controlled units (not to mention their hp pool)
2-static discharge targeting bugs (would put us on par with other classes damage)
3-kits counting as rares (instead of our actual weapon, we lose that 5-10% which coupled with static discharge would definitely save our class)

And every single patch tries to cover those missing bug-fixes with smaller buffs and huge nerfs.

I honestly can’t accept people that say “we are ok” when we definitely are not and there’s no sign of improvement (just an official statement would be enough on this section of the forum) to our most important aspects (and it’s not just our aspects if you consider how huge the AI issue is, especially for rangers).

You see, you actually have some wonderful points in here. You have an argument, but you are obfuscating it with the beginning and the end. I mean, I flat out disagree that the SD build is non-viable, but it does suffer from many of the things you listed. Those problems may need to be addressed, but it does not mean that the build is completely non-viable.

I mean, I don’t think Static Discharge has troubles being kited. It has Magnet Pull and at least when I used it, had plenty of Cripple options. Landing-cancelled Rifle #4 can keep you pretty mobile too. Do you have details as to what situations you find it has trouble being kited? Even in those situations, the Rifle can still apply damage, which is why I’m confused here.

Kit’s had their damage adjusted awhile back to the level of an exotic at our level, which changes things too. It wasn’t adjusted in the stats oddly enough, it was adjusted in the coefficients. This obfuscates your real problem I think, is that you think the damage of the kits are too low. This I could agree with given some other evidence, but the way you presented it makes it hard to agree with you.

The targeting bugs thing I have no idea what you are talking about with. Turrets have issues I know of, but perhaps I spent too little time or it’s been too long since I’ve played Static Discharge to know what you are talking about here. I would really like to see some details. These details would also really help any dev that read through this post to actually understand what’s going on too, and perhaps fix them.

I mean, it’s okay to disagree with what the devs are doing and have discussion about it. I’m not saying that is bad. What I want are more details, more discussion, and the pretense that anyone, including yourself, can be wrong on these forums. A move away from the automatic pessimism present in many of the posts. As was mentioned before, Static Discharge was actually buffed last patch. I imagine even Rifle Turret with an Overcharge could be used to good effect as well in that build, as it’s actually threatening now.

Buffing different things now means:
1- they aren’t going to fix you anytime soon as they are working on something else
2-they will nerf later when we finally get those fixes

How can you balance something that’s not working?

This mindset is really the problem here. That is absolutely not what buffing other things means.

Virydia – Hearld
Tirydia – Scrapper

(edited by Ayestes.1273)

Engy forum so quiet, many left?

in Engineer

Posted by: Ayestes.1273

Ayestes.1273

The thing is though, that with every nerf comes a ton more buffs. Did it ruin the concept of 100 Nades? Certainly, but did it ruin Power Grenades or any form of direct-dmg burst we have? Absolutely not. We can still burst with SD builds and we can still output incredible direct damage via things like HGH Power Rifle Nades. Heck we are one the only two classes that can put out a meaningful Condi-Burst, but even talking about that lately brings in a toxic discussion.

Is everything where it should be? No, but it’s certainly on the path to where it should be. I’d much rather see more emphasis on this forum being that of trying to discover, create, and refine builds, discuss strategies, and discuss in a positive manner suggestions and the like. Instead much of these forums are a basically what amounts to a pity party which is absolutely not constructive it all. In fact, it’s destructive in the way it hides and shrouds all the legitimate discussion out there.

When I or anyone else starts to discuss something being cool, viable, or potentially useful immediately there are a few posts in that thread that claim we are flat out wrong without much if any reasoning. The discussion that HGH is the only build out there for example is just silly. Maybe three or four months ago, previous to Teldo and Hiba making note of the build, I got basically laughed at for suggesting Condi-Nades was even viable. It was always Bunker builds or SD builds back then. Simply because something is believed to be non-viable does not make that actually non-viable. When we shut down innovation and discussion because we simply believe that it’s not possible, then we are shutting down ourselves. Not every new idea is going to be competitive, but that does not mean that every new idea will not be competitive. We should be nurturing ideas and testing things, not having this pity party.

As it stands, the Engineer is on the right design path. It’s by no means as fast as many people would like it, but make no mistake we aren’t alone in that. Most of the other classes have many of the same real and supposed issues we have. We can help that by having wonderful discussions and creating a positive community. As it actually is right now though, every-time we have a patch we get something like a full list of bug fixes and buffs while getting that one nerf that gets talked about the entire month until the next patch. It’s not exactly fun to be around here.

Luckily there is a good chunk of people here that do have a fantastic mindset and I’ve had wonderful discussion with. It’s the only thing keeping me here, and for that I’m happy. I just wish there was a way to convince everyone else to continue that kind of atmosphere.

Virydia – Hearld
Tirydia – Scrapper

Working on a condition build.

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Posted by: Ayestes.1273

Ayestes.1273

Well, you are incredibly close to the usual Condi-Burst HGH P/P build that many of us run.

http://intothemists.com/calc/?build=VVRR;2Z;0h0u57QFx0;9;4T9-T-49A5;319A;1VN1;3hoHAhJG42Vg

I don’t think you sacrifice much of what you have by changing to it, and instead gain a lot of Might stacking that can be useful.

Virydia – Hearld
Tirydia – Scrapper

Question on condition duration.

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Posted by: Ayestes.1273

Ayestes.1273

Some general clarity on conditions in general would be nice, as all we have now is from testing. As indicated from Kamahl’s post and mine, that can produce different results for whatever reason.

Virydia – Hearld
Tirydia – Scrapper

Question on condition duration.

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Posted by: Ayestes.1273

Ayestes.1273

That is correct. Another 2.8 second burn added to that would also make 5.6 seconds of burning, meaning a total of 5 ticks. Single stacks of something are simple. Multiple stacks of Burning and Poison are simple. Bleeding on the other hand…. actually has some weird rollover thing going on that I don’t fully understand even after testing.

When I tested it, everything was rounded down. It may have changed since then though. I tested it right up to 95% duration increases with the Warrior Sword bleeds at the time.

Virydia – Hearld
Tirydia – Scrapper

WvW Grenadekit vs Retaliation

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Posted by: Ayestes.1273

Ayestes.1273

Basically the extreme situations need to be curbed. Tornado is another example where it’s a bit excessive. Perhaps Confusion and Retaliation need some sort of limit per second.

Virydia – Hearld
Tirydia – Scrapper

Engy forum so quiet, many left?

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Posted by: Ayestes.1273

Ayestes.1273

I’ll be honest, the primary reason I attend these forums any less then I used to is because of the pessimism around here that I feel is unjustified when looked at in a mature and rational way. I understand where it comes from, but I think it’s absolutely silly and makes me feel ashamed to be apart of this community sometimes. Even if it were as bad as it were to be made out on these forums, adding to the pessimism isn’t helping anyone. I’d rather we be constructive and have some real discussions and it’s becoming rarer lately.

Virydia – Hearld
Tirydia – Scrapper

sPvP: Would like some tips on fighting engy

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Posted by: Ayestes.1273

Ayestes.1273

HGH Engis usually have 409, so condition removal isn’t exactly a weakpoint. It’s vulnerable to condition overload certainly, but a Guardian can’t overload someone with conditions even if their Condi builds were viable.

(1v1 situation again)
Misconception.
409 is the reason why it’s a weak point. When an engineer toss an elixir on the ground his eyes are now off the target and his surrounding, along with a casting animation he could be using to put pressure. “Engineers have no passive way to remove conditions.” is completely true now. Some call this working too hard for a little effect.

Similar to the reason why Elementalist are weak against conditions. When Elementalist are in water attunement, they give up pressure completely for a instant. Elementalist have a passive way to remove conditions, but that’s because they are a light armor class with low hp.

Guardians can’t build for conditions but they can build for heavy condition removal and internal healing Engineers can only dream of. Never played a guardian. But I’ve fought good ones, who stood their ground.

I would disagree that tossing an elixir on yourself means you have to take your eyes off the target. I’m not the most talented of players out there and even I can used the fixed position that I am in the camera and land a toss onto myself without dropping the centering of my eyes on a target. There would be more of the argument here if you were talking about the cast time associated with the single condi removal being a fair bit of effort, but I disagree with that as well. Low amounts of condi removal are seriously underrated, because that’s all you need in most cases. Which really all you need to do is knockout the high bleed stack. There are exceptions, such as against the Engineer themselves, but for our purposes the 409 condi removal is actually one of the stronger options out there in the entire game. Not to mention the tosses aren’t the only sources, it’s automatic in the heal, invuln, 75% hp, and elixir B activation. It’s everywhere, and even without trying to actively remove the condis you can mess up a bleed stack.

Regarding an Ele’s condi removal, I would most certainly agree that it’s weak unless they are traited into Regen Condi-Removal Cantrips. Your right that very few people understand how Ele’s work in regard to Water being a time they output no pressure, and is generally the only time have any chunk healing.

Honestly if we are looking at a build for a Guardian to have the best success against an HGH Engi (which I think changing your build isn’t necessarily the right approach to trying to beat something), then it’d likely be some offensive control based variant with things like Smite Conditions as utilities. I’d still advocate what essentially boils down to learning how the HGH Condi Engi does and dealing with the tools you have. Guardian Condi Removal can help slow us down, but it isn’t going to stop us any longer then 40 seconds or so even in the most Bunker based builds.

Virydia – Hearld
Tirydia – Scrapper

sPvP: Would like some tips on fighting engy

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Posted by: Ayestes.1273

Ayestes.1273

HGH Engis usually have 409, so condition removal isn’t exactly a weakpoint. It’s vulnerable to condition overload certainly, but a Guardian can’t overload someone with conditions even if their Condi builds were viable.

Virydia – Hearld
Tirydia – Scrapper

How come Magnet isn't instant?

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Posted by: Ayestes.1273

Ayestes.1273

Crowd control needs to be capable of being dodged via anticipation. Magnet Pull should be no different.

Virydia – Hearld
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sPvP: Would like some tips on fighting engy

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Posted by: Ayestes.1273

Ayestes.1273

It can depend on the condi-engi. Most will pick up Nades, Elixir B, and Elixir S. We aren’t necessarily uniform though, even between HGH Condi Engi’s there is discussion between Geomancy and Battle for Sigils. That can change how you fight one a lot. If they have Geomancy they are going to want to engage you in near melee range so they can tag you with the Geomancy procs, otherwise it might make less of a difference to them if they have Battle. If they have Geomancy they can burst you down in a very short amount of time contrary to what you may think of conditions, but if they have Battle they can draw the battle out and beat you in the opposite method.

Key things to dodge are the Static Shot and Blowtorch. Their primary method of dealing damage is through the Burning. If you can cleanse that off then you should be be better off at mitigating damage. If their Geomancy cooldown is down or they lack Geomancy engage them in melee and constantly try to throw off their Pistol accuracy and Grenade accuracy by moving erratically.

Above all though, Condi-Engineers are actually pretty weak to pressure. They have Elixir S, a 50% chance of Stealth, moderate Swiftness uptime, and just a pair of Dodge rolls. They might have moderate Toughness and moderate amounts of Health though depending on the Amulet setup. Again though, they can be pressured down very easily and they only really have Swiftness to try and disengage with. Deal with Elixir S and then focus them. They are amazing duelists, so unless you know you can beat them via practiced dodges you need to make sure they are in team fights and being focused.

Virydia – Hearld
Tirydia – Scrapper

Engineer sPvP Turret build, Flame and Frost

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Posted by: Ayestes.1273

Ayestes.1273

I didn’t mean to say he could do it. I mean t to say when it’s fixed, and someone could theoretically try to fit it in, it perhaps could change how turrets can be viewed defensively.

Turret traits are a fair bit too scatter brained, I’d agree with that. Tool Kit is an odd fit with it as well, but I see no reason why a Tool Kit + 2 Turret build wouldn’t be capable of ever being viable. I don’t think the point would be intentionally repairing your turrets, I think it’d be more a side benefit of using those skills near the turret.

A lack of a stun breaker and condi-removal is a bigger deal to you then it is to me, clearly. I fully acknowledge how useful they can be, but to flat out say they are mandatory to me is a bit of a stretch. I wouldn’t be against any ideas that introduce more of that functionality into a theoretical turret build though, either.

I agree Turrets got a lot better, and honestly I agree too that there is still a way to go. I acknowledge though, that I could be wrong with the way to go part. I still think there needs to be improvements though, trait scattering and turret cooldowns are a good place to start I think.

Virydia – Hearld
Tirydia – Scrapper

Leveling another Engineer ... bah!

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Posted by: Ayestes.1273

Ayestes.1273

Engineer leveling (solo pve) to me was the easiest out of the Warrior and Mesmer. By a long shot. You can be absolutely reckless and pull 5-6 mobs for everything you do when you have Smoke Bomb, Flash Grenades, and Static Shot for near constant Blinds.

Virydia – Hearld
Tirydia – Scrapper

Engineer sPvP Turret build, Flame and Frost

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Posted by: Ayestes.1273

Ayestes.1273

There are some cooldown and AI issues left withstanding, but when they work they can work pretty well. I’m actually impressed with how well they survived here. I think once targeted turrets are fixed, it’d be easier to keep the long ranged turrets alive by placing them to the side too.

It’ll be interesting to see how this all plays out. Turrets aren’t as bad as they are claimed to be by the community. They maybe still have improvements that need to be done, but they are making progress towards being competitive.

Virydia – Hearld
Tirydia – Scrapper

Engineer: Comprehensive Suggestion List

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Posted by: Ayestes.1273

Ayestes.1273

I mean on everything really.

Hohoho, you asked for this. Direct yourself to my fourth post. Be forewarned, it’s a doozy. I decided to just talk about it because there was so much on my mind about the topic—talk for… something like 26 minutes. But, hey, at least I got out what I wanted to say for the most part. I think it’s pretty comprehensive regarding most of my first post, but I’ll wait for your specific response on the matter whenever you get around to it.

Haha, excellent. When I do have the time I’d love to give it some good discussion.

Virydia – Hearld
Tirydia – Scrapper

WvW Grenadekit vs Retaliation

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Posted by: Ayestes.1273

Ayestes.1273

Retal really needs to be rebalanced in the extreme cases. Grenades and Flamethrower are the extremes, I cannot fathom how it’s possible to balance the difference of an average damage output of Retaliation compared to taking something like 15 ticks of it in a second.

Honestly I’d rather have Retaliation rebalanced to work as an intensity boon. Each time someone takes Retal damage they remove a charge. Then you know how much damage the Retal is going to put out and you don’t get these extreme cases where a Guardian ends up causing over 16k damage to one person and a mere 500 to another. It still means multi-hits eat up the charges quicker and retain their vulnerability in that way, but it curbs the cap.

Virydia – Hearld
Tirydia – Scrapper

Enginer Un-balanced

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Posted by: Ayestes.1273

Ayestes.1273

I’d argue HGH Power Rifle Nades, HGH Condi P/P Nades, and Static Discharge are still viable in sPvP. Our Bunker builds are okay, but obviously outshined by the Eles and Guardians. In WvW our Confusion based builds become extremely powerful, and the ability to reach +100% condi-duration makes condis in general really powerful there. In PvE we would be competitive if there wasn’t such a harsh condi-cap, and even then we are probably just below the top 3 in terms of PvE competitiveness.

We really aren’t that bad off. Not to mention, it’s very likely we have some undiscovered builds still around. I’ve seen some very promising Turret antics and some interesting non-Grenade Kit builds. Heck most of the time you take something we already do and make a playstyle change and/or a single trait change and it suddenly becomes competitive. So really, I don’t think we are in bad shape at all.

Virydia – Hearld
Tirydia – Scrapper

Condition damage has gotten out of control

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Posted by: Ayestes.1273

Ayestes.1273

If we are talking about the ten seconds, I’d agree. If we are talking about the 35 seconds, I disagree. It’s not just from my own point of view either, I’ve seen it via streams such as Teldo as well.

Virydia – Hearld
Tirydia – Scrapper

Condition damage has gotten out of control

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Posted by: Ayestes.1273

Ayestes.1273

If a Bunker Guard can last 2 to 3 minutes against an Condi-Burst Engineer, then the Engineer is doing something wrong. That’s all there is to it. A really good Bunker Guardian can last probably on average of about 35 seconds against a good Condi Engineer (and probably other things like a Necro too, but I don’t interact in that kind of fight so what do I know). Heck most of the time people have no clue what’s going on and the Bunker Guardian can be dropped in under ten seconds.

Bunker’s tend to be vulnerable to sustained condi-dmg output. With high Toughness, Protection, Blocks, Dodges, Invulns, and the like they tend to counter out direct-dmg burst. Condi-Removal only slows it down, it doesn’t make them survive forever.

As for the claim that Burning is doing that much damage, there is obviously a perception issue at hand here. Condi’s can do a lot of damage, but until people understand how the death log works and actually plays them for themselves they won’t have an accurate picture as to what is going on. Burning for 1.3k is one of those percpetion mistakes.

Virydia – Hearld
Tirydia – Scrapper

Engineer: Comprehensive Suggestion List

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Posted by: Ayestes.1273

Ayestes.1273

There are some great suggestions, but I’d really like to see detailed discussion on why each of these changes are suggested specifically. Otherwise it’s just a wish list. Not that I’m saying that’s the intent, but it’s what it will look like to a dev. A dev can’t get any real information out of it other then wishes otherwise.

Edit: I should note, that I do not mean to say there isn’t some explanation in here already. I think what is explained in here is wonderful, and I want it to apply to all of it.

Ah, where would I start? Honestly, the goal of these suggestions is just streamlining. The first post is mainly the one that requires the most explanation. I’ll try using my extra slot for explanations. The main goal is to make the Engineer into a capable mid-ranged fighter as it seemed to be originally designed. As the profession stands now, it’s very close and just needs a few more pushes to get it to where it can really shine. I’ll address my reasoning behind these suggestions more specifically soon.

I mean on everything really. A change is just a wish without an argument to back it up. While much of the Engineer community may be able to see the reason as if it were obvious, someone who does not main an Engineer (most of the devs) may not understand so intuitively.

Virydia – Hearld
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Engineer: Comprehensive Suggestion List

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Posted by: Ayestes.1273

Ayestes.1273

In terms of Elixir RNG, I think some of the thrown skills are actually too weak as a base. I mean, if they didn’t have HGH and 409 I wouldn’t use them much at all, and even then I don’t exactly use them to buff my allies.

I think if they are to remain a cast time ability, they need to spread more then one effect. Reducing the RNG can go alongside that, such as having Thrown Elixir H always grant a splash heal while RNG’ing a boon and Thrown Elixir B always granting Swiftness and RNG’ing a boon. Thrown Elixir S should simply just give both Stealth and Stability. If a situation where we get Stealth isn’t too strong, and a situation where we get Stability isn’t too strong, then having them both at once isn’t going to cause us the skill to be too strong. The RNG only dilutes the reliability of the skill, which isn’t needed.

Virydia – Hearld
Tirydia – Scrapper

(edited by Ayestes.1273)

Engineer: Comprehensive Suggestion List

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Posted by: Ayestes.1273

Ayestes.1273

There are some great suggestions, but I’d really like to see detailed discussion on why each of these changes are suggested specifically. Otherwise it’s just a wish list. Not that I’m saying that’s the intent, but it’s what it will look like to a dev. A dev can’t get any real information out of it other then wishes otherwise.

Edit: I should note, that I do not mean to say there isn’t some explanation in here already. I think what is explained in here is wonderful, and I want it to apply to all of it.

Virydia – Hearld
Tirydia – Scrapper

(edited by Ayestes.1273)

Check out this new hotfix patch change

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Posted by: Ayestes.1273

Ayestes.1273

That can change things then certainly. In WvW we certainly aren’t at the bottom though, as I think we are even in better shape there then in sPvP. In PvE, I wouldn’t group us with the bottom three. I’d group us with anything but Mesmers, Warriors, and Guardians. Which would be five. The PvE side is a problem, but one we share with many. Whether it’s unanimous that we are the bottom three is a different issue there, but since I don’t think we are the bottom three for for PvE (maybe 4th in my book, we’d be competitive with the top 3 if we weren’t screwed on the condi-caps) then it technically isn’t unanimous. I’m unsure beyond how much of the community considers us the bottom three in PvE though, since I haven’t really seen much discussion on that outside the dominance of the top three.

Virydia – Hearld
Tirydia – Scrapper

Better Engineer Downed Skills

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Posted by: Ayestes.1273

Ayestes.1273

I don’t think we need to overhaul our downed state by much to get it where it should be. Simply adding a trio of bleeds to the #2 and a burn to the #3 would be enough for me. It’d also make those skills better in terms of damage diversification, which I think all downed states should have regardless.

If they were to go any further I think having the #2 be like the Harpoon Gun #3 underwater with the exception that it has to has hit something in order to actually move you. Effectively this means you could reposition yourself with the right targets, and would give you more to do when you are down to try and survive. I’m not sure it’s needed though, as I really only think our unique quality should be being flat out brutal on the ground. It should be dangerous to let us get to #3.

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Is this a bug? (Evasive Powder Keg)

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Posted by: Ayestes.1273

Ayestes.1273

I still think it should be a Concussive Bomb or Incendiary Bomb on a cooldown instead. I’d actually rather it be a Shrapnel Bomb that blows up for high direct damage and a few bleeds, but that’s probably asking too much.

Virydia – Hearld
Tirydia – Scrapper

I feel forced into using only grenades. (PvE)

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Posted by: Ayestes.1273

Ayestes.1273

If you are having problems with abilities being successful, make sure you aren’t jumping. That can trigger a lot of the potential problems.

If you think you need Grenades in PvE, you may be right. You however better not be using exclusively Grenades and should be swapping with damage cooldowns with multiple kits and your weapon choice. Even a Power Flamethrower build as an example should be swapping into Grenade Kit for Shrapnel/Freeze as damage cooldowns.

Virydia – Hearld
Tirydia – Scrapper

Is this a bug? (Evasive Powder Keg)

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Posted by: Ayestes.1273

Ayestes.1273

It happens on any dodge trait that has an action associated with it.

Virydia – Hearld
Tirydia – Scrapper

Check out this new hotfix patch change

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Posted by: Ayestes.1273

Ayestes.1273

https://forum-en.gw2archive.eu/forum/pvp/pvp/sPvP-Class-Tier-List

Tier List v0.0.3 POST PATCH – On going.

Tier S
+ Elementalist

Tier A
+ Guardian
+ Mesmer
- Engineer

Tier B
+ Ranger
= Necro
- Thief

Tier C
-² Warrior (it was suggested this get moved down to an even lower tier)

Given this is for sPvP, and it could be argued biased, it’s not unanimous anymore that we are the bottom 3. Heck that seems to be in the minority now.

Virydia – Hearld
Tirydia – Scrapper

HGH Power Build vs. SD Burst Build

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Posted by: Ayestes.1273

Ayestes.1273

Corruption in most cases, since mixing any cooldown sigils with other cooldown sigils tends to cause problems. Anything without a cooldown is possible, but Corruption is the most commonly chosen.

Edit: I’m on the Condi train again it seems. +5% damage is perfectly reasonable for any direct dmg build, or the Power stacking one.

Virydia – Hearld
Tirydia – Scrapper

(edited by Ayestes.1273)

Im cheating, im sorry!

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Posted by: Ayestes.1273

Ayestes.1273

Honestly I intended on being a Rifle Warrior when I first played this game, and after playing it I’d rather play an Engineer. So we have very different opinions on this. Kill Shot will land just fine in hotjoin, but against anyone competent it just isn’t going to happen.

Virydia – Hearld
Tirydia – Scrapper

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Posted by: Ayestes.1273

Ayestes.1273

Well, at least in terms of sPvP it’s because of HGH Condi-Nades, not 100 Nades.

Virydia – Hearld
Tirydia – Scrapper

MY thoughts on the engineer.

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Posted by: Ayestes.1273

Ayestes.1273

I think we have at least a couple builds that are fantastic in terms of DPS, but I’d agree that I think our Bunker builds are a bit lacking because our overall survival is a bit lower then where I think it should be.

When it comes to PvE if they can fix the condition stacking issues then we’d actually be right up there with Warriors in terms of DPS.

Virydia – Hearld
Tirydia – Scrapper

How would you rebuild the class?

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Posted by: Ayestes.1273

Ayestes.1273

Keep in mind that most Necros believe Minions aren’t viable either. For many of the same reasons Turrets aren’t viable. AI, durability, and no scaling. I don’t think changing them to minions would alleviate any of the complaints we have.

Virydia – Hearld
Tirydia – Scrapper

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Posted by: Ayestes.1273

Ayestes.1273

Actually we aren’t voted the bottom 3 professions anymore. At the very least, not unanimously. From what I’ve seen, the community believes we are above average now. I agree with them, but I wouldn’t let that take away from all the bugs that need fixing and gunk that needs improving.

Virydia – Hearld
Tirydia – Scrapper

Flame Turret vs Rocket Turret

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Posted by: Ayestes.1273

Ayestes.1273

Rocket Turret can also be put off away from the fight and avoid a lot of splash damage. With Turret durability being so low, Flame Turret really suffers with it’s lack of range. The cooldown though can make a difference I guess, but I don’t think it’s enough.

Virydia – Hearld
Tirydia – Scrapper

Scope?

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Posted by: Ayestes.1273

Ayestes.1273

I agree, it existing is a horrific noob trap and at the very least that needs to be addressed.

Virydia – Hearld
Tirydia – Scrapper

My WvW Build is a Very Secret Recipe

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Posted by: Ayestes.1273

Ayestes.1273

WvW also gives you plenty of encounters with people that have no idea how to duel someone and even people without full attribute layouts. It gives you plenty of those 1v4 and 1v5 moments, while sPvP can give you only 1v2 and 1v3 moments comparatively. Effectively it means any inadequacies in the build are more easily covered by skill differences and gear differences.

Virydia – Hearld
Tirydia – Scrapper

Please enlighten me

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Posted by: Ayestes.1273

Ayestes.1273

It’s really subjective though. What qualifies as more? Quality? Quantity? If you go to other class forums they will pretty much all be saying the same thing. “(Our Class) has been nerfed more then any other profession. It’s unfair. We don’t get any dev attention.”)

Really go read through them. It’s enlightening.

Virydia – Hearld
Tirydia – Scrapper

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Posted by: Ayestes.1273

Ayestes.1273

Because negative reactions don’t work in this environment. The only discredit the entire argument. Maybe not completely, but it doesn’t help. Negativity is not going to foster nearly as much change on a gaming forum as positive discussion will.

Maybe there is another way to communicate to the devs we haven’t thought of. The negative approach isn’t going to be the way though. I hope you can see that, but if you can’t, I guess I’ll leave you to it.

Virydia – Hearld
Tirydia – Scrapper

Please enlighten me

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Posted by: Ayestes.1273

Ayestes.1273

Uh, that was clearly an hyperbole, though.

Sometimes it’s hard to see that in the forums via text medium of communication. It’s also shrouded and obfuscated by all the pessimism on the Engineer forums. If I misunderstood you, I really do apologize.

Virydia – Hearld
Tirydia – Scrapper

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Posted by: Ayestes.1273

Ayestes.1273

I understand the frustration. I really do. Trying new things makes sense in that regard, but trying less effective things isn’t going to get us anywhere. Maybe there is an alternative path of relying information to the devs, but a negative method isn’t going to be it. Until then, really the best bet is to continue making threads on the topic and discuss in detail exactly what the issue is in both the Engineer and Bug Report forums. Bring it up to devs when you can and the like. The In-Game Client is a wonderful way to report the bug too. Don’t assume others have already done it, do it yourself.

Virydia – Hearld
Tirydia – Scrapper