Anet likes for players to discover things on their own so that’s probably one of the reasons there haven’t been many details on legendary armor.
Just use the LFG to find an event map? I seriously doubt all active maps are chest farm maps. Even if they all are, they have just as much right to chest farm as you do to complete events. You also have to realize that shovels are not infinite and those doing chest farms will need to do events. Every time that I have looked in the LFG, specifically because I have keys I want to get rid of, I always see a half dozen event maps being advertised.
So I have a few questions.
Which paths were commonly farmed?
How long did it take on average to do all of them?
How much gold did people on average make after all paths?
Not the guild hall but looks like something worth checking out.
(edited by Ayrilana.1396)
WvW reset probably being changed so that everything on a weekly timer uses the same timer.
Perhaps you could ask Anet why the weekly reset cannot be on a Friday for everyone. While it doesn’t follow how a traditional week appears on a calendar, does it really need to? This would bring less disruptions to existing players and provide extra time for players do do content on the weekends where there are usually more people.
So much salt, I love it when people whine about “grind” when you can literally do anything in-game that gives decent loot and get your ascended gear in a few months’ time, just with a couple hours a day. Top-tier gear doesn’t just fall out of the sky!
And this game is explicitly supposed to NOT be about gear tiers.
Why did it release with the following gear tiers then?
- Basic
- Fine
- Masterwork
- Rare
- Exotic
Also from GW1:
http://wiki.guildwars.com/wiki/Item_rarity
The vast majority of the content within this game doesn’t have a need for a specific tier of gear. Almost everything can be completed in blues.
Players wanted challenging content and it’s very difficult to do that if you make it so that all tiers of gear can complete it. If players in blues and beat a specific piece of content, while find it very challenging, how challenging do you think it would be for those in exotics and ascended?
(edited by Ayrilana.1396)
I wonder what the new “gwynefyrdd mini” will be this year with an incredibly low drop rate.
Guild missions too.
Removal and replacement of a Twilight Arbor explorable path.
Daily login rewards.
The current price of charged lodestones is reflected largely by the demand. There are many sought after items that use them. Its price should not be based off what the other lodestones sell for.
The new map reward system is what will be driving down the cost of a lot of these rare items as players now have a way to specific target these items rather than rely on RNG. For charged lodestones, there were ways to farm them (e.g. elementals, CoE) but there was a large amount of RNG. The same can be said about giants eyes as well.
And a few things not carrying over include:
1. The 24hour – 48 hour guild buffs.
The consumables do not carry over into HoT, and you will not be able to activate them after HoT launch. However, if the guild activates them before launch and they are still active after launch, they will continue to be active until their timers would have run out. If your guild has guild buffs stored up but not active currently, you may want to enjoy a guild *buff*et with those for the next few days.That’s counter to what the previous info told us (in the very blog you linked)
To quote:
The broad category of guild boosts—upgrades that give a benefit to guild members for a limited period of time—felt invisible and unengaging to the average guild member. We’re replacing these with permanent unlocks. Some, like the waypoint cost reduction, will apply permanently for all guild members without any need for interaction. Others, like the World vs. World fort enhancements, will apply permanently in the appropriate situation—the fort enhancements will always apply to the region of any WvW objective your guild claims as long as you hold the objective. Those attached to specific modes of play, such as the WXP or magic find boosters, are being replaced by a new guild-effects slot that functions like food and utility effects. Once your guild unlocks them, these effects will be available from a vendor in your tavern. Each guild member can only have one effect active at a time, but they’re free to swap and effectively never expire.
It has been then suggested, that the 24h unlocks will be grandfarthered when possible into this new system. From your post i assume this is no longer the case?
I don’t see where it suggested that they would be grandfathered in. The quote is referring to new boosts.
This is just frustratingly sad….
Why don’t you just delete dungeons? honestly, you clearly just stated you don’t want players doing them…
Where did they state that they don’t want players doing dungeons?
Page 1 of this thread.
Nowhere does he state that they do not want players doing dungeons.
Do you realize what the definition of disincentive mean??
You literally might be the only person defending anet for this
No offense, but i’ve never seen an MMORPG go out of their way to do something like this
Yea, gold was being printed too easily from dungs, I get that.
but WHY WOULD THEY LET IT HAPPEN FOR THIS LONG IF IT WAS GOING TO CAUSE AN ISSUE.
These “economist” on anet look at data for a living, you are seriously telling me this was the best option? to literally KILL content that ppl enjoyed?
There are PLENTY of counter measures (more gold sinks) anet could have done in the past years but didn’t
There are PLENTY of options for rebalancing the gold reward (make it 50-75s, give players lodestones, T6 mats, or whatever of equally worth)
This was a straight LAZY move on their part, point blank, period.
Read my other posts. I’ve already commented on this multiple times and don’t feel like doing it again.
Hey, John Smith. I have some questions.
1. Why do you hate PvE so much?
2. Why does Anet have to make so many bad decisions?
3. Why are you trying to force Fractals? They’re not fun.
4. Why don’t you add real dungeons and just remove Fractals from existence.
5. Why is your response to #4 a bullkitten answer? :^)Here, ladies and gentlemen, is a brilliant example of how not to get questions answered. Stellar peevishness slathered with smarmy entitlement. Really first rate.
Yeah, because these garbage changes warrant anything else. Not.
“Not”? Did you just watch Wayne’s World?
Anyway, none of the specific changes have been announced. It’s the usual, “sky is falling” attitude of this forum, or perhaps some gamers in general, feeding into the doom and gloom. As was mentioned, dungeons are a broken gold faucet that have long needed to be and are being nerfed. The qq is being justified by lofty notions of dedication to content, but the heart of the matter is that mommy took the teat away and now the broken farm can’t be exploited any longer.
Have you been in a dungeon… ever? If you had, you’d realize putting up with these buggy messes of what passes for pve content should reward us at least enough to be worth the time.
If you really care about broken gold sinks, ask for a sw nerf. SW is 10% (or less) of the work as a dungeon for 5x, (now probably 10x) the reward just for running around and tagging kitten.
SW chest farm doesn’t really add gold into the game. Of course the SW chest farm fails as a gold sink. It’s not meant to be one.
SW adds gear>>>>Gear gilves silk>>>>> people make level 53’s and get Linen. it SW was a bad idea for gold. SW is a gold faucet.
SW chest farm doesn’t ADD gold (other than small incidental amount if that) into the game.
But this isnt that relevant disincentivizing is actually the main goal. I asked specifically if the issue was based on lower gold earning or shifting it.
If it wasnt about disincentivizing it they would have given it valuable material reward selection instead. Like map rewards.
He was very clear that the primary focus was that they feel dungeon type players who want to earn should be doing fractals.
Which was my next question he answered.
Why are people assuming things, he answered very clearly.
They dont want dungeons to be a sanctioned/well rewarded activity anymore.
The main goal of doing dungeons now will be tokens.
Now you can say whether you think thats a good or nad idea, but dont bring up faucets or whatever, theres solutions that could solve that without disincentivizing dungeons
My post has nothing to do with what you were posting about nor was directed at you. Did you mean to reply to another post instead?
Wether sw farm is a gold faucet or not is not relevant to the discussion of dungeon/salvaging nerfs.
They didnt nerf dungeons because they were a gold faucet.
I’m not presenting that as an argument. Had you traced the posts back to where it originated, you’d see I was correcting someone who claimed that it was.
To save you time, here’s the link. Read the second paragraph.
https://forum-en.gw2archive.eu/forum/game/hot/Economy-Questions-Repost/page/7#post5606393
And then
https://forum-en.gw2archive.eu/forum/game/hot/Economy-Questions-Repost/page/7#post5606532
(edited by Ayrilana.1396)
Hey, John Smith. I have some questions.
1. Why do you hate PvE so much?
2. Why does Anet have to make so many bad decisions?
3. Why are you trying to force Fractals? They’re not fun.
4. Why don’t you add real dungeons and just remove Fractals from existence.
5. Why is your response to #4 a bullkitten answer? :^)Here, ladies and gentlemen, is a brilliant example of how not to get questions answered. Stellar peevishness slathered with smarmy entitlement. Really first rate.
Yeah, because these garbage changes warrant anything else. Not.
“Not”? Did you just watch Wayne’s World?
Anyway, none of the specific changes have been announced. It’s the usual, “sky is falling” attitude of this forum, or perhaps some gamers in general, feeding into the doom and gloom. As was mentioned, dungeons are a broken gold faucet that have long needed to be and are being nerfed. The qq is being justified by lofty notions of dedication to content, but the heart of the matter is that mommy took the teat away and now the broken farm can’t be exploited any longer.
Have you been in a dungeon… ever? If you had, you’d realize putting up with these buggy messes of what passes for pve content should reward us at least enough to be worth the time.
If you really care about broken gold sinks, ask for a sw nerf. SW is 10% (or less) of the work as a dungeon for 5x, (now probably 10x) the reward just for running around and tagging kitten.
SW chest farm doesn’t really add gold into the game. Of course the SW chest farm fails as a gold sink. It’s not meant to be one.
SW adds gear>>>>Gear gilves silk>>>>> people make level 53’s and get Linen. it SW was a bad idea for gold. SW is a gold faucet.
SW chest farm doesn’t ADD gold (other than small incidental amount if that) into the game.
But this isnt that relevant disincentivizing is actually the main goal. I asked specifically if the issue was based on lower gold earning or shifting it.
If it wasnt about disincentivizing it they would have given it valuable material reward selection instead. Like map rewards.
He was very clear that the primary focus was that they feel dungeon type players who want to earn should be doing fractals.
Which was my next question he answered.
Why are people assuming things, he answered very clearly.
They dont want dungeons to be a sanctioned/well rewarded activity anymore.
The main goal of doing dungeons now will be tokens.
Now you can say whether you think thats a good or nad idea, but dont bring up faucets or whatever, theres solutions that could solve that without disincentivizing dungeons
My post has nothing to do with what you were posting about nor was directed at you. Did you mean to reply to another post instead?
It is if you want the fractal skins, chances at ascended weapons/armor, and the very low chance at a fractal tonic.
https://www.reddit.com/r/Guildwars2/comments/299a88/king_high_level_fractal_droprate_research/
If you’re looking for something to get gold directly, then probably not.
(edited by Ayrilana.1396)
Hey, John Smith. I have some questions.
1. Why do you hate PvE so much?
2. Why does Anet have to make so many bad decisions?
3. Why are you trying to force Fractals? They’re not fun.
4. Why don’t you add real dungeons and just remove Fractals from existence.
5. Why is your response to #4 a bullkitten answer? :^)Here, ladies and gentlemen, is a brilliant example of how not to get questions answered. Stellar peevishness slathered with smarmy entitlement. Really first rate.
Yeah, because these garbage changes warrant anything else. Not.
“Not”? Did you just watch Wayne’s World?
Anyway, none of the specific changes have been announced. It’s the usual, “sky is falling” attitude of this forum, or perhaps some gamers in general, feeding into the doom and gloom. As was mentioned, dungeons are a broken gold faucet that have long needed to be and are being nerfed. The qq is being justified by lofty notions of dedication to content, but the heart of the matter is that mommy took the teat away and now the broken farm can’t be exploited any longer.
Have you been in a dungeon… ever? If you had, you’d realize putting up with these buggy messes of what passes for pve content should reward us at least enough to be worth the time.
If you really care about broken gold sinks, ask for a sw nerf. SW is 10% (or less) of the work as a dungeon for 5x, (now probably 10x) the reward just for running around and tagging kitten.
SW chest farm doesn’t really add gold into the game. Of course the SW chest farm fails as a gold sink. It’s not meant to be one.
SW adds gear>>>>Gear gilves silk>>>>> people make level 53’s and get Linen. it SW was a bad idea for gold. SW is a gold faucet.
SW chest farm doesn’t ADD gold (other than small incidental amount if that) into the game.
Hey, John Smith. I have some questions.
1. Why do you hate PvE so much?
2. Why does Anet have to make so many bad decisions?
3. Why are you trying to force Fractals? They’re not fun.
4. Why don’t you add real dungeons and just remove Fractals from existence.
5. Why is your response to #4 a bullkitten answer? :^)Here, ladies and gentlemen, is a brilliant example of how not to get questions answered. Stellar peevishness slathered with smarmy entitlement. Really first rate.
Yeah, because these garbage changes warrant anything else. Not.
“Not”? Did you just watch Wayne’s World?
Anyway, none of the specific changes have been announced. It’s the usual, “sky is falling” attitude of this forum, or perhaps some gamers in general, feeding into the doom and gloom. As was mentioned, dungeons are a broken gold faucet that have long needed to be and are being nerfed. The qq is being justified by lofty notions of dedication to content, but the heart of the matter is that mommy took the teat away and now the broken farm can’t be exploited any longer.
Have you been in a dungeon… ever? If you had, you’d realize putting up with these buggy messes of what passes for pve content should reward us at least enough to be worth the time.
If you really care about broken gold sinks, ask for a sw nerf. SW is 10% (or less) of the work as a dungeon for 5x, (now probably 10x) the reward just for running around and tagging kitten.
SW chest farm doesn’t really add gold into the game. Of course the SW chest farm fails as a gold sink. It’s not meant to be one.
Alright,
So what I can see is that not only was the community not thought of in this decision, it was completely just pushed to the side and basically told that here you go play this content, it is the only way that “you will be able to get to your goal faster” and we are making dungeons more bothersome to the point where you shouldn’t even do them…. seems logical a game that based it self of the community is deciding to mess up what the community already enjoys. they are afraid that they will have less people in the new zones so they want to just force them in it…. lowering drops and making dungeons less effective seems to be a horrible way force players into an expansion… now it is about money…. make the dungeons not as good make people buy HoT and that is going to be the main gold income…..
The thing is that people are not seeing the bigger picture. What they did should make sense once the expansion releases.
If there was a bigger picture why not be up front about it rather than saying “we are nerfing this just because”
Honestly there is no reason to nerf Salvage and Dungeons unless they really did not have faith that they put enough rewards in new zones to make players play in those zones. That is a soft incentive which retains the integrity of old content.
Right now, yes I could do dungeons to get gold but I am also incentivized in a positive way to go to places like Silverwastes event/chest map if I want more mats to use or sell rather than pure gold. What they needed to do is simply make the new zones worth it to run rather than force ppl to play it because “it is the best content we have left”.
They kind of did between the economy blog and the legendary weapon one.
Nothing. It was just rewarding to beat him and everything else leading up to it was a grind as I did not enjoy it.
That’s sad, I hope you have better luck with other games.
I hope you have better luck with other games as well.
Alright,
So what I can see is that not only was the community not thought of in this decision, it was completely just pushed to the side and basically told that here you go play this content, it is the only way that “you will be able to get to your goal faster” and we are making dungeons more bothersome to the point where you shouldn’t even do them…. seems logical a game that based it self of the community is deciding to mess up what the community already enjoys. they are afraid that they will have less people in the new zones so they want to just force them in it…. lowering drops and making dungeons less effective seems to be a horrible way force players into an expansion… now it is about money…. make the dungeons not as good make people buy HoT and that is going to be the main gold income…..
The thing is that people are not seeing the bigger picture. What they did should make sense once the expansion releases.
you do realize you can play fractals pre 80, right? it actually gives you a good range of gear for your character, and pre-80’s can easily handle up to fractal level 8.
even level 10’s can handle level 1-5
You do realize that fractal level 8 doesn’t give much rewards, right?
Any reward worth getting is from lvl 20+ And a pre-80 cannot do that – Agony begins at level 10, and you need ascended gear for that.
It’s also pretty obvious that the Fractals are becoming more hardcore with HoT’s release, and Anet, currently. doesn’t even point your characters to fractals until level 79 – for a reason.
If Anet nerfs all drops across the game by some percentage, does this mean they’re trying to remove incentive to play the game?
There’s still plenty of incentives to do dungeons such as for the tokens. You’ll also get drops and some coins. All that I have seen them say they are doing is reducing the amount of gold players will get from completing dungeon paths. That does not mean that they want players to no longer play dungeons.
Nerfing across the game is different than nerfing across a single game mode.
And incentive to do dungeons for tokens? Once you get the collections those are rather pointless and you can complete the collections with far more effectiveness from PvP now.
It’s obvious that ArenaNet wants the “unique rewards” from dungeons to be the main thing to do them aside from the fun of it. But what I’m saying is that dungeons do not have enough unique rewards to merit this.
Reducing the monetary income is fine… if and only if the unique rewards from dungeons are worth something.
What are dungeons’ unique rewards?
- Tokens, tradeable for exotic weapons and armor – easier to get from PvP
- Masterwork trinkets/backpieces which are under level 80 – useless.
- Rare trinkets/backpieces which are level 80 – useless.
- Recipes for exotic trinkts – useful only if they match your stat and until you start getting ascended trinkets from laurels, etc.
So where are these useful dungeon-based unique rewards, I ask? I see none.
Also funny how John has stopped responding entirely ever since the huge outlash on the deincentivizing dungeons comment…
Same concept. You’re basing Anet’s stance on that if they nerf an incentive to do something then that means that they do not want you to do it. It doesn’t matter whether it’s a specific thing within a game or the game itself.
How much are you seeing them for? I remember them going for 5 each.
No. Disincentivizing dungeons is not the same as telling players that he does not want them to do dungeons.
It rather is.
To deincentivize something is to remove incentive to do something. Without incentive, people do not do stuff.
So removing incentive to do stuff = making it so people don’t want to do it.
If Anet nerfs all drops across the game by some percentage, does this mean they’re trying to remove incentive to play the game?
There’s still plenty of incentives to do dungeons such as for the tokens. You’ll also get drops and some coins. All that I have seen them say they are doing is reducing the amount of gold players will get from completing dungeon paths. That does not mean that they want players to no longer play dungeons.
just a flesh wound, there is more to it then just the influx of gold… when items are sold low, people often by them to flip high. the said item then generates alot more to the market. For instance, a bot could keep an eye out on low offers on exotic items, then buy them itself and relist them higher, thus generating a higher rate of tax and income drained from the economy. A person then might have an item worth a fair amount, but all that gold just spent suddenly poofs cuz it was a bot that received it, not an actual player. it never gets returned back into the economy, thus generating a far higher sink to the economy then just the taxable amount.
this assumes that the volume of trade wouldn’t swap the high prices and undercut them, forcing the bot to buy more and more and more and more people try to sale and undercut repeatedly when prices are high.
To give an example of the reserves out there. Lunar fireworks.
https://www.gw2tp.com/item/68625-lunar-new-year-fireworkWhen Wooden Potatoes advocated buying these, I bought several stacks for myself. Then I watched to see what would happen. The supply dropped steadily until prices reached almost 3 silver. Then people saw that. Reserves came pouring out of inventory. If you look at all the supply up to the price 2.97 silver, that is all new supply that people put in after they saw the prices, plus all that’s been sold since his video.
A second case. Scientific hammer.
https://www.gw2tp.com/item/69791-scientific-hammer-skin
This hammer I bought for myself and I saw how low inventory was so I started watching it. It steadily sold, dropped down to 6 and the prices shot up (September 18th) to 425 gold. At that point people saw the price and they started coming out of inventory and undercutting each other until it dropped below the price that I paid.The point is, there is a lot of inventory sitting out there and any attempt to bot buy and sell for higher means that the higher prices will quickly get undercut, and the item won’t sell.
And gossamer scraps before and after the update that added ascended crafting.
.
I only wanted to defeat Bowser. Therefore all of Super Mario 64 was a grind as I did not enjoy everything else leading up to it.
That’s a pity, you probably shouldn’t have bothered, but who am I to judge? What did you have against Bowser anyways that you would slog your way through Mario 64 just to kill him?
Nothing. It was just rewarding to beat him and everything else leading up to it was a grind as I did not enjoy it.
This is just frustratingly sad….
Why don’t you just delete dungeons? honestly, you clearly just stated you don’t want players doing them…
Where did they state that they don’t want players doing dungeons?
Page 1 of this thread.
Nowhere does he state that they do not want players doing dungeons.
https://forum-en.gw2archive.eu/forum/game/hot/Economy-Questions-Repost/first#post5602939
Literally says it right here, from page 1.
No. Disincentivizing dungeons is not the same as telling players that he does not want them to do dungeons.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Ayrilana.1396
So…we know that there will be no character slot included in the core edition of HoT upon release. Understood. But what about the free core GW2 game? Do new players still get the free core game with the purchase of HoT after release?
If not, how do new players acquire the core game after release? How much does it cost?
If so, how are veterans being treated equally with a scheme in which new players get their bonus regardless of when they purchase HoT, while veterans only get their bonus if they pre-purchase (and won’t get anything once HoT actually releases)?
Seems like a double standard, unless I have misunderstood how this works.
You misunderstood how this works.
Why, thank you kindly. Care to explain?
ETA: And by “explain”, I mean answer the questions of whether or not new customers still receive the core GW2 game when purchasing HoT after release, and if not, how much the core game costs them.
They do still get the core game for free as they’re applying HoT towards a new (or F2P) account. This was stated in their blog back in June.
What you’re not understanding is that a company is not required to provide bonus incentives to any customers for the purchase of its product. Nor are they required to be equitable amongst their customer segments when it comes to purchase incentives. This practice is common out in the real world. Cable and phone companies often give discounts to new customers, for example.
You have to realize that prices tend to fall over time so newer players will normally get a better deals than those who were early adopters. This goes for many things outside of the game as well. How much do you think players spent to purchase Prophecies, Factions, and Nightfall when they were first released? Those are now selling as a trilogy for $30. How about Prophecies and EotN? Those two are selling as a set for $20. In fact, those who purchase both products only get a single copy of GW as the Prophecies/EotN bundle has only a single product key.
You’re also discounting all of the time that existing players have had to play the game over new players including any and all content that cannot be experienced again. How many new players will be able to experience the assault on the Ancient Karka or witness the destruction of LA?
New players also have to start from scratch. If existing players want the same deal as new players have, apply the HoT product code to a new account. You’ll be on the same equal footing as new players minus all of the knowledge and experiences that you have acquired from playing the game.
Dungeons are not the same as home instances. Dungeons require a group to complete, more or less, and are also considered a group activity that necessitates the need for the LFG tool. Home instances are no such thing.
Don’t make me laugh… the LFG is blighted with adverts selling spots for players to stand their and watch the last 1% of a boss melt in seconds… that is not legitimate grouping purposes of a dungeon that is exploiting the LFG in order to make coin… and I would hazard a guess many of them have utilised a variety of known exploits in order to get to boss time and time again throughout the day.
Then of course ANET suddenly wash their hands of whole selling spots thing when players hand over the money and get booted out before its completed.. sure they might catch the culprit but you don’t get your money back cos its allowed but “not supported”.. double standards again.
It’s group content.
Anet has stated their rules. You may not agree with them but you must follow them.
This is just frustratingly sad….
Why don’t you just delete dungeons? honestly, you clearly just stated you don’t want players doing them…
Where did they state that they don’t want players doing dungeons?
Page 1 of this thread.
Nowhere does he state that they do not want players doing dungeons.
Disincentivizing Dungeons makes it pretty clear on their intent as they rather have players play the new content instead plus revamped fractals.
Read the rest of his post. Shifting some of the gold rewards away from dungeons to other areas of the game is not the same as not wanting players to do dungeons.
I’ve read it and I just don’t buy that’s their only motive
Of course. Since them redoing a lot of rewards, and having to rebalance, must mean that they have some heinous motive and are out to get those players who do dungeons.
It’s very clear they want it to be dead content
If you want to take everything they say at face value by all means do so, while others like myself will take allot of what they say with a grain of salt and rightly so. They have said allot over the years and their actions don’t always back up it and still haven’t on some things to date still. Before release of core game they said dyes will be account bound, all five mini games would be in at release then on release nope that wasn’t the case at all. They later flip flopped and made dyes account bound, little over 3 years later still not all mini games that was promised. (Just 2 examples out of more I could give)
So excuse me for not taking everything they say like its the gospel.
No it’s not clear that they want dungeons to be dead content. You’re just making the assumption by reading to much into what they’re doing and not understanding the why.
I will never understand the mindset of “I don’t want anyone playing this content who doesn’t play it for the reasons I do”
You apparently don’t get it. They are trying to kill dungeons off completely.
(and this is also fairly telling about how rewarding HoT is going to be, if they have to nerf other content to be less rewarding to make HoT look favorable in comparison)I think you are going to be rather disappointed if you think this is going to restore any sort of dungeoning community.
That’s a bit of a reach. All that I have seen them doing is removing some of the gold reward to redistribute to the rewards in other areas of the game. They’re not trying to kill off dungeons.
Will players who don’t own HoT be able to have fractal masteries? If not then players who don’t own HoT will be at a disadvantage in fractals. Nerfing dungeons seems like a punishment to those players who bought the core game but haven’t bought the expansion. Yes, fractals was part of the core game but with HoT fractals masteries this makes it different.
They won’t. They also haven’t gone in detail with exactly what the mastery will provide but it’s not unheard of for players who purchase an expansion to have an advantage over those that do not. That tends to be how things work out.
This is just frustratingly sad….
Why don’t you just delete dungeons? honestly, you clearly just stated you don’t want players doing them…
Where did they state that they don’t want players doing dungeons?
Page 1 of this thread.
Nowhere does he state that they do not want players doing dungeons.
Disincentivizing Dungeons makes it pretty clear on their intent as they rather have players play the new content instead plus revamped fractals.
Read the rest of his post. Shifting some of the gold rewards away from dungeons to other areas of the game is not the same as not wanting players to do dungeons.
I’ve read it and I just don’t buy that’s their only motive
Of course. Since them redoing a lot of rewards, and having to rebalance, must mean that they have some heinous motive and are out to get those players who do dungeons.
This is just frustratingly sad….
Why don’t you just delete dungeons? honestly, you clearly just stated you don’t want players doing them…
Where did they state that they don’t want players doing dungeons?
Page 1 of this thread.
Nowhere does he state that they do not want players doing dungeons.
Disincentivizing Dungeons makes it pretty clear on their intent as they rather have players play the new content instead plus revamped fractals.
Read the rest of his post. Shifting some of the gold rewards away from dungeons to other areas of the game is not the same as not wanting players to do dungeons.
This is just frustratingly sad….
Why don’t you just delete dungeons? honestly, you clearly just stated you don’t want players doing them…
Where did they state that they don’t want players doing dungeons?
Page 1 of this thread.
Nowhere does he state that they do not want players doing dungeons.
This is just frustratingly sad….
Why don’t you just delete dungeons? honestly, you clearly just stated you don’t want players doing them…
Where did they state that they don’t want players doing dungeons?
Im looking for some official answer on this one, a source showing a precise answer
The blog.
I didnt see anything that said specifically that it applies ONLY to the new legendaries, just that it was the new way to make a legendary. which, loosely implies it will replace the current system, even for old legendaries. i know it sounds dumb to some, but i’d still like a clear answer on this.
I’ll have to look then. I think it was a Reddit post that confirmed that the existing method to crafting the existing legendaries would remain unchanged.
http://dulfy.net/2015/09/26/gw2-twitchcon-legendary-journey-in-hot/
(edited by Ayrilana.1396)
I don’t think you understand the meaning of grind. Being required to do something you don’t like does not equate to it being a grind.
No, that is exactly what grind is. Exactly.
Grind is doing any activity in game that you do not enjoy, in order to progress towards a desired goal. The more options the game gives you at any point to advance, the less likely you are to be forced into grind. The fewer choices the game gives your at any point, grind becomes almost inevitable for at least some of the players.
I only wanted to defeat Bowser. Therefore all of Super Mario 64 was a grind as I did not enjoy everything else leading up to it.
Im looking for some official answer on this one, a source showing a precise answer
The blog.
Worth taking a look for those that haven’t noticed it.
https://forum-en.gw2archive.eu/forum/game/hot/Economy-Questions-Repost/first#post5602794
At least people can’t buy them like the original set, right?
you 3 that quoted me congrats on missing the my point
So you want them to allow you to choose your journey rather than have one specific to the lore behind each legendary? How else could they have done it if it were account bound?
No. The fourth collections are for the legendary gifts for the new legendary weapons only.
“For this gift, your dedication to the game will be tested: you’ll need materials that can only be acquired after completing ALL of the Heart of Maguuma Masteries, map completion of the expansion zones, and a lot of each of the map-specific currencies. "
Note I put emphasis on the most important part… lolololol Don’t expect getting a new legendary any time soon!
You forgot the part where the legendary specific gift takes as long as doing all 3 tiers for the precursor.
Yup more forcing to play the way we tell/want you to and no longer “play your way”
This is what a lot of people wanted. They disliked that legendary weapons could essentially be bought off the TP so this is what everyone gets.
Some of these changes will reduce output to help us maintain scarcity, and some will rebalance heavily input materials with more rare materials to help even out some of the variation of scarcity we currently have.
This makes me a little uneasy. At the moment salvage is predictable, I’m not sure how they can “rebalance heavily input materials with more rare materials” and it will make sense in the current system.
Imagine they want to nerf Thick Leather, Elder Wood and Mithril Ore drop-rates, then what rarer items can they replace them with? For leather armour, wood weapons and metal weapons and armour that’s all you get! The only “logical” option is to increase the drop rate of Hardened Leather, Ancient wood and Orichalcum Ore but I imagine a straight decrease in the amount of raw materials you get per item salvaged is more likely.
That said, if I salvaged a piece of level 80 leather armour and got some t4 Rugged Leather Scraps instead of t5 ones I’d be quite happy.
They addressed it more in the legendary thread.
Specifically the following:
“Guild Wars 2: Heart of Thorns is bringing a major update to the acquisition of trophies with the addition of the map bonuses system. Map bonuses will give players a whole new layer of activity in Central Tyria as they will be hunting down which maps reward the materials they most desire. This ability to easily target your material gathering needs will not only help keep our core game world a fun and rewarding place for players to enjoy in the future, but it will also mean an economic shift in the abundance of these materials. In order to keep these material markets stable in the long term, it is important to also do what we can to increase the demand at the same time. You can read more about that in this blog post from our economist, John Smith.”
And once you have everything now that you can quickly get what you want? How rewarding will the gaming experience be then?
lol somebody’s never played the Diablo series of games if you seriously think “getting the drop” = “getting the best version of that drop”
I’ve played both Diablo and Diablo 2. My previous posts had nothing to do with that series. Thanks.
Halvorn was directly describing Diablo 3 and you then proceed to guffaw at the ideas presented.
Maybe pay attention to what you are actually quoting?
I’m talking about the systems he described in relation to GW2, not the game he used as an example.
More RNG and/or grind. Just think about playing this game but without using the TP at all. Think about making ascended equipment but without using the TP. How about legendary weapons/armor? You’ll now have to farm all of those materials directly.
I’ve made all my ascended euipment without using the TP and that with the current crappy drop rates. What could be worse than that? I wouldn’t have enjoyed a run-in-circles money farm more than that. I want to play a game and be rewarded for my actions in game in a direct way.
I have received one precursor drop from a chest reward in game directly. That was the best moment in three years of playing. It is completely uncomparable to 3 years of money farming and buying from the TP.
I’m not implying there is anything worse than what you said. In fact, that’s exactly what I was suggesting things would be. All materials would have to be gathered directly (including silk).
And once you have everything now that you can quickly get what you want? How rewarding will the gaming experience be then?
lol somebody’s never played the Diablo series of games if you seriously think “getting the drop” = “getting the best version of that drop”
I’ve played both Diablo and Diablo 2. My previous posts had nothing to do with that series. Thanks.
And once you have everything now that you can quickly get what you want? How rewarding will the gaming experience be then?
I am not suggesting that Game A should copy the exact strategy of Game B.
I am just saying that I can think of long-term rewarding gaming experiences without an “economy”.
More RNG and/or grind. Just think about playing this game but without using the TP at all. Think about making ascended equipment but without using the TP. How about legendary weapons/armor? You’ll now have to farm all of those materials directly.
(edited by Ayrilana.1396)